Killing Floor 2 DLC Weapons Rating and Opinion
4 years ago
This is all opinion so dont get made as well this is ONLY counting the DLC/Weapon Bundle weapons not the others
12. Road Redeemer, A worse version of the Katana, it there was more to it and impact did something else then maybe but no
11. Minigun, Its just disappointing, it has not alt modes, damage is not crazy, has only 90 Bullets in a mag and for some reason its a Commando weapon where its felt more like a Survivalist weapon
10. Mosin Nagant, Not a bad and finally a normal bolt action rifle for the Sharpshooter but could been better, would it kill to have a scope or large long maps for it to use that range
9. Rhino, It was this or Glock but both not bad pistols and great ways to mix up playstyles, Rhino Frag rounds are fun to use though wish it had more fragments instead of 3
8. Glock 18c, Very good pistol and its an auto pistol though I like its Single more then its Duel verison, Control(Single) > Damage(Duel)
7. Zweihander, Its a Giant Sword with great damage and reach, even though I dont play much Berserker and the need to have a melee with him can get annoying
6. Ion Thruster, Its a Lightsaber with an AOE Blast even though high in cost makes up for the weakness of Berserker in my opinion
5. Compound Bow, Weird that a Compound Bow is Stronger then a Crossbow thought its fun to use and Ice Arrows Alt is great fit, wish you can get Fire Arrows too
4. Riot Shield & Glock 18, An amazing weapon and great way to mix up Swat Styles instead of Quick Damage Disabler you can become and Tank with Swat Armor Increase
3. Blunderbuss, Its the Zarr from Warframe, you Flak Cannon and Cannon Ball mode, another awesome gun and nice weapon to have Shotgun Grenade Launcher to mix with M16 M203 GL
2. Frost Fang, Support Shotguns I rarely don't hate and this in another Shotgun thats just get, Add Melee Damage and Chance of Freezing is great
1. Mine Reconstructor, Its the Bile Thrower 2.0 with Major Upgrades, Is can place Gel Mines or you can use it like a Bio Rifle from Unreal Tournament and Its healing darts even though close range seems to be infinite plus its Damages helps Field Medics Low Damage Out Put too
12. Road Redeemer, A worse version of the Katana, it there was more to it and impact did something else then maybe but no
11. Minigun, Its just disappointing, it has not alt modes, damage is not crazy, has only 90 Bullets in a mag and for some reason its a Commando weapon where its felt more like a Survivalist weapon
10. Mosin Nagant, Not a bad and finally a normal bolt action rifle for the Sharpshooter but could been better, would it kill to have a scope or large long maps for it to use that range
9. Rhino, It was this or Glock but both not bad pistols and great ways to mix up playstyles, Rhino Frag rounds are fun to use though wish it had more fragments instead of 3
8. Glock 18c, Very good pistol and its an auto pistol though I like its Single more then its Duel verison, Control(Single) > Damage(Duel)
7. Zweihander, Its a Giant Sword with great damage and reach, even though I dont play much Berserker and the need to have a melee with him can get annoying
6. Ion Thruster, Its a Lightsaber with an AOE Blast even though high in cost makes up for the weakness of Berserker in my opinion
5. Compound Bow, Weird that a Compound Bow is Stronger then a Crossbow thought its fun to use and Ice Arrows Alt is great fit, wish you can get Fire Arrows too
4. Riot Shield & Glock 18, An amazing weapon and great way to mix up Swat Styles instead of Quick Damage Disabler you can become and Tank with Swat Armor Increase
3. Blunderbuss, Its the Zarr from Warframe, you Flak Cannon and Cannon Ball mode, another awesome gun and nice weapon to have Shotgun Grenade Launcher to mix with M16 M203 GL
2. Frost Fang, Support Shotguns I rarely don't hate and this in another Shotgun thats just get, Add Melee Damage and Chance of Freezing is great
1. Mine Reconstructor, Its the Bile Thrower 2.0 with Major Upgrades, Is can place Gel Mines or you can use it like a Bio Rifle from Unreal Tournament and Its healing darts even though close range seems to be infinite plus its Damages helps Field Medics Low Damage Out Put too
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Also WHO THINKS A MINIGUN HAVING LESS THEN 100 ROUNDS PER CLIP IS A GOOD IDEA?! It should be like 300 at most! Since miniguns have large ammo count.