"Liberty and justice for all"
Posted 2 months agoIncludes immigrants, queer people, and non-Christians, too. You don't like it? Fuck off.
Oh, it's the year of the snake.
Posted 8 months agoHeheh, I'm in danger. 👉👈
I wanna draw a vore comic with a twist...
Posted 10 months agoI want to draw a vore comic for someone who isn't into vore. The idea is they're just yawning, but then there's a sudden woosh, then they look down at their belly and say "Hey, that was not an invitation!"
Nevermore, frights galore!
Posted 10 months agoGive me someone sweet to vore! XD
Happy pumpkin day, y'all!
Happy pumpkin day, y'all!
Doing an art stream!
Posted 11 months agoIf you're gonna draw squirrels...
Posted a year agoPlease, for the love of Q, stop giving them digitigrade legs! The excuse I always here is they want to make them look more "natural", but squirrels are naturally plantigrade. You're not making them look more natural, you're just making it harder to tell them apart from foxes, since furries also can't draw faces other than canines or felines. XD
So this change has been coming for a while.
Posted 2 years agoSo, I've mentioned a few times, I think here too, that I actually regret becoming a shadewing. I'm tired of constantly being mistaken for a pony or a dragon or a changeling, and yeah, that last part was partly my fault for making the face so similar, but come on people, is it really so hard to look at the rest of the body and realize these are two very different species? It's getting so tiresome. Also, I miss being a squirrel a lot. I keep imagining myself as Midi sometimes, but he's firmly a mascot now, so I don't want to go back to using him as my sona, but I need a squirrel for myself.
So, I've finally decided on how I want to look as a squirrel. I'm working on the pic and will have it up probably this weekend. Certain key features are staying, like the teal fur, red scarf, and green eyes. I'll still be using Shadewing as my sona's surname too. Lore-wise, this is unusual for a kholu, so I'm just going to say he had a similar rough upbringing and decided to pick the name because of his unusual fur color, abandoning his original name.
I'll still keep the shadewing form around for certain occasions, cuz I know some people would miss him if he were gone for good, and I honestly would too, but he's going to be demoted to an alt. The squirrel will become my new main. I know this will probably come as a shock to some people, but it hopefully won't be any different than when I became a shadewing in the first place. At least this time, my name is staying the same.
Maybe the two sonas are the same and the squirrel can just turn into a shadewing. I dunno, I'll work on it. I just can't deny any longer that the squirrel part of me never went away and is always how I really saw myself, and it's time I gave it the proper form it deserves.
I need this. That's all I can say.
So, I've finally decided on how I want to look as a squirrel. I'm working on the pic and will have it up probably this weekend. Certain key features are staying, like the teal fur, red scarf, and green eyes. I'll still be using Shadewing as my sona's surname too. Lore-wise, this is unusual for a kholu, so I'm just going to say he had a similar rough upbringing and decided to pick the name because of his unusual fur color, abandoning his original name.
I'll still keep the shadewing form around for certain occasions, cuz I know some people would miss him if he were gone for good, and I honestly would too, but he's going to be demoted to an alt. The squirrel will become my new main. I know this will probably come as a shock to some people, but it hopefully won't be any different than when I became a shadewing in the first place. At least this time, my name is staying the same.
Maybe the two sonas are the same and the squirrel can just turn into a shadewing. I dunno, I'll work on it. I just can't deny any longer that the squirrel part of me never went away and is always how I really saw myself, and it's time I gave it the proper form it deserves.
I need this. That's all I can say.
Supreme Court rules in favor of pizza delivery drivers.
Posted 2 years agoIt started out as a relatively harmless trend. The doorbell rings, and instead of coming to the door, the customer calls for the driver to come inside. You may remember in a previous court case, employers are not allowed to require drivers to deny this request, as it discriminates against immobile customers, and so the driver complies. But as they get close to the customer, they are suddenly seized and devoured.
What started out as a few isolated incidents has turned into a disruptive trend that is hurting the pizza industry. Employers can't afford to hire enough drivers to cover the ones being eaten, leaving over a dozen orders per store undelivered each day.
"It's an absolute disgrace," writes a local customer, "that I have to wait for someone else to finish their meal before I can get mine." The bulge in the customer's stomach had a comment, but it was unintelligible.
As things escalated, to save money, employers started docking the pay of drivers for every hour they spent in someone's stomach, or on their hips. Drivers would reform and return to work, only to find they hadn't been paid for the time that they argue was spent in customer service. Eventually, a class action lawsuit was filed against the pizza industry as a whole.
In a case where the Supreme Court Justice took on the role of Supreme Pizza Justice, a ruling was made in favor of the drivers, stating that employers were not allowed to punish associates for getting eaten on the job, and ordered back pay for all employees who'd been affected.
"This is a huge win for us," one driver comments, "I get eaten all the time, you know? People just like to treat me like a snack."
Since the ruling, the trend of devouring drivers has seen another uptick. Employers are worried that their employees may be purposefully getting eaten to get out of work. One employer says, "Nobody wants to work anymore. They're even willing to get digested if it means that much more time making free money."
A driver rebukes this comment. "They act like getting digested feels good. I mean, for some of us, yeah, it does, melting down, softening up, [REDACTED], but it's not all fun and games for everyone. Some of us really do love our jobs, and we want to be as satisfying, I mean, satisfy as many customers as we can."
The battle for legal protection for employees has been won, but it seems the war between pizza delivery drivers and their bosses has just begun. Some are calling it the Great Pie War. While the war rages on, we must not forget the innocents caught in the middle.
What started out as a few isolated incidents has turned into a disruptive trend that is hurting the pizza industry. Employers can't afford to hire enough drivers to cover the ones being eaten, leaving over a dozen orders per store undelivered each day.
"It's an absolute disgrace," writes a local customer, "that I have to wait for someone else to finish their meal before I can get mine." The bulge in the customer's stomach had a comment, but it was unintelligible.
As things escalated, to save money, employers started docking the pay of drivers for every hour they spent in someone's stomach, or on their hips. Drivers would reform and return to work, only to find they hadn't been paid for the time that they argue was spent in customer service. Eventually, a class action lawsuit was filed against the pizza industry as a whole.
In a case where the Supreme Court Justice took on the role of Supreme Pizza Justice, a ruling was made in favor of the drivers, stating that employers were not allowed to punish associates for getting eaten on the job, and ordered back pay for all employees who'd been affected.
"This is a huge win for us," one driver comments, "I get eaten all the time, you know? People just like to treat me like a snack."
Since the ruling, the trend of devouring drivers has seen another uptick. Employers are worried that their employees may be purposefully getting eaten to get out of work. One employer says, "Nobody wants to work anymore. They're even willing to get digested if it means that much more time making free money."
A driver rebukes this comment. "They act like getting digested feels good. I mean, for some of us, yeah, it does, melting down, softening up, [REDACTED], but it's not all fun and games for everyone. Some of us really do love our jobs, and we want to be as satisfying, I mean, satisfy as many customers as we can."
The battle for legal protection for employees has been won, but it seems the war between pizza delivery drivers and their bosses has just begun. Some are calling it the Great Pie War. While the war rages on, we must not forget the innocents caught in the middle.
To all the gryphons out there...
Posted 2 years agoShow me your beaks. <3
So, about AI art.
Posted 2 years agoFirst off, I want to say that I'm not against the creation of AI art, or even its sharing. Some of it looks nice. However, I refuse to recognize anyone who does create it as an artist. You are not doing any more work than you are by making a request for a real artist to create for you. You give a prompt, a description, and if available, a reference image, and they do it for you. Taking credit for an AI's creation is like taking credit for an artist's creation. It's dishonest and scummy and the act of someone who just wants attention and clout.
That aside, we get to the meat of the issue: attribution and copyright. To put it bluntly, I'm anti-copyright, as much as I am anti-patent. I believe that both are a violation of human rights, given the essential goods/information these doctrines have been used to starve, oppress, and slowly kill countless people, and even supporting proprietary arts further normalizes these doctrines and gives those who use them for evil further influence by spreading the impression that "it's legal, so it's OK", given how many people are willing to base their morals purely on what the law says, despite the law being meant to dictate the enforcement of the common morality, not the other way around.
Artists also do not need copyright to make a living doing art. There are always things like commissions and patronage to keep artists working. Copyright does allow one to make indefinite revenue from a single piece of work, hiding it behind a paywall, but I'm against this method. Why should someone be entitled to an easy ride from one lucky break while essential workers make less than a living wage while doing the hard work no one wants to do? Why should an artist be allowed to make in a week off of one drawing or game or animation than teachers do in a year dealing with dozens of students each day? It's by no means easy for artists to make such big breaks, of course, but it is far more comfortable and far less risky. If they are going to do art for a living, it should be because they keep working like everyone else. There's a reason I don't keep my content behind a hard paywall and release all of my personal works under copyleft.
Attribution, however, is something I'm all for. Giving proper credit is simply the honest thing to do. If a work is directly derived from other works, they should be acknowledged. Failure to do so deprives those creators of potential support. Likewise, taking credit for another's work means that anyone wanting to support the creator would support you instead under false pretenses, constituting fraud. We already have laws against fraud and means to fight it; we do not need copyright for this.
So what about AI giving credit? AI rarely draws from just one or a few images. Most of it is generated from what it learns to do by examining many, many works. This is actually how humans learn, too. We don't credit every image we've ever looked at or every single creator we've learned from. Doing that would require us to also credit who they learned from, so on and so forth. It's simply infeasible. Though that doesn't mean that we can't in turn use AI to examine similarities to flag images that may require attribution.
So what of the output of AI? It's honestly not something people could make a living with the same way normal artists do, neither through the way copyright allows or by continuous work. Again, to make AI art, all you have to do is tell the computer what you want. This is accessible to everyone, so there's no reason to have someone else do this for you. You also can't put it behind a paywall because AI-generated art is not protected by copyright, and even if it was, it has no doubt collected copyleft works in its indiscriminate gorging on example art to build its model, which means there is too great a risk of it spitting out something similar enough to a copyleft work that the output would have to be released under the same terms, and since we don't yet have a counter AI to verify the origin of outputs, there is no way to mitigate this risk.
Given that AI art is also, at least for the time being, not "protected" by copyright, this means that any AI art may be freely traced over and transformed into anything else you want for any purpose. So if you want to fight against AI art, the best thing you can do is demonstrate the futility of financial gain from it by doing exactly that, tracing, altering, and distributing it regardless of the uploader's wishes. If this reaches a critical mass, we'll be able to push people who want to use AI art for gain away from it by demonstrating it is not as lucrative as they initially thought.
So is there a place for AI in legitimate art? I think that's a matter of personal values. Whatever people's individual threshold for AI art is, that will be what determines what they're willing to support. I can, however, see companies using AI art in their animated works. We can expect to see AI used to expedite animation in many ways, such as taking photos of real streets and converting them into paintings for characters to walk around in, or taking the textures from a 3D environment and changing their styles. I can see game modders using AI to make quick alterations just to satisfy their personal tastes.
A place I can see AI definitely being useful is in video games. AI can be used to create virtually infinite character designs to populate worlds with, and tools like ChatGPT and AI DUngeon could give rise to dynamic worlds to fill in "radiant" quests to go alongside stories written by human writers. AI could also be used in platformers, especially roguelikes and adventure platformers, to create more sophisticated randomized worlds for people to explore. I'd say video games are the best example of a legitimate use for AI generated content, though it would naturally need human oversight to vet good and bad design choices and to make sure the game retains a consistent style, setting, tone, and most importantly, rating.
I know some people who would balk at the idea of letting the computer do some of the work for us, but games have already been doing this for years, just in a more basic way. We've had procedurally generated levels and even quests since the DOS era with games like Rogue, The Elder Scrolls 1 and 2, and Dwarf Fortress.
Even if big AAA games go fully AI, that will never stop artists from existing. Art is in human nature. We are driven by instinct to create, and that's not going to change. There will always be real humans getting together to hand-craft a game or a movie or any other form of story. Even the task of physically creating things that have been replaced with machines in the industry, people still do that stuff just because they want to, and there are still people willing to pay for that hand-crafted aesthetic. Sometimes just watching a person create is enough to give it that extra value, so creators will still have a place in creating art as a performance, such as in art streams and drawing videos.
That's the thing that AI cannot replace. We have a visceral need to work, as long as that work feels meaningful, even when a robot or AI can do it better, we still do it for ourselves. Having ways for people to be able to watch the goods they pay for be created by humans, if only to know that the thing was created by a human and not a bot, will keep humans employed. If we do get to the point where all jobs are automated, then we'll be at a point where people no longer need to work to survive, and only do it for their own emotional benefit. If at that point, unemployment is still a problem and people are starving because robots took all the work and they can't afford the things that robots make, then that's not AI's fault, it's capitalism's fault.
The real threat is not the automation of everything, it's the people in charge using that as an excuse to let everyone else suffer. AI isn't what needs to change, it's people. AI is just a scapegoat in a larger, more serious issue. If you're afraid of your job being taken over by machines, it's because the system is rigged against you. If robots took over all services, both essential and luxury, then everyone should be allowed to reap the benefits of that, not just the people who own the robots. Those people aren't working, and as I stated above, it isn't fair for some to profit from doing nothing while others struggle. If AI is going to replace human workers in the mainstream, then human workers must be compensated for their replacement. That's the system people need to be fighting against.
So what do you think? Do you guys agree or disagree with anything? If so, why? I honestly expect to receive a lot of hateful comments for this on either side, given what a heated topic this is. All I can say to people who spout vitriol is you are being unproductive and wasting your own time. If you disagree, find proof and show me; I will gladly change my mind in favor of a more compelling argument.
Thank you for listening to my pred talk.
That aside, we get to the meat of the issue: attribution and copyright. To put it bluntly, I'm anti-copyright, as much as I am anti-patent. I believe that both are a violation of human rights, given the essential goods/information these doctrines have been used to starve, oppress, and slowly kill countless people, and even supporting proprietary arts further normalizes these doctrines and gives those who use them for evil further influence by spreading the impression that "it's legal, so it's OK", given how many people are willing to base their morals purely on what the law says, despite the law being meant to dictate the enforcement of the common morality, not the other way around.
Artists also do not need copyright to make a living doing art. There are always things like commissions and patronage to keep artists working. Copyright does allow one to make indefinite revenue from a single piece of work, hiding it behind a paywall, but I'm against this method. Why should someone be entitled to an easy ride from one lucky break while essential workers make less than a living wage while doing the hard work no one wants to do? Why should an artist be allowed to make in a week off of one drawing or game or animation than teachers do in a year dealing with dozens of students each day? It's by no means easy for artists to make such big breaks, of course, but it is far more comfortable and far less risky. If they are going to do art for a living, it should be because they keep working like everyone else. There's a reason I don't keep my content behind a hard paywall and release all of my personal works under copyleft.
Attribution, however, is something I'm all for. Giving proper credit is simply the honest thing to do. If a work is directly derived from other works, they should be acknowledged. Failure to do so deprives those creators of potential support. Likewise, taking credit for another's work means that anyone wanting to support the creator would support you instead under false pretenses, constituting fraud. We already have laws against fraud and means to fight it; we do not need copyright for this.
So what about AI giving credit? AI rarely draws from just one or a few images. Most of it is generated from what it learns to do by examining many, many works. This is actually how humans learn, too. We don't credit every image we've ever looked at or every single creator we've learned from. Doing that would require us to also credit who they learned from, so on and so forth. It's simply infeasible. Though that doesn't mean that we can't in turn use AI to examine similarities to flag images that may require attribution.
So what of the output of AI? It's honestly not something people could make a living with the same way normal artists do, neither through the way copyright allows or by continuous work. Again, to make AI art, all you have to do is tell the computer what you want. This is accessible to everyone, so there's no reason to have someone else do this for you. You also can't put it behind a paywall because AI-generated art is not protected by copyright, and even if it was, it has no doubt collected copyleft works in its indiscriminate gorging on example art to build its model, which means there is too great a risk of it spitting out something similar enough to a copyleft work that the output would have to be released under the same terms, and since we don't yet have a counter AI to verify the origin of outputs, there is no way to mitigate this risk.
Given that AI art is also, at least for the time being, not "protected" by copyright, this means that any AI art may be freely traced over and transformed into anything else you want for any purpose. So if you want to fight against AI art, the best thing you can do is demonstrate the futility of financial gain from it by doing exactly that, tracing, altering, and distributing it regardless of the uploader's wishes. If this reaches a critical mass, we'll be able to push people who want to use AI art for gain away from it by demonstrating it is not as lucrative as they initially thought.
So is there a place for AI in legitimate art? I think that's a matter of personal values. Whatever people's individual threshold for AI art is, that will be what determines what they're willing to support. I can, however, see companies using AI art in their animated works. We can expect to see AI used to expedite animation in many ways, such as taking photos of real streets and converting them into paintings for characters to walk around in, or taking the textures from a 3D environment and changing their styles. I can see game modders using AI to make quick alterations just to satisfy their personal tastes.
A place I can see AI definitely being useful is in video games. AI can be used to create virtually infinite character designs to populate worlds with, and tools like ChatGPT and AI DUngeon could give rise to dynamic worlds to fill in "radiant" quests to go alongside stories written by human writers. AI could also be used in platformers, especially roguelikes and adventure platformers, to create more sophisticated randomized worlds for people to explore. I'd say video games are the best example of a legitimate use for AI generated content, though it would naturally need human oversight to vet good and bad design choices and to make sure the game retains a consistent style, setting, tone, and most importantly, rating.
I know some people who would balk at the idea of letting the computer do some of the work for us, but games have already been doing this for years, just in a more basic way. We've had procedurally generated levels and even quests since the DOS era with games like Rogue, The Elder Scrolls 1 and 2, and Dwarf Fortress.
Even if big AAA games go fully AI, that will never stop artists from existing. Art is in human nature. We are driven by instinct to create, and that's not going to change. There will always be real humans getting together to hand-craft a game or a movie or any other form of story. Even the task of physically creating things that have been replaced with machines in the industry, people still do that stuff just because they want to, and there are still people willing to pay for that hand-crafted aesthetic. Sometimes just watching a person create is enough to give it that extra value, so creators will still have a place in creating art as a performance, such as in art streams and drawing videos.
That's the thing that AI cannot replace. We have a visceral need to work, as long as that work feels meaningful, even when a robot or AI can do it better, we still do it for ourselves. Having ways for people to be able to watch the goods they pay for be created by humans, if only to know that the thing was created by a human and not a bot, will keep humans employed. If we do get to the point where all jobs are automated, then we'll be at a point where people no longer need to work to survive, and only do it for their own emotional benefit. If at that point, unemployment is still a problem and people are starving because robots took all the work and they can't afford the things that robots make, then that's not AI's fault, it's capitalism's fault.
The real threat is not the automation of everything, it's the people in charge using that as an excuse to let everyone else suffer. AI isn't what needs to change, it's people. AI is just a scapegoat in a larger, more serious issue. If you're afraid of your job being taken over by machines, it's because the system is rigged against you. If robots took over all services, both essential and luxury, then everyone should be allowed to reap the benefits of that, not just the people who own the robots. Those people aren't working, and as I stated above, it isn't fair for some to profit from doing nothing while others struggle. If AI is going to replace human workers in the mainstream, then human workers must be compensated for their replacement. That's the system people need to be fighting against.
So what do you think? Do you guys agree or disagree with anything? If so, why? I honestly expect to receive a lot of hateful comments for this on either side, given what a heated topic this is. All I can say to people who spout vitriol is you are being unproductive and wasting your own time. If you disagree, find proof and show me; I will gladly change my mind in favor of a more compelling argument.
Thank you for listening to my pred talk.
Twitter sucks. Catch me here instead.
Posted 3 years agohttps://mastodon.social/@KelvinShadewing
Finally getting around to using this now that people are leaving Twitter. Good. Good riddance.
Finally getting around to using this now that people are leaving Twitter. Good. Good riddance.
Unpopular vore opinion
Posted 3 years agoAnthro snakes and nagas with their stomach up in their torso is a waste of snake.
Still need help. Commissions are open!
Posted 3 years agoI'm working on more YCH plans and I'm open to refular commissions too.
Sketch: 15$
Inked: 25$
Colored: 30$
Cel-Shaded: 40$
If you wanna help without buying anything, try out Acorns with my referral link https://share.acorns.com/kelvinshad.....e_id=979237606 I'll get a bit for everyone who tries it out
Sketch: 15$
Inked: 25$
Colored: 30$
Cel-Shaded: 40$
If you wanna help without buying anything, try out Acorns with my referral link https://share.acorns.com/kelvinshad.....e_id=979237606 I'll get a bit for everyone who tries it out
Life Update
Posted 3 years agoSo, I've got some... news. Not sure if it's good or bad overall, but there's definitely some of both in it.
Starting on the first, New Years Day, I will no longer be employed at Walmart. The obvious downside to this is losing my main source of income. I am going to be looking for a new job, of course, but I'm going to be taking some time off before then for two reasons, and this is where we get into the good side of things.
Firstly, Walmart has been a major negative to my mental health. I honest to God have not been able to work a day there without considering... let's put it lightly and say "dark things". I've felt like my life was going nowhere, and that as long as I was working in retail, I would never amount to anything because most of my time and at least 90% of my energy was going towards unfulfilling and degrading work, on top of the way Walmart's management treated me. This break from working, especially from retail, is going to give me time to heal, as well as to assess my skills and see what other fields I'm qualified for.
Second, being off gives me much more time for code, art, and study. This means I'll be able to make more progress on my game, as well as the other free and open assets that have been set aside for a good long while. I'll also be able to stream and do more recordings of this as well, so that'll mean more frequent updates for you guys to see, too. While I'm not hedging my bets on getting to the point where I can do open-source software and graphics for a living, if anyone would like to support me on this and make it a possibility, I'll have some links down below for you guys to check out.
Now, I'm not going to be able to stream every day, at least not at first. There's some stuff to do at home that I'd like to focus on that the whole household in general hasn't had time for, and my being home presents an opportunity to make things better there, but the frequency of my output online will increase, at least until I get a new job. I do not have a time frame for that, but fortunately, my situation is good enough that I don't have to worry for a while, and the more support I can get during this time, the easier it will be and the longer I'll be able to last like this.
I thank you all, everyone, who has been supporting me, both financially and emotionally. If you would like to help out, my links are as follows:
Youtube: https://youtube.com/kelvinshadewing
Odysee: https://odysee.com/@KelvinShadewing:d
Patreon: https://patreon.com/kelvin
Ko-Fi: https://ko-fi.com/kelvinshadewing
Art Streams: https://picarto.tv/kelvinshadewing
Again, thank you so much to everyone who's helped me so far. I can't put into words how grateful I am to you all.
Starting on the first, New Years Day, I will no longer be employed at Walmart. The obvious downside to this is losing my main source of income. I am going to be looking for a new job, of course, but I'm going to be taking some time off before then for two reasons, and this is where we get into the good side of things.
Firstly, Walmart has been a major negative to my mental health. I honest to God have not been able to work a day there without considering... let's put it lightly and say "dark things". I've felt like my life was going nowhere, and that as long as I was working in retail, I would never amount to anything because most of my time and at least 90% of my energy was going towards unfulfilling and degrading work, on top of the way Walmart's management treated me. This break from working, especially from retail, is going to give me time to heal, as well as to assess my skills and see what other fields I'm qualified for.
Second, being off gives me much more time for code, art, and study. This means I'll be able to make more progress on my game, as well as the other free and open assets that have been set aside for a good long while. I'll also be able to stream and do more recordings of this as well, so that'll mean more frequent updates for you guys to see, too. While I'm not hedging my bets on getting to the point where I can do open-source software and graphics for a living, if anyone would like to support me on this and make it a possibility, I'll have some links down below for you guys to check out.
Now, I'm not going to be able to stream every day, at least not at first. There's some stuff to do at home that I'd like to focus on that the whole household in general hasn't had time for, and my being home presents an opportunity to make things better there, but the frequency of my output online will increase, at least until I get a new job. I do not have a time frame for that, but fortunately, my situation is good enough that I don't have to worry for a while, and the more support I can get during this time, the easier it will be and the longer I'll be able to last like this.
I thank you all, everyone, who has been supporting me, both financially and emotionally. If you would like to help out, my links are as follows:
Youtube: https://youtube.com/kelvinshadewing
Odysee: https://odysee.com/@KelvinShadewing:d
Patreon: https://patreon.com/kelvin
Ko-Fi: https://ko-fi.com/kelvinshadewing
Art Streams: https://picarto.tv/kelvinshadewing
Again, thank you so much to everyone who's helped me so far. I can't put into words how grateful I am to you all.
Get your name in SuperTux Advance's credits!
Posted 4 years agoI've decided to start adding donors to the credits for SuperTux Advance. I've already added one donor as well as my patrons, all of whom have already been with me more than long enough to get a spot. Donate 20$ or more between now and the game's release to be permanently listed as a supporter.
https://ko-fi.com/kelvinshadewing
https://ko-fi.com/kelvinshadewing
What's the name of the hard vore day?
Posted 4 years agoChewsday.
I found Brux's problem.
Posted 4 years agoSo, I've been doing tests with Brux, trying to see what the source of the immense lag I get is. I've done stress tests, one involving a for loop that grows longer with each passing frame and draws a number of sprites equal to the number of frames passed at random positions. This particular test stresses not only SDL's rendering, but Squirrel's speed at iterating through loops. What was the result? I got up to 3000 sprites and each time it stayed between 70 and 90 FPS when it hit that number.
So what's the problem? It's me.
My collision detection is too bloated. I either need to let a premade physics engine like Chipmunk handle collisions for me, or learn to write a better one using examples from other open source games. I'm actually going to do both, because there's going to be some games where you need really complex physics, but I also want to keep the option of just checking whether or not you're touching the ground.
I've already found an interesting example in a game called Hexoshi where they used an orthogonal rectangle to indicate a slope. I was like "how does that work for detecting a slope?!" Then it clicked. If you're colliding with the rectangle, simply use the X position of the player as a factor in a slope formula with the width of the rectangle as the other factor to determine at what height the player's feet would be touching the ground. It's hard to put into words, I actually haven't worked out the math precisely, but I can visualize it pretty well. This would cut out the series of line-line and point-in-poly tests used to check polygons on polygons. I think this will drastically cut down on the time it takes to check collisions.
TL;DR: I'm not bad at putting a game engine together, just bad at using it. XD
So what's the problem? It's me.
My collision detection is too bloated. I either need to let a premade physics engine like Chipmunk handle collisions for me, or learn to write a better one using examples from other open source games. I'm actually going to do both, because there's going to be some games where you need really complex physics, but I also want to keep the option of just checking whether or not you're touching the ground.
I've already found an interesting example in a game called Hexoshi where they used an orthogonal rectangle to indicate a slope. I was like "how does that work for detecting a slope?!" Then it clicked. If you're colliding with the rectangle, simply use the X position of the player as a factor in a slope formula with the width of the rectangle as the other factor to determine at what height the player's feet would be touching the ground. It's hard to put into words, I actually haven't worked out the math precisely, but I can visualize it pretty well. This would cut out the series of line-line and point-in-poly tests used to check polygons on polygons. I think this will drastically cut down on the time it takes to check collisions.
TL;DR: I'm not bad at putting a game engine together, just bad at using it. XD
I am very sad to say this.
Posted 4 years agoWell, I had a feeling it would come to this. I noticed there was a slight lag whenever Tux moved in my engine. I tried having several instances of him exist at once and... heck, there's no reason my engine should be lagging like this.
I think it's time to face facts. It was a fun learning experience, but I'm nowhere near qualified to be writing a game engine from scratch. Really sucks, cuz I honestly wanted to make a project that would help Squirrel out. I'm just not the one to do it.
I'm gonna be looking into other engines, see if I can't find one that isn't too confusing or overwhelming. Being able to just write code in a text file and make it go was so nice, too. I hate having to do this, but it's just over my head.
Considering Wine supports Game Maker 8 pretty well, I might end up going back to that. At the very least, I might be able to get Enigma Dev's compiler running in the command line if the Java IDE for it doesn't wanna behave on Linux.
Feels pretty disheartening, but heck, at least this way I'll be able to get something playable out even sooner if I do go back to Game Maker.
I think it's time to face facts. It was a fun learning experience, but I'm nowhere near qualified to be writing a game engine from scratch. Really sucks, cuz I honestly wanted to make a project that would help Squirrel out. I'm just not the one to do it.
I'm gonna be looking into other engines, see if I can't find one that isn't too confusing or overwhelming. Being able to just write code in a text file and make it go was so nice, too. I hate having to do this, but it's just over my head.
Considering Wine supports Game Maker 8 pretty well, I might end up going back to that. At the very least, I might be able to get Enigma Dev's compiler running in the command line if the Java IDE for it doesn't wanna behave on Linux.
Feels pretty disheartening, but heck, at least this way I'll be able to get something playable out even sooner if I do go back to Game Maker.
How to support me without touching your wallet
Posted 4 years agoSo, I've been talking about my Odysee channel a good bit for a while now. For those who don't know, Odysee is a Youtube alternative that uses cryptocurrency instead of ads to support content creators. You can also earn this crypto, known as LBC, without having to create videos there.
Simply use my link, https://odysee.com/$/invite/@KelvinShadewing:d, to get your first few LBC. This will also give me some, so just by joining, you can support me. You can then watch videos each day to earn rewards. These rewards are completely random, the videos you watch will not effect how much you earn this way. There are also other rewards you can earn by interacting with the site, such as watching enough videos in total, following creators, commenting, things like that.
The LBC you earn can then be put towards supporting your favorite creators (hopefully I'm one of them). This way, if you want to support me without being a patron or donating, just watch my videos when they come out, get paid, and send me the LBC. Or heck, keep it yourself; it is your money, after all.
Like any other crypto currency, LBC can be traded for regular currency on crypto exchange sites like Bittrex, and while you're only earning a few cents a day with the daily rewards, that is still something you can keep or share. It's like picking up a coin off the sidewalk that you can put in your pocket or drop in the hat of someone playing music on the street.
Subscribing to me there will also allow you to see my content long before it reaches Youtube. My Youtube channel is several videos behind my Odysee, and there are videos on Odysee that will never be uploaded onto Youtube, so if you want to see the most of what I do, go to Odysee.
Simply use my link, https://odysee.com/$/invite/@KelvinShadewing:d, to get your first few LBC. This will also give me some, so just by joining, you can support me. You can then watch videos each day to earn rewards. These rewards are completely random, the videos you watch will not effect how much you earn this way. There are also other rewards you can earn by interacting with the site, such as watching enough videos in total, following creators, commenting, things like that.
The LBC you earn can then be put towards supporting your favorite creators (hopefully I'm one of them). This way, if you want to support me without being a patron or donating, just watch my videos when they come out, get paid, and send me the LBC. Or heck, keep it yourself; it is your money, after all.
Like any other crypto currency, LBC can be traded for regular currency on crypto exchange sites like Bittrex, and while you're only earning a few cents a day with the daily rewards, that is still something you can keep or share. It's like picking up a coin off the sidewalk that you can put in your pocket or drop in the hat of someone playing music on the street.
Subscribing to me there will also allow you to see my content long before it reaches Youtube. My Youtube channel is several videos behind my Odysee, and there are videos on Odysee that will never be uploaded onto Youtube, so if you want to see the most of what I do, go to Odysee.
Let's Play Frogatto
Posted 4 years agohttps://odysee.com/@KelvinShadewing:d/frogatto:9
An endosoma platformer where you swallow enemies and burp them up at each other. Also has the most gorgeous pixel art I've ever seen. Go check it out!
An endosoma platformer where you swallow enemies and burp them up at each other. Also has the most gorgeous pixel art I've ever seen. Go check it out!
Stir Fry Recipe
Posted 4 years agohttps://based.cooking/tofu-stir-fry
My stir fry recipe got accepted on Based Cooking! :D
For those who don't know, Based Cooking is a bloat-free recipe site that doesn't use ads or trackers, just pure cooking goodness.
You can contribute recipes via GitHub here: https://github.com/LukeSmithxyz/based.cooking
My stir fry recipe got accepted on Based Cooking! :D
For those who don't know, Based Cooking is a bloat-free recipe site that doesn't use ads or trackers, just pure cooking goodness.
You can contribute recipes via GitHub here: https://github.com/LukeSmithxyz/based.cooking
Response to DistroTube being an angry derp
Posted 4 years ago*sees artist I like*
Posted 4 years ago*is nervous, doesn't talk to them*
*they watch me*
O_O;
*is still too shy to talk to them*
...
I'm a mess.
*they watch me*
O_O;
*is still too shy to talk to them*
...
I'm a mess.
New let's plays up!
Posted 4 years agoNova the Squirrel - Indie platformer on the NES
https://odysee.com/@KelvinShadewing.....the-squirrel:b
Flare - Open source game engine for action RPGs
https://odysee.com/@KelvinShadewing:d/flare:1
You can support me for free by joining Odysee with my invite link. If you use it and verify your account, we'll both be rewarded with some LBRY credits. These can be used to support other channels, boost your own if you upload videos, or be exchanged for real money on cryptocurrency sites like Bittrex. Even if you don't plan to use the site, it would help me out if people used my link.
https://odysee.com/$/invite/@KelvinShadewing:d
https://odysee.com/@KelvinShadewing.....the-squirrel:b
Flare - Open source game engine for action RPGs
https://odysee.com/@KelvinShadewing:d/flare:1
You can support me for free by joining Odysee with my invite link. If you use it and verify your account, we'll both be rewarded with some LBRY credits. These can be used to support other channels, boost your own if you upload videos, or be exchanged for real money on cryptocurrency sites like Bittrex. Even if you don't plan to use the site, it would help me out if people used my link.
https://odysee.com/$/invite/@KelvinShadewing:d
Doing emergency YCHs
Posted 4 years agoA couple friends of mine have fallen on hard times, so I'm going to be doing more YCHs to try to raise funds for them. I'm already working on the next base, and I'm open to any ideas you guys have for other things. If you guys can't bid on any, please spread the word and help me get some work to help my friends with.
Also, a reminder, my other pony sprites are available too: https://www.furaffinity.net/view/37831547/
Also, a reminder, my other pony sprites are available too: https://www.furaffinity.net/view/37831547/