I'm lonely
Posted 2 years agoI miss having friends who had time and energy to play a game every night until we finished or all got bored. I wish I had people who had more similar interests, friends who would be more in sync with the pace I like to go with things...and liked more of the same games.
I wish I had people to binge monster hunter with
I see people with HR999 and wish I could get there, but I'll never get there continuing to play solo. I'm near the end of Iceborne but I don't wanna grind out MR alone. I'm at the end of Sunbreak but Rise gets monotonous when grinding alone. I'm so close to HR 100 in Gen Ultimate but I'm scared I won't be able to beat Soulseer X alone, which is my ultimate goal.
I wish I had friends who would sit down and do a Minecraft mod pack with me, one where we all get overpowered together. But vanilla plus is a plague and bores me to death and nobody else wants to sit that long playing something as stupid as Minecraft.
I want to branch out and play other genres I like but never have anyone to do them with. I'd love to do more rts's or 4X games every once in a while. I'd sit and do a multiplayer arpg.
But in the end it doesn't usually work out...and I'm left wishing things went differently... wishing that I got to achieve what I set out to do.
I wish I had people to binge monster hunter with
I see people with HR999 and wish I could get there, but I'll never get there continuing to play solo. I'm near the end of Iceborne but I don't wanna grind out MR alone. I'm at the end of Sunbreak but Rise gets monotonous when grinding alone. I'm so close to HR 100 in Gen Ultimate but I'm scared I won't be able to beat Soulseer X alone, which is my ultimate goal.
I wish I had friends who would sit down and do a Minecraft mod pack with me, one where we all get overpowered together. But vanilla plus is a plague and bores me to death and nobody else wants to sit that long playing something as stupid as Minecraft.
I want to branch out and play other genres I like but never have anyone to do them with. I'd love to do more rts's or 4X games every once in a while. I'd sit and do a multiplayer arpg.
But in the end it doesn't usually work out...and I'm left wishing things went differently... wishing that I got to achieve what I set out to do.
Game Update 2
Posted 5 years agoAlright, so I'm just gonna say what's going on in full as far as Dragon Explorer goes:
It's not really fun to make anymore.
It feels more like a chore, and I want to move on to working on the other game I have planned, where I can start a clean slate and build a game completely from nothing in RPG Maker's engine, hopefully a game that feels fun to play. I have plans for making at the very least a roguelike dungeon system of internals, a story planned, and quite a few more ideas for graphics and such, which I plan to make myself. I'm pretty excited to get started on it, but currently Dragon Explorer is weighing on me.
The problem isn't anything but the fact that I need to do it. I've got everything planned out already, all the resources and todo lists compiled, it's literally just sitting down and doing it, and I just don't wanna. That's the primary issue at the current moment. Surrounding it is the stress of college classes and logistics, alongside just the general weight of life, but I just don't want to sit down and take the time to make a game I don't care all that much about anymore when there are other things I'd rather spend my short bursts of free time doing.
I still feel obligated to finish the pieces that I said I would do; I got the sound files and have just finished with the design of the lungs, but I'll be honest, each map in this game takes at least 2 hours to complete. Two hours! Around one and a half to craft the shape to look like an organ using nothing but the tilesets, and then at least another half an hour to screw with RPGMaker's bullshit psuedocode, hoping everything gets properly put into place. That means, with what I still have left, it's around 25 or so hours of work left, which is really a lot for a passion project I've lost most of my passion for.
In other words, I would need to drop essentially everything else in my free time, and I don't wanna do that, as selfish as it is.
I still intend to try and do it by the end of February, but time is ticking down and I've not had any surges in motivation to do it. I intend to at least do something tonight, but one night of work isn't a whole lot of progress.
Not sure if anyone will actually read this, but just thought I should remove the mystery of what exactly is going on with the game and why it's taking so long.
It's not really fun to make anymore.
It feels more like a chore, and I want to move on to working on the other game I have planned, where I can start a clean slate and build a game completely from nothing in RPG Maker's engine, hopefully a game that feels fun to play. I have plans for making at the very least a roguelike dungeon system of internals, a story planned, and quite a few more ideas for graphics and such, which I plan to make myself. I'm pretty excited to get started on it, but currently Dragon Explorer is weighing on me.
The problem isn't anything but the fact that I need to do it. I've got everything planned out already, all the resources and todo lists compiled, it's literally just sitting down and doing it, and I just don't wanna. That's the primary issue at the current moment. Surrounding it is the stress of college classes and logistics, alongside just the general weight of life, but I just don't want to sit down and take the time to make a game I don't care all that much about anymore when there are other things I'd rather spend my short bursts of free time doing.
I still feel obligated to finish the pieces that I said I would do; I got the sound files and have just finished with the design of the lungs, but I'll be honest, each map in this game takes at least 2 hours to complete. Two hours! Around one and a half to craft the shape to look like an organ using nothing but the tilesets, and then at least another half an hour to screw with RPGMaker's bullshit psuedocode, hoping everything gets properly put into place. That means, with what I still have left, it's around 25 or so hours of work left, which is really a lot for a passion project I've lost most of my passion for.
In other words, I would need to drop essentially everything else in my free time, and I don't wanna do that, as selfish as it is.
I still intend to try and do it by the end of February, but time is ticking down and I've not had any surges in motivation to do it. I intend to at least do something tonight, but one night of work isn't a whole lot of progress.
Not sure if anyone will actually read this, but just thought I should remove the mystery of what exactly is going on with the game and why it's taking so long.
Game update
Posted 6 years agoJust thought I'd let people know in case they're wondering where the next update is.
I'm procrastinating the sound design because I really don't wanna have to sift through like a hundred sound files. That just sounds boring lol. That said, once I actually do that, everything else shouldn't be too hard. I'm gonna try and force myself to just sit down and get the sounds this weekend, and maybe start implementing them on the baseline. I've got a few ideas of how I want to do it, mostly being modular. Not sure how well RPGMaker will agree with me on that, but I'm a coder so I also don't particularly care. If I need to I'll just use native Ruby calls instead. IF it doesn't work at all. Otherwise I'm 100% gonna fudge it.
Anyway, I'm aiming for a release of the next version by January 1st, so here's hoping I can actually make that and the deadline doesn't make me procrastinate even more like normal. Also college is busy so that sometimes sorta kinda gets in the way.
Edit: okay maybe by February; I don't really know. It's a matter of opening the file and working on it
I'm procrastinating the sound design because I really don't wanna have to sift through like a hundred sound files. That just sounds boring lol. That said, once I actually do that, everything else shouldn't be too hard. I'm gonna try and force myself to just sit down and get the sounds this weekend, and maybe start implementing them on the baseline. I've got a few ideas of how I want to do it, mostly being modular. Not sure how well RPGMaker will agree with me on that, but I'm a coder so I also don't particularly care. If I need to I'll just use native Ruby calls instead. IF it doesn't work at all. Otherwise I'm 100% gonna fudge it.
Anyway, I'm aiming for a release of the next version by January 1st, so here's hoping I can actually make that and the deadline doesn't make me procrastinate even more like normal. Also college is busy so that sometimes sorta kinda gets in the way.
Edit: okay maybe by February; I don't really know. It's a matter of opening the file and working on it
Some Stuff That Should be Read
Posted 6 years agoFirst thing!
I want more friends on here, but I have this... anxiety of talking to people out of the blue. As a result, very rarely will I be the one to initiate a conversation, so I'm gonna be the one to open the door first. If anyone has any desire to talk to me, boredom, questions, even requests for art or stuff, please talk. Chances are I'm bored out of my mind.
On the other hand, if I seem a bit short or shy, I probably have something going on or I'm genuinely just cautious and shy. Don't be put off by it, and I will feel bad after doing it to the point that I'll be scared to reach out and apologize. Really a stupid situation, I know, but...it's how I am.
Second thing!
I have a lot of RPs, most of them kinky in some way. If anyone would be interested in them, I'll start fixing them up and posting them. That said, would it be better to post them as stories (heavily edited) or just as RPs with the formatting fixed up a bit? (Timestamps and probably names removed)
Please tell me which would be preferable
I think that's it for now; I'll try to be more active and start posting more stuff; old or otherwise
And if I get any inspiration? Maybe I'll try writing more of that game? Who knows
I want more friends on here, but I have this... anxiety of talking to people out of the blue. As a result, very rarely will I be the one to initiate a conversation, so I'm gonna be the one to open the door first. If anyone has any desire to talk to me, boredom, questions, even requests for art or stuff, please talk. Chances are I'm bored out of my mind.
On the other hand, if I seem a bit short or shy, I probably have something going on or I'm genuinely just cautious and shy. Don't be put off by it, and I will feel bad after doing it to the point that I'll be scared to reach out and apologize. Really a stupid situation, I know, but...it's how I am.
Second thing!
I have a lot of RPs, most of them kinky in some way. If anyone would be interested in them, I'll start fixing them up and posting them. That said, would it be better to post them as stories (heavily edited) or just as RPs with the formatting fixed up a bit? (Timestamps and probably names removed)
Please tell me which would be preferable
I think that's it for now; I'll try to be more active and start posting more stuff; old or otherwise
And if I get any inspiration? Maybe I'll try writing more of that game? Who knows
Upload flood!
Posted 6 years agodoes anyone actually check journals?
probably not mine lol
probably not mine lol
Hngggg
Posted 6 years agoSo as I've lost interest in my games...I've gotten better at art! (And writing, but I've written no porn so no one cares)
That being said, I think I'm gonna make some folders and flood upload most of my art here, fetish or not. If anyone has any objections, I don't care really but pleasesaythemanywayimlonely
That is all UwU
That being said, I think I'm gonna make some folders and flood upload most of my art here, fetish or not. If anyone has any objections, I don't care really but pleasesaythemanywayimlonely
That is all UwU
Games and the Future
Posted 8 years agoSo after playing around a bit in a fantastic gmod map (found here), I had an idea for a 3D game. I unfortunately know nothing about blender and little about unity, but at least until I get burnt out I'm gonna work towards making it. I'd really appreciate any help such as providing models or props, but I doubt it'll go anywhere anyway.
As for the text game, it's currently just sitting mostly due to a lack of motiviation. I honestly dislike the quest editor, and currently have my eyes on another editor, regardless of how unfinished, by
Kylan
If anything, I'm going to start yet another story. I have two about half done and a third planned out for starting, so for the two or so who actually want to see a submission from me, one will probably come soon.
I guess that's really it, so until something gets done, I'll just continue lurking.
As for the text game, it's currently just sitting mostly due to a lack of motiviation. I honestly dislike the quest editor, and currently have my eyes on another editor, regardless of how unfinished, by

If anything, I'm going to start yet another story. I have two about half done and a third planned out for starting, so for the two or so who actually want to see a submission from me, one will probably come soon.
I guess that's really it, so until something gets done, I'll just continue lurking.
Internal Dungeon?
Posted 8 years agoI just want to know if anyone knows of a game (professional or not) which has an extended endo segment, or even possibly the entire game inside something/one. Vore doesn't need to be the main focus so long as woke guts get explored.
There's really only one requirement, and that is that the pred cannot be human. If they're human, it sucks all the enjoyment out of it for me.
There's really only one requirement, and that is that the pred cannot be human. If they're human, it sucks all the enjoyment out of it for me.
Part 3 ending
Posted 9 years agoNot sure how many people will see this before its too late, but I'm currently in the middle of the Queen Part 3 and I'm wondering if anyone wants a sex scene between Vera and Alex by the end. I have a feeling there will be a lot of empty space and the chapter itself wouldn't really have that much fetish related stuff otherwise.
Once again, just throwing it out there. I'll probably add it anyway if no one responds. Not even sure how journals work even.
Once again, just throwing it out there. I'll probably add it anyway if no one responds. Not even sure how journals work even.
I'm Sorry...
Posted 9 years agoI haven't really been working much on the game recently. It's from a mixture of being busy and a lack of motivation. Currently, there isn't too much to do in it, or I would release what I have. Once I finish the womb and the bladder, I can release that much with the source if someone would like to try and either clean it up or finish it. (Not really preferable; I want to do it myself.)
In the meantime, I've been working on a story with, surprise, a human and a dragoness. I don't really know how much of that I'll do before losing steam, but the full tour looks like it'll be finished soon. I'll start on the next chapter as soon as I'm done with the second, but it getting finished remains to be seen.
After third chapter, I plan to have it open up a bit, so I can try and take some fetish requests. I do have a plan for something to happen eventually, probably at the end if I get finished, but beyond that it'll be mostly fair game. Only restrictions are human pred, a big no-no for me, and underage stuff. I would also like it to be restricted to Alex and Vera, but a random human would also be okay.
Hope no one gets mad...
In the meantime, I've been working on a story with, surprise, a human and a dragoness. I don't really know how much of that I'll do before losing steam, but the full tour looks like it'll be finished soon. I'll start on the next chapter as soon as I'm done with the second, but it getting finished remains to be seen.
After third chapter, I plan to have it open up a bit, so I can try and take some fetish requests. I do have a plan for something to happen eventually, probably at the end if I get finished, but beyond that it'll be mostly fair game. Only restrictions are human pred, a big no-no for me, and underage stuff. I would also like it to be restricted to Alex and Vera, but a random human would also be okay.
Hope no one gets mad...
Update 1
Posted 9 years agoOkay, so the game is gonna take longer than I expected. If I'm lucky, I'll be able to finish the vaginal part and maybe the belly and breasts by the end of this weekend. Both her internal wiring as well as a secondary scene with one of the Kelten (a male wolf) I have planned may take a while. On a higher note, though, I did think of a name that fits well compared to some of the other more popular text-based games:
The Lab
If anyone who ends up reading this would kindly leave a comment telling me whether you'd like the game in pieces, or have me finish a full character before release.
The Lab
If anyone who ends up reading this would kindly leave a comment telling me whether you'd like the game in pieces, or have me finish a full character before release.
The game's first version
Posted 9 years agoSince no one seems to care too much about this game, I'm going to take my time to get the initial version out. I understand why, no one knows if its really even looking forward to, and I'll let you guys be the judge of that, but I would really like any kind of support at least when I put it out there. If you want me to fix the mistakes and add new features, you have to alert me about them. I would like to ask people to help spread the word that this is coming out...I don't really care about credit, I'm just another no one, after all.
Coding
Posted 9 years agoI very much enjoy coding, but the problem is that I know Java and Quest, what the game is being made in, is HTML. As a result, I'm much more limited with what I can do since I don't understand how the language is structured. For example:if I wanted to make a list of choices in Java, I could easily make an array of strings or booleans. In Quest, I don't even know how to declare global variables. As a result, everything is more tedious in a way, while it's still far better than starting from scratch with just a JFrame. As a result, it might take a while for me to finish the game because I'll be fighting with Quest. I promise I'll at least get the dragoness exploration out, but I may either make it open source or transfer it all into Java soon after. It depends on how busy I am and how I feel.
However, the moment I put out the information about what I was planning, I made a silent promise to not let the project die due to my own shortcomings. I have seen too many other projects die like that ans I refuse to do the same simply because I refused to ask for help. So, if I do end up putting the project file out, please contribute. The reason I started at all is because there don't seem to be enough vore games centered around internal exploration.
However, the moment I put out the information about what I was planning, I made a silent promise to not let the project die due to my own shortcomings. I have seen too many other projects die like that ans I refuse to do the same simply because I refused to ask for help. So, if I do end up putting the project file out, please contribute. The reason I started at all is because there don't seem to be enough vore games centered around internal exploration.
Game
Posted 9 years agoNot sure how many people will see this, but I've decided to make a vore text game! I'll make an image later so I can post it as an image to gain some real attention, but for now let's just see how many people will see this.
The first release will only feature a macro dragoness + exploration, but I'll add more depending on the attention it receives.
The first release will only feature a macro dragoness + exploration, but I'll add more depending on the attention it receives.