The Terror of Count Duckula!!
General | Posted 8 months agoSo Iâve been watching a lot of Count Duckula lately and, not to be dramatic, but Iâm beginning to suspect this show is a cursed object. Not in a creepy VHS-from-the-attic kind of way, but in the sense that it might be an ancient riddle disguised as childrenâs televisionâlike a Lovecraftian artefact covered in fart jokes and broccoli references.
Because first off: is Count Duckula even a vampire? The intro says yes. The lore says yes. He was resurrected by lightning and incantations, with a whole Transylvanian ritual, dark towers and bat silhouettes and everything. But then the ritual goes wrong (they used ketchup instead of bloodâitâs a whole thing), and now heâs vegetarian and pacifistic and really into showbiz. He hangs out in sunlight like itâs nothing. Vampires around him burst into ash the second the sunâs out, but heâs chilling on the terrace sipping tomato juice like itâs brunch. Garlic? Not an issue. Mirror reflection? Fully intact. But Von Goosewing, bless his persistent little goose heart, still hunts him with the blind zeal of a man who has never once asked a follow-up question.
And then thereâs the lineage problem. Igor, the perpetually disappointed butler who wants nothing more than for Duckula to go back to his murderous, bloodthirsty roots, keeps talking about the Countâs ancestors. His great-great-grandfather, the legendary Lord of the Night; his uncle who could decapitate a man just by raising an eyebrow. But Duckula, this Duckula, was explicitly resurrected. So is he genetically descended from them or just the latest reboot of the same haunted soul in a duck-shaped casing? Is this a legacy role, like Batman, or more like reincarnation through botched necromancy? Are all Duckulas just different builds of the same firmware?
Now enter the castle: a transdimensional nightmare funhouse that teleports from location to location using a TARDIS-like system thatâs somehow powered by a cuckoo clock. Not just any cuckoo clock, though. The cuckoo clock. The cuckoo clock that houses Dimitri and Sviatoslav, two bat-shaped slapstick gremlins who exist to make puns and raise questions. For some reason, this clock is the absolute linchpin of the castleâs teleportation tech. No cuckoo, no travel. And it returns to Transylvania at dawn like itâs on magical airline autopilot. Which is wild. Because that means some duck vampire household figured out not just space-warping technology, but targeted, scheduled dimension-hopping and then decided to anchor the whole system to an ornamental bit of wall furniture. Incredible.
But hereâs the real kicker, the part that truly breaks my last grip on reality: Igor.
Igor has been serving the Duckula family for thousands of years. He says this. Frequently. Casually. Like itâs just an HR fact. âBack when your great-great-grandfather was feasting on monksâŚâ and âDuring the Siege of Antioch, your forebear was a real delight.â Which would be fineâexpected, evenâif he were, like, a vampire. Or a ghoul. Or an immortal goat-witch. But heâs just a guy. A goose, technically. A deeply goth goose with a taste for the macabre. Heâs not undead. He ages. He sighs. He makes tea. He does not exhibit any signs of supernatural durability except that he has somehow been around for millennia and never even explains how.
There is no "why" given. Heâs just always been here, like mildew or ennui. There are no hints about him being cursed, or bound by dark magic, or built in a lab by necromancers. Heâs just... Igor. Eternal Igor. The one fixed point in the showâs swirling chaos. Honestly, at this point, I donât think Count Duckula is meant to take place in any fixed dimension. Itâs a metaphysical state. Itâs a cosmic slipstream populated by creatures that run on cartoon logic and delayed punchlines. One minute youâre in 1890, the next thereâs a joke about Duran Duran. The laws of time and biology have no jurisdiction here.
So to recap:
Count Duckula is maybe a vampire but also maybe just a duck in a cape who was microwaved by magic.
His family tree is a combination of inherited evil and Frankenstein rules.
His castle is a TARDIS built by lunatics and run by a pun-delivering cuckoo clock.
Igor is immortal and no oneâs going to explain that.
Time is fake, space is fake, blood is ketchup, and I think I love it.
This show is what happens when you throw gothic horror, British sketch comedy, existential metaphysics, and hand puppets into a blender and then animate whatever leaks out. Itâs absurd. Itâs brilliant. And if I think about it too long, Iâm going to start drawing diagrams and yelling about duck necromancy in a gas station parking lot.
Anyway, five stars. Highly recommend.
Because first off: is Count Duckula even a vampire? The intro says yes. The lore says yes. He was resurrected by lightning and incantations, with a whole Transylvanian ritual, dark towers and bat silhouettes and everything. But then the ritual goes wrong (they used ketchup instead of bloodâitâs a whole thing), and now heâs vegetarian and pacifistic and really into showbiz. He hangs out in sunlight like itâs nothing. Vampires around him burst into ash the second the sunâs out, but heâs chilling on the terrace sipping tomato juice like itâs brunch. Garlic? Not an issue. Mirror reflection? Fully intact. But Von Goosewing, bless his persistent little goose heart, still hunts him with the blind zeal of a man who has never once asked a follow-up question.
And then thereâs the lineage problem. Igor, the perpetually disappointed butler who wants nothing more than for Duckula to go back to his murderous, bloodthirsty roots, keeps talking about the Countâs ancestors. His great-great-grandfather, the legendary Lord of the Night; his uncle who could decapitate a man just by raising an eyebrow. But Duckula, this Duckula, was explicitly resurrected. So is he genetically descended from them or just the latest reboot of the same haunted soul in a duck-shaped casing? Is this a legacy role, like Batman, or more like reincarnation through botched necromancy? Are all Duckulas just different builds of the same firmware?
Now enter the castle: a transdimensional nightmare funhouse that teleports from location to location using a TARDIS-like system thatâs somehow powered by a cuckoo clock. Not just any cuckoo clock, though. The cuckoo clock. The cuckoo clock that houses Dimitri and Sviatoslav, two bat-shaped slapstick gremlins who exist to make puns and raise questions. For some reason, this clock is the absolute linchpin of the castleâs teleportation tech. No cuckoo, no travel. And it returns to Transylvania at dawn like itâs on magical airline autopilot. Which is wild. Because that means some duck vampire household figured out not just space-warping technology, but targeted, scheduled dimension-hopping and then decided to anchor the whole system to an ornamental bit of wall furniture. Incredible.
But hereâs the real kicker, the part that truly breaks my last grip on reality: Igor.
Igor has been serving the Duckula family for thousands of years. He says this. Frequently. Casually. Like itâs just an HR fact. âBack when your great-great-grandfather was feasting on monksâŚâ and âDuring the Siege of Antioch, your forebear was a real delight.â Which would be fineâexpected, evenâif he were, like, a vampire. Or a ghoul. Or an immortal goat-witch. But heâs just a guy. A goose, technically. A deeply goth goose with a taste for the macabre. Heâs not undead. He ages. He sighs. He makes tea. He does not exhibit any signs of supernatural durability except that he has somehow been around for millennia and never even explains how.
There is no "why" given. Heâs just always been here, like mildew or ennui. There are no hints about him being cursed, or bound by dark magic, or built in a lab by necromancers. Heâs just... Igor. Eternal Igor. The one fixed point in the showâs swirling chaos. Honestly, at this point, I donât think Count Duckula is meant to take place in any fixed dimension. Itâs a metaphysical state. Itâs a cosmic slipstream populated by creatures that run on cartoon logic and delayed punchlines. One minute youâre in 1890, the next thereâs a joke about Duran Duran. The laws of time and biology have no jurisdiction here.
So to recap:
Count Duckula is maybe a vampire but also maybe just a duck in a cape who was microwaved by magic.
His family tree is a combination of inherited evil and Frankenstein rules.
His castle is a TARDIS built by lunatics and run by a pun-delivering cuckoo clock.
Igor is immortal and no oneâs going to explain that.
Time is fake, space is fake, blood is ketchup, and I think I love it.
This show is what happens when you throw gothic horror, British sketch comedy, existential metaphysics, and hand puppets into a blender and then animate whatever leaks out. Itâs absurd. Itâs brilliant. And if I think about it too long, Iâm going to start drawing diagrams and yelling about duck necromancy in a gas station parking lot.
Anyway, five stars. Highly recommend.
Zenless Zone Zero
General | Posted 8 months agoSo Iâve been playing Zenless Zone Zero, and folks⌠Iâm obsessed. This game has no right being this stylish. Like, it could mug Persona 5 in a back alley and walk away with its aesthetic and still have enough leftover style to start a boutique in the Hollow. The vibes? Immaculate. The combat? Smoother than a jazz record soaked in motor oil. The city design? It feels like someone made Jet Set Radio, Yakuza, and Neon Genesis Evangelion share a cramped apartment in a post-cyber-apocalypse sitcom. I would live in New Eridu if it werenât for the interdimensional horrors and the economy.
Now letâs not pretend we donât all see whatâs going on here: this game is weaponized thirst. Zenless isnât even subtle about it. The jiggle physics are out here in full 4K glory like itâs a mission-critical gameplay mechanic. I saw one character bounce into frame and I swear I heard a stock anime spring noise in my mindâs eye. Every time a cutscene starts I feel like Iâm one camera pan away from getting caught in public. The gooner pipeline is not just openâitâs a six-lane freeway and I am barreling down it in a neon garbage truck. The devs didnât have to go that hard with the rendering of thighs and tight jackets and suspiciously well-animated idle animations, but they did. They chose this. And Iâm not mad.
But hereâs the wild part: beneath the absurd thirst-trap presentation, itâs actually fun. Like, good. I came for the eye candy and stayed for the combat. The game moves. Fast-paced, tag-team action that somehow feels crunchy and flowy at the same time. The combo system is built to make you feel like youâre in a shonen opening every five seconds. The animations slap. Itâs all breakbeats and kinetic flash, like Devil May Cry got caught in a hyperpop blender.
People online are calling it âHonkai but with ADHD,â and honestly? Not wrong. Itâs chaotic. You blink and suddenly youâre in a boss fight against a multi-armed nightmare who talks in confusing metaphors while a dubstep violin screams in the background. It shouldnât work, but it doesâand it works with swagger. The whole game has the energy of a guy doing parkour on top of a moving train just to impress someone hot in the audience.
Anyway, I tried logging off to do other things like a normal human being and ended up designing a full Hollow Crisis tabletop setting and writing 3,000 words of fanfic about Wise and Nicole running an underground ramen racket with heavy sexual tension and occasional jazz interludes. This game has rewired me. I am different now. Something in my DNA is glittering and unstable. Iâve become feral and futuristic.
10/10. Would lose all dignity again.
Now letâs not pretend we donât all see whatâs going on here: this game is weaponized thirst. Zenless isnât even subtle about it. The jiggle physics are out here in full 4K glory like itâs a mission-critical gameplay mechanic. I saw one character bounce into frame and I swear I heard a stock anime spring noise in my mindâs eye. Every time a cutscene starts I feel like Iâm one camera pan away from getting caught in public. The gooner pipeline is not just openâitâs a six-lane freeway and I am barreling down it in a neon garbage truck. The devs didnât have to go that hard with the rendering of thighs and tight jackets and suspiciously well-animated idle animations, but they did. They chose this. And Iâm not mad.
But hereâs the wild part: beneath the absurd thirst-trap presentation, itâs actually fun. Like, good. I came for the eye candy and stayed for the combat. The game moves. Fast-paced, tag-team action that somehow feels crunchy and flowy at the same time. The combo system is built to make you feel like youâre in a shonen opening every five seconds. The animations slap. Itâs all breakbeats and kinetic flash, like Devil May Cry got caught in a hyperpop blender.
People online are calling it âHonkai but with ADHD,â and honestly? Not wrong. Itâs chaotic. You blink and suddenly youâre in a boss fight against a multi-armed nightmare who talks in confusing metaphors while a dubstep violin screams in the background. It shouldnât work, but it doesâand it works with swagger. The whole game has the energy of a guy doing parkour on top of a moving train just to impress someone hot in the audience.
Anyway, I tried logging off to do other things like a normal human being and ended up designing a full Hollow Crisis tabletop setting and writing 3,000 words of fanfic about Wise and Nicole running an underground ramen racket with heavy sexual tension and occasional jazz interludes. This game has rewired me. I am different now. Something in my DNA is glittering and unstable. Iâve become feral and futuristic.
10/10. Would lose all dignity again.
Giant monster fucking
General | Posted 8 months agoAt some point my dear you need to come to terms with this fear of dying from being fucked by a giant monster, and ask yourself what would be worse- being fucked to death by a giant monster, or never being violently fucked by a giant monster
On the Supremacy of Aesthetic Schema over Practical Reason
General | Posted 8 months agoIf we take as our point of departure the observation that in certain aesthetic communitiesâmost notably those which define themselves by an arbitrary and particular sensuous signifier, such as the preference for anthropomorphic animal formsâa certain deformation of judgment arises, then we may discover therein not merely a social peculiarity but a more profound misapplication of the faculties which ought to operate in harmony. For the subordination of the understanding to sensibility, when not governed by reason's regulative principles but instead by the pathological interests of taste misidentified as categorical imperatives, inevitably produces a form of aesthetic myopia in which no objectâbe it game, literature, or artâmay be evaluated except through the singular lens of said communityâs favored form. Thus arises the phenomenon whereby the communityâs esteem or approbation is no longer dependent on the free play of the faculties between imagination and understanding, as delineated in the Critique of Judgment, but rather on an imposed schematic framework which demands conformity to an inherited aesthetic archetype, thereby occluding the autonomy of taste and reducing reflective judgment to mere mechanical association.
This tendency toward aesthetic dogmatismâwherein the mere presence of the signifier (i.e., the âfurryâ form) becomes not merely sufficient but necessary for any object to be considered worthy of attentionâproduces a kind of aesthetic despotism, wherein reflective judgment is supplanted by schematic necessity. Such a reduction is contrary to the proper exercise of judgment, which requires not a determinate concept but an indeterminate yet purposive relationship between the faculties. The community thus ceases to exercise judgment in the proper sense and instead engages in a kind of taste-substitution, whereby the subjective universality of aesthetic judgment is replaced with the objective homogeneity of subcultural validation, and whereby all novelty is apprehended not through the imaginationâs harmony with the understanding, but through its compliance with a single, overdetermined visual form.
The epistemological consequences of this subjugation are not trivial. For if, as I have asserted, the understanding is the faculty of rules, and the imagination must submit its manifold to these rules for cognition to arise, then a community wherein sensibility dictates the rules in advanceâprior to any engagement with the object itselfâmust necessarily forfeit the possibility of genuine knowledge. That is, when the legitimacy of a creation is predicated on its resemblance to a given aesthetic schema rather than on its internal purposiveness or the coherence of its design, the aesthetic becomes a prison rather than a means of liberation. The synthetic a priori conditions which make knowledge possible are thereby rendered inert, and what remains is a simulacrum of creativity: the repetition of forms without conceptual content, the appearance of novelty without its reality.
Moreover, one must attend to the moral implications of such a collapse. When aesthetic allegiance is elevated above practical reason, identity ceases to be grounded in autonomy and instead becomes dependent upon external forms of validation. The self no longer legislates moral law from within, according to the categorical imperative, but rather conforms itself to an aesthetic law imposed from without. It becomes reactive, not reflective; impulsive, not principled. One observes, in such conditions, a marked incapacity for emotional regulationâa symptom not of individual pathology, but of a collective failure to cultivate moral maturity. The community, in its insistence on aesthetic affinity as the highest good, tolerates within itself behaviors and actors that, under the guidance of practical reason, would be subject to moral censure. But here, where recognition supplants responsibility, critique is recast as aggression and ethical discernment is pathologized as divisiveness. The very possibility of moral development is foreclosed by the aesthetic conditions of belonging.
And thus arises the greatest danger: the transposition of aesthetic taste into the realm of moral necessity, whereby that which is pleasing in appearance is mistaken for that which is good in itself. The kingdom of ends, wherein each rational being is treated as an end in themselves and never merely as a means, is abandoned in favor of a kingdom of forms, wherein membership depends not on reason or virtue but on oneâs conformity to a symbol. In such a kingdom, the artist, the writer, the philosopherâeven the citizenâmust translate all efforts into the accepted idiom of the tribe, or else risk invisibility. This is not community; it is simulacrum, and it deprives the subject of that which is most essential to their dignity: their capacity to judge, to will, and to act from principles they have given to themselves.
To extricate oneself from such a conditionâto encounter and participate in creative spaces where aesthetic forms are plural and the judgment of taste is exercised freelyâis not merely a psychological relief but a reassertion of oneâs rational vocation. It is the rediscovery of autonomy, not merely as a moral lawgiver, but as a judging subject who can engage with the beautiful beyond the fetters of the tribal. That such emancipation feels exhilarating is no coincidence; it is the soul remembering that it is not merely a vessel for inclination, but a faculty of reason in its own right. And thus, the true pleasure in creating and experiencing lies not in aesthetic recognition, but in the freedom to pursue the beautiful without prior conditions, to encounter the new without schema, and to belong to no aesthetic but oneâs own.
Let us then not mistake the proliferation of aesthetic objects for the flourishing of aesthetic freedom. Where the former reproduces itself under the compulsion of community validation, the latter can only emerge where judgment is autonomous, purposive, and communicable. A community that refuses to recognize this distinction not only stifles its own creativity, but also impedes the progress of enlightenment itself, insofar as it replaces the exercise of reason with the repetition of form. In such a world, even the most sincere creative act risks becoming nothing more than a gesture to a silent tribunal, waiting not for meaning, but for mirrors.
This tendency toward aesthetic dogmatismâwherein the mere presence of the signifier (i.e., the âfurryâ form) becomes not merely sufficient but necessary for any object to be considered worthy of attentionâproduces a kind of aesthetic despotism, wherein reflective judgment is supplanted by schematic necessity. Such a reduction is contrary to the proper exercise of judgment, which requires not a determinate concept but an indeterminate yet purposive relationship between the faculties. The community thus ceases to exercise judgment in the proper sense and instead engages in a kind of taste-substitution, whereby the subjective universality of aesthetic judgment is replaced with the objective homogeneity of subcultural validation, and whereby all novelty is apprehended not through the imaginationâs harmony with the understanding, but through its compliance with a single, overdetermined visual form.
The epistemological consequences of this subjugation are not trivial. For if, as I have asserted, the understanding is the faculty of rules, and the imagination must submit its manifold to these rules for cognition to arise, then a community wherein sensibility dictates the rules in advanceâprior to any engagement with the object itselfâmust necessarily forfeit the possibility of genuine knowledge. That is, when the legitimacy of a creation is predicated on its resemblance to a given aesthetic schema rather than on its internal purposiveness or the coherence of its design, the aesthetic becomes a prison rather than a means of liberation. The synthetic a priori conditions which make knowledge possible are thereby rendered inert, and what remains is a simulacrum of creativity: the repetition of forms without conceptual content, the appearance of novelty without its reality.
Moreover, one must attend to the moral implications of such a collapse. When aesthetic allegiance is elevated above practical reason, identity ceases to be grounded in autonomy and instead becomes dependent upon external forms of validation. The self no longer legislates moral law from within, according to the categorical imperative, but rather conforms itself to an aesthetic law imposed from without. It becomes reactive, not reflective; impulsive, not principled. One observes, in such conditions, a marked incapacity for emotional regulationâa symptom not of individual pathology, but of a collective failure to cultivate moral maturity. The community, in its insistence on aesthetic affinity as the highest good, tolerates within itself behaviors and actors that, under the guidance of practical reason, would be subject to moral censure. But here, where recognition supplants responsibility, critique is recast as aggression and ethical discernment is pathologized as divisiveness. The very possibility of moral development is foreclosed by the aesthetic conditions of belonging.
And thus arises the greatest danger: the transposition of aesthetic taste into the realm of moral necessity, whereby that which is pleasing in appearance is mistaken for that which is good in itself. The kingdom of ends, wherein each rational being is treated as an end in themselves and never merely as a means, is abandoned in favor of a kingdom of forms, wherein membership depends not on reason or virtue but on oneâs conformity to a symbol. In such a kingdom, the artist, the writer, the philosopherâeven the citizenâmust translate all efforts into the accepted idiom of the tribe, or else risk invisibility. This is not community; it is simulacrum, and it deprives the subject of that which is most essential to their dignity: their capacity to judge, to will, and to act from principles they have given to themselves.
To extricate oneself from such a conditionâto encounter and participate in creative spaces where aesthetic forms are plural and the judgment of taste is exercised freelyâis not merely a psychological relief but a reassertion of oneâs rational vocation. It is the rediscovery of autonomy, not merely as a moral lawgiver, but as a judging subject who can engage with the beautiful beyond the fetters of the tribal. That such emancipation feels exhilarating is no coincidence; it is the soul remembering that it is not merely a vessel for inclination, but a faculty of reason in its own right. And thus, the true pleasure in creating and experiencing lies not in aesthetic recognition, but in the freedom to pursue the beautiful without prior conditions, to encounter the new without schema, and to belong to no aesthetic but oneâs own.
Let us then not mistake the proliferation of aesthetic objects for the flourishing of aesthetic freedom. Where the former reproduces itself under the compulsion of community validation, the latter can only emerge where judgment is autonomous, purposive, and communicable. A community that refuses to recognize this distinction not only stifles its own creativity, but also impedes the progress of enlightenment itself, insofar as it replaces the exercise of reason with the repetition of form. In such a world, even the most sincere creative act risks becoming nothing more than a gesture to a silent tribunal, waiting not for meaning, but for mirrors.
Ambient Static (and Other Distractions)
General | Posted 8 months agoThereâs this kind of soft, buzzing static in the back of my head lately. Not the poetic kind, not the romantic notion of "white noise" that people write songs aboutâjust actual brain static. The kind that clings to your thoughts when you're trying to focus and everything keeps fracturing into smaller and smaller half-thoughts until you're left holding confetti instead of ideas.
I think part of it is how many projects Iâve got orbiting around me right nowâsome are just sparks (ha), others are smoldering, and a few are actual fires I keep forgetting to tend. There's something quietly maddening about having too many creative threads to follow and not enough hand-span to hold them all. Itâs like trying to grab water. Ideas that felt sharp and urgent last week have already lost their heat, replaced by new ones that are somehow even less formed but way louder.
I've been looking at things latelyâjust objects, books, half-finished drawings, saved links, unread tabsâand trying to figure out whether Iâm collecting inspiration or hoarding it. Whether the digital clutter is a toolbox or just a prettier kind of entropy. At a certain point, you have to ask: are you feeding your creativity or just drowning it in potential?
Also: my shelf of âto-readâ TTRPG books is looking at me with that specific kind of judgment only inanimate objects can give. You know the one. Itâs the same face your unopened mail makes.
Sometimes I wonder what kind of creature weâve become, creatively. Thereâs this constant need to be producing something, anything, to be âin progress.â Resting feels illicit, like some kind of personal rebellion. But also, not resting? That just leads back to the static. So what do you even do with that?
Anyway. Thatâs where Iâm at. A weird kind of liminal energy, suspended between "I should be making something" and "maybe I should burn it all down and make a shrine out of the ashes."
But hey, maybe the shrine would be pretty.
I think part of it is how many projects Iâve got orbiting around me right nowâsome are just sparks (ha), others are smoldering, and a few are actual fires I keep forgetting to tend. There's something quietly maddening about having too many creative threads to follow and not enough hand-span to hold them all. Itâs like trying to grab water. Ideas that felt sharp and urgent last week have already lost their heat, replaced by new ones that are somehow even less formed but way louder.
I've been looking at things latelyâjust objects, books, half-finished drawings, saved links, unread tabsâand trying to figure out whether Iâm collecting inspiration or hoarding it. Whether the digital clutter is a toolbox or just a prettier kind of entropy. At a certain point, you have to ask: are you feeding your creativity or just drowning it in potential?
Also: my shelf of âto-readâ TTRPG books is looking at me with that specific kind of judgment only inanimate objects can give. You know the one. Itâs the same face your unopened mail makes.
Sometimes I wonder what kind of creature weâve become, creatively. Thereâs this constant need to be producing something, anything, to be âin progress.â Resting feels illicit, like some kind of personal rebellion. But also, not resting? That just leads back to the static. So what do you even do with that?
Anyway. Thatâs where Iâm at. A weird kind of liminal energy, suspended between "I should be making something" and "maybe I should burn it all down and make a shrine out of the ashes."
But hey, maybe the shrine would be pretty.
Final Fantasy XVI: All Style, Weird Pacing, Some Regrets
General | Posted 8 months agoAlright, so Final Fantasy XVI is a game that desperately wants to be taken seriously. Itâs got the grimdark medieval aesthetic, the brutal combat, the Game of Thrones political dramaâbut the pacing is all over the place, and it keeps tripping over itself. One moment, youâre locked in a visually stunning, bombastic Eikon battle that looks like it cost more than my entire existence to animate, and the next, youâre being sent on a thrilling quest to pick some herbs for an NPC who barely has a name. The game cannot decide whether it wants to be an intense, cinematic action-RPG or a medieval gig economy simulator.
Mechanically, itâs an odd beast. The combat is gorgeous and smooth, but itâs also very forgiving, to the point where thereâs almost no real build variety. Clive is who he is, and thereâs no real customization outside of deciding which pretty particle effects you want to spam. Gear? Stat sticks. Side quests? A mixed bag. Some have emotional depth, but most feel like an intern was told to add âcontentâ and just made everyone in Valisthea incapable of handling their own problems. And the storyâoof. It wants to be a grand, political epic, but every time it gets close, it backs off in favor of another flashy set piece. There are genuinely compelling moments, and the voice acting is phenomenal, but the game keeps interrupting itself with pointless busywork that kills any momentum. Final Fantasy XVI is an experience that constantly dazzles, but it doesnât always engage, and by the time itâs over, youâre left wondering if all the spectacle was meant to distract you from the fact that it never quite knew what it wanted to be.
And then thereâs the weird tonal whiplash. The game leans hard into the âdark and matureâ aestheticâlots of war, suffering, and tragic backstoriesâbut then itâll throw in a goofy fetch quest that feels like it wandered in from a completely different game. Itâs like watching a high-budget fantasy drama where every so often, the protagonist takes a break from overthrowing tyrants to help some guy find his lost chickens. It wants to be taken seriously, but it also refuses to fully commit to the weight of its own narrative, which makes it hard to stay emotionally invested. At the end of the day, Final Fantasy XVI is beautiful, well-acted, and fun in bursts, but itâs also uneven, frustrating, and sometimes just plain exhausting. Itâs the video game equivalent of a moody prestige TV show that gets a little too obsessed with its own cinematography and forgets to tell a story that actually lands.
Mechanically, itâs an odd beast. The combat is gorgeous and smooth, but itâs also very forgiving, to the point where thereâs almost no real build variety. Clive is who he is, and thereâs no real customization outside of deciding which pretty particle effects you want to spam. Gear? Stat sticks. Side quests? A mixed bag. Some have emotional depth, but most feel like an intern was told to add âcontentâ and just made everyone in Valisthea incapable of handling their own problems. And the storyâoof. It wants to be a grand, political epic, but every time it gets close, it backs off in favor of another flashy set piece. There are genuinely compelling moments, and the voice acting is phenomenal, but the game keeps interrupting itself with pointless busywork that kills any momentum. Final Fantasy XVI is an experience that constantly dazzles, but it doesnât always engage, and by the time itâs over, youâre left wondering if all the spectacle was meant to distract you from the fact that it never quite knew what it wanted to be.
And then thereâs the weird tonal whiplash. The game leans hard into the âdark and matureâ aestheticâlots of war, suffering, and tragic backstoriesâbut then itâll throw in a goofy fetch quest that feels like it wandered in from a completely different game. Itâs like watching a high-budget fantasy drama where every so often, the protagonist takes a break from overthrowing tyrants to help some guy find his lost chickens. It wants to be taken seriously, but it also refuses to fully commit to the weight of its own narrative, which makes it hard to stay emotionally invested. At the end of the day, Final Fantasy XVI is beautiful, well-acted, and fun in bursts, but itâs also uneven, frustrating, and sometimes just plain exhausting. Itâs the video game equivalent of a moody prestige TV show that gets a little too obsessed with its own cinematography and forgets to tell a story that actually lands.
Zenless zone zero
General | Posted 8 months agoI'm fairly sure I am going to keep playing Zenless Zone Zero, and not because of the ecchi anime girls, neko catgirls with jiggle physics and... my profile D is 1505315913 so folks should add me as a friend!
SUCK HER DICK
General | Posted 8 months ago(Verse 1)
Strut in the club, heels clackinâ on tile
Sheâs got that smirk, yeah, sheâs servinâ that style
Lips like sin, nails sharp like a blade
You ainât ready for the game that she played
(Pre-Chorus)
Oh, you thought sheâd sit and take it?
Nah, babe, sheâs here to break it
Flippinâ the script, bendinâ the rules
She ain't your girlâshe's the king of the fools
(Chorus)
Suck her dick, yeah, bow to the queen
Sheâs runninâ the show, sheâs chasinâ a dream
Call it a twist, call it a trick
But you know what she wantsâso suck her dick!
(Verse 2)
She donât need your âsir,â donât need your grace
Sheâll sit in your chair, sheâll take up your space
Crown on her head, boots on your pride
Step out the way, let her take you for a ride
(Pre-Chorus)
Oh, you thought sheâd sit and take it?
Nah, babe, sheâs here to break it
Flippinâ the script, bendinâ the rules
She ain't your girlâshe's the king of the fools
(Chorus - repeat but LOUDER)
Suck her dick, yeah, bow to the queen
Sheâs runninâ the show, sheâs chasinâ a dream
Call it a twist, call it a trick
But you know what she wantsâso suck her dick!
(Bridge - slowed down, dramatic, maybe with a synth breakdown)
Oh, you thought this was your world?
Oh, you thought you made the rules?
Sheâs here to rewrite the story, babeâ
And youâre just playinâ the fool.
(Final Chorus - SCREAM IT)
Suck her dick, yeah, bow to the queen
Sheâs runninâ the show, sheâs chasinâ a dream
Call it a twist, call it a trick
But you know what she wantsâso suck her dick!
(Outro - chaotic energy, lots of distortion, mic drop moment)
Yeah, yeah, yeahâwhoâs laughing now?
Yeah, yeah, yeahâwhoâs taking the crown?
Yeah, yeah, yeahâwhatâs that, youâre sick?
Too bad, babeâsuck her dick.
Strut in the club, heels clackinâ on tile
Sheâs got that smirk, yeah, sheâs servinâ that style
Lips like sin, nails sharp like a blade
You ainât ready for the game that she played
(Pre-Chorus)
Oh, you thought sheâd sit and take it?
Nah, babe, sheâs here to break it
Flippinâ the script, bendinâ the rules
She ain't your girlâshe's the king of the fools
(Chorus)
Suck her dick, yeah, bow to the queen
Sheâs runninâ the show, sheâs chasinâ a dream
Call it a twist, call it a trick
But you know what she wantsâso suck her dick!
(Verse 2)
She donât need your âsir,â donât need your grace
Sheâll sit in your chair, sheâll take up your space
Crown on her head, boots on your pride
Step out the way, let her take you for a ride
(Pre-Chorus)
Oh, you thought sheâd sit and take it?
Nah, babe, sheâs here to break it
Flippinâ the script, bendinâ the rules
She ain't your girlâshe's the king of the fools
(Chorus - repeat but LOUDER)
Suck her dick, yeah, bow to the queen
Sheâs runninâ the show, sheâs chasinâ a dream
Call it a twist, call it a trick
But you know what she wantsâso suck her dick!
(Bridge - slowed down, dramatic, maybe with a synth breakdown)
Oh, you thought this was your world?
Oh, you thought you made the rules?
Sheâs here to rewrite the story, babeâ
And youâre just playinâ the fool.
(Final Chorus - SCREAM IT)
Suck her dick, yeah, bow to the queen
Sheâs runninâ the show, sheâs chasinâ a dream
Call it a twist, call it a trick
But you know what she wantsâso suck her dick!
(Outro - chaotic energy, lots of distortion, mic drop moment)
Yeah, yeah, yeahâwhoâs laughing now?
Yeah, yeah, yeahâwhoâs taking the crown?
Yeah, yeah, yeahâwhatâs that, youâre sick?
Too bad, babeâsuck her dick.
Sparkle died
General | Posted 9 months agoIâve been thinking a lot about
Sparkle lately. Or Tik-Tak. Itâs weird when someone has multiple names, because you start thinking about them in different ways depending on what you called them at the time. Spark feels like a person from one part of my life, Tik-Tak from another, and now theyâre just⌠gone. They actually died a few years ago, and I didnât even know until December. December. Thatâs absurd. Thatâs wrong. It feels like I should have just known somehow, like some internal string should have snapped and sent a ripple through my brain, letting me know that the chance to fix things was gone. But the world isnât poetic like that. The world is just a series of things that happen, and sometimes you only find out after the fact that something important happened a long time ago, and you were too busy eating toast or playing some dumb board game to feel it.
We parted on bad terms. Thatâs the bit that stings the most. But bad terms donât feel permanent when youâre alive. Bad terms are just the current state of things, and states change. People cool off. People mature. You think, one day, weâll talk again. One day, weâll sort this out. One day, Iâll make the effort to say âHey, I know things went to shit, but do you want to talk?â But there is no one day now. Just the final full stop on a sentence I hadnât finished reading.
And whatâs weird is that Iâve had plenty of people come and go in my life. Plenty. Some left because of drama, some because they were just dicks, some because of some complex, multi-layered nonsense that I couldnât begin to untangle if I tried. And there are some people I just wouldnât care about if they died without me knowing. That sounds cruel, but itâs not, really. There are people out there who, if I found out they were dead, Iâd just shrug and go, Huh. Anyway. Because some people are just awful. Some people donât leave behind regret, just relief that theyâre no longer taking up space in my mental landscape.
But Spark wasnât like that. Spark wasnât a twisted, miserable void of a person. They werenât the kind of person where, after enough time, you just accept that they were irredeemable and stop caring. They were just⌠human. Just complicated, like the rest of us. We got angry, but anger is temporary. The problem is that death isnât.
I regret it. Not in the vague, wistful âoh, I wish things had been differentâ way, but in the deep, gut-twisting way that makes me want to throw something. I regret not reaching out, not even thinking to reach out when I still had the chance. I regret assuming time was infinite. I regret that Iâll never get to say, Hey, I know things went to shit, but do you want to talk?
And I regret that theyâll never get to answer.
Sparkle lately. Or Tik-Tak. Itâs weird when someone has multiple names, because you start thinking about them in different ways depending on what you called them at the time. Spark feels like a person from one part of my life, Tik-Tak from another, and now theyâre just⌠gone. They actually died a few years ago, and I didnât even know until December. December. Thatâs absurd. Thatâs wrong. It feels like I should have just known somehow, like some internal string should have snapped and sent a ripple through my brain, letting me know that the chance to fix things was gone. But the world isnât poetic like that. The world is just a series of things that happen, and sometimes you only find out after the fact that something important happened a long time ago, and you were too busy eating toast or playing some dumb board game to feel it.We parted on bad terms. Thatâs the bit that stings the most. But bad terms donât feel permanent when youâre alive. Bad terms are just the current state of things, and states change. People cool off. People mature. You think, one day, weâll talk again. One day, weâll sort this out. One day, Iâll make the effort to say âHey, I know things went to shit, but do you want to talk?â But there is no one day now. Just the final full stop on a sentence I hadnât finished reading.
And whatâs weird is that Iâve had plenty of people come and go in my life. Plenty. Some left because of drama, some because they were just dicks, some because of some complex, multi-layered nonsense that I couldnât begin to untangle if I tried. And there are some people I just wouldnât care about if they died without me knowing. That sounds cruel, but itâs not, really. There are people out there who, if I found out they were dead, Iâd just shrug and go, Huh. Anyway. Because some people are just awful. Some people donât leave behind regret, just relief that theyâre no longer taking up space in my mental landscape.
But Spark wasnât like that. Spark wasnât a twisted, miserable void of a person. They werenât the kind of person where, after enough time, you just accept that they were irredeemable and stop caring. They were just⌠human. Just complicated, like the rest of us. We got angry, but anger is temporary. The problem is that death isnât.
I regret it. Not in the vague, wistful âoh, I wish things had been differentâ way, but in the deep, gut-twisting way that makes me want to throw something. I regret not reaching out, not even thinking to reach out when I still had the chance. I regret assuming time was infinite. I regret that Iâll never get to say, Hey, I know things went to shit, but do you want to talk?
And I regret that theyâll never get to answer.
Board Games and Gender Anarchy
General | Posted 9 months agoSo today was Board Game Dayâ˘, which meant gathering a chaotic mass of trans folk into a cafĂŠ, shoving cards in their hands, and letting the beautiful, nonsensical mayhem unfold. It was like an experiment in controlled entropy, if entropy was powered by coffee and gender euphoria.
We started with Sushi Go, which, if youâre unfamiliar, is a game where you pass around cute little sushi cards and attempt to assemble a meal without your so-called friends absolutely ruining your life. The transmascs immediately went feral over the dumplings (predictable), someone tried to explain optimal drafting strategies (boo, nerd), and one guy just started hoarding sashimi like he was trying to reenact Finding Nemo in real time. Chaos.
Then came Werewolf, a social deduction game where you lie to your friends and attempt to get them murdered (so, yâknow, normal friend behavior). This was fine, until it turned out that trans people are either absolutely terrible at lying or criminally good at itâno in-between. One round lasted two whole minutes because the werewolves immediately turned on each other and self-destructed like a spy movie gone wrong. The next round lasted an eternity because everyone stared at each other in paranoid silence like a standoff in an arthouse thriller. At one point, someone tried to claim they werenât the werewolf because they âjust donât vibe with murder,â which was simultaneously the most compelling and least convincing defense ever given.
Finally, we played Exploding Kittens, which is a game about cats committing acts of terrorism. This went exactly as expected:
One person immediately died because they âwanted to see what would happen.â
Someone played a defuse card while loudly monologuing about the power of trans resilience.
A dramatic final duel ended with one player screaming âGENDER IS DEADâ as they placed the last exploding kitten in someoneâs deck like an executioner in a Shakespeare play.
At the end of it all, we had:
âď¸ Betrayed our friends.
âď¸ Developed deep-seated grudges.
âď¸ Consumed so much caffeine.
Honestly? A perfect day.
We started with Sushi Go, which, if youâre unfamiliar, is a game where you pass around cute little sushi cards and attempt to assemble a meal without your so-called friends absolutely ruining your life. The transmascs immediately went feral over the dumplings (predictable), someone tried to explain optimal drafting strategies (boo, nerd), and one guy just started hoarding sashimi like he was trying to reenact Finding Nemo in real time. Chaos.
Then came Werewolf, a social deduction game where you lie to your friends and attempt to get them murdered (so, yâknow, normal friend behavior). This was fine, until it turned out that trans people are either absolutely terrible at lying or criminally good at itâno in-between. One round lasted two whole minutes because the werewolves immediately turned on each other and self-destructed like a spy movie gone wrong. The next round lasted an eternity because everyone stared at each other in paranoid silence like a standoff in an arthouse thriller. At one point, someone tried to claim they werenât the werewolf because they âjust donât vibe with murder,â which was simultaneously the most compelling and least convincing defense ever given.
Finally, we played Exploding Kittens, which is a game about cats committing acts of terrorism. This went exactly as expected:
One person immediately died because they âwanted to see what would happen.â
Someone played a defuse card while loudly monologuing about the power of trans resilience.
A dramatic final duel ended with one player screaming âGENDER IS DEADâ as they placed the last exploding kitten in someoneâs deck like an executioner in a Shakespeare play.
At the end of it all, we had:
âď¸ Betrayed our friends.
âď¸ Developed deep-seated grudges.
âď¸ Consumed so much caffeine.
Honestly? A perfect day.
đ Reverse TMI Tuesday đ
General | Posted 9 months agoAlright, hereâs how this works: Instead of me oversharing, you get put on the spot. Leave a comment, and Iâll hit you with a TMI-themed questionâcould be weird, could be cursed, could be something that haunts your dreams forever. No take-backs. No cowards.
Think you're brave? Drop a comment. Letâs get uncomfortably personal. đ
Think you're brave? Drop a comment. Letâs get uncomfortably personal. đ
Guess Whoâs on Telegram Now?
General | Posted 9 months agoAlright, nerds, I finally caved. After years of resisting yet another messaging app (seriously, how many do we need?), I have officially installed Telegram. Thatâs right, Iâm in the Matrix now.
If you wanna hit me up, my account name is Gwyllie. Feel free to message me about whateverâdumb memes, cool projects, deep philosophical debates about whether or not orcs should be unionized (they should).
No promises Iâll respond quickly, because I am, at my core, a creature of chaos and bad time management. But hey, Iâm here now.
So yeah. Gwyllie. Find me. Or donât. Iâm not your dad.
If you wanna hit me up, my account name is Gwyllie. Feel free to message me about whateverâdumb memes, cool projects, deep philosophical debates about whether or not orcs should be unionized (they should).
No promises Iâll respond quickly, because I am, at my core, a creature of chaos and bad time management. But hey, Iâm here now.
So yeah. Gwyllie. Find me. Or donât. Iâm not your dad.
Synthwave Dreams
General | Posted 9 months agoThe soundtrack for the old PC cyberpunk video game 'Dreamweb' is a banger.
https://youtu.be/DRN2hhXOhNM?si=eynuU19QEb-odJY1
https://youtu.be/DRN2hhXOhNM?si=eynuU19QEb-odJY1
Why Does the UK Furry Scene Feel So... Closed Off?
General | Posted 9 months agoAlright, letâs get real for a secondâIâve been sitting on this thought for a while, and honestly? Itâs starting to bug me enough that I just need to say it: why does the UK furry scene feel so weirdly closed off compared to the US?
Before anyone grabs their pitchforks, let me be clear: this isnât a callout or some spicy drama drop. Itâs just my personal experience, and maybe Iâve just had bad luck. But itâs happened often enough that I think thereâs something worth talking about here.
In the US, furry conventions feel like walking into a giant, chaotic hug. You donât need to know anyone, have a suit, or even fully understand whatâs going onâpeople just want you to be part of the madness. You walk through the door and itâs like, âYou made it! Welcome! You like weird animal art and unhinged vibes? So do we! Come hang out, try this event, meet some folks!â Itâs infectious. You get swept up in the enthusiasm, and suddenly youâre playing along in a dance circle or trading memes with a stranger like youâve known each other for years.
It doesnât matter if youâre deep in the community or just furry-adjacent. Maybe youâre just curious, dipping a toe in, trying to figure out what the hype is about. Doesnât matter. In my experience, the US furry scene is like âYouâre here? Thatâs enough. Come join the chaos.â Itâs open. Itâs welcoming. Itâs just... fun.
Now, letâs talk about the UK scene.
In the UK? It feels like walking into a club where the bouncerâs asking questions you didnât study for. âAre you one of us? How long have you been around? Do you actually have a suit? If youâre not a furry, why are you even here?â Thereâs this weird vibe, like everyoneâs already got their tight little groups, and if youâre not already plugged into those circles, good luck breaking in. Itâs not openly hostileâno oneâs throwing shade outrightâbut the cold shoulder? Oh, itâs there. You feel it.
Itâs like everyoneâs already locked into their cliques, and unless youâve been grandfathered into the scene or youâre someone they already know, youâre just... floating around the edges. Thereâs no âCome in, try this, letâs hang outâ energy. Itâs more like âWho are you, and why should I care?â
And the thing isâI want to get involved! I want to vibe with people who are creative, passionate, and just as weirdly niche as I am. I want to share art, talk nonsense, and maybe even roll into a fur meet and feel like I belong. But instead of open arms, itâs this invisible wall of âYeah, but are you really one of us?â
I donât know if itâs a size thingâmaybe the UK furry scene is smaller and feels more insular because of that. Maybe itâs a cultural difference, where people just take longer to warm up to strangers. I get it. I really do. Smaller communities can be protective of their space. But honestly? It wouldnât hurt to be a little more invitingâa little more âHey, you seem cool, come chill with us.â
Because hereâs the thing: every community needs new blood. You donât grow by making newcomers feel like outsiders. You grow by letting people in, by making room for fresh faces, new ideas, and different kinds of creativity.
Right now, though? The UK scene feels like itâs gatekeeping itself into stagnation.
And maybe thatâs harsh. Maybe Iâm just hitting all the wrong events or talking to the wrong people. But itâs frustrating to feel like youâre showing up with genuine interest, only to be met with the social equivalent of a shrug.
Anyone else feel this? Or am I just rolling a nat 1 on community vibes over here?
Before anyone grabs their pitchforks, let me be clear: this isnât a callout or some spicy drama drop. Itâs just my personal experience, and maybe Iâve just had bad luck. But itâs happened often enough that I think thereâs something worth talking about here.
In the US, furry conventions feel like walking into a giant, chaotic hug. You donât need to know anyone, have a suit, or even fully understand whatâs going onâpeople just want you to be part of the madness. You walk through the door and itâs like, âYou made it! Welcome! You like weird animal art and unhinged vibes? So do we! Come hang out, try this event, meet some folks!â Itâs infectious. You get swept up in the enthusiasm, and suddenly youâre playing along in a dance circle or trading memes with a stranger like youâve known each other for years.
It doesnât matter if youâre deep in the community or just furry-adjacent. Maybe youâre just curious, dipping a toe in, trying to figure out what the hype is about. Doesnât matter. In my experience, the US furry scene is like âYouâre here? Thatâs enough. Come join the chaos.â Itâs open. Itâs welcoming. Itâs just... fun.
Now, letâs talk about the UK scene.
In the UK? It feels like walking into a club where the bouncerâs asking questions you didnât study for. âAre you one of us? How long have you been around? Do you actually have a suit? If youâre not a furry, why are you even here?â Thereâs this weird vibe, like everyoneâs already got their tight little groups, and if youâre not already plugged into those circles, good luck breaking in. Itâs not openly hostileâno oneâs throwing shade outrightâbut the cold shoulder? Oh, itâs there. You feel it.
Itâs like everyoneâs already locked into their cliques, and unless youâve been grandfathered into the scene or youâre someone they already know, youâre just... floating around the edges. Thereâs no âCome in, try this, letâs hang outâ energy. Itâs more like âWho are you, and why should I care?â
And the thing isâI want to get involved! I want to vibe with people who are creative, passionate, and just as weirdly niche as I am. I want to share art, talk nonsense, and maybe even roll into a fur meet and feel like I belong. But instead of open arms, itâs this invisible wall of âYeah, but are you really one of us?â
I donât know if itâs a size thingâmaybe the UK furry scene is smaller and feels more insular because of that. Maybe itâs a cultural difference, where people just take longer to warm up to strangers. I get it. I really do. Smaller communities can be protective of their space. But honestly? It wouldnât hurt to be a little more invitingâa little more âHey, you seem cool, come chill with us.â
Because hereâs the thing: every community needs new blood. You donât grow by making newcomers feel like outsiders. You grow by letting people in, by making room for fresh faces, new ideas, and different kinds of creativity.
Right now, though? The UK scene feels like itâs gatekeeping itself into stagnation.
And maybe thatâs harsh. Maybe Iâm just hitting all the wrong events or talking to the wrong people. But itâs frustrating to feel like youâre showing up with genuine interest, only to be met with the social equivalent of a shrug.
Anyone else feel this? Or am I just rolling a nat 1 on community vibes over here?
I made a screenplay about game stores
General | Posted 9 months ago[INT. NERD HAVEN GAME STORE - DAY]
The store is dimly lit with that peculiar musk of plastic, cardboard, and the faint whiff of desperation. Walls are lined with shelves full of Warhammer kits and Magic: The Gathering booster packs stacked like sad Jenga towers. Enter CUSTOMER, clutching a spark of hope and a wallet fat with potential. Behind the counter, STORE OWNER, a cheerful Warhammer zealot with paint-stained fingers and an apron that reads "ROLL NAT 20s, NOT D20s."]
CUSTOMER
(bright, hopeful)
Hey, uh, I was wondering if you guys run any skirmish wargames here? Y'know, like Marvel Crisis Protocol, Malifaux, Infinity, Moonstone, Battletech?
STORE OWNER
(grinning like he just rolled a nat 20 on persuasion)
Oh! Skirmish games? Absolutelyâweâve got Kill Team! Warhammer 40K, but, you know... smaller! Same grimdark fun, but bite-sized! Like Warhammer tapas.
CUSTOMER
(trying again, optimism slightly dented)
Cool, cool. But what about Malifaux? You know, with that whole steampunk horror aesthetic?
STORE OWNER
(nodding vigorously)
Ah, steampunk horror! Youâll love Necromunda! Underground gangs, gritty vibesâitâs like Malifaux without... y'know, all the steampunk. And, uh... with more skulls. Also, Warhammer!
CUSTOMER
(gritting teeth, undeterred)
Right. How about Moonstone? Itâs whimsical, fairy-tale fantasy meets tactical brilliance?
STORE OWNER
(brightly, not missing a beat)
Whimsy? Fantasy? Sounds like Age of Sigmar! Epic heroes, big battlesâwhimsical if your idea of whimsy is... endless war and cosmic horrors. But hey, itâs still Warhammer!
CUSTOMER
(increasingly desperate)
Okay... Carnevale? Venetian horror? Acrobatics? Canal combat?
STORE OWNER
(snapping fingers like he just solved a riddle)
Ah! That screams Warcry! Fast, furious, and... well, technically no canals, but lots of dramatic jumping over ruins! Andâguess what?âWarhammer!
CUSTOMER
(grasping at straws)
What about Battletech? Giant mechs, crunchy tactical play, deep lore?
STORE OWNER
(leaning in, eyes sparkling with misguided enthusiasm)
Giant mechs? Adeptus Titanicus! Colossal god-machines obliterating everything in their path. Like Battletech, but... y'know, Warhammer. And way more skulls. Canât forget the skulls.
CUSTOMER
(visibly withering)
Okay, uh... What about card games? You run anything like Yu-Gi-Oh!, Lorcana, One Piece, Flesh and Blood?
STORE OWNER
(clapping hands together, thrilled)
Absolutely! Weâve got three dedicated nights a week for card gamesâevery format you can imagine!
CUSTOMER
(hope rekindling like a cheap lighter)
Oh, awesome! What games?
STORE OWNER
(practically vibrating with excitement)
Magic: The Gathering! Mondayâs Commander Night, Wednesdayâs Draft Night, and Fridayâs Modern Tournament!
CUSTOMER
(blink. blink.)
You said different formats. I meant, like, different games?
STORE OWNER
(still smiling, not getting it at all)
Yeah! Commander is totally different from Draftâdifferent decks, different strategies. Itâs a whole new experience every time!
CUSTOMER
(deadpan, soul exiting body)
But they're all Magic.
STORE OWNER
(enthusiastic as ever)
Yeah! Isnât it great?
CUSTOMER
(voice cracking under existential strain)
Why donât you run anything that isnât Magic or Warhammer?
STORE OWNER
(shrugs, like itâs just the way of the universe)
Nobody plays anything else. Nobody buys anything else.
CUSTOMER
(eyes narrowing)
Have you tried... I donât know... stocking anything else? Running events for other games?
STORE OWNER
(cheerful, clueless)
Nope! Why would we? Customers don't buy them or play them.
CUSTOMER
But I'm right here! I'm literally right here, looking to play them. How would people know what games are available if you don't even stock them? How would people know if they'd want to play a game or not if you don't run them? You're claiming that people don't want to play games when you are - as the entryway to these games - not giving them any entryway to them!
STORE OWNER
But there's Warhammer...
CUSTOMER
(fuming, voice dripping sarcasm)
Oh, yeah. Why support diverse games or indie developers when you can just endlessly shill Space Marines and Magic decks? Brilliant business model. Truly fostering the local gaming community.
The CUSTOMER turns and storms out, leaving behind the scent of broken dreams and dashed hobby hopes.
STORE OWNER
(calls after them, still clueless and cheerily hopeful)
If you change your mind, weâve got a Warhammer Underworlds league starting next week! It's, uh, like... skirmish... but Warhammer!
The STORE OWNER, unfazed, hums happily and returns to painting a Space Marine for the hundredth time, blissfully unaware of the crushing monotony he perpetuates.
[FADE OUT]
The store is dimly lit with that peculiar musk of plastic, cardboard, and the faint whiff of desperation. Walls are lined with shelves full of Warhammer kits and Magic: The Gathering booster packs stacked like sad Jenga towers. Enter CUSTOMER, clutching a spark of hope and a wallet fat with potential. Behind the counter, STORE OWNER, a cheerful Warhammer zealot with paint-stained fingers and an apron that reads "ROLL NAT 20s, NOT D20s."]
CUSTOMER
(bright, hopeful)
Hey, uh, I was wondering if you guys run any skirmish wargames here? Y'know, like Marvel Crisis Protocol, Malifaux, Infinity, Moonstone, Battletech?
STORE OWNER
(grinning like he just rolled a nat 20 on persuasion)
Oh! Skirmish games? Absolutelyâweâve got Kill Team! Warhammer 40K, but, you know... smaller! Same grimdark fun, but bite-sized! Like Warhammer tapas.
CUSTOMER
(trying again, optimism slightly dented)
Cool, cool. But what about Malifaux? You know, with that whole steampunk horror aesthetic?
STORE OWNER
(nodding vigorously)
Ah, steampunk horror! Youâll love Necromunda! Underground gangs, gritty vibesâitâs like Malifaux without... y'know, all the steampunk. And, uh... with more skulls. Also, Warhammer!
CUSTOMER
(gritting teeth, undeterred)
Right. How about Moonstone? Itâs whimsical, fairy-tale fantasy meets tactical brilliance?
STORE OWNER
(brightly, not missing a beat)
Whimsy? Fantasy? Sounds like Age of Sigmar! Epic heroes, big battlesâwhimsical if your idea of whimsy is... endless war and cosmic horrors. But hey, itâs still Warhammer!
CUSTOMER
(increasingly desperate)
Okay... Carnevale? Venetian horror? Acrobatics? Canal combat?
STORE OWNER
(snapping fingers like he just solved a riddle)
Ah! That screams Warcry! Fast, furious, and... well, technically no canals, but lots of dramatic jumping over ruins! Andâguess what?âWarhammer!
CUSTOMER
(grasping at straws)
What about Battletech? Giant mechs, crunchy tactical play, deep lore?
STORE OWNER
(leaning in, eyes sparkling with misguided enthusiasm)
Giant mechs? Adeptus Titanicus! Colossal god-machines obliterating everything in their path. Like Battletech, but... y'know, Warhammer. And way more skulls. Canât forget the skulls.
CUSTOMER
(visibly withering)
Okay, uh... What about card games? You run anything like Yu-Gi-Oh!, Lorcana, One Piece, Flesh and Blood?
STORE OWNER
(clapping hands together, thrilled)
Absolutely! Weâve got three dedicated nights a week for card gamesâevery format you can imagine!
CUSTOMER
(hope rekindling like a cheap lighter)
Oh, awesome! What games?
STORE OWNER
(practically vibrating with excitement)
Magic: The Gathering! Mondayâs Commander Night, Wednesdayâs Draft Night, and Fridayâs Modern Tournament!
CUSTOMER
(blink. blink.)
You said different formats. I meant, like, different games?
STORE OWNER
(still smiling, not getting it at all)
Yeah! Commander is totally different from Draftâdifferent decks, different strategies. Itâs a whole new experience every time!
CUSTOMER
(deadpan, soul exiting body)
But they're all Magic.
STORE OWNER
(enthusiastic as ever)
Yeah! Isnât it great?
CUSTOMER
(voice cracking under existential strain)
Why donât you run anything that isnât Magic or Warhammer?
STORE OWNER
(shrugs, like itâs just the way of the universe)
Nobody plays anything else. Nobody buys anything else.
CUSTOMER
(eyes narrowing)
Have you tried... I donât know... stocking anything else? Running events for other games?
STORE OWNER
(cheerful, clueless)
Nope! Why would we? Customers don't buy them or play them.
CUSTOMER
But I'm right here! I'm literally right here, looking to play them. How would people know what games are available if you don't even stock them? How would people know if they'd want to play a game or not if you don't run them? You're claiming that people don't want to play games when you are - as the entryway to these games - not giving them any entryway to them!
STORE OWNER
But there's Warhammer...
CUSTOMER
(fuming, voice dripping sarcasm)
Oh, yeah. Why support diverse games or indie developers when you can just endlessly shill Space Marines and Magic decks? Brilliant business model. Truly fostering the local gaming community.
The CUSTOMER turns and storms out, leaving behind the scent of broken dreams and dashed hobby hopes.
STORE OWNER
(calls after them, still clueless and cheerily hopeful)
If you change your mind, weâve got a Warhammer Underworlds league starting next week! It's, uh, like... skirmish... but Warhammer!
The STORE OWNER, unfazed, hums happily and returns to painting a Space Marine for the hundredth time, blissfully unaware of the crushing monotony he perpetuates.
[FADE OUT]
Itâs TMI Tuesday! Letâs Overshare!
General | Posted 9 months agoAlright, folks, itâs that day of the week againâwhere we cast shame aside, embrace the chaos, and answer the kinds of questions that make everyone involved rethink their life choices. You know the drill: ask me anything, no matter how cursed, weird, or deeply personal, and Iâll answer with brutal honesty (or at least an elaborate lie thatâs funnier than the truth).
Wanna know my worst dating disaster? The most ridiculous injury Iâve ever sustained? That one food I secretly love but would get judged for? The absolutely unhinged dream I had last night? Some deep lore from my Questionable Life Choicesâ˘ď¸ archive? Drop your burning questions in the comments, and letâs get uncomfortably familiar with each other.
Or, you know, sit in awkward silence and let me tell you about the time I [INSERT TRULY UNHINGED PERSONAL ANECDOTE HERE]. Your move.
Wanna know my worst dating disaster? The most ridiculous injury Iâve ever sustained? That one food I secretly love but would get judged for? The absolutely unhinged dream I had last night? Some deep lore from my Questionable Life Choicesâ˘ď¸ archive? Drop your burning questions in the comments, and letâs get uncomfortably familiar with each other.
Or, you know, sit in awkward silence and let me tell you about the time I [INSERT TRULY UNHINGED PERSONAL ANECDOTE HERE]. Your move.
Gundam 00 forgot It Was Supposed to Be Realis
General | Posted 9 months agoSo, Gundam 00 was supposed to be a more grounded, "realistic" take on the franchiseâfocusing on contemporary politics, real-world conflicts, and a Gundam team that was less about space magic and more about tactical intervention. And for, like, maybe the first two episodes, it kinda stuck to that. And then? Then it absolutely lost its mind in the best way possible.
For those who need a refresher, the plot of Gundam 00 goes like this: a mysterious paramilitary group called Celestial Being appears out of nowhere with four ridiculously overpowered Gundams, declaring they will end war by intervening in every armed conflict on the planet, whether people like it or not. This, naturally, pisses off all the major world powers, leading to a global arms race, the formation of a unified military force, and an escalation of technology that makes the once-unstoppable Gundams kinda struggle to keep up. All of that sounds reasonable for a sci-fi war drama, right? Well, buckle up, because by the time the second season rolls around, the series just gives up on realism entirely and introduces evil brainwashing chips, a resurrected space tyrant, an orbital death laser (with backup), and a secret ancient alien supercomputer that may or may not be God.
And I cannot stress this enoughâone of the villains is literally named Bring Stabbity. That is his actual, real-ass name, as if someone left a Gundam villain name generator running overnight and just went with whatever it spat out. This is the same series that had serious, grounded political maneuvering and hard questions about war and interventionism, and then also said, "Okay, but what if this dude was named Bring Stabbity, and he flew a giant laser death machine?" And we just had to accept that.
But easily the most incredible moment of Gundam 00's descent into absolute madness comes in Season 2, when Celestial Being pulls off an elaborate, high-stakes mission to destroy a giant orbital death laser (because of course thereâs a giant orbital death laser). They fight through fleets of enemies, they struggle against impossible odds, they FINALLY manage to blow it up in a climactic battle⌠only for the camera to dramatically pan to the right to reveal an identical second giant orbital death laser, just chilling right behind it. Like the writers realized halfway through the season that they had wrapped up that plotline too soon and just went, âUh⌠oh, there was actually a spare orbital death laser. Surprise!â
And then thereâs the identical twin situation. One of the protagonists, Neil Dylandy (aka Lockon Stratos), dies in Season 1, which was a huge, emotional moment⌠only for Season 2 to introduce his never-before-mentioned identical twin brother, Lyle Dylandy, who not only has the exact same combat skills but is also just given the same Gundam and codename. Like, no one ever stops to ask, âHey, wait, why did none of Lockonâs flashbacks ever mention his identical brother?â Nah, they just roll with it. Lyle barely even seems affected by the fact that his twin brother just died doing this exact same job. Itâs like the writers said, âPeople liked Lockon, right? Letâs just do it again and hope nobody asks questions.â
So yeah, Gundam 00 was supposed to be the realistic Gundam show, but somewhere along the way, it turned into complete, absurd, over-the-top chaos, and honestly? I wouldnât have it any other way.
For those who need a refresher, the plot of Gundam 00 goes like this: a mysterious paramilitary group called Celestial Being appears out of nowhere with four ridiculously overpowered Gundams, declaring they will end war by intervening in every armed conflict on the planet, whether people like it or not. This, naturally, pisses off all the major world powers, leading to a global arms race, the formation of a unified military force, and an escalation of technology that makes the once-unstoppable Gundams kinda struggle to keep up. All of that sounds reasonable for a sci-fi war drama, right? Well, buckle up, because by the time the second season rolls around, the series just gives up on realism entirely and introduces evil brainwashing chips, a resurrected space tyrant, an orbital death laser (with backup), and a secret ancient alien supercomputer that may or may not be God.
And I cannot stress this enoughâone of the villains is literally named Bring Stabbity. That is his actual, real-ass name, as if someone left a Gundam villain name generator running overnight and just went with whatever it spat out. This is the same series that had serious, grounded political maneuvering and hard questions about war and interventionism, and then also said, "Okay, but what if this dude was named Bring Stabbity, and he flew a giant laser death machine?" And we just had to accept that.
But easily the most incredible moment of Gundam 00's descent into absolute madness comes in Season 2, when Celestial Being pulls off an elaborate, high-stakes mission to destroy a giant orbital death laser (because of course thereâs a giant orbital death laser). They fight through fleets of enemies, they struggle against impossible odds, they FINALLY manage to blow it up in a climactic battle⌠only for the camera to dramatically pan to the right to reveal an identical second giant orbital death laser, just chilling right behind it. Like the writers realized halfway through the season that they had wrapped up that plotline too soon and just went, âUh⌠oh, there was actually a spare orbital death laser. Surprise!â
And then thereâs the identical twin situation. One of the protagonists, Neil Dylandy (aka Lockon Stratos), dies in Season 1, which was a huge, emotional moment⌠only for Season 2 to introduce his never-before-mentioned identical twin brother, Lyle Dylandy, who not only has the exact same combat skills but is also just given the same Gundam and codename. Like, no one ever stops to ask, âHey, wait, why did none of Lockonâs flashbacks ever mention his identical brother?â Nah, they just roll with it. Lyle barely even seems affected by the fact that his twin brother just died doing this exact same job. Itâs like the writers said, âPeople liked Lockon, right? Letâs just do it again and hope nobody asks questions.â
So yeah, Gundam 00 was supposed to be the realistic Gundam show, but somewhere along the way, it turned into complete, absurd, over-the-top chaos, and honestly? I wouldnât have it any other way.
The weirdest dreams!
General | Posted 9 months agoI had a dream last night that started out normal enoughâjust me, at some vague and blurry party, trying to find the bathroom. Classic dream nonsense. Except when I finally found a door, it didnât lead to a bathroom. It led to a long, endless hallway lined with identical doors, each slightly ajar, each one humming like a fluorescent light about to explode. At this point, Dream Me should have noped out, but obviously, I did what any horror movie idiot would do: I picked a door at random and went in.
Inside was a perfectly normal-looking living room, except for the fact that everyone inside it was me. A dozen versions of myself, all engaged in casual activitiesâone reading, one watching TV, one just sort of sitting there staring at the wall like a Sims character whose AI broke. None of them acknowledged me. I waved. Nothing. I cleared my throat. Nothing. So, naturally, I did the only logical thing and screamed, âWHAT THE FUCK IS THIS?â
They all turned in unison. Their eyes were completely black. One of them, the one closest to me, slowly set down her book and said, âYou should not be here.â
I woke up immediately. I have never been more grateful to wake up in my stupid, normal bedroom. But now I keep getting this weird feeling that if I open the wrong door in my apartment, Iâm going to walk in on them again. And next time, I donât think theyâre just going to sit there.
Inside was a perfectly normal-looking living room, except for the fact that everyone inside it was me. A dozen versions of myself, all engaged in casual activitiesâone reading, one watching TV, one just sort of sitting there staring at the wall like a Sims character whose AI broke. None of them acknowledged me. I waved. Nothing. I cleared my throat. Nothing. So, naturally, I did the only logical thing and screamed, âWHAT THE FUCK IS THIS?â
They all turned in unison. Their eyes were completely black. One of them, the one closest to me, slowly set down her book and said, âYou should not be here.â
I woke up immediately. I have never been more grateful to wake up in my stupid, normal bedroom. But now I keep getting this weird feeling that if I open the wrong door in my apartment, Iâm going to walk in on them again. And next time, I donât think theyâre just going to sit there.
Sauronâs Master Plan
General | Posted 10 months agoToday, my partner and I squared off in War of the Ring, which is less of a board game and more of a lifestyle commitment. This absolute monster of a game lets you reenact the entire Lord of the Rings war, with one player commanding the endless armies of Sauron (me, obviously) and the other desperately trying to keep Middle-earth from turning into a flaming hellscape. Itâs part war game, part political backstabbing, part screaming at dice while praying to the Valar, and all incredibly thematic. Every time we play, it feels like living out an alternate version of Tolkienâs storyâexcept one where things spiral completely out of control in the weirdest ways possible.
Since I was playing the forces of darkness, I did the sensible thing and immediately rushed Saruman into play, because why wouldnât you want a cranky old wizard yelling about industry and war? With the White Hand leading Isengard, I focused on squashing Rohan like a bug before they could do anything heroic, then took my ultra-violent rampage west to wipe out the Grey Havens and the Shire, because honestly, someone needs to teach the hobbits that their little agrarian utopia isnât sustainable. But while I was busy terrorizing peaceful civilians, my partner, playing the Free Peoples, was making some chaotic moves. He took the elves of Rivendell and marched them north to conquer Angmar, which, excuse me, is NOT how elves are supposed to work. Then he split the Fellowship so Aragorn could go full action hero in Gondor, leaving only Gimli to go with Frodo and Sam, which is an objectively hilarious decision. It also turned out to be a bad decision, because my armies steamrolled into Lothlorien before the poor little hobbits could even think about reaching Mount Doom.
Now, hereâs where hubris set in. I left Moria unguarded because I was sure the game was in the bagâRohan was a pile of ashes, the elves were on the run, and the Fellowship was down to a single dwarf. And then, like the opportunistic gremlins they are, my partnerâs Rangers of the North snuck in and took Moria while I wasnât looking, which was just enough to turn the tide of war. The final battle came down to my desperate attempt to take Lothlorien, but my partner managed to hold the line just long enough for victory. Which means, in this timeline, Sauron almost won, but then some upstart human archers and a stubborn band of elves went all âActually, noâ and Middle-earth was saved.
Lesson learned: You CANNOT get cocky as Sauron. The Free Peoples are scrappy little bastards, and if you overextend, they will absolutely ruin your day. Also, I donât know what kind of dark deal my partner made with the dice gods, but Iâm formally requesting an exorcism for our game room. Still, War of the Ring is hands-down one of the best board games ever made, because even when I lose, I get to monologue like a classic villain and make dramatically bad decisions. 10/10, will attempt to crush Middle-earth again.
Since I was playing the forces of darkness, I did the sensible thing and immediately rushed Saruman into play, because why wouldnât you want a cranky old wizard yelling about industry and war? With the White Hand leading Isengard, I focused on squashing Rohan like a bug before they could do anything heroic, then took my ultra-violent rampage west to wipe out the Grey Havens and the Shire, because honestly, someone needs to teach the hobbits that their little agrarian utopia isnât sustainable. But while I was busy terrorizing peaceful civilians, my partner, playing the Free Peoples, was making some chaotic moves. He took the elves of Rivendell and marched them north to conquer Angmar, which, excuse me, is NOT how elves are supposed to work. Then he split the Fellowship so Aragorn could go full action hero in Gondor, leaving only Gimli to go with Frodo and Sam, which is an objectively hilarious decision. It also turned out to be a bad decision, because my armies steamrolled into Lothlorien before the poor little hobbits could even think about reaching Mount Doom.
Now, hereâs where hubris set in. I left Moria unguarded because I was sure the game was in the bagâRohan was a pile of ashes, the elves were on the run, and the Fellowship was down to a single dwarf. And then, like the opportunistic gremlins they are, my partnerâs Rangers of the North snuck in and took Moria while I wasnât looking, which was just enough to turn the tide of war. The final battle came down to my desperate attempt to take Lothlorien, but my partner managed to hold the line just long enough for victory. Which means, in this timeline, Sauron almost won, but then some upstart human archers and a stubborn band of elves went all âActually, noâ and Middle-earth was saved.
Lesson learned: You CANNOT get cocky as Sauron. The Free Peoples are scrappy little bastards, and if you overextend, they will absolutely ruin your day. Also, I donât know what kind of dark deal my partner made with the dice gods, but Iâm formally requesting an exorcism for our game room. Still, War of the Ring is hands-down one of the best board games ever made, because even when I lose, I get to monologue like a classic villain and make dramatically bad decisions. 10/10, will attempt to crush Middle-earth again.
Wraith: The Oblivion â The Best Game Youâll Never Pla...
General | Posted 10 months agoOh, Wraith: The Oblivion. The White Wolf game that everyone agrees is incredible, innovative, and hauntingly atmosphericâand yet, somehow, no one has ever actually played. Not once. It simply does not happen. And thatâs a crime, because this is one of the most unique, thematically rich RPGs ever made.
You play a ghost trapped in the Underworld, clinging to unfinished business while the forces of Oblivion try to erase you. The setting is bleak and terrifyingâdecaying necropolises, endless storms, and an economy that literally runs on souls. But Wraith doesnât stop at making the world your enemy; it makes you your own worst threat. Every Wraith has a Shadow, a destructive inner voice that actively works against themâplayed by another player at the table. Thatâs right. Your friend gets to be the whispering devil on your shoulder, tempting and sabotaging you at every turn. Itâs brilliant. No other RPG captures self-destruction and psychological horror like Wraith does.
And yet. Nobody plays it. Because convincing a group to commit to bleak existential torment isnât easy. People will happily play sexy goth vampires or eco-terrorist werewolves, but âletâs explore personal trauma and despairâ is a tough sell. So Wraith sits on bookshelves, admired but untouched, the RPG equivalent of an art house film that everyone respects but nobody actually watches.
Honestly, Iâm glad Paradox hasnât touched it. Theyâd only butcher it like they did V5 Vampire and Hunter. Let Wraith rest in peaceâforever waiting, like me, for a group that will never come.
You play a ghost trapped in the Underworld, clinging to unfinished business while the forces of Oblivion try to erase you. The setting is bleak and terrifyingâdecaying necropolises, endless storms, and an economy that literally runs on souls. But Wraith doesnât stop at making the world your enemy; it makes you your own worst threat. Every Wraith has a Shadow, a destructive inner voice that actively works against themâplayed by another player at the table. Thatâs right. Your friend gets to be the whispering devil on your shoulder, tempting and sabotaging you at every turn. Itâs brilliant. No other RPG captures self-destruction and psychological horror like Wraith does.
And yet. Nobody plays it. Because convincing a group to commit to bleak existential torment isnât easy. People will happily play sexy goth vampires or eco-terrorist werewolves, but âletâs explore personal trauma and despairâ is a tough sell. So Wraith sits on bookshelves, admired but untouched, the RPG equivalent of an art house film that everyone respects but nobody actually watches.
Honestly, Iâm glad Paradox hasnât touched it. Theyâd only butcher it like they did V5 Vampire and Hunter. Let Wraith rest in peaceâforever waiting, like me, for a group that will never come.
Gravitation: Bad Romance, One Song on Repeat, and the Mys...
General | Posted 10 months agoOhhhh my GOD, yâall. I just got my hands on some fresh prints of Gravitation, and I have been flung face-first back into the early-2000s anime fandom trenches like a war flashback. If you somehow missed this glorious mess of a series, buckle the hell up, because itâs a ride. The basic premise is this: a tiny, aggressively pink-haired menace named Shuichi Shindo is the lead singer of a band called Bad Luck (a name that foreshadows his entire existence). One night, while heâs doing his usual routine of running around like a feral toddler high on Pixy Stix, his lyrics get yeeted into the hands of a mysterious blonde man who reads them, makes the most disgusted face humanly possible, and tells him they suck. This absolute dreamboat of a bastard is Eiri Yuki, a romance novelist who exudes the kind of icy detachment usually reserved for Victorian ghosts. Naturally, Shuichi immediately imprints on him like a lost duckling and starts throwing himself at Yukiâs feet, begging for attention like a dog whose owner left the house for five minutes. Yuki responds by barely tolerating his existence and actively negging him at all times. And thus, a romance for the ages is born.
Look. I will not sugarcoat this: these two are a terrible couple. Shuichi is like an emotionally starved, hyperactive chihuahua, and Yuki is an emotionally repressed disaster man who deals with affection the way a housecat deals with being picked upâby stiffening up and looking vaguely offended. Their entire relationship is just a never-ending cycle of Shuichi throwing himself at Yuki while Yuki alternates between ignoring him, insulting him, and then maybe showing a brief, fleeting moment of affection before slamming his emotional walls back up like a drawbridge during a castle siege. It is peak early-2000s BL toxicity, and somehow, somehow, we all ate it up like starving feral creatures. Was it healthy? Absolutely not. Was it peak entertainment? Oh, hell yes. If you did not have an emotionally unbalanced attachment to this disaster relationship at some point in your anime-watching career, then congratulations on your well-adjusted psyche, but I was feral for this nonsense.
Now, letâs talk about the anime. Because this show? Ohhhh, it committed to the bit. Specifically, it committed to playing the exact same damn song over and over and OVER again until it burrowed into your skull like a particularly aggressive brain parasite. Super Drive was everywhere. Every concert scene? Super Drive. Dramatic rooftop moment? Super Drive. A moment where literally any other music could have fit? NO. Super Drive. If you werenât sick of this song by episode three, you had the patience of a saint, because I promise you, by episode five, it felt like Shuichi had only ever written one song in his life. And the best part? Shuichi keeps acting like heâs working on new music. SIR. WHERE. WHERE IS THE NEW MUSIC. Because I sure as hell havenât heard it. Is Bad Luck just a one-hit-wonder band that keeps pretending theyâre making new material while they ride this single into the ground like a meteor? The audacity. The sheer nerve.
And for a BL anime, Gravitation was so damn tame that it barely qualified as spicy. Iâm talking a whole lotta build-up with no damn payoff. It was like watching a soap opera where they keep teasing a kiss for sixteen episodes and then cut away at the last second. You got longing glances, a lot of dramatically charged staring, and the occasional emotionally wrecked declaration of feelings, but that was it. If you were a BL fan in the early 2000s, you were starving for content, and Gravitation showed up with a single saltine cracker and said, âHere. This is your feast.â And you know what? We took it. Because thatâs all we had. It was this, Fake, or trying to track down grainy, half-translated VHS copies of Kizuna from some dude at a convention selling bootlegs out of a cardboard box. We suffered for our fandom.
Speaking of sketchy VHS tapes, I had this anime on a bootleg subtitled VHS, and it was an experience. The subs had been translated into Chinese and then back into English, which meant that everyoneâs names were wrong. Shuichi was something like "Xiu-Xi," and Yuki was just. Elliott. I donât know where the hell they got Elliott from, but I lived with it. I got these tapes from my friend Robin, who was an absolute legend and mailed them to me in a shoebox along with Weiss Kreuz because she knew I had needs. Robin also roleplayed as a blue cat named Pattrick on Furcadia, and we spent an unholy amount of time doing dramatic, over-the-top RP sessions about nothing important. I havenât heard from her in twenty years, and sometimes I just sit here and wonder, Where the hell is Robin? Is she still out there? Does she still roleplay as a blue cat? Did she ever escape the eternal loop of "Super Drive" playing in her head? Maybe one day, Iâll find out. Or maybe sheâs just out there somewhere, in the great wide internet void, still hoarding weird bootleg anime tapes and waiting for the right person to ask, âHey. Do you wanna RP?â
Look. I will not sugarcoat this: these two are a terrible couple. Shuichi is like an emotionally starved, hyperactive chihuahua, and Yuki is an emotionally repressed disaster man who deals with affection the way a housecat deals with being picked upâby stiffening up and looking vaguely offended. Their entire relationship is just a never-ending cycle of Shuichi throwing himself at Yuki while Yuki alternates between ignoring him, insulting him, and then maybe showing a brief, fleeting moment of affection before slamming his emotional walls back up like a drawbridge during a castle siege. It is peak early-2000s BL toxicity, and somehow, somehow, we all ate it up like starving feral creatures. Was it healthy? Absolutely not. Was it peak entertainment? Oh, hell yes. If you did not have an emotionally unbalanced attachment to this disaster relationship at some point in your anime-watching career, then congratulations on your well-adjusted psyche, but I was feral for this nonsense.
Now, letâs talk about the anime. Because this show? Ohhhh, it committed to the bit. Specifically, it committed to playing the exact same damn song over and over and OVER again until it burrowed into your skull like a particularly aggressive brain parasite. Super Drive was everywhere. Every concert scene? Super Drive. Dramatic rooftop moment? Super Drive. A moment where literally any other music could have fit? NO. Super Drive. If you werenât sick of this song by episode three, you had the patience of a saint, because I promise you, by episode five, it felt like Shuichi had only ever written one song in his life. And the best part? Shuichi keeps acting like heâs working on new music. SIR. WHERE. WHERE IS THE NEW MUSIC. Because I sure as hell havenât heard it. Is Bad Luck just a one-hit-wonder band that keeps pretending theyâre making new material while they ride this single into the ground like a meteor? The audacity. The sheer nerve.
And for a BL anime, Gravitation was so damn tame that it barely qualified as spicy. Iâm talking a whole lotta build-up with no damn payoff. It was like watching a soap opera where they keep teasing a kiss for sixteen episodes and then cut away at the last second. You got longing glances, a lot of dramatically charged staring, and the occasional emotionally wrecked declaration of feelings, but that was it. If you were a BL fan in the early 2000s, you were starving for content, and Gravitation showed up with a single saltine cracker and said, âHere. This is your feast.â And you know what? We took it. Because thatâs all we had. It was this, Fake, or trying to track down grainy, half-translated VHS copies of Kizuna from some dude at a convention selling bootlegs out of a cardboard box. We suffered for our fandom.
Speaking of sketchy VHS tapes, I had this anime on a bootleg subtitled VHS, and it was an experience. The subs had been translated into Chinese and then back into English, which meant that everyoneâs names were wrong. Shuichi was something like "Xiu-Xi," and Yuki was just. Elliott. I donât know where the hell they got Elliott from, but I lived with it. I got these tapes from my friend Robin, who was an absolute legend and mailed them to me in a shoebox along with Weiss Kreuz because she knew I had needs. Robin also roleplayed as a blue cat named Pattrick on Furcadia, and we spent an unholy amount of time doing dramatic, over-the-top RP sessions about nothing important. I havenât heard from her in twenty years, and sometimes I just sit here and wonder, Where the hell is Robin? Is she still out there? Does she still roleplay as a blue cat? Did she ever escape the eternal loop of "Super Drive" playing in her head? Maybe one day, Iâll find out. Or maybe sheâs just out there somewhere, in the great wide internet void, still hoarding weird bootleg anime tapes and waiting for the right person to ask, âHey. Do you wanna RP?â
Call of Cthulhu Review: Big CoC Energy
General | Posted 10 months agoAlright, letâs talk about Call of Cthulhu, or as we in the deeply immature segment of the TTRPG community call itâCoC. Thatâs right. Big, scary CoC is a fundamental part of the horror RPG experience, and if youâre brave enough to get your hands on some, youâd better be ready for a mind-shattering experience. I mean that literally. Sanity loss is a key mechanic, and sooner or later, the CoC is going to break you.
For the uninitiated, Call of Cthulhu is a game where you play a fragile 1920s nerd who thinks reading old books and poking around cult-infested towns is a great idea. Spoiler alert: it isnât. The deeper you get into the mystery, the more exposure you get to CoC, and before you know it, youâre gasping, losing control, and rolling to see if your character faints from the sheer terror of whatâs unfolding. And letâs not even talk about when the tentacles come outâbecause they will come out. Thereâs always a moment when a group of investigators realizes theyâve bitten off more than they can chew, and thatâs usually when the CoC just erupts into pure chaos.
The mechanics really hammer home the theme of helplessness. Unlike D&D, where you can heroically swing a big sword and save the day, CoC is all about fumbling with your gun, missing every shot, and realizing too late that bullets are useless against a writhing mass of eldritch horror. Itâs a game where you try to keep your grip, but CoC just keeps wearing you down, pounding your sanity into oblivion. And letâs be honest, nobody ever walks away from an encounter with CoC feeling normal. You either get wrecked and end up in an asylum, or you die screaming as something unspeakable swallows you whole.
And speaking of unspeakable things, this game is absolutely drowning in tentacles. Tentacles in the shadows. Tentacles in the deep. Tentacles writhing their way into places you never expected. CoC is a relentless, overwhelming experience, and at some point, youâre going to find yourself staring at something utterly horrifying, whispering, âI wasnât ready for this much CoC.â But itâs too late. Itâs already got you.
So should you play Call of Cthulhu? Absolutely. Itâs one of the best horror RPGs ever made, a masterclass in slow-building dread, and an experience that will leave you changed forever. Just be warned: once youâve had a taste of CoC, youâll never forget it.
For the uninitiated, Call of Cthulhu is a game where you play a fragile 1920s nerd who thinks reading old books and poking around cult-infested towns is a great idea. Spoiler alert: it isnât. The deeper you get into the mystery, the more exposure you get to CoC, and before you know it, youâre gasping, losing control, and rolling to see if your character faints from the sheer terror of whatâs unfolding. And letâs not even talk about when the tentacles come outâbecause they will come out. Thereâs always a moment when a group of investigators realizes theyâve bitten off more than they can chew, and thatâs usually when the CoC just erupts into pure chaos.
The mechanics really hammer home the theme of helplessness. Unlike D&D, where you can heroically swing a big sword and save the day, CoC is all about fumbling with your gun, missing every shot, and realizing too late that bullets are useless against a writhing mass of eldritch horror. Itâs a game where you try to keep your grip, but CoC just keeps wearing you down, pounding your sanity into oblivion. And letâs be honest, nobody ever walks away from an encounter with CoC feeling normal. You either get wrecked and end up in an asylum, or you die screaming as something unspeakable swallows you whole.
And speaking of unspeakable things, this game is absolutely drowning in tentacles. Tentacles in the shadows. Tentacles in the deep. Tentacles writhing their way into places you never expected. CoC is a relentless, overwhelming experience, and at some point, youâre going to find yourself staring at something utterly horrifying, whispering, âI wasnât ready for this much CoC.â But itâs too late. Itâs already got you.
So should you play Call of Cthulhu? Absolutely. Itâs one of the best horror RPGs ever made, a masterclass in slow-building dread, and an experience that will leave you changed forever. Just be warned: once youâve had a taste of CoC, youâll never forget it.
FUCKING DELISH!!
General | Posted 10 months agoOkay, so I had the most amazing eggs benedict today, and Iâm genuinely sitting here wondering how something so simple can taste so perfect. It was like the universe decided to make a culinary gift just for me. The eggs were so perfectly poachedâthose golden yolks just oozing out when I cut into them, smooth and velvety like they were made by some kind of magical breakfast sorcerer. And donât even get me started on the hollandaise sauce. It was rich, but not heavy, creamy but with just the right amount of tang to balance it out, like they spent years perfecting it in a secret underground sauce lab. Iâm convinced they use some kind of butter from the gods themselves.
The English muffin underneath was toasted just enough to give it a little crispiness but still soft enough to soak up all that perfect sauce. And the Canadian baconâdonât even think about calling it âham,â okay? This was the good stuff. It had that perfect balance of salty and savory, and each bite paired so perfectly with everything else on the plate that I couldâve eaten it forever. Honestly, Iâm convinced the world would be a better place if everyone had access to eggs benedict like this. Like, itâs the kind of meal that makes you stop, close your eyes for a second, and just savor life in all its delicious glory. If eggs benedict was a feeling, today, it was pure joy.
The English muffin underneath was toasted just enough to give it a little crispiness but still soft enough to soak up all that perfect sauce. And the Canadian baconâdonât even think about calling it âham,â okay? This was the good stuff. It had that perfect balance of salty and savory, and each bite paired so perfectly with everything else on the plate that I couldâve eaten it forever. Honestly, Iâm convinced the world would be a better place if everyone had access to eggs benedict like this. Like, itâs the kind of meal that makes you stop, close your eyes for a second, and just savor life in all its delicious glory. If eggs benedict was a feeling, today, it was pure joy.
Ghost Hunting SUCKS!
General | Posted 10 months agoGhost hunting used to be cool. It used to be about weird little local legends, half-remembered tragedies, and stories passed down through generations. Youâd get eerie accounts of restless spirits in old houses, spectral figures tied to long-forgotten crimes, actual folklore wrapped up in history and mystery. And then? Then Ed and Lorraine Warren had to drag their greasy little claws over the whole thing and ruin it for everyone by turning ghosts into demons and ghost hunting into Bible cosplay. They saw The Exorcist make a ton of money and went, âOh, thatâs the angle!ââand boom, suddenly every old-timey haunting wasnât just some sad Victorian lady in a tattered dress, it was a portal to Hell. Because you canât sell seminar tickets by talking about Granny McGillicuddy still rattling around the atticâno, you need Satan. You need danger. You need stakes so high that people will buy whatever tacky blessed trinkets youâre selling just to keep their suburban homes safe from Beelzebub.
And because the Warrens were absolute masters of making shit up and getting people to take them seriously, the whole ghost-hunting world just followed along. Every amateur ghost hunter on YouTube, every paranormal investigation show, every clout-chasing dipshit with an EMF meter decided that, actually, itâs not a ghost, itâs a demon. Because ghosts? Ghosts are old news. Theyâre too low-stakes. The second someone says, âOh, this house might be haunted,â you know some jackass is gonna pop in with a dramatic voice and say, âItâs not a ghost. Itâs something much darker.â And congratulations! There goes the interesting discussion about history or folklore or anything that might make the place feel eerie and unique, replaced with the same tired script about ancient evil and âinhuman entities.â Itâs like some kind of paranormal pissing contest where everyone is trying to up the ante, but instead of being cool, it just gets dumber.
And the worst part? It makes everything feel way less believable. Because look, maybe ghosts exist. Maybe thereâs something weird going on with the way energy works, or consciousness, or whatever. I can at least entertain the possibility of ghosts. But demons? Actual capital-D Demons, like the kind that show up in the Bible and have names ending in -iel? Those only exist in the minds of people who have been completely saturated in American Protestant horror-movie theology. And because America is very good at exporting its religious anxieties to the rest of the world, now everything paranormal has to be filtered through the lens of, âAnd then a priest saved the day!â Like, sorry, what the fuck does a Christian demon have to do with an 18th-century French noblewoman haunting her old chateau? Why is a preacher from Ohio suddenly the expert on a thousand-year-old Scandinavian ghost story? Itâs embarrassing.
And the result is that ghost hunting isnât fun anymore. Itâs not eerie, itâs not weird, itâs not tangled up in local folklore and urban legendsâitâs just dime-store Catholic horror movie bullshit. Gone are the cool little mysteries, the historical rabbit holes, the debates over whether that old shipwreck really has an angry sailorâs ghost stomping around its remains. Now itâs just a bunch of dudes running around abandoned hospitals yelling, âBRO, ITâS A DEMON!â into night-vision cameras while some guy offscreen frantically Googles Latin prayers. And for what? For clicks? For content? For some desperate attempt to make an otherwise normal haunting sound like something out of The Conjuring? Folk horror, real or imagined, deserves better than this.
And because the Warrens were absolute masters of making shit up and getting people to take them seriously, the whole ghost-hunting world just followed along. Every amateur ghost hunter on YouTube, every paranormal investigation show, every clout-chasing dipshit with an EMF meter decided that, actually, itâs not a ghost, itâs a demon. Because ghosts? Ghosts are old news. Theyâre too low-stakes. The second someone says, âOh, this house might be haunted,â you know some jackass is gonna pop in with a dramatic voice and say, âItâs not a ghost. Itâs something much darker.â And congratulations! There goes the interesting discussion about history or folklore or anything that might make the place feel eerie and unique, replaced with the same tired script about ancient evil and âinhuman entities.â Itâs like some kind of paranormal pissing contest where everyone is trying to up the ante, but instead of being cool, it just gets dumber.
And the worst part? It makes everything feel way less believable. Because look, maybe ghosts exist. Maybe thereâs something weird going on with the way energy works, or consciousness, or whatever. I can at least entertain the possibility of ghosts. But demons? Actual capital-D Demons, like the kind that show up in the Bible and have names ending in -iel? Those only exist in the minds of people who have been completely saturated in American Protestant horror-movie theology. And because America is very good at exporting its religious anxieties to the rest of the world, now everything paranormal has to be filtered through the lens of, âAnd then a priest saved the day!â Like, sorry, what the fuck does a Christian demon have to do with an 18th-century French noblewoman haunting her old chateau? Why is a preacher from Ohio suddenly the expert on a thousand-year-old Scandinavian ghost story? Itâs embarrassing.
And the result is that ghost hunting isnât fun anymore. Itâs not eerie, itâs not weird, itâs not tangled up in local folklore and urban legendsâitâs just dime-store Catholic horror movie bullshit. Gone are the cool little mysteries, the historical rabbit holes, the debates over whether that old shipwreck really has an angry sailorâs ghost stomping around its remains. Now itâs just a bunch of dudes running around abandoned hospitals yelling, âBRO, ITâS A DEMON!â into night-vision cameras while some guy offscreen frantically Googles Latin prayers. And for what? For clicks? For content? For some desperate attempt to make an otherwise normal haunting sound like something out of The Conjuring? Folk horror, real or imagined, deserves better than this.
God, TTRPGs were so much better in the â90s.
General | Posted 10 months agoTTRPGs were so much better in the â90s. The books were cheaper, the art was all that gorgeous, grimy black-and-white ink instead of soulless digital paintings, and you didnât just get a core book and a splatbook or twoâyou got a whole damn library. Every class, every vampire clan, every weird little corner of the setting had its own book, packed full of lore, crunch, and the kind of deeply specific nonsense that made the world feel massive. And every game had its signature charactersâthe writerâs own PCs shoved into the lore with names like Johnny Silverhand or Sascha Vykos, showing up in stories and rulebooks like recurring characters in a soap opera. And I like that! I like reading about Lord Soth going off on some doomed adventure, or some random nobody outwitting Renraku, because that kind of worldbuilding made the setting feel BIG and alive.
And donât even get me started on metaplot. God, I love metaplot. I love it when the setting changesâwhen Cheliax goes to war, when a spirit storm wipes out the astral plane, when some major NPCs actually do something that shakes up the world. People act like this stuff makes games âimpenetrableâ to new players, but thatâs bullshit. It makes them exciting. You step into a living world that moves, that has history, that evolves. And back then, you werenât introduced to a game by watching a highly produced Actual Play where a bunch of actors do scripted improvâyou had to sit your ass down and PLAY. No endless lurking, no spending months absorbing lore by osmosis, no parasocial attachment to other peopleâs games. You learned by rolling dice, making terrible characters, and experiencing the world yourself. Watching someone else play will never be as fun as playing the game, and I feel like people have forgotten that.
Also? Games were messy back then, and I miss that. Youâd get weird ideas shoved into a book because some designer thought it was cool, not because a committee approved it. Like, oh, this edition? Yeah, it has a sentient virus faction. That book? Itâs about playing as ghosts, actually. Every vampire clan got a book, every single one, even the weird ones nobody played. There was no attempt to sand down the edges to make everything equal or approachable. If a game had factions, some of them sucked. If there was a class system, some of them were bad. And I liked that! I like when a game has too much lore, when you have to actually dig through books to find the weird, game-breaking bullshit. It felt like uncovering treasure.
Now everything is so streamlined and balanced and focus-tested to hell and back, and itâs likeâwhereâs the soul? Whereâs the nonsense? Why is every setting this vague, open-ended âtoolboxâ instead of a big, ridiculous, self-indulgent world full of novels and metaplot and some developerâs barely-filed-off OC kicking around? Why did we decide that letting games breathe and change and grow was a bad thing? I want the lore bloat. I want the impenetrable novels. I want to see a vampire setting where half the clans have been wiped out in a civil war I didnât even know happened. I want stakes. I want history. I want a game to feel like it exists outside of my table. And yeah, maybe that means new players have to catch up a little. GOOD. Learning a game should feel like stepping into something vast. Thatâs what makes it fun.
And donât even get me started on metaplot. God, I love metaplot. I love it when the setting changesâwhen Cheliax goes to war, when a spirit storm wipes out the astral plane, when some major NPCs actually do something that shakes up the world. People act like this stuff makes games âimpenetrableâ to new players, but thatâs bullshit. It makes them exciting. You step into a living world that moves, that has history, that evolves. And back then, you werenât introduced to a game by watching a highly produced Actual Play where a bunch of actors do scripted improvâyou had to sit your ass down and PLAY. No endless lurking, no spending months absorbing lore by osmosis, no parasocial attachment to other peopleâs games. You learned by rolling dice, making terrible characters, and experiencing the world yourself. Watching someone else play will never be as fun as playing the game, and I feel like people have forgotten that.
Also? Games were messy back then, and I miss that. Youâd get weird ideas shoved into a book because some designer thought it was cool, not because a committee approved it. Like, oh, this edition? Yeah, it has a sentient virus faction. That book? Itâs about playing as ghosts, actually. Every vampire clan got a book, every single one, even the weird ones nobody played. There was no attempt to sand down the edges to make everything equal or approachable. If a game had factions, some of them sucked. If there was a class system, some of them were bad. And I liked that! I like when a game has too much lore, when you have to actually dig through books to find the weird, game-breaking bullshit. It felt like uncovering treasure.
Now everything is so streamlined and balanced and focus-tested to hell and back, and itâs likeâwhereâs the soul? Whereâs the nonsense? Why is every setting this vague, open-ended âtoolboxâ instead of a big, ridiculous, self-indulgent world full of novels and metaplot and some developerâs barely-filed-off OC kicking around? Why did we decide that letting games breathe and change and grow was a bad thing? I want the lore bloat. I want the impenetrable novels. I want to see a vampire setting where half the clans have been wiped out in a civil war I didnât even know happened. I want stakes. I want history. I want a game to feel like it exists outside of my table. And yeah, maybe that means new players have to catch up a little. GOOD. Learning a game should feel like stepping into something vast. Thatâs what makes it fun.
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