Rocky Mountain Fur Con!
Posted 10 years agoNext week begins Rocky Mountain Fur Con, one of my very favorite conventions to go to! And this year, I'll be hosting four panels, making me quite a busy bunny!
As always, RMFC was very generous in handing out time for my voice acting panels, so now I'm scheduled to give two of them 3 hours long each.
But this year I'm also hosting and co-hosting two brand new panels I'm quite excited about. On Saturday morning, I'll be joined by
quickxyk and
lundi to host "Breaking into Games", a panel about how we all got into the gaming industry and where we will hopefully help our attendees learn of tips on how to get into the video game business themselves.
Then on Sunday afternoon, I'll be hosting "Intro to Motion Capture", where I'll be sharing some of the many things I've learned over the last two years joining 2K Games' motion capture studio. It's a brand new panel for me, and something I'm hoping to develop more, where I'll be sharing my knowledge about the technology, then demonstrating how it works by bringing a portable motion capture setup. Turns out, with the right software and a few modifications, you can turn the Kinect on an Xbox One into a rather servicable mocap rig. :) I'm eager to share what I've learned, and will be asking volunteers to perform as well!
As a quick rundown, here are all my scheduled panels for Rocky Mountain Fur Con:
Voice Acting Workshop: Friday @ 2-5pm in Aspen Amphitheater
Voice Acting Workshop: Saturday @ 4-7pm in Aspen Amphitheater
Breaking into Games: Saturday @ 11-12pm in Aspen Amphitheater
Intro to Motion Capture: Sunday @ 3-4pm in Aspen Amphitheater
I have a non-finalized version of the script packet for RMFC available for download here:
https://dl.dropboxusercontent.com/u.....p_RMFC2015.pdf
I hope to see many of you there!
B-Hop #16
As always, RMFC was very generous in handing out time for my voice acting panels, so now I'm scheduled to give two of them 3 hours long each.
But this year I'm also hosting and co-hosting two brand new panels I'm quite excited about. On Saturday morning, I'll be joined by
quickxyk and
lundi to host "Breaking into Games", a panel about how we all got into the gaming industry and where we will hopefully help our attendees learn of tips on how to get into the video game business themselves.Then on Sunday afternoon, I'll be hosting "Intro to Motion Capture", where I'll be sharing some of the many things I've learned over the last two years joining 2K Games' motion capture studio. It's a brand new panel for me, and something I'm hoping to develop more, where I'll be sharing my knowledge about the technology, then demonstrating how it works by bringing a portable motion capture setup. Turns out, with the right software and a few modifications, you can turn the Kinect on an Xbox One into a rather servicable mocap rig. :) I'm eager to share what I've learned, and will be asking volunteers to perform as well!
As a quick rundown, here are all my scheduled panels for Rocky Mountain Fur Con:
Voice Acting Workshop: Friday @ 2-5pm in Aspen Amphitheater
Voice Acting Workshop: Saturday @ 4-7pm in Aspen Amphitheater
Breaking into Games: Saturday @ 11-12pm in Aspen Amphitheater
Intro to Motion Capture: Sunday @ 3-4pm in Aspen Amphitheater
I have a non-finalized version of the script packet for RMFC available for download here:
https://dl.dropboxusercontent.com/u.....p_RMFC2015.pdf
I hope to see many of you there!
B-Hop #16
Shellback Animatic
Posted 10 years agoIn my never-ending life mission to always try new things, I recently downloaded DAZ3D, an introductory 3D software package, to take a stab at building animatics for my Voice Acting Workshop scripts.
Animatics are animated storyboards, very often assembled from sketched 2D artwork using After Effects or other motion graphics software. In the videogame industry, where nearly every asset is a 3D model, animatics are usually rendered in 3D software. Since they're quickly made and very roughly animated, they can look pretty silly, sometimes showing everyone sliding around in A-poses with no body animation whatsoever. But the goal isn't to show off animations. It's to show camera angles and scene pacing, and they can be a huge help to understanding the visual goals of the director.
I write the scripts for my Voice Acting Workshop panel as if they were scenes lifted from a movie, the dialogue matched with character activity and happening in environments. When I write them, I always picture in my head where the scene is happening and what the characters are doing as they deliver their lines-- and also how the camera would show them. Sometimes this makes directing volunteers a challenge, since I have a very clear idea in my head of how lines should be delivered, one that doesn't come across on the single sheet of paper and the handful of minutes panel attendees have to prepare. This is why I've thought for a while that an animatic might be a helpful tool in getting my directing ideas across.
Of course, the big problem I have is that I'm an audio engineer, not a 3D artist. I've looked at 3D software before, but while I can keyframe animate a little bit from my work in motion graphics, I can't model or rig, so I could never get past the first step. That's where DAZ3D became a gamechanger. While many of the tools are deeply simplified compared to other 3D packages, it's built around a generic, pre-rigged human model that is highly adaptable. In a clever bit of sales strategy, the software itself is free-- but to build more customizable characters requires purchasing add-ons. Still, at a reasonable price, I was able to buy all the add-ons I needed to model fully-rigged furries.
For my first test, I chose one especially notorious script, Shellback. My original script was a good two pages long as I struggled to get across all the actions going on during the scene, with the armadillo climbing into the truck and back out again, the dingo revealing the rifle, the showdown between the characters... it was just a lot of stuff to describe. Once I got the script down to its requisite single page, nearly all the action was stripped out. It was a perfect candidate for an animatic.
The first recording of this script was made at Rainfurrest 2014, and while I don't usually do it, I took the time to add sound effects to the recording. I built the animatic over that recording, which was a huge help to building and pacing it. And more than anything, I learned the value of an animatic as I found myself making camera decisions once I actually saw how the action was playing out. I'm pleased with the result, I learned a lot, and I'm looking forward to making more of these! So perhaps at a future Voice Acting Workshop panel, expect to see some more! :)
Sam (Armadillo) played by Garrett Biggerstaff
Murphy (Dingo) played by
standarddeviant
https://youtu.be/DmYXHKMWou8
[yt]DmYXHKMWou8[/yt]
Animatics are animated storyboards, very often assembled from sketched 2D artwork using After Effects or other motion graphics software. In the videogame industry, where nearly every asset is a 3D model, animatics are usually rendered in 3D software. Since they're quickly made and very roughly animated, they can look pretty silly, sometimes showing everyone sliding around in A-poses with no body animation whatsoever. But the goal isn't to show off animations. It's to show camera angles and scene pacing, and they can be a huge help to understanding the visual goals of the director.
I write the scripts for my Voice Acting Workshop panel as if they were scenes lifted from a movie, the dialogue matched with character activity and happening in environments. When I write them, I always picture in my head where the scene is happening and what the characters are doing as they deliver their lines-- and also how the camera would show them. Sometimes this makes directing volunteers a challenge, since I have a very clear idea in my head of how lines should be delivered, one that doesn't come across on the single sheet of paper and the handful of minutes panel attendees have to prepare. This is why I've thought for a while that an animatic might be a helpful tool in getting my directing ideas across.
Of course, the big problem I have is that I'm an audio engineer, not a 3D artist. I've looked at 3D software before, but while I can keyframe animate a little bit from my work in motion graphics, I can't model or rig, so I could never get past the first step. That's where DAZ3D became a gamechanger. While many of the tools are deeply simplified compared to other 3D packages, it's built around a generic, pre-rigged human model that is highly adaptable. In a clever bit of sales strategy, the software itself is free-- but to build more customizable characters requires purchasing add-ons. Still, at a reasonable price, I was able to buy all the add-ons I needed to model fully-rigged furries.
For my first test, I chose one especially notorious script, Shellback. My original script was a good two pages long as I struggled to get across all the actions going on during the scene, with the armadillo climbing into the truck and back out again, the dingo revealing the rifle, the showdown between the characters... it was just a lot of stuff to describe. Once I got the script down to its requisite single page, nearly all the action was stripped out. It was a perfect candidate for an animatic.
The first recording of this script was made at Rainfurrest 2014, and while I don't usually do it, I took the time to add sound effects to the recording. I built the animatic over that recording, which was a huge help to building and pacing it. And more than anything, I learned the value of an animatic as I found myself making camera decisions once I actually saw how the action was playing out. I'm pleased with the result, I learned a lot, and I'm looking forward to making more of these! So perhaps at a future Voice Acting Workshop panel, expect to see some more! :)
Sam (Armadillo) played by Garrett Biggerstaff
Murphy (Dingo) played by
standarddevianthttps://youtu.be/DmYXHKMWou8
[yt]DmYXHKMWou8[/yt]
Sunday, July 20
Posted 11 years agoSUMMARY:
TEN @ EDM: W Moonshiners 94, L Totems 89
Read the full details on tonight's games at the FBA Official Website
TEN @ EDM: W Moonshiners 94, L Totems 89
Read the full details on tonight's games at the FBA Official Website
Friday, July 18
Posted 11 years agoSUMMARY:
TEN @ EDM: L Moonshiners 78, W Totems 89
Read the full details on tonight's games at the FBA Official Website
TEN @ EDM: L Moonshiners 78, W Totems 89
Read the full details on tonight's games at the FBA Official Website
Wednesday, July 16
Posted 11 years agoSUMMARY:
TEN @ EDM: W Moonshiners 93, L Totems 89
Read the full details on tonight's games at the FBA Official Website
TEN @ EDM: W Moonshiners 93, L Totems 89
Read the full details on tonight's games at the FBA Official Website
Monday, July 14
Posted 11 years agoSUMMARY:
EDM @ TEN: L Totems 79, W Moonshiners 108
Read the full details on tonight's games at the FBA Official Website
EDM @ TEN: L Totems 79, W Moonshiners 108
Read the full details on tonight's games at the FBA Official Website
Saturday, July 12
Posted 11 years agoSUMMARY:
EDM @ TEN: L Totems 85, W Moonshiners 95
Read the full details on tonight's games at the FBA Official Website
EDM @ TEN: L Totems 85, W Moonshiners 95
Read the full details on tonight's games at the FBA Official Website
Thursday, July 10
Posted 11 years agoSUMMARY:
SAS @ EDM: L Spectrums 85, W Totems 93
Read the full details on tonight's games at the FBA Official Website
SAS @ EDM: L Spectrums 85, W Totems 93
Read the full details on tonight's games at the FBA Official Website
Tuesday, July 8
Posted 11 years agoSUMMARY:
EDM @ SAS: W Totems 100, L Spectrums 86
Read the full details on tonight's games at the FBA Official Website
EDM @ SAS: W Totems 100, L Spectrums 86
Read the full details on tonight's games at the FBA Official Website
Tuesday, July 7
Posted 11 years agoSUMMARY:
PLY @ TEN: L Taproots 100, W Moonshiners 101
Read the full details on tonight's games at the FBA Official Website
PLY @ TEN: L Taproots 100, W Moonshiners 101
Read the full details on tonight's games at the FBA Official Website
Sunday, July 6
Posted 11 years agoSUMMARY:
SAS @ EDM: L Spectrums 81, W Totems 89
Read the full details on tonight's games at the FBA Official Website
SAS @ EDM: L Spectrums 81, W Totems 89
Read the full details on tonight's games at the FBA Official Website
Saturday, July 5
Posted 11 years agoSUMMARY:
TEN @ PLY: W Moonshiners 95, L Taproots 87
Read the full details on tonight's games at the FBA Official Website
TEN @ PLY: W Moonshiners 95, L Taproots 87
Read the full details on tonight's games at the FBA Official Website
Friday, July 4
Posted 11 years agoSUMMARY:
EDM @ SAS: L Totems 92, W Spectrums 117
Read the full details on tonight's games at the FBA Official Website
EDM @ SAS: L Totems 92, W Spectrums 117
Read the full details on tonight's games at the FBA Official Website
Thursday, July 3
Posted 11 years agoSUMMARY:
PLY @ TEN: W Taproots 89, L Moonshiners 78
Read the full details on tonight's games at the FBA Official Website
PLY @ TEN: W Taproots 89, L Moonshiners 78
Read the full details on tonight's games at the FBA Official Website
Wednesday, July 2
Posted 11 years agoSUMMARY:
EDM @ SAS: L Totems 84, W Spectrums 93
Read the full details on tonight's games at the FBA Official Website
EDM @ SAS: L Totems 84, W Spectrums 93
Read the full details on tonight's games at the FBA Official Website
Tuesday, July 1
Posted 11 years agoSUMMARY:
PLY @ TEN: L Taproots 93, W Moonshiners 104
Read the full details on tonight's games at the FBA Official Website
PLY @ TEN: L Taproots 93, W Moonshiners 104
Read the full details on tonight's games at the FBA Official Website
Monday, June 30
Posted 11 years agoSUMMARY:
SAS @ EDM: W Spectrums 105, L Totems 97
INJURY: SAS - Terrell Vora was injured (Shoulder contusion) and will miss 3 games.
Read the full details on tonight's games at the FBA Official Website
SAS @ EDM: W Spectrums 105, L Totems 97
INJURY: SAS - Terrell Vora was injured (Shoulder contusion) and will miss 3 games.
Read the full details on tonight's games at the FBA Official Website
Sunday, June 29
Posted 11 years agoSUMMARY:
TEN @ PLY: W Moonshiners 109, L Taproots 105
Read the full details on tonight's games at the FBA Official Website
TEN @ PLY: W Moonshiners 109, L Taproots 105
Read the full details on tonight's games at the FBA Official Website
Saturday, June 28
Posted 11 years agoSUMMARY:
SAS @ EDM: L Spectrums 87, W Totems 111
Read the full details on tonight's games at the FBA Official Website
SAS @ EDM: L Spectrums 87, W Totems 111
Read the full details on tonight's games at the FBA Official Website
Friday, June 27
Posted 11 years agoSUMMARY:
TEN @ PLY: L Moonshiners 97, W Taproots 99
Read the full details on tonight's games at the FBA Official Website
TEN @ PLY: L Moonshiners 97, W Taproots 99
Read the full details on tonight's games at the FBA Official Website
Thursday, June 26
Posted 11 years agoSUMMARY:
SPO @ SAS: L Rapids 81, W Spectrums 88
Read the full details on tonight's games at the FBA Official Website
SPO @ SAS: L Rapids 81, W Spectrums 88
Read the full details on tonight's games at the FBA Official Website
FBA COURTSIDE: LIVE! Episode #19
Posted 11 years agoFBA Courtside: LIVE! Episode #19 covering Game 7 of the Spokane Rapids / Santa Ana Spectrums series will be airing TODAY at 3:00 PM Pacific! (UTC-7)
You can listen in from the WikiFBA website here:
http://furrybasketball.com/wiki/ind.....urtside:_LIVE!
The 2014 End of Season Award Winners will be announced during this episode! Best of luck to all the players in the FBA!
You can listen in from the WikiFBA website here:
http://furrybasketball.com/wiki/ind.....urtside:_LIVE!
The 2014 End of Season Award Winners will be announced during this episode! Best of luck to all the players in the FBA!
Tuesday, June 24
Posted 11 years agoSUMMARY:
SAS @ SPO: L Spectrums 101, W Rapids 108
INJURY: SPO - Gilbert Exen was injured (Leg contusion) and will miss 3 games.
Read the full details on tonight's games at the FBA Official Website
SAS @ SPO: L Spectrums 101, W Rapids 108
INJURY: SPO - Gilbert Exen was injured (Leg contusion) and will miss 3 games.
Read the full details on tonight's games at the FBA Official Website
Monday, June 23
Posted 11 years agoSUMMARY:
TEN @ BAL: W Moonshiners 112, L Spirits 106 OT
Read the full details on tonight's games at the FBA Official Website
TEN @ BAL: W Moonshiners 112, L Spirits 106 OT
Read the full details on tonight's games at the FBA Official Website
Sunday, June 22
Posted 11 years agoSUMMARY:
SPO @ SAS: W Rapids 88, L Spectrums 79
WIL @ PLY: L Minutemen 97, W Taproots 114
INJURY: SPO - Nektarios Straka was injured (Finger strain) and will miss 6 games.
Read the full details on tonight's games at the FBA Official Website
SPO @ SAS: W Rapids 88, L Spectrums 79
WIL @ PLY: L Minutemen 97, W Taproots 114
INJURY: SPO - Nektarios Straka was injured (Finger strain) and will miss 6 games.
Read the full details on tonight's games at the FBA Official Website
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