killing floor 2 early access
General | Posted 10 years agoRook here, and yes, i'm going to preface this journal with I'M SORRY!
6 months since my last update.. shame on me. If you all wanted to feed me to the Zeds id understand.
i'm also almost two weeks late on such a hugely important update! terrible.
with that out of the way. Holy shit! the early access looks fantastic! I am a little strapped for cash at the moment, so i don't have it, YET. You all should discuss your opinions in the comment section.
complaints, comments, etc?
better than the first already? or still need a bit of tweaking? I dunno, but you do.
6 months since my last update.. shame on me. If you all wanted to feed me to the Zeds id understand.
i'm also almost two weeks late on such a hugely important update! terrible.
with that out of the way. Holy shit! the early access looks fantastic! I am a little strapped for cash at the moment, so i don't have it, YET. You all should discuss your opinions in the comment section.
complaints, comments, etc?
better than the first already? or still need a bit of tweaking? I dunno, but you do.
Happy halloween!~
General | Posted 11 years agoRook here.
Its that time of year again! The hillbillies are back, and this time they brought their dolls!
New map "clandestine" and new mod from the tripwire team "toy
Master"
I personally enjoyed toy master quite a bit, even if it was a bit short. what about all you?
Its that time of year again! The hillbillies are back, and this time they brought their dolls!
New map "clandestine" and new mod from the tripwire team "toy
Master"
I personally enjoyed toy master quite a bit, even if it was a bit short. what about all you?
favorite workshop mods?
General | Posted 11 years agoRook here. I haven't posted anything in a while, so i figured id take a chance to ask a question i have wanted to for a while!
whats everyone's favorite mods for killing floor? steam workshop or any other place i suppose.
Maps, guns, specimens, skins, anything is fair game.
Personally, i quite liked "Lilith's Kisses Weapon" created by Zedek the Plague Doctor and [oSN]JustExod
Even if it wasn't white-listed, it was just fun to rampage with them!
whats everyone's favorite mods for killing floor? steam workshop or any other place i suppose.
Maps, guns, specimens, skins, anything is fair game.
Personally, i quite liked "Lilith's Kisses Weapon" created by Zedek the Plague Doctor and [oSN]JustExod
Even if it wasn't white-listed, it was just fun to rampage with them!
end of the line update
General | Posted 11 years agohttps://www.youtube.com/watch?v=-AnA5R6mOZw
Rook here. Looks like were getting a nice update this summer again everyone! With free content and DLC
FREE CONTENT:
Developer’s Map Pack
2 new Wave Mode maps – “Siren's Belch” and “Stronghold”
1 new Objective and Wave Mode map – “Transit”
1 new character, Rachel Clamely, can be unlocked by completing the Transit map, in Objective Mode
PAID CONTENT:
Neon Characters DLC Pack - Featuring DJ Skully in Voltage Blue and Mr. Foster in Magma Red
Community Neon Weapons DLC Pack – Featuring 4 new neon guns including the SCAR, AK47, HSG Shotgun and Kriss sub-machine gun
plus! till 16th our lovable zombie killing game is on sale! tell everyone to buy it! then come watch us here.
Rook here. Looks like were getting a nice update this summer again everyone! With free content and DLC
FREE CONTENT:
Developer’s Map Pack
2 new Wave Mode maps – “Siren's Belch” and “Stronghold”
1 new Objective and Wave Mode map – “Transit”
1 new character, Rachel Clamely, can be unlocked by completing the Transit map, in Objective Mode
PAID CONTENT:
Neon Characters DLC Pack - Featuring DJ Skully in Voltage Blue and Mr. Foster in Magma Red
Community Neon Weapons DLC Pack – Featuring 4 new neon guns including the SCAR, AK47, HSG Shotgun and Kriss sub-machine gun
plus! till 16th our lovable zombie killing game is on sale! tell everyone to buy it! then come watch us here.
Horzine Biotech Confidential Specimen Footage
General | Posted 11 years agoPart 1 showing the beasts that will haunt your dreams when killing floor 2 arrives!
https://www.youtube.com/watch?v=888YZjapV6Y
pay attention, it may just save your life.
anyways! Rook again, only a few days this time. Its part 1, of i don't know how many, but i'm really excited to see what our old friends look like and if there is going to be more new ones!
so far we have two new friends joining the party; the cyst, and the slasher!~ what do you guys think those are gonna be like? what do you think else is gonna be arriving? i don't know, go discuss!
https://www.youtube.com/watch?v=888YZjapV6Y
pay attention, it may just save your life.
anyways! Rook again, only a few days this time. Its part 1, of i don't know how many, but i'm really excited to see what our old friends look like and if there is going to be more new ones!
so far we have two new friends joining the party; the cyst, and the slasher!~ what do you guys think those are gonna be like? what do you think else is gonna be arriving? i don't know, go discuss!
oh boy, im sorry. killing floor 2!
General | Posted 11 years agowhoa, guess who decided to go and get turned into a zombie for the past half a fucking year >.>
good lord i'm a horrible admin.
soo umm
killing floor 2 has been announced? (fuck i really did drop the ball)
according to a first look, the sequel to everyone's favorite zed murder fest, its reported to have BOTH, the most realistic gore system ever, and desire to have the most realistic guns ever!
as an avid gun lover, that second part excites me a lot more than it probably should.. but hooray! sounds like the sequel is going to be hell of a fun romp.
http://steamcommunity.com/games/232090 the official steam group for the game
and a special 5 year anniversary trivia thingie? http://www.tripwireinteractive.com/.....nfographic.jpg
im so excited for this! and im willing to bet everyone else is too! ill.. try and be a little more up to date from here on i promise!
good lord i'm a horrible admin.
soo umm
killing floor 2 has been announced? (fuck i really did drop the ball)
according to a first look, the sequel to everyone's favorite zed murder fest, its reported to have BOTH, the most realistic gore system ever, and desire to have the most realistic guns ever!
as an avid gun lover, that second part excites me a lot more than it probably should.. but hooray! sounds like the sequel is going to be hell of a fun romp.
http://steamcommunity.com/games/232090 the official steam group for the game
and a special 5 year anniversary trivia thingie? http://www.tripwireinteractive.com/.....nfographic.jpg
im so excited for this! and im willing to bet everyone else is too! ill.. try and be a little more up to date from here on i promise!
killing floor: Calamity
General | Posted 12 years agoRook here! The top down shooter spin-off of killing floor "killing floor: calamity" dropped on the OUYA console Wednesday. I personally don't own an OUYA and don't plan on getting one anytime soon, so i wont be able to talk about this game much. But i figured i would tell you, in case you do have an OUYA, to rejoice in this new game.
*the launch trailer for those who want it*
http://www.youtube.com/watch?v=Cf-hfTH1iWM
*the launch trailer for those who want it*
http://www.youtube.com/watch?v=Cf-hfTH1iWM
twisted christmas!
General | Posted 12 years agoRook here, and pardon me for being late everybody ^^; was busy with some school related stuff.
but anyways, MERRY TWISTED CHRISTMAS EVERYBODY!
no new guns this year unfortunately, but we got 2 maps instead of 1 to make up for it, and i'm personally a fan of both of them. Plus an old character has been made available again with the purchase of "the ball" hooray!
so everybody, have a wonderful event, and feel free to comment on your thoughts about the maps and such.
but anyways, MERRY TWISTED CHRISTMAS EVERYBODY!
no new guns this year unfortunately, but we got 2 maps instead of 1 to make up for it, and i'm personally a fan of both of them. Plus an old character has been made available again with the purchase of "the ball" hooray!
so everybody, have a wonderful event, and feel free to comment on your thoughts about the maps and such.
Hillbilly Horror!
General | Posted 12 years agoHey! Rook here!
New character, new map for wave and objective mode, and two new weapon packs!
new map to easy or to hard?
new weapons worth the buy?
share your opinions, then get back to kicking hillbilly ass.
New character, new map for wave and objective mode, and two new weapon packs!
new map to easy or to hard?
new weapons worth the buy?
share your opinions, then get back to kicking hillbilly ass.
your best Killingfloor loadout?
General | Posted 12 years agoHey! Rook here for another pointless journal!
The best loadout is entirely your opinion, there is no "right answer" so this journal is for friendly discussions and so people can learn and try new strategies to compare to their own, this happens to be mine.
Field medic: not really much choices here, but my preference is to have the M7A3 because its the most powerful gun shot per shot in the medic's arsenal, and the Schneidzekk, as its the best all rounder the medic can use. With a flare revolver as an off perk weapon (used mostly to locate the patriarch)
Support specialist: This has been my favorite class since i got this game, and my favorite loadout is the HSG-1, high capacity and high damage, but it really shines in its alternate fire. choosing a tight spread when the enemies are tight, and pick widespread to clear out hallways filled with enemies, and AA12 for its beast damage per second. This leaves you 7 pounds free at max level, i tend to leave it empty.
Sharp shooter: Single piston long musket. more damage than the LAR, but with a scope and rate of fire next to the M14, with a sidearm of either the MK23 or .44 magnum.
- I use that until later waves when i switch the musket for the crossbow, and then replace that again for the M99 AMR during the patriarch wave.
Commando: Dr. T's lead delivery system. An extremely well balanced weapon with moderate damage, high capacity, high rate of fire and low recoil. Alongside it i take the FNFAL ACOG for its damage and accuracy.
- i use that until late game when i replace DR T's with the SCARMK17 to deal with the scrakes and fleshpounds.
Berserker: Claymore. Very powerful with a somewhat decent speed, and long reach! Beside it, i will grab either Dual flare revolvers for patriarch hunting, or Dr. T's lead delivery for getting a couple extra stalker kills, or the M79 for explosive ordinance.
Firebug: Trenchgun. Better range than the flamethrower, more manageable than the MAC10, and dual flare revolvers to take out anything beyond the trenchgun's range.
- i use that until i can afford the much more expensive husk fireball launcher, keeping the flare revolvers as my sidearm
Demolition: Orca bomb propeller, because i prefer it to the M79, until i get the M32, demoting the orca bomb to a secondary weapons.
there, thats my go-to, now what about you?
The best loadout is entirely your opinion, there is no "right answer" so this journal is for friendly discussions and so people can learn and try new strategies to compare to their own, this happens to be mine.
Field medic: not really much choices here, but my preference is to have the M7A3 because its the most powerful gun shot per shot in the medic's arsenal, and the Schneidzekk, as its the best all rounder the medic can use. With a flare revolver as an off perk weapon (used mostly to locate the patriarch)
Support specialist: This has been my favorite class since i got this game, and my favorite loadout is the HSG-1, high capacity and high damage, but it really shines in its alternate fire. choosing a tight spread when the enemies are tight, and pick widespread to clear out hallways filled with enemies, and AA12 for its beast damage per second. This leaves you 7 pounds free at max level, i tend to leave it empty.
Sharp shooter: Single piston long musket. more damage than the LAR, but with a scope and rate of fire next to the M14, with a sidearm of either the MK23 or .44 magnum.
- I use that until later waves when i switch the musket for the crossbow, and then replace that again for the M99 AMR during the patriarch wave.
Commando: Dr. T's lead delivery system. An extremely well balanced weapon with moderate damage, high capacity, high rate of fire and low recoil. Alongside it i take the FNFAL ACOG for its damage and accuracy.
- i use that until late game when i replace DR T's with the SCARMK17 to deal with the scrakes and fleshpounds.
Berserker: Claymore. Very powerful with a somewhat decent speed, and long reach! Beside it, i will grab either Dual flare revolvers for patriarch hunting, or Dr. T's lead delivery for getting a couple extra stalker kills, or the M79 for explosive ordinance.
Firebug: Trenchgun. Better range than the flamethrower, more manageable than the MAC10, and dual flare revolvers to take out anything beyond the trenchgun's range.
- i use that until i can afford the much more expensive husk fireball launcher, keeping the flare revolvers as my sidearm
Demolition: Orca bomb propeller, because i prefer it to the M79, until i get the M32, demoting the orca bomb to a secondary weapons.
there, thats my go-to, now what about you?
update
General | Posted 12 years agohey! paige here... Sorry for tthe latness ^^; kinda forgot to uplaod this..
So the event is now over, everyone manage to unlock steampunk Mrs. foster / her husband from years past? if not, better luck next year, if you did, whats your opinion? ive grown quite attached to her personally.
Oh and... The slightly old news... Sorry
~~~~
You can find the full changelog over in our forums here: forums.tripwireinteractive.com…
Highlights include bug fixes for Objective mode and the Steamland map, as well as an update to the mutator whitelist.
This is a required update for clients and servers.
~~~~
And (sadly? ) the specimens are back to their regular selves, but that's just even more reason to slaughter them no?
Cya!
So the event is now over, everyone manage to unlock steampunk Mrs. foster / her husband from years past? if not, better luck next year, if you did, whats your opinion? ive grown quite attached to her personally.
Oh and... The slightly old news... Sorry
~~~~
You can find the full changelog over in our forums here: forums.tripwireinteractive.com…
Highlights include bug fixes for Objective mode and the Steamland map, as well as an update to the mutator whitelist.
This is a required update for clients and servers.
~~~~
And (sadly? ) the specimens are back to their regular selves, but that's just even more reason to slaughter them no?
Cya!
question for the fans, you
General | Posted 12 years agopaige-dragon-knight here again, and i was wondering if you guys would prefer me to keep it professional, just post interviews with the cast and such, or if i made journals about various things, like i did last week with the tips and tricks journal? ill do as the fans demand, so cast a vote
Tips and tricks, and free week
General | Posted 12 years agoRook here! not as professional as medziner i admit, but here i am. Starting today for 1 week killing floor is free to play, along with its new objective mode, a new unlockable character, and a new weapon DLC, and until July 23rd we are on the ever wonderful, summer sideshow event.
During the week Killing floor is also on a huge sale, dropping it from $19.99 to $3.99 now would be a wonderful time to recommend it to some friends or buy some gifts.
In honor of the summer sideshow event and free week, I'm going to dispense some advice on the game for new players. These tricks are all from my personal experience, so if they don't work for you, try something else, form your own play style.
Things to know for beginning players:
the game is a wave based survival, each wave gets longer and has stronger enemies.
the enemies you will encounter are:
Clot: the cannon fodder, hes weak and hes slow, but he travels in numbers and can grab and hold the player, not letting him move. (this can be countered by killing the clot or jumping away, except on the suicidal and hell on earth difficulties in which the clots grappling prevents you from jumping as well )
due to the clots low health, he can be taken out with a single head shot from the starting pistol, or a couple slashes with the starting knife, and poses no real threat on his own.
the clot looks as such: http://kf-wiki.com/images/7/71/Menu_Clot_1.png regularly or like http://kf-wiki.com/images/6/64/Circ....._Menu_Clot.png during the summer sideshow event.
(it is also important to note that the clot is unable to grapple the berserker class )
Crawler: the Crawler is even weaker than the Clot, however he is capable of catching up and outrunning a fleeing player, making him a hassle when trying to heal after a firefight, the Crawler is low to the ground, making him out of reach for some melee weapons such as the knife unless the player crouches (that doesn't seem like it'd be a problem but it really is ) that coupled with the fact he can spawn in different places than most other specimen, allows him to sneak up on players and get a hit or two in before the player can react. he has a very small hit-box on his head, so getting head shots is a little difficult, however the crawler can still easily be killed with the starting pistol.
the crawler appears as http://kf-wiki.com/images/3/38/Menu_Crawler_1.png regularly and as http://kf-wiki.com/images/7/76/Circ.....nu_Crawler.png during the summer sideshow
(for head shotting the summer sideshow clot, aim for the head that is right side up )
Gorefast: his name is a brief summary on its own, he walks slowly until he sees a player and then begins to run, once spotted he will outrun a player easily, and he is tied for 4th on highest melee damage. aside from his charge towards the player, he lacks any special ability, his body is can take a small pounding from weaker guns, but he can still be killed in a single head shot from the starting pistol
he is http://kf-wiki.com/images/b/b4/Menu_Gorefast_2.png regularly or http://kf-wiki.com/images/b/b9/Circ....._Gorefast1.png for the summer sideshow event. (take note; that while he still takes full head shot damage, the summer sideshow Gorefast cannot be decapitated )
Stalker: less health than the Clot, but more than the Crawler makes it pretty easy to kill, however, it is almost entirely invisible until i gets within a few feet of the player. The only ways to see a Stalker before it can hit you, are to pay close attention to the scenery, if you have a sharp eye you can see a faint shadow, as well as the Stalker continues to make noise while camouflaged. (although gunfire and other specimens noises can easily cover that up)
the stalker appears as http://kf-wiki.com/images/6/6d/Menu_Stalker.png normally and as http://kf-wiki.com/images/9/90/Circ.....nu_Stalker.png during the summer sideshow (note, the summer sideshow stalker has a gold shimmer while camouflaged making it very easy to see )
(also note: while playing commando class Stalkers glow a bright red, the distance distance at which they start to glow red depends on the level of the commando )
Bloat: a huge enemy with the 5th highest total health. his body will take repeated fire, but his head is on par with the weakest in the game, making him an easy head shot death. The Bloat also happens to be the slowest specimen in game. the bloat does have an ability that can cause a lot of damage, he will puke on the player, his puke will do severe damage and obscure the players vision, making it difficult to get away without running into even more enemies.
the bloat appears as http://kf-wiki.com/images/a/ab/Menu_Bloat.png normally and as http://kf-wiki.com/images/8/85/Circ.....Menu_Bloat.png during the summer sideshow event.
(worth noting is that both the medic and berserker class's both have reduced damage from Bloat bile, although both still get the obscured vision, and while wearing combat armor removes the the obscured vision, but the bile will erode the armor quickly, and the screen will still shake )
Husk: one of the only ranged enemies in the game, he has the 4th highest health of all the specimen. He launches a semi-fast fireball at the player, the Husk has very poor accuracy, and once he begins to prop a shot, he cannot move where he was aiming, this makes the fireballs fairly easy to dodge if the player is paying attention. if the fireball manages to land close enough, it will cause splash damage and light the player on fire dealing some continues damage for a few seconds after being hit. The Husk also has a very thick head making him difficult to kill with a head shot with anything other than the large sniper rifles.
the husk looks like http://kf-wiki.com/images/5/53/Menu_Husk.png regularly and as http://kf-wiki.com/images/7/79/Circ.....Menu_Husk2.png during the summer sideshow event
(it is worth noting the Husk has a crazy 75% resistance to all fire damage, making the firebug class nearly useless damaging him; although the firebug also gets a huge resistance to fire depending on the players level, making the Husk unable to damage the firebug as well, and that the summer sideshow husk also cannot be decapitated, like the gorefast)
Siren: arguably the most deadly class, the Siren will scream dealing severe damage to anyone within the very far range of the scream. the range of the scream is noted by a dark red aura that expands rapidly from the Siren. The scream will not damage through doors and walls even though the scream can still be heard, and the aura will still be seen. Aside from damage, the scream will also destroy all explosives, thrown, placed, or shot, and will shake the screen violently, making aiming impossible. The Siren also has a tendency to hide behind other specimens making taking it out before it can scream a little difficult. the Siren has medium health, although its head is nearly indestructible, its much easier to just aim for the body
the siren looks like http://kf-wiki.com/images/c/c6/Menu_Siren_2.png normally, and like http://kf-wiki.com/images/9/9f/Circ.....Menu_Siren.png during the summer sideshow event.
Scrake: yes, that IS a chainsaw hes carrying. or rather the chainsaw IS his arm. the Scrake has the 3rd highest health in the game, and the 3rd highest damage per hit, and he has a damage per second attack as well, which allows him to deal incredible damage. The Scrake is the 2nd slowest specimen to begin with, however upon dropping to half health he sprints at the player with alarming speed. Due to the high health and high damage, the Scrake is someone players want to eliminate as soon as possible, but its also is a good idea to make sure that there isn't any weaker specimen in front of him to soak up your bullets after he begins to sprint
the scrake normally http://kf-wiki.com/images/1/14/Menu_Scrake_1.png and the scrake during the summer sideshow event http://kf-wiki.com/images/e/e8/Summ.....u_Scrake_1.png
Fleshpound: the 2nd most health, and the 2nd most damage of any specimen in the game, the Fleshpound is the 3rd fastest enemy while walking, however he will become enraged when he takes damage, or when he goes to long out of combat, while enraged he is far faster than the player and is in a hurry to dole out damage rapidly. the Fleshpound is absolute first priority to kill because of his ability to kill a player in seconds after enraging. although the Fleshpound will kill other specimens in his way when he is enraged, so if used properly he can clear out entire rooms of enemies for you, though this strategy is not recommended.
the hulking flesh pound appears like http://kf-wiki.com/images/7/7f/Menu.....leshpound2.png normally, and http://kf-wiki.com/images/7/7f/Circ.....Fleshpound.png during the summer sideshow event
Patriarch: The strongest enemy in the game, hands down, at more than 5x the health of the 2nd place and over double the damage. the Patriarch appears only once in the final wave. he is armed with a minigun, a rocket launcher, huge claws, and a giant tentacle, any one of which can quickly kill a player. The Patriarch is capable of camouflage just like the Stalker, the Patriarch walks slower than the player, but upon seeing the player he will use one of his firearms or charge the player similar to a Fleshpound, dealing the base damage, and launching the player into the air to take fall damage as well. When dropped to low health the Patriarch will cloak and retreat to heal himself to full, he will do this up to 3 times, upon time he retreats he will summon a small group of specimen to cover his retreat. Clots on first retreat, Clots and Crawlers on second, and Clots, Crawlers, and Stalkers on third. if you manage to defeat of the Patriarch you win the match.
The classes you will play as:
Medic: the medic is pretty straightforward in that he gets more potent healing juice in his syringe gun, and his syringes recharge faster. Beyond that, the medic gets a discount on body armor, stronger body armor, a discount on all "medic guns" (sub machine guns strapped with a healing dart as secondary fire) and a fancy grenade that heals allies and hurts enemies at the same time, and even a boost in speed.
Support specialist: he is a supportive class, he welds doors shot at a vastly higher rate, and has a larger weight capacity, while every other class can only carry up to 15 blocks, the support specialist can go up to 24 blocks, depending on level. the Support specialist gets combat bonuses with all shotgun weapons
Sharpshooter: as his name suggest, the crack shot. all head shots dealt by the sharpshooter (with any weapon) get vastly improved damage even over the regular head shot critical, he also gets faster reload and less recoil with all pistols and sniper rifles.
Commando: This guy gets the most bonuses from assault rifles, although he gains a reload speed bonus for all weapons. alongside that he can see cloaked stalkers and the patriarch, and enemy health bars, the range at which both appear depend on the class level.
Berserker: this manly man, gains resistance to all forms of damage, and are vastly faster than the other classes, his offensive bonuses come from close quarters weapons, such as a fireaxe or a katana, he has only one ranged weapon in his entire arsenal.
Firebug: the pyromaniac, his weapons range from a flamethrower to a conventional guns with incendiary ammo. a very balanced class with an array of weapons allowing him to take on whatever situation he desires. reload speed, capacity, total ammunition carried of fire based weapons are all affected by his bonus, as well as he becomes resistant and even immune to fire damage by level 6. Hid grenades are replaced by incendiary at level 3+
Demolition: anything that makes a pop is his weapon of choice. thrown, placed, or shot explosives all fall under his jurisdiction, with higher capacity, blast radius, damage, and gaining resistance to the bombs himself.
(note, skins have no affect on game play, even classes whose biography specifically state a weapon type, that skin gains no bonuses from said weapon)
tips and tricks:
1) STAY ON PERK. this is one of the biggest problems new players make. Killing floor is a class based game, so you don't get sharpshooter bonuses while playing medic.
if you are playing sharpshooter, do not buy a shotgun, because you do not get any bonuses for it, unless you switch to support specialist.
(the ONLY exception to this, is the demolition, who may need an off perk weapon for enemies that get to close to use his bombs)
2) DON'T STOP MOVING! there isn't any rooms in any map with more than one entrance, meaning unless you are playing in a group, its impossible to successfully hole up
3) TEAMWORK! just because you should always keep moving, doesn't mean you should move away from each other, the class system is built for players to work together, as some classes have bonuses that match with another class perfectly. Don't be lone wolf.
4) PAY ATTENTION! looking away from the screen for even a few seconds can be fatal.
5) choose your difficulty based on class level and skill. classes begin at level 0 and max out at level 6, each level up nets you a larger bonus, so don't play Hard as a level 1 no matter how good you are, you will simply be out-matched. But if you manage to level 6 and stuck suck, move down a difficulty.
6) Don't be afraid to throw a grenade, but don't waste them either, you only get so many and they are expensive at the shop
7) Don't be afraid to ask for help. the game is team oriented after all. if you join a game late you'll have poor gear by comparison to the rest of the players, feel free to ask for a weapon or some cash (but don't be a nuisance about it!) if your team has anything to spare, they'll give it to you
8) The default heal button is Q. or mouse button 3 while the syringe gun is equipped. Upon healing yourself or another player you can immediately switch back to your gun before the reload animation of the syringe is complete with no penalties; you will still be healed and you do not have to finish the reload later.
9) Just because you aren't playing medic, doesn't mean you shouldn't jab your buddies with a syringe gun if you get a chance. Healing yourself uses 100% of the syringe gun charge, healing an ally only uses 50%
10) When you have a melee weapon equipped (except for the chainsaw) you will move faster.
11) Don't ask which class or which gun is best, they all have a niche that they fill, make your own personal choices on that.
12) You cannot damage other players, however you can damage yourself, be careful
Hope this helps you noobies out there! c: if not, sorry ^^; keep playing so you can prove to me why i'm an idiot.
During the week Killing floor is also on a huge sale, dropping it from $19.99 to $3.99 now would be a wonderful time to recommend it to some friends or buy some gifts.
In honor of the summer sideshow event and free week, I'm going to dispense some advice on the game for new players. These tricks are all from my personal experience, so if they don't work for you, try something else, form your own play style.
Things to know for beginning players:
the game is a wave based survival, each wave gets longer and has stronger enemies.
the enemies you will encounter are:
Clot: the cannon fodder, hes weak and hes slow, but he travels in numbers and can grab and hold the player, not letting him move. (this can be countered by killing the clot or jumping away, except on the suicidal and hell on earth difficulties in which the clots grappling prevents you from jumping as well )
due to the clots low health, he can be taken out with a single head shot from the starting pistol, or a couple slashes with the starting knife, and poses no real threat on his own.
the clot looks as such: http://kf-wiki.com/images/7/71/Menu_Clot_1.png regularly or like http://kf-wiki.com/images/6/64/Circ....._Menu_Clot.png during the summer sideshow event.
(it is also important to note that the clot is unable to grapple the berserker class )
Crawler: the Crawler is even weaker than the Clot, however he is capable of catching up and outrunning a fleeing player, making him a hassle when trying to heal after a firefight, the Crawler is low to the ground, making him out of reach for some melee weapons such as the knife unless the player crouches (that doesn't seem like it'd be a problem but it really is ) that coupled with the fact he can spawn in different places than most other specimen, allows him to sneak up on players and get a hit or two in before the player can react. he has a very small hit-box on his head, so getting head shots is a little difficult, however the crawler can still easily be killed with the starting pistol.
the crawler appears as http://kf-wiki.com/images/3/38/Menu_Crawler_1.png regularly and as http://kf-wiki.com/images/7/76/Circ.....nu_Crawler.png during the summer sideshow
(for head shotting the summer sideshow clot, aim for the head that is right side up )
Gorefast: his name is a brief summary on its own, he walks slowly until he sees a player and then begins to run, once spotted he will outrun a player easily, and he is tied for 4th on highest melee damage. aside from his charge towards the player, he lacks any special ability, his body is can take a small pounding from weaker guns, but he can still be killed in a single head shot from the starting pistol
he is http://kf-wiki.com/images/b/b4/Menu_Gorefast_2.png regularly or http://kf-wiki.com/images/b/b9/Circ....._Gorefast1.png for the summer sideshow event. (take note; that while he still takes full head shot damage, the summer sideshow Gorefast cannot be decapitated )
Stalker: less health than the Clot, but more than the Crawler makes it pretty easy to kill, however, it is almost entirely invisible until i gets within a few feet of the player. The only ways to see a Stalker before it can hit you, are to pay close attention to the scenery, if you have a sharp eye you can see a faint shadow, as well as the Stalker continues to make noise while camouflaged. (although gunfire and other specimens noises can easily cover that up)
the stalker appears as http://kf-wiki.com/images/6/6d/Menu_Stalker.png normally and as http://kf-wiki.com/images/9/90/Circ.....nu_Stalker.png during the summer sideshow (note, the summer sideshow stalker has a gold shimmer while camouflaged making it very easy to see )
(also note: while playing commando class Stalkers glow a bright red, the distance distance at which they start to glow red depends on the level of the commando )
Bloat: a huge enemy with the 5th highest total health. his body will take repeated fire, but his head is on par with the weakest in the game, making him an easy head shot death. The Bloat also happens to be the slowest specimen in game. the bloat does have an ability that can cause a lot of damage, he will puke on the player, his puke will do severe damage and obscure the players vision, making it difficult to get away without running into even more enemies.
the bloat appears as http://kf-wiki.com/images/a/ab/Menu_Bloat.png normally and as http://kf-wiki.com/images/8/85/Circ.....Menu_Bloat.png during the summer sideshow event.
(worth noting is that both the medic and berserker class's both have reduced damage from Bloat bile, although both still get the obscured vision, and while wearing combat armor removes the the obscured vision, but the bile will erode the armor quickly, and the screen will still shake )
Husk: one of the only ranged enemies in the game, he has the 4th highest health of all the specimen. He launches a semi-fast fireball at the player, the Husk has very poor accuracy, and once he begins to prop a shot, he cannot move where he was aiming, this makes the fireballs fairly easy to dodge if the player is paying attention. if the fireball manages to land close enough, it will cause splash damage and light the player on fire dealing some continues damage for a few seconds after being hit. The Husk also has a very thick head making him difficult to kill with a head shot with anything other than the large sniper rifles.
the husk looks like http://kf-wiki.com/images/5/53/Menu_Husk.png regularly and as http://kf-wiki.com/images/7/79/Circ.....Menu_Husk2.png during the summer sideshow event
(it is worth noting the Husk has a crazy 75% resistance to all fire damage, making the firebug class nearly useless damaging him; although the firebug also gets a huge resistance to fire depending on the players level, making the Husk unable to damage the firebug as well, and that the summer sideshow husk also cannot be decapitated, like the gorefast)
Siren: arguably the most deadly class, the Siren will scream dealing severe damage to anyone within the very far range of the scream. the range of the scream is noted by a dark red aura that expands rapidly from the Siren. The scream will not damage through doors and walls even though the scream can still be heard, and the aura will still be seen. Aside from damage, the scream will also destroy all explosives, thrown, placed, or shot, and will shake the screen violently, making aiming impossible. The Siren also has a tendency to hide behind other specimens making taking it out before it can scream a little difficult. the Siren has medium health, although its head is nearly indestructible, its much easier to just aim for the body
the siren looks like http://kf-wiki.com/images/c/c6/Menu_Siren_2.png normally, and like http://kf-wiki.com/images/9/9f/Circ.....Menu_Siren.png during the summer sideshow event.
Scrake: yes, that IS a chainsaw hes carrying. or rather the chainsaw IS his arm. the Scrake has the 3rd highest health in the game, and the 3rd highest damage per hit, and he has a damage per second attack as well, which allows him to deal incredible damage. The Scrake is the 2nd slowest specimen to begin with, however upon dropping to half health he sprints at the player with alarming speed. Due to the high health and high damage, the Scrake is someone players want to eliminate as soon as possible, but its also is a good idea to make sure that there isn't any weaker specimen in front of him to soak up your bullets after he begins to sprint
the scrake normally http://kf-wiki.com/images/1/14/Menu_Scrake_1.png and the scrake during the summer sideshow event http://kf-wiki.com/images/e/e8/Summ.....u_Scrake_1.png
Fleshpound: the 2nd most health, and the 2nd most damage of any specimen in the game, the Fleshpound is the 3rd fastest enemy while walking, however he will become enraged when he takes damage, or when he goes to long out of combat, while enraged he is far faster than the player and is in a hurry to dole out damage rapidly. the Fleshpound is absolute first priority to kill because of his ability to kill a player in seconds after enraging. although the Fleshpound will kill other specimens in his way when he is enraged, so if used properly he can clear out entire rooms of enemies for you, though this strategy is not recommended.
the hulking flesh pound appears like http://kf-wiki.com/images/7/7f/Menu.....leshpound2.png normally, and http://kf-wiki.com/images/7/7f/Circ.....Fleshpound.png during the summer sideshow event
Patriarch: The strongest enemy in the game, hands down, at more than 5x the health of the 2nd place and over double the damage. the Patriarch appears only once in the final wave. he is armed with a minigun, a rocket launcher, huge claws, and a giant tentacle, any one of which can quickly kill a player. The Patriarch is capable of camouflage just like the Stalker, the Patriarch walks slower than the player, but upon seeing the player he will use one of his firearms or charge the player similar to a Fleshpound, dealing the base damage, and launching the player into the air to take fall damage as well. When dropped to low health the Patriarch will cloak and retreat to heal himself to full, he will do this up to 3 times, upon time he retreats he will summon a small group of specimen to cover his retreat. Clots on first retreat, Clots and Crawlers on second, and Clots, Crawlers, and Stalkers on third. if you manage to defeat of the Patriarch you win the match.
The classes you will play as:
Medic: the medic is pretty straightforward in that he gets more potent healing juice in his syringe gun, and his syringes recharge faster. Beyond that, the medic gets a discount on body armor, stronger body armor, a discount on all "medic guns" (sub machine guns strapped with a healing dart as secondary fire) and a fancy grenade that heals allies and hurts enemies at the same time, and even a boost in speed.
Support specialist: he is a supportive class, he welds doors shot at a vastly higher rate, and has a larger weight capacity, while every other class can only carry up to 15 blocks, the support specialist can go up to 24 blocks, depending on level. the Support specialist gets combat bonuses with all shotgun weapons
Sharpshooter: as his name suggest, the crack shot. all head shots dealt by the sharpshooter (with any weapon) get vastly improved damage even over the regular head shot critical, he also gets faster reload and less recoil with all pistols and sniper rifles.
Commando: This guy gets the most bonuses from assault rifles, although he gains a reload speed bonus for all weapons. alongside that he can see cloaked stalkers and the patriarch, and enemy health bars, the range at which both appear depend on the class level.
Berserker: this manly man, gains resistance to all forms of damage, and are vastly faster than the other classes, his offensive bonuses come from close quarters weapons, such as a fireaxe or a katana, he has only one ranged weapon in his entire arsenal.
Firebug: the pyromaniac, his weapons range from a flamethrower to a conventional guns with incendiary ammo. a very balanced class with an array of weapons allowing him to take on whatever situation he desires. reload speed, capacity, total ammunition carried of fire based weapons are all affected by his bonus, as well as he becomes resistant and even immune to fire damage by level 6. Hid grenades are replaced by incendiary at level 3+
Demolition: anything that makes a pop is his weapon of choice. thrown, placed, or shot explosives all fall under his jurisdiction, with higher capacity, blast radius, damage, and gaining resistance to the bombs himself.
(note, skins have no affect on game play, even classes whose biography specifically state a weapon type, that skin gains no bonuses from said weapon)
tips and tricks:
1) STAY ON PERK. this is one of the biggest problems new players make. Killing floor is a class based game, so you don't get sharpshooter bonuses while playing medic.
if you are playing sharpshooter, do not buy a shotgun, because you do not get any bonuses for it, unless you switch to support specialist.
(the ONLY exception to this, is the demolition, who may need an off perk weapon for enemies that get to close to use his bombs)
2) DON'T STOP MOVING! there isn't any rooms in any map with more than one entrance, meaning unless you are playing in a group, its impossible to successfully hole up
3) TEAMWORK! just because you should always keep moving, doesn't mean you should move away from each other, the class system is built for players to work together, as some classes have bonuses that match with another class perfectly. Don't be lone wolf.
4) PAY ATTENTION! looking away from the screen for even a few seconds can be fatal.
5) choose your difficulty based on class level and skill. classes begin at level 0 and max out at level 6, each level up nets you a larger bonus, so don't play Hard as a level 1 no matter how good you are, you will simply be out-matched. But if you manage to level 6 and stuck suck, move down a difficulty.
6) Don't be afraid to throw a grenade, but don't waste them either, you only get so many and they are expensive at the shop
7) Don't be afraid to ask for help. the game is team oriented after all. if you join a game late you'll have poor gear by comparison to the rest of the players, feel free to ask for a weapon or some cash (but don't be a nuisance about it!) if your team has anything to spare, they'll give it to you
8) The default heal button is Q. or mouse button 3 while the syringe gun is equipped. Upon healing yourself or another player you can immediately switch back to your gun before the reload animation of the syringe is complete with no penalties; you will still be healed and you do not have to finish the reload later.
9) Just because you aren't playing medic, doesn't mean you shouldn't jab your buddies with a syringe gun if you get a chance. Healing yourself uses 100% of the syringe gun charge, healing an ally only uses 50%
10) When you have a melee weapon equipped (except for the chainsaw) you will move faster.
11) Don't ask which class or which gun is best, they all have a niche that they fill, make your own personal choices on that.
12) You cannot damage other players, however you can damage yourself, be careful
Hope this helps you noobies out there! c: if not, sorry ^^; keep playing so you can prove to me why i'm an idiot.
Alan Wilson talks about Killing Floor, etc
General | Posted 14 years ago
Hey there, Killing Floor Fans, deepest apologies to make this short as well as a day late, it's going to be a bit difficult to adjust to a new sleeping schedule since I'm a bit of an opposite on Daylight 'n Nighttime... ^^;
Now, onto our news...
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MMGN.com had a chance to do a voice interview with our Vice President Alan this past week. They've gone ahead and posted the entire 30 minute interview online here. Alan covers upcoming plans for Killing Floor, Red Orchestra 2, and Rising Storm (and even some hints at potential future announcements). So make sure to give it a listen.
Killing Floor kicks it off, Red Orchestra starts in at about 7 minutes, and Rising Storm around the 20 minute mark for those looking for a specific topic. Be sure to let us know what excites you the most by joining the conversation in our forums.
-> Discuss on the forums <-
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Well... I think this is all I can find... *yawns 'n falls asleep*
~
mediziner
A Gun Game Mod? Ooh! + Extra thing added!
General | Posted 14 years ago
Hello! Mediziner here with some more news for you all :D
"A new version (Alpha v0.60)of the Gun Game Mod for Killing Floor has been released. The update adds new maps, and includes bug fixes and polish. If you don't know, Gun Game is a fast paced player vs player mode for Killing Floor where players battle it out to be the first player to get a kill with all weapons. For more information on the mod, check out the posts here:
http://forums.tripwireinteractive.c.....ad.php?t=75792 "
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I have yet to try this out... One last thing, Killing floor has sold over a million of copies!
Look below :3
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"Tripwire Interactive are thrilled to announce that Killing Floor has sold more than 1 million copies on PC - and is still selling strongly! This is a major achievement from any game studio as few games, even multi-million-dollar AAA titles, ever sell over 1 million copies on PC. As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement. Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who's continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today.
As everyone loves stats, here are some of the important ones:
* 1.1 MILLION copies of Killing Floor sold on PC in 2 and a half years
* Nearly 2 million Killing Floor DLC packs sold
* 45 MILLION hours of Killing Floor played to date
* 440 MILLION Zeds have been dispatched in Achievements alone - including more than a quarter-million Christmas Santa
* Zeds are being killed by you at the rate of over 20,000 an hour!
* Hundreds of custom maps have been created by the community
But we're not just here to brag! In fact we've decided to do something very special to celebrate the 1 million copies milestone. For the next three days we're practically giving the game away with a massive discount of 85% as the "Midweek Madness" feature on Steam this week. That is the cheapest we've ever sold the game for. If you have friends who don't yet play the game, now is the time to educate them on the joys of Killing Floor. You all go on playing the games we make for PC and we'll go on making and supporting them!
And our thanks to ^dust-bite on Deviant Art for the inspiration for the image - here is his (very cool) original: http://dust-bite.deviantart.com/art/LODS-OF-EMONE-186888394"
Wow, look at you dust-bite! Tripwire took a huge interest in your artwork!
Look like that's it, this'd be Mediziner signin' off! :D
~
mediziner
Back to Normal + Catching Up... (Late)
General | Posted 14 years ago
Hey everyone, Mediziner here with some short notice even though I was late... -.-
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"We Hope everyone enjoyed the Killing Floor Twisted Christmas through the holiday season, but now it is time for everything to return to 'normal', where the inhabitants are just normal, everyday monsters trying to rip your arms off. So, the game should now be back to that 'normal'. Enjoy it!
[We also fixed an annoying little exploit on the dual magnums. So stop trying to use it :p]
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I'm sure some of you are going all "Why such a late post!?" I've been spending a bit of time from DA as well as FA to relax with family as well as throughout annoying New Years... Speaking of any of those... Would anyone like to talk about how their Christmas/Hanukkah/Kwanzaa & New Years went? If not, then you don't have to o3o
Last but not least, I thought I'd share this little KF related video here: http://www.youtube.com/watch?v=qXhOynpJvbU
The fight still rages on! We shall wipe out any Specimen we see right on the spot!
Happy KF'ing!
~
medizinerTwisted Christmas Event is Here!
General | Posted 14 years agoEvil Santa and his favorite bringer of Fear, the Gingerfast would like to welcome you into the halls of his hidden Ice Cave. Don't forget to stock up on the new guns as you traverse the twisted and treacherous caverns.
New weapons for every perk to bring into the fight and achievements to gather as you slay Evil Santa's minions!
Also joining the hunt are the remaining Steam Punk characters! Commando, Demolitions, Support and DJ Scully are here to lend a hand.
Find out more HERE! http://www.killingfloorthegame.com/xmas2011/
New weapons for every perk to bring into the fight and achievements to gather as you slay Evil Santa's minions!
Also joining the hunt are the remaining Steam Punk characters! Commando, Demolitions, Support and DJ Scully are here to lend a hand.
Find out more HERE! http://www.killingfloorthegame.com/xmas2011/
Killing Floor Christmas Updates
General | Posted 14 years ago
Here I am again with some more updated news, right down here!:
As some of our most ardent fans have guessed, there are some new toys coming for Killing Floor - a whole bunch of new weapons, for a start! On top of that, add in a new map (Ice Cave), new achievements, the return of the Christmas Zeds and a full Twisted Christmas 2. Bring back the old Christmas achievements so those of you who missed out can get Baddest Santa. And a new DLC character pack (Steampunk 2) to round it all off with.
Twisted Christmas 2 will run from 7 Dec all the way through to 4 Jan - more details here:
http://www.killingfloorthegame.com/xmas2011/
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Unfortunately, due to FA's ToS, I will not be posting up KF's New Toys image here, instead you must view it on KF Fan Group's DA Page, sorry everyone :<
sneaking this in here for everyone to see
New DLC Pack!? :O Now I really look forward to both this and playing
with a few KF members who plan to try KF out :3
I've also been getting a few amount of questions on BOTH here and DA if tryouts can get those free DLC chars unlocked from achievements or not, to your answers, I have no idea... I think you may have to buy KF to get them... Just my own thoughts, I really don't know o.o
~
mediziner
Free Weekend + Mystery Game, Oh My!
General | Posted 14 years ago
Greetings KF'ers! I'm back with some news for you all! Lets see what we have here today...
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"With the Christmas holiday closing in, Tripwire Interactive are offering Killing Floor free to play to everyone for a long weekend, starting on Thursday 8 December 2011 and running through to Sunday 11 December. This will give everyone who has not yet played the game a chance to try it out completely free! And there is a little surprise lurking as well... check out the Mystery Images on the Killing Floor Official Game Group on Steam for clues:
http://steamcommunity.com/games/KillingFloor
Killing Floor is available now on Steam (http://store.steampowered.com/app/1250/ ), Direct 2 Drive and other digital outlets, as well as in stores across the world."
Heres also another small announcement... This one's about their new Mystery Game... I wonder what does Tripwire Interactive have in store for us!
Click me for the Mystery Link
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From seeing this, looks like there might be some new toys for some perks to play with... (I hope >.>) What do you guys think? O_O I wanna see some guesses! <3
I also look forward to play KF with anyone, especially play with those who don't have it plan to try it out... gimme a shout someday! :D
FaceBookers! If you want to like Tripwire Interactive 'n hear more about their news, go here! http://www.facebook.com/tripwireinteractive
I think thats it... If not, let me know 'n I'll add it right away!
Happy KF'ing everyone!
~
mediziner
FA+
