RPG Dream
4 years ago
I had another indie game dream.
This time the game was a RPG. It seems like it was combining elements of Planescape: Torment, Undertale, and maybe some Disco Elysium later on. You start off locked up in a dark prison cell with no memories of who you are or why you're locked up.
After escaping the cell you then have to make you way through this huge labyrinthine dungeon. Combat was similar to D&D with strict grid system for movement, and part of the fun was coming up with ways to use the environment to aid in fighting. Like in one encounter I was able to use a hose with a nozzle on it to blast the enemy in the face with water thus distracting them long enough to rush in and grapple them.
You also don't have to kill any of your enemies you just have to subdue them. When you beat bosses without killing them the conversations afterwards help shed some light on the MC's past. What I learned was that the MC was basically a planeswalker traveling from realm to realm. When they showed up in this world they became really close with the Final Boss. They may have been lovers idk. Anyways at some point the Final Boss asked the MC to help her reclaim her birthright. MC refused and got hit with magic blast that locked away their memories. When asked by a defeated boss why they refused to help the MC snapped and shouted something like "What good is a birthright if she ends up dead because of it!?". Which surprised even the MC because they're still suffering from amnesia and realize how much she meant to them despite not knowing who she is.
Another thing I want to mention were the game's stats. There was a page dedicated to mental stats based on actions the player takes whether in dialogue or in combat. I kind of wonder if depending how the player builds those stats would change how the MC thinks and behaves. I say this because part of the dream started with me getting recommended the game by someone who apparently blitzed through the story and didn't spare anyone and their MC was described as cold blooded, ruthless, and didn't give a shit about their past. Whereas I examined a lot of stuff and asked a ton of question and got a MC that was a lot more curious about their past.
This time the game was a RPG. It seems like it was combining elements of Planescape: Torment, Undertale, and maybe some Disco Elysium later on. You start off locked up in a dark prison cell with no memories of who you are or why you're locked up.
After escaping the cell you then have to make you way through this huge labyrinthine dungeon. Combat was similar to D&D with strict grid system for movement, and part of the fun was coming up with ways to use the environment to aid in fighting. Like in one encounter I was able to use a hose with a nozzle on it to blast the enemy in the face with water thus distracting them long enough to rush in and grapple them.
You also don't have to kill any of your enemies you just have to subdue them. When you beat bosses without killing them the conversations afterwards help shed some light on the MC's past. What I learned was that the MC was basically a planeswalker traveling from realm to realm. When they showed up in this world they became really close with the Final Boss. They may have been lovers idk. Anyways at some point the Final Boss asked the MC to help her reclaim her birthright. MC refused and got hit with magic blast that locked away their memories. When asked by a defeated boss why they refused to help the MC snapped and shouted something like "What good is a birthright if she ends up dead because of it!?". Which surprised even the MC because they're still suffering from amnesia and realize how much she meant to them despite not knowing who she is.
Another thing I want to mention were the game's stats. There was a page dedicated to mental stats based on actions the player takes whether in dialogue or in combat. I kind of wonder if depending how the player builds those stats would change how the MC thinks and behaves. I say this because part of the dream started with me getting recommended the game by someone who apparently blitzed through the story and didn't spare anyone and their MC was described as cold blooded, ruthless, and didn't give a shit about their past. Whereas I examined a lot of stuff and asked a ton of question and got a MC that was a lot more curious about their past.

Damingo_Flamingo
~damingoflamingo
Huh