Customizable character sprite thoughts
Posted 2 years agoWe’ve been thinking about the whole idea of a set of sprites to allow a custom character. Maybe customize species and even class. There are some mechanics that require Chel in the party so I guess she’d need to be available to be recruited early.
I’m not sure what could be a good tradeoff for losing early access to certain features like monster recruitment. But maybe some options like starting off with a stronger main character or a squad of drones/soldiers already in the party might be good. Idk
I’m wondering what kinda species would be most important to have as options, supposing there could only be like 4 or 5 species options (though maybe the traits could be mixed and matched, if I can set up a ‘paper doll’ like system for swapping out sprite parts)
I’m not sure what could be a good tradeoff for losing early access to certain features like monster recruitment. But maybe some options like starting off with a stronger main character or a squad of drones/soldiers already in the party might be good. Idk
I’m wondering what kinda species would be most important to have as options, supposing there could only be like 4 or 5 species options (though maybe the traits could be mixed and matched, if I can set up a ‘paper doll’ like system for swapping out sprite parts)
Thanks for 1000 Watchers!
Posted 2 years agoI really appreciate everyone's support over the years, in the form of views, faves, comments, and funding. Writing can be quite daunting to get into, because it can be hard to get visibility. Moreover, it asks a time investment of the reader, so I really appreciate you guys taking the time to enjoy my work, that means a lot to me. Sometimes I do find it quite wild to see that some of my stories have like 3k views after only a couple weeks! I mean let's be honest I don't think most everyone made it to the end, but the views really help lmao. So, thanks for being my readers and players!
I'm really thankful for my commissioners over the years for giving me their trust and patience; I understand the importance of being responsible and the weight of the trust you put into me. It's easy to have the mentality like, 'oh yeah it's a business' when you need to get paid, and 'oh it's just a hobby' when it's time to actually fulfill your obligations. I try not to be like that kind of creator; trust is very important, it doesn't grow back easily. You cut a branch off and it'll grow back all messed up. One must always take their word and promises very seriously!
Myself, I've definitely had some moments where I had my nose to the grindstone trying to squeeze out some updates for a game or get a different work out by a certain time frame. Sometimes the nature of what we do is tough, it can be easy to get 'stuck' on a particular detail or fall behind. It helps to take a breather and maybe a nap, try and look at it again with clearer eyes. You can't always expect your brain to work at 100% for like 8 hours or whatever, you just need to be patient with yourself and understand yourself and your own limitations. There are always strategies, like limiting distractions to stay 'in the zone' or just chugging a lotta of caffeine lmao. But ultimately trial and error is just how you get good as well as consistent.
Many projects would simply not be possible were it not for people's contributions. That of course means Slime Dungeon and Xenospermia and the compilation and all that, and I shall of course continue working on those. However, I really thank my Patrons and Substars and Ko-Fi Sippers, for helping make this kind of work viable. I’ve always preferred to keep a lower price point for my work, to keep my commissions accessible for fans. So I really thank the donors for being especially charitable and making it feasible for me to take on a variety of projects.
Well anyway, what can I say? Initially I wasn’t even that into writing, I had my doubts about my ability and I found it kind of dull without the social aspect of roleplay. Even being a RPer for a while, there was definitely that initial difficulty with the transition to writing. Run-on sentences and mixed up cases and galore. However, I am pretty pleased with my development and I look forward to continuing to grow!
I’ve done this plenty of times before, but I do want to give my specific shoutouts to people that have particularly helped me, especially at the beginning:
(I’m in a rush so I can’t list everyobe haha)
hemkokima & Sway - Thanks for your initial collabs with me, as well as unconditionally encouraging me!
ar15noob You were my first commissioner! Thanks for giving me a chance! (Oh and all the cool projects 😏)
coyo
thanatos2k
trwelik Thanks for being some of my first fans ^~^
Of course I have to thank MG and Ano for making the sprites/images for a lot of the game content. Ano has really appreciated the busy work, as he’s based in Venezuela so it’s pretty rough there right now.
I also really appreciate Gargi’s advice and friendship. He has been pivotal behind the scenes and helped so much with edits and ideas and just being there for me. Unfortunately he’s been drafted on the Russian side in the war in Ukraine and he’s going to be gone for a long time, so he’s not here to see this milestone. Nonetheless, I will hold faith in his safety and eventual return! This one’s for you 🥂
I’ll think about what to do as the 1k watcher celebration. But for now I must clock back into work! Take care y’all!
I'm really thankful for my commissioners over the years for giving me their trust and patience; I understand the importance of being responsible and the weight of the trust you put into me. It's easy to have the mentality like, 'oh yeah it's a business' when you need to get paid, and 'oh it's just a hobby' when it's time to actually fulfill your obligations. I try not to be like that kind of creator; trust is very important, it doesn't grow back easily. You cut a branch off and it'll grow back all messed up. One must always take their word and promises very seriously!
Myself, I've definitely had some moments where I had my nose to the grindstone trying to squeeze out some updates for a game or get a different work out by a certain time frame. Sometimes the nature of what we do is tough, it can be easy to get 'stuck' on a particular detail or fall behind. It helps to take a breather and maybe a nap, try and look at it again with clearer eyes. You can't always expect your brain to work at 100% for like 8 hours or whatever, you just need to be patient with yourself and understand yourself and your own limitations. There are always strategies, like limiting distractions to stay 'in the zone' or just chugging a lotta of caffeine lmao. But ultimately trial and error is just how you get good as well as consistent.
Many projects would simply not be possible were it not for people's contributions. That of course means Slime Dungeon and Xenospermia and the compilation and all that, and I shall of course continue working on those. However, I really thank my Patrons and Substars and Ko-Fi Sippers, for helping make this kind of work viable. I’ve always preferred to keep a lower price point for my work, to keep my commissions accessible for fans. So I really thank the donors for being especially charitable and making it feasible for me to take on a variety of projects.
Well anyway, what can I say? Initially I wasn’t even that into writing, I had my doubts about my ability and I found it kind of dull without the social aspect of roleplay. Even being a RPer for a while, there was definitely that initial difficulty with the transition to writing. Run-on sentences and mixed up cases and galore. However, I am pretty pleased with my development and I look forward to continuing to grow!
I’ve done this plenty of times before, but I do want to give my specific shoutouts to people that have particularly helped me, especially at the beginning:
(I’m in a rush so I can’t list everyobe haha)
hemkokima & Sway - Thanks for your initial collabs with me, as well as unconditionally encouraging me!
ar15noob You were my first commissioner! Thanks for giving me a chance! (Oh and all the cool projects 😏)
coyo
thanatos2k
trwelik Thanks for being some of my first fans ^~^Of course I have to thank MG and Ano for making the sprites/images for a lot of the game content. Ano has really appreciated the busy work, as he’s based in Venezuela so it’s pretty rough there right now.
I also really appreciate Gargi’s advice and friendship. He has been pivotal behind the scenes and helped so much with edits and ideas and just being there for me. Unfortunately he’s been drafted on the Russian side in the war in Ukraine and he’s going to be gone for a long time, so he’s not here to see this milestone. Nonetheless, I will hold faith in his safety and eventual return! This one’s for you 🥂
I’ll think about what to do as the 1k watcher celebration. But for now I must clock back into work! Take care y’all!
Flag / Hemkokima Discord Invite
Posted 2 years agoAdd me on discord (handle is flagcatcher) to get the invite. You'll need to pass my secret handshake test!
Microfiction Monday #4
Posted 2 years agoSorry for skipping the last one, decided to slot those new ones into this compilation upload! Check it out~
https://www.furaffinity.net/view/52946537/
Includes all the stuff from the recent journal too!
https://www.furaffinity.net/view/52946537/
Includes all the stuff from the recent journal too!
Microfiction Monday #3
Posted 2 years agoI'll keep working on the last batch, but here's some stuff from like 10 days ago lol
You know the rules... It must fit within the ~4000 characters allowed by Discord nitro's length cap.
Nipplefucking!
MAKING A DEPOSIT
Hai Fu stood behind the counter as he awaited his next client. The man was a sea dragon, covered in rubbery flesh like an eel as opposed to hard scale. He had long hair tied in a bun, a pale underbelly to contrast the dark blue of his back, along with huge breasts. He was over six feet tall and not only were his tits twice as big as anyone's head, his hips were colossal--bigger than his shoulders, and between them was a fat cock and balls! However, this was all covered by his regal-looking oriental dress, gold and purple clinging to bust and bottom.
It was a slow day here at the Magical Sperm Bank, which traded in a currency far more valuable than gold... Exotic sperm! Such fluids were reagents in powerful spells, ink for scrolls, beauty creams, and even processed outright into raw magic. It was also pretty good for proliferating one's species too, I guess.
Speaking of, a client finally barged through the door. The magical beast rumbled with a throaty growl, approaching Hai Fu on all fours as its three heads took stock of the interior. A chimera, with a feline, equine, and canine head, the latter of which drooled all over the carpet. It had a snake for a tail too, which whipped around and knocked over a table and its vase. Oh, and the hybrid beast had THREE titanic dicks, each one was over a foot long and deep black... Knotted, flared, and barbed, respectively.
"Ah, you're looking to make a deposit." Hai Fu remarked, leaned over attentively with big breasts hanging. The magical monster left a trail of precum as it crouched before the dragon's counter, rearing and then letting the tension loose with a pounce!
THUMP! Hai Fu was knocked back, the chimera looming over him as he chuckled sheepishly, able to watch the creature's jaws tear open his cleavage and let those behemoth breasts flop free. Now the three slabs of dickmeat were slapped down onto the huge titties, one tucked between the breasts while the other two pushed against an areola each.
"--And it looks like you're making a big donation! What name would you like it under?" Hai Fu tried his best to retain professionalism, even if this happened every other day.
"Grrrfff." The chimera replied, punctuating that with a mighty thrust! The middle member mashed between those breasts and soaked them in slimy precum. The dragon meanwhile smooshed those tits together, providing a hot and fuckable hole for those thrusts to pummel through. That tip swelled out more, the flared end pumping before Hai Fu's face and soon kissing him on the snout! His tongue lurched out to steal a taste, drinking some down... Damn, that was a potent magical aftertaste, so tart, fitting the mystical musk!
The other cocks, though? Their pointy tips let them stab right into Hai Fu's breasts! His tits were well-trained for taking such deposits, in fact his nipples were more like pussies, no milk glands! The members shoved right through, pummeling his tit-meat with pump after pump, both breasts tingling with pleasure though one stung thanks to the barbs raking him with the backstrokes!
Still, he'd taken liquid lava cum before, this was nothing.
"Grrrfff, huh? I'll, uhhf, write that down later--" Hai Fu murmured, "Assuming this one's going to the Chimera Repopulation Fund?"
He smirked between groans, the CRF was a total scam that went straight into his pockets. But it's not like a dumb animal would care!
"Hrrrowl!" The beast spoke in the affirmative, all three dicks plunging into tight dragon-flesh with so much splurching and squishing! Then the giant balls rippled, all three testicles in the sack tensing up and pulling taut to the chimera's body... Before cum gushed forth like a hose!
SPLURT!
The seed surged into his breasts and ballooned them to thrice their usual size. Plenty more cum roiled into his maw, bulging his belly and making it a pillow beneath the chimera... Which laid down atop it, taking a nap!
Hai Fu closed his eyes tight, grinning as he murmured, "Jackpot..."
Food TF!?
BUY ONE GET TWO
The white-furred sorceress waltzed about with impunity. Sabina the Magnificent, the big-breasted minx of a mink, with a rack so huge that her shopping cart had to support it. She prided herself on never casting a spell unless she absolutely had to, thus her knockers were nearly the size of beach balls. They were SWOLLEN with mana, audibly sloshing as she pushed her groceries around. Right now she only wore her bunny pajamas, from the pocket of which she pulled out a scroll:
Her shopping list! She was rather absorbed in the contents, before her ears flicked at the steps of some poor associate. Sabina pointed at that poor bee-girl, beckoning her over. "Excuse me, which aisle has your gluten-free gluten?"
The worker bee jerked, immediately struck by terror! For one, working here at Fingerlix meant that a customer had every right to eat you on the spot... It was a vorecery store that prided itself on customer service! And secondly, everyone knew about that stingy Karen the Magnificent! The bee cowered, "Errm, uhm, w-weren't you supposed to be banned from the store?"
Sabina crushed the scroll in her hand. "...Get me the manager."
Meanwhile...
Kathy, who was the manager, had spent all of her sick days reforming in the break room. She was pretty pissed to have been turned into a donut by some mink bitch, and didn't appreciate being eaten either. All of that came flooding back to her the moment she heard the call for management in the distance, so she rose to the challenge. The big and slimy fuzz-dragon slammed open the door of her pod and marched over, ignoring the lamentations of her subordinates taking their breaks:
"Kathy! You aren't fully reformed, you're still drippy!"
"Ma'am, she's too powerful! Please just call the cops!"
"Kathy, uhm, you forgot to clock back in!"
"I'll fix my time later!" Kathy bellowed, her steps heavy and waterlogged. Soon, she stood right before Sabina, the fuzz-drake's naked body towering at over eight feet tall.
Her arms were tucked behind her back, her giant breasts hanging above the wide hips of her pear-shaped body. Lower still, her dripping blue shaft and behemoth ballsack, for the matted-fur dragoness was huge all over. She gave Sabina a mean look, "How can I help you?"
The mink blinked, she thought she had dispensed of this dragoness already! "Heh, what are you doing back here? You should be filling out my hips right about now!"
Kathy winked, "I was just picking up something from our transformation aisle... How about a free sample!?"
The dragon uncorked a potion previously behind her back and splashed the contents all over the sorceress! At first, Sabina stumbled back, but then she fumed and made motions to cast a spell, "You have some nerv-"
Her eyes went wide as her belly suddenly ballooned! All of the mana from her breasts pulled inward and collected at her core, just as her legs shrunk away beneath, turning weak, stubby, then vanishing altogether! Sabina fell flat onto her back, arms managing to flail before they were also drawing inward, before her pajamas burst open to reveal her bloated belly... All buttered up, furless, and then sprinkled by powder which fell from above!
Her maw opened to protest, but all she did was cough up cream filling! Kathy taunted, "We're going to throw a pastry party courtesy of you."
Sabina strained harder, little more than a head attached to a giant cream-filled bun. And then she could hold together no longer, exploding into hundreds of mana-stuffed cakes, pies, and croissants which littered the building. Not to mention all the mana-cream that splattered all over hapless patrons and covered Kathy, whose long tongue extended to lick her own face clean. Otherwise, nothing remained of Sabina except her tattered pajamas. That, and a couple of huge suspiciously nipple-shaped meringue cookies.
The employees, all bees, cheered as they bore witness. Kathy corrected, "--Customers only."
The bees then sighed as they returned to work.
A surprise!
A LOTTE OF SPUNK
"You idiot!" Myra, the blonde bunny sorceress yelled. Her eyes had this tired look as she waved her scepter around. "How could you goof that up? Equipping those implants to your BALLS instead of your chest!?"
Rayk looked downwards. He was a snow leopard with tan fur that lightened towards the belly, his hair, nose, and spots all a shade of vivid cyan. His gaze lowered over his broad and muscular frame, fixed onto his enormous balls. His fuzzy nutsack was now straining and wobbling with two MELON-sized orbs. Ovoids that sloshed audibly and rippled like the sea, because they were actually living slime--Which itself used to be his party member, that fellow snep Lotte!
"Well, first of all, these things could use instructions..." Rayk reached down, dropping his whip to regard his behemoth ballsack with both of his paws. He slapped the tremendous mass around, barely feeling it given his raw bulk. Inside, the goop was kinda cool to the touch, thrumming with magical potential. Only issue was how much these orbs weighed him down, forcing his legs to spread. "Plus the Nut slot is right next to the Bust one, I got 'em mixed up."
"By the Gods..." Myra palmed her face before she gave him a bonk on the head with her scepter. "Just get out of my store. This is a serious establishment, I can't have absurd balls wobbling around while folks are trying to find the giant breast implants of their dreams."
And so, she cast a spell that banished his ass.
When Rayk blinked, he was back at his place. Briefly stunned, then he realized he didn't mind the setback. After all, he now had these awesome new balls to play with. Rayk figured he just got a big stat boost courtesy of Lotte, I mean he felt stronger, his biceps even looked a bit bigger as he checked 'em out. And not only did a Slime Symbiote offer increased stats like any other gear, the ooze surely had a secondary enchantment... Rayk reached down and gripped his much more modest-sized dick, starting to stroke it.
"Let's find out what's in the mystery balls."
He chuckled as his member erected between his fingertips. Just a dozen strokes later and Rayk already dripped prejizz, but strangely... It was black! The ooze thickened with each droplet and began to move of its own accord, gathering in a puddle before Rayk. He just thought it was neat as he kept jerking off. "Latex powers? Dope!"
But once the stuff dribbled in streams down his hand, length, and balls, it began to solidify into rubber. The living goo now enveloped his grip, cock and all, as the goop forced him to keep stroking by working his wrist! "Hmm, kinky..."
The liquid latex flowed like a river out of his member by this point, it enveloped his ballsack and crawled up his chest. His groans were then silenced by how the goop plugged his mouth as a gag, Rayk's eyes wide as every inch of his fur was coated in latex like a chocolate banana. Meanwhile, the pool at his footpaws shifted, crawling up his legs and accumulating at his cock! His stroking stopped as his dick suddenly surged out in size.
The shaft was thick as a neck and the glans kept growing, big as his head as facial features formed across the surface. By the time the tip shaped into a muzzle and the ears protruded, Rayk gasped:
"Lotte!?"
He was regarded by his former dick's cyan eyes glaring up at him, 'his' second head spitting up some latex as she spoke, "Yea, got a bit of a boner to pick with you."
Rayk stumbled back, thrown off-balance. His feet were suddenly narrowing into finely-manicured hands! His upper hands caught him as he tripped, but now he was 'standing' on all four palms, feeling the lower half of his body shift as Lotte seized control over it. Tapering his thighs and calves into arms and forearms, while his 'balls' hung lower, the oozing drops collecting at their underside and forming into two fat nipples!
Rayk--Lotte--Had boob-balls!?
Lotte grinned. "We'll just have to share this body for now, at least 'til YOU can find me another!"
You know the rules... It must fit within the ~4000 characters allowed by Discord nitro's length cap.
Nipplefucking!
MAKING A DEPOSIT
Hai Fu stood behind the counter as he awaited his next client. The man was a sea dragon, covered in rubbery flesh like an eel as opposed to hard scale. He had long hair tied in a bun, a pale underbelly to contrast the dark blue of his back, along with huge breasts. He was over six feet tall and not only were his tits twice as big as anyone's head, his hips were colossal--bigger than his shoulders, and between them was a fat cock and balls! However, this was all covered by his regal-looking oriental dress, gold and purple clinging to bust and bottom.
It was a slow day here at the Magical Sperm Bank, which traded in a currency far more valuable than gold... Exotic sperm! Such fluids were reagents in powerful spells, ink for scrolls, beauty creams, and even processed outright into raw magic. It was also pretty good for proliferating one's species too, I guess.
Speaking of, a client finally barged through the door. The magical beast rumbled with a throaty growl, approaching Hai Fu on all fours as its three heads took stock of the interior. A chimera, with a feline, equine, and canine head, the latter of which drooled all over the carpet. It had a snake for a tail too, which whipped around and knocked over a table and its vase. Oh, and the hybrid beast had THREE titanic dicks, each one was over a foot long and deep black... Knotted, flared, and barbed, respectively.
"Ah, you're looking to make a deposit." Hai Fu remarked, leaned over attentively with big breasts hanging. The magical monster left a trail of precum as it crouched before the dragon's counter, rearing and then letting the tension loose with a pounce!
THUMP! Hai Fu was knocked back, the chimera looming over him as he chuckled sheepishly, able to watch the creature's jaws tear open his cleavage and let those behemoth breasts flop free. Now the three slabs of dickmeat were slapped down onto the huge titties, one tucked between the breasts while the other two pushed against an areola each.
"--And it looks like you're making a big donation! What name would you like it under?" Hai Fu tried his best to retain professionalism, even if this happened every other day.
"Grrrfff." The chimera replied, punctuating that with a mighty thrust! The middle member mashed between those breasts and soaked them in slimy precum. The dragon meanwhile smooshed those tits together, providing a hot and fuckable hole for those thrusts to pummel through. That tip swelled out more, the flared end pumping before Hai Fu's face and soon kissing him on the snout! His tongue lurched out to steal a taste, drinking some down... Damn, that was a potent magical aftertaste, so tart, fitting the mystical musk!
The other cocks, though? Their pointy tips let them stab right into Hai Fu's breasts! His tits were well-trained for taking such deposits, in fact his nipples were more like pussies, no milk glands! The members shoved right through, pummeling his tit-meat with pump after pump, both breasts tingling with pleasure though one stung thanks to the barbs raking him with the backstrokes!
Still, he'd taken liquid lava cum before, this was nothing.
"Grrrfff, huh? I'll, uhhf, write that down later--" Hai Fu murmured, "Assuming this one's going to the Chimera Repopulation Fund?"
He smirked between groans, the CRF was a total scam that went straight into his pockets. But it's not like a dumb animal would care!
"Hrrrowl!" The beast spoke in the affirmative, all three dicks plunging into tight dragon-flesh with so much splurching and squishing! Then the giant balls rippled, all three testicles in the sack tensing up and pulling taut to the chimera's body... Before cum gushed forth like a hose!
SPLURT!
The seed surged into his breasts and ballooned them to thrice their usual size. Plenty more cum roiled into his maw, bulging his belly and making it a pillow beneath the chimera... Which laid down atop it, taking a nap!
Hai Fu closed his eyes tight, grinning as he murmured, "Jackpot..."
Food TF!?
BUY ONE GET TWO
The white-furred sorceress waltzed about with impunity. Sabina the Magnificent, the big-breasted minx of a mink, with a rack so huge that her shopping cart had to support it. She prided herself on never casting a spell unless she absolutely had to, thus her knockers were nearly the size of beach balls. They were SWOLLEN with mana, audibly sloshing as she pushed her groceries around. Right now she only wore her bunny pajamas, from the pocket of which she pulled out a scroll:
Her shopping list! She was rather absorbed in the contents, before her ears flicked at the steps of some poor associate. Sabina pointed at that poor bee-girl, beckoning her over. "Excuse me, which aisle has your gluten-free gluten?"
The worker bee jerked, immediately struck by terror! For one, working here at Fingerlix meant that a customer had every right to eat you on the spot... It was a vorecery store that prided itself on customer service! And secondly, everyone knew about that stingy Karen the Magnificent! The bee cowered, "Errm, uhm, w-weren't you supposed to be banned from the store?"
Sabina crushed the scroll in her hand. "...Get me the manager."
Meanwhile...
Kathy, who was the manager, had spent all of her sick days reforming in the break room. She was pretty pissed to have been turned into a donut by some mink bitch, and didn't appreciate being eaten either. All of that came flooding back to her the moment she heard the call for management in the distance, so she rose to the challenge. The big and slimy fuzz-dragon slammed open the door of her pod and marched over, ignoring the lamentations of her subordinates taking their breaks:
"Kathy! You aren't fully reformed, you're still drippy!"
"Ma'am, she's too powerful! Please just call the cops!"
"Kathy, uhm, you forgot to clock back in!"
"I'll fix my time later!" Kathy bellowed, her steps heavy and waterlogged. Soon, she stood right before Sabina, the fuzz-drake's naked body towering at over eight feet tall.
Her arms were tucked behind her back, her giant breasts hanging above the wide hips of her pear-shaped body. Lower still, her dripping blue shaft and behemoth ballsack, for the matted-fur dragoness was huge all over. She gave Sabina a mean look, "How can I help you?"
The mink blinked, she thought she had dispensed of this dragoness already! "Heh, what are you doing back here? You should be filling out my hips right about now!"
Kathy winked, "I was just picking up something from our transformation aisle... How about a free sample!?"
The dragon uncorked a potion previously behind her back and splashed the contents all over the sorceress! At first, Sabina stumbled back, but then she fumed and made motions to cast a spell, "You have some nerv-"
Her eyes went wide as her belly suddenly ballooned! All of the mana from her breasts pulled inward and collected at her core, just as her legs shrunk away beneath, turning weak, stubby, then vanishing altogether! Sabina fell flat onto her back, arms managing to flail before they were also drawing inward, before her pajamas burst open to reveal her bloated belly... All buttered up, furless, and then sprinkled by powder which fell from above!
Her maw opened to protest, but all she did was cough up cream filling! Kathy taunted, "We're going to throw a pastry party courtesy of you."
Sabina strained harder, little more than a head attached to a giant cream-filled bun. And then she could hold together no longer, exploding into hundreds of mana-stuffed cakes, pies, and croissants which littered the building. Not to mention all the mana-cream that splattered all over hapless patrons and covered Kathy, whose long tongue extended to lick her own face clean. Otherwise, nothing remained of Sabina except her tattered pajamas. That, and a couple of huge suspiciously nipple-shaped meringue cookies.
The employees, all bees, cheered as they bore witness. Kathy corrected, "--Customers only."
The bees then sighed as they returned to work.
A surprise!
A LOTTE OF SPUNK
"You idiot!" Myra, the blonde bunny sorceress yelled. Her eyes had this tired look as she waved her scepter around. "How could you goof that up? Equipping those implants to your BALLS instead of your chest!?"
Rayk looked downwards. He was a snow leopard with tan fur that lightened towards the belly, his hair, nose, and spots all a shade of vivid cyan. His gaze lowered over his broad and muscular frame, fixed onto his enormous balls. His fuzzy nutsack was now straining and wobbling with two MELON-sized orbs. Ovoids that sloshed audibly and rippled like the sea, because they were actually living slime--Which itself used to be his party member, that fellow snep Lotte!
"Well, first of all, these things could use instructions..." Rayk reached down, dropping his whip to regard his behemoth ballsack with both of his paws. He slapped the tremendous mass around, barely feeling it given his raw bulk. Inside, the goop was kinda cool to the touch, thrumming with magical potential. Only issue was how much these orbs weighed him down, forcing his legs to spread. "Plus the Nut slot is right next to the Bust one, I got 'em mixed up."
"By the Gods..." Myra palmed her face before she gave him a bonk on the head with her scepter. "Just get out of my store. This is a serious establishment, I can't have absurd balls wobbling around while folks are trying to find the giant breast implants of their dreams."
And so, she cast a spell that banished his ass.
When Rayk blinked, he was back at his place. Briefly stunned, then he realized he didn't mind the setback. After all, he now had these awesome new balls to play with. Rayk figured he just got a big stat boost courtesy of Lotte, I mean he felt stronger, his biceps even looked a bit bigger as he checked 'em out. And not only did a Slime Symbiote offer increased stats like any other gear, the ooze surely had a secondary enchantment... Rayk reached down and gripped his much more modest-sized dick, starting to stroke it.
"Let's find out what's in the mystery balls."
He chuckled as his member erected between his fingertips. Just a dozen strokes later and Rayk already dripped prejizz, but strangely... It was black! The ooze thickened with each droplet and began to move of its own accord, gathering in a puddle before Rayk. He just thought it was neat as he kept jerking off. "Latex powers? Dope!"
But once the stuff dribbled in streams down his hand, length, and balls, it began to solidify into rubber. The living goo now enveloped his grip, cock and all, as the goop forced him to keep stroking by working his wrist! "Hmm, kinky..."
The liquid latex flowed like a river out of his member by this point, it enveloped his ballsack and crawled up his chest. His groans were then silenced by how the goop plugged his mouth as a gag, Rayk's eyes wide as every inch of his fur was coated in latex like a chocolate banana. Meanwhile, the pool at his footpaws shifted, crawling up his legs and accumulating at his cock! His stroking stopped as his dick suddenly surged out in size.
The shaft was thick as a neck and the glans kept growing, big as his head as facial features formed across the surface. By the time the tip shaped into a muzzle and the ears protruded, Rayk gasped:
"Lotte!?"
He was regarded by his former dick's cyan eyes glaring up at him, 'his' second head spitting up some latex as she spoke, "Yea, got a bit of a boner to pick with you."
Rayk stumbled back, thrown off-balance. His feet were suddenly narrowing into finely-manicured hands! His upper hands caught him as he tripped, but now he was 'standing' on all four palms, feeling the lower half of his body shift as Lotte seized control over it. Tapering his thighs and calves into arms and forearms, while his 'balls' hung lower, the oozing drops collecting at their underside and forming into two fat nipples!
Rayk--Lotte--Had boob-balls!?
Lotte grinned. "We'll just have to share this body for now, at least 'til YOU can find me another!"
Thinking of a sale
Posted 2 years agoEither pay-what-you-want (PWYW) and you get turned into a cock (story) (multiple slots) (shadow wizard money gang theme)
Or your character gets a sprite/content in Xenospermia
Or your character gets a sprite/content in Xenospermia
Microfiction Monday #2 (Closed)
Posted 2 years agoI'll write up a ~4000 CHARACTER (not word) response, so like 700 words. Maybe more, but no guarantees!
Free, pro bono, no cost, gratis
Given the format, this works best with simpler ideas, but y'know
I'll write these up as my warmups so this wouldn't realistically affect my queue
Anyway, bring it on!
Free, pro bono, no cost, gratis
Given the format, this works best with simpler ideas, but y'know
I'll write these up as my warmups so this wouldn't realistically affect my queue
Anyway, bring it on!
CLOSED
Posted 2 years agoGood morning! I'll take 1 commission slot ASAP, payment will be required by the end of the day. $15 or $35 length preferred, you may submit your request to my form here
https://docs.google.com/forms/u/2/d.....e&ths=true
I'll take a look at inquiries and then reach out to you. Anyone's welcome to fill it out and you'll be considered for followup over the course of the next week if you weren't chosen first (I don't want to take the other comms & payments just yet because I obviously don't want a large queue)
Thank you!
https://docs.google.com/forms/u/2/d.....e&ths=true
I'll take a look at inquiries and then reach out to you. Anyone's welcome to fill it out and you'll be considered for followup over the course of the next week if you weren't chosen first (I don't want to take the other comms & payments just yet because I obviously don't want a large queue)
Thank you!
Microfiction Monday #1
Posted 2 years agoWarmups! The rules are simple... Must fit within Discord's '4000 character' limit for Nitro users (In reality it's like a 3963 character limit, but y'know.)
CLARITA'S CRUSH
Raul, that big & burly stallion, swung the bathroom door open and settled his hooves before his target. The man unzipped, his person-sized behemoth of a bulge freed up. He closed his eyes and let loose a deep exhale... His large hand grasped the veiny middle of his several-foot-long dick, so thick his hands couldn't fully wrap around the beast. He hated using public restrooms nowadays, so he'd been holding this one in all day. Since work!
His dick remarked, "So... How's your wife?"
The equine's bladder seized up and his eyes shot open to regard his penis. Oh, right... He often forgot, but his meaty equine schlong was actually a fox! Well, half a fox--Everything below the dick-woman's waist smoothed into his sheath. The rest of her? Veiny, mottled, furless, hairless. Musky, too. Definitely a male scent.
The only remnant of her former femininity was really her tits, which weren't good for much besides uncomfortably chafing against his denim. Oh, and her voice... Also annoying, having to make small talk with your sidepiece-turned-penis:
"I 'unno, I don't answer her calls, she's always axin' me para dinero or somethin'."
Raul's glanced shifted to the side as he tried to concentrate on releasing his pent-up--
"Aw! You really should talk to her, or at least your colts. They could really use your presence in their life, I'm sure they'd at least like to know what their dad's up to!"
The horse chuffed, his dick-root tensing as his desire for release intensified, after all, he was right here! "I mean I already sen' that bicha half my paychecks--" He then glowered, suddenly reminded, "An' thanks to you, she's now gunna get an even bigger cut."
The dick-girl grinned sheepishly. However, the firmness and heat that welled up in her cock-body betrayed her feelings... She recalled VERY fondly! That pussy was a vice, could crush a melon."I mean she really should've had more than one condom..."
Raul scoffed, "She's Catholic, I'm surprised she even had one!"
The fox-cock, meanwhile, kept growing harder. Her horny thoughts fed into further erection which resulted in even hornier thoughts. Her usual size was already long, just squishy and flexible. But right now? Her back was arched with the upwards curve of a fat dick, drooping at the dick-root due to how heavy her length was. The dick-woman was so hard she could barely move, thrumming hotly as she could hear Raul's pulse in her ears... That's how STIFF she was!
It all happened in half a minute, the dick sputtering, "Yeah, haha, shame her fat and suckable fucksleeve of a slutty pussy isn't gripping me right now, making me cum SO hard the-condom-BREAKS-anyway--"
Raul, however, was just annoyed. He just wanted to drain the lizard--fox, rather. "Can you not? Ju'know I'm really tired of you talking about that woman an' her holes. Always on about goin' balls-deep in her chocha or whatever." His brow furrowed as he seized his dick with both hands, trying to get that toilet bowl back in the cross-hairs.
The dick burned with embarrassment, "Sorry, it's just--I mean a dick can dream right?~ Plus you barely use me for anything besides--"
"Ya! Enough! If you drool over that mare so much, why don't you hang from her legs insteada mine!? I'd finally get some piss and quiet!"
The foxcock gripped the edges of the bowl, to brace herself, "Don't you mean peace and quiet--"
PSSSST! Raul finally got to relieve himself, much to the dick's chagrin. Worst part about being a dick like her is having to taste everything. But at least the thought of fucking that tight hole again kept her mind off of it. And now, an even naughtier idea bounced around in her little cock-head.
She was never that into girls... Before she became a cock. Now? She imagined her fat, saggy, leathery balls squished between the mature woman's thighs. And her length buried between huge and fuckable tits, sharing a deep kiss (plenty of tongue) with a host that could put her to use.
But for now? Back to Raul's pants!
RAYK'S NEW RACK
Lotte and Rayk strolled into the shop, The Slime Fungeon, looking for a new pair of tits. The two were snow leopards, with remarkably similar fur patterns... Tawny fur with beige underbellies, contrasted by vivid cyan splotches within their spots! Both had shocks of cyan hair, Lotte's own hanging as a braid that reached past her shoulders. She was dressed in her Battle Dancer garb... Chains, spikes, & straps that revealed plenty of skin, complementing blades hidden all over her person.
Her collar connected to Rayk's leash, a whip in his other hand. His stuff was all shiny & latex, dark material giving him a menacing air. Being a Task Master, his favorite part of his role was bossing Lotte around and whipping her ass! No seriously, it buffed her. Anyway, the two were soon arguing over which pair to buy.
"Let's get those!" Rayk pointed, making Lotte gawp at the sight: A jar with two watermelon-sized Red Slimes, such devious eyes that leered openly at Lotte. They were also on fire.
"Uh, no!" Lotte chuffed, tapping on the glass that contained two more mellow Cyan Slimes. "These will be way easier on my back. They also add ice resistance... Aaand they're my favorite color!"
Rayk furrowed his brow. "Uh? I meant for me. I just figured it was my turn--"
"Why would you even need those? You're backline!"
"Yeah? Well you already had a pair but you wasted 'em by getting your ass turned into a snow cone." Rayk rolled his eyes.
"Don't mention that again!" Lotte bopped the fellow snep's nose. "We've only got enough gold for one pair. Unless YOU'RE going on the brothel sidequest this time, that pair's mine. Got it?"
Rayk folded his arms. But before he could remark, a staff tapped on the ground!
It belonged to a blonde-furred bunny within a few paces of them. The violet gem tipping her scepter matched her one-piece suit and oversized witch's hat. Her dark eyes held this tired look, "Aren't you two on the wrong end of town? The BDSM guild is that way."
Both sneps glowered at her, so the witch explained, "You behold the Alchemical genius who runs this place, Myra! My intellect matches my generosity, so how about a 2-for-1 special? You can both be busty & buxom. How's that sound?"
Now Lotte may have often been a fuck-hungry berserker in the heat of battle, but she had to admit, "Making a deal with a mad scientist? I'll pass. Plus I've already decided which pair of--"
"Deal!" Rayk pumped a fist while the other hand jerked at Lotte's collar, given that she tried to walk away.
"You can't be serious, Rayk--"
"Splendid!" Myra grinned toothily, her scepter brought aloft as she murmured a spell, "Blobbify!"
Lotte's eyes went wide as the staff erupted with dark magic, tendrils of it reaching towards her! The lady snep inched back but the magic wreathed her. Her fur hissed away as steam, revealing a glossy expanse of cyan that came to overtake her bare skin. From the fingers and toes, reaching towards her core, the shiny blue enveloped her body. Lotte stared down at her claws, seeing thru her fingers while her mass... Rippled.
"Huh!?" She was awed as her chains slid off of her slimy mass whereas her other accessories dropped through her squishiness. Her former gear clattered onto the floor, sheeted in her own slime. By the time her middle was turning to goo & the melting reached up to her neck, her fingers melded with each other. Every part of her body dripped profusely, a puddle of her own cyan goop formed below.
"...Pretty sick." Rayk was amused.
"Aren't you going to herrblurb!?" Lotte whined, but her last words were a garbled gurgle. The melting slime spread to her nose, the last inch of her reduced to oozing goop! Then Myra whistled, casually sidled up behind wobbly-kneed Lotte and gave her a good kick, making her instantly collapse into a pile of goop! Goo that then pulled together, coalescing into two huge breast implants!
Myra smirked, "Your new rack, sir.~"
Rayk rubbed his hands together. This was awesome!
BUY ONE GET ONE
Sabina the Magnificent, that frugal sorceress, flipped open her book of dark incantations. The woman was a pale-furred mink, her finely-manicured claw running over the pages. All trembled in awe & 'respect' of her huge breasts, which were each the size of watermelons. As a sorceress of great power that conserved her mana, this meant her knockers were SWOLLEN with magic! Right now she only wore a pair of panties and her boyfriend's tee, which featured the metal band Dick-Grater. Their logo was--
"This freaking lady holding up the line..." Someone muttered.
"Who said that!?" Sabina cocked her head to the side, but no one dared to own it. Behind her was a long line of fellow customers. There were a dozen of them, because only one register was open. There WERE two, but the other cashier got eaten half an hour ago. This happened all the time here at Fingerlix, the nation's premier vorecery store!
Y'know, vore-grocery store? The perfect place to grab a bite for now and one for later? Yeah!
"The total will be $106.47" The cashier, a very nervous and trembling bee-girl interjected. This mink lady had been a total Karen, watching the prices on the screen like a hawk. But fortunately, the transaction was almost over--
"Wait!" Sabina ripped a page out of her spellbook, revealing... Her coupons! "These are from your competitor. Surely you'll honor them?"
The poor bee-girl's voice cracked, "Yes, I, uhm--" Her fuzzy finger wavered as she stared at her list of register options. She was just hired like three hours ago and that made her the most veteran associate on the front end, that's how bad the turnover was! "Erm, let me call a manager--"
"Good." Sabina's claw pointed over the transaction screen. "Because there's also all these prices that don't match what's on the sales floor."
The bee's heart dropped. Her little bee-heart threatened to explode, but she managed to call out: "Kathy! I could really use your help out here!"
"I'll be right over!" The massive manager approached.
She was over eight feet tall, a dragoness covered in fur! The curvy lady's button-up top strained as it contained her tits, but her lower half was too wide to fit in any reasonable pants. Kathy waltzed over with her giant hips and colossal caboose exposed, her fat swinging balls & blue shaft plainly revealed. She scooted up behind the register & crowded the bee out of the way. "What can I do for you, ma'am?"
In that moment, dragon & mink leaned over their sides of the counter, regarding each other with steely looks.
Finally, Sabina slapped her coupons onto Kathy's side of the register. "I just wanna use these."
Kathy proceeded to inspect them incredulously, "...Ma'am, there's 90 coupons, for 12 items. Even then, with how much you're saving, we would literally be paying you to take these items. I'm afraid I can't take these."
The mink hummed, "That leaves me a very dissatisfied customer... So I think I'll be taking you, instead."
The witch pointed a finger at the fuzz-dragon, who only managed to blink before the spell blasted her dead-on. What followed was the rapid receding of the manager's fur, her shirt falling off as her arms shrunk! This startled Kathy, who was soon toppled by how swiftly her legs dwindled beneath her--That was, until she levitated in the air! Sabina made the hapless dragon float closer as she compressed in size... Squishing, even.
"Y-you can't cast spells in the building!" The bee objected while the backed-up line grumbled... This wait was absurd!
"Be quiet, lest you end up as the glaze on this donut!" Sabina barked, compressing all of the manager's doughy mass into a ball the size of her head. The squishy mass struggled but that stopped once the mink's hands shaped a hole into her, turning Kathy into a giant donut! Sabina then worked a little fire magic to fry her, drawing out a groan from the dragonut. Once she was nice and crispy, she took a big bite out of Kathy and savored her:
"Totally worth the calories."
CLARITA'S CRUSH
Raul, that big & burly stallion, swung the bathroom door open and settled his hooves before his target. The man unzipped, his person-sized behemoth of a bulge freed up. He closed his eyes and let loose a deep exhale... His large hand grasped the veiny middle of his several-foot-long dick, so thick his hands couldn't fully wrap around the beast. He hated using public restrooms nowadays, so he'd been holding this one in all day. Since work!
His dick remarked, "So... How's your wife?"
The equine's bladder seized up and his eyes shot open to regard his penis. Oh, right... He often forgot, but his meaty equine schlong was actually a fox! Well, half a fox--Everything below the dick-woman's waist smoothed into his sheath. The rest of her? Veiny, mottled, furless, hairless. Musky, too. Definitely a male scent.
The only remnant of her former femininity was really her tits, which weren't good for much besides uncomfortably chafing against his denim. Oh, and her voice... Also annoying, having to make small talk with your sidepiece-turned-penis:
"I 'unno, I don't answer her calls, she's always axin' me para dinero or somethin'."
Raul's glanced shifted to the side as he tried to concentrate on releasing his pent-up--
"Aw! You really should talk to her, or at least your colts. They could really use your presence in their life, I'm sure they'd at least like to know what their dad's up to!"
The horse chuffed, his dick-root tensing as his desire for release intensified, after all, he was right here! "I mean I already sen' that bicha half my paychecks--" He then glowered, suddenly reminded, "An' thanks to you, she's now gunna get an even bigger cut."
The dick-girl grinned sheepishly. However, the firmness and heat that welled up in her cock-body betrayed her feelings... She recalled VERY fondly! That pussy was a vice, could crush a melon."I mean she really should've had more than one condom..."
Raul scoffed, "She's Catholic, I'm surprised she even had one!"
The fox-cock, meanwhile, kept growing harder. Her horny thoughts fed into further erection which resulted in even hornier thoughts. Her usual size was already long, just squishy and flexible. But right now? Her back was arched with the upwards curve of a fat dick, drooping at the dick-root due to how heavy her length was. The dick-woman was so hard she could barely move, thrumming hotly as she could hear Raul's pulse in her ears... That's how STIFF she was!
It all happened in half a minute, the dick sputtering, "Yeah, haha, shame her fat and suckable fucksleeve of a slutty pussy isn't gripping me right now, making me cum SO hard the-condom-BREAKS-anyway--"
Raul, however, was just annoyed. He just wanted to drain the lizard--fox, rather. "Can you not? Ju'know I'm really tired of you talking about that woman an' her holes. Always on about goin' balls-deep in her chocha or whatever." His brow furrowed as he seized his dick with both hands, trying to get that toilet bowl back in the cross-hairs.
The dick burned with embarrassment, "Sorry, it's just--I mean a dick can dream right?~ Plus you barely use me for anything besides--"
"Ya! Enough! If you drool over that mare so much, why don't you hang from her legs insteada mine!? I'd finally get some piss and quiet!"
The foxcock gripped the edges of the bowl, to brace herself, "Don't you mean peace and quiet--"
PSSSST! Raul finally got to relieve himself, much to the dick's chagrin. Worst part about being a dick like her is having to taste everything. But at least the thought of fucking that tight hole again kept her mind off of it. And now, an even naughtier idea bounced around in her little cock-head.
She was never that into girls... Before she became a cock. Now? She imagined her fat, saggy, leathery balls squished between the mature woman's thighs. And her length buried between huge and fuckable tits, sharing a deep kiss (plenty of tongue) with a host that could put her to use.
But for now? Back to Raul's pants!
RAYK'S NEW RACK
Lotte and Rayk strolled into the shop, The Slime Fungeon, looking for a new pair of tits. The two were snow leopards, with remarkably similar fur patterns... Tawny fur with beige underbellies, contrasted by vivid cyan splotches within their spots! Both had shocks of cyan hair, Lotte's own hanging as a braid that reached past her shoulders. She was dressed in her Battle Dancer garb... Chains, spikes, & straps that revealed plenty of skin, complementing blades hidden all over her person.
Her collar connected to Rayk's leash, a whip in his other hand. His stuff was all shiny & latex, dark material giving him a menacing air. Being a Task Master, his favorite part of his role was bossing Lotte around and whipping her ass! No seriously, it buffed her. Anyway, the two were soon arguing over which pair to buy.
"Let's get those!" Rayk pointed, making Lotte gawp at the sight: A jar with two watermelon-sized Red Slimes, such devious eyes that leered openly at Lotte. They were also on fire.
"Uh, no!" Lotte chuffed, tapping on the glass that contained two more mellow Cyan Slimes. "These will be way easier on my back. They also add ice resistance... Aaand they're my favorite color!"
Rayk furrowed his brow. "Uh? I meant for me. I just figured it was my turn--"
"Why would you even need those? You're backline!"
"Yeah? Well you already had a pair but you wasted 'em by getting your ass turned into a snow cone." Rayk rolled his eyes.
"Don't mention that again!" Lotte bopped the fellow snep's nose. "We've only got enough gold for one pair. Unless YOU'RE going on the brothel sidequest this time, that pair's mine. Got it?"
Rayk folded his arms. But before he could remark, a staff tapped on the ground!
It belonged to a blonde-furred bunny within a few paces of them. The violet gem tipping her scepter matched her one-piece suit and oversized witch's hat. Her dark eyes held this tired look, "Aren't you two on the wrong end of town? The BDSM guild is that way."
Both sneps glowered at her, so the witch explained, "You behold the Alchemical genius who runs this place, Myra! My intellect matches my generosity, so how about a 2-for-1 special? You can both be busty & buxom. How's that sound?"
Now Lotte may have often been a fuck-hungry berserker in the heat of battle, but she had to admit, "Making a deal with a mad scientist? I'll pass. Plus I've already decided which pair of--"
"Deal!" Rayk pumped a fist while the other hand jerked at Lotte's collar, given that she tried to walk away.
"You can't be serious, Rayk--"
"Splendid!" Myra grinned toothily, her scepter brought aloft as she murmured a spell, "Blobbify!"
Lotte's eyes went wide as the staff erupted with dark magic, tendrils of it reaching towards her! The lady snep inched back but the magic wreathed her. Her fur hissed away as steam, revealing a glossy expanse of cyan that came to overtake her bare skin. From the fingers and toes, reaching towards her core, the shiny blue enveloped her body. Lotte stared down at her claws, seeing thru her fingers while her mass... Rippled.
"Huh!?" She was awed as her chains slid off of her slimy mass whereas her other accessories dropped through her squishiness. Her former gear clattered onto the floor, sheeted in her own slime. By the time her middle was turning to goo & the melting reached up to her neck, her fingers melded with each other. Every part of her body dripped profusely, a puddle of her own cyan goop formed below.
"...Pretty sick." Rayk was amused.
"Aren't you going to herrblurb!?" Lotte whined, but her last words were a garbled gurgle. The melting slime spread to her nose, the last inch of her reduced to oozing goop! Then Myra whistled, casually sidled up behind wobbly-kneed Lotte and gave her a good kick, making her instantly collapse into a pile of goop! Goo that then pulled together, coalescing into two huge breast implants!
Myra smirked, "Your new rack, sir.~"
Rayk rubbed his hands together. This was awesome!
BUY ONE GET ONE
Sabina the Magnificent, that frugal sorceress, flipped open her book of dark incantations. The woman was a pale-furred mink, her finely-manicured claw running over the pages. All trembled in awe & 'respect' of her huge breasts, which were each the size of watermelons. As a sorceress of great power that conserved her mana, this meant her knockers were SWOLLEN with magic! Right now she only wore a pair of panties and her boyfriend's tee, which featured the metal band Dick-Grater. Their logo was--
"This freaking lady holding up the line..." Someone muttered.
"Who said that!?" Sabina cocked her head to the side, but no one dared to own it. Behind her was a long line of fellow customers. There were a dozen of them, because only one register was open. There WERE two, but the other cashier got eaten half an hour ago. This happened all the time here at Fingerlix, the nation's premier vorecery store!
Y'know, vore-grocery store? The perfect place to grab a bite for now and one for later? Yeah!
"The total will be $106.47" The cashier, a very nervous and trembling bee-girl interjected. This mink lady had been a total Karen, watching the prices on the screen like a hawk. But fortunately, the transaction was almost over--
"Wait!" Sabina ripped a page out of her spellbook, revealing... Her coupons! "These are from your competitor. Surely you'll honor them?"
The poor bee-girl's voice cracked, "Yes, I, uhm--" Her fuzzy finger wavered as she stared at her list of register options. She was just hired like three hours ago and that made her the most veteran associate on the front end, that's how bad the turnover was! "Erm, let me call a manager--"
"Good." Sabina's claw pointed over the transaction screen. "Because there's also all these prices that don't match what's on the sales floor."
The bee's heart dropped. Her little bee-heart threatened to explode, but she managed to call out: "Kathy! I could really use your help out here!"
"I'll be right over!" The massive manager approached.
She was over eight feet tall, a dragoness covered in fur! The curvy lady's button-up top strained as it contained her tits, but her lower half was too wide to fit in any reasonable pants. Kathy waltzed over with her giant hips and colossal caboose exposed, her fat swinging balls & blue shaft plainly revealed. She scooted up behind the register & crowded the bee out of the way. "What can I do for you, ma'am?"
In that moment, dragon & mink leaned over their sides of the counter, regarding each other with steely looks.
Finally, Sabina slapped her coupons onto Kathy's side of the register. "I just wanna use these."
Kathy proceeded to inspect them incredulously, "...Ma'am, there's 90 coupons, for 12 items. Even then, with how much you're saving, we would literally be paying you to take these items. I'm afraid I can't take these."
The mink hummed, "That leaves me a very dissatisfied customer... So I think I'll be taking you, instead."
The witch pointed a finger at the fuzz-dragon, who only managed to blink before the spell blasted her dead-on. What followed was the rapid receding of the manager's fur, her shirt falling off as her arms shrunk! This startled Kathy, who was soon toppled by how swiftly her legs dwindled beneath her--That was, until she levitated in the air! Sabina made the hapless dragon float closer as she compressed in size... Squishing, even.
"Y-you can't cast spells in the building!" The bee objected while the backed-up line grumbled... This wait was absurd!
"Be quiet, lest you end up as the glaze on this donut!" Sabina barked, compressing all of the manager's doughy mass into a ball the size of her head. The squishy mass struggled but that stopped once the mink's hands shaped a hole into her, turning Kathy into a giant donut! Sabina then worked a little fire magic to fry her, drawing out a groan from the dragonut. Once she was nice and crispy, she took a big bite out of Kathy and savored her:
"Totally worth the calories."
SCP-6969 Excerpt
Posted 2 years agoDISCUSSION LOG 0-002
The following is a transcript of the discussion involving the fate of SCP-6969. Because the nature of this anomaly is interdimensional, as evident by the method of transfiguration, a specialist has been pulled in from one of the Foundation's alternate reality counterparts. Joining Dr. ██████ are GESD researcher DR. ALDER and Site-██ Director Dr. Okoye.
DOCTOR ██████ is nervous.
DIRECTOR OKOYE is visibly annoyed.
DIRECTOR OKOYE: So, Doctor, please detail the recent finding you've brought to our attention.
DOCTOR ██████: Right, well... While conducting a routine penetration test of '6969, I was surprised by this--Moan, a vocalization. This persisted for the duration of the session. This was curious, because there were no previous indications that '69 is sapient. The only anomalous aspect was understood to be that it provokes an intense desire in onlookers.
DOCTOR ██████ muttered something unintelligible, except for the words 'called me daddy'.
DIRECTOR OKOYE: Interesting. However, according to these files, it's been established that SCP-6969 can cause visual and auditory hallucinations in observers. Especially those who have 'handled' it for a prolonged period of time. Pardon, but how are you certain that you aren't, mhm, mistaken?
DOCTOR ██████: Of course, we know this. So we have subjected '69 to a variety of procedures. For one, there were concerns about damaging the material, so most of our insertions have been through her already existing orifices. We realized that any readings would be faint, so we opted for very large probes. But anyway... Most tests have came up negative, which is consistent with the fact that our anomaly has no brain, nervous system, so on.
DOCTOR ██████ took a deep breath.
DOCTOR ██████: We've used nearly a hundred scanning and diagnostic methods, all of which proved inconclusive. However, Ecto-Plasmid Brainwave Analysis (EPBA) showed up positive. Lights up like Tokyo from space. Very hard to deny this one.
DIRECTOR OKOYE: Fascinating. So you're stating that the ONLY test which confirms your hypothesis is this 'EPBA'? I've never heard of it before, it's certainly not within approved Foundation protocol for establishing and examining sapience.
DOCTOR ALDER: Actually! We apply EPBA to many of our patients in the 'Inorganic' wings of our GESD hospital networks. It can be hard to establish sapience when dealing with patients who are indistinguishable from household objects such as a--
DOCTOR ALDER paused. She opted to skip over that.
DOCTOR ALDER: What's important is that this is a very credible test and often the only one that can confirm brain--well, mental activity, in a formerly organic patient. It works by examining the patient's spectral field--
DIRECTOR OKOYE: Spectral? As in a spectrum? Or ghosts?
DOCTOR ALDER: Well, when you say that word, 'ghosts', there's a lot of cultural baggage associated with that term but--
DIRECTOR OKOYE rubbed her brows.
DIRECTOR OKOYE: So you've brought some kind of crank here from some obscure reality to back up your findings? Dr ██████, why do you think that the rules of an arbitrary reality would translate 1-for-1 to the workings of ours? For what you know, this 'EPBA' test could produce the complete opposite results in our reality--
DOCTOR ██████: But we've cross-confirmed--
DIRECTOR OKOYE brushed this off.
DIRECTOR OKOYE: Look, this whole business with '6969 embarrasses me, frankly. The less I have to hear about this, the better. Just tell me, what course of action are you recommending? How shall we proceed?
DOCTOR ██████: ...Alright. Well, we have recorded '69's brainwaves and have applied cognitive forensics to reconstruct some of her memories. I have my findings here--
DIRECTOR OKOYE didn't bother glancing down at the paper.
DOCTOR ██████: We've confirmed that the transfiguration was caused by a semi-stabilized interdimensional portal event--A 'portal hoop', if you will. Like a hula hoop but--Ah, anyway...
DOCTOR ALDER motioned, trying to salvage this.
DOCTOR ALDER: You really should see the log when you get a chance. It seems this is far beyond the scope of a mere 'sexy fuckdoll', excuse my German. What we're dealing with here is a trans-dimensional leak and who knows if it'll be the last. We've run a few tests and '69's materials carry a signature consistent with an origin from my reality, or at least one rather close in the constellation of possible realities. Probably why it's fox-shaped. So that's really the main reason why I came--
DIRECTOR OKOYE wagged her finger.
DIRECTOR OKOYE: I asked for a course of action, I really don't care about what kind of Yiffonium your fuck-doll's made out of. Let the man speak, it's his SCP.
DOCTOR ██████: Ahem, well... We've established that the anomaly exists in a volatile state right now. She--It's composed of another reality's material but it's inhabited by a mind from ours. Dr. Alder says that in her reality, they're formulating this theory of--Dimensional Dysphoria, was it? Specifically, it's the memories of '6969's old life that cause distress. And unfortunately, the lack of a brain makes administration of typical amnestics impossible. So we're asking for clearance for a stronger grade of amnestic.
DOCTOR ALDER nodded.
DIRECTOR OKOYE scrunched her brow.
DIRECTOR OKOYE: And this is what Ethics approved earlier? Mind-wiping some guy stuck in a furry fuck-doll? You can't be serious. You know how much I HATE those glorified HR goons putting their fingers in my Site-pie.
DOCTOR ██████ cleared his throat.
DOCTOR ██████: I mean, if you read the paper, you'd see that '69's old memories are decaying either way. Come two years, there will be no memory of his--well, her--its old life. We're simply asking to hasten the process and alleviate the doll's distress. It's got to be hard stuck in a locker all day, you know.
DIRECTOR OKOYE rolled her eyes.
DOCTOR ██████: We've also theorized that doing so will remove the doll's anomalous effect. We're not too sure but the intensity of the doll's cognitohazard has shown a consistent decrease across several measurements taken over the span of the last few months. This correlates roughly with memory decay. Neutralization could stand to save resources--
DIRECTOR OKOYE: Sorry, but this whole thing's absurd. Saving resources my black ass... It costs me next to nothing to have it in a locker with the other inanimates. Meanwhile, you've guzzled through Foundation resources with your latest clown show; wasting money with dozens of tests on a DOLL and giving some furry an all-expenses paid vacation to our reality.
DIRECTOR OKOYE stood up and motioned very vigorously with her hand.
DIRECTOR OKOYE: Using up manpower by forcing this through Ethics and to my desk--I don't even want to talk about the OTHER tests. Look, I really don't know whose dick and/or tit you sucked to get all these perks below the last director. And when you started mentioning interdimensional what-have-you, I was willing to keep an open mind. But since this is all you've got to show for, I'm done here.
DOCTOR ALDER steepled her hands.
DOCTOR ██████ glanced away.
DIRECTOR OKOYE: I'm reassigning you to a different group of SCPs--That means taking away 'your' '6969, to be clear. I'm denying your request for a different class of amnestics, you've wasted enough. Tell your furry friend that she's got 'til tomorrow to schedule her trip back to her reality. Otherwise, we'll have to send her back less than politely. Got it?
There was a prolonged silence.
DIRECTOR OKOYE: Now get your asses out of here and don't try to go over my head to appeal this shit. Else I'm reassigning your ass to SCP-6939, The-Drink-That-Turns-Your-Dick-Into-A-Snake. Get Ethics involved again and I'll be sure to forward all those OTHER transcript logs.
DOCTORS ██████ and ALDER walked out of the room with leaden legs.
ADDENDUM: Dr. ██████ has been reassigned from the case. Research is halted pending the assignment of a new researcher (Last update: 144 days ago)
The following is a transcript of the discussion involving the fate of SCP-6969. Because the nature of this anomaly is interdimensional, as evident by the method of transfiguration, a specialist has been pulled in from one of the Foundation's alternate reality counterparts. Joining Dr. ██████ are GESD researcher DR. ALDER and Site-██ Director Dr. Okoye.
DOCTOR ██████ is nervous.
DIRECTOR OKOYE is visibly annoyed.
DIRECTOR OKOYE: So, Doctor, please detail the recent finding you've brought to our attention.
DOCTOR ██████: Right, well... While conducting a routine penetration test of '6969, I was surprised by this--Moan, a vocalization. This persisted for the duration of the session. This was curious, because there were no previous indications that '69 is sapient. The only anomalous aspect was understood to be that it provokes an intense desire in onlookers.
DOCTOR ██████ muttered something unintelligible, except for the words 'called me daddy'.
DIRECTOR OKOYE: Interesting. However, according to these files, it's been established that SCP-6969 can cause visual and auditory hallucinations in observers. Especially those who have 'handled' it for a prolonged period of time. Pardon, but how are you certain that you aren't, mhm, mistaken?
DOCTOR ██████: Of course, we know this. So we have subjected '69 to a variety of procedures. For one, there were concerns about damaging the material, so most of our insertions have been through her already existing orifices. We realized that any readings would be faint, so we opted for very large probes. But anyway... Most tests have came up negative, which is consistent with the fact that our anomaly has no brain, nervous system, so on.
DOCTOR ██████ took a deep breath.
DOCTOR ██████: We've used nearly a hundred scanning and diagnostic methods, all of which proved inconclusive. However, Ecto-Plasmid Brainwave Analysis (EPBA) showed up positive. Lights up like Tokyo from space. Very hard to deny this one.
DIRECTOR OKOYE: Fascinating. So you're stating that the ONLY test which confirms your hypothesis is this 'EPBA'? I've never heard of it before, it's certainly not within approved Foundation protocol for establishing and examining sapience.
DOCTOR ALDER: Actually! We apply EPBA to many of our patients in the 'Inorganic' wings of our GESD hospital networks. It can be hard to establish sapience when dealing with patients who are indistinguishable from household objects such as a--
DOCTOR ALDER paused. She opted to skip over that.
DOCTOR ALDER: What's important is that this is a very credible test and often the only one that can confirm brain--well, mental activity, in a formerly organic patient. It works by examining the patient's spectral field--
DIRECTOR OKOYE: Spectral? As in a spectrum? Or ghosts?
DOCTOR ALDER: Well, when you say that word, 'ghosts', there's a lot of cultural baggage associated with that term but--
DIRECTOR OKOYE rubbed her brows.
DIRECTOR OKOYE: So you've brought some kind of crank here from some obscure reality to back up your findings? Dr ██████, why do you think that the rules of an arbitrary reality would translate 1-for-1 to the workings of ours? For what you know, this 'EPBA' test could produce the complete opposite results in our reality--
DOCTOR ██████: But we've cross-confirmed--
DIRECTOR OKOYE brushed this off.
DIRECTOR OKOYE: Look, this whole business with '6969 embarrasses me, frankly. The less I have to hear about this, the better. Just tell me, what course of action are you recommending? How shall we proceed?
DOCTOR ██████: ...Alright. Well, we have recorded '69's brainwaves and have applied cognitive forensics to reconstruct some of her memories. I have my findings here--
DIRECTOR OKOYE didn't bother glancing down at the paper.
DOCTOR ██████: We've confirmed that the transfiguration was caused by a semi-stabilized interdimensional portal event--A 'portal hoop', if you will. Like a hula hoop but--Ah, anyway...
DOCTOR ALDER motioned, trying to salvage this.
DOCTOR ALDER: You really should see the log when you get a chance. It seems this is far beyond the scope of a mere 'sexy fuckdoll', excuse my German. What we're dealing with here is a trans-dimensional leak and who knows if it'll be the last. We've run a few tests and '69's materials carry a signature consistent with an origin from my reality, or at least one rather close in the constellation of possible realities. Probably why it's fox-shaped. So that's really the main reason why I came--
DIRECTOR OKOYE wagged her finger.
DIRECTOR OKOYE: I asked for a course of action, I really don't care about what kind of Yiffonium your fuck-doll's made out of. Let the man speak, it's his SCP.
DOCTOR ██████: Ahem, well... We've established that the anomaly exists in a volatile state right now. She--It's composed of another reality's material but it's inhabited by a mind from ours. Dr. Alder says that in her reality, they're formulating this theory of--Dimensional Dysphoria, was it? Specifically, it's the memories of '6969's old life that cause distress. And unfortunately, the lack of a brain makes administration of typical amnestics impossible. So we're asking for clearance for a stronger grade of amnestic.
DOCTOR ALDER nodded.
DIRECTOR OKOYE scrunched her brow.
DIRECTOR OKOYE: And this is what Ethics approved earlier? Mind-wiping some guy stuck in a furry fuck-doll? You can't be serious. You know how much I HATE those glorified HR goons putting their fingers in my Site-pie.
DOCTOR ██████ cleared his throat.
DOCTOR ██████: I mean, if you read the paper, you'd see that '69's old memories are decaying either way. Come two years, there will be no memory of his--well, her--its old life. We're simply asking to hasten the process and alleviate the doll's distress. It's got to be hard stuck in a locker all day, you know.
DIRECTOR OKOYE rolled her eyes.
DOCTOR ██████: We've also theorized that doing so will remove the doll's anomalous effect. We're not too sure but the intensity of the doll's cognitohazard has shown a consistent decrease across several measurements taken over the span of the last few months. This correlates roughly with memory decay. Neutralization could stand to save resources--
DIRECTOR OKOYE: Sorry, but this whole thing's absurd. Saving resources my black ass... It costs me next to nothing to have it in a locker with the other inanimates. Meanwhile, you've guzzled through Foundation resources with your latest clown show; wasting money with dozens of tests on a DOLL and giving some furry an all-expenses paid vacation to our reality.
DIRECTOR OKOYE stood up and motioned very vigorously with her hand.
DIRECTOR OKOYE: Using up manpower by forcing this through Ethics and to my desk--I don't even want to talk about the OTHER tests. Look, I really don't know whose dick and/or tit you sucked to get all these perks below the last director. And when you started mentioning interdimensional what-have-you, I was willing to keep an open mind. But since this is all you've got to show for, I'm done here.
DOCTOR ALDER steepled her hands.
DOCTOR ██████ glanced away.
DIRECTOR OKOYE: I'm reassigning you to a different group of SCPs--That means taking away 'your' '6969, to be clear. I'm denying your request for a different class of amnestics, you've wasted enough. Tell your furry friend that she's got 'til tomorrow to schedule her trip back to her reality. Otherwise, we'll have to send her back less than politely. Got it?
There was a prolonged silence.
DIRECTOR OKOYE: Now get your asses out of here and don't try to go over my head to appeal this shit. Else I'm reassigning your ass to SCP-6939, The-Drink-That-Turns-Your-Dick-Into-A-Snake. Get Ethics involved again and I'll be sure to forward all those OTHER transcript logs.
DOCTORS ██████ and ALDER walked out of the room with leaden legs.
ADDENDUM: Dr. ██████ has been reassigned from the case. Research is halted pending the assignment of a new researcher (Last update: 144 days ago)
3 Microfiction Stories
Posted 2 years agoWorking within the 3k/5k/etc. format is fun, it has been an interesting test of my ability to produce work both quickly (RELATIVELY SPEAKING) and detailed-ly! In my opinion, the main strength it builds is the ability to just keep pushing through and not letting yourself get 'stuck' on the details, but it also imposes a sort of planning challenge, where you have to realistically assess how many words it'll take to get all your plot points.
I think I sort of have the feel for it, although lately my length has been wandering/wavering towards too-much to some degree, so I am playing around with the microfiction format.
My specific challenge has been to stay beneath 2000/4000 characters (standard and Nitro Discord user limits respectively). This format has been more of a challenge to my editing/refining skills and I have found it works as a nice warm-up. However, you only get like 350-ish or 700-ish words (respectively), and it takes the better part of an hour to pump one out. Not a very good length/time ratio, but it poses some interesting challenges... Like synonyms and word-length and succinctness are all a big deal.
...Probably just overexplaining there, but perhaps it would be fun for you to try as well, if you have any interest in writing! I personally think the format has its limitations for like, actually describing TFs. But I think it can work for horny-talk and leaning on themes rather than details, as well as for if you're going for a humor vibe.
Well, here we go!
Something cool...
LOTTE ON THE ROCKS
Lotte, a snow leopard with cream & mocha fur, dug her stiletto heels against the ice. She was sent sliding back by the force of the force of the blow she parried, kicking up plenty of snow. Frost covered everything in the desolate horizon, flakes falling onto her long cyan hair, the braid of which swung with the arc of her charge... She was heading back into the fray!
Her cyan spots added a vivid color to the blur she had become, moving with superhuman agility. When she ran into striking range of her adversary, that frozen bastard, she closed in with a cartwheel. But this was no mere gymnastic, every one of her limbs was strapped with sharpened steel! Her knife heels cut through the air, while the wide knives strapped to her wrists helped her dig in against slippery ice and sleet. Oh, how nimbly she evaded the rain of icicles on her position!
Not a scratch on her from the frozen spikes. And when they stopped coming, the Blade Dancer, strapped with leather, chain, and spikes, struck back. She grasped the hilt of the dagger clenched between her teeth and threw it! The gargoyle, made of pure ice, shattered the moment her blade struck true. Such carnage brought a smile to her lips, for the fragments powdered into dust! But then... The icy dust was blown her way.
Lotte's initial surprise left her flatfooted, but something struck her as wrong. She turned tail and fled, but the tiny shards gained on her. The particles fizzled into snowflakes, which moved even faster. And then--Lotte slipped on a rock!
"That's not fucking fair at all!" The woman rasped, tumbling with much less grace this time. By the time she picked herself up, it was just in time to take the full force of a blizzard-like spray of snow.
Her blades all vitrified, shattering a few seconds after the magical frost passed by. Lotte's leathers cracked, splitting to let her suspiciously round breasts bounce in the open! Was that... A titjob? -Someone- must have gotten a rather expensive implant! I mean you can't fault a girl for choosing to get her tits 'enchanted' with a Slime symbiote from the marshes of Mi'Ami!
The snep's face was frozen wide-open in a grimace... Every inch of her body now ice-blue. She couldn't move an inch. Her entire body was flash-frozen by the blizzard blast, as a very amused and sinister ice-gargoyle reformed right behind her. Lotte heard the snow pack beneath his talons as he closed in, taking his time, letting her drink in her predicament... Everything was numb, rigid, and cold, so very cold.
The only thing she could feel was her breath, spilling out of her nostrils and steaming in front of her. And she could blink, even groan as her chest vibrated with a grunt and her vocal chords strained.
"Eeelp--Eeeee!" The frozen-stiff woman trembled, which was all she could muster. And if that wasn't bad enough, the gargoyle finally struck her with a mighty swipe, shattering her to bits.
SCHWOOF!
She fell apart like a Jenga tower, one fat tit shattering against the ground as the other perfectly round orb rolled away from her... Would made a great snowglobe. She was frozen to the core, the magic having turned her to solid ice, like nothing but a Lotte-shaped ice sculpture. Her legs crumbled beneath her as a chunk of her frozen pussy tumbled over her frozen footpaws. Her head, meanwhile, landed in one piece... Stuck staring up at the cloudy sky, then the frost gargoyle's talon raised above it.
"Nnnn--" She choked out, before she was finished!
CRNCH!
***
"That wasn't fucking fair at all!" Lotte protested again, her character reduced to crushed ice.
Sitting at the table opposite her was Rayk, a male snep who was her partner-in-crime... They even had the same fur patterns! He was grinning cheekily as he consulted the DM's manual. "...Tch, sorry Lotte. Or should I say... Lotte-of-Ice!"
He had a good chuckle, and there were a few groans from the others at the table.
She sighed, picking up her dice. "...That's the worst pun yet."
Something... kinda hot?
CLARITA'S WHAT!?
Raul, the big brown-furred beefcake of a horse, stared incredulously at a pregnancy test. A pink band formed on the white strip... No fucking way... "I'm pregnant!?"
His dick, a huge knee-slapper that was the size of a person, remarked, "Oh... Raul... We're going to be a family!" She squealed, ecstatic. Her name was Clarita, but the only one who paid her any note was her horseband-turned-host, who just called her 'dick', 'pinga', or a bevvy of colorful terms. The woman was only partially cock, in fact... Everything above the hips had the shape and proportions of a full-grown fox woman, it's just that her pelvis smoothly flowed into his sheath, merged with his now huge cock-root!
Well, she also had no fur or hair, the exposed skin was all veiny and mottled, pink and black. Raul described her as having a 'shaved chihuahua with vitiligo' aesthetic, pretty apt. Needless to say, he wasn't the most magnanimous host, but getting stuck like this was her idea. Being a dick wasn't all that glamorous when you were pants-bound and mostly just used to piss out your host's bad alcohol habit, (those poor kidneys)... But this changed everything.
She was going to be a mom!
A mom cock!?
"...That dozen make any fuckin' sense, pinga. How could a DICK get knocked up?"
The dick hummed, "Well, didn't you fuck my pussy to merge me? I'm pretty sure you came inside. And maybe my womb's still kickin' in there, just like my other body parts. Duh!"
This unnerved the horse, his hand shaking as he touched his cheek. Did he...? That was months ago, he couldn't remember his dinner, never mind what hole he fucked a broad in! He was starting to panic... A cold sweat struck him, especially on his long face. He was going to have to pay EVEN MORE child support. Or worse... Take responsibility. He couldn't stomach the thought. But then he thought of worse:
"...How's dis... Half-horse, half-fox... Half-COCK s'posed to come outta you!?"
"Me!?" The dick-fox corrected, "You too!"
Then the hamster wheel spun in Clarita's head. How... Was that going to work, anyway? She had no pussy, so the only opening was...
Her pink cheeks flushed redder with embarrassment. "I--Well, there's--Surgery, anesthetic... Maybe even if... You trained your, uhm, peehole--I mean my mouth--"
Raul stumbled back! "YOU THINK I'M GUNNA SIGN UP TO PASS A GIANT FUCKIN' KIDNEY STONE!?"
The dick-girl cringed at his volume, but assured him, "Actually, childbirth's less painful than a stone. But more importantly, dear: We're going to get through this thing together. You and me, horseband and dickwife! Forever, remember? Really, this is the natural next step to our relationship... We're going to bring new life into this world! Isn't that amazing?~ And not only are you going to be a great daddy, I've got great maternal instincts! It's going to be worth every sacrifice... Even if we won't be able to cum straight for months afterwards."
Raul dropped the pregnancy test and buried his face into his hands. His life as he knew it was over. But the foxdick managed to catch the test before it hit the ground, then her other paw thumbed through the manual. "Oh! I wonder if it tells you how far along you are... Y'know, our balls have been feeling super heavy and, dare I say, twitchy lately. It won't be long 'til we've got a kit--Or maybe even a LITTER kicking around in them!"
The horse slapped his palms down on the sink and leaned over. His head was spinning, he was going to need a moment.
Her gaze fixed onto the pink strip... It was getting so purple, it amazed her! "Oh my, it's super dark! That's got to mean we're so far along--Our water could burst at any moment! You'd just be using the bathroom and uh--PWOP! A kit surprise!" The woman chuckled, the gravity of it all was just way beneath the air-headed dick.
Then she turned from delighted to crushed... She dropped the test and started bawling. "I--I read it the wrong way!"
Clarita sniffled, but Raul motioned a prayer. Thank God!
And something completely stupid.
https://cdn.discordapp.com/attachme.....R_image_18.png
YOU POSTED CRINGE
Soyjak, wojak, bugjak, & Wagner financier Prigozhin all pointed at the object of the meme's ridicule, the masterpiece. A crudely drawn penis, someone must've dusted off MS Paint just for this. Googly eyes were photoshopped onto the shakily-lined peen, and the caption read below:
“AVERAGE CTF FAN BE LIKE
BOTTOM TEXT"
Aaron the anteater grinned, another job well done. And it still looked better than half the stuff on FA. He adjusted his glasses and liked to imagine there was a devious glint to the lens, just like his favorite anime character, Gendo. The man (allegedly) clicked save and then hurriedly posted the meme onto his favorite Discord server, where he was a mod.
“Heh…” He snorted, then remarked with his nasally voice, “Time to enjoy a real man’s fetish: Nasal vore.”
The next thing he did was unzip with one hand whereas the other opened up Eka’s Portal. But there was quite the surprise in store for him… His long nose felt kind of congested… And a little funny. So he sneezed! But what gushed forth was thick cum!?
He had made a most serious mistake an hour ago, one that he had never made before: He went outside. And he inhaled a microscopic penispore, which sealed his fate...
“Huh!? My—face is becoming a cock!?” He was aghast, but his snout expanded with size and burgeoned with veins right before his eyes! He went cross-eyed as it was too much to handle… A floppy dick hanging from his face, and now growing terribly hard! The fur and skin of the snout peeled back, becoming a foreskin that revealed the glossy, purple flesh of his snout's cockhead. He could only splorch and splurt, no ability to speak and no need to breathe. His sputter of panic let a sheet of prejizz spew from his snout and drench the man's keyboard and screen like an elephant, hosing everything down. His fingers fumbled as he tried to tell his Diablo IV group, but not only was his expensive gaming setup ruined... He accidentally joined video chat.
What awful luck...
I think I sort of have the feel for it, although lately my length has been wandering/wavering towards too-much to some degree, so I am playing around with the microfiction format.
My specific challenge has been to stay beneath 2000/4000 characters (standard and Nitro Discord user limits respectively). This format has been more of a challenge to my editing/refining skills and I have found it works as a nice warm-up. However, you only get like 350-ish or 700-ish words (respectively), and it takes the better part of an hour to pump one out. Not a very good length/time ratio, but it poses some interesting challenges... Like synonyms and word-length and succinctness are all a big deal.
...Probably just overexplaining there, but perhaps it would be fun for you to try as well, if you have any interest in writing! I personally think the format has its limitations for like, actually describing TFs. But I think it can work for horny-talk and leaning on themes rather than details, as well as for if you're going for a humor vibe.
Well, here we go!
Something cool...
LOTTE ON THE ROCKS
Lotte, a snow leopard with cream & mocha fur, dug her stiletto heels against the ice. She was sent sliding back by the force of the force of the blow she parried, kicking up plenty of snow. Frost covered everything in the desolate horizon, flakes falling onto her long cyan hair, the braid of which swung with the arc of her charge... She was heading back into the fray!
Her cyan spots added a vivid color to the blur she had become, moving with superhuman agility. When she ran into striking range of her adversary, that frozen bastard, she closed in with a cartwheel. But this was no mere gymnastic, every one of her limbs was strapped with sharpened steel! Her knife heels cut through the air, while the wide knives strapped to her wrists helped her dig in against slippery ice and sleet. Oh, how nimbly she evaded the rain of icicles on her position!
Not a scratch on her from the frozen spikes. And when they stopped coming, the Blade Dancer, strapped with leather, chain, and spikes, struck back. She grasped the hilt of the dagger clenched between her teeth and threw it! The gargoyle, made of pure ice, shattered the moment her blade struck true. Such carnage brought a smile to her lips, for the fragments powdered into dust! But then... The icy dust was blown her way.
Lotte's initial surprise left her flatfooted, but something struck her as wrong. She turned tail and fled, but the tiny shards gained on her. The particles fizzled into snowflakes, which moved even faster. And then--Lotte slipped on a rock!
"That's not fucking fair at all!" The woman rasped, tumbling with much less grace this time. By the time she picked herself up, it was just in time to take the full force of a blizzard-like spray of snow.
Her blades all vitrified, shattering a few seconds after the magical frost passed by. Lotte's leathers cracked, splitting to let her suspiciously round breasts bounce in the open! Was that... A titjob? -Someone- must have gotten a rather expensive implant! I mean you can't fault a girl for choosing to get her tits 'enchanted' with a Slime symbiote from the marshes of Mi'Ami!
The snep's face was frozen wide-open in a grimace... Every inch of her body now ice-blue. She couldn't move an inch. Her entire body was flash-frozen by the blizzard blast, as a very amused and sinister ice-gargoyle reformed right behind her. Lotte heard the snow pack beneath his talons as he closed in, taking his time, letting her drink in her predicament... Everything was numb, rigid, and cold, so very cold.
The only thing she could feel was her breath, spilling out of her nostrils and steaming in front of her. And she could blink, even groan as her chest vibrated with a grunt and her vocal chords strained.
"Eeelp--Eeeee!" The frozen-stiff woman trembled, which was all she could muster. And if that wasn't bad enough, the gargoyle finally struck her with a mighty swipe, shattering her to bits.
SCHWOOF!
She fell apart like a Jenga tower, one fat tit shattering against the ground as the other perfectly round orb rolled away from her... Would made a great snowglobe. She was frozen to the core, the magic having turned her to solid ice, like nothing but a Lotte-shaped ice sculpture. Her legs crumbled beneath her as a chunk of her frozen pussy tumbled over her frozen footpaws. Her head, meanwhile, landed in one piece... Stuck staring up at the cloudy sky, then the frost gargoyle's talon raised above it.
"Nnnn--" She choked out, before she was finished!
CRNCH!
***
"That wasn't fucking fair at all!" Lotte protested again, her character reduced to crushed ice.
Sitting at the table opposite her was Rayk, a male snep who was her partner-in-crime... They even had the same fur patterns! He was grinning cheekily as he consulted the DM's manual. "...Tch, sorry Lotte. Or should I say... Lotte-of-Ice!"
He had a good chuckle, and there were a few groans from the others at the table.
She sighed, picking up her dice. "...That's the worst pun yet."
Something... kinda hot?
CLARITA'S WHAT!?
Raul, the big brown-furred beefcake of a horse, stared incredulously at a pregnancy test. A pink band formed on the white strip... No fucking way... "I'm pregnant!?"
His dick, a huge knee-slapper that was the size of a person, remarked, "Oh... Raul... We're going to be a family!" She squealed, ecstatic. Her name was Clarita, but the only one who paid her any note was her horseband-turned-host, who just called her 'dick', 'pinga', or a bevvy of colorful terms. The woman was only partially cock, in fact... Everything above the hips had the shape and proportions of a full-grown fox woman, it's just that her pelvis smoothly flowed into his sheath, merged with his now huge cock-root!
Well, she also had no fur or hair, the exposed skin was all veiny and mottled, pink and black. Raul described her as having a 'shaved chihuahua with vitiligo' aesthetic, pretty apt. Needless to say, he wasn't the most magnanimous host, but getting stuck like this was her idea. Being a dick wasn't all that glamorous when you were pants-bound and mostly just used to piss out your host's bad alcohol habit, (those poor kidneys)... But this changed everything.
She was going to be a mom!
A mom cock!?
"...That dozen make any fuckin' sense, pinga. How could a DICK get knocked up?"
The dick hummed, "Well, didn't you fuck my pussy to merge me? I'm pretty sure you came inside. And maybe my womb's still kickin' in there, just like my other body parts. Duh!"
This unnerved the horse, his hand shaking as he touched his cheek. Did he...? That was months ago, he couldn't remember his dinner, never mind what hole he fucked a broad in! He was starting to panic... A cold sweat struck him, especially on his long face. He was going to have to pay EVEN MORE child support. Or worse... Take responsibility. He couldn't stomach the thought. But then he thought of worse:
"...How's dis... Half-horse, half-fox... Half-COCK s'posed to come outta you!?"
"Me!?" The dick-fox corrected, "You too!"
Then the hamster wheel spun in Clarita's head. How... Was that going to work, anyway? She had no pussy, so the only opening was...
Her pink cheeks flushed redder with embarrassment. "I--Well, there's--Surgery, anesthetic... Maybe even if... You trained your, uhm, peehole--I mean my mouth--"
Raul stumbled back! "YOU THINK I'M GUNNA SIGN UP TO PASS A GIANT FUCKIN' KIDNEY STONE!?"
The dick-girl cringed at his volume, but assured him, "Actually, childbirth's less painful than a stone. But more importantly, dear: We're going to get through this thing together. You and me, horseband and dickwife! Forever, remember? Really, this is the natural next step to our relationship... We're going to bring new life into this world! Isn't that amazing?~ And not only are you going to be a great daddy, I've got great maternal instincts! It's going to be worth every sacrifice... Even if we won't be able to cum straight for months afterwards."
Raul dropped the pregnancy test and buried his face into his hands. His life as he knew it was over. But the foxdick managed to catch the test before it hit the ground, then her other paw thumbed through the manual. "Oh! I wonder if it tells you how far along you are... Y'know, our balls have been feeling super heavy and, dare I say, twitchy lately. It won't be long 'til we've got a kit--Or maybe even a LITTER kicking around in them!"
The horse slapped his palms down on the sink and leaned over. His head was spinning, he was going to need a moment.
Her gaze fixed onto the pink strip... It was getting so purple, it amazed her! "Oh my, it's super dark! That's got to mean we're so far along--Our water could burst at any moment! You'd just be using the bathroom and uh--PWOP! A kit surprise!" The woman chuckled, the gravity of it all was just way beneath the air-headed dick.
Then she turned from delighted to crushed... She dropped the test and started bawling. "I--I read it the wrong way!"
Clarita sniffled, but Raul motioned a prayer. Thank God!
And something completely stupid.
https://cdn.discordapp.com/attachme.....R_image_18.png
YOU POSTED CRINGE
Soyjak, wojak, bugjak, & Wagner financier Prigozhin all pointed at the object of the meme's ridicule, the masterpiece. A crudely drawn penis, someone must've dusted off MS Paint just for this. Googly eyes were photoshopped onto the shakily-lined peen, and the caption read below:
“AVERAGE CTF FAN BE LIKE
BOTTOM TEXT"
Aaron the anteater grinned, another job well done. And it still looked better than half the stuff on FA. He adjusted his glasses and liked to imagine there was a devious glint to the lens, just like his favorite anime character, Gendo. The man (allegedly) clicked save and then hurriedly posted the meme onto his favorite Discord server, where he was a mod.
“Heh…” He snorted, then remarked with his nasally voice, “Time to enjoy a real man’s fetish: Nasal vore.”
The next thing he did was unzip with one hand whereas the other opened up Eka’s Portal. But there was quite the surprise in store for him… His long nose felt kind of congested… And a little funny. So he sneezed! But what gushed forth was thick cum!?
He had made a most serious mistake an hour ago, one that he had never made before: He went outside. And he inhaled a microscopic penispore, which sealed his fate...
“Huh!? My—face is becoming a cock!?” He was aghast, but his snout expanded with size and burgeoned with veins right before his eyes! He went cross-eyed as it was too much to handle… A floppy dick hanging from his face, and now growing terribly hard! The fur and skin of the snout peeled back, becoming a foreskin that revealed the glossy, purple flesh of his snout's cockhead. He could only splorch and splurt, no ability to speak and no need to breathe. His sputter of panic let a sheet of prejizz spew from his snout and drench the man's keyboard and screen like an elephant, hosing everything down. His fingers fumbled as he tried to tell his Diablo IV group, but not only was his expensive gaming setup ruined... He accidentally joined video chat.
What awful luck...
Current mood
Posted 2 years agohttps://cdn.discordapp.com/attachme.....4262/m0u0i.png
I got a lot on my plate atm but maybe in a month or two I'll get around to making some historical/scifi rules as well as some different tfs. I am thinking letting the historical/call of cthulhu ripoff center around becoming a tentacle-penis-monster would be neat, and then the scifi variation will maybe feature robotification or a grab bag of different possible monsters (???)
Sanity mechanics would also be neat to add maybe? At least for anything eldritch-y. I'm ambivalent because I don't want two 'hp counters' 'cuz that's annoying but you know.
Laters!
I got a lot on my plate atm but maybe in a month or two I'll get around to making some historical/scifi rules as well as some different tfs. I am thinking letting the historical/call of cthulhu ripoff center around becoming a tentacle-penis-monster would be neat, and then the scifi variation will maybe feature robotification or a grab bag of different possible monsters (???)
Sanity mechanics would also be neat to add maybe? At least for anything eldritch-y. I'm ambivalent because I don't want two 'hp counters' 'cuz that's annoying but you know.
Laters!
Tabletop revisions and Comms Opening (CLOSED)
Posted 2 years agoI shall be cleaning up the rules for the Merging Animals scenario and uploading the rules with just the base rules + animal scenario rules. Unfortunately, I got stumped working on the other scenarios, so I’ll revisit them at another time. Reupload as the completed multi-scenario document later.
I made a more general fantasy adventuring module but then backpedaled on that as I realized it’d take more work than expected to create various class combos and balance them.
I tried a ‘smutty martial arts’ scenario but got stuck on trying to do some funky yin-yang dice setup.
I attempted something more closely CoC based but I got stuck trying to tune penis size / sex-based stats.
I think instead, the next modules will be ‘Lovecraftian style investigative sexual horror’ and ‘Transformative monsters in space’. These will both play more closely to the merging animal scenarios, gun rules, and so on. So it would be more coherent to package them together and so forth.
Uh anyway so I’m opening up a comm slot (didnt wanna make these separate journals cuz journal spam is annoying)
$35 for 2k/3k words. Payment will be accepted upfront conditional upon the idea being accepted. 1 slot only (I think), send me a note!
I made a more general fantasy adventuring module but then backpedaled on that as I realized it’d take more work than expected to create various class combos and balance them.
I tried a ‘smutty martial arts’ scenario but got stuck on trying to do some funky yin-yang dice setup.
I attempted something more closely CoC based but I got stuck trying to tune penis size / sex-based stats.
I think instead, the next modules will be ‘Lovecraftian style investigative sexual horror’ and ‘Transformative monsters in space’. These will both play more closely to the merging animal scenarios, gun rules, and so on. So it would be more coherent to package them together and so forth.
Uh anyway so I’m opening up a comm slot (didnt wanna make these separate journals cuz journal spam is annoying)
$35 for 2k/3k words. Payment will be accepted upfront conditional upon the idea being accepted. 1 slot only (I think), send me a note!
Ludivine's Ghost Revision (Tabletop RPG)
Posted 2 years agoI've moved things to a google doc and cleaned them up. Y'all are free to toss me your lewd ideas and I might work them into here. I've finished and rewritten the 'merging animals' section (SCENARIO 1), and I'll poke around with some other ideas.
In the meantime, I am wondering whether to upload this as part of my compilation or a separate story submission.
https://docs.google.com/document/d/.....gSTtKkJiQ/edit
In the meantime, I am wondering whether to upload this as part of my compilation or a separate story submission.
https://docs.google.com/document/d/.....gSTtKkJiQ/edit
Ludivine's Ghost (TTRPG Rules)
Posted 2 years agoLUDIVINE'S GHOST HAUNTS ME TO THIS DAY
A simple pickup-and-play tabletop game, based on Apocalypse World and its derivatives. Some design goals:
Simple
Rules-lite
Offers complexity if needed
'playable with one hand' (No need for stat tracking beyond what you can remember off the top of your head. No need for maps, etc.)
Mechanics
Clocks instead of HP - Recognizing that loss-by-TF is a thing, HP is instead represented by clocks. Your clock tends to start at 1 PM, and instead of damage, your clock increments by so-and-so amount. If your click hits 12 PM (Midnight), you're done for.
Mechanically, this gives you effectively about 11 HP. Curses and pacts and so on can permanently increment your clock, making your rollbacks and resets turn back to 2 PM or 3 PM, for example. Classes are more tanky simply by virtue of their feats and damage reduction.
Playing around that - We can understand the following: 1d4 = 2.5 damage, 1d6 = 3.5 damage, 1d8 = 4.5 damage, 1d10 = 5.5 damage.
Rarely, 1d12 = 6.5, 1d20 = 10.5, or 10 vs 11.
We can understand that a 1d20 is effectively a 50/50 one shot.
Therefore, if the average attack is 1d6, then it takes 3 average attacks to down a player (3.5 x 3 = 10.5~)
TF can be thought of as increments. Each tick of the TF effect deals 1 clock tick, or 1 damage. We can think of it as happening each turn, or every time something happens. For example, consider the threat of becoming a werewolf. Each step towards the bad end, losing your mind in ferality, is 1 tick of the clock. We can represent this in the fiction with each TF stage, like growing fur.
Consider:
Instead of increasing the 'damage' / ticks dealt by each TF stage (which you could), why not try letting other TFs increment for their own ticks? Or perhaps the enemy is fucking the player, dealing their damage alongside the TF.
1 Tick = TF stage +1, 7-9 roll result, very weak attack. But try to avoid damage here.
1d4 ticks = Goblin attack
1d6 ticks = Bandit attack
1d8 ticks = Orc attack
1d10 = Ogre attack
1d12 = Boss attack. This can instakill from full HP, be careful!
1d20 = Apocalyptic attack
Extrapolate from there.
Note that aside from the clock ticks, the harm as established is shaped like itself. If you're tied up, then yeah that can tick your clock, but you're also tied up. Similarly, being untied doesn't roll back your clock, your clock only rolls back when you're specifically told to roll it back.
ROLLING IN LUDIVINE'S GHOST
Same rules as Apoc World and derivatives.
10+ = Great result, full success, no caveat.
7-9 = Success but with complication--Partial success.
6- = Failure! GM decides. If you wanna be brutal, ALSO reduce their clock by 1
As per other APOC WORLD games, you can consider some of these complications and failures:
Offer a hard choice between two outcomes for the player to choose
Give them the worse version of their intended result
Expose them to a counterattack (Simply deal 1dX damage from the enemy in question)
Increment one of their threats / clocks (They have a TF ongoing? Go ahead and tick their clock by 1)
Etc.
REGAINING TIME
Rolling back your clock is a bit more esoteric than just recovering HP. But basically any magic that dispenses with harm will usually roll back time. For example, curative magic will not only heal wounds but dispel curses and so forth. Some potions can also roll back, via undoing the last source of harm entirely, or by a bit. Such as by stating 'roll back your clock by 1 tick and undo the last harm by a proportionate amount' or 'roll back all ticks inflicted by your last harm, as well as the harm's effect'
Sometimes the GM will be charitable and just roll back your clock by some amount as well, but that should only be a bit, and only rarely.
For the most part, your most reliable way to roll back time is to roll back 1 tick whenever a threat is dealt with (a battle, a trap, etc.), maybe make that 1d4 if it was a battle, or roll back all the way when taking a long rest or out of danger for a while.
STATS IN LUDIVINE'S GHOST
So we know clock stuff, what about stats? How to roll? Just roll 2d6 if the thing you're trying to do is risky and there's stakes involved. Don't roll 2d6 for every step on a staircase or something, that's goofy. Don't roll if there's no meaningful chance to fail, or consequence for failure. Instead, just do the thing.
You have 4 stats for your character, assign them the following values if you're just making it: +2, +1, +0, -1. Roll using that stat's value added to your base 2d6, so 2d6+2 or 2d6-1. As far as which stats are relevant to your roll... That depends on your character! A character sheet has the 4 listed stats on it. So refer there, not here. The unique arrangements of their stats and what they stand for gives characters some fancy customization.
Your character also deals a certain amount of harm, based on what ability they use and/or their character sheet. Refer to that when you're reducing the enemy's clock. But understand that that value is called Harm, same as the Harm that a given type of enemy can inflict to you.
So, Clocks, Harm, and Stats are your important attributes aside from whatever your character sheet has to say about the matter.
ROLLS AND ABILITIES
To clarify: you act, y'know making a regular roll, when the spotlight's on you and the table is waiting to see what you're going to do or how you're going to act. Generally, when you do your thing, that resolves your turn of sorts and the action switches to elsewhere.
Reacting, however, is more like when the enemy is acting upon you and there should be a roll, but monsters don't roll. So you need to roll to see if you successfully fend off ('save') vs the enemy's move. Note that this doesn't count against you as a turn per say, for what it's worth.
First, understand that you can just use a regular, generic, basic, whatever roll to do something. This is a 2d6 roll and has no special attributes.
Second, when you're trying to harm something, that's called an attack and while you still roll 2d6 to hit, you might have to roll something else or inflict a certain amount of ticks to the enemy's clock or so forth. But understand that an Attack is a class of roll which is modified by rolls and so on.
You may also discern, which is when you roll an intellectual stat to ask a question of your choice. The GM will give you an answer.
Aid is also something you can do, which doesn't require a roll, increases your ally's roll by giving it advantage/+1, but exposes you to the harm/consequences if it goes poorly. It's generally an action.
Finally, if you're going blows to blows with the enemy, sometimes you can ask to trade damage (if reacting or acting vs an attack), taking the harm without a roll but inflicting your own harm in return.
But those are all edge cases and caveats. Most of the time, you roll basic. Sometimes, you attack. Rarely, you do the other stuff.
If you feel like you should be able to react to an attack, or a spell, or a TF effect, go ahead and speak up! A roll is almost always fair game, and the best part is when you have even more chances to fail miserably.
OPTIONAL FUN
If someone rolls a 12 or higher, they could see a 'critical success': give them the even-better-than-expected outcome if you want, GM!
If someone rolls a 2 (Snake eyes), that could be a 'critical failure': this could spell disaster! But make it fair.
If you want to be cruel, make players' clocks increment by 1 tick every time they take a turn, outcome be damned.
BALANCE CONSIDERATIONS
First, understand that the average harm is dealing 3-ish ticks per hit. This includes PCs and NPCs.
Know that within the scope of 10-ish harm coming from each side of the field (allied and enemy), each round, that means it's okay to offer players 'free harm healing' at the expense of their turn. Suppose 1 Harm without the need to roll or 3 harm with a roll (say if they cast a spell)
You can inflict penalties onto players' stats, as opposed to simply dealing ticks of harm. -1 to a stat is a decently debilitating debuff and can be inflicted onto each stat once, without being unfair. This kind of 'debuff' can be healed like ticks, perhaps a spell can heal this instead of 1d4 harm or whatever is the otherwise established effect.
So for example, roll 2d6+2-1 is 2d6+1.
Healing should be harder to come by and more limited than dealing damage. Consider other effects independent of the mechanical harm, like a 'silence' debuff that prevents the victim from casting spells.
These can all be inflicted as part of a TF's progression but do try to be reasonable with the severity of the effects. I recommend saving your worst effects for after a few ticks into the TF's duration.
TFs can state that they last for 'until X amount of ticks is dealt, 1 by 1 each turn', or 'until cured' or whatever other kind of stipulation you want. Think of them like a 'damage over time' tool!
THINGS THAT AMUSE ME
Sticks and stones deal 1 ticks
Some guy trying to kick your ass deals 1d4 ticks
A monk, a knife, and a sword walk into a bar and deal 1d6 ticks each
That big-ass sword that eats virgins for breakfast deals 1d8 ticks if you're man enough to hold it.
Shit like 1d10 ticks and higher is only dealt by badass dudes and not some freaking player unless your sheet specifically says you'd do that.
But otherwise, players deal like 1d4/1d6/1d8 ticks, depending on if they're a weak-ass wizard getting into a barfight or a daemon hunter with a burning blade.
Some bandages heal like 1d4 ticks, but it's not easy to put on
Some healing potion heals like 1d6 ticks, but it's not easy to come by and not cheap
That guy who always brags about going to 'Magic School' could probably heal you for 1d4 ticks if you hold still and don't make him nervous
Your fellow PC could probs heal you for 1d6 ticks in a pinch.
None of this will heal you if it doesn't make sense. Bandages don't heal freaky ears.
THINGS THAT SCARE ME
I don't really have to do 1d6 ticks to you up front, I could deal the maximum amount (6) by electing to do it over time. The first point pops off instantly and each point pops off per turn or so on. If it were like 2d4, I could deal 2 ticks per turn instead of 1, for a total of 4 x 2 = 8.
Resolving the harm's fictional effect (like bondage, bleeding, so forth) doesn't necessarily resolve the ticks to the clock. But healing the ticks should always resolve the fictional effect. So a healing spell doesn't just adjust that clock number and nothing else, it should have an effect on the character. So if it's not to cure a specific fictional effect as part of the clock rollback, don't bother casting the spell because that doesn't make sense.
In general, the fictional effect isn't always harm, and a fictional effect doesn't necessarily carry harm--But the harm/ticks are always inflicted with a fictional effect! So casting a spell to give someone wolf ears isn't necessarily harm or going to do anything. But casting a spell to inflict harm as a player, must intend to actually have an effect that'll sensibly do harm.
Remember:
A breather is when the threat is dealt with. Every player regains 1 tick on their clock, doesn't matter if it was an actual battle, trap, high-stakes social situation, or a jumpscare.
If the breather was after a fight, make that 1d4 ticks.
A short rest is when everyone agrees to sit down and chill out for a bit. This will make everyone regain 1d4 ticks. Or whatever makes sense.
A long rest is when everyone's safe for a while and gets their shuteye, their bearings. This rarely happens DURING a session unless it's a longer-paced one. But generally a long rest can be assumed between sessions, if nothing's really happening. So if that rest was long, make the clocks reset to their rightful place and clear the debuffs to stats and so forth, along with fictional effects that make sense.
One more thing. Remember that the threat, ticks to the clock, and fictional effects are usually intertwined. But if it's a long rest situation and you got turned into a goo girl or some such, then you aren't technically in any danger if your transformation's stabilized and you still have leave of your senses and so forth. Therefore, you can clear the harm or whatever without the removal of the fictional effect. Work with the GM to sort out how that affects your sheet and stats and so forth.
Keep that transformation. It's yours now, friend.
YOUR CLOCK STRIKES MIDNIGHT. NOW WHAT?
If your clock hits Midnight, you get bad ended. Resolve that and play that out as needed. After that, it's generally good manners to wait until the threat that did you in is resolved. So suppose the boss disposes of you, but then the party defeats the boss. Then you can start talking with the GM and players about how to revive, reform, recover, replace, or otherwise resolve your character's dilemma. Any plot device or whatever is fine for this manner, shoot you can even heal after a battle if you want!
The main threat is really if all players get bad ended and no one's there to save them. In which case, that really spells a party wipe.
THE BIG CLOCK
Besides the players' clocks, there can be one big Clock which represents the progression and culmination of the threat at large (IE, an incoming invasion, the fortress's impending self-destruction, etc.)
This clock can be incremented instead of player clocks.
This clock doesn't have to move in sync with turns or rounds taken in battle or in-session in general, but it can.
Instead, the clock should increment 'based on what makes sense' and what steps the players take to roll back the threat or, alternately, progress the threat forward.
Once it hits midnight, the threat as established culminates; reap the consequences.
Feel free to discard the clock, roll it back, or change the nature of it once it resolves; this clock entirely belongs to the GM!
THINGS THAT AROUSE ME
A monster hunter has Athletics, Willpower, Knowledge, and Charisma as their 4 stats. Their fifth stat is Violence and that is +3.
That guy who really likes DND has 6 stats (you know which) and can set the extra 2 as +0 and +1. Throw them a couple extra stat points to distribute as they see fit
People that are kinda lazy with sheets can have Strength, Dexterity, Knowledge, Charisma as their stats.
Or maybe Vigor, Speed, Smarts, Social. Stuff like that.
Enemies that fight in big groups start their clocks at around 9 PM.
Enemies that fight in small groups start their clocks at around 6 PM.
Solo enemies start their clocks at 1 PM.
You can give enemies a second healthbar, simply by starting them at AM instead of PM. So an enemy that starts at 1 AM has something like effectively 23 HP. Good luck!
Try to avoid 'second healthbars' and just alter the amount of enemies and damage reduction and so forth, though.
Damage reduction can be in terms of free 'damage negations', like one or twice per battle... Or flat reduction to each time ticks are imposed on the clock. So you know.
Monsters don't have stats like Strength or Lust or whatever. Don't do that or make them roll. Instead, reword and rework their features to play off of the player... Instead of a monster rolling strength to hit, let the player roll to block or evade that.
You don't need stronger weapons to deal more direct harm. Simply let them inflict other/extra effects in the fiction. For example, an enchanted blade might capture the slain's souls so that you may interrogate them. Or maybe the attack sets things aflame, ignores armor/protection, or so forth.
Don't take any of this stuff you read after ROLLS AND ABILITIES as hard canon rules or something. It's just to give you a feel for the numbers and options.
SCHEMATICS FOR CLASSES
Tackle classes from this kinda POV:
Give warriors opportunities to reduce damage taken or increase damage dealt.
Let spellcasters have more opportunities to affect the fiction and non-mechanical related aspects. These include invisibility, teleportation, illusion, that kinda stuff.
Come up with 3 to 5 starting feats or whatever for the class you wanna make.
Give 'em a good mix of passive stat increases, boosts to rolls, once-per-battle/session powers, new kinds of rolls they can make, and so on.
The player and GM can work together to make a sheet that'll make sense and fit well with the planned session.
For example, GM wants to make a session where folks turn into werewolves. That's dope. We can use existing character sheets or new ones for the session. The GM has this kind of prep in mind:
Paranoid Hunter
9 PM (Lost in the woods)
1d4 Harm (Hunting Rifle)
Some human in over their head. Will shoot at loud noises. Might attack the players even if they show themselves and 'prove' they're human, by figuring they're probably werewolves if they're out this late. Might be alone or as a hunting party.
Pack Bitch
6 PM (Rather runty)
1d6 Harm (Claws)
This werewolf is low in the pecking order. Either recently turned, particularly weak, or of low breeding quality. Either found skulking alone or in service of the Alpha.
Alpha Werewolf
1 PM (A real beast)
1d10 Harm (Big claws)
A really big werewolf. Usually commands a pack in battle.
Lycanthropy
This effect deals up to 1 Tick to the victim's clock per scene. It's a bit of a slow burner so players can try to find a cure. All werewolves inflict this, but the Pack Bitch's version can be cured by regular healing. Alpha Werewolf bites can only be cured by a special recipe, which must be sussed out.
Threat: Bad ending will turn you into a 'NPC' until resolved: A Pack Bitch at 6 PM that deals 1d6 Harm.
Stages: Fur, wolf ears, tail, increased size, snout, so forth.
One shouldn't prepare overly much prep, because who knows what direction the game will take! Prep should be focused on interesting and novel ideas, as well as some barebones mechanics. So, with these in mind, why not offer some thematic character sheets or playbooks for the players to choose from?
Imagine you presented the players the options to choose between these books, in private:
A Folk Healer class which can prepare lycanthropy cures with the right ingredients and prep. Other features include healing in general.
A Priest class which has access to stronger, instant healing but must adhere to certain rules of conduct (ie no inflicting harm, or a chastity requirement). Also able to cure lycanthropy with a ritual.
A Werewolf Hunter class that can track quarry, use a variety of weapons, and inflict a lot of harm with attacks.
A Town Guard who has more durability / damage reduction than the average sheet, along with some investigation-related abilities
A Villager who might have average or mediocre stats and so on, but perhaps has some niche ability or special connection to the werewolves, which might benefit the party if made use of.
...A Werewolf Traitor, someone already infected with Lycanthropy and waiting to reveal themselves so as to doom the party! (Cruel no?) It could very well be that the Traitor can still work with the rest of the party to resolve the quest, but will be forced to turn into a NPC werewolf (and play that out) if clock is reduced to Midnight or some such.
I'll be sure to detail what sheets in general look like at some point, but these are some more suggestions to keep in mind. As LUDIVINE'S GHOST is tailored for one-shots, customized sheets and content keep things fresh!
SCENARIOS FROM THE TOP OF MY HEAD
Merging Animals
PREMISE:
A strange infection grips the nation, spreading from animal to animal. This zoonotic disease, pathogen unknown, is making animals savage. Savage animals then attack and -merge- with humans! It is a monstrous thing to behold, but the results are half-beast, half-human hybrids, walking on two legs... But with none of the humanity, only a desire to help more of their quadrupedal comrades claim human bodies!
VICIOUS VERMIN
CLOCK: 11 PM (Easily dispensed with)
HARM: 1 TICK (A weak bite or scratch)
This is a small animal that fits in the hand, like a rat. While weak, it might approach in numbers or sneak in from behind/beneath. Consider allowing this creature a special attack that'll let it pierce the player's armor/protection if the player fails their save.
PACK BEAST
CLOCK: 9 PM (Comes in groups)
HARM: 1d4 TICKS (Savage animal attack)
Dogs, hyenas, and such that not only show feral ferocity, but can work together. Their intelligence is greater than base animal intellect; they are able to work together to scale walls, distract players and use tactics. If a Pack Beast attacks a victim alongside other animals/beasts, let 1 Pack Beast deal maximum damage (4) instead of rolling.
BIPEDAL BEAST
CLOCK: 6 PM (Fights alongside other bipeds and pack beasts)
HARM: 1d6 TICKS (Wields a weapon once used by victim)
Might carry arms and armor. Once humanoids, but transformed into beasts by virtue of the virus/curse/so on. They are as intelligent as a human and able to use any device that a humanoid can use, even if they might not look it. However, they are NOT able to inflict 'Monstrous Merge', as they are already created by the effects of a Monstrous Merge on another creature.
You might grant each of them a feature based on the animal that they're based off of. Maybe uncanny speed from a gazelle, a terrifying roar from a lion, or so on.
AMBUSH PREDATOR
CLOCK: 4 PM to 6 PM (Depending on the size of the predator)
HARM: 1d6 or 1d8 TICKS (Depending on the size of the predator)
Big cats and crocodiles and so on. This kind of creature relies on surprise, so you may want to let it dish its first attack onto the player at either maximum damage, or without allowing them to react with a save. If the animal succeeds in inflicting harm, it will continue to attack players to capitalize on this. If it fails or feels outnumbered / threatened, it will simply try to escape. This animal does not cooperate as closely with other beasts, but can still participate in tactics by attacking players that are separated or distracted. Distracted is an easy way to score a 'free' hit.
GIANT ANIMAL
CLOCK: 1 PM (As big as it is durable)
HARM: 1d8 TICKS (Bear attack, rhino charge, etc.)
All beasts have minor regenerative properties, which you might exaggerate or amplify for the sake of difficulty. However, the Giant Animal's ability to take blows lets that property really shine. Let this creature roll back its clock by 1 tick with each of its turns, you should also demonstrate as much to the player: bruises fading, vigor returning, etc.
Even if reduced to Midnight, the beast might get back up after a sufficient amount of time spent recovering. And of course, it has the properties like the base animal, such as a hippo's barrel-busting bite or a rhino's ability to batter through a door.
BEAST MASTER
CLOCK: 1 PM
HARM: 1d8, 1d10, or 1d12 (May use its own claws or a heavy weapon like a machine gun)
A BIPEDAL BEAST that functions as pack leader for the other beasts, two-legged or four. Serves as a good boss encounter. The BEAST MASTER might be wearing armor that reduces all harm taken by 1. Might be hiding in an opportune location, like on top of a roof and wielding a sniper rifle. Perhaps surrounded by lesser beasts which prevents the player from getting through to them easily.
They will tend to use two types of weapons... Either their unarmed attack, or preferably their actual weapon. Think about giving them something fun and overkill, maybe an RPG.
As an extra feature, you might give them some kind of COMMAND ability--Which can increase a target's harm dealt by 1, or make them roll maximum harm when inflicting it, or so on, in addition to or instead of what they'd usually do on their turn.
VARIATIONS
CIVILIAN - You might find it fun to add regular people or some such, to convey the threat level. Normal humans can be taken down in one hit, allowing VICIOUS VERMIN and especially PACK BEASTS to swiftly merge into them, becoming bipeds! This will create even more threats for the PCs to deal with, so players are left with the choice to protect civilians from harm or stay far away from them and leave them to their fates.
FLYING PEST - As per VICIOUS VERMIN, but impose a -1 penalty or even disadvantage if the player tries to hit it, as it can fly.
TO CLARIFY...
Beasts have regenerative potential due to their nature of their transformation. You may use that fact if you want to minimize the amount of blood in a session set in a modern battlefield.
Beasts are sapient but have no inclination towards mercy, negotiation, or talking. Their primary goal is to ravage and assimilate others.
Beast regeneration can be represented as 1 Tick per each of their turns if you want, or a flat 1 reduction to ticks taken from weapon-related harm.
MECHANICS FOR THE SCENARIO
Monstrous Merge
This particular type of transformation can be inflicted by any quadrupedal animal on this list. When the animal connects with a melee attack, it forgo damage in order to sacrifice itself, thereby merging with the player. This only applies if the attack would have dealt harm. The player will then start to take 1 Tick on their clock every one of their turns, as they undergo a very intense transformation towards the shape of a bipedal beast. Cracking bones and shifting flesh makes it difficult to move; if the player tries to do anything while under this effect, they do so with disadvantage. (Roll twice, take worst result). The kind of beast they become is the same as their attacker, effectively letting the 'sacrificed' beast take control of their body if the Clock hits midnight; replace the PC with a Bipedal Beast NPC. (Set to starting/max Time)
This transformation is difficult to cure, but things like exorcisms have a shot. Curing it will separate the animal from the host/victim, putting the animal back into play and reset to its starting Time.
GUNS OR WHATEVER
Sometimes, you want Harm and so on to be fixed based on the character. However, this scenario may benefit from specific guns-and-ammo rules.
Claws and bites and so on are based on the size and viciousness of the animal.
A melee weapon like a billy club or a knife deals 1d4 ticks.
A sidearm like a pistol deals 1d6 ticks.
SMGs might deal 2d4 ticks or 1d8 ticks.
A standard issue rifle used by the military deals 1d10 ticks, or 1d6+1d4 ticks.
Machine guns deal 3d4 ticks or 1d12 ticks. Shotguns too.
A RPG deals 1d20 ticks. Or something.
Tazers and tranqs deal 1 tick. If they deal any ticks after armor etc. is resolved, let them inflict their stunning effect.
Bipedal beasts are stronger, therefore deal +1 tick or 1d6 ticks with human melee weapons.
Bipedal beasts are less adept with guns, therefore deal -1 tick or a smaller damage die with such weapons.
AMMO is simple. Your gun either has ammo, or is out of ammo. You're only out of ammo if the GM specifically tells you that you are, as a result of a bad roll (usually a fail), or if the GM offers you the chance to be out of AMMO in exchange for a better outcome on a 7-9 choice.
If a gun's out of ammo, you'll need to find some for that kind of gun, or get a different gun. AMMO can be swapped between players, meaning that a player can make themselves OUT OF AMMO to let another player have ammo, if they have the same kind of gun and so forth.
Generally players shouldn't each be lugging around more than 2 or 3 guns, so let them track that as they must.
DEALING DAMAGE TO MULTIPLE FOES
We have guns with a high fire-rate, and pack enemies. It might be necessary to discuss how harm is distributed among them, in such cases.
For the most part, you distribute your damage among the foes. You can roll up all ticks dealt and distribute damage as you see fit among the targets. A gun that can hit multiple targets is usually one that rolls multiple dice; SMGs and Heavy Machine Guns, for instance. It might make the most sense to pick which target takes which dice's damage.
So for instance, a SMG might inflict 2d4, therefore 1d4 to each of 2 enemies. Or the AR might inflict 1d6 damage to 1 for and 1d4 to another, if on full-auto.
For an attack that's more of an explosion, roll everything once then distribute damage among targets in the blast, as you and/or the GM sees fit.
ITEMS?
Bandages probably heal 1d4 Ticks.
More specialized first aid, or such first aid dispensed by a trained professional like a nurse or EMT, might heal 1d6 instead
If a trained pro (a doc) is supervising healing, overseeing medication, and so on, that might add another tick of healing to the base amount or increase the die by 1 size
Crazy regenerative super soldier serums derived from beast blood (NOT SAYING SUCH THINGS EXIST COUGHCOUGH) might heal 1d8, 1d10, or even 1d12 ticks. But the side-effects are risky.
Otherwise, you'll probably need to be treated multiple times over multiple short rests (seeing as how conventional healing takes time) to return to your starting clock value.
You might find ammo that makes your bullets burn or blow shit up. Or hinders beast regeneration. Stuff like that. It's usually consumed by a use, and might work until that gun is out-of-ammo.
Bulletproof vests reduce harm/ticks taken from an attack by 1, flat rate.
The whole she-bang like a helmet to go with, etc. will reduce harm taken by 2, instead. But this imposes mobility restrictions.
If you have a riot shield or something, maybe this is an extra, separate reduction of 1 tick of harm taken, and it might let you react to block & riposte attacks rather than simply dodge them. But that'll require a hand to use, so you can't really wield the bigger weapons at the same time.
OTHER MECHANICS
They would go here, if I think of some.
Note that the following playbooks are all for baseline humans, so they don't necessarily need any extra tidbits or level up mechanics. However, if it makes sense, feel free to award extra feats for a player's sheet, if they learned a new trick or something.
These humans have these four stats:
Body, to fight in melee, perform athletics, resist toxins, and resist physical transformation
Senses, to shoot real good and pick up on clues and social cues.
Brains, to figure stuff out, operate items, and generally do specialized stuff like medicine and repairs and so forth.
Will, to intimidate or seduce, to maintain sanity, to keep cool under pressure, to resist despair, desire, and mental transformation.
PLAYBOOKS
RIOT COP
Deployed en masse during the first waves of the infection, before the nature of the disease was fully understood. Nothing prepared them for this.
FEATS
Riot Gear - Start off with full riot gear, which reduces harm taken from firearms and melee attacks by 2, flat. However, this hinders mobility. Wearing just the vest only offers 1 flat rate harm reduction, but imposes no mobility cost. You also start with a shield that takes a hand to use, but having it in hand further reduces that conventional harm taken by 1.
Riot Grenades - You start the campaign with 3 uses of special grenades. You get 1 extra grenade at the start of each session. Grenades can be spent to produce smoke, tear gas, loud noise, and bright light. If this feels like an attack, roll once and deal 1d4 ticks of harm to EACH target in the blast, separately.
Riot Arsenal - Begin the campaign with 3 guns, all have ammo. One of them is a sidearm, like a pistol or a tazer. Another is a kind of shotgun, either normal or purposed with less-lethal rounds. The third is a weapon of your choice and imagination, have fun 🙂
Deescalation - You are trained in crowd control. Your unarmed attacks deal 1d4 damage and you can grapple beasts or put someone in a headlock. When you block attacks, like a punch with your forearm or a shot with your shield, you can counterattack on a 12+ roll. Inflict harm with your weapon, at no cost to yourself.
MEDIC
Any kind of healing role like EMT, nurse, even doctor would go well here. These professionals were some of the first victimized by the infection.
FEATS
First Aid Kit - You start the campaign with 3 uses of your First Aid kit and get an extra use at the start of each session. First Aid can be used to produce special bandages or whatever specialized tool you need to heal an injury. You can administer these yourself or give them to others, either way they will heal 1d6 ticks of Harm.
Healing Pro - If you're administering healing, or overseeing someone administer the healing, then make that 1d8. It doesn't matter if it's one of your First Aid kit items or another item.
Diagnosis - A good look at someone and you can figure out what's wrong with them and how to treat them, those sorts of questions. Ask the GM if you need to, take +1 to the relevant roll if you act on your answer. You can also just ask the GM the ticks remaining on an enemy's clock.
The Basics - You don't start off with much else for protection. But you can begin your campaign with a sidearm like a pistol or a tazer.
WOODSMAN
This guy has been prepping his whole life for a world-ending scenario, looks like they got exactly what they wanted.
FEATS
Legal Arsenal - You begin the campaign with 5 guns, all of them have ammo. One should be a sidearm like a pistol, but all should be weapons that could be reasonably legally acquired by a civilian of the United States.
Extra Ammo - At the start of each session, give any one of your guns ammo, if they were out of ammo. You may also do so again, at will, one time per session.
Illegal Arsenal - You begin the campaign with 1 extra weapon that shouldn't reasonably, conceivably be acquired in a legal manner by a civilian. Have fun with that. It also starts with ammo.
Survivalist - You can use Brains to roll to track animals' trails, know the location of important installations, purify water and detect poison, and so forth.
You get the idea. Here are some other class ideas:
Researcher
Marine
Spec Ops
VIP
Etc.
Generic Smutty Fantasy Setting
PREMISE:
Darkness and corruption spread across the land, whispering evil into the hearts of men and making monsters emerge from the depths of obscurity. With darkness comes cruelty and hunger, with corruption comes lust and desire. But brave heroes have come forth to meet the darkness with the lights of their hearts--To fuck and fight the forces of evil!
PLAYBOOKS
Every hero is of two natures... Their main class, and their subclass/domclass. Their main class is their usual, presentable, buttoned-up nature... Such as Druid or Cleric or Paladin or Fighter. Their 'off-class', however, is a reflection of their true nature. Whore-Lord, Healslut, Pole Dancer, and so on. As heroes get stronger and level up, they take new feats from both classes in equal measure. Generally, sub/dom-class on an even level, main class on an odd level.
To create your character, pick a main-class and take the 3 starting feats from that, then an off-class and the 2 starting feats from that. This list includes starting feats and learned feats, or 'advanced feats'.
The base amount of harm you deal is 1d4, but this may be modified by your classes. Increasing size by 1 means upgrading 1d4 to 1d6, 1d6 to 1d8, etc.
You get five stats instead of 4. Assign them with these values: +3, +2, +1, 0, -1 as you see fit.
Three of these stats are from your main class and two are from your off-class.
If you have the relevant stat, you can do what you want to do. So if a stat is Arcana, you can cast spells or research magic. Otherwise, just use your closest relevant stat.
SOME MAIN CLASSES...
Fighter
STATS: Fight, Defend, Move
FEATS
Martial Weapons - Increase harm die by 1 size. You start off with multiple weapons of your choice, or one pimped-out weapon with a cool effect.
Pretty in Armor - You can wear light armor, which reduces relevant harm ticks by a flat 1, without penalty. You can wear heavy armor, which instead reduces harm by 2, but gives you -1 to Move while worn.
??? -
ADVANCED
Riposte - Inflict Harm as a free counterattack, when you roll to Defend and score a 12+.
Swift Moves - Reposition yourself and/or the enemy, instantly and to your liking, when you roll to Move and score a 12+.
???
Wizard
STATS: Arcana, Melee, Run
FEATS
Battle Magic - Increase Harm dealt with magic by 1 size. You can always roll Arcana to inflict harm with spells, or counter/reflect/dispel magic.
Cast Spells - Roll using Arcana to cast spells of your choice. Refer to the list below!
Spell List - Pick some of these as spells you know:
Fireball, Lightning, Invisibility, Magic Missile, Light, Mage Armor, Summon Monster, Acid Spray, Chilling Touch, etc.
Their effects are exactly as they sound like.
Ranger
STATS: Archery, Nature, Run & Hide
FEATS
Bond with Nature - You may roll using Nature to cast a nature-themed spell such as roots that entangle, speaking to animals, and healing mist. You can also use Nature when tracking, interacting with beasts and so forth.
Skillshot - You can target specific body parts with Archery, not only inflicting harm but also the relevant effect, like disarming or tripping.
Quick Feet - You can wear light armor, which reduces Harm taken from most attacks by 1. Whether or not you wear it, you move swiftly.
More main-classes
More main-classes II
More main-classes III
SOME OFF-CLASSES...
Whore-Lord
STATS: Command, Dominate
FEATS
Bottom Bitches - You have two slutty servants that obey your whims, unless your command is extremely degrading, in which case you might need to roll to Command them. They are weaklings and go down in one hit, but they will execute your will to the best of your ability.
Recruit - You may roll to Dominate a weak(ened) enemy, forcing them to serve you as loyally as your Bottom Bitches. Their stats will degrade and become inferior, but they will still serve nicely!
ADVANCED
Perfect Command - On a 12+ when Commanding, the outcome is particularly exceptional... Your servant has done a splendid job!
Punishment - You can roll to Dominate a servant like you're about to inflict harm or attack them. However, their clock is instead ROLLED BACK for the amount that it would've been pushed closer to Midnight, healing them.
Masochist
STATS: Suffer, Beg
FEATS
Savor Suffering - Instead of blocking or evading harm, you can Suffer it, embrace it even. On a partial or full success, you will not take Harm, but you will take any other effects as established; ie, you still bleed or get thrown.
Harm Reduction - When you take harm, and it exceeds 3 ticks, reduce it by 1.
ADVANCED
True Suffering - When you Suffer, on a 12+, roll back your clock equivalent to the amount of harm that you would've taken.
Harm Reflection - Harm Reduction now also inflicts that same 1 tick you would've suffered back onto the attacker. The nature of this redirected harm is supernatural but commensurate with the attack; describe it
GENERIC SMUTTY FANTASY SETTING ENEMIES
Kobold
9 PM, 1d2 Ticks
Everyone loves these slutty shortstacks. They burrow, tinker, make traps, and suck dragon dick.
Sex Cultist
LEADER: 6 PM, 1d6 Ticks
ACOLYTE: 9 PM, 1d4 Ticks
Sure it's all the sex you could want, but you gotta give over your soul to chaos? Hello?
Barbarian
SLAVE: 11 PM, 1d2 Ticks
WARRIOR: 6 PM, 1d8 Ticks
BERSERKER: 6 PM, 1d12 Ticks
WARLORD: 1 PM, 1d12 Ticks
Slaves grovel and serve as meat shields, warriors fight in bands, berserkers seek out targets in single combat, and warlords either have a good laugh in the back or lead from the front.
Bandit
9 PM or later, 1d4 Ticks
These guys are wanted and desperate. Most have knives, some have swords and axes, and one guy has a crossbow. Oh and they haven't fucked in days
Kitsune
6 PM, 1d4 Ticks
They will use illusions to waste your time, seduction to distract and disarm, and if all else fails, summon monsters or flames to lay waste.
You get the idea. Pick two numbers for the stats and think up some interesting things for them to do. It's like putting together a salad... But you need THE SAUCE!
THE SAUCE
This world continues to fall into anarchy and corruption. So toss some afflictions into the mix!
Tentacle Touch
Progression: Slimy skin, turning purple, dissolving bones, noodly arms, suction cups
Threat: Becoming a helpless pile of tentacles.
This affliction spreads by contact with an infected victim's tentacle. Should that tentacle inflict 1 or more ticks, the victim is also infected, spreading from the point of contact. Each turn the victim takes, they will take 1 Tick and drop something they're holding, as their limbs progress towards tentacleification. If the victim's clock is 6 PM or later, they will take -1 to strength and mobility-related rolls while infected. Easy to cure.
Cock Tongue
Progression: Mouth becomes a pussy and tongue becomes a penis. Different variants, different penis.
Threat: Speechless
This affliction spreads by infected fluids reaching the oral area. Starting from the victim's next turn, every time they try to speak, drink a potion, or cast a spell, they will take 1 Tick and their disease progresses. They can avoid progression by minimizing oral movements, but oral sex will exacerbate the changes. If that take 3 ticks because of this affliction, it becomes semi-permanent: The victim no longer takes Ticks from progression as the oral genitalia are now fully formed. However, they will now take penalties towards rolls using said oral motions: -1 if their cock-tongue is small/canine, disadvantage if medium/humanoid, and complete inability to do said potion-chugging, spellcasting, or speech if penis is large/equine. This disease is easily cured.
Shroom Disease
Progression: Itchy spots, reddish spots, white spots on red spots, allergies, then full-blown ERUPTION into a bunch of erogenous, phallic mushrooms.
Threat: Becoming an immobile mass of mushroom cocks.
This affliction spreads by spores in the air. When someone inhales them, the stuff will suffuse through their system and bloodstream. Upon a successful infection this way, the GM rolls a dice... Ideally 1d8 or larger. Keep track of this number, and let the roll be secret or public, your move. This number is how many turns it will take until the victim's infection blooms. Every time the victim takes a turn, the minor symptoms of the infection will manifest more and more, but only on the final turn do all the mushrooms erupt from their body. When they take this turn, the victim will take Ticks to their clock equal to the that roll. So if they rolled a 10, they'll take 10 ticks on that 10th turn, instantly. This obviously ignores armor and so forth. Even if the victim survives this harm, they will become immobile, rooted in place to the spot where they erupted. This disease is easily cured, until the mushrooms erupt.
You get the idea. You can also throw in things like crazy curses, sexual weaknesses, cursed/enchanted items, and so forth. The idea is to start with a vanilla base and then throw in whatever smuttery you want, seasoning to your table's taste!
WIP
A simple pickup-and-play tabletop game, based on Apocalypse World and its derivatives. Some design goals:
Simple
Rules-lite
Offers complexity if needed
'playable with one hand' (No need for stat tracking beyond what you can remember off the top of your head. No need for maps, etc.)
Mechanics
Clocks instead of HP - Recognizing that loss-by-TF is a thing, HP is instead represented by clocks. Your clock tends to start at 1 PM, and instead of damage, your clock increments by so-and-so amount. If your click hits 12 PM (Midnight), you're done for.
Mechanically, this gives you effectively about 11 HP. Curses and pacts and so on can permanently increment your clock, making your rollbacks and resets turn back to 2 PM or 3 PM, for example. Classes are more tanky simply by virtue of their feats and damage reduction.
Playing around that - We can understand the following: 1d4 = 2.5 damage, 1d6 = 3.5 damage, 1d8 = 4.5 damage, 1d10 = 5.5 damage.
Rarely, 1d12 = 6.5, 1d20 = 10.5, or 10 vs 11.
We can understand that a 1d20 is effectively a 50/50 one shot.
Therefore, if the average attack is 1d6, then it takes 3 average attacks to down a player (3.5 x 3 = 10.5~)
TF can be thought of as increments. Each tick of the TF effect deals 1 clock tick, or 1 damage. We can think of it as happening each turn, or every time something happens. For example, consider the threat of becoming a werewolf. Each step towards the bad end, losing your mind in ferality, is 1 tick of the clock. We can represent this in the fiction with each TF stage, like growing fur.
Consider:
Instead of increasing the 'damage' / ticks dealt by each TF stage (which you could), why not try letting other TFs increment for their own ticks? Or perhaps the enemy is fucking the player, dealing their damage alongside the TF.
1 Tick = TF stage +1, 7-9 roll result, very weak attack. But try to avoid damage here.
1d4 ticks = Goblin attack
1d6 ticks = Bandit attack
1d8 ticks = Orc attack
1d10 = Ogre attack
1d12 = Boss attack. This can instakill from full HP, be careful!
1d20 = Apocalyptic attack
Extrapolate from there.
Note that aside from the clock ticks, the harm as established is shaped like itself. If you're tied up, then yeah that can tick your clock, but you're also tied up. Similarly, being untied doesn't roll back your clock, your clock only rolls back when you're specifically told to roll it back.
ROLLING IN LUDIVINE'S GHOST
Same rules as Apoc World and derivatives.
10+ = Great result, full success, no caveat.
7-9 = Success but with complication--Partial success.
6- = Failure! GM decides. If you wanna be brutal, ALSO reduce their clock by 1
As per other APOC WORLD games, you can consider some of these complications and failures:
Offer a hard choice between two outcomes for the player to choose
Give them the worse version of their intended result
Expose them to a counterattack (Simply deal 1dX damage from the enemy in question)
Increment one of their threats / clocks (They have a TF ongoing? Go ahead and tick their clock by 1)
Etc.
REGAINING TIME
Rolling back your clock is a bit more esoteric than just recovering HP. But basically any magic that dispenses with harm will usually roll back time. For example, curative magic will not only heal wounds but dispel curses and so forth. Some potions can also roll back, via undoing the last source of harm entirely, or by a bit. Such as by stating 'roll back your clock by 1 tick and undo the last harm by a proportionate amount' or 'roll back all ticks inflicted by your last harm, as well as the harm's effect'
Sometimes the GM will be charitable and just roll back your clock by some amount as well, but that should only be a bit, and only rarely.
For the most part, your most reliable way to roll back time is to roll back 1 tick whenever a threat is dealt with (a battle, a trap, etc.), maybe make that 1d4 if it was a battle, or roll back all the way when taking a long rest or out of danger for a while.
STATS IN LUDIVINE'S GHOST
So we know clock stuff, what about stats? How to roll? Just roll 2d6 if the thing you're trying to do is risky and there's stakes involved. Don't roll 2d6 for every step on a staircase or something, that's goofy. Don't roll if there's no meaningful chance to fail, or consequence for failure. Instead, just do the thing.
You have 4 stats for your character, assign them the following values if you're just making it: +2, +1, +0, -1. Roll using that stat's value added to your base 2d6, so 2d6+2 or 2d6-1. As far as which stats are relevant to your roll... That depends on your character! A character sheet has the 4 listed stats on it. So refer there, not here. The unique arrangements of their stats and what they stand for gives characters some fancy customization.
Your character also deals a certain amount of harm, based on what ability they use and/or their character sheet. Refer to that when you're reducing the enemy's clock. But understand that that value is called Harm, same as the Harm that a given type of enemy can inflict to you.
So, Clocks, Harm, and Stats are your important attributes aside from whatever your character sheet has to say about the matter.
ROLLS AND ABILITIES
To clarify: you act, y'know making a regular roll, when the spotlight's on you and the table is waiting to see what you're going to do or how you're going to act. Generally, when you do your thing, that resolves your turn of sorts and the action switches to elsewhere.
Reacting, however, is more like when the enemy is acting upon you and there should be a roll, but monsters don't roll. So you need to roll to see if you successfully fend off ('save') vs the enemy's move. Note that this doesn't count against you as a turn per say, for what it's worth.
First, understand that you can just use a regular, generic, basic, whatever roll to do something. This is a 2d6 roll and has no special attributes.
Second, when you're trying to harm something, that's called an attack and while you still roll 2d6 to hit, you might have to roll something else or inflict a certain amount of ticks to the enemy's clock or so forth. But understand that an Attack is a class of roll which is modified by rolls and so on.
You may also discern, which is when you roll an intellectual stat to ask a question of your choice. The GM will give you an answer.
Aid is also something you can do, which doesn't require a roll, increases your ally's roll by giving it advantage/+1, but exposes you to the harm/consequences if it goes poorly. It's generally an action.
Finally, if you're going blows to blows with the enemy, sometimes you can ask to trade damage (if reacting or acting vs an attack), taking the harm without a roll but inflicting your own harm in return.
But those are all edge cases and caveats. Most of the time, you roll basic. Sometimes, you attack. Rarely, you do the other stuff.
If you feel like you should be able to react to an attack, or a spell, or a TF effect, go ahead and speak up! A roll is almost always fair game, and the best part is when you have even more chances to fail miserably.
OPTIONAL FUN
If someone rolls a 12 or higher, they could see a 'critical success': give them the even-better-than-expected outcome if you want, GM!
If someone rolls a 2 (Snake eyes), that could be a 'critical failure': this could spell disaster! But make it fair.
If you want to be cruel, make players' clocks increment by 1 tick every time they take a turn, outcome be damned.
BALANCE CONSIDERATIONS
First, understand that the average harm is dealing 3-ish ticks per hit. This includes PCs and NPCs.
Know that within the scope of 10-ish harm coming from each side of the field (allied and enemy), each round, that means it's okay to offer players 'free harm healing' at the expense of their turn. Suppose 1 Harm without the need to roll or 3 harm with a roll (say if they cast a spell)
You can inflict penalties onto players' stats, as opposed to simply dealing ticks of harm. -1 to a stat is a decently debilitating debuff and can be inflicted onto each stat once, without being unfair. This kind of 'debuff' can be healed like ticks, perhaps a spell can heal this instead of 1d4 harm or whatever is the otherwise established effect.
So for example, roll 2d6+2-1 is 2d6+1.
Healing should be harder to come by and more limited than dealing damage. Consider other effects independent of the mechanical harm, like a 'silence' debuff that prevents the victim from casting spells.
These can all be inflicted as part of a TF's progression but do try to be reasonable with the severity of the effects. I recommend saving your worst effects for after a few ticks into the TF's duration.
TFs can state that they last for 'until X amount of ticks is dealt, 1 by 1 each turn', or 'until cured' or whatever other kind of stipulation you want. Think of them like a 'damage over time' tool!
THINGS THAT AMUSE ME
Sticks and stones deal 1 ticks
Some guy trying to kick your ass deals 1d4 ticks
A monk, a knife, and a sword walk into a bar and deal 1d6 ticks each
That big-ass sword that eats virgins for breakfast deals 1d8 ticks if you're man enough to hold it.
Shit like 1d10 ticks and higher is only dealt by badass dudes and not some freaking player unless your sheet specifically says you'd do that.
But otherwise, players deal like 1d4/1d6/1d8 ticks, depending on if they're a weak-ass wizard getting into a barfight or a daemon hunter with a burning blade.
Some bandages heal like 1d4 ticks, but it's not easy to put on
Some healing potion heals like 1d6 ticks, but it's not easy to come by and not cheap
That guy who always brags about going to 'Magic School' could probably heal you for 1d4 ticks if you hold still and don't make him nervous
Your fellow PC could probs heal you for 1d6 ticks in a pinch.
None of this will heal you if it doesn't make sense. Bandages don't heal freaky ears.
THINGS THAT SCARE ME
I don't really have to do 1d6 ticks to you up front, I could deal the maximum amount (6) by electing to do it over time. The first point pops off instantly and each point pops off per turn or so on. If it were like 2d4, I could deal 2 ticks per turn instead of 1, for a total of 4 x 2 = 8.
Resolving the harm's fictional effect (like bondage, bleeding, so forth) doesn't necessarily resolve the ticks to the clock. But healing the ticks should always resolve the fictional effect. So a healing spell doesn't just adjust that clock number and nothing else, it should have an effect on the character. So if it's not to cure a specific fictional effect as part of the clock rollback, don't bother casting the spell because that doesn't make sense.
In general, the fictional effect isn't always harm, and a fictional effect doesn't necessarily carry harm--But the harm/ticks are always inflicted with a fictional effect! So casting a spell to give someone wolf ears isn't necessarily harm or going to do anything. But casting a spell to inflict harm as a player, must intend to actually have an effect that'll sensibly do harm.
Remember:
A breather is when the threat is dealt with. Every player regains 1 tick on their clock, doesn't matter if it was an actual battle, trap, high-stakes social situation, or a jumpscare.
If the breather was after a fight, make that 1d4 ticks.
A short rest is when everyone agrees to sit down and chill out for a bit. This will make everyone regain 1d4 ticks. Or whatever makes sense.
A long rest is when everyone's safe for a while and gets their shuteye, their bearings. This rarely happens DURING a session unless it's a longer-paced one. But generally a long rest can be assumed between sessions, if nothing's really happening. So if that rest was long, make the clocks reset to their rightful place and clear the debuffs to stats and so forth, along with fictional effects that make sense.
One more thing. Remember that the threat, ticks to the clock, and fictional effects are usually intertwined. But if it's a long rest situation and you got turned into a goo girl or some such, then you aren't technically in any danger if your transformation's stabilized and you still have leave of your senses and so forth. Therefore, you can clear the harm or whatever without the removal of the fictional effect. Work with the GM to sort out how that affects your sheet and stats and so forth.
Keep that transformation. It's yours now, friend.
YOUR CLOCK STRIKES MIDNIGHT. NOW WHAT?
If your clock hits Midnight, you get bad ended. Resolve that and play that out as needed. After that, it's generally good manners to wait until the threat that did you in is resolved. So suppose the boss disposes of you, but then the party defeats the boss. Then you can start talking with the GM and players about how to revive, reform, recover, replace, or otherwise resolve your character's dilemma. Any plot device or whatever is fine for this manner, shoot you can even heal after a battle if you want!
The main threat is really if all players get bad ended and no one's there to save them. In which case, that really spells a party wipe.
THE BIG CLOCK
Besides the players' clocks, there can be one big Clock which represents the progression and culmination of the threat at large (IE, an incoming invasion, the fortress's impending self-destruction, etc.)
This clock can be incremented instead of player clocks.
This clock doesn't have to move in sync with turns or rounds taken in battle or in-session in general, but it can.
Instead, the clock should increment 'based on what makes sense' and what steps the players take to roll back the threat or, alternately, progress the threat forward.
Once it hits midnight, the threat as established culminates; reap the consequences.
Feel free to discard the clock, roll it back, or change the nature of it once it resolves; this clock entirely belongs to the GM!
THINGS THAT AROUSE ME
A monster hunter has Athletics, Willpower, Knowledge, and Charisma as their 4 stats. Their fifth stat is Violence and that is +3.
That guy who really likes DND has 6 stats (you know which) and can set the extra 2 as +0 and +1. Throw them a couple extra stat points to distribute as they see fit
People that are kinda lazy with sheets can have Strength, Dexterity, Knowledge, Charisma as their stats.
Or maybe Vigor, Speed, Smarts, Social. Stuff like that.
Enemies that fight in big groups start their clocks at around 9 PM.
Enemies that fight in small groups start their clocks at around 6 PM.
Solo enemies start their clocks at 1 PM.
You can give enemies a second healthbar, simply by starting them at AM instead of PM. So an enemy that starts at 1 AM has something like effectively 23 HP. Good luck!
Try to avoid 'second healthbars' and just alter the amount of enemies and damage reduction and so forth, though.
Damage reduction can be in terms of free 'damage negations', like one or twice per battle... Or flat reduction to each time ticks are imposed on the clock. So you know.
Monsters don't have stats like Strength or Lust or whatever. Don't do that or make them roll. Instead, reword and rework their features to play off of the player... Instead of a monster rolling strength to hit, let the player roll to block or evade that.
You don't need stronger weapons to deal more direct harm. Simply let them inflict other/extra effects in the fiction. For example, an enchanted blade might capture the slain's souls so that you may interrogate them. Or maybe the attack sets things aflame, ignores armor/protection, or so forth.
Don't take any of this stuff you read after ROLLS AND ABILITIES as hard canon rules or something. It's just to give you a feel for the numbers and options.
SCHEMATICS FOR CLASSES
Tackle classes from this kinda POV:
Give warriors opportunities to reduce damage taken or increase damage dealt.
Let spellcasters have more opportunities to affect the fiction and non-mechanical related aspects. These include invisibility, teleportation, illusion, that kinda stuff.
Come up with 3 to 5 starting feats or whatever for the class you wanna make.
Give 'em a good mix of passive stat increases, boosts to rolls, once-per-battle/session powers, new kinds of rolls they can make, and so on.
The player and GM can work together to make a sheet that'll make sense and fit well with the planned session.
For example, GM wants to make a session where folks turn into werewolves. That's dope. We can use existing character sheets or new ones for the session. The GM has this kind of prep in mind:
Paranoid Hunter
9 PM (Lost in the woods)
1d4 Harm (Hunting Rifle)
Some human in over their head. Will shoot at loud noises. Might attack the players even if they show themselves and 'prove' they're human, by figuring they're probably werewolves if they're out this late. Might be alone or as a hunting party.
Pack Bitch
6 PM (Rather runty)
1d6 Harm (Claws)
This werewolf is low in the pecking order. Either recently turned, particularly weak, or of low breeding quality. Either found skulking alone or in service of the Alpha.
Alpha Werewolf
1 PM (A real beast)
1d10 Harm (Big claws)
A really big werewolf. Usually commands a pack in battle.
Lycanthropy
This effect deals up to 1 Tick to the victim's clock per scene. It's a bit of a slow burner so players can try to find a cure. All werewolves inflict this, but the Pack Bitch's version can be cured by regular healing. Alpha Werewolf bites can only be cured by a special recipe, which must be sussed out.
Threat: Bad ending will turn you into a 'NPC' until resolved: A Pack Bitch at 6 PM that deals 1d6 Harm.
Stages: Fur, wolf ears, tail, increased size, snout, so forth.
One shouldn't prepare overly much prep, because who knows what direction the game will take! Prep should be focused on interesting and novel ideas, as well as some barebones mechanics. So, with these in mind, why not offer some thematic character sheets or playbooks for the players to choose from?
Imagine you presented the players the options to choose between these books, in private:
A Folk Healer class which can prepare lycanthropy cures with the right ingredients and prep. Other features include healing in general.
A Priest class which has access to stronger, instant healing but must adhere to certain rules of conduct (ie no inflicting harm, or a chastity requirement). Also able to cure lycanthropy with a ritual.
A Werewolf Hunter class that can track quarry, use a variety of weapons, and inflict a lot of harm with attacks.
A Town Guard who has more durability / damage reduction than the average sheet, along with some investigation-related abilities
A Villager who might have average or mediocre stats and so on, but perhaps has some niche ability or special connection to the werewolves, which might benefit the party if made use of.
...A Werewolf Traitor, someone already infected with Lycanthropy and waiting to reveal themselves so as to doom the party! (Cruel no?) It could very well be that the Traitor can still work with the rest of the party to resolve the quest, but will be forced to turn into a NPC werewolf (and play that out) if clock is reduced to Midnight or some such.
I'll be sure to detail what sheets in general look like at some point, but these are some more suggestions to keep in mind. As LUDIVINE'S GHOST is tailored for one-shots, customized sheets and content keep things fresh!
SCENARIOS FROM THE TOP OF MY HEAD
Merging Animals
PREMISE:
A strange infection grips the nation, spreading from animal to animal. This zoonotic disease, pathogen unknown, is making animals savage. Savage animals then attack and -merge- with humans! It is a monstrous thing to behold, but the results are half-beast, half-human hybrids, walking on two legs... But with none of the humanity, only a desire to help more of their quadrupedal comrades claim human bodies!
VICIOUS VERMIN
CLOCK: 11 PM (Easily dispensed with)
HARM: 1 TICK (A weak bite or scratch)
This is a small animal that fits in the hand, like a rat. While weak, it might approach in numbers or sneak in from behind/beneath. Consider allowing this creature a special attack that'll let it pierce the player's armor/protection if the player fails their save.
PACK BEAST
CLOCK: 9 PM (Comes in groups)
HARM: 1d4 TICKS (Savage animal attack)
Dogs, hyenas, and such that not only show feral ferocity, but can work together. Their intelligence is greater than base animal intellect; they are able to work together to scale walls, distract players and use tactics. If a Pack Beast attacks a victim alongside other animals/beasts, let 1 Pack Beast deal maximum damage (4) instead of rolling.
BIPEDAL BEAST
CLOCK: 6 PM (Fights alongside other bipeds and pack beasts)
HARM: 1d6 TICKS (Wields a weapon once used by victim)
Might carry arms and armor. Once humanoids, but transformed into beasts by virtue of the virus/curse/so on. They are as intelligent as a human and able to use any device that a humanoid can use, even if they might not look it. However, they are NOT able to inflict 'Monstrous Merge', as they are already created by the effects of a Monstrous Merge on another creature.
You might grant each of them a feature based on the animal that they're based off of. Maybe uncanny speed from a gazelle, a terrifying roar from a lion, or so on.
AMBUSH PREDATOR
CLOCK: 4 PM to 6 PM (Depending on the size of the predator)
HARM: 1d6 or 1d8 TICKS (Depending on the size of the predator)
Big cats and crocodiles and so on. This kind of creature relies on surprise, so you may want to let it dish its first attack onto the player at either maximum damage, or without allowing them to react with a save. If the animal succeeds in inflicting harm, it will continue to attack players to capitalize on this. If it fails or feels outnumbered / threatened, it will simply try to escape. This animal does not cooperate as closely with other beasts, but can still participate in tactics by attacking players that are separated or distracted. Distracted is an easy way to score a 'free' hit.
GIANT ANIMAL
CLOCK: 1 PM (As big as it is durable)
HARM: 1d8 TICKS (Bear attack, rhino charge, etc.)
All beasts have minor regenerative properties, which you might exaggerate or amplify for the sake of difficulty. However, the Giant Animal's ability to take blows lets that property really shine. Let this creature roll back its clock by 1 tick with each of its turns, you should also demonstrate as much to the player: bruises fading, vigor returning, etc.
Even if reduced to Midnight, the beast might get back up after a sufficient amount of time spent recovering. And of course, it has the properties like the base animal, such as a hippo's barrel-busting bite or a rhino's ability to batter through a door.
BEAST MASTER
CLOCK: 1 PM
HARM: 1d8, 1d10, or 1d12 (May use its own claws or a heavy weapon like a machine gun)
A BIPEDAL BEAST that functions as pack leader for the other beasts, two-legged or four. Serves as a good boss encounter. The BEAST MASTER might be wearing armor that reduces all harm taken by 1. Might be hiding in an opportune location, like on top of a roof and wielding a sniper rifle. Perhaps surrounded by lesser beasts which prevents the player from getting through to them easily.
They will tend to use two types of weapons... Either their unarmed attack, or preferably their actual weapon. Think about giving them something fun and overkill, maybe an RPG.
As an extra feature, you might give them some kind of COMMAND ability--Which can increase a target's harm dealt by 1, or make them roll maximum harm when inflicting it, or so on, in addition to or instead of what they'd usually do on their turn.
VARIATIONS
CIVILIAN - You might find it fun to add regular people or some such, to convey the threat level. Normal humans can be taken down in one hit, allowing VICIOUS VERMIN and especially PACK BEASTS to swiftly merge into them, becoming bipeds! This will create even more threats for the PCs to deal with, so players are left with the choice to protect civilians from harm or stay far away from them and leave them to their fates.
FLYING PEST - As per VICIOUS VERMIN, but impose a -1 penalty or even disadvantage if the player tries to hit it, as it can fly.
TO CLARIFY...
Beasts have regenerative potential due to their nature of their transformation. You may use that fact if you want to minimize the amount of blood in a session set in a modern battlefield.
Beasts are sapient but have no inclination towards mercy, negotiation, or talking. Their primary goal is to ravage and assimilate others.
Beast regeneration can be represented as 1 Tick per each of their turns if you want, or a flat 1 reduction to ticks taken from weapon-related harm.
MECHANICS FOR THE SCENARIO
Monstrous Merge
This particular type of transformation can be inflicted by any quadrupedal animal on this list. When the animal connects with a melee attack, it forgo damage in order to sacrifice itself, thereby merging with the player. This only applies if the attack would have dealt harm. The player will then start to take 1 Tick on their clock every one of their turns, as they undergo a very intense transformation towards the shape of a bipedal beast. Cracking bones and shifting flesh makes it difficult to move; if the player tries to do anything while under this effect, they do so with disadvantage. (Roll twice, take worst result). The kind of beast they become is the same as their attacker, effectively letting the 'sacrificed' beast take control of their body if the Clock hits midnight; replace the PC with a Bipedal Beast NPC. (Set to starting/max Time)
This transformation is difficult to cure, but things like exorcisms have a shot. Curing it will separate the animal from the host/victim, putting the animal back into play and reset to its starting Time.
GUNS OR WHATEVER
Sometimes, you want Harm and so on to be fixed based on the character. However, this scenario may benefit from specific guns-and-ammo rules.
Claws and bites and so on are based on the size and viciousness of the animal.
A melee weapon like a billy club or a knife deals 1d4 ticks.
A sidearm like a pistol deals 1d6 ticks.
SMGs might deal 2d4 ticks or 1d8 ticks.
A standard issue rifle used by the military deals 1d10 ticks, or 1d6+1d4 ticks.
Machine guns deal 3d4 ticks or 1d12 ticks. Shotguns too.
A RPG deals 1d20 ticks. Or something.
Tazers and tranqs deal 1 tick. If they deal any ticks after armor etc. is resolved, let them inflict their stunning effect.
Bipedal beasts are stronger, therefore deal +1 tick or 1d6 ticks with human melee weapons.
Bipedal beasts are less adept with guns, therefore deal -1 tick or a smaller damage die with such weapons.
AMMO is simple. Your gun either has ammo, or is out of ammo. You're only out of ammo if the GM specifically tells you that you are, as a result of a bad roll (usually a fail), or if the GM offers you the chance to be out of AMMO in exchange for a better outcome on a 7-9 choice.
If a gun's out of ammo, you'll need to find some for that kind of gun, or get a different gun. AMMO can be swapped between players, meaning that a player can make themselves OUT OF AMMO to let another player have ammo, if they have the same kind of gun and so forth.
Generally players shouldn't each be lugging around more than 2 or 3 guns, so let them track that as they must.
DEALING DAMAGE TO MULTIPLE FOES
We have guns with a high fire-rate, and pack enemies. It might be necessary to discuss how harm is distributed among them, in such cases.
For the most part, you distribute your damage among the foes. You can roll up all ticks dealt and distribute damage as you see fit among the targets. A gun that can hit multiple targets is usually one that rolls multiple dice; SMGs and Heavy Machine Guns, for instance. It might make the most sense to pick which target takes which dice's damage.
So for instance, a SMG might inflict 2d4, therefore 1d4 to each of 2 enemies. Or the AR might inflict 1d6 damage to 1 for and 1d4 to another, if on full-auto.
For an attack that's more of an explosion, roll everything once then distribute damage among targets in the blast, as you and/or the GM sees fit.
ITEMS?
Bandages probably heal 1d4 Ticks.
More specialized first aid, or such first aid dispensed by a trained professional like a nurse or EMT, might heal 1d6 instead
If a trained pro (a doc) is supervising healing, overseeing medication, and so on, that might add another tick of healing to the base amount or increase the die by 1 size
Crazy regenerative super soldier serums derived from beast blood (NOT SAYING SUCH THINGS EXIST COUGHCOUGH) might heal 1d8, 1d10, or even 1d12 ticks. But the side-effects are risky.
Otherwise, you'll probably need to be treated multiple times over multiple short rests (seeing as how conventional healing takes time) to return to your starting clock value.
You might find ammo that makes your bullets burn or blow shit up. Or hinders beast regeneration. Stuff like that. It's usually consumed by a use, and might work until that gun is out-of-ammo.
Bulletproof vests reduce harm/ticks taken from an attack by 1, flat rate.
The whole she-bang like a helmet to go with, etc. will reduce harm taken by 2, instead. But this imposes mobility restrictions.
If you have a riot shield or something, maybe this is an extra, separate reduction of 1 tick of harm taken, and it might let you react to block & riposte attacks rather than simply dodge them. But that'll require a hand to use, so you can't really wield the bigger weapons at the same time.
OTHER MECHANICS
They would go here, if I think of some.
Note that the following playbooks are all for baseline humans, so they don't necessarily need any extra tidbits or level up mechanics. However, if it makes sense, feel free to award extra feats for a player's sheet, if they learned a new trick or something.
These humans have these four stats:
Body, to fight in melee, perform athletics, resist toxins, and resist physical transformation
Senses, to shoot real good and pick up on clues and social cues.
Brains, to figure stuff out, operate items, and generally do specialized stuff like medicine and repairs and so forth.
Will, to intimidate or seduce, to maintain sanity, to keep cool under pressure, to resist despair, desire, and mental transformation.
PLAYBOOKS
RIOT COP
Deployed en masse during the first waves of the infection, before the nature of the disease was fully understood. Nothing prepared them for this.
FEATS
Riot Gear - Start off with full riot gear, which reduces harm taken from firearms and melee attacks by 2, flat. However, this hinders mobility. Wearing just the vest only offers 1 flat rate harm reduction, but imposes no mobility cost. You also start with a shield that takes a hand to use, but having it in hand further reduces that conventional harm taken by 1.
Riot Grenades - You start the campaign with 3 uses of special grenades. You get 1 extra grenade at the start of each session. Grenades can be spent to produce smoke, tear gas, loud noise, and bright light. If this feels like an attack, roll once and deal 1d4 ticks of harm to EACH target in the blast, separately.
Riot Arsenal - Begin the campaign with 3 guns, all have ammo. One of them is a sidearm, like a pistol or a tazer. Another is a kind of shotgun, either normal or purposed with less-lethal rounds. The third is a weapon of your choice and imagination, have fun 🙂
Deescalation - You are trained in crowd control. Your unarmed attacks deal 1d4 damage and you can grapple beasts or put someone in a headlock. When you block attacks, like a punch with your forearm or a shot with your shield, you can counterattack on a 12+ roll. Inflict harm with your weapon, at no cost to yourself.
MEDIC
Any kind of healing role like EMT, nurse, even doctor would go well here. These professionals were some of the first victimized by the infection.
FEATS
First Aid Kit - You start the campaign with 3 uses of your First Aid kit and get an extra use at the start of each session. First Aid can be used to produce special bandages or whatever specialized tool you need to heal an injury. You can administer these yourself or give them to others, either way they will heal 1d6 ticks of Harm.
Healing Pro - If you're administering healing, or overseeing someone administer the healing, then make that 1d8. It doesn't matter if it's one of your First Aid kit items or another item.
Diagnosis - A good look at someone and you can figure out what's wrong with them and how to treat them, those sorts of questions. Ask the GM if you need to, take +1 to the relevant roll if you act on your answer. You can also just ask the GM the ticks remaining on an enemy's clock.
The Basics - You don't start off with much else for protection. But you can begin your campaign with a sidearm like a pistol or a tazer.
WOODSMAN
This guy has been prepping his whole life for a world-ending scenario, looks like they got exactly what they wanted.
FEATS
Legal Arsenal - You begin the campaign with 5 guns, all of them have ammo. One should be a sidearm like a pistol, but all should be weapons that could be reasonably legally acquired by a civilian of the United States.
Extra Ammo - At the start of each session, give any one of your guns ammo, if they were out of ammo. You may also do so again, at will, one time per session.
Illegal Arsenal - You begin the campaign with 1 extra weapon that shouldn't reasonably, conceivably be acquired in a legal manner by a civilian. Have fun with that. It also starts with ammo.
Survivalist - You can use Brains to roll to track animals' trails, know the location of important installations, purify water and detect poison, and so forth.
You get the idea. Here are some other class ideas:
Researcher
Marine
Spec Ops
VIP
Etc.
Generic Smutty Fantasy Setting
PREMISE:
Darkness and corruption spread across the land, whispering evil into the hearts of men and making monsters emerge from the depths of obscurity. With darkness comes cruelty and hunger, with corruption comes lust and desire. But brave heroes have come forth to meet the darkness with the lights of their hearts--To fuck and fight the forces of evil!
PLAYBOOKS
Every hero is of two natures... Their main class, and their subclass/domclass. Their main class is their usual, presentable, buttoned-up nature... Such as Druid or Cleric or Paladin or Fighter. Their 'off-class', however, is a reflection of their true nature. Whore-Lord, Healslut, Pole Dancer, and so on. As heroes get stronger and level up, they take new feats from both classes in equal measure. Generally, sub/dom-class on an even level, main class on an odd level.
To create your character, pick a main-class and take the 3 starting feats from that, then an off-class and the 2 starting feats from that. This list includes starting feats and learned feats, or 'advanced feats'.
The base amount of harm you deal is 1d4, but this may be modified by your classes. Increasing size by 1 means upgrading 1d4 to 1d6, 1d6 to 1d8, etc.
You get five stats instead of 4. Assign them with these values: +3, +2, +1, 0, -1 as you see fit.
Three of these stats are from your main class and two are from your off-class.
If you have the relevant stat, you can do what you want to do. So if a stat is Arcana, you can cast spells or research magic. Otherwise, just use your closest relevant stat.
SOME MAIN CLASSES...
Fighter
STATS: Fight, Defend, Move
FEATS
Martial Weapons - Increase harm die by 1 size. You start off with multiple weapons of your choice, or one pimped-out weapon with a cool effect.
Pretty in Armor - You can wear light armor, which reduces relevant harm ticks by a flat 1, without penalty. You can wear heavy armor, which instead reduces harm by 2, but gives you -1 to Move while worn.
??? -
ADVANCED
Riposte - Inflict Harm as a free counterattack, when you roll to Defend and score a 12+.
Swift Moves - Reposition yourself and/or the enemy, instantly and to your liking, when you roll to Move and score a 12+.
???
Wizard
STATS: Arcana, Melee, Run
FEATS
Battle Magic - Increase Harm dealt with magic by 1 size. You can always roll Arcana to inflict harm with spells, or counter/reflect/dispel magic.
Cast Spells - Roll using Arcana to cast spells of your choice. Refer to the list below!
Spell List - Pick some of these as spells you know:
Fireball, Lightning, Invisibility, Magic Missile, Light, Mage Armor, Summon Monster, Acid Spray, Chilling Touch, etc.
Their effects are exactly as they sound like.
Ranger
STATS: Archery, Nature, Run & Hide
FEATS
Bond with Nature - You may roll using Nature to cast a nature-themed spell such as roots that entangle, speaking to animals, and healing mist. You can also use Nature when tracking, interacting with beasts and so forth.
Skillshot - You can target specific body parts with Archery, not only inflicting harm but also the relevant effect, like disarming or tripping.
Quick Feet - You can wear light armor, which reduces Harm taken from most attacks by 1. Whether or not you wear it, you move swiftly.
More main-classes
More main-classes II
More main-classes III
SOME OFF-CLASSES...
Whore-Lord
STATS: Command, Dominate
FEATS
Bottom Bitches - You have two slutty servants that obey your whims, unless your command is extremely degrading, in which case you might need to roll to Command them. They are weaklings and go down in one hit, but they will execute your will to the best of your ability.
Recruit - You may roll to Dominate a weak(ened) enemy, forcing them to serve you as loyally as your Bottom Bitches. Their stats will degrade and become inferior, but they will still serve nicely!
ADVANCED
Perfect Command - On a 12+ when Commanding, the outcome is particularly exceptional... Your servant has done a splendid job!
Punishment - You can roll to Dominate a servant like you're about to inflict harm or attack them. However, their clock is instead ROLLED BACK for the amount that it would've been pushed closer to Midnight, healing them.
Masochist
STATS: Suffer, Beg
FEATS
Savor Suffering - Instead of blocking or evading harm, you can Suffer it, embrace it even. On a partial or full success, you will not take Harm, but you will take any other effects as established; ie, you still bleed or get thrown.
Harm Reduction - When you take harm, and it exceeds 3 ticks, reduce it by 1.
ADVANCED
True Suffering - When you Suffer, on a 12+, roll back your clock equivalent to the amount of harm that you would've taken.
Harm Reflection - Harm Reduction now also inflicts that same 1 tick you would've suffered back onto the attacker. The nature of this redirected harm is supernatural but commensurate with the attack; describe it
GENERIC SMUTTY FANTASY SETTING ENEMIES
Kobold
9 PM, 1d2 Ticks
Everyone loves these slutty shortstacks. They burrow, tinker, make traps, and suck dragon dick.
Sex Cultist
LEADER: 6 PM, 1d6 Ticks
ACOLYTE: 9 PM, 1d4 Ticks
Sure it's all the sex you could want, but you gotta give over your soul to chaos? Hello?
Barbarian
SLAVE: 11 PM, 1d2 Ticks
WARRIOR: 6 PM, 1d8 Ticks
BERSERKER: 6 PM, 1d12 Ticks
WARLORD: 1 PM, 1d12 Ticks
Slaves grovel and serve as meat shields, warriors fight in bands, berserkers seek out targets in single combat, and warlords either have a good laugh in the back or lead from the front.
Bandit
9 PM or later, 1d4 Ticks
These guys are wanted and desperate. Most have knives, some have swords and axes, and one guy has a crossbow. Oh and they haven't fucked in days
Kitsune
6 PM, 1d4 Ticks
They will use illusions to waste your time, seduction to distract and disarm, and if all else fails, summon monsters or flames to lay waste.
You get the idea. Pick two numbers for the stats and think up some interesting things for them to do. It's like putting together a salad... But you need THE SAUCE!
THE SAUCE
This world continues to fall into anarchy and corruption. So toss some afflictions into the mix!
Tentacle Touch
Progression: Slimy skin, turning purple, dissolving bones, noodly arms, suction cups
Threat: Becoming a helpless pile of tentacles.
This affliction spreads by contact with an infected victim's tentacle. Should that tentacle inflict 1 or more ticks, the victim is also infected, spreading from the point of contact. Each turn the victim takes, they will take 1 Tick and drop something they're holding, as their limbs progress towards tentacleification. If the victim's clock is 6 PM or later, they will take -1 to strength and mobility-related rolls while infected. Easy to cure.
Cock Tongue
Progression: Mouth becomes a pussy and tongue becomes a penis. Different variants, different penis.
Threat: Speechless
This affliction spreads by infected fluids reaching the oral area. Starting from the victim's next turn, every time they try to speak, drink a potion, or cast a spell, they will take 1 Tick and their disease progresses. They can avoid progression by minimizing oral movements, but oral sex will exacerbate the changes. If that take 3 ticks because of this affliction, it becomes semi-permanent: The victim no longer takes Ticks from progression as the oral genitalia are now fully formed. However, they will now take penalties towards rolls using said oral motions: -1 if their cock-tongue is small/canine, disadvantage if medium/humanoid, and complete inability to do said potion-chugging, spellcasting, or speech if penis is large/equine. This disease is easily cured.
Shroom Disease
Progression: Itchy spots, reddish spots, white spots on red spots, allergies, then full-blown ERUPTION into a bunch of erogenous, phallic mushrooms.
Threat: Becoming an immobile mass of mushroom cocks.
This affliction spreads by spores in the air. When someone inhales them, the stuff will suffuse through their system and bloodstream. Upon a successful infection this way, the GM rolls a dice... Ideally 1d8 or larger. Keep track of this number, and let the roll be secret or public, your move. This number is how many turns it will take until the victim's infection blooms. Every time the victim takes a turn, the minor symptoms of the infection will manifest more and more, but only on the final turn do all the mushrooms erupt from their body. When they take this turn, the victim will take Ticks to their clock equal to the that roll. So if they rolled a 10, they'll take 10 ticks on that 10th turn, instantly. This obviously ignores armor and so forth. Even if the victim survives this harm, they will become immobile, rooted in place to the spot where they erupted. This disease is easily cured, until the mushrooms erupt.
You get the idea. You can also throw in things like crazy curses, sexual weaknesses, cursed/enchanted items, and so forth. The idea is to start with a vanilla base and then throw in whatever smuttery you want, seasoning to your table's taste!
WIP
Gender role reversal story idea
Posted 2 years agoI've been pondering a little something wherein the traditional gender roles are subverted in some way. I was thinking either things as usual but the ladies have the schlong and vice versa, or things-as-usual but both sexes have penises, and procreation is via cock-fucking wherein the male carries to term.
Not really any TF-y stuff in the idea but I was just wonderin' which situation it should be: males with the opposite bits or the urethral/cock-fucking related one.
Been wanting to try this sorta/genre of shenanigan before but I know it's touchy so verbiage is important and all
Not really any TF-y stuff in the idea but I was just wonderin' which situation it should be: males with the opposite bits or the urethral/cock-fucking related one.
Been wanting to try this sorta/genre of shenanigan before but I know it's touchy so verbiage is important and all
No ethical consumption under heterotrophy
Posted 2 years agoYou might as well eat people while you're at it.
Embrace photosynthesis/chemosynthesis.
Embrace photosynthesis/chemosynthesis.
Sexy Squeaking Inflatable Arm-Less Fox Woman
Posted 2 years agoHere's the draft for a SCP article that'll fit around/before a short story/journal about the TF event etc.
Item #: SCP-6969 - Sexy Squeaking Inflatable Arm-Less Fox Woman
Object Class: Euclid
Special Containment Procedures:
SCP-6969 is to be stored in a secure containment locker at Site-██. The locker should be equipped with a lock requiring Level 3 clearance for access. Direct physical contact with SCP-6969 is strictly prohibited, except for authorized testing or research purposes. Personnel handling SCP-6969 must wear protection and follow proper decontamination procedures afterward.
SCP-6969 is to be periodically inspected for any signs of degradation, damage, or tampering. In the event of any unusual behavior or changes, immediate reporting to Site-██ personnel is mandatory.
Due to Dr. ██████'s involvement in ongoing research regarding SCP-6969 and its associated materials, an exception has been granted to allow Dr. ██████ to borrow SCP-6969 for further study. Dr. ██████ may borrow SCP-6969 for a period not exceeding two hours, twice a week. Dr. ██████ may also request the assistance of D-Class personnel for research sessions involving SCP-6969. Dr. ██████ has specified that these D-Class personnel should demonstrate a high degree of virility and stamina. This access is contingent upon Dr. ██████ submitting 'detailed' research proposals outlining the objectives and procedures of each session for approval by the Site Director and Ethics Committee.
During these research sessions, strict precautions must be taken to ensure the safety of SCP-6969 and the hydration of Dr. ██████. Dr. ██████ is responsible for ensuring that all interactions with SCP-6969 adhere to the established protocols and guidelines. Any deviation from approved research procedures or paraphilia must be immediately reported to the Site Director.
Upon completion of each research session, SCP-6969 is to be promptly cleaned out and returned to its secure containment locker, and all research materials and data related to the session must be cataloged and stored in the designated research archives. Findings are allowed to be cross-posted to the ███ section of the popular furry community site ██████. Any personnel demonstrating unusual attachment to SCP-6969 are to be subjected to a mental health screening, and if necessary, transferred to a different site.
Description:
SCP-6969 is an anomalous latex doll which bears a resemblance to an anthropomorphic female fox. The doll is approximately 1.8 meters in height and lacks arms and legs. It possesses a vulpine snout and pointed ears. It is anatomically designed for sexual purposes, featuring sexualized and cartoonish characteristics commonly associated with anthropomorphic fox characters within the furry community. These includes large eyes, a pronounced head, exaggerated breasts, wide hips, and a stylized tail. There are three sleeves intended for insertions, one in the 'maw' and two between the thighs. Its body structure exhibits a high level of flexibility and poseability, allowing for various sexual positions and interactions.
SCP-6969 was originally a human male, identified as ██████, who underwent a transformation through a 'portal hoop'. The exact nature of the portal hoop and its capabilities remain unknown, however the recovered fragments appear to be inert. As a result of the transformation, ██████'s physical form has been altered to permanently, with no discernible traces of their original human identity. Research into repairing the 'portal hoop' or otherwise reverting SCP-6969 to its original form has so far proven fruitless.
SCP-6969 does not exhibit any signs of sapience or consciousness. It lacks the ability to move independently or navigate its surroundings. Despite its inanimate nature, SCP-6969 elicits an intense and compelling desire in individuals who observe or come into contact with it. This desire manifests as a strong urge to interact with and engage in intimate activities involving SCP-6969. Subjects report feelings of attraction, infatuation, and an overwhelming desire to establish a sexual relationship with the doll.
The exaggerated features of SCP-6969 contribute to the allure and desirability experienced by individuals. These create a powerful psychological impact, triggering intense emotional and sexual responses. Individuals affected by SCP-6969's allure display obsessive behaviors, often attempting to engage in intimate acts with the doll despite its inert state. Subjects report experiencing pleasure and satisfaction during these interactions, even though SCP-6969 does not possess any inherent capacity for response or reciprocation.
SCP-6969 was first discovered during a furry convention held in ████████. Reports from convention attendees indicated that a vendor booth was selling a one-of-a-kind "breeding doll" that closely resembled an anthropomorphic fox character popular among the convention's participants. The doll attracted significant attention and generated notable interest among convention attendees.
Foundation agents monitoring anomalous activities within the convention became aware of SCP-6969 after several individuals reported experiencing unusual behavior upon interaction or inspection of the doll. Reports included heightened levels of arousal, vivid hallucinations, and an obsession with SCP-6969.
Once the anomalous properties of SCP-6969 were confirmed, Foundation personnel discreetly acquired the doll from the vendor booth. Amnestics were administered to affected individuals, and efforts were made to suppress public knowledge of the incident by attributing it to a hoax or unauthorized merchandise. Nonetheless, pictures and recordings of the doll are still distributed on the internet, thus SCP-6969 remains a sought-after item among individuals within the furry community.
This has necessitated the deployment of a specialized Task Force, designated as FAP. The task force comprises a single individual, Agent [REDACTED], who operates remotely from a secured location, his mother's basement. Agent [REDACTED] conducts extensive monitoring and surveillance of online platforms known for hosting furry-themed content. The primary objective of Operation FAP is to identify and swiftly remove any explicit or compromising materials featuring SCP-6969 or related to its anomalous properties.
Through the utilization of advanced search algorithms and specialized software, Agent [REDACTED] actively searches for keywords, tags, and descriptions associated with SCP-6969 within furry art communities. Identified instances are flagged for further review and 'analysis'. Ongoing support and resources, such as dragon dildos, are provided to Agent [REDACTED] to ensure the effective execution of Operation FAP and the obfuscation of SCP-6969's existence within online communities.
Item #: SCP-6969 - Sexy Squeaking Inflatable Arm-Less Fox Woman
Object Class: Euclid
Special Containment Procedures:
SCP-6969 is to be stored in a secure containment locker at Site-██. The locker should be equipped with a lock requiring Level 3 clearance for access. Direct physical contact with SCP-6969 is strictly prohibited, except for authorized testing or research purposes. Personnel handling SCP-6969 must wear protection and follow proper decontamination procedures afterward.
SCP-6969 is to be periodically inspected for any signs of degradation, damage, or tampering. In the event of any unusual behavior or changes, immediate reporting to Site-██ personnel is mandatory.
Due to Dr. ██████'s involvement in ongoing research regarding SCP-6969 and its associated materials, an exception has been granted to allow Dr. ██████ to borrow SCP-6969 for further study. Dr. ██████ may borrow SCP-6969 for a period not exceeding two hours, twice a week. Dr. ██████ may also request the assistance of D-Class personnel for research sessions involving SCP-6969. Dr. ██████ has specified that these D-Class personnel should demonstrate a high degree of virility and stamina. This access is contingent upon Dr. ██████ submitting 'detailed' research proposals outlining the objectives and procedures of each session for approval by the Site Director and Ethics Committee.
During these research sessions, strict precautions must be taken to ensure the safety of SCP-6969 and the hydration of Dr. ██████. Dr. ██████ is responsible for ensuring that all interactions with SCP-6969 adhere to the established protocols and guidelines. Any deviation from approved research procedures or paraphilia must be immediately reported to the Site Director.
Upon completion of each research session, SCP-6969 is to be promptly cleaned out and returned to its secure containment locker, and all research materials and data related to the session must be cataloged and stored in the designated research archives. Findings are allowed to be cross-posted to the ███ section of the popular furry community site ██████. Any personnel demonstrating unusual attachment to SCP-6969 are to be subjected to a mental health screening, and if necessary, transferred to a different site.
Description:
SCP-6969 is an anomalous latex doll which bears a resemblance to an anthropomorphic female fox. The doll is approximately 1.8 meters in height and lacks arms and legs. It possesses a vulpine snout and pointed ears. It is anatomically designed for sexual purposes, featuring sexualized and cartoonish characteristics commonly associated with anthropomorphic fox characters within the furry community. These includes large eyes, a pronounced head, exaggerated breasts, wide hips, and a stylized tail. There are three sleeves intended for insertions, one in the 'maw' and two between the thighs. Its body structure exhibits a high level of flexibility and poseability, allowing for various sexual positions and interactions.
SCP-6969 was originally a human male, identified as ██████, who underwent a transformation through a 'portal hoop'. The exact nature of the portal hoop and its capabilities remain unknown, however the recovered fragments appear to be inert. As a result of the transformation, ██████'s physical form has been altered to permanently, with no discernible traces of their original human identity. Research into repairing the 'portal hoop' or otherwise reverting SCP-6969 to its original form has so far proven fruitless.
SCP-6969 does not exhibit any signs of sapience or consciousness. It lacks the ability to move independently or navigate its surroundings. Despite its inanimate nature, SCP-6969 elicits an intense and compelling desire in individuals who observe or come into contact with it. This desire manifests as a strong urge to interact with and engage in intimate activities involving SCP-6969. Subjects report feelings of attraction, infatuation, and an overwhelming desire to establish a sexual relationship with the doll.
The exaggerated features of SCP-6969 contribute to the allure and desirability experienced by individuals. These create a powerful psychological impact, triggering intense emotional and sexual responses. Individuals affected by SCP-6969's allure display obsessive behaviors, often attempting to engage in intimate acts with the doll despite its inert state. Subjects report experiencing pleasure and satisfaction during these interactions, even though SCP-6969 does not possess any inherent capacity for response or reciprocation.
SCP-6969 was first discovered during a furry convention held in ████████. Reports from convention attendees indicated that a vendor booth was selling a one-of-a-kind "breeding doll" that closely resembled an anthropomorphic fox character popular among the convention's participants. The doll attracted significant attention and generated notable interest among convention attendees.
Foundation agents monitoring anomalous activities within the convention became aware of SCP-6969 after several individuals reported experiencing unusual behavior upon interaction or inspection of the doll. Reports included heightened levels of arousal, vivid hallucinations, and an obsession with SCP-6969.
Once the anomalous properties of SCP-6969 were confirmed, Foundation personnel discreetly acquired the doll from the vendor booth. Amnestics were administered to affected individuals, and efforts were made to suppress public knowledge of the incident by attributing it to a hoax or unauthorized merchandise. Nonetheless, pictures and recordings of the doll are still distributed on the internet, thus SCP-6969 remains a sought-after item among individuals within the furry community.
This has necessitated the deployment of a specialized Task Force, designated as FAP. The task force comprises a single individual, Agent [REDACTED], who operates remotely from a secured location, his mother's basement. Agent [REDACTED] conducts extensive monitoring and surveillance of online platforms known for hosting furry-themed content. The primary objective of Operation FAP is to identify and swiftly remove any explicit or compromising materials featuring SCP-6969 or related to its anomalous properties.
Through the utilization of advanced search algorithms and specialized software, Agent [REDACTED] actively searches for keywords, tags, and descriptions associated with SCP-6969 within furry art communities. Identified instances are flagged for further review and 'analysis'. Ongoing support and resources, such as dragon dildos, are provided to Agent [REDACTED] to ensure the effective execution of Operation FAP and the obfuscation of SCP-6969's existence within online communities.
The Dusk Bowl
Posted 2 years agoTentative names: Nosteria, Dusk Bowl, Murkplain, etc.
Maybe I'll polish this later. tabletop setting/etc.
A rolling countryside blanketed in thick mist. The land is highly fertile. An interesting place because people here die twice.
Souls do not leave this plane easily, due to some manner of curse upon the land. Instead, bodies decay into a mist, and this mist is concentrated soulstuff. Uncontrolled, soulstuff is the source of monsters, plague, and misery. Thus, proper disposal of the dead, or better yet disposal before they become dead, is important
When someone is near death, they are customarily eaten. This reduces the amount of atmospheric soulstuff overall, but some still escapes the body as respiration. Plants are easily able to absorb soulstuff instead of or in addition to their normal nutrients, rendering them more fertile and more fulfilling, as they are full of essence. They are often fertilized by disposed vore victims, making their growth skyrocket, but this often causes the plant to develop strange features as they are possessed by the soulstuff of their victim.
Such features are prized, cultivated, and even celebrated. It is said that these plants are highly delicious and sought-after, but exports from Nosteria are rarer than they once were, as soulstuff conservation has become more important, lest they run out.
Quick features:
Lotta flat land but the mist obscures your vision past a mile or whatever
Sometimes rolling hills, but mostly flat
Lotta corn too.
Absolutely absurd amount of restless spirits running around
Ancestor worship is common and 'family ghosts' are a thing, they are helpful summons and familiars and you're low-class if you don't have one.
Favored vessels for spirit-plants include watermelons, cantaloupes, pumpkins, etc.
Blue ribbon contests for spirit-plants and possessed animals.
Moon cycles are very important. Don't get caught out on the wrong moon night.
Entire ghost towns, literally, of ghosts.
Maybe I'll polish this later. tabletop setting/etc.
A rolling countryside blanketed in thick mist. The land is highly fertile. An interesting place because people here die twice.
Souls do not leave this plane easily, due to some manner of curse upon the land. Instead, bodies decay into a mist, and this mist is concentrated soulstuff. Uncontrolled, soulstuff is the source of monsters, plague, and misery. Thus, proper disposal of the dead, or better yet disposal before they become dead, is important
When someone is near death, they are customarily eaten. This reduces the amount of atmospheric soulstuff overall, but some still escapes the body as respiration. Plants are easily able to absorb soulstuff instead of or in addition to their normal nutrients, rendering them more fertile and more fulfilling, as they are full of essence. They are often fertilized by disposed vore victims, making their growth skyrocket, but this often causes the plant to develop strange features as they are possessed by the soulstuff of their victim.
Such features are prized, cultivated, and even celebrated. It is said that these plants are highly delicious and sought-after, but exports from Nosteria are rarer than they once were, as soulstuff conservation has become more important, lest they run out.
Quick features:
Lotta flat land but the mist obscures your vision past a mile or whatever
Sometimes rolling hills, but mostly flat
Lotta corn too.
Absolutely absurd amount of restless spirits running around
Ancestor worship is common and 'family ghosts' are a thing, they are helpful summons and familiars and you're low-class if you don't have one.
Favored vessels for spirit-plants include watermelons, cantaloupes, pumpkins, etc.
Blue ribbon contests for spirit-plants and possessed animals.
Moon cycles are very important. Don't get caught out on the wrong moon night.
Entire ghost towns, literally, of ghosts.
Further AI ponderings and updates
Posted 2 years agoAddressing this journal in a sense, let's check in on what's up!
https://www.furaffinity.net/journal/10493796/
1. We now have Google's Bard, Bing's bot, and ChatGPT as well as the spin-offs of ChatGPT via the API and so on. Recently, Microsoft must have cut some kind of deal, because now ChatGPT's default search engine is Bing (yes, ChatGPT can access the internet now).
2. We are already seeing papers on possible methods of 'verification'. Here's one of them https://arxiv.org/abs/2301.10226
To explain that one, basically a LLM's output can potentially be watermarked. Now it's true that you can't really tell apart a LLM's writing from a human's writing, given y'know the human language only has so much complexity and 'perfect grammar / spelling' exists. But while it may never be possible to prove writing is human, these methods could allow one to prove writing is AI-generated. At least by one of the major bots. Perhaps regulation could force watermarking onto the major bots... So we are getting close to my speculation that a sort of verification technology will eventually exist which can objectively prove whether something's AI or not, and so on.
3. As well, OpenAI has recently pushed for heavy regulation of the AI sector, trying to compare it to nuclear technology. I think this is pretty much openly regulatory capture and stands to benefit OpenAI and a select few companies the most. I do see the large potential for disruption so perhaps managed implementation would be safe (I can see major reverberations if all call center workers in India or all screenwriters in USA found themselves unemployed within a couple years, for example). Really just not sure tbh.
https://www.semianalysis.com/p/goog.....at-and-neither (Also an interesting read for the situation, regulatory capture in this way stands to benefit the otherwise vulnerable 'big players' who have taken all the risk and spent all the money).
4. Many 'shells' have been developed for GPT 4.0 and so on. The biggest innovation, which has been by small groups and tinkerers and not OpenAI, has been 'think step by step'. By simply having GPT 3.0/4.0 as the basis and telling it to do X, while it 'thinks out loud' and explains its thought processes, has made it a lot smarter, more effective, and potentially dangerous. It works like this:
https://cdn.discordapp.com/attachme.....resdefault.png
These 'agentized' versions of ChatGPT are the main thing that's popping lately. Very interesting since it can have runaway effects and all that.
Just thought I'd keep it a short one 'cause my eyes are tired and it's been a while since I have touched on this.
EDIT: There's also been a buncha enhancements to image generation that haven't really been touched on in my last journal since y'know they released right after I wrote it. https://www.reddit.com/r/NovelAi/co.....trolnet_tools/ That's the general gist of what's going on though, 'Control Nets' being used for finer control of the image. Regenerating a patch or image or so forth, pretty much solving the issue of hands and that kinda stuff. We'll see!
Might as well mention the new NovelAI model that's just dropped too
https://www.reddit.com/r/NovelAi/co.....oming_to_opus/
Personal thoughts:
Even after the 'raw parameters' are maxed out, there's still space to advance the technology as we've seen through the innovation of agentized AI.
https://www.furaffinity.net/journal/10493796/
1. We now have Google's Bard, Bing's bot, and ChatGPT as well as the spin-offs of ChatGPT via the API and so on. Recently, Microsoft must have cut some kind of deal, because now ChatGPT's default search engine is Bing (yes, ChatGPT can access the internet now).
2. We are already seeing papers on possible methods of 'verification'. Here's one of them https://arxiv.org/abs/2301.10226
To explain that one, basically a LLM's output can potentially be watermarked. Now it's true that you can't really tell apart a LLM's writing from a human's writing, given y'know the human language only has so much complexity and 'perfect grammar / spelling' exists. But while it may never be possible to prove writing is human, these methods could allow one to prove writing is AI-generated. At least by one of the major bots. Perhaps regulation could force watermarking onto the major bots... So we are getting close to my speculation that a sort of verification technology will eventually exist which can objectively prove whether something's AI or not, and so on.
3. As well, OpenAI has recently pushed for heavy regulation of the AI sector, trying to compare it to nuclear technology. I think this is pretty much openly regulatory capture and stands to benefit OpenAI and a select few companies the most. I do see the large potential for disruption so perhaps managed implementation would be safe (I can see major reverberations if all call center workers in India or all screenwriters in USA found themselves unemployed within a couple years, for example). Really just not sure tbh.
https://www.semianalysis.com/p/goog.....at-and-neither (Also an interesting read for the situation, regulatory capture in this way stands to benefit the otherwise vulnerable 'big players' who have taken all the risk and spent all the money).
4. Many 'shells' have been developed for GPT 4.0 and so on. The biggest innovation, which has been by small groups and tinkerers and not OpenAI, has been 'think step by step'. By simply having GPT 3.0/4.0 as the basis and telling it to do X, while it 'thinks out loud' and explains its thought processes, has made it a lot smarter, more effective, and potentially dangerous. It works like this:
https://cdn.discordapp.com/attachme.....resdefault.png
These 'agentized' versions of ChatGPT are the main thing that's popping lately. Very interesting since it can have runaway effects and all that.
Just thought I'd keep it a short one 'cause my eyes are tired and it's been a while since I have touched on this.
EDIT: There's also been a buncha enhancements to image generation that haven't really been touched on in my last journal since y'know they released right after I wrote it. https://www.reddit.com/r/NovelAi/co.....trolnet_tools/ That's the general gist of what's going on though, 'Control Nets' being used for finer control of the image. Regenerating a patch or image or so forth, pretty much solving the issue of hands and that kinda stuff. We'll see!
Might as well mention the new NovelAI model that's just dropped too
https://www.reddit.com/r/NovelAi/co.....oming_to_opus/
Personal thoughts:
Even after the 'raw parameters' are maxed out, there's still space to advance the technology as we've seen through the innovation of agentized AI.
Chilling effects of the FA rule update
Posted 2 years agoI don't have a particularly insightful take on the whole situation. But given this is a large platform, I am concerned about what effect this'll have on art styles and character designs; I can count on my hand the amount of viable sites for posting furry art, and this is one of 'em. I like cute styles and short characters and it'd be a shame if they vanished. Simple!
Mainly this: The amount of art / artists that will actually be banned or penalized, is a fraction of the amount of art that will simply not be drawn for fear of violating the rules.
This change doesn't particularly affect myself, but now I have some reservations about using my stuffed mink character (I'd like to think having tits and a big dick and being made of fluff precludes any association with a child, but y'know). There are also a few of my fave artists and kinks that'll be particularly affected by this, and that blows. I also have some concerns about at least one of my character designs in Xenospermia (the Dryad Female has boobs so that shouldn't be an issue, but the Satyr Male is short and has an average penis size, so I guess that might potentially violate the rules 🤨). Still, that highlights a problem with the whole dealy; prominent breasts, thighs, and so forth are an indicator of adulthood for a short female, but if a short male isn't muscular, and is more of a femboy or average build, then that's way closer to violating the rules, seems kinda lopsided.
There was also a shorty futa that I'm not so sure I can eventually add to the game, as she's not much taller than my stuffed mink. I'm also realizing that another planned encounter, a femboy psychic alien about 4-5ish feet tall, might also violate the new rules. And the berry gals from the whole little Berry Test game kinda violate a bit too, I mean they do have developed tits but they are short. Will need to bear that in mind.
Again, I'm not really worried as far as it impacts myself, moreover I have no intention of deleting any of my stuff. It just sux. Fortunately for me I like big boobas, but damn, this really hurts anyone who likes smaller / realistic breast sizes.
Mainly this: The amount of art / artists that will actually be banned or penalized, is a fraction of the amount of art that will simply not be drawn for fear of violating the rules.
This change doesn't particularly affect myself, but now I have some reservations about using my stuffed mink character (I'd like to think having tits and a big dick and being made of fluff precludes any association with a child, but y'know). There are also a few of my fave artists and kinks that'll be particularly affected by this, and that blows. I also have some concerns about at least one of my character designs in Xenospermia (the Dryad Female has boobs so that shouldn't be an issue, but the Satyr Male is short and has an average penis size, so I guess that might potentially violate the rules 🤨). Still, that highlights a problem with the whole dealy; prominent breasts, thighs, and so forth are an indicator of adulthood for a short female, but if a short male isn't muscular, and is more of a femboy or average build, then that's way closer to violating the rules, seems kinda lopsided.
There was also a shorty futa that I'm not so sure I can eventually add to the game, as she's not much taller than my stuffed mink. I'm also realizing that another planned encounter, a femboy psychic alien about 4-5ish feet tall, might also violate the new rules. And the berry gals from the whole little Berry Test game kinda violate a bit too, I mean they do have developed tits but they are short. Will need to bear that in mind.
Again, I'm not really worried as far as it impacts myself, moreover I have no intention of deleting any of my stuff. It just sux. Fortunately for me I like big boobas, but damn, this really hurts anyone who likes smaller / realistic breast sizes.
General game news / plans
Posted 2 years agoI'll try some brevity for once!
New Xenospermia Sprites
https://cdn.discordapp.com/attachme.....sin_titulo.jpg (Will be awaiting PNG / BG-less version and some color tweaks for more of a 'palm tree' feel)
https://cdn.discordapp.com/attachme.....46596/antq.png I now have an ant queen sprite, so that whole sidequest thingy is now feasible.
https://cdn.discordapp.com/attachme.....8455/image.png *Posts mushroom cock monster loss scene. Refuses to elaborate. Leaves*
I shall be pivoting towards Slime Dungeon next as an update is sorely needed
Upcoming Slime Dungeon stuff in order of probable completion within the next 1/2 weeks
> QoL stuff like ability fixes and reworks (99% likely)
> Fully implemented party members on the public version (75% likely)
Probably completed within the next 30 days
> Beth - Blackbird CTF path (50% likely)
> Purple 'final boss' goo fight (65% likely)
Tomorrow I will be finishing up some comm stuff
Also! I'm thinking maybe a Chel-infested-by-worms sprite would be cool. Or some encounter like that. Lemme know what you think. I'll ruminate over any suggestions as I'm owed a few sprites and I'm deliberating on what to do with those slots.
Laters!
New Xenospermia Sprites
https://cdn.discordapp.com/attachme.....sin_titulo.jpg (Will be awaiting PNG / BG-less version and some color tweaks for more of a 'palm tree' feel)
https://cdn.discordapp.com/attachme.....46596/antq.png I now have an ant queen sprite, so that whole sidequest thingy is now feasible.
https://cdn.discordapp.com/attachme.....8455/image.png *Posts mushroom cock monster loss scene. Refuses to elaborate. Leaves*
I shall be pivoting towards Slime Dungeon next as an update is sorely needed
Upcoming Slime Dungeon stuff in order of probable completion within the next 1/2 weeks
> QoL stuff like ability fixes and reworks (99% likely)
> Fully implemented party members on the public version (75% likely)
Probably completed within the next 30 days
> Beth - Blackbird CTF path (50% likely)
> Purple 'final boss' goo fight (65% likely)
Tomorrow I will be finishing up some comm stuff
Also! I'm thinking maybe a Chel-infested-by-worms sprite would be cool. Or some encounter like that. Lemme know what you think. I'll ruminate over any suggestions as I'm owed a few sprites and I'm deliberating on what to do with those slots.
Laters!
Maybe a Discord server would be cool...
Posted 2 years agoOne CTF server I was in effectively nuked their userbase by requiring some ID verification thing. The other one is apparently changing ownership so who knows what that'll end up like. And between the both of them, there's like 1 writing-dedicated channel lol.
I was mostly just thinking roleplay or some kind of writing-related or Twine related things. There are a few things I'd like to teach and discuss, specifically I'd like to see more Twine related things and I think it'd be neat to be exposed to other folks' writing. And you know, the other day I logged into f-list and out of over 100 profiles, there was like 1 in the channel that was actually interesting, so maybe there's a dearth of good TF-y roleplay but I didn't say that.
I was mostly just thinking roleplay or some kind of writing-related or Twine related things. There are a few things I'd like to teach and discuss, specifically I'd like to see more Twine related things and I think it'd be neat to be exposed to other folks' writing. And you know, the other day I logged into f-list and out of over 100 profiles, there was like 1 in the channel that was actually interesting, so maybe there's a dearth of good TF-y roleplay but I didn't say that.
Open commissions / Could use some help (Closed)
Posted 2 years agoHmmm, unfortunately due to a rather irresponsible family member, I’m finding myself in a bit of a pickle here. Essentially, I’m short about $75 of what I need, and Substar recently changed their policy and now require a minimum balance of $150 to withdraw, otherwise I would’ve been fine.
Now I generally would rather not ask for help, because it rubs me the wrong way to do so, moreover I’m pretty ashamed to be in this position in the first place. However… @.@
https://ko-fi.com/flagcatcher
Anyway… I’m opening up like 2 slots at $35 for 2-3k words.
Alternatively, if you send an amount of your choice (PWYW - Pay what you want), I’ll add something of your choice to Xenospermia or Slime Dungeon. Maybe you want another encounter or area or something, either way, most things are doable. Anything that requires a new battle sprite is more difficult, but new bad end pictures are no issue.
Or if you just want to donate to donate, that’s cool too
Now I generally would rather not ask for help, because it rubs me the wrong way to do so, moreover I’m pretty ashamed to be in this position in the first place. However… @.@
https://ko-fi.com/flagcatcher
Anyway… I’m opening up like 2 slots at $35 for 2-3k words.
Alternatively, if you send an amount of your choice (PWYW - Pay what you want), I’ll add something of your choice to Xenospermia or Slime Dungeon. Maybe you want another encounter or area or something, either way, most things are doable. Anything that requires a new battle sprite is more difficult, but new bad end pictures are no issue.
Or if you just want to donate to donate, that’s cool too
Major update in a few hours
Posted 2 years ago+1 enemy (Pollen Dryad)
+1 recruitable (Scout)
+2 shops (Dryad and Lizard)
Events for 3 areas - Garden/Canopy/Waterside
+2 puzzles IDK lol
My neck hurt s@>@
+1 recruitable (Scout)
+2 shops (Dryad and Lizard)
Events for 3 areas - Garden/Canopy/Waterside
+2 puzzles IDK lol
My neck hurt s@>@
FA+
