100 Watchers! + Updates
4 years ago
So I finally reached 100 watchers today, so big thanks to everyone watching me! The Virt-A-Mate cow transformation animation has been my most popular post by far, and I hope I can continue to create content that people will enjoy.
Before using VAM, all of my content was made using Garry's Mod. It was fun to mess around with different models and make transformation comics with them, although it was pretty time-consuming and at times frustrating (not to mention a lot of photoshopping). I even tried my hand at animating TFs in Gmod, with varying success.
Now that I've gotten some experience with making TF content in VAM, Gmod feels a lot less ideal for that sort of content in comparison. VAM really blows it out of the water, with much better (and easier) animation tools, as well as the ability to easily morph models. Because of this, I will no longer be using Gmod for TF comics and animations, and will be switching over to VAM instead. Some of my Gmod TF stuff has gotten a decent amount of likes, so I'll probably be looking back at those for inspiration for my future VAM stuff. I may even see about doing some VAM remakes of old Gmod transformations, particularly from https://www.furaffinity.net/view/39020294/ (which was my most-liked submission prior to the cow animation).
For my future content, you can expect to see themes similar to what's already in my gallery. I'm a big fan of transformations with weight gain, so there will definitely be more of that, as well as other body type changes like muscle growth, bimbo, and futa. I'll try to mix it up so that there's something for everyone.
My current animations are very short (about 5 seconds each), as I wanted to test VAM's capabilities for making TF stuff as well as get some practice. I would like to eventually make full-length transformation videos (but I'll probably still do some quick ones while working on the longer ones). My next animation (which I mentioned on my Candy Kong submission) will be a bit longer and more elaborate than the previous two, probably around 30 seconds or so.
So once again, thanks to all my watchers, and look forward to more content in the near future!
Before using VAM, all of my content was made using Garry's Mod. It was fun to mess around with different models and make transformation comics with them, although it was pretty time-consuming and at times frustrating (not to mention a lot of photoshopping). I even tried my hand at animating TFs in Gmod, with varying success.
Now that I've gotten some experience with making TF content in VAM, Gmod feels a lot less ideal for that sort of content in comparison. VAM really blows it out of the water, with much better (and easier) animation tools, as well as the ability to easily morph models. Because of this, I will no longer be using Gmod for TF comics and animations, and will be switching over to VAM instead. Some of my Gmod TF stuff has gotten a decent amount of likes, so I'll probably be looking back at those for inspiration for my future VAM stuff. I may even see about doing some VAM remakes of old Gmod transformations, particularly from https://www.furaffinity.net/view/39020294/ (which was my most-liked submission prior to the cow animation).
For my future content, you can expect to see themes similar to what's already in my gallery. I'm a big fan of transformations with weight gain, so there will definitely be more of that, as well as other body type changes like muscle growth, bimbo, and futa. I'll try to mix it up so that there's something for everyone.
My current animations are very short (about 5 seconds each), as I wanted to test VAM's capabilities for making TF stuff as well as get some practice. I would like to eventually make full-length transformation videos (but I'll probably still do some quick ones while working on the longer ones). My next animation (which I mentioned on my Candy Kong submission) will be a bit longer and more elaborate than the previous two, probably around 30 seconds or so.
So once again, thanks to all my watchers, and look forward to more content in the near future!
In terms of animating the morphs themselves within VAM, you may want to look at these two plugins if you haven't already done so as they'll allow you to animate the morphs far more easily and fluidly than VAM internal trigger system:
Timeline plugin: https://hub.virtamate.com/resources/timeline.94/ (NSFW)
Morph Recorder plugin: https://hub.virtamate.com/resources.....recorder.1969/ (NSFW)
Personally, I'd recommend you use the Morph Recorder plugin for animating morphs/facial expressions. It was my primary go to plugin when I was working on the Quest Failed Minotaur TF and allowed me to have a far more hands on approach in terms of controlling the pacing of some of the morphs. It was that one plugin which made the fluidity of that morph possible.
What you can do with it is if you have an X-Box One/PS4 controller, you can bind the morphs to them and animate them in combination with the morph recorder plugin. Essentially, it gives you a way to animate facial expressions or any other morph in a similar way to how Hollywood uses RC remotes to control animatronic facial expressions. (ALA This: https://www.youtube.com/watch?v=CogvcWbbwxg)
I used it to make this: https://www.dailymotion.com/video/x7r23aj
The eye blinking and facial expressions were entirely controlled by analogue inputs from my X-Box One pad.