Titanfall 2 Review
General | Posted 8 years ago*A loud boom echoes as a massive bipedal titan drops down from open and the cockpit opens up, I step out and remove my helmet, sighing*
Just wrapped up the campaign of Titanfall 2, short campaign but holy hell did they nail it!
Now i never played the first game, infact it was mostly forgettable, but thankfully Titanfall 2 fixes the lack of campaign in the first but giving us one here. Long story short you play as JAck Cooper, a rifleman in the Militia, a group of homesteaders, pirates, farmhands, mercs, living out in the Frontier, a section of space, where they fight against the IMC, a corporation in charge of a massive army that seeks tot ake independence of the frontier from the Militia and extract its resources.
But the bigest draw here are the Titans, massive bipedal walkers armed tot he teeth with weapons, and just so happens you get one in the form of BT. BT becomes your Titan and you work together to investigate the IMC's goals on the alien world of Typhon, and stop them. In your path is Apex Predators, a mercenary group of Pilots with their own titans. Led by a man named Blisk, they're acting as your bosses, each titan customized and having their own unique loadout.
Now the main gimmick besides being a shooter, its fairly run of the mill, except it includes vertical running, running along walls, shooting with new guns and pretty awesome weapons, but the main draw is the Titans. As BT you cna access unique loadouts, such as the Legion type, a minigun that shreds through your opponents, or my personal favorite, Ion, which harnesses lasers against your enemies. You get a oadout depending on the weapons, consisting of the weapon, a shield, a trap, a secondary firing style and finally the core, your special ability. You can get these in the campaign and use them however you wish against enemies.
The campaign is short, but man was it a blast, normally i don't get atatched to the characters, but i felt more atatched to BT than anyone in a shooter, save Captain Price from COD. Then again i think it had something to do with shreding enemies with a laser point blank at them...good times.
Haven't tried multiplayer as of now, but so far, i'm excited to go out and try against players. For people who think they need to play Titanfall 1 to know the story, here's what you need to know, mostly it was multiplayer matches veiled as a campaign and you take down a IMC fuel depot in Demeter, they reference it in Titanfall 2, but for the most part the first game is forgettable. Now 2, this is the game you need to play.
Till then, i'm Drag0nK1ngMark, i'll see you guys next time,
STANDBY FOR TITANFALL!
*i jump back in my Titan, grab my Ion loadout and jump back into the raging battle below*
Just wrapped up the campaign of Titanfall 2, short campaign but holy hell did they nail it!
Now i never played the first game, infact it was mostly forgettable, but thankfully Titanfall 2 fixes the lack of campaign in the first but giving us one here. Long story short you play as JAck Cooper, a rifleman in the Militia, a group of homesteaders, pirates, farmhands, mercs, living out in the Frontier, a section of space, where they fight against the IMC, a corporation in charge of a massive army that seeks tot ake independence of the frontier from the Militia and extract its resources.
But the bigest draw here are the Titans, massive bipedal walkers armed tot he teeth with weapons, and just so happens you get one in the form of BT. BT becomes your Titan and you work together to investigate the IMC's goals on the alien world of Typhon, and stop them. In your path is Apex Predators, a mercenary group of Pilots with their own titans. Led by a man named Blisk, they're acting as your bosses, each titan customized and having their own unique loadout.
Now the main gimmick besides being a shooter, its fairly run of the mill, except it includes vertical running, running along walls, shooting with new guns and pretty awesome weapons, but the main draw is the Titans. As BT you cna access unique loadouts, such as the Legion type, a minigun that shreds through your opponents, or my personal favorite, Ion, which harnesses lasers against your enemies. You get a oadout depending on the weapons, consisting of the weapon, a shield, a trap, a secondary firing style and finally the core, your special ability. You can get these in the campaign and use them however you wish against enemies.
The campaign is short, but man was it a blast, normally i don't get atatched to the characters, but i felt more atatched to BT than anyone in a shooter, save Captain Price from COD. Then again i think it had something to do with shreding enemies with a laser point blank at them...good times.
Haven't tried multiplayer as of now, but so far, i'm excited to go out and try against players. For people who think they need to play Titanfall 1 to know the story, here's what you need to know, mostly it was multiplayer matches veiled as a campaign and you take down a IMC fuel depot in Demeter, they reference it in Titanfall 2, but for the most part the first game is forgettable. Now 2, this is the game you need to play.
Till then, i'm Drag0nK1ngMark, i'll see you guys next time,
STANDBY FOR TITANFALL!
*i jump back in my Titan, grab my Ion loadout and jump back into the raging battle below*
OH MY GOD!
General | Posted 8 years agoMy Youtube
General | Posted 8 years agohttps://www.youtube.com/channel/UCA.....3lDd21EP_kixCw
Incase anyone's been itching to see my Youtube, here it is
Incase anyone's been itching to see my Youtube, here it is
Aaru's Awakening Review
General | Posted 8 years agoWelp, just beat the hardest platformer i've ever played...god was it worth it
If you're familiar with Dark Souls, then you know the feeling of beating that one boss that's been giving you trouble and the sastifaction of it.
Aaru's Awakening is like that but a platformer.
The story is that four brothers, Dawn, Day, Dusk and Night, fought one another in a war, until they decided to allow peace, by letting a brother take control of their domains, each relinquishing control to the enxt in line. However, something upsets the balance, and Dawn calls upon his champion, Aaru, a dangerous weapon in the form of an animal, to travel to the domains and stop whatever threatens them.
The game is a platformer, each domain and level is unique, offering challenges and even a leaderboard, depending on how fast you can beat the level, you'll gain a medal. Now, each part is...difficult, and the bosses are strong, well more like challenging, as you gotta plan and be precise with your platforming. Not to mention the bosses are forcing you to use every trick you know in innovative ways. The last area itself is...wild...and crazy, if you've seen my videos you'll understand my insanity.
I do appreciate the artstyle, all of it is hand drawn and beautifully rendered, each enviroment is unique and true to the brother, and the bosses themselves look impressive as well.
Anyway if you're looking for a platformer that'll have you test or rage quit, i say give this one a try, and good luck, you'll need it.
If you're familiar with Dark Souls, then you know the feeling of beating that one boss that's been giving you trouble and the sastifaction of it.
Aaru's Awakening is like that but a platformer.
The story is that four brothers, Dawn, Day, Dusk and Night, fought one another in a war, until they decided to allow peace, by letting a brother take control of their domains, each relinquishing control to the enxt in line. However, something upsets the balance, and Dawn calls upon his champion, Aaru, a dangerous weapon in the form of an animal, to travel to the domains and stop whatever threatens them.
The game is a platformer, each domain and level is unique, offering challenges and even a leaderboard, depending on how fast you can beat the level, you'll gain a medal. Now, each part is...difficult, and the bosses are strong, well more like challenging, as you gotta plan and be precise with your platforming. Not to mention the bosses are forcing you to use every trick you know in innovative ways. The last area itself is...wild...and crazy, if you've seen my videos you'll understand my insanity.
I do appreciate the artstyle, all of it is hand drawn and beautifully rendered, each enviroment is unique and true to the brother, and the bosses themselves look impressive as well.
Anyway if you're looking for a platformer that'll have you test or rage quit, i say give this one a try, and good luck, you'll need it.
Stories: The Path of Destinies Review
General | Posted 8 years agoDid you ever read those 'Choose your own adventure' books as a kid, where you read a page and you had to read a certain chapter to get the best ending, but most of them all involved you dying?
Stories: The Path of Destinies, is like that in video game form.
The game sets in the Isle of Boreas, where the Mad Emperor Isengrim III, has begun murdering his own people, preforming obscene rituals, sacrifices, and general insane things. Reynardo, a fox swashbuckler, is given a magic book from a dear friend, which shows him the various choices he can make, trying to stop the Emperor and the war for the Isles.
The game has you make many paths, each dealing with some aspect, like "Do i save my friend Lapino?" or "Do i search the ruins for an ancient artifact of unknown power?" and each descision leads to more, leaving you to mix and match them up. The ending you get will vary differently, each time, with one descision could have effects of changing the story itself. Each time you complete a story, you may unlock a truth about that story. To get the true enging, you need to unlock all four truths. Getting them won't be easy, and the game encourages you to experiment..or you can be lazy and look up a guide.
Now combat is a standard hack and slash, but the trick are your skills, which can give you more health, stamina, or even the ability to slow time or grab enemies. And not getting hit lets you go and gain bonus experience to level up with, spending a skill point however you wish. Plus there are Gems and swords, you get four swords, each a different element with their own effects, and maxing them out is easy with the game having you backtrack, when you find treasure in blue or red chests. To get the chests requires a sword, as some are hidden behind gates of an element, requiring a corresponding sword to unlock with. Ungrading is easy after a few runs, and afterwards, you're gonna be hogging the materials.
Now Gems will give you a slight bonus to your character, they can be found in red chests, and the more you find, at first will be the level one types, but the more red chests you unlock, you'll get their upgraded forms, up to level 3. These can make you tougher, your attacks faster, or you being able to break through shields easier. Personally that last gem is a must.
Now the Narrator is very funny, his dialogue constantly changes and is full of references to past games and other memes and iconic series. Every time you enter a new story, a area might have different dialogue this time. So replayability is strongly encouraged, some might get bored of the repetition, but others might enjoy it. All in all i reccomend this if you want to try out something fun. And good luck getting the true ending!
Stories: The Path of Destinies, is like that in video game form.
The game sets in the Isle of Boreas, where the Mad Emperor Isengrim III, has begun murdering his own people, preforming obscene rituals, sacrifices, and general insane things. Reynardo, a fox swashbuckler, is given a magic book from a dear friend, which shows him the various choices he can make, trying to stop the Emperor and the war for the Isles.
The game has you make many paths, each dealing with some aspect, like "Do i save my friend Lapino?" or "Do i search the ruins for an ancient artifact of unknown power?" and each descision leads to more, leaving you to mix and match them up. The ending you get will vary differently, each time, with one descision could have effects of changing the story itself. Each time you complete a story, you may unlock a truth about that story. To get the true enging, you need to unlock all four truths. Getting them won't be easy, and the game encourages you to experiment..or you can be lazy and look up a guide.
Now combat is a standard hack and slash, but the trick are your skills, which can give you more health, stamina, or even the ability to slow time or grab enemies. And not getting hit lets you go and gain bonus experience to level up with, spending a skill point however you wish. Plus there are Gems and swords, you get four swords, each a different element with their own effects, and maxing them out is easy with the game having you backtrack, when you find treasure in blue or red chests. To get the chests requires a sword, as some are hidden behind gates of an element, requiring a corresponding sword to unlock with. Ungrading is easy after a few runs, and afterwards, you're gonna be hogging the materials.
Now Gems will give you a slight bonus to your character, they can be found in red chests, and the more you find, at first will be the level one types, but the more red chests you unlock, you'll get their upgraded forms, up to level 3. These can make you tougher, your attacks faster, or you being able to break through shields easier. Personally that last gem is a must.
Now the Narrator is very funny, his dialogue constantly changes and is full of references to past games and other memes and iconic series. Every time you enter a new story, a area might have different dialogue this time. So replayability is strongly encouraged, some might get bored of the repetition, but others might enjoy it. All in all i reccomend this if you want to try out something fun. And good luck getting the true ending!
A Potential Job
General | Posted 9 years agoOkay, recently my cousin's gotten a job as an assistant manager to a Finish Line shop, and he says that there's a possibility i can get a job there as a stocker, sorting through inventory in the back. Now, this...has some issues with me.
Okay don't get me wrong, i would love having a job, and this seems good to me. I don't ave to interact with people, thnak god, though this involves numbers...a concept of which reminds me of math, and i suck at math. But there's a bigger problem...my cousin.
Now...he does not have the best track record with promises, when it came to getting me a birthday gift, he never got it...or christmas...in fact he usually ends up vanishing to go with his friends and i am behind to help my folks at home. Plus...well, i have my doubts he can actually get me the job, they might give it to someone else before he can ask. Maybe i'm a cynic...okay i AM a cynic, i also have no faith in him, but that doesn't eman i don't want the job, its the fcat it'll be my first job ever.
I've made no secret the fact i've been spending nearly six years doing nothing but playing games, if i never got twitch and started doing Let's Plays, i'd be bored. But it's the fact i just really have little faith in, well anything anymore. This job could be good, mostly i got a feeling i'll end up getting canned a week or two after they hire me. Plus there are horror stories about other people's jobs, and there's my own experiences with people that made me, well, depressed, cynical and even want to hurt others for ticking me off.
My dad basically told me 'Snap out of it, you gotta do something other than laze around the house all day!' And i do want to, just with everything going on, and my own reservations about my cousin's promises, i kind of doubt i'll get it. But if i do, i'll have to talk it over with the guys about this, and have to reschedule everything we do to make time. That's if i get the job, and thats a big IF.
Okay don't get me wrong, i would love having a job, and this seems good to me. I don't ave to interact with people, thnak god, though this involves numbers...a concept of which reminds me of math, and i suck at math. But there's a bigger problem...my cousin.
Now...he does not have the best track record with promises, when it came to getting me a birthday gift, he never got it...or christmas...in fact he usually ends up vanishing to go with his friends and i am behind to help my folks at home. Plus...well, i have my doubts he can actually get me the job, they might give it to someone else before he can ask. Maybe i'm a cynic...okay i AM a cynic, i also have no faith in him, but that doesn't eman i don't want the job, its the fcat it'll be my first job ever.
I've made no secret the fact i've been spending nearly six years doing nothing but playing games, if i never got twitch and started doing Let's Plays, i'd be bored. But it's the fact i just really have little faith in, well anything anymore. This job could be good, mostly i got a feeling i'll end up getting canned a week or two after they hire me. Plus there are horror stories about other people's jobs, and there's my own experiences with people that made me, well, depressed, cynical and even want to hurt others for ticking me off.
My dad basically told me 'Snap out of it, you gotta do something other than laze around the house all day!' And i do want to, just with everything going on, and my own reservations about my cousin's promises, i kind of doubt i'll get it. But if i do, i'll have to talk it over with the guys about this, and have to reschedule everything we do to make time. That's if i get the job, and thats a big IF.
Help my friend Kitty!
General | Posted 9 years agoOkay for those who know my friend
ksapphire8989 she is holding commissions and is in need of some money, naturally she asked me to spread word of this predicament so here i am ^^
http://ksapphire8989.deviantart.com.....date-662339417
There's the link incase you guys wanna help her out.
ksapphire8989 she is holding commissions and is in need of some money, naturally she asked me to spread word of this predicament so here i am ^^http://ksapphire8989.deviantart.com.....date-662339417
There's the link incase you guys wanna help her out.
Arcania: The Complete Tale Review
General | Posted 9 years agoJust wrapped up my let's play of Arcania: the Complete Tale, here's my two cents.
The game is fourth n the Gothic franchise...well it was until it it got into some dispute over the owners and soon it got back to its creators, so the 'Gothic 4' subtitle got scratched out, now its it own thing. Considering the story from Gothic 3, it makes sense.
Anyway story is Rhobar III, as in the MC from Gothic 1 and 3, has become King of Myrtana, and went to the island lands of Argaan, to reclaim it for Myrtana, only something poisons the King's mind and makes him go mad. You play as a shepard from the tiny island of Feshyr, trying to gain a father's approval to marry his daughter Ivy, won't spoil the details but soon you're on a quest for revenge against Rhobar for Feshyr's destruction. With Diego, whom Gothic players may recognize, you must go fight through Argaan, helping people, and defeat whatever made the King go mad.
Now the game itself looks decent, could use some better graphics, but this is a port, so i'll let it slide. The quests are easy, though the direction and lack of a trail to the objective is...confusing as hell, those who saw my earlier episodes can see why. The level system is simple, you get three points you can put into a select skill line, each time you pass through a section of the skill, you can unlock a new ability, like having another flurry attack to your melees, or the ability to attack as much as you want, which i recommend you get. Not only does the skills help your character, you also get buffs to Health, Stamina and Mana depending on the skill tree, which means you can be overpowered late game.
The crafting system is surprisingly simply to use, you just gotta get recipes to make items, like potions, materials or even weapons. The weapons can be stronger, even stronger than current weapons, but for the armor sets themselves, you get those at certain points in the game, and vary depending on your class. The one plus i can give is the detail of the areas, such as the giant tree in Tooshoo, where the mages gather to convene and practice magic, or even Stewark, a city on the coast of the ocean.
The Complete Tale also includes the Fall of Setarrif DLC, which takes place after the game and allows for a few extra hours of gameplay, dealing with the aftermath of the main game. It allows you some new items for the game and more levels, but also lets you play as some characters you've met in the game. the gripe i have was the times when character mouths wouldn't move when talking, kinda irked me a bit, but i got over it.
If you're looking for a decent hack-and-slash adventure game, you might like this one, or not, depends on your tastes.
The game is fourth n the Gothic franchise...well it was until it it got into some dispute over the owners and soon it got back to its creators, so the 'Gothic 4' subtitle got scratched out, now its it own thing. Considering the story from Gothic 3, it makes sense.
Anyway story is Rhobar III, as in the MC from Gothic 1 and 3, has become King of Myrtana, and went to the island lands of Argaan, to reclaim it for Myrtana, only something poisons the King's mind and makes him go mad. You play as a shepard from the tiny island of Feshyr, trying to gain a father's approval to marry his daughter Ivy, won't spoil the details but soon you're on a quest for revenge against Rhobar for Feshyr's destruction. With Diego, whom Gothic players may recognize, you must go fight through Argaan, helping people, and defeat whatever made the King go mad.
Now the game itself looks decent, could use some better graphics, but this is a port, so i'll let it slide. The quests are easy, though the direction and lack of a trail to the objective is...confusing as hell, those who saw my earlier episodes can see why. The level system is simple, you get three points you can put into a select skill line, each time you pass through a section of the skill, you can unlock a new ability, like having another flurry attack to your melees, or the ability to attack as much as you want, which i recommend you get. Not only does the skills help your character, you also get buffs to Health, Stamina and Mana depending on the skill tree, which means you can be overpowered late game.
The crafting system is surprisingly simply to use, you just gotta get recipes to make items, like potions, materials or even weapons. The weapons can be stronger, even stronger than current weapons, but for the armor sets themselves, you get those at certain points in the game, and vary depending on your class. The one plus i can give is the detail of the areas, such as the giant tree in Tooshoo, where the mages gather to convene and practice magic, or even Stewark, a city on the coast of the ocean.
The Complete Tale also includes the Fall of Setarrif DLC, which takes place after the game and allows for a few extra hours of gameplay, dealing with the aftermath of the main game. It allows you some new items for the game and more levels, but also lets you play as some characters you've met in the game. the gripe i have was the times when character mouths wouldn't move when talking, kinda irked me a bit, but i got over it.
If you're looking for a decent hack-and-slash adventure game, you might like this one, or not, depends on your tastes.
Dishonored 2 Review
General | Posted 9 years agoI've trekked through the streets of Dunwall, across the ocean to the Jewel of the South, Karnaca. I've explored it's sun kissed buildings, the wind flowing through my hair as i snuck past the clockwork soldiers on my way to stop the Duke and his cohorts and reclaim my throne. It might've been short but this game was very much fun to play.
Dishonored 2 takes place fifteen years after Dishonored 1, where you played as Corvo Attano, Royal Protector and father to Emily Kaldwin, from those who saught to usurp the throne. Now you must do the same again, only this time, with a twist. That being you can play as emily herself, now older, learned from her father Corvo, you are ousted from Dunwall by an old enemy from the bad days, Delilah Copperspoon. Armed with the outsider's mark, your wits, and gadgets, it's time to reclaim what you lost, but take heed, as your actions have consequences.
The game itself has changed, with the new Void engine personally tailored for the graphics and artstyle of the world. It also allows you to really take in the detail the game was given by the devs, and it even shows you some of the amazing vistas of Serkonos, where the majrotiy of the game is set in. Now the game's world will change depending on how much Chaos you make, but there's a twist. The game has now taking into account how many peole you killed, if you were caught, and if you cause chaos or are subtle. The targets themselves are all different, with alternate ways to get rid of them, and ultimately the chaos level dictates your ending for the game.
Emily is the main focus of the game, and encouraged to play first to get a stake personally with Delilah, and her powers are similar to Corvo's yet unique. From the ability to shift into shadows, creating dooplegangers of herself, or my personal favorite, Domino, which links enemies together, what befalls one, will affect the others. Corvo's powers have remained the same, but thanks to the Void Engine, they are tweaked for the game, each offering more options for customization.
Speaking of Cusotmization, you can now craft bone charms and runes, provided you get access to the skills to make them, which costs runes. However the ability to make your own runes and bonecharms, i will admit, it a bit gamebreaking, but then again it's amazing too ^^ Your choice really if you want to invest in that.
Now i played the game as Emily, and i had a blast, might try corvo sometime, hope we get mroe DLC for it that expands the story more like with Daud's DLCs. Till then, the Outsider never stops watching, neither will I.
Dishonored 2 takes place fifteen years after Dishonored 1, where you played as Corvo Attano, Royal Protector and father to Emily Kaldwin, from those who saught to usurp the throne. Now you must do the same again, only this time, with a twist. That being you can play as emily herself, now older, learned from her father Corvo, you are ousted from Dunwall by an old enemy from the bad days, Delilah Copperspoon. Armed with the outsider's mark, your wits, and gadgets, it's time to reclaim what you lost, but take heed, as your actions have consequences.
The game itself has changed, with the new Void engine personally tailored for the graphics and artstyle of the world. It also allows you to really take in the detail the game was given by the devs, and it even shows you some of the amazing vistas of Serkonos, where the majrotiy of the game is set in. Now the game's world will change depending on how much Chaos you make, but there's a twist. The game has now taking into account how many peole you killed, if you were caught, and if you cause chaos or are subtle. The targets themselves are all different, with alternate ways to get rid of them, and ultimately the chaos level dictates your ending for the game.
Emily is the main focus of the game, and encouraged to play first to get a stake personally with Delilah, and her powers are similar to Corvo's yet unique. From the ability to shift into shadows, creating dooplegangers of herself, or my personal favorite, Domino, which links enemies together, what befalls one, will affect the others. Corvo's powers have remained the same, but thanks to the Void Engine, they are tweaked for the game, each offering more options for customization.
Speaking of Cusotmization, you can now craft bone charms and runes, provided you get access to the skills to make them, which costs runes. However the ability to make your own runes and bonecharms, i will admit, it a bit gamebreaking, but then again it's amazing too ^^ Your choice really if you want to invest in that.
Now i played the game as Emily, and i had a blast, might try corvo sometime, hope we get mroe DLC for it that expands the story more like with Daud's DLCs. Till then, the Outsider never stops watching, neither will I.
Fate Extella: the Umbral Star Review
General | Posted 9 years agoWell, after nearly two weeks, several delays with games, and other stuff, i have beaten Fate Extella, and boy do i have things to say.
Extella is a musuo-style game in the same vein of Dynasty warriors, you play as Heroic Spirits, heroes and villians from history, and fight in the Moon Cell, a supercomputer built on the Moon by an alien race to observe humanity. The story however was established in Fate extra, a game i played and loved when i saw a video of it on youtube, and introduced to my favorite character. Caster, or Tamamo no Mae. I beta extra, have a NG+ for her, and beat it, i loved it, and Tamamo's character.
However, Extella retcons practically everything about extra and CCC, it's Japan only sequel, that the creator, Nasu, rewrote the entire Extra series to have Nero Claudius, the Emperor of Roses, known also as Saber, as the MC's main Servant and Tamamo as his sub-servant...this does not please me. Plus there's the fact they seemed to make Nero the central focus of the game. Granted, Nero is the easiest of the servants in extra to use, but i had an easy time with Caster, and her backstory was tragic but i loved that about her, her character trying to be the 'perfect wife' despite her rather bloody past. Sure Nero had a bad rep, but if you saw history about the RL Nero, Nasu took liberties with Nero's backstory in the Nasuverse. Now i'm kinda biased to Tamamo myself, but i felt Nasu dropped the ball there, remaking extra's established canon with the other routes for extella, probably would've been better if all the route lead into extella as one big timeblob of servants all fighting for control over the Moon cell ala King of the Hill or Last Man standing...
But i disgress, the story of Extella is mostly centered around the third main Servant, another Saber class, a woman named Altera, who harkons the arrival of the Umbral Star, a unknown alien entity that, 14,000 years ago, had laid waste to prehistoric civilizations, even the gods themselves. It's coming back, with Altera as the vanguard of it's return. The story is split into four arcs. Flame Poem is the first story, centered around Nero, the second is Orchid Words with Tamamo as the lead, Dawn is Altera's route, and then there's the Golden Poem arc, the true route. Each arc must be completed in order, facing familiar Servants from the main franchise as well as familiar faces from Extra and CCC.
Combat is musuo styled, basically murder hordes of enemies, kick ass, capture territories to complete the regalia Matrix, which tracks who controls what territories, and when complete, you can face the Boss servant and beat them to win. There are alterations on the game, such as Extella Maneuver, which you charge into the enemy when the blue bars under your health are full, repeatedly press the circle button to dish out combos on the opponent, before finishing the off, useful for group finishers. Each servant is also unique, able to use their own Extella Maneuver and their skills and combos, but there is also the Moon Crux/ Regalia mode, or basically the Super mode. Nero and Tamamo get an alternate look to them and also new attack patterns for their Moon crux/Regalia mode, dishing out damage to end Servants and generals in seconds. But the biggest draw is the Noble Phantasm, the NPs are basically the special move that sums up the life of the servant, which in the Nasuverse, basically is telling the enemy who they were and are. Each servant has their own unique and flashy Noble Phantasm, and boy those moves will wreck EVERYTHING.
Besides the battles, there are moments in My Room, where you can happily customize your skills of your servant, making them harder to kill, or equip Code Casts, outfits that give you buffs like healing or negating elemental damage for a set amount of time. Each must be get from specific conditions, and don't get be started on side missions. Side Missions are little challenges given during battle, like time limits which have you complete an objective, like kill 1800 enemies, or hit a servant before a fight starts. Some are easy depending on the mission, and the more you complete for the servant, the more your Bond deepens, and you can get bond events at certain ranks of a servant's bond. You also can get new stuff and codecasts from increasing your bond up to level 30. So the grind is real there. There are also costumes you can get, one for each servant at the end of their campaigns, and others as DLCs for cheap. If that's your thing.
I can go on about this game, but really it's best if you experience it for yourself. If you like the Fate series, go for it, if you want to play a musuo game, go for it. Though i wish Nasu didn't retcon the Extra series to focus solely on Nero, and with the Last Encore anime...i'm worried...but hopefully the anime for extra follows its own original story rather than try to explain for extella...a lot of fans of Tamamo got shafted, myself included...
Anyway i hope you enjoy this review, now, i gotta go spend some time with a certain vixen before she hunts me down, later!
Extella is a musuo-style game in the same vein of Dynasty warriors, you play as Heroic Spirits, heroes and villians from history, and fight in the Moon Cell, a supercomputer built on the Moon by an alien race to observe humanity. The story however was established in Fate extra, a game i played and loved when i saw a video of it on youtube, and introduced to my favorite character. Caster, or Tamamo no Mae. I beta extra, have a NG+ for her, and beat it, i loved it, and Tamamo's character.
However, Extella retcons practically everything about extra and CCC, it's Japan only sequel, that the creator, Nasu, rewrote the entire Extra series to have Nero Claudius, the Emperor of Roses, known also as Saber, as the MC's main Servant and Tamamo as his sub-servant...this does not please me. Plus there's the fact they seemed to make Nero the central focus of the game. Granted, Nero is the easiest of the servants in extra to use, but i had an easy time with Caster, and her backstory was tragic but i loved that about her, her character trying to be the 'perfect wife' despite her rather bloody past. Sure Nero had a bad rep, but if you saw history about the RL Nero, Nasu took liberties with Nero's backstory in the Nasuverse. Now i'm kinda biased to Tamamo myself, but i felt Nasu dropped the ball there, remaking extra's established canon with the other routes for extella, probably would've been better if all the route lead into extella as one big timeblob of servants all fighting for control over the Moon cell ala King of the Hill or Last Man standing...
But i disgress, the story of Extella is mostly centered around the third main Servant, another Saber class, a woman named Altera, who harkons the arrival of the Umbral Star, a unknown alien entity that, 14,000 years ago, had laid waste to prehistoric civilizations, even the gods themselves. It's coming back, with Altera as the vanguard of it's return. The story is split into four arcs. Flame Poem is the first story, centered around Nero, the second is Orchid Words with Tamamo as the lead, Dawn is Altera's route, and then there's the Golden Poem arc, the true route. Each arc must be completed in order, facing familiar Servants from the main franchise as well as familiar faces from Extra and CCC.
Combat is musuo styled, basically murder hordes of enemies, kick ass, capture territories to complete the regalia Matrix, which tracks who controls what territories, and when complete, you can face the Boss servant and beat them to win. There are alterations on the game, such as Extella Maneuver, which you charge into the enemy when the blue bars under your health are full, repeatedly press the circle button to dish out combos on the opponent, before finishing the off, useful for group finishers. Each servant is also unique, able to use their own Extella Maneuver and their skills and combos, but there is also the Moon Crux/ Regalia mode, or basically the Super mode. Nero and Tamamo get an alternate look to them and also new attack patterns for their Moon crux/Regalia mode, dishing out damage to end Servants and generals in seconds. But the biggest draw is the Noble Phantasm, the NPs are basically the special move that sums up the life of the servant, which in the Nasuverse, basically is telling the enemy who they were and are. Each servant has their own unique and flashy Noble Phantasm, and boy those moves will wreck EVERYTHING.
Besides the battles, there are moments in My Room, where you can happily customize your skills of your servant, making them harder to kill, or equip Code Casts, outfits that give you buffs like healing or negating elemental damage for a set amount of time. Each must be get from specific conditions, and don't get be started on side missions. Side Missions are little challenges given during battle, like time limits which have you complete an objective, like kill 1800 enemies, or hit a servant before a fight starts. Some are easy depending on the mission, and the more you complete for the servant, the more your Bond deepens, and you can get bond events at certain ranks of a servant's bond. You also can get new stuff and codecasts from increasing your bond up to level 30. So the grind is real there. There are also costumes you can get, one for each servant at the end of their campaigns, and others as DLCs for cheap. If that's your thing.
I can go on about this game, but really it's best if you experience it for yourself. If you like the Fate series, go for it, if you want to play a musuo game, go for it. Though i wish Nasu didn't retcon the Extra series to focus solely on Nero, and with the Last Encore anime...i'm worried...but hopefully the anime for extra follows its own original story rather than try to explain for extella...a lot of fans of Tamamo got shafted, myself included...
Anyway i hope you enjoy this review, now, i gotta go spend some time with a certain vixen before she hunts me down, later!
Shantae: Half-Genie Hero Review
General | Posted 9 years agoWell finished the much anticipated Shantae: Half-Genie Hero...and oh my god i love it!
For those who have no idea who Shantae is, she's a genie, half-genie actually, charged with guarding her home of Scuttle Town from the forces of evil, namely her main rival Risky Boots, the 'Queen of the Seven Seas' and her army of tinkerbats. She's foiled her plans time and again, and Half-Genie Hero is the latest entry in that series.
The story involves Shantae being warned one night by a mysterious voice about a threat to the Genie Realm, shortly the next morning Scuttle Town is attacked by Risky who stole plans for a Dynamo, a device from the Lost Era that Shantae's Uncle Mimic planned to build to provide the town with power and allow Shantae a chance to have a break. The game has you traveling to the various places to go and collect parts to build the Dynamo, while also solving problems that the places are experiencing.
The gameplay is a platformer adventure game, which really chimes the old Saturday morning cartoon vibe that the series is known for. Instead of the blocky 8-bit artstyle the previous games had, this one ops for a more high-def hand drawn style similar to Skullgirls. Personally i like this new artstyle, everything looks crisper and more full of life and energy. You spend the day collectables, such as powerups to increase your life, or mission objectives, hell even gems that you can trade in the Item shop for powers and even upgrades.
Magic is a central theme of Shantae, and Shantae, as a genie hybrid, has access to transformation magic. This allows her to shift forms that can help her access more obscure areas, like crab form that can help you enter small spaces underwater, Harpy form which gives you the power to hover and take flight, and Elephant, which can charge and slam onto the ground to break boxes.
Some transformations require you to locate them in the world, hidden via portals that require the ability of a transformation, like the mermaid form which allows you to swim freely underwater. These alternate transformations are very much required to allow you to progress through the game, and they also come with relics that enhance the transformation, such as spitting acid or blasting underwater rocks apart.
The areas are all diverse and detailed, unique and different than the last, each speaking to the player what the area is and about. and according to Gaijin Goomba, the game heavily is inspired by Turkey, i recommend checking his video out when you can, it's very informative. The areas all have their own theme music that is catchy and i could spend hours listening to, and all have their own secrets and collectables that you'll have to return back when you got more powers near the end.
Speaking of music, the soundtrack is amazing, featuring bombastic sounds that fit for each area, and the boss themes are energetic and get your adrenaline pumping. The main theme of the game 'Dance Through the Danger' sung by Christine Vee, Shantae's VA herself, is a very upbeat song that quickly became my favorite song of the series.
The only downside is the lack of a map for the game, which i expected to be used since i was playing on the Wii U, i figured it'd be on the GamePad, allowing me the chance to look over an area to see if i missed anything. I had to use my memory and some videos to find the last few collectables and even then i forgot to buy potions and swap out magic from a snake merchant. I wish there could be a way to see your percentage in the game to see what you missed.
Besides that, there's also the inclusion of incoming DLC, including one that involved Shantae's friends, and one with Risky Boots herself, which if you were a backer you get access to for free. Personally I love this series so much, I'd buy the DLCs if i can. Besides, this game will keep me coming back for more, and I'll enjoy it that much too. Regardless this game is a masterpiece and you guys should try it now, maybe one day I'll do a let's play of it when i can get a copy.
Anyway that's my two cents, try this out when you people can.
For those who have no idea who Shantae is, she's a genie, half-genie actually, charged with guarding her home of Scuttle Town from the forces of evil, namely her main rival Risky Boots, the 'Queen of the Seven Seas' and her army of tinkerbats. She's foiled her plans time and again, and Half-Genie Hero is the latest entry in that series.
The story involves Shantae being warned one night by a mysterious voice about a threat to the Genie Realm, shortly the next morning Scuttle Town is attacked by Risky who stole plans for a Dynamo, a device from the Lost Era that Shantae's Uncle Mimic planned to build to provide the town with power and allow Shantae a chance to have a break. The game has you traveling to the various places to go and collect parts to build the Dynamo, while also solving problems that the places are experiencing.
The gameplay is a platformer adventure game, which really chimes the old Saturday morning cartoon vibe that the series is known for. Instead of the blocky 8-bit artstyle the previous games had, this one ops for a more high-def hand drawn style similar to Skullgirls. Personally i like this new artstyle, everything looks crisper and more full of life and energy. You spend the day collectables, such as powerups to increase your life, or mission objectives, hell even gems that you can trade in the Item shop for powers and even upgrades.
Magic is a central theme of Shantae, and Shantae, as a genie hybrid, has access to transformation magic. This allows her to shift forms that can help her access more obscure areas, like crab form that can help you enter small spaces underwater, Harpy form which gives you the power to hover and take flight, and Elephant, which can charge and slam onto the ground to break boxes.
Some transformations require you to locate them in the world, hidden via portals that require the ability of a transformation, like the mermaid form which allows you to swim freely underwater. These alternate transformations are very much required to allow you to progress through the game, and they also come with relics that enhance the transformation, such as spitting acid or blasting underwater rocks apart.
The areas are all diverse and detailed, unique and different than the last, each speaking to the player what the area is and about. and according to Gaijin Goomba, the game heavily is inspired by Turkey, i recommend checking his video out when you can, it's very informative. The areas all have their own theme music that is catchy and i could spend hours listening to, and all have their own secrets and collectables that you'll have to return back when you got more powers near the end.
Speaking of music, the soundtrack is amazing, featuring bombastic sounds that fit for each area, and the boss themes are energetic and get your adrenaline pumping. The main theme of the game 'Dance Through the Danger' sung by Christine Vee, Shantae's VA herself, is a very upbeat song that quickly became my favorite song of the series.
The only downside is the lack of a map for the game, which i expected to be used since i was playing on the Wii U, i figured it'd be on the GamePad, allowing me the chance to look over an area to see if i missed anything. I had to use my memory and some videos to find the last few collectables and even then i forgot to buy potions and swap out magic from a snake merchant. I wish there could be a way to see your percentage in the game to see what you missed.
Besides that, there's also the inclusion of incoming DLC, including one that involved Shantae's friends, and one with Risky Boots herself, which if you were a backer you get access to for free. Personally I love this series so much, I'd buy the DLCs if i can. Besides, this game will keep me coming back for more, and I'll enjoy it that much too. Regardless this game is a masterpiece and you guys should try it now, maybe one day I'll do a let's play of it when i can get a copy.
Anyway that's my two cents, try this out when you people can.
Feeling under the weather
General | Posted 9 years agoOkay, confession time, i had this rather...crappy christmas. I mena don't get me wrong, it was okay...just i kind of developed these weird lumps on my hands...or hives...whatever, that i think were some kinda allergic reaction to something, thankfully they cleared up by now.
The main thing is i've gotten this cold you see, been had it for nearly two weeks...yeah, head pounding, nose stuffed up, trouble breathing, coughing, sneezing, grouchiness...wait that last part is just me being more of a jerk than normal...nevermind.
The point is, i'm a wreck right now...what a way to start off the new year huh? This...doesn't bode well for the new year, does it?
The main thing is i've gotten this cold you see, been had it for nearly two weeks...yeah, head pounding, nose stuffed up, trouble breathing, coughing, sneezing, grouchiness...wait that last part is just me being more of a jerk than normal...nevermind.
The point is, i'm a wreck right now...what a way to start off the new year huh? This...doesn't bode well for the new year, does it?
Hello 2017!
General | Posted 9 years agoObligatory 'Happy 2017' aside, i kicked it off by seeing Fate: Grand Order: First Order. Gotta say the best way to have hope for the future is to watch a movie/OVA from the Nasuverse...
...this is not gonna bode well for 2017 considering FGO's storyline
...this is not gonna bode well for 2017 considering FGO's storyline
Goodbye 2016!
General | Posted 9 years agoWell, this year has been a roller coaster of insanity, and the final stretch we've seen the last hopefully of the insanity finally reveal itself. This year was insane, the election which saw Trump win, the deaths of celebrities (RIP Carrie Fisher) along other things.
Personally i'm just hoping next year is when normalcy and human decency can come back and life can go back to normal. Next year, i'm going to get a job or attempt to find a job...probably...or not...but i will try my hardest.
Or, next year we might start going downhill into WWIII in the span of a month, either way, hope 2017 is better than this year.
Personally i'm just hoping next year is when normalcy and human decency can come back and life can go back to normal. Next year, i'm going to get a job or attempt to find a job...probably...or not...but i will try my hardest.
Or, next year we might start going downhill into WWIII in the span of a month, either way, hope 2017 is better than this year.
Merry Christmas
General | Posted 9 years agoSince everyone is doing this, i suppose i might as well do the same
Meryr Christmas, happy holidays, hope you enjoy your day, spend time with family and get your gifts you want
Meryr Christmas, happy holidays, hope you enjoy your day, spend time with family and get your gifts you want
Infamous Second Son Review
General | Posted 9 years agoThe Infamous series has you making the common choice of 'if you have powers, how would you use them, good or evil?'. Second Son expands that with asking 'Are you in control of yourself? Or are you wild?'.
Well, Second Son has you decide about good and evil, as you explore Seattle trying to fight the D.U.P and save your people. Seven years after the events of Infamous 2, Cole McGrath sacrificed himself to safve humanity from the Beast, a powerful conduit, at the cost of his life and most Conduits, those who have special powers like him.
Seven years passed, as the D.U.P was made to contain Conduits in Curden Cay, the fortress built to contain Conduits from the outside world. Delsin Rowe, a delinquint living in Salmon Bay Akomish Reservation, has a run in with a Conduit with smoke powers, Hank Daughtry, when the convoy carrying Hank and two other Conduits, Fetch Walker, a junkie with the ability over Neon, and Eugene Sims, a gamer kid who can conjure Angels and Demons with his Video power, explodes outside the reservation. Delsin helps Hank out of thr wreckage of the truck and acquires the power over Smoke.
The resulting chase and capture by D.U.P leader, Brooke Augustine, master of Concrete, forces Delsin and the player to make the decision of giving himself up tot he D.U.P and save his people, or to be selfish and not help his people. This starts your path to whether to be a Hero, or Infamous. Regardless you'll end up in seattle, as you make your way through the city, defetaing the D.U.P troops, gathering the other escaped Conduits, and take the fight to Brooke.
The gameplay is much like the first two games, you run around, use your powers to kill or subdue people. There are instances where you can increase your Good or Evil Karma, whether by releasing suspected Conduits, healing citizens, or disrubting Anti-conduit rallies and killing street muscisians. The biggest ones involed fetch and Eugene, when you acquire your powers, you'll get the option to either Redeem (Good) or Corrupt (Evil), and help them become heroes, or corrupt them to become evil.
As for Delsin, his appearence and manners change, the more good you become, you notice his outfit becoming cleaner and the twin eagle emblem exchange for a blue eagle. Similarly going Evil has the red eagle grow larger and evolve. Ultimately the Karma you can choose whether to be a mix of both and be neutral, however, personally, it's best to just go one route instead, Good or evil, which really ruined the whole moral ambiquity of the setting of a oppressed concrete Seattle.
There is also the lack of themes of security and order vs freedom and chaos, which the devs had marketed off the game as. Despite this the collectables are pretty easy to get, especially blast shards, which you need to get all the upgrades for your powers, minus Karma exclusive ones. The Endings themselves are also varying depending on Karma, i ended the game on Good Karma, and i was happy with the outcome. Plus Delsin himself seems like the person who is more of the Hero, and Evil Delsin just doesn't mold well with his initial character.
Despite the short game, there is a free update that includes missions that expands the lore, Paper trial explores the story of the D.U.P and the first conduit thatw as captured, involving a AR game using the playstation's built in browser to do it. There is another DLC called 'Cole's Legacy' that has you team up with a D.U.P agent to damage the D.U.P with the help of a familiar character from the franchise.
Anyway, i loved Infamous Second Son, just hope they decide to expand more on the lore and add more moral ambiquity in the next game they do. Despite that i had a lot of fun playing the game, and urge if you need a short game to have fun blasting people to bits, go right ahead.
Well, Second Son has you decide about good and evil, as you explore Seattle trying to fight the D.U.P and save your people. Seven years after the events of Infamous 2, Cole McGrath sacrificed himself to safve humanity from the Beast, a powerful conduit, at the cost of his life and most Conduits, those who have special powers like him.
Seven years passed, as the D.U.P was made to contain Conduits in Curden Cay, the fortress built to contain Conduits from the outside world. Delsin Rowe, a delinquint living in Salmon Bay Akomish Reservation, has a run in with a Conduit with smoke powers, Hank Daughtry, when the convoy carrying Hank and two other Conduits, Fetch Walker, a junkie with the ability over Neon, and Eugene Sims, a gamer kid who can conjure Angels and Demons with his Video power, explodes outside the reservation. Delsin helps Hank out of thr wreckage of the truck and acquires the power over Smoke.
The resulting chase and capture by D.U.P leader, Brooke Augustine, master of Concrete, forces Delsin and the player to make the decision of giving himself up tot he D.U.P and save his people, or to be selfish and not help his people. This starts your path to whether to be a Hero, or Infamous. Regardless you'll end up in seattle, as you make your way through the city, defetaing the D.U.P troops, gathering the other escaped Conduits, and take the fight to Brooke.
The gameplay is much like the first two games, you run around, use your powers to kill or subdue people. There are instances where you can increase your Good or Evil Karma, whether by releasing suspected Conduits, healing citizens, or disrubting Anti-conduit rallies and killing street muscisians. The biggest ones involed fetch and Eugene, when you acquire your powers, you'll get the option to either Redeem (Good) or Corrupt (Evil), and help them become heroes, or corrupt them to become evil.
As for Delsin, his appearence and manners change, the more good you become, you notice his outfit becoming cleaner and the twin eagle emblem exchange for a blue eagle. Similarly going Evil has the red eagle grow larger and evolve. Ultimately the Karma you can choose whether to be a mix of both and be neutral, however, personally, it's best to just go one route instead, Good or evil, which really ruined the whole moral ambiquity of the setting of a oppressed concrete Seattle.
There is also the lack of themes of security and order vs freedom and chaos, which the devs had marketed off the game as. Despite this the collectables are pretty easy to get, especially blast shards, which you need to get all the upgrades for your powers, minus Karma exclusive ones. The Endings themselves are also varying depending on Karma, i ended the game on Good Karma, and i was happy with the outcome. Plus Delsin himself seems like the person who is more of the Hero, and Evil Delsin just doesn't mold well with his initial character.
Despite the short game, there is a free update that includes missions that expands the lore, Paper trial explores the story of the D.U.P and the first conduit thatw as captured, involving a AR game using the playstation's built in browser to do it. There is another DLC called 'Cole's Legacy' that has you team up with a D.U.P agent to damage the D.U.P with the help of a familiar character from the franchise.
Anyway, i loved Infamous Second Son, just hope they decide to expand more on the lore and add more moral ambiquity in the next game they do. Despite that i had a lot of fun playing the game, and urge if you need a short game to have fun blasting people to bits, go right ahead.
My Youtue and Twitch
General | Posted 9 years agoIncase anyone wants to view my games i have streamed, i got the links right here.
Twitch: https://www.twitch.tv/drag0nk1ngmark
Youtube: https://www.youtube.com/user/Drag0nk1ngmark
I stream my games from twitch, but occasionally i do stream to Youtube...ok once that was a test run, might stream again on Youtube sometime...maybe...but i stream on Saturdays and Sundays if anyone is interested in following me
Twitch: https://www.twitch.tv/drag0nk1ngmark
Youtube: https://www.youtube.com/user/Drag0nk1ngmark
I stream my games from twitch, but occasionally i do stream to Youtube...ok once that was a test run, might stream again on Youtube sometime...maybe...but i stream on Saturdays and Sundays if anyone is interested in following me
The Banner Saga Review
General | Posted 9 years agoJust finished streaming and finished one of my favorite turn based strategy games. here's my two cents.
The Banner saga takes place in a world heavily inspired by Viking folklore and mythos, only this one is very different. The gods are dead, their relics left over the world in form of items and godstones that tell their stories. The races of men and Varl (an ox-like men) have a tentative peace together after the second great war. However omens are abound, the sun remains in the world, hanging overhead and unmoving, and the dredge, stone warriors that fought the races long ago now roam the world in droves.
The characters switch perspectives, between Hakon, a Varl in charge of protecting the prince of Varl, Vognir, on his diplomatic mission, and Rook, a hunter from the village of Skogr trying to escape the dredge with his people including Alette, his daughter. Both characters will be thrust into situations where they must make difficult choices, some necessary to survive the cold world. But the fighting is where each character shines, and each are unique and offer interesting tactics to situations.
The group you take into battle will be in a group of six, and their classes will determine their skills, and strengths and weaknesses. You have two bars, a blue one that represents shields, and a red bar that represents strength. The shield shows how much damage you can take, and when lowered it means both you and enemies will take additional damage. Strength also is your attribute by how much damage you can give, but also its a risk, as it is also your health. Low strength means you can give and take less damage, on top of shield, so plan your attacks accordingly.
There are also skills which use up a resource called Willpower, represented by a yellow star, the more you have, the more actions you can undertake. On top of that you have Renown, which is how you level up, you earn Renown for making decisions that can earn at random, from winning battles, and other things. The more you have, the more you can use renown to buy supplies to keep your caravans up, or to level up your characters. The more kills the character gets, then when they pass a threshold, they can level up. Each level up goes up by five Renown, stopping at twenty renown for level 5, the max level.
The game is short, probably six hours long if you pace yourself, but the rich lore of the world and hand drawn character sprites and landscape make up for it, if you're a fan of watching your caravan wander the world, which the majority of the game is about. Despite that the final hour sets up for the sequel and will leave you emotional like how i was when i first beat it. At any rate, i hope to get my hands on its sequel and the final game when it's released, as i really want to know the story and how it'll turn out.
The Banner saga takes place in a world heavily inspired by Viking folklore and mythos, only this one is very different. The gods are dead, their relics left over the world in form of items and godstones that tell their stories. The races of men and Varl (an ox-like men) have a tentative peace together after the second great war. However omens are abound, the sun remains in the world, hanging overhead and unmoving, and the dredge, stone warriors that fought the races long ago now roam the world in droves.
The characters switch perspectives, between Hakon, a Varl in charge of protecting the prince of Varl, Vognir, on his diplomatic mission, and Rook, a hunter from the village of Skogr trying to escape the dredge with his people including Alette, his daughter. Both characters will be thrust into situations where they must make difficult choices, some necessary to survive the cold world. But the fighting is where each character shines, and each are unique and offer interesting tactics to situations.
The group you take into battle will be in a group of six, and their classes will determine their skills, and strengths and weaknesses. You have two bars, a blue one that represents shields, and a red bar that represents strength. The shield shows how much damage you can take, and when lowered it means both you and enemies will take additional damage. Strength also is your attribute by how much damage you can give, but also its a risk, as it is also your health. Low strength means you can give and take less damage, on top of shield, so plan your attacks accordingly.
There are also skills which use up a resource called Willpower, represented by a yellow star, the more you have, the more actions you can undertake. On top of that you have Renown, which is how you level up, you earn Renown for making decisions that can earn at random, from winning battles, and other things. The more you have, the more you can use renown to buy supplies to keep your caravans up, or to level up your characters. The more kills the character gets, then when they pass a threshold, they can level up. Each level up goes up by five Renown, stopping at twenty renown for level 5, the max level.
The game is short, probably six hours long if you pace yourself, but the rich lore of the world and hand drawn character sprites and landscape make up for it, if you're a fan of watching your caravan wander the world, which the majority of the game is about. Despite that the final hour sets up for the sequel and will leave you emotional like how i was when i first beat it. At any rate, i hope to get my hands on its sequel and the final game when it's released, as i really want to know the story and how it'll turn out.
Dragon Age Inquisition Review
General | Posted 9 years agoJust finally completed one of my favorite Dragon Age games of this time.
If you had ever played any of the Dragon Age games, then you'll know the story. Inquisition takes place two years after Dragon Age 2, and if you think this game is crap, think again. This game fixes the problems of the previous game and then some. For starters, customization Inquisitor, Human, Elf, Dwarf, and for the first time, Qunari. So that's a definite plus from 2, plus the many areas of the game are all mini places that you can explore to your hearts content.
The story is that, at the Conclave to ease tensions between mages and Templars, disaster strikes and the Conclave is destroyed. You play just as you are woken in a jail cell, the sole survivor of the explosion at the Conclave. The Divine is dead, a massive hole in the sky, the Breach that tore open the Veil, the barrier between the waking world and the Fade, where spirits and demons reside. You must work to prove your innocence, and discover who caused the Breach, why, and how to stop them.
This game was a labor of love by Bioware and it shows, I've beaten it three times, both on last-gen and now on current. I can honestly say current-gen was worth it. The graphics look better than they did before, without the glossy look on hair of certain characters compared to last-gen, and the environments are richly detailed and diverse, adding more to the lore and world than DA 2, a common criticism that they reused the same environments.
Also the world saves from the previous game have changed. Now instead of having a save in your hard drive, you instead can use the Dragon Age Keep. It's a browser app Bioware made that, when signed in to your account, you can choose what character you used for the first two games and set the world state of that game. If for instance you didn't kill a specific character or help another follower with their character quest, you can edit the world state of the Keep to fix that. Now certain options aren't available, but Bioware promised to add more options as the Keep continues. Personally i hope it works as well as it should, its convenient for those who played the first two games but i wish there were more options for world saves.
Speaking of, one of the many things you can do is collect materials to make weapons and armor, and i can say that the crafting mechanic is still useful and very fun to use. Being able to craft legendary armor and weapons that trounce pre-made legendaries at times. Another mechanic is the war table, where you can send your agents to do operations around Thedas for power, money, influence to use on your Inquisition by upgrading your carrying capacity, search ring, get more schematics to make more armor or weapons, you name it. Just be sure you know what you're doing.
Another great thing i love are the characters, from my second fan favorite character Dorian with his fun-loving personality that also hides a interesting perspective on Tevinter culture, to Varric from DA2, chest hair, jokes and all. The characters are all unique and fun to have in the group, listening to them banter to each other and learning more about them, makes them all the more fun. The romance options are also great, on my first playthrough i romanced Josephine, the Ambassador to the Inquisition and Antivan merchant ruler who made me smile with interacting with her. Second playthrough i romanced Cassandra, now a follower after her introduction from DA2, and she's a very cool yet funny character at times. My current and completed playthrough i romanced Cullen, and i gotta say, he grew on me from Origins.
Now, besides all that, there is talk of the DLCs for the game, Jaws of Hakkon, the one for both last-gen and current, has you entering the Frostback Basin, a new area, on the trail for the last Inquisitor, Ameridan, and learn what became of him. The Descent has you traveling the Deep Roads to stop earthquakes from ruining the dwarven kingdom and learn of some rather wide ranging secrets that, when looking back, reveal some shocking revelations about the world as we know it. Finally, trespasser, has you jump 2 years after the events of the main game to decide the fate of the Inquisition once and for all, while dealing with the Qunari and learning the truth of ancient history.
There are more DLCs, the deluxe Edition adds pre-order bonuses to the game, while the Spoils sets include armor, weapons, mounts and even furniture to decorate your mission control. Fortunately the Game of the Year edition includes all that, if you don't have the DLCs or game, i reccommend you get the GOTY to save yourself the cash.
Now, Inquisiton has Multiplayer, but i only did one mission a few times with randoms and well, they can improve it. You can't play your Inquisitor, but rather preset agents, like a Legionnaire, or even Isabela from DA2. Thankfully the DLCs for that part of the game are all free, but the microtransactions aren't fun...unless you join a group of high level players on the highest difficulty setting. Sure you'll die, but if you do not exit out of the match and stay the whole way, you'll get tons of level ups and cash to buy chests containing loot using in-game currency. According to the guys i had the match with, they reccommend this as it makes grinding easier. Just be sure to tell the people you're with that ^^;
Anyway, the game is amazing and well worth getting the GOTY edition if you want the entire experience, and i am excited to see what 4 brings us next. I want to see where the series will go after Trespasser's ending and to see what'll happen to the world now. Till then, i'll keep my sword sharpened and ready to raise when the world of Thedas requires my help.
If you had ever played any of the Dragon Age games, then you'll know the story. Inquisition takes place two years after Dragon Age 2, and if you think this game is crap, think again. This game fixes the problems of the previous game and then some. For starters, customization Inquisitor, Human, Elf, Dwarf, and for the first time, Qunari. So that's a definite plus from 2, plus the many areas of the game are all mini places that you can explore to your hearts content.
The story is that, at the Conclave to ease tensions between mages and Templars, disaster strikes and the Conclave is destroyed. You play just as you are woken in a jail cell, the sole survivor of the explosion at the Conclave. The Divine is dead, a massive hole in the sky, the Breach that tore open the Veil, the barrier between the waking world and the Fade, where spirits and demons reside. You must work to prove your innocence, and discover who caused the Breach, why, and how to stop them.
This game was a labor of love by Bioware and it shows, I've beaten it three times, both on last-gen and now on current. I can honestly say current-gen was worth it. The graphics look better than they did before, without the glossy look on hair of certain characters compared to last-gen, and the environments are richly detailed and diverse, adding more to the lore and world than DA 2, a common criticism that they reused the same environments.
Also the world saves from the previous game have changed. Now instead of having a save in your hard drive, you instead can use the Dragon Age Keep. It's a browser app Bioware made that, when signed in to your account, you can choose what character you used for the first two games and set the world state of that game. If for instance you didn't kill a specific character or help another follower with their character quest, you can edit the world state of the Keep to fix that. Now certain options aren't available, but Bioware promised to add more options as the Keep continues. Personally i hope it works as well as it should, its convenient for those who played the first two games but i wish there were more options for world saves.
Speaking of, one of the many things you can do is collect materials to make weapons and armor, and i can say that the crafting mechanic is still useful and very fun to use. Being able to craft legendary armor and weapons that trounce pre-made legendaries at times. Another mechanic is the war table, where you can send your agents to do operations around Thedas for power, money, influence to use on your Inquisition by upgrading your carrying capacity, search ring, get more schematics to make more armor or weapons, you name it. Just be sure you know what you're doing.
Another great thing i love are the characters, from my second fan favorite character Dorian with his fun-loving personality that also hides a interesting perspective on Tevinter culture, to Varric from DA2, chest hair, jokes and all. The characters are all unique and fun to have in the group, listening to them banter to each other and learning more about them, makes them all the more fun. The romance options are also great, on my first playthrough i romanced Josephine, the Ambassador to the Inquisition and Antivan merchant ruler who made me smile with interacting with her. Second playthrough i romanced Cassandra, now a follower after her introduction from DA2, and she's a very cool yet funny character at times. My current and completed playthrough i romanced Cullen, and i gotta say, he grew on me from Origins.
Now, besides all that, there is talk of the DLCs for the game, Jaws of Hakkon, the one for both last-gen and current, has you entering the Frostback Basin, a new area, on the trail for the last Inquisitor, Ameridan, and learn what became of him. The Descent has you traveling the Deep Roads to stop earthquakes from ruining the dwarven kingdom and learn of some rather wide ranging secrets that, when looking back, reveal some shocking revelations about the world as we know it. Finally, trespasser, has you jump 2 years after the events of the main game to decide the fate of the Inquisition once and for all, while dealing with the Qunari and learning the truth of ancient history.
There are more DLCs, the deluxe Edition adds pre-order bonuses to the game, while the Spoils sets include armor, weapons, mounts and even furniture to decorate your mission control. Fortunately the Game of the Year edition includes all that, if you don't have the DLCs or game, i reccommend you get the GOTY to save yourself the cash.
Now, Inquisiton has Multiplayer, but i only did one mission a few times with randoms and well, they can improve it. You can't play your Inquisitor, but rather preset agents, like a Legionnaire, or even Isabela from DA2. Thankfully the DLCs for that part of the game are all free, but the microtransactions aren't fun...unless you join a group of high level players on the highest difficulty setting. Sure you'll die, but if you do not exit out of the match and stay the whole way, you'll get tons of level ups and cash to buy chests containing loot using in-game currency. According to the guys i had the match with, they reccommend this as it makes grinding easier. Just be sure to tell the people you're with that ^^;
Anyway, the game is amazing and well worth getting the GOTY edition if you want the entire experience, and i am excited to see what 4 brings us next. I want to see where the series will go after Trespasser's ending and to see what'll happen to the world now. Till then, i'll keep my sword sharpened and ready to raise when the world of Thedas requires my help.
Sakura Spirit Review
General | Posted 9 years agoWell, finished another visual novel, well, if you're a fan of the Sakura series then you probably knowing about this, if not, well, here's a run down.
Sakura Spirits is a visual novel, normally it means you get multiple descisions to play the game, this is mostly a novel involving heavy fanservice, though from what i hear, the rest are better, this one was released before the other recent novels, and the dungeon one were released (might try the dungeon one sometime).
The story is you play as Takahiro Gasuken, a up-and-coming judo pracitioner who eagerly is anticipating the judo tournament in his town so he can win and go pro. Worried, he asks his friends for help and they tell him to visit a shrine, asking for help. Takahiro does and soon, through a series of events, ends up in the past, where he encoutners two fox spirits that have pulled a prank on the village.
Honestly, i wasn't expecting much from a visual novel, but after reading An Octave Higher, i was hoping for something fun or goofy. This does not disappoint in either. The Sakura series generally involves fanservice, and plenty of it, and this is no exception, besides the fanservice moments, the characters themselves are interesting and each looking different and at times funny, though if you've played the other games of the series i'm sure you would've seen them before. If you are an anime fan you probably can recognize some tropes of the series. Despite that, after finishing the game, i actually thought the ending was heartwarming, and there were some genuine bits that are interesting to the novel.
I kinda wished they had expanded more on the story, added a bit more drama, but maybe that's the novelist in me complaigning. That and the ending is the same despite the one descision...kind of wish they added more to it. Besides that, Sakura Spirits is a rather fun little novel to read if you're bored and want to have something to read. I do wish to try the Sakura Dungeon game though, it seems interesting enough.
Sakura Spirits is a visual novel, normally it means you get multiple descisions to play the game, this is mostly a novel involving heavy fanservice, though from what i hear, the rest are better, this one was released before the other recent novels, and the dungeon one were released (might try the dungeon one sometime).
The story is you play as Takahiro Gasuken, a up-and-coming judo pracitioner who eagerly is anticipating the judo tournament in his town so he can win and go pro. Worried, he asks his friends for help and they tell him to visit a shrine, asking for help. Takahiro does and soon, through a series of events, ends up in the past, where he encoutners two fox spirits that have pulled a prank on the village.
Honestly, i wasn't expecting much from a visual novel, but after reading An Octave Higher, i was hoping for something fun or goofy. This does not disappoint in either. The Sakura series generally involves fanservice, and plenty of it, and this is no exception, besides the fanservice moments, the characters themselves are interesting and each looking different and at times funny, though if you've played the other games of the series i'm sure you would've seen them before. If you are an anime fan you probably can recognize some tropes of the series. Despite that, after finishing the game, i actually thought the ending was heartwarming, and there were some genuine bits that are interesting to the novel.
I kinda wished they had expanded more on the story, added a bit more drama, but maybe that's the novelist in me complaigning. That and the ending is the same despite the one descision...kind of wish they added more to it. Besides that, Sakura Spirits is a rather fun little novel to read if you're bored and want to have something to read. I do wish to try the Sakura Dungeon game though, it seems interesting enough.
Never Alone Review
General | Posted 9 years agoJust finished playing Never Alone, so i got a few things to say about it.
Never Alone is probably one of the first games developed by indigenous people, that being the Inupaiq tribe of Alaska. The Game itself is a platformer that tells the story of Nuna, a young Inuit girl who seeks the source of a seemingly endless blizzard affecting her people. Accompanying her is a arctic fox, who can channel the spirits of the land, so together the two venture forth to try and find the source of the blizzard.
The two characters are to be played either in co-op or single player, switching between the two with the push of a button. The fox can be able to climb up and jump off walls, and as i mentioned earlier, channel spirits that can help you in your journey, altering the land to help Nuna traverse landscapes. Nuna herself can move objects and interact with the world, but also has a set of bolas, which can break objects or hit enemies with to trick them.
The game is short, but it's fun, and at times difficult, due to the AI acting dumb at some parts. However the presentation is flawless and the atmosphere is breath-taking, showing the snowy visage of the Alaskan landscape, and runs without trouble. There are a few glitches with the camera hovering at a spot for long periods of time, forcing me to restart a checkpoint at times.
Other than that, the game itself is a good one, and i even got the Foxtails DLC, a stand-alone part where it tells the story 'The Two Coastal Brothers' where you must use the new canoe mechanic to traverse the water levels and use glowing boulders to break blockages in the water current. The DLC is short, but it tells a nice story that stands on its own and gives more insight into the culture of the people.
Speaking of insight, there are collectables in the game called 'Cultural Insights' which are behind-the-scenes documentary videos explaining the history of the Inupaiq people and the game. they can be found by hearing and approaching an owl at parts of the game, collecting them and viewing them is required to earn the achievements, and i found it really educational.
All in all, Never Alone is the gem that shows the culture of indigenous tribes of the world. We need more games like this that explore other lesser-known cultures of the world, it makes me want to learn more about the world.
Never Alone is probably one of the first games developed by indigenous people, that being the Inupaiq tribe of Alaska. The Game itself is a platformer that tells the story of Nuna, a young Inuit girl who seeks the source of a seemingly endless blizzard affecting her people. Accompanying her is a arctic fox, who can channel the spirits of the land, so together the two venture forth to try and find the source of the blizzard.
The two characters are to be played either in co-op or single player, switching between the two with the push of a button. The fox can be able to climb up and jump off walls, and as i mentioned earlier, channel spirits that can help you in your journey, altering the land to help Nuna traverse landscapes. Nuna herself can move objects and interact with the world, but also has a set of bolas, which can break objects or hit enemies with to trick them.
The game is short, but it's fun, and at times difficult, due to the AI acting dumb at some parts. However the presentation is flawless and the atmosphere is breath-taking, showing the snowy visage of the Alaskan landscape, and runs without trouble. There are a few glitches with the camera hovering at a spot for long periods of time, forcing me to restart a checkpoint at times.
Other than that, the game itself is a good one, and i even got the Foxtails DLC, a stand-alone part where it tells the story 'The Two Coastal Brothers' where you must use the new canoe mechanic to traverse the water levels and use glowing boulders to break blockages in the water current. The DLC is short, but it tells a nice story that stands on its own and gives more insight into the culture of the people.
Speaking of insight, there are collectables in the game called 'Cultural Insights' which are behind-the-scenes documentary videos explaining the history of the Inupaiq people and the game. they can be found by hearing and approaching an owl at parts of the game, collecting them and viewing them is required to earn the achievements, and i found it really educational.
All in all, Never Alone is the gem that shows the culture of indigenous tribes of the world. We need more games like this that explore other lesser-known cultures of the world, it makes me want to learn more about the world.
Guacamelee! Super Turbo Championship Edition Review
General | Posted 9 years agoWell just completed Guacamelee STCE and here's my review
The story is simple, you play as Juan, a humble Agave farmer who has dreams of being a luchador, while preparing for the Day of the Dead festival, he hopes to win El Presidente's Daughter's heart during it. Unfortunately she's captured by a charro skeleton named Carlos Calaca who aims to sacrifice El Presidente's Daughter in a ritual to merge the world of the Living and dead together and rule over both worlds. Juan is easily killed until he emerges in the Land of the Dead, guided to a mystical luchador mask by the guardian, Tostada. Together the duo intend to defeat Calaca, save the world, and get El Presidente's Daughter back.
The game itself is Metroidvania style, so expect tons of secrets, power-ups, and poking fun at genres. The game's landscapes are beautifully drawn and lovingly crafted, the folklore of Mexico bursts at the seams and gives the world a vibrancy and color that most Metroidvania games tend to excel at. Yes there is backtracking later on to collect everything, but the backtracking is meaningful especially with the addition of a power-up that breaks the monotony of back tracking and makes it fun.
The main draw is the use of luchador moves in combos, combat is fluid, having you use combos of attacks and special moves to finish your enemies and avoid being hit to rack up massive combos. This doesn't extend to combat, but also exploration, as certain combos can help with exploring the terrain of the world. It's very fun to slam on the ground and create a shortcut after a particularly long level.
The game is full of sidequests that give you health or stamina upgrades, which are very useful when it comes to fights, as the enemies and bosses do a lot of damage. There is also INTENSO mode, which amplifies your attack powers, and with the right upgrades, you can break shields and make enemies a cake walk to finish. Not only that, but this game includes all the DLC from the series, with the exception of the 'Frenimies Pack' that gives you skins of your bosses.
There is a challenge mode level that is called 'El Infierno' and this is the hardest challenge to get. To get 100% of that area you need to complete the challenges and get gold in all of them. Certain challenges are difficult, but with time and mastery, you can get them all.
The game itself has two endings if you can get all pieces of the mask, the last you get from beating Calaca, but if you don't get them all, you're stuck with the bad ending. If you do 100% the game and get all the mask pieces, you'll get the good ending, which is the better of the two. You also unlock Hard mode for beating the game on normal mode. Hard mode basically ups the damage bosses can do and ups the damage you can do.
If you're looking for a game rich in Mexican folklore, puns of other games, and a fun fluid combat system, this one is for you.
The story is simple, you play as Juan, a humble Agave farmer who has dreams of being a luchador, while preparing for the Day of the Dead festival, he hopes to win El Presidente's Daughter's heart during it. Unfortunately she's captured by a charro skeleton named Carlos Calaca who aims to sacrifice El Presidente's Daughter in a ritual to merge the world of the Living and dead together and rule over both worlds. Juan is easily killed until he emerges in the Land of the Dead, guided to a mystical luchador mask by the guardian, Tostada. Together the duo intend to defeat Calaca, save the world, and get El Presidente's Daughter back.
The game itself is Metroidvania style, so expect tons of secrets, power-ups, and poking fun at genres. The game's landscapes are beautifully drawn and lovingly crafted, the folklore of Mexico bursts at the seams and gives the world a vibrancy and color that most Metroidvania games tend to excel at. Yes there is backtracking later on to collect everything, but the backtracking is meaningful especially with the addition of a power-up that breaks the monotony of back tracking and makes it fun.
The main draw is the use of luchador moves in combos, combat is fluid, having you use combos of attacks and special moves to finish your enemies and avoid being hit to rack up massive combos. This doesn't extend to combat, but also exploration, as certain combos can help with exploring the terrain of the world. It's very fun to slam on the ground and create a shortcut after a particularly long level.
The game is full of sidequests that give you health or stamina upgrades, which are very useful when it comes to fights, as the enemies and bosses do a lot of damage. There is also INTENSO mode, which amplifies your attack powers, and with the right upgrades, you can break shields and make enemies a cake walk to finish. Not only that, but this game includes all the DLC from the series, with the exception of the 'Frenimies Pack' that gives you skins of your bosses.
There is a challenge mode level that is called 'El Infierno' and this is the hardest challenge to get. To get 100% of that area you need to complete the challenges and get gold in all of them. Certain challenges are difficult, but with time and mastery, you can get them all.
The game itself has two endings if you can get all pieces of the mask, the last you get from beating Calaca, but if you don't get them all, you're stuck with the bad ending. If you do 100% the game and get all the mask pieces, you'll get the good ending, which is the better of the two. You also unlock Hard mode for beating the game on normal mode. Hard mode basically ups the damage bosses can do and ups the damage you can do.
If you're looking for a game rich in Mexican folklore, puns of other games, and a fun fluid combat system, this one is for you.
Sony...Sony...sony...
General | Posted 9 years ago...What the hell?!
We wait months on the PS4, hoping mod support wouldc ome so we can make the game fun to play, and now you say not only are you not allowing mods for Fallout 4 but also for skyrim remastered?!
Ok do you guys want a repeat of Ps3 skyrim? full of bugs and glitches that took many more patches to eventually fix and delay the DLC?! Is that what you want?! because that's what we might get now! Sony, either work something out with Bethesda or keep dropping the ball further, i dare you.
We wait months on the PS4, hoping mod support wouldc ome so we can make the game fun to play, and now you say not only are you not allowing mods for Fallout 4 but also for skyrim remastered?!
Ok do you guys want a repeat of Ps3 skyrim? full of bugs and glitches that took many more patches to eventually fix and delay the DLC?! Is that what you want?! because that's what we might get now! Sony, either work something out with Bethesda or keep dropping the ball further, i dare you.
Middle-Earth: Shadows of Mordor Review
General | Posted 9 years agoWell, completed Middle-Earth: shadows of Mordor, and i had a ton of fun, slaying Orcs, branding and controlling them, and manipulating Mordor's hierarchy. Huh, no wonder Sauron loves power.
Anyway, the game takes place between the Hobbit and LOTR and you play as Talion, last Ranger along the wall of the Black Gate of Mordor. Doesn't take long to have your entire family murdered and you yourself killed by the Black Captains, fearsome agents of Sauron's power. They are The Hammer, the Tower, and the Black Hand of Sauron. Instead of dying, Talion is banished from death, and possessed by a mysterious Wraith who helps Talion with his quest to destroy the Captains.
Now the game is a fairly open world third person action game, and holy crap is there tons to do. The game has you collect herbs, which many fans will recognize form the series as plants in-game. There are Outcasts living in Mordor, slaved to Sauron and the Uruk army he commands. Free them and you can gain missions to rescue and eventually inspire them to fight back. But there's more! There are also legend missions for your sword, bow and dagger, each can be done after unlocking a ability such as chain kills or combat finishers. The more you do the more blinged out they'll be, completing all of them nets you bragging rights and an awesome new look to the weapons. You can also collect artifacts that detail side stories about characters in the game, and even glyphs that detail the wraith's power.
the biggest draw, and my personal mechanic, is the Nemesis System. Basically to demoralize Sauron's forces, you gotta manipulate the violent way they act, basically murder, kill, and replace the captains and war-chiefs. Each captain has their own strengths and weaknesses, such as being insta-killed by stealth kills or a charged bow shot. But they also have their own defenses, such as being immune to stealth or ranged, or even able to kill beasts. And if you die to a captain, not only do they remember killing you, but they grow stronger from your death too.
There are rune you collect from killing the Uruks, and depending on their Power level and the way they died, they can be used to boost one weapon. Some of the rarest and most powerful are the Epic runes, which you can acquire later in the game.
Now, that's not to say the game isn't without flaws, if you power through the campaign you probably can get it done fast, though be prepared to become enraged at a captain who keeps killing you...believe me, you will. And the final boss itself is lacking, though the two DLCs, Lord of the Hunt and The Bright Lord, offer some interesting gameplay to it, especially after completing the game itself. There is the Game of the Year edition out now, so i highly recommend you get that version to experience the full game.
If you're a Lord of the Rings fan looking for a good game in the series, i say get this one, it's fun, addicting, and you're going to love manipulating the Uruks to killing one another and brand them into your own army against Sauron. Heh, yeah I've gotten into this game waaaaay too much XD
Anyway, the game takes place between the Hobbit and LOTR and you play as Talion, last Ranger along the wall of the Black Gate of Mordor. Doesn't take long to have your entire family murdered and you yourself killed by the Black Captains, fearsome agents of Sauron's power. They are The Hammer, the Tower, and the Black Hand of Sauron. Instead of dying, Talion is banished from death, and possessed by a mysterious Wraith who helps Talion with his quest to destroy the Captains.
Now the game is a fairly open world third person action game, and holy crap is there tons to do. The game has you collect herbs, which many fans will recognize form the series as plants in-game. There are Outcasts living in Mordor, slaved to Sauron and the Uruk army he commands. Free them and you can gain missions to rescue and eventually inspire them to fight back. But there's more! There are also legend missions for your sword, bow and dagger, each can be done after unlocking a ability such as chain kills or combat finishers. The more you do the more blinged out they'll be, completing all of them nets you bragging rights and an awesome new look to the weapons. You can also collect artifacts that detail side stories about characters in the game, and even glyphs that detail the wraith's power.
the biggest draw, and my personal mechanic, is the Nemesis System. Basically to demoralize Sauron's forces, you gotta manipulate the violent way they act, basically murder, kill, and replace the captains and war-chiefs. Each captain has their own strengths and weaknesses, such as being insta-killed by stealth kills or a charged bow shot. But they also have their own defenses, such as being immune to stealth or ranged, or even able to kill beasts. And if you die to a captain, not only do they remember killing you, but they grow stronger from your death too.
There are rune you collect from killing the Uruks, and depending on their Power level and the way they died, they can be used to boost one weapon. Some of the rarest and most powerful are the Epic runes, which you can acquire later in the game.
Now, that's not to say the game isn't without flaws, if you power through the campaign you probably can get it done fast, though be prepared to become enraged at a captain who keeps killing you...believe me, you will. And the final boss itself is lacking, though the two DLCs, Lord of the Hunt and The Bright Lord, offer some interesting gameplay to it, especially after completing the game itself. There is the Game of the Year edition out now, so i highly recommend you get that version to experience the full game.
If you're a Lord of the Rings fan looking for a good game in the series, i say get this one, it's fun, addicting, and you're going to love manipulating the Uruks to killing one another and brand them into your own army against Sauron. Heh, yeah I've gotten into this game waaaaay too much XD
Far Cry Primal Review
General | Posted 9 years agoWell, after exploring the land of Oros, taming as many creatures as i can, and generally being a prehistoric badass. I gotta say, Primal really was a fun time. It might be without guns, but that did not take from the insane amount of fun and generally brutal time.
Primal sets place 10,000 years in the past, you play as Takkar, a hunter who, after a botched Mammoth hunt, travels to the land of Oros to meet with the rest of his tribe, the Wenja. Sadly, two other factions destroyed them and scattered them to the winds. The two tribes are the Udam, a tribe of cannibals living in the far north of Oros, and the Izila, crazy fire worshippers who worship the sun and moon, enslaving or burning the other tribes, whichever suits their fancy.
So naturally the world is open ended, meaning you can do whatever you want, but the main kicker is Beast taming. Yes you can take the beasts, ranging from wolves, to Dholes, to even the most dangerous monsters you can find with the Great Beast hunts, even the dreaded badger. These help as they have certain abilities and passives, like leopards and sabertooths are stealthy, whereas bears are tougher and gather for you when idle. So yeah, lots to do.
There is also the tribe, as you keep growing stronger and gather more people, you get specialists, who teahc Takkar new moves, like crafting new food recipies, or new equipment. Speaking of, you wanna collect tons of skins and materials, as the game encourages gathering and crafting. also upgrade your village to be able to increase your weapons power and look.
Other than that, the game itself is a solid game, beautifully made, and even is very intriguing at parts. If you ever want to give a challenge, try it on Survival mode, that makes it even harder, and there's even a Permadeath option. If you're a die-hard Far Cry fan, give this game a try sometime, i'm really interested to see if they make a follow-up.
Primal sets place 10,000 years in the past, you play as Takkar, a hunter who, after a botched Mammoth hunt, travels to the land of Oros to meet with the rest of his tribe, the Wenja. Sadly, two other factions destroyed them and scattered them to the winds. The two tribes are the Udam, a tribe of cannibals living in the far north of Oros, and the Izila, crazy fire worshippers who worship the sun and moon, enslaving or burning the other tribes, whichever suits their fancy.
So naturally the world is open ended, meaning you can do whatever you want, but the main kicker is Beast taming. Yes you can take the beasts, ranging from wolves, to Dholes, to even the most dangerous monsters you can find with the Great Beast hunts, even the dreaded badger. These help as they have certain abilities and passives, like leopards and sabertooths are stealthy, whereas bears are tougher and gather for you when idle. So yeah, lots to do.
There is also the tribe, as you keep growing stronger and gather more people, you get specialists, who teahc Takkar new moves, like crafting new food recipies, or new equipment. Speaking of, you wanna collect tons of skins and materials, as the game encourages gathering and crafting. also upgrade your village to be able to increase your weapons power and look.
Other than that, the game itself is a solid game, beautifully made, and even is very intriguing at parts. If you ever want to give a challenge, try it on Survival mode, that makes it even harder, and there's even a Permadeath option. If you're a die-hard Far Cry fan, give this game a try sometime, i'm really interested to see if they make a follow-up.
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