Agradile Magic Overview
5 years ago
General
Hey there! I wanted to make a quick journal detailing the specifics about each of the Agradile magic types. Thought it might help y'all decide what kind of Agra you'd wanna make!
For those who don't know what an Agradile is, they're a species that I made with the help of a couple of friends. The basic idea of em is that they're basically these giant lizard like people that can store magic within their stomachs! more info about them can be found here https://www.furaffinity.net/view/41190872/
Anyways! Time to go into the magic types!
Magic types are divided into multiple color groups, each group having its own set number of magic types. Now remember, your agra can only have ONE magic type unless it is a subtype (two specific types mixed into one).
RED
Fire: Allows users to manipulate fire and be resistant to extreme heat. Their body temp. Is higher than non-fire agras, making them warm to the touch.
-Lava/magma: A fire and earth subtype; allows the user to manipulate lava/magma. Are more volatile than normal fire agras.
Explosive: Allows the user to cause explosions, the size of said explosion is dependent on the amount of magic used. While the Agra is resistant to the explosion’s damage, that doesn’t mean that their explosion can’t at least stun them for a little while.
-Plasma: A fire and electric subtype; Allows the user to manipulate plasma, being able to take free electrons in the air and cast it as a spell.
ORANGE
Earth: Allows users to manipulate the earth and rocks. They are able to increase their physical strength using said magic, however their defensive strength falls.
-Lava/magma: A fire and earth subtype; allows the user to manipulate lava/magma. Are more volatile than normal fire agras
Mind: Allows the user to cast mind or psychic spells. This is usually in the form of telekinesis and clairvoyance.
YELLOW
Electricity: The user is allowed to withstand electric shocks, as well as absorb and conduct it through their bodies.
-Plasma: A fire and electric subtype; Allows the user to manipulate plasma, being able to take free electrons in the air and cast it as a spell.
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
GREEN
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
Flora: Allows the user to manipulate or shape plant life. They can speed up plant growth
Poison: Allows the user to use poisonous effects and be able to withstand it. A simple touch from them can actually wither plant life.
-Neurotoxin: A wind and poison subtype: Allows the user to emit a toxic gas from their bodies.
Music/Sound: Allows for the manipulation of soundwaves that occur in nature, whether it be changing pitch, tone, or adding effects to a sound such as reverb, distortion, bass boosting, or droning. (Idea by
Yoshidude47
BLUE
Water: Allows the user to manipulate water. The Agra is more fish like than others, being able to traverse water more easily and breathe underwater
Ice: Allows the user to manipulate ice. The Agra’s body temperature is also much lower than normal agras, being able to withstand extreme cold environments.
Electricity: The user is allowed to withstand electric shocks, as well as absorb and conduct it through their bodies.
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
PURPLE
Voodoo: Allows the user to cast voodoo spells. This could include things such as voodoo dolls and more.
Mind: Allows the user to cast mind or psychic spells. This is usually in the form of telekinesis and clairvoyance.
Poison: Allows the user to use poisonous effects and be able to withstand it. A simple touch from them can actually wither plant life.
-Neurotoxin: A wind and poison subtype: Allows the user to emit a toxic gas from their bodies.
WHITE
Life: Allows the user to manipulate souls and give life to inanimate objects. The life given to objects can only continue to animate as long as the Agra has enough magic stored. They are also able to heal wounds and even resurrect others! However, resurrection can easily drain an Agra of their magic supply very easily, forcing them to refuel.
Ice: Allows the user to manipulate ice. The Agra’s body temperature is also much lower than normal agras, being able to withstand extreme cold environments.
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
Music/Sound: Allows for the manipulation of soundwaves that occur in nature, whether it be changing pitch, tone, or adding effects to a sound such as reverb, distortion, bass boosting, or droning. (Idea by
Yoshidude47
BLACK
Death: Allows the user to manipulate souls, just like the life element! The difference is that death users utilize souls in different ways compared to life users. They can use inanition (which is where one takes away motion from an object) or reanimate something as a zombie. Reanimating something also takes a lot of magic to cast, so they have to be careful.
Earth: Allows users to manipulate the earth and rocks. They are able to increase their physical strength using said magic, however their defensive strength falls.
Explosive: Explosive: Allows the user to cause explosions, the size of said explosion is dependent on the amount of magic used. While the Agra is resistant to the explosion’s damage, that doesn’t mean that their explosion can’t at least stun them for a little while.
Voodoo: Allows the user to cast voodoo spells. This could include things such as voodoo dolls and more.
Alright! That should be everything! If you have any questions, please don't hesitate to contact me!!
For those who don't know what an Agradile is, they're a species that I made with the help of a couple of friends. The basic idea of em is that they're basically these giant lizard like people that can store magic within their stomachs! more info about them can be found here https://www.furaffinity.net/view/41190872/
Anyways! Time to go into the magic types!
Magic types are divided into multiple color groups, each group having its own set number of magic types. Now remember, your agra can only have ONE magic type unless it is a subtype (two specific types mixed into one).
RED
Fire: Allows users to manipulate fire and be resistant to extreme heat. Their body temp. Is higher than non-fire agras, making them warm to the touch.
-Lava/magma: A fire and earth subtype; allows the user to manipulate lava/magma. Are more volatile than normal fire agras.
Explosive: Allows the user to cause explosions, the size of said explosion is dependent on the amount of magic used. While the Agra is resistant to the explosion’s damage, that doesn’t mean that their explosion can’t at least stun them for a little while.
-Plasma: A fire and electric subtype; Allows the user to manipulate plasma, being able to take free electrons in the air and cast it as a spell.
ORANGE
Earth: Allows users to manipulate the earth and rocks. They are able to increase their physical strength using said magic, however their defensive strength falls.
-Lava/magma: A fire and earth subtype; allows the user to manipulate lava/magma. Are more volatile than normal fire agras
Mind: Allows the user to cast mind or psychic spells. This is usually in the form of telekinesis and clairvoyance.
YELLOW
Electricity: The user is allowed to withstand electric shocks, as well as absorb and conduct it through their bodies.
-Plasma: A fire and electric subtype; Allows the user to manipulate plasma, being able to take free electrons in the air and cast it as a spell.
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
GREEN
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
Flora: Allows the user to manipulate or shape plant life. They can speed up plant growth
Poison: Allows the user to use poisonous effects and be able to withstand it. A simple touch from them can actually wither plant life.
-Neurotoxin: A wind and poison subtype: Allows the user to emit a toxic gas from their bodies.
Music/Sound: Allows for the manipulation of soundwaves that occur in nature, whether it be changing pitch, tone, or adding effects to a sound such as reverb, distortion, bass boosting, or droning. (Idea by
Yoshidude47BLUE
Water: Allows the user to manipulate water. The Agra is more fish like than others, being able to traverse water more easily and breathe underwater
Ice: Allows the user to manipulate ice. The Agra’s body temperature is also much lower than normal agras, being able to withstand extreme cold environments.
Electricity: The user is allowed to withstand electric shocks, as well as absorb and conduct it through their bodies.
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
PURPLE
Voodoo: Allows the user to cast voodoo spells. This could include things such as voodoo dolls and more.
Mind: Allows the user to cast mind or psychic spells. This is usually in the form of telekinesis and clairvoyance.
Poison: Allows the user to use poisonous effects and be able to withstand it. A simple touch from them can actually wither plant life.
-Neurotoxin: A wind and poison subtype: Allows the user to emit a toxic gas from their bodies.
WHITE
Life: Allows the user to manipulate souls and give life to inanimate objects. The life given to objects can only continue to animate as long as the Agra has enough magic stored. They are also able to heal wounds and even resurrect others! However, resurrection can easily drain an Agra of their magic supply very easily, forcing them to refuel.
Ice: Allows the user to manipulate ice. The Agra’s body temperature is also much lower than normal agras, being able to withstand extreme cold environments.
Wind: Allows the user to manipulate the wind, either to life something or to manipulate air pressure. This also means they can affect weather.
Music/Sound: Allows for the manipulation of soundwaves that occur in nature, whether it be changing pitch, tone, or adding effects to a sound such as reverb, distortion, bass boosting, or droning. (Idea by
Yoshidude47BLACK
Death: Allows the user to manipulate souls, just like the life element! The difference is that death users utilize souls in different ways compared to life users. They can use inanition (which is where one takes away motion from an object) or reanimate something as a zombie. Reanimating something also takes a lot of magic to cast, so they have to be careful.
Earth: Allows users to manipulate the earth and rocks. They are able to increase their physical strength using said magic, however their defensive strength falls.
Explosive: Explosive: Allows the user to cause explosions, the size of said explosion is dependent on the amount of magic used. While the Agra is resistant to the explosion’s damage, that doesn’t mean that their explosion can’t at least stun them for a little while.
Voodoo: Allows the user to cast voodoo spells. This could include things such as voodoo dolls and more.
Alright! That should be everything! If you have any questions, please don't hesitate to contact me!!
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