Progress update
4 years ago
RPG engine is just about good to go. Generalized combat both turn-based and real-time are working and ready to get specific with. I've done a mock-up of several different battle systems that were not polished but that 'worked' and am confident I can get what I want out of it. Inventory, menuing, dialogue, quest-tracking, etc are all up and running. There's a little bit more to go, there.
The graphics are looking awesome.
Sound? We'll be working with Dolby Atmos unless something changes. You'll be able to hear where things are before you see them.
And the story. We're sitting around 100/160k words for the novelization of the game...or novel we'll be gamifying, doing some further design work on how it's going to translate to a game w/ regards to player agency and ensuring the player has real control of the narrative. I also needed to take a break on re-drafting, but we're moving ahead again.
This is going to be awesome.
The graphics are looking awesome.
Sound? We'll be working with Dolby Atmos unless something changes. You'll be able to hear where things are before you see them.
And the story. We're sitting around 100/160k words for the novelization of the game...or novel we'll be gamifying, doing some further design work on how it's going to translate to a game w/ regards to player agency and ensuring the player has real control of the narrative. I also needed to take a break on re-drafting, but we're moving ahead again.
This is going to be awesome.