Dracobug Fun Facts
Posted 11 years ago- Dracobugs are very greedy like medieval western dragons, and will hoard all valuables.
- Dracobugs are very social like ants or bees, and will share valuable things.
- Dracobugs are very tricksy. If you aren't a fellow bug, a dracobug will not share his valuables for any reason except to fill you with lemonade and eat you.
- A dracobug can jump up to three times his own height in order to retrieve a treat.
- A dracobug's favorite drink is sugar water.
- A dracobug's favorite food is the SOULS OF TERRIFIED, LEMONADE-FILLED MORTALS.
- A dracobug's second most favorite food is the SOULS OF UNSUSPECTING, LEMONADE-FILLED MORTALS
- A dracobug's third most favorite food is honey.
- Dracobugs like to sleep in scalechitinpiles to stay WAAAAARM.
- Dracobugs like sunny days, but their second-favorite weather is STORRRRRMS.
- Dracobugs who run businesses (like lemonade stands) have to fill out many TAX FORRRRRMS.
- Individual dracobugs may travel alone, but most of them SWAAAAARM.
- Dracobugs are very social like ants or bees, and will share valuable things.
- Dracobugs are very tricksy. If you aren't a fellow bug, a dracobug will not share his valuables for any reason except to fill you with lemonade and eat you.
- A dracobug can jump up to three times his own height in order to retrieve a treat.
- A dracobug's favorite drink is sugar water.
- A dracobug's favorite food is the SOULS OF TERRIFIED, LEMONADE-FILLED MORTALS.
- A dracobug's second most favorite food is the SOULS OF UNSUSPECTING, LEMONADE-FILLED MORTALS
- A dracobug's third most favorite food is honey.
- Dracobugs like to sleep in scalechitinpiles to stay WAAAAARM.
- Dracobugs like sunny days, but their second-favorite weather is STORRRRRMS.
- Dracobugs who run businesses (like lemonade stands) have to fill out many TAX FORRRRRMS.
- Individual dracobugs may travel alone, but most of them SWAAAAARM.
Playing to Win
Posted 11 years agoWow! I've never written about Playing to Win on this journal before! Obviously, I can scarcely say anything that Sirlin hasn't already said better in his book, but I'm gonna try!
Over the past few years, there's been a lot of hating on American corporations for being greedy money-grubbing people (corporations are people, after all).
There's this obstinate side that says, "They need to be more morally responsible."
NO. Just like a serious competitive gamer, they are playing to win.
Sirlin likes to talk about popular tournament games like Street Fighter and Marvel vs Capcom. I want to talk about War Gods. Has anyone ever played War Gods? Bad Mortal Kombat clone? Terrible 3D N64-era graphics?
The surest key to winning in War Gods is to use the secret code to play as the final boss, Exor. For you see, when you are playing as Exor and press the "A" button, he will telekinetically slam his opponent against the ground. Every time you press "A". With no limitations. Just "A". "A" equals slam, no matter what the opponent is doing.
"A", "A", "A", "A", "A", "A". You win!
As Sirlin mentions, people who are seriously competitive and playing to win will do anything that increases their win percentage, even abuse glitches and "unfair" acts. Does that sound immoral? Too bad. This is binary. You don't get bonus points for style.
Akuma's earliest appearance in Street Fighter (when he was playable via button code) was intentionally overpowered and was therefore "soft banned" in tournaments.
Would Exor be allowed in a War Gods tournament? Or would everyone just play as Exor and turn competition into farce?
Think about it.
Over the past few years, there's been a lot of hating on American corporations for being greedy money-grubbing people (corporations are people, after all).
There's this obstinate side that says, "They need to be more morally responsible."
NO. Just like a serious competitive gamer, they are playing to win.
Sirlin likes to talk about popular tournament games like Street Fighter and Marvel vs Capcom. I want to talk about War Gods. Has anyone ever played War Gods? Bad Mortal Kombat clone? Terrible 3D N64-era graphics?
The surest key to winning in War Gods is to use the secret code to play as the final boss, Exor. For you see, when you are playing as Exor and press the "A" button, he will telekinetically slam his opponent against the ground. Every time you press "A". With no limitations. Just "A". "A" equals slam, no matter what the opponent is doing.
"A", "A", "A", "A", "A", "A". You win!
As Sirlin mentions, people who are seriously competitive and playing to win will do anything that increases their win percentage, even abuse glitches and "unfair" acts. Does that sound immoral? Too bad. This is binary. You don't get bonus points for style.
Akuma's earliest appearance in Street Fighter (when he was playable via button code) was intentionally overpowered and was therefore "soft banned" in tournaments.
Would Exor be allowed in a War Gods tournament? Or would everyone just play as Exor and turn competition into farce?
Think about it.
Old School Games (Literally)
Posted 11 years agoDude! Did anyone else (American, since I can't imagine why it would be played anywhere else) play this while they were growing up? Discovery: A simulation of early American colonization.
It's a horrible game largely reliant on luck if you aren't powergaming (keep reading). It also has very questionable balance because, even from my memories and a quick glance over the rules, I know the following:
* Utilizing colonists is the only way realistic to produce wealth for your colony, AND they don't count as wealth themselves when it comes to paying back taxes and loans to your sponsors. So there was not any particular reason to take anything except people and a food supply. Hello, game breaker!
* Aminals (8 wealth points) can be slaughtered for 15 units of food, and in the 2012 version, eat 1 unit of food per turn. 1 unit of food is worth 1 wealth point. AMINALS BECOME CASH SINKS AFTER 7 TURNS AND ARE MORE VALUABLE DEAD THAN ALIVE. WHAT IS THIS GAME TEACHING OUR CHILDREN? (In the version I played, there was no mention of slaughtering them, and they didn't eat. They just kind of hung around uselessly except for one farming event where you gained food based on the number of farm aminals.)
* Muskets and horses are only of any use as trade goods withIndians Native Americans. Don't bother trying to pawn them off to other players. They're useless.
* One of the random fishing events was to have your entire fishing party getdevoured by a big fish lost in a big storm. Nothing ever so bad happened when hunting or farming. The safest, most efficient way to play, would be to sit tight as a government-based colony with as many colonists as possible (and enough food or walking meat farm aminals to prevent starvation) and just hunt or farm each turn.
* Gaining land and attacking other colonies was kind of schmuck bait, since it took people away from hunting and farming. Also, there were events that negatively affected coastal squares, which were the most valuable (inland squares were basically not worth bothering with). Also, if you were trading for land withIndians Native Americans, you needed to give away guns and horses in order to get land. If you were government-backed, then the land was 50% of normal value, very possibly a NET LOSS if the land was low value. If you could manage to take over the river, though, that was probably a net gain.
* Being a religious freedom colony or private company colony (if you even had a choice) are kind of schmuck bait too if you think about it. The government-backed option has some intimidating taxes on land (not really a huge part of score), but gives you FREE STUFF on turns 7 and 15, especially if you were smart and loaded up on primarily colonists. And while the government has a 25% tax on food and 50% tax on land, the private company has a 25% tax on EVERYTHING.
* Children eat less than adults, but do just as much work. If you are a religious freedom colony, there is actually no reason to have any adults whatsoever. (For government- or private-backed colonies, this is flipped around such that adults are more profitable than children just for staying alive and getting the FREE STUFF.)
* Back when I played, my team had aggressively taken over a goofily huge swath of land, and even wiped another colony off the map (they got to start over and found a new colony immediately). Then we weren't the wealthiest at the end because we were a religious freedom colony and couldn't compete with the government-backed colonies' FREE STUFF.
It's a horrible game largely reliant on luck if you aren't powergaming (keep reading). It also has very questionable balance because, even from my memories and a quick glance over the rules, I know the following:
* Utilizing colonists is the only way realistic to produce wealth for your colony, AND they don't count as wealth themselves when it comes to paying back taxes and loans to your sponsors. So there was not any particular reason to take anything except people and a food supply. Hello, game breaker!
* Aminals (8 wealth points) can be slaughtered for 15 units of food, and in the 2012 version, eat 1 unit of food per turn. 1 unit of food is worth 1 wealth point. AMINALS BECOME CASH SINKS AFTER 7 TURNS AND ARE MORE VALUABLE DEAD THAN ALIVE. WHAT IS THIS GAME TEACHING OUR CHILDREN? (In the version I played, there was no mention of slaughtering them, and they didn't eat. They just kind of hung around uselessly except for one farming event where you gained food based on the number of farm aminals.)
* Muskets and horses are only of any use as trade goods with
* One of the random fishing events was to have your entire fishing party get
* Gaining land and attacking other colonies was kind of schmuck bait, since it took people away from hunting and farming. Also, there were events that negatively affected coastal squares, which were the most valuable (inland squares were basically not worth bothering with). Also, if you were trading for land with
* Being a religious freedom colony or private company colony (if you even had a choice) are kind of schmuck bait too if you think about it. The government-backed option has some intimidating taxes on land (not really a huge part of score), but gives you FREE STUFF on turns 7 and 15, especially if you were smart and loaded up on primarily colonists. And while the government has a 25% tax on food and 50% tax on land, the private company has a 25% tax on EVERYTHING.
* Children eat less than adults, but do just as much work. If you are a religious freedom colony, there is actually no reason to have any adults whatsoever. (For government- or private-backed colonies, this is flipped around such that adults are more profitable than children just for staying alive and getting the FREE STUFF.)
* Back when I played, my team had aggressively taken over a goofily huge swath of land, and even wiped another colony off the map (they got to start over and found a new colony immediately). Then we weren't the wealthiest at the end because we were a religious freedom colony and couldn't compete with the government-backed colonies' FREE STUFF.
Characters winking in artwork...
Posted 11 years agoYou know how in cartoon- or anime-esque artwork, sometimes a character will have one eye closed?
Sorry
sparkythechu, this is merely a general example of something widespread: http://www.furaffinity.net/view/11096619/
Every time I see that, I get sad because I think it looks like they're a war veteran who's lost an eye in a Great Offscreen War.
Does anyone else think that, too?
Of course, I also think that the way supermodels invariably have half-lidded eyes and slack jaws make them look really sleep-deprived or drugged with chloroform, so...
Sorry
sparkythechu, this is merely a general example of something widespread: http://www.furaffinity.net/view/11096619/Every time I see that, I get sad because I think it looks like they're a war veteran who's lost an eye in a Great Offscreen War.
Does anyone else think that, too?
Of course, I also think that the way supermodels invariably have half-lidded eyes and slack jaws make them look really sleep-deprived or drugged with chloroform, so...
Being an Anti-Troll
Posted 11 years agoTo be an Anti-Troll, you must do the following:
* Be as loony as possible.
* Make people think about things outside the norm.
* Never sabotage or hurt anyone through negligence or malice.
So if you're innocently playing DDO, and enter a quest, and someone gets whiny at you for running from the entrance alone in an apparent attempt to abandon the team and zerg through a puzzle and teamwork-heavy quest, I suggest that you do the following:
* Assert that you were only wishing to get a head start on destroying barrels and crates for the "destroy breakables" bonus.
* When the others deign to join you, note that you're not greedy and that you're okay with other people destroying some barrels and crates as well.
* Helpfull-- DIE CRATES, DIE!
* Ahem. Helpfully assist in solving a complicated maze by repeatedly pulling a door-shifting lever as quickly as you can.
* Use your abnormally low Wisdom score to quickly solve a puzzle reliant on reading a special book with a low Wisdom score that nobody does properly anymore because nobody has a low Wisdom score nowadays. Claim that "i raed book" and "i liek wurds."
* Order your pet dragonling to sit down, and sit next to it.
* Order your pet dragonling to play dead, and call him cute for being so narcoleptic all the time.
* Repeatedly cast Remove Fear on the party. If casting it once is good, then casting it 10 times must make everyone REALLY brave!
* Stand inside a statue of a dragon's head such that your character's head has clipped through the statue, and be all like "Rawr! Imma dragon!"
* Remind everyone to equip their Voice of the Master for an experience boost. See? Is that something that unhelpful people do?
* Chastise anyone who didn't think you were a team player at the beginning of the quest.
* After quest completion, say "You can't fire me, I quit!" and leave the party as quickly as possible. Because it's bedtime and you were quitting anyway.
* Be as loony as possible.
* Make people think about things outside the norm.
* Never sabotage or hurt anyone through negligence or malice.
So if you're innocently playing DDO, and enter a quest, and someone gets whiny at you for running from the entrance alone in an apparent attempt to abandon the team and zerg through a puzzle and teamwork-heavy quest, I suggest that you do the following:
* Assert that you were only wishing to get a head start on destroying barrels and crates for the "destroy breakables" bonus.
* When the others deign to join you, note that you're not greedy and that you're okay with other people destroying some barrels and crates as well.
* Helpfull-- DIE CRATES, DIE!
* Ahem. Helpfully assist in solving a complicated maze by repeatedly pulling a door-shifting lever as quickly as you can.
* Use your abnormally low Wisdom score to quickly solve a puzzle reliant on reading a special book with a low Wisdom score that nobody does properly anymore because nobody has a low Wisdom score nowadays. Claim that "i raed book" and "i liek wurds."
* Order your pet dragonling to sit down, and sit next to it.
* Order your pet dragonling to play dead, and call him cute for being so narcoleptic all the time.
* Repeatedly cast Remove Fear on the party. If casting it once is good, then casting it 10 times must make everyone REALLY brave!
* Stand inside a statue of a dragon's head such that your character's head has clipped through the statue, and be all like "Rawr! Imma dragon!"
* Remind everyone to equip their Voice of the Master for an experience boost. See? Is that something that unhelpful people do?
* Chastise anyone who didn't think you were a team player at the beginning of the quest.
* After quest completion, say "You can't fire me, I quit!" and leave the party as quickly as possible. Because it's bedtime and you were quitting anyway.
Bad Writing Habits #3
Posted 11 years agoThe bad writing habit of today is when someone says "Oh my (insert deity name here)."
Guys. Listen.
Religions are for multiple people. So the correct phrasing would be "Oh our (insert deity name here)."
If the deity in question has just one follower, then it's either Banjo or Jiyva. Then you have bigger problems. Such as adventurers busting in to wreak a path of carnage through your home and incidentally committing deicide.
Now, if you euphemism it up a bit and say "Oh my goodness" instead, then that's okay because it's your goodness and you can do what you want with it.
DON'T SPEAK FOR MY GOODNESS. YOU DON'T HAVE THE RIGHT.
Guys. Listen.
Religions are for multiple people. So the correct phrasing would be "Oh our (insert deity name here)."
If the deity in question has just one follower, then it's either Banjo or Jiyva. Then you have bigger problems. Such as adventurers busting in to wreak a path of carnage through your home and incidentally committing deicide.
Now, if you euphemism it up a bit and say "Oh my goodness" instead, then that's okay because it's your goodness and you can do what you want with it.
DON'T SPEAK FOR MY GOODNESS. YOU DON'T HAVE THE RIGHT.
Excuse me
Posted 11 years agoDoes anyone else have people mumble "Excuse me," when passing by within so much as five meters of you?
It happens to me a lot. Like, in a grocery store, I'm usually pretty observant. If I'm at all indecisive about what I want and see someone walking up, I immediately plaster my back to one of the aisles and freeze so as to provide as much walking space as possible.
Even in such a case, I still hear an "Excuse me" roughly 50% of the time as they walk by. It's like a game I can't win, because the game is entirely luck-based.
I also get a mumbled "Thank you," for doing nothing particularly special, such as opening a door and walking through the doorway without any specific intent to hold the door open (I will hold it as wide as possible and for as long as I can, yes, but I find prolonged door-holding to be rather silly except for relatives or someone obviously disabled/elderly). Ever see that episode of Foster's Home for Imaginary Friends where Wilt was holding a door open for the entire episode because he was too polite to let it close on someone?
Personally, I kind of expect every door to slam into my face, and always, 100% of the time, reach my hand out as far as possible to account for said expectation.
I also expect every door that opens inward to suddenly swing open at any moment and break my nose. Thus -- by pure ingrained habit -- I always lean forward and stretch my arm to open them rather than stand closer. A few mild swats to the hand are incomparable to getting door checked.
It happens to me a lot. Like, in a grocery store, I'm usually pretty observant. If I'm at all indecisive about what I want and see someone walking up, I immediately plaster my back to one of the aisles and freeze so as to provide as much walking space as possible.
Even in such a case, I still hear an "Excuse me" roughly 50% of the time as they walk by. It's like a game I can't win, because the game is entirely luck-based.
I also get a mumbled "Thank you," for doing nothing particularly special, such as opening a door and walking through the doorway without any specific intent to hold the door open (I will hold it as wide as possible and for as long as I can, yes, but I find prolonged door-holding to be rather silly except for relatives or someone obviously disabled/elderly). Ever see that episode of Foster's Home for Imaginary Friends where Wilt was holding a door open for the entire episode because he was too polite to let it close on someone?
Personally, I kind of expect every door to slam into my face, and always, 100% of the time, reach my hand out as far as possible to account for said expectation.
I also expect every door that opens inward to suddenly swing open at any moment and break my nose. Thus -- by pure ingrained habit -- I always lean forward and stretch my arm to open them rather than stand closer. A few mild swats to the hand are incomparable to getting door checked.
Bad Writing Habits #2
Posted 11 years agoCalling males and females of nonhuman species "men" and "women".
The Dragon Delasangre did this ALL. THE. TIME.
But of course, I think Peter Delasangre secretly wanted to be human, considering how much time he spent in human form. He seemed to only turn back into a dragon when he was upset just so he could go eat someone.
Because, as everyone knows, full-bellied dragons are happy dragons.
The Dragon Delasangre did this ALL. THE. TIME.
But of course, I think Peter Delasangre secretly wanted to be human, considering how much time he spent in human form. He seemed to only turn back into a dragon when he was upset just so he could go eat someone.
Because, as everyone knows, full-bellied dragons are happy dragons.
King Terask supports...
Posted 11 years agoDrakengard 3
Posted 11 years agoDrakengard 3 is coming stateside in May. Like its predecessors, it's got a dragon -- Mikhail -- which is of course the Russian version of MICHAEL which is of course the name of a famous Biblical archangel thus fulfilling the theme naming like ANGELUS and LEGNA. Zing!
FurAffinity fanart!
Fat Mikhail!
Mikhail requires BELLYRUBS!
Mikhail playing with hula hoops!
Even better than that, I'm very intrigued by the Wikipedia article on the game, particularly this line: "Zero has access to multiple weapon types and each of them, when equipped, produce a different set of attacking moves. Unlike previous titles in the series, the player does not have to pause the games to switch weapons, instead being able to do it on the fly."
REAL TIME WEAPON CHANGE.
It's almost enough to make me buy a Playstation 3.
FurAffinity fanart!
Fat Mikhail!
Mikhail requires BELLYRUBS!
Mikhail playing with hula hoops!
Even better than that, I'm very intrigued by the Wikipedia article on the game, particularly this line: "Zero has access to multiple weapon types and each of them, when equipped, produce a different set of attacking moves. Unlike previous titles in the series, the player does not have to pause the games to switch weapons, instead being able to do it on the fly."
REAL TIME WEAPON CHANGE.
It's almost enough to make me buy a Playstation 3.
Did anyone here ever play the original Outpost?
Posted 11 years agoThere was a Panic button. I mean, like, you had a set of buttons to go to different informational and settings dialogs, and one of the buttons was labeled "Panic".
You could press it to hear an audio clip of people screaming. And then a message box would pop up and your AI assistant would say assertively, "DON'T. PANIC."
Other fun things off the top of my head:
* Multiple times during the introduction sequence (when you are making preparations), the AI assistant would say very matter-of-factly, "Any mistake at this point will doom you and your colonists to certain death. Have a nice day."
* You could build Red Light Districts, but they increased crime in your colony and spontaneously transformed residential buildings into more Red Light Districts, which increased crime in your colony and... Hey, who thought it was a good idea to build an RLD, again?
* In underground factories, you could produce futuristic luxury goods, such as 8-track tapes.
* One of the habitable stars you could go to was Sigma Draconis. Eee! Draconis! I like those! I mean, where else are you gonna go? Delta Pavonis? Please. Alpha Centauri? As if.
* At a certain point, there was a scripted event where the newspaper wanted to interview you. Regardless of your response, the resulting news article made fun of you.
* Wikipedia says this is a bug, but to make a perpetual motion colony, you only needed to build a SPEW (Sewage Processing and Environmental Waste) building and lots and lots of residences. Each residence produced 1 unit of sewage, which the SPEW processed into 1 unit of MPG (Multi-Purpose Goo) which could stand in for 1 unit of any mineral. As minerals are finite but MPG is not, viola! Perpetual motion!
* If all of your colonists die (lack of food or life support, generally), then the AI assistant will say "Everyone is dead." and it will play a video of a skeleton wearing a space suit. If your morale is really low and you lose people to emigration to the rebel colony, then the AI assistant will say "Your colony has become a ghost town. No-one is left alive... except for you," and you are forever frozen in time. Technically, you wouldn't have anyone to grow food or run the CHAP (life-support) building, so...
Those were great. Sierra had such awesome games.
You could press it to hear an audio clip of people screaming. And then a message box would pop up and your AI assistant would say assertively, "DON'T. PANIC."
Other fun things off the top of my head:
* Multiple times during the introduction sequence (when you are making preparations), the AI assistant would say very matter-of-factly, "Any mistake at this point will doom you and your colonists to certain death. Have a nice day."
* You could build Red Light Districts, but they increased crime in your colony and spontaneously transformed residential buildings into more Red Light Districts, which increased crime in your colony and... Hey, who thought it was a good idea to build an RLD, again?
* In underground factories, you could produce futuristic luxury goods, such as 8-track tapes.
* One of the habitable stars you could go to was Sigma Draconis. Eee! Draconis! I like those! I mean, where else are you gonna go? Delta Pavonis? Please. Alpha Centauri? As if.
* At a certain point, there was a scripted event where the newspaper wanted to interview you. Regardless of your response, the resulting news article made fun of you.
* Wikipedia says this is a bug, but to make a perpetual motion colony, you only needed to build a SPEW (Sewage Processing and Environmental Waste) building and lots and lots of residences. Each residence produced 1 unit of sewage, which the SPEW processed into 1 unit of MPG (Multi-Purpose Goo) which could stand in for 1 unit of any mineral. As minerals are finite but MPG is not, viola! Perpetual motion!
* If all of your colonists die (lack of food or life support, generally), then the AI assistant will say "Everyone is dead." and it will play a video of a skeleton wearing a space suit. If your morale is really low and you lose people to emigration to the rebel colony, then the AI assistant will say "Your colony has become a ghost town. No-one is left alive... except for you," and you are forever frozen in time. Technically, you wouldn't have anyone to grow food or run the CHAP (life-support) building, so...
Those were great. Sierra had such awesome games.
Tanks!
Posted 11 years agoDreams!
Posted 11 years agoI had a dream last night where the Persian "This is madness!" Guy from the movie 300 was a highly skilled acrobat. So when he and his buddies were kicked into the well by Leonidas, he actually landed on a thin pole suspended above the well, and then outmaneuvered Leonidas to climb over a 12-ft high wall and escape.
Then I was a fox and tried to swallow another fox whole. It was tough. Skulls are really wide and bony.
Then I was a fox and tried to swallow another fox whole. It was tough. Skulls are really wide and bony.
Flight Rising Commissions!
Posted 11 years agoSo.... I know this is a pretty long shot, but Flight Rising currently has opened registrations for a 24 hour period. Seeing as how many tens of people are registering, surely there are some newcomers who might like to get some quick loot.
Anyone know a guy who knows a guy who would do dragonbuggymonster artwork in exchange for Flight Rising filthy lucre? I've got lots.
Anyone know a guy who knows a guy who would do dragonbuggymonster artwork in exchange for Flight Rising filthy lucre? I've got lots.
Guys, let's start a trend
Posted 11 years agoIf anthro mammals are furries,
and anthro reptiles are scalies,
and anthro birds are featheries,
then it only stands to reason that anthro insects are buggies. Keep using the term until everyone is using it. Then stop using it just to be a rebellious hipster. (Everyone's doing it.)
Also, to all people who speak British: While I applaud the enthusiasm in trying to make more critters into half-insects, the correct term is buggier.
and anthro reptiles are scalies,
and anthro birds are featheries,
then it only stands to reason that anthro insects are buggies. Keep using the term until everyone is using it. Then stop using it just to be a rebellious hipster. (Everyone's doing it.)
Also, to all people who speak British: While I applaud the enthusiasm in trying to make more critters into half-insects, the correct term is buggier.
Can I
Posted 11 years agoBest April Fool's Joke this year?
Posted 11 years agoHow The Desolation of Smaug Should Have Ended
Posted 11 years agohttps://www.youtube.com/watch?v=nJOSAwNzyi4
With guest appearances from Toothless, Falcor, Draco, and whoever that is from Game of Thrones.
Rawrhissy dragons never win, you know. I have never seen a rawrhissy dragon win perpetually. Even if all you do is pick on smaller things, eventually a Smaller Hungrier Dragon will eat you. I have experienced this firsthand.
With guest appearances from Toothless, Falcor, Draco, and whoever that is from Game of Thrones.
Rawrhissy dragons never win, you know. I have never seen a rawrhissy dragon win perpetually. Even if all you do is pick on smaller things, eventually a Smaller Hungrier Dragon will eat you. I have experienced this firsthand.
Bad Writing Habits
Posted 11 years agoWhy does the phrase ''flowing through his veins'' get 5.6 million results on a Google search, but ''flowing through his arteries'' only gets 36,000?
FLOWING THROUGH BOTH IS IMPORTANT, PEOPLE.
Also, nobody is allowed to mention the word "gravity" in a vore story or RP anymore.
...But if you insist, at least be more interesting about it. Like, "The dragon tipped his head back, causing the yumtreat to begin descending at a rate of 9.8 meters per second per second."
FLOWING THROUGH BOTH IS IMPORTANT, PEOPLE.
Also, nobody is allowed to mention the word "gravity" in a vore story or RP anymore.
...But if you insist, at least be more interesting about it. Like, "The dragon tipped his head back, causing the yumtreat to begin descending at a rate of 9.8 meters per second per second."
A very inventive strategy guide for Chess
Posted 11 years agohttp://www.gamefaqs.com/pc/942211-3.....ess/faqs/69022
It's not nearly as long as my stories, so you can probably actually read it.
It's mostly good strategy, obviously written with the benefit of commanding many Zerg-bugs.
Try to spot the one or two errors.
It's not nearly as long as my stories, so you can probably actually read it.
It's mostly good strategy, obviously written with the benefit of commanding many Zerg-bugs.
Try to spot the one or two errors.
KD's hilarious journal that nobody reads
Posted 11 years agoWorld of Tanks recently updated their clan search feature. Now, you can search for the most elite clan whose players play 8 out of 7 days of the week. However, they may require you to have tanks such as the Tier 19 Sturmtiger, Tier 25 Ratte, and Tier 3 Kugelpanzer.
I want a Kugelpanzer.
Also, you know those five charmanders in Pokémon Snap that shout ''Char! Char! Char! Char! Char! Char! Char!'' (etc. etc.) at you repeatedly as you commit animal cruelty by pelting them in their noggins with your limitless supply of apples?
It would be better if they were dracobugs shouting "Treat! Treat! Treeeeat!", and then you throw them dragons and small tasty things, and then the next time you go through the course, there's one additional dracobug for each dragon you threw them. Buggy!
I want a Kugelpanzer.
Also, you know those five charmanders in Pokémon Snap that shout ''Char! Char! Char! Char! Char! Char! Char!'' (etc. etc.) at you repeatedly as you commit animal cruelty by pelting them in their noggins with your limitless supply of apples?
It would be better if they were dracobugs shouting "Treat! Treat! Treeeeat!", and then you throw them dragons and small tasty things, and then the next time you go through the course, there's one additional dracobug for each dragon you threw them. Buggy!
Hey guyses, what's your favorite day of the week?
Posted 11 years agoRoyal proclamation
Posted 11 years agoFrom now on, nobody may use the term "sleep with" or any of its variants.
Henceforth, you must say "sleep adjacent to".
Sleeping. Unbelievable. I've never heard of a more despicable act.
Henceforth, you must say "sleep adjacent to".
Sleeping. Unbelievable. I've never heard of a more despicable act.
A really important poll that you need to answer!
Posted 11 years agoThis needs to be put up to a Swarmy democratic vote.
What is the appropriate term for a baby dracobug?
Hatchling
or
Larva
What is the appropriate term for a baby dracobug?
Hatchling
or
Larva
Dracobug likes and dislikes
Posted 11 years agoThings that dracobugs like:
* Food, especially live food
* Other buggies
* Honey
* Sugar. In water.
* Waggling antennae at things
* Clacking mandibles at things
* Asking, "How big is your hive?"
* Asking, "How many droneszzz do you have?"
* Demanding "Treeeeats."
* Antennae scritches
* Belly rubses
* Slobbery mandible-clacky kisses
* People who like buggies
* Singing bugsong, especially buggified versions of real songs
Things that dracobugs no like:
* Flash photography, or other use of sudden bright lights
* Critters that are cuter than, or claim to be better than dracobugs (jealous buggies!)
* BIRDS! (Your BIRDS?! You can't say that!)
* LOOK! BIRDS!!!
* Flyswatters (especially dragonflyswatters)
* Insecticides / Pesticides
* People who think they can dance better than bees, inventors of the dance
* Singing and dancing performed in "Gang Style" (It is inferior to Swarm Style)
* Songs that first appear to be about cicadas singing but are actually about suicide
* Humens
* Food, especially live food
* Other buggies
* Honey
* Sugar. In water.
* Waggling antennae at things
* Clacking mandibles at things
* Asking, "How big is your hive?"
* Asking, "How many droneszzz do you have?"
* Demanding "Treeeeats."
* Antennae scritches
* Belly rubses
* Slobbery mandible-clacky kisses
* People who like buggies
* Singing bugsong, especially buggified versions of real songs
Things that dracobugs no like:
* Flash photography, or other use of sudden bright lights
* Critters that are cuter than, or claim to be better than dracobugs (jealous buggies!)
* BIRDS! (Your BIRDS?! You can't say that!)
* LOOK! BIRDS!!!
* Flyswatters (especially dragonflyswatters)
* Insecticides / Pesticides
* People who think they can dance better than bees, inventors of the dance
* Singing and dancing performed in "Gang Style" (It is inferior to Swarm Style)
* Songs that first appear to be about cicadas singing but are actually about suicide
* Humens
FA+
