Supers references
General | Posted 4 years agoPinterest pics for a future commission
General | Posted 5 years agoI have this idea I am going to commission for future tales
Dragon Turtle Armor
https://www.pinterest.com/pin/117938083980337539/
Sword-Staff
https://www.pinterest.com/pin/25966135341682606/
https://www.pinterest.com/pin/267542034102436988/
https://www.pinterest.com/pin/10625749105907419/
Dragon Turtle Armor
https://www.pinterest.com/pin/117938083980337539/
Sword-Staff
https://www.pinterest.com/pin/25966135341682606/
https://www.pinterest.com/pin/267542034102436988/
https://www.pinterest.com/pin/10625749105907419/
Stormer costume references
General | Posted 5 years agoArmor Vest
https://www.pinterest.com/pin/525724956507139176/
https://www.pinterest.com/pin/28147566412031864/
Hood
https://www.pinterest.com/pin/525724956507139176/
https://www.pinterest.com/pin/94716398405140035/
Compound Bow
https://www.pinterest.com/pin/572449802641290031/
https://www.pinterest.com/pin/679128818778793418/
War Axe
https://www.pinterest.com/pin/155303887252815752/
https://www.pinterest.com/pin/553872454165553195/
https://www.pinterest.com/pin/462744930468179644/
https://www.pinterest.com/pin/AfENN.....kzPzgzpcdNf44/
War Knife
https://www.pinterest.com/pin/614248836650861888/
https://www.pinterest.com/pin/150307706305690118/
Club
https://www.pinterest.com/pin/1759287341881156/
https://www.pinterest.com/pin/303078249927747146/
https://www.pinterest.com/pin/325877723037323440/
https://www.pinterest.com/pin/525724956507139176/
https://www.pinterest.com/pin/28147566412031864/
Hood
https://www.pinterest.com/pin/525724956507139176/
https://www.pinterest.com/pin/94716398405140035/
Compound Bow
https://www.pinterest.com/pin/572449802641290031/
https://www.pinterest.com/pin/679128818778793418/
War Axe
https://www.pinterest.com/pin/155303887252815752/
https://www.pinterest.com/pin/553872454165553195/
https://www.pinterest.com/pin/462744930468179644/
https://www.pinterest.com/pin/AfENN.....kzPzgzpcdNf44/
War Knife
https://www.pinterest.com/pin/614248836650861888/
https://www.pinterest.com/pin/150307706305690118/
Club
https://www.pinterest.com/pin/1759287341881156/
https://www.pinterest.com/pin/303078249927747146/
https://www.pinterest.com/pin/325877723037323440/
Wishlist
General | Posted 5 years agojust a compilation of shirts and things I am thinking of getting or letting family know about
https://warrior12.com/collections/a.....=7315087491135
https://lunafide.com/collections/fe.....31817413197899
https://lunafide.com/collections/sw.....30985293594699
https://warrior12.com/collections/t.....32942345781311
https://warrior12.com/collections/a.....=7315087491135
https://lunafide.com/collections/fe.....31817413197899
https://lunafide.com/collections/sw.....30985293594699
https://warrior12.com/collections/t.....32942345781311
Pintrest pictures for future comission
General | Posted 5 years agoUniform
https://www.pinterest.com/pin/362047257528886273/
Scarf Mask
https://www.pinterest.com/pin/277252920800825406/
Hooded Cloak
https://www.pinterest.com/pin/508766089161089128/
Boots
https://www.pinterest.com/pin/659355201689337257/
Glove-Gauntlets
https://www.pinterest.com/pin/162692605269488819/
Composite Bow
https://www.pinterest.com/pin/264656915581322223/
Dagger and Sickle (black metal with red handle)
https://www.pinterest.com/pin/776096948274603834/
Club
https://www.pinterest.com/pin/703476404275452225/
Longsword
https://www.pinterest.com/pin/553872454165552870/
https://www.pinterest.com/pin/362047257528886273/
Scarf Mask
https://www.pinterest.com/pin/277252920800825406/
Hooded Cloak
https://www.pinterest.com/pin/508766089161089128/
Boots
https://www.pinterest.com/pin/659355201689337257/
Glove-Gauntlets
https://www.pinterest.com/pin/162692605269488819/
Composite Bow
https://www.pinterest.com/pin/264656915581322223/
Dagger and Sickle (black metal with red handle)
https://www.pinterest.com/pin/776096948274603834/
Club
https://www.pinterest.com/pin/703476404275452225/
Longsword
https://www.pinterest.com/pin/553872454165552870/
Alternative Pirate Idea
General | Posted 5 years agoWhat defines a pirate? Traditionally I know that pirates are essentially bandits or highwaymen of the sea. But what if a crew were declared outlaw because they found something another government wanted to remain lost. What if a bunch of banksters who were blackmailing certain governments into doing what they wanted and purposefully erased whole islands off the map because that's where they hid their evidence and not so legal payments for keeping quiet figured out a group of adventurers who crewed their own ship had found their island of secrets and absconded with what they found? Technically since the island was uncharted the criminal bankers can't claim theft and if they left guardians that killed/destroyed, or maybe better yet the secret master behind the evil banking guild is a lich and the adventurers in question made off with his phylactery not knowing what it was but it was treasure so grabbed it anyway and are planning on selling it first chance they get but the guild pressures the kings and queens they have control over to declare them pirates which gives certain mercenary mariners license to attack the adventurers as pirates unbeknownst to them knowing that they are pirates. And what if this secret guild of renegade royal tax collectors had other stashes on other uncharted islands that contained other treasures? Now supposing there was a cosmic threat that could only be dealt with by certain key treasures that are either lost at sea with forgotten monarchs in lost and forbidden temples to blasphemous entities so powerful they might as well be gods, like a certain dragon winged humanoid of titanic proportions whose head resembles an oversized octopus that shall remain nameless, or left in the trust of other weird beings for when the time is right for them to be revealed? How's that for the premise of a campaign?
Getting some ideas
General | Posted 5 years agoEarlier this week I got the Advanced Player's Guide for Pathfinder Second Edition in PDF form as they shipped the printed version to me as part of my subscription service I entered into with Paizo. Pathfinder Second Edition has been impressing me since it was first launched last year. The newest version of the APG is no exception. Cat Folk and Rat Folk are among the new ancestries that I would not hesitate to allow or even encourage for any game I run. The new base classes are nice and I would be comfortable with any player wanting to play one with more options for the core classes that I loved reading through it. I didn't read through the archetypes section since I am not really interested with that as much as combining aspects of different classes with PF2 but I will give it a look when the physical book when it arrives. New feats are giving me pause and when the book arrives physically this will be a chapter that will garner a lot of my attention. More spells are always welcomes but I will have to give it a deep dive to be sure I know how to adjudicate fairly. All in all this looks to be one of those books I would put on "Must Get As Soon As You Can Afford it" list for both Players and GMs. Although for players the Core and this is all you really need and while the APG is optional, you're gonna want to have it as options to consider. For GMs in addition to what I recommend for players I recommend the Bestiaries and Game Mastery Guide as well. The bestiaries contain lots of interesting critters to have around as things for the player characters to fight or befriend as the case may be. The Game Mastery Guide is a tool/toy box with more than a few ideas to consider when running a game as well as pre-statted NPCs to just plug and play as needed. I have come to the opinion that Pathfinder Second Edition is the best version of D&D I have come across since I started in the mid-80s. I love this game.
Ideas for a future commission
General | Posted 5 years agoKickstarter alert
General | Posted 5 years agoOK, This is a comic book I just stumbled on but I'm fairly sure werewolves are still considered part of our wheelhouse. Also, there is something being offered with this KS that will interest some of you and that is a lego mini-figurine of the werewolf the comic series is based on:
https://www.kickstarter.com/project.....?ref=user_menu
As a kind of bonus, this one is almost done but is another comic book that my fellow furs may just interest as it is a furry fantasy comic book:
https://www.kickstarter.com/project.....her-issues-1-5
https://www.kickstarter.com/project.....?ref=user_menu
As a kind of bonus, this one is almost done but is another comic book that my fellow furs may just interest as it is a furry fantasy comic book:
https://www.kickstarter.com/project.....her-issues-1-5
Numenea with furries shoehorned in
General | Posted 5 years agoNow I am not talking about the Cypher system but rather what I have and what I am looking forward to in the coming months as it relates back to D&D 5E. I paid $160 into this Arcana of the Ancients thing and what has it gotten me so far? Well, I have two copies of the main book, including the "Deluxe" version as well as Beneath the Monolith which is a follow up PDFs of Arcana, Monolith and Jade Colossus which is a conversion guide for the most part so as far as I'm concerned, I've already gotten my money back for what I initially spent. I may eventually look into the whole virtual tabletop thingy since I have a lot of ideas.
For the confused, allow me to explain. The first book, Arcana of the Ancient was for shoehorning in science fantasy into traditional D&D which meant adding in all the weirdly wonderful crap from Numenera to really screw up your traditional D&D game. I'm going over the monster section again with evil glee in my head. The follow up book, Beneath the Monolith is set up for the promise, would you like to make our world of Numenera a D&D campaign world? Here's how you do it! As DM I still mostly need everything else official I have for D&D for this but as a homebrewer, this just gives me a whole new toolbox to play with.
In many ways Numenera is what you might get if you let Jack Kirby and all the other creative deviants who did the the Thundarr the Barbarian cartoon and had them make a Gamma World cartoon in the same vein. Anyone who has sat at my table at a furry con knows just how absolutely gonzo I can go. Now it's like I just got the keys to amusement park and told to go nuts. I already have quite the library of material for 5E and this is giving me ideas.
Numenera is set on Earth a billion plus years in the future and residents refer to it as the Ninth World meaning at least eight civilizations have risen and fallen before the current era in game. Remnants of previous worlds, both the good stuff and the junk, are littered around everywhere just waiting to be discovered. They still use humans as the dominant race in the default which I find boring even if they are rainbow people. So you know the first thing I gotta do here is add furry races. I have more than a few resources at my disposal for doing this so I can get really creative.
Let's see, I have the mutates from Legacy of Mana so that will cover, rabbits, wolves, foxes and bears. Scarred Lands has the Manticora, Ironbred and the Skaven so that handles big cats, horses and rats. Tabaxi covers a lot of other cats so that's covered. Ravnica had minotaurs and loxodons for bulls and elephants. And I have other resources to sift through and consider what I want to allow as far player races go. I have other classes as well beyond what's official from WotC but I need to do another assessment run on that.
Monsters, what I as the DM must make the choices on what I want to use and make the stars of the show so to speak and I have one dandy of an idea in the form of the Illithid Imperium as in the one section of Beneath the Monolith lead me to believe that aberrations work just fine as adversaries and with my love of mind flayers and their kin the amount of trouble and evil shennanigans I can get up to are nearly limitless...
For the confused, allow me to explain. The first book, Arcana of the Ancient was for shoehorning in science fantasy into traditional D&D which meant adding in all the weirdly wonderful crap from Numenera to really screw up your traditional D&D game. I'm going over the monster section again with evil glee in my head. The follow up book, Beneath the Monolith is set up for the promise, would you like to make our world of Numenera a D&D campaign world? Here's how you do it! As DM I still mostly need everything else official I have for D&D for this but as a homebrewer, this just gives me a whole new toolbox to play with.
In many ways Numenera is what you might get if you let Jack Kirby and all the other creative deviants who did the the Thundarr the Barbarian cartoon and had them make a Gamma World cartoon in the same vein. Anyone who has sat at my table at a furry con knows just how absolutely gonzo I can go. Now it's like I just got the keys to amusement park and told to go nuts. I already have quite the library of material for 5E and this is giving me ideas.
Numenera is set on Earth a billion plus years in the future and residents refer to it as the Ninth World meaning at least eight civilizations have risen and fallen before the current era in game. Remnants of previous worlds, both the good stuff and the junk, are littered around everywhere just waiting to be discovered. They still use humans as the dominant race in the default which I find boring even if they are rainbow people. So you know the first thing I gotta do here is add furry races. I have more than a few resources at my disposal for doing this so I can get really creative.
Let's see, I have the mutates from Legacy of Mana so that will cover, rabbits, wolves, foxes and bears. Scarred Lands has the Manticora, Ironbred and the Skaven so that handles big cats, horses and rats. Tabaxi covers a lot of other cats so that's covered. Ravnica had minotaurs and loxodons for bulls and elephants. And I have other resources to sift through and consider what I want to allow as far player races go. I have other classes as well beyond what's official from WotC but I need to do another assessment run on that.
Monsters, what I as the DM must make the choices on what I want to use and make the stars of the show so to speak and I have one dandy of an idea in the form of the Illithid Imperium as in the one section of Beneath the Monolith lead me to believe that aberrations work just fine as adversaries and with my love of mind flayers and their kin the amount of trouble and evil shennanigans I can get up to are nearly limitless...
Art refs for Amphicyon
General | Posted 5 years agoJust some ideas for a new superhero I have in mind called the Amphicyon who is a wolf-bear hybrid who decided that once he became a superhero (powers mostly like Benjamin Grimm of the Fantastic Four) to take the name of a prehistoric creature as his moniker as it too was a combination of wolf and bear. The shirt and pants are green with glove-gauntlets and boots of black as well as a black belt and full face mask and cowl of the same color.
This is part of chest logo with a pair of red bear claws beneath and is repeated as the belt buckle with the red bear claws on his thighs.
https://www.pinterest.com/pin/62867.....Xkln7xKCJS1WJM
or maybe this with green eyes instead of yellow ones?
https://www.pinterest.com/pin/61818.....BNeIWDRvFYTZsu
or this?
https://www.pinterest.com/pin/59736.....D0kqZHHQAO8XPu
This is part of chest logo with a pair of red bear claws beneath and is repeated as the belt buckle with the red bear claws on his thighs.
https://www.pinterest.com/pin/62867.....Xkln7xKCJS1WJM
or maybe this with green eyes instead of yellow ones?
https://www.pinterest.com/pin/61818.....BNeIWDRvFYTZsu
or this?
https://www.pinterest.com/pin/59736.....D0kqZHHQAO8XPu
New Year, New Kickstarter
General | Posted 6 years agoI don't know how much of a boost I can give to this but I found a kickstarter that ends this week that we of the furry community might want to help get as much funding raised as possible. I'm posting a link below, so far they only show cats, dogs and badgers but if we help it grow enough they may expand that. It uses 5th Edition D&D with some plans later if I remember right to expand into Pathfinder Second Edition later. This has a lot of potential, and I hope it gets even more support.
https://www.kickstarter.com/project.....gn/description
https://www.kickstarter.com/project.....gn/description
Art ref dump for Diesel Punk Starfinder
General | Posted 6 years agoArt ref dump for a future story
General | Posted 6 years agoJust some pictures I am putting together for a future commission.
General Outfit: https://www.pinterest.com/pin/529735974921773985/
Insignia: https://www.pinterest.com/pin/AQfbL.....zcXNSIr9vH-Ps/
Claw Gauntlet: https://www.pinterest.com/pin/529735974921774007/
His revolver: https://www.pinterest.com/pin/266697609170546700/
Mauser alt: https://www.pinterest.com/pin/415457134377706311/
https://www.pinterest.com/pin/387520742906530774/
Tommy Gun: https://www.pinterest.com/pin/286400857537159863/
Sniper Rifle: https://www.pinterest.com/pin/663929170047965045/
Gas Mask: https://www.pinterest.com/pin/12314598968606947/
General Outfit: https://www.pinterest.com/pin/529735974921773985/
Insignia: https://www.pinterest.com/pin/AQfbL.....zcXNSIr9vH-Ps/
Claw Gauntlet: https://www.pinterest.com/pin/529735974921774007/
His revolver: https://www.pinterest.com/pin/266697609170546700/
Mauser alt: https://www.pinterest.com/pin/415457134377706311/
https://www.pinterest.com/pin/387520742906530774/
Tommy Gun: https://www.pinterest.com/pin/286400857537159863/
Sniper Rifle: https://www.pinterest.com/pin/663929170047965045/
Gas Mask: https://www.pinterest.com/pin/12314598968606947/
Dungeons and Dieselpunks
General | Posted 6 years agoMy latest brainstorm is to make a science fantasy furry world in the vein of Dieselpunk. Diesel punk for those that are ill informed and curious is a sort of evolution from Steampunk. Whereas steampunk takes place in the Victorian era and somewhat corresponds with the wild west, dieselpunk takes place roughly around the same time as the early 20th Century including both World Wars 1&2. The art deco style of the 90s Batman cartoon, the Rocketeer, Sky Captain and the World of Tomorrow, Crimson Skies and most anything made to simulate old time radio when television was unknown and if you wanted to actually consume media with your eyes instead of just your ears, you were headed to the theater so pretty much any and all of the old time serials also fall into this category. Musically this is swing jazz and the neo-swing music that was popular in the 90s including but not limited to: Big Bad Voodoo Daddy, the Cherry Poppin' Daddies, Royal Crown Revue, the Brian Seltzer Orchestra, the Squirrel Nut Zippers and almost anything from the soundtrack to the watchable Jim Carey movie "The Mask".
If you can handle Nikolai Tesla as a wizard or Howard Phillips Lovecraft as a bard you can kind of understand some of what I am going for. Imagine Zootopia with Nick Wilde in a trenchcoat and Judy Hopps in an outfit like the Keystone Cops if she is even allowed to be a cop due to gender rather than species issues. Or classic War of the Worlds or the Shadow with a Zootopian twist? Or take Crushed, the Doomed Kitty Adventures and advance the tech a few years with Crushed herself using automatics or a Tommy gun instead of a sword.
Elves, dwarves and gnomes are still running around but the rest of the roster of playable races, at least as far as D&D5E is concerned is replaced by land based mammals species. I am making that distinction so I can use the reptiles as the bad guys, imagine gangster gators and turtles and you are on the right track. And mammals like bats, manatees, cetaceans (dolphins, whales and porpoises) and pinnipeds (seals, sea lions and walruses) being normal animals just keep things narrow enough I can deal with it easily enough but broad enough that furs can be themselves for the most part. Fursona 5E and Greasemonkey's Handbook are going to be used for this, with the former utilized for it's wealth of listings for furry characters and the latter because it has firearms and rules on mechs which in some ways is pushing the envelope a little but that's part of the point I wanna go for here. Oh yeah, and Cthulhu Mythos for more creepy monsters.
If you can handle Nikolai Tesla as a wizard or Howard Phillips Lovecraft as a bard you can kind of understand some of what I am going for. Imagine Zootopia with Nick Wilde in a trenchcoat and Judy Hopps in an outfit like the Keystone Cops if she is even allowed to be a cop due to gender rather than species issues. Or classic War of the Worlds or the Shadow with a Zootopian twist? Or take Crushed, the Doomed Kitty Adventures and advance the tech a few years with Crushed herself using automatics or a Tommy gun instead of a sword.
Elves, dwarves and gnomes are still running around but the rest of the roster of playable races, at least as far as D&D5E is concerned is replaced by land based mammals species. I am making that distinction so I can use the reptiles as the bad guys, imagine gangster gators and turtles and you are on the right track. And mammals like bats, manatees, cetaceans (dolphins, whales and porpoises) and pinnipeds (seals, sea lions and walruses) being normal animals just keep things narrow enough I can deal with it easily enough but broad enough that furs can be themselves for the most part. Fursona 5E and Greasemonkey's Handbook are going to be used for this, with the former utilized for it's wealth of listings for furry characters and the latter because it has firearms and rules on mechs which in some ways is pushing the envelope a little but that's part of the point I wanna go for here. Oh yeah, and Cthulhu Mythos for more creepy monsters.
I think I'm losing my mind
General | Posted 6 years agoI backed 2 Kickstarters, one is a monster book for a setting I somewhat like and contributed to back in the halcyon days of D&D 3.5 Ed. The Scarred Lands is an intriguing campaign world I don't mind supporting as it's one that has furry races in it and I think it could support more from other settings.
https://www.kickstarter.com/project.....?ref=user_menu
The other book looks like it going to coming out of Italy and this one I'm not even going to try to justify. It's also for D&D 5E but this is one that we of the furry community will want to keep an eye on since the setting is based on the Renaissance and the world itself is basically furry.
https://www.kickstarter.com/project.....?ref=user_menu
https://www.kickstarter.com/project.....?ref=user_menu
The other book looks like it going to coming out of Italy and this one I'm not even going to try to justify. It's also for D&D 5E but this is one that we of the furry community will want to keep an eye on since the setting is based on the Renaissance and the world itself is basically furry.
https://www.kickstarter.com/project.....?ref=user_menu
Eberron-Ravnica mash up idea
General | Posted 6 years agoI'm starting to get some more ideas for a custom Eberron/Ravnica mash-up homebrew campaign. The mystery of the Mournlands has been a point of fascination with me since the setting debuted as the newest setting for D&D to coincide with 3rd Edition. This has not changed and while for this version I am crafting I know what happened on the day of mourning I am not even going to propose this as cannon.
No, I am not going to say what happened but the ramifications of it have not been resolved in campaign I am working on are still being felt and is a mystery to the general populace of Eberron. I am thinking of making this somewhere between a thousand to ten thousand years after the day of mourning at the start and as I said before beyond theories nobody knows exactly what happened to cause the day of mourning. But a few key things happened that changed the landscape forever.
First and foremost, one of the races from the core of Eberron, the shifters, are no more. All shifters permanently shifted and became humanoid animal creatures henceforth regarded as Beast Folk by the rest of Eberron. Which basically means you have lupin, tabaxi, rat folk, bear folk, Erina and pretty much every other kind of humanoid animal race out there running around and nobody gives them a second look because this is part and parcel to the new normal.
Dragon marks and their houses were obliterated. All those that had them are now dead or undead as the case may be and nobody has been born with a dragon mark in a thousand years. In their place have risen the guilds of Ravnica, changed in some ways but the basics is still there. There is more intrigue than ever as the guilds are now doing their best to subvert governments all over the world and turning them into puppets of the guild with mixed results as one might imagine.
Another weird thing that has happened is in regards to the Mournland itself. The Gatekeeper faction of the druids has gotten a lot stronger and more vibrant now as things have gone on and they have managed to build a kind of mystical wall to contain those accursed lands. The fence, as it come to be known, is a series of standing stones carved with runes, think stonehenge with glowing runes carved into the rock, and now very particular as to whom they allow in and out of the area.
One more thing, the tech level is roughly that of standard steampunk which means the airships are basically zeppelins, firearms are freely available with enchanted firearms the latest weapon craze. Not as common but there are also submarines running around and underwater arcologies that are largely unknown out of certain circles although all factions of druids are well aware of them since they're the ones that built the places and use them more often than not. Now with all of that said, how far off the deep end have I gone this time?
No, I am not going to say what happened but the ramifications of it have not been resolved in campaign I am working on are still being felt and is a mystery to the general populace of Eberron. I am thinking of making this somewhere between a thousand to ten thousand years after the day of mourning at the start and as I said before beyond theories nobody knows exactly what happened to cause the day of mourning. But a few key things happened that changed the landscape forever.
First and foremost, one of the races from the core of Eberron, the shifters, are no more. All shifters permanently shifted and became humanoid animal creatures henceforth regarded as Beast Folk by the rest of Eberron. Which basically means you have lupin, tabaxi, rat folk, bear folk, Erina and pretty much every other kind of humanoid animal race out there running around and nobody gives them a second look because this is part and parcel to the new normal.
Dragon marks and their houses were obliterated. All those that had them are now dead or undead as the case may be and nobody has been born with a dragon mark in a thousand years. In their place have risen the guilds of Ravnica, changed in some ways but the basics is still there. There is more intrigue than ever as the guilds are now doing their best to subvert governments all over the world and turning them into puppets of the guild with mixed results as one might imagine.
Another weird thing that has happened is in regards to the Mournland itself. The Gatekeeper faction of the druids has gotten a lot stronger and more vibrant now as things have gone on and they have managed to build a kind of mystical wall to contain those accursed lands. The fence, as it come to be known, is a series of standing stones carved with runes, think stonehenge with glowing runes carved into the rock, and now very particular as to whom they allow in and out of the area.
One more thing, the tech level is roughly that of standard steampunk which means the airships are basically zeppelins, firearms are freely available with enchanted firearms the latest weapon craze. Not as common but there are also submarines running around and underwater arcologies that are largely unknown out of certain circles although all factions of druids are well aware of them since they're the ones that built the places and use them more often than not. Now with all of that said, how far off the deep end have I gone this time?
Tiarna Stoirme Faolart O'Connor
General | Posted 6 years agoI'm going to place this character sheet here as a reference point if I find someone to commission to render him. If you are reading this and I did commission a piece from you, he does not wear armor, nor use shields but in other ways dresses like a full on Irish warrior. He is 6'9" tall 500 lbs with russet brown fur, moss green eyes the body like a grizzly bear with the head and tail of a timber wolf. He may have tattoos in green ink that glow in the dark on his body that includes the tree of life on his chest and forest linnorms on his arms. Linnorms are viking dragons with the ones on his arms looking like boa constrictors that have a dragon like face.
Tiarna Stoirme Faolart O’Connor Ranger Monk 16
Lessons Learned from the Sidhe: Arcana, History, Performance, Religion
Lessons Learned from the Wild: Nature, Survival, Herbalism Kit, Woodcarver’s Tools
Lessons Learned from Tragedy: Stealth, Yog-Sothothery, Brewery Supplies
Lessons Learned from Our Ancestors: +2 Strength, +1 Wisdom; Athletics, Perception; Powerful Build; Bite d6; Speed 30 ft.; Nature’s Gift (Thorn Whip); Stalwart Will
Strength 18 Proficiency Bonus +5
Dexterity 16 Hit Points 164
Constitution 18 Armor Class 27
Intelligence 14 Initiative d12+12
Wisdom 18 Ki 16 Martial Arts d8
Charisma 14 Speed 50 ft.
Ranger Class Features: Favored Enemy (Monstrosities) +4, Natural Explorer, Fighting Style (Immovable Archer), Spellcasting, Primeval Awareness, Ranger Conclave (Storm Bringer), Greater Favored Enemy (Aberrations) +4. Fleet of Foot, Hide in Plain Sight, Vanish
Conclave Features: Storm Strike (Starting at third level, once per turn, when you hit with a weapon attack, you can choose to add 1d6 damage to the attack's damage. You choose whether the additional damage is lighting, thunder, or cold type each time you use this feature), Storm Bringer Magic (Thunder Clap, Thunder Wave, Gust of Wind, Call Lightning, Storm Sphere[XG]), Extra Attack, Steadfast in the Storm (At 7th level you gain proficiency in Wisdom saving throws. In addition, when you make a Strength or Dexterity saving throw against a thunder, ice, or wind based effect to avoid being moved against your will or falling prone, you have advantage on the saving throw), Storm’s Fury (Starting at 11th level, once on each of your turns when you miss with an attack, you can make another attack., Blessing of the Storm (Starting at fifteenth level, you are permanently marked by the magic that suffuses the storms you channel. The extra damage done by your Storm Strike feature increases to 2d6. In addition, when you take lightning, thunder, or cold damage, you regain a spell slot of a level equal to one sixth of the damage done, rounded down (maximum of third level). If the spell level would be zero after rounding down, you instead regain an expended use of your Stormbringer Magic
cantrip.
Monk Features: Unarmored Defense, Martial Arts (d8), Ki (16), Unarmored Movement (+25 ft.), Monastic Tradition (Storm Fist), Extra Attack, Stunning Strike, Ki Empowered Strikes, Evasion, Stillness of Mind, Unarmored Movement Improvement, Purity of Body, Tongue of the Sun and the Moon, Diamond Soul, Timeless Body
Tradition Features: Lightning’s Strike (Shocking Grasp as a bonus cantrip, spend 1 Ki point to cast the cantrip while making an unarmed attack), Rising Wind (When using the Step of the Wind ki ability, you can manifest clouds that afford you a fly speed equal to your land speed but must land on a valid surface), Thunderous Assault (when using stunning strike, someone you hit you can send them back 20 feet straight back), Storm Deflection (can deflect half of a certain damage.
Skills: [Arcana, History, Performance, Religion; Nature, Survival; Stealth, Yog-Sothothery; Athletics, Perception] Acrobatics, Insight, Investigation, Medicine
Professional Tools: Herbalism, Woodcarver, Brewery, Land Vehicles, Alchemy
Feats: Forest Friend (Druidcraft, Produce Flame, Tree Heal; Speak with Animals), Ritual Castor (Detect Magic, Detect Poison and Disease, Vine Trestle, Song of the Forest, Brew Space Mead), Magic Initiate (Mending, Poison Spray; Faerie Fire), (Create Bonfire, Frostbite; Absorb Elements)
Magic Items: Handy Haversack, Cloak of Protection, Ring of Protection, Ring of Regeneration,
Equipment: Traveler’s Clothes, Explorer’s Pack, Quarterstaff (d6/d8 B), War Knife (d4 S Thrown 20/60), 2 Hand Axes (d6 S Light, Thrown 20/60), Battle Ax (d8/d10 S), Composite Bow (d12 P 150/200 Heavy, Two Handed, can also be used to smack people like a quarterstaff)
Spells:
Level 0: Thorn Whip, Druidcraft, Produce Flame, Tree Heal, Mending, Poison Spray, Shocking Grasp. Thunder Clap, Frostbite, Create Bonfire
Level 1 (6): Speak With Animals, Faerie Fire, Absorb Elements, Thunderwave, Cure Wounds, Hunter’s Mark, Ambush
Level 2 (4): Gust of Wind, Protection from Poison, Mark Prey
Level 3 (4): Call Lightning, Lightning Arrow, Water Breathing
Level 4 (3): Storm Sphere, Freedom of Movement, Heart Seeking Arrow
Tiarna Stoirme Faolart O’Connor Ranger Monk 16
Lessons Learned from the Sidhe: Arcana, History, Performance, Religion
Lessons Learned from the Wild: Nature, Survival, Herbalism Kit, Woodcarver’s Tools
Lessons Learned from Tragedy: Stealth, Yog-Sothothery, Brewery Supplies
Lessons Learned from Our Ancestors: +2 Strength, +1 Wisdom; Athletics, Perception; Powerful Build; Bite d6; Speed 30 ft.; Nature’s Gift (Thorn Whip); Stalwart Will
Strength 18 Proficiency Bonus +5
Dexterity 16 Hit Points 164
Constitution 18 Armor Class 27
Intelligence 14 Initiative d12+12
Wisdom 18 Ki 16 Martial Arts d8
Charisma 14 Speed 50 ft.
Ranger Class Features: Favored Enemy (Monstrosities) +4, Natural Explorer, Fighting Style (Immovable Archer), Spellcasting, Primeval Awareness, Ranger Conclave (Storm Bringer), Greater Favored Enemy (Aberrations) +4. Fleet of Foot, Hide in Plain Sight, Vanish
Conclave Features: Storm Strike (Starting at third level, once per turn, when you hit with a weapon attack, you can choose to add 1d6 damage to the attack's damage. You choose whether the additional damage is lighting, thunder, or cold type each time you use this feature), Storm Bringer Magic (Thunder Clap, Thunder Wave, Gust of Wind, Call Lightning, Storm Sphere[XG]), Extra Attack, Steadfast in the Storm (At 7th level you gain proficiency in Wisdom saving throws. In addition, when you make a Strength or Dexterity saving throw against a thunder, ice, or wind based effect to avoid being moved against your will or falling prone, you have advantage on the saving throw), Storm’s Fury (Starting at 11th level, once on each of your turns when you miss with an attack, you can make another attack., Blessing of the Storm (Starting at fifteenth level, you are permanently marked by the magic that suffuses the storms you channel. The extra damage done by your Storm Strike feature increases to 2d6. In addition, when you take lightning, thunder, or cold damage, you regain a spell slot of a level equal to one sixth of the damage done, rounded down (maximum of third level). If the spell level would be zero after rounding down, you instead regain an expended use of your Stormbringer Magic
cantrip.
Monk Features: Unarmored Defense, Martial Arts (d8), Ki (16), Unarmored Movement (+25 ft.), Monastic Tradition (Storm Fist), Extra Attack, Stunning Strike, Ki Empowered Strikes, Evasion, Stillness of Mind, Unarmored Movement Improvement, Purity of Body, Tongue of the Sun and the Moon, Diamond Soul, Timeless Body
Tradition Features: Lightning’s Strike (Shocking Grasp as a bonus cantrip, spend 1 Ki point to cast the cantrip while making an unarmed attack), Rising Wind (When using the Step of the Wind ki ability, you can manifest clouds that afford you a fly speed equal to your land speed but must land on a valid surface), Thunderous Assault (when using stunning strike, someone you hit you can send them back 20 feet straight back), Storm Deflection (can deflect half of a certain damage.
Skills: [Arcana, History, Performance, Religion; Nature, Survival; Stealth, Yog-Sothothery; Athletics, Perception] Acrobatics, Insight, Investigation, Medicine
Professional Tools: Herbalism, Woodcarver, Brewery, Land Vehicles, Alchemy
Feats: Forest Friend (Druidcraft, Produce Flame, Tree Heal; Speak with Animals), Ritual Castor (Detect Magic, Detect Poison and Disease, Vine Trestle, Song of the Forest, Brew Space Mead), Magic Initiate (Mending, Poison Spray; Faerie Fire), (Create Bonfire, Frostbite; Absorb Elements)
Magic Items: Handy Haversack, Cloak of Protection, Ring of Protection, Ring of Regeneration,
Equipment: Traveler’s Clothes, Explorer’s Pack, Quarterstaff (d6/d8 B), War Knife (d4 S Thrown 20/60), 2 Hand Axes (d6 S Light, Thrown 20/60), Battle Ax (d8/d10 S), Composite Bow (d12 P 150/200 Heavy, Two Handed, can also be used to smack people like a quarterstaff)
Spells:
Level 0: Thorn Whip, Druidcraft, Produce Flame, Tree Heal, Mending, Poison Spray, Shocking Grasp. Thunder Clap, Frostbite, Create Bonfire
Level 1 (6): Speak With Animals, Faerie Fire, Absorb Elements, Thunderwave, Cure Wounds, Hunter’s Mark, Ambush
Level 2 (4): Gust of Wind, Protection from Poison, Mark Prey
Level 3 (4): Call Lightning, Lightning Arrow, Water Breathing
Level 4 (3): Storm Sphere, Freedom of Movement, Heart Seeking Arrow
Attention all skunks!
General | Posted 7 years agoOK, if you are reading this, and are a skunk yourself or know a skunk that might find this interesting, please allow me to bring something to your attention. Alex Agunas has just released a new alien species for play in Starfinder called the Mephians and yes you may safely assume that with this ebook in paw you can try to make your very own persona/fursona in the Starfinder game. Here is the link to purchase a copy for yourself: https://www.drivethrurpg.com/produc.....EM063-Mephians
Gods help me I'm backing an Ironclaw project
General | Posted 7 years agohttps://www.kickstarter.com/project.....pl/description
I really don't know why I am doing this but here we go again with yet another kickstarter project for a system I already know is not the greatest in the world but as a furry this is one of the very few tabletop RPGs that has apparently been commercially viable enough to keep going at this point which is saying something since my first brush with the game was at my first AC back in 2001 where I played in a demo. Wasn't exactly crazy about then but I bought up all I could to learn about the system and the world in general.
From what I can tell they have revised things a bit but I am still not entirely sure about it as I have yet to venture into those woods of gaming lore again. I am not afraid to go in there, I just wasn't all that impressed before and I am not getting my hopes up that it will be any better this time around. I backed it at starter kit level which cost me $19+ as that is just for the pdfs which is actually something of a fair price in all actuality.
I have no idea where my original books are of the game and I still look to the idea of Ironclaw as one of my models on how a world should be for furry fantasy even if I have my problems with it. Outside of Anthrocon I have yet to see this game for purchase but it could be I'm just not looking in the right places. Sure Amazon has copies of the books but Amazon has pretty much everything, not quite but close enough. And DrivethruRPG where I get a lot of my pdfs and third party material for Mutants and Masterminds, Dungeons and Dragons 5E, Pathfinder and Starfinder, has even more but give table top RPG is their specialty that's to be expected.
I guess enough time has gone by that I want to take a look at Ironclaw again and see what they hanged and if, because I have moved onto being bear focused since I last played the game, I was playing timber wolves when I did the demo, I want to see how to construct things and with this newest game book which is basically a bestiary, the game was more political than anything else as a low magic setting, which is another strike against it as I prefer high magic settings and prefer them to the alternative, and I see this as an opportunity to revise my assumptions or confirm them once again. As a veteran of the d20 systems I am prepared to tweak things a bitt to get the kind of game I want I just need a primer to show me where I need to get started before I roll up my sleeves as a GM and get to work. For those of you going to Furpocalypse and plan on maybe gaming with me that weekend, no, I will not be running this although I may have it in my bags to read over I do not see myself learning enough about the system to run it. Maybe next year, maybe at Furrydelphia as I know what extra book to get so I have druids available to go with the Celtic theme next year...That's it! That's why I am looking at this system. It's an alternative to D&D where I don't think I need to worry about the wild shape that d20 druids get that I never really understood why that had to be there. Pardon my brain droppings I sometimes need to write or type these things out to work through them in my own mind.
I really don't know why I am doing this but here we go again with yet another kickstarter project for a system I already know is not the greatest in the world but as a furry this is one of the very few tabletop RPGs that has apparently been commercially viable enough to keep going at this point which is saying something since my first brush with the game was at my first AC back in 2001 where I played in a demo. Wasn't exactly crazy about then but I bought up all I could to learn about the system and the world in general.
From what I can tell they have revised things a bit but I am still not entirely sure about it as I have yet to venture into those woods of gaming lore again. I am not afraid to go in there, I just wasn't all that impressed before and I am not getting my hopes up that it will be any better this time around. I backed it at starter kit level which cost me $19+ as that is just for the pdfs which is actually something of a fair price in all actuality.
I have no idea where my original books are of the game and I still look to the idea of Ironclaw as one of my models on how a world should be for furry fantasy even if I have my problems with it. Outside of Anthrocon I have yet to see this game for purchase but it could be I'm just not looking in the right places. Sure Amazon has copies of the books but Amazon has pretty much everything, not quite but close enough. And DrivethruRPG where I get a lot of my pdfs and third party material for Mutants and Masterminds, Dungeons and Dragons 5E, Pathfinder and Starfinder, has even more but give table top RPG is their specialty that's to be expected.
I guess enough time has gone by that I want to take a look at Ironclaw again and see what they hanged and if, because I have moved onto being bear focused since I last played the game, I was playing timber wolves when I did the demo, I want to see how to construct things and with this newest game book which is basically a bestiary, the game was more political than anything else as a low magic setting, which is another strike against it as I prefer high magic settings and prefer them to the alternative, and I see this as an opportunity to revise my assumptions or confirm them once again. As a veteran of the d20 systems I am prepared to tweak things a bitt to get the kind of game I want I just need a primer to show me where I need to get started before I roll up my sleeves as a GM and get to work. For those of you going to Furpocalypse and plan on maybe gaming with me that weekend, no, I will not be running this although I may have it in my bags to read over I do not see myself learning enough about the system to run it. Maybe next year, maybe at Furrydelphia as I know what extra book to get so I have druids available to go with the Celtic theme next year...That's it! That's why I am looking at this system. It's an alternative to D&D where I don't think I need to worry about the wild shape that d20 druids get that I never really understood why that had to be there. Pardon my brain droppings I sometimes need to write or type these things out to work through them in my own mind.
Just found something cool (RPG)
General | Posted 7 years agoI hope this will not prove to ultimately ruin my budget for Furrydelphia but I was made available of something yesterday that I umped on as soon as I came home from work and purchased.
http://www.drivethrurpg.com/product.....9/Hybrid-Blood
Made by the same folks that make the Ponyfinder series of game books which I never bought into previously as it looked to take its main inspiration from the MLP series I never got into as equines do little for me. This book however is geared more towards the more broader furry audience with a smattering info on other ideas that only enhance the book as fa as I'm concerned. If I had a complaint about it that would be the derth of content specifically for Starfinder as if assumes that Pathfinder and Starfinder are near clones of one another, which in some ways is a fair assessment and in other ways is completely missing the mark so to speak.
With only an ad hoc reference to a HP Bonus in the PF1 section of beast people (also referred to as beast folk, a term I much prefer) creation section which is basically the bulk of the book or at least the main part I really give a shit about, and from what I see here it really does apply equally to any character you might want to make for PF or SF. Some aspects I as GM will have to adjudicate but since I have a fairly good understanding of how things changed between series it's easy enough for me to grock what skill changes need to be made and can move on as appropriate.
So what's my final opinion?
I like it; a lot actually. Moving forward this may become my default going forward as there is enough for me to paly around with for characters I would want to play myself, and family friendly enough that I would let this sit at the table for players to use in a home campaign or when I run games at furry cons and beyond. So it is a book I highly recommend without reservation. And if you are reading this and are planning on attending Furrydelphia or Furpoalypse this year feel free to discuss this with me. And if I ordered this early enough for it to get to me before my birthday at the end of July, which it should, it will be in the RPG bag I plan on packing and bringing with me to run games. Well, I hope I will have it with me when I go to Furrydelphia, but it will definitely be in the bag when I go to Furpoclypse.
http://www.drivethrurpg.com/product.....9/Hybrid-Blood
Made by the same folks that make the Ponyfinder series of game books which I never bought into previously as it looked to take its main inspiration from the MLP series I never got into as equines do little for me. This book however is geared more towards the more broader furry audience with a smattering info on other ideas that only enhance the book as fa as I'm concerned. If I had a complaint about it that would be the derth of content specifically for Starfinder as if assumes that Pathfinder and Starfinder are near clones of one another, which in some ways is a fair assessment and in other ways is completely missing the mark so to speak.
With only an ad hoc reference to a HP Bonus in the PF1 section of beast people (also referred to as beast folk, a term I much prefer) creation section which is basically the bulk of the book or at least the main part I really give a shit about, and from what I see here it really does apply equally to any character you might want to make for PF or SF. Some aspects I as GM will have to adjudicate but since I have a fairly good understanding of how things changed between series it's easy enough for me to grock what skill changes need to be made and can move on as appropriate.
So what's my final opinion?
I like it; a lot actually. Moving forward this may become my default going forward as there is enough for me to paly around with for characters I would want to play myself, and family friendly enough that I would let this sit at the table for players to use in a home campaign or when I run games at furry cons and beyond. So it is a book I highly recommend without reservation. And if you are reading this and are planning on attending Furrydelphia or Furpoalypse this year feel free to discuss this with me. And if I ordered this early enough for it to get to me before my birthday at the end of July, which it should, it will be in the RPG bag I plan on packing and bringing with me to run games. Well, I hope I will have it with me when I go to Furrydelphia, but it will definitely be in the bag when I go to Furpoclypse.
Kickstarter Alert! Fox Followers especially look here
General | Posted 7 years agohttps://www.kickstarter.com/project.....nd/description
OK, before the end of TODAY June 3, if 16+ more people become backers of this project kitsune will be added to the core book of this setting. I like foxes and the core will already feature Pandaren based on the daxiong mao which means Panda Bears are already in so I am making this push for all my fox friends and followers. I play kitsune in Pathfinder society and welcome them in Starfinder. Plus this project adds Wuxia to the science fantasy of Starfinder.
Conventions I will be attending towards the end of the year include Furrydelphia in King of Prussia PA August 9-12, well, I'll be there Aug 9th in case Furrydelphia follows the furry con tradition of making the day before the official start be a chance for Pre-regs like me to get our con swag early. Furpocalypse October 26-28 in Cromwell, CT, I will be at the Super 8 yet again for sheer economics. Finally I will be attending PAX Unplugged here in Philadelphia, PA November 30-December 2 and if things go like last year, that sunday I may end up running M&M. I already have pre-gens to run at the furry cons so I should be easy enough to find.
OK, before the end of TODAY June 3, if 16+ more people become backers of this project kitsune will be added to the core book of this setting. I like foxes and the core will already feature Pandaren based on the daxiong mao which means Panda Bears are already in so I am making this push for all my fox friends and followers. I play kitsune in Pathfinder society and welcome them in Starfinder. Plus this project adds Wuxia to the science fantasy of Starfinder.
Conventions I will be attending towards the end of the year include Furrydelphia in King of Prussia PA August 9-12, well, I'll be there Aug 9th in case Furrydelphia follows the furry con tradition of making the day before the official start be a chance for Pre-regs like me to get our con swag early. Furpocalypse October 26-28 in Cromwell, CT, I will be at the Super 8 yet again for sheer economics. Finally I will be attending PAX Unplugged here in Philadelphia, PA November 30-December 2 and if things go like last year, that sunday I may end up running M&M. I already have pre-gens to run at the furry cons so I should be easy enough to find.
Opinions wanted for game theme
General | Posted 7 years agoOK, I am planning out what I am going to run this year as this year I am springing for two conventions; Furrydelphia and Furpocalypse. I will be running the same Starffinder game more or less both weekends but I have two scenarios I am torn between so I will make a poll to see which one would be better received and proceed from there.
Scenario #1
The PCs are space pirates who explore a derelict space station or cargo ship in the asteroid belt between Mars and Jupiter only to find it less unoccupied as originally thought. Inspirations from this are going to be taken largely from Pirates of the Caribbean, Star Wars, Star Trek and Aliens franchises among others.
Scenario #2
The PCs are "contestants" of a reality tv show on a version of Venus more closely resembling the pulps than what science speculates is really down there. The Survivor series, Man versus Nature, cannibal horror movies and the Jurassic Park series are all inspirations for this one where you don't get voted off the island you become someone's lunch.
Scenario #1
The PCs are space pirates who explore a derelict space station or cargo ship in the asteroid belt between Mars and Jupiter only to find it less unoccupied as originally thought. Inspirations from this are going to be taken largely from Pirates of the Caribbean, Star Wars, Star Trek and Aliens franchises among others.
Scenario #2
The PCs are "contestants" of a reality tv show on a version of Venus more closely resembling the pulps than what science speculates is really down there. The Survivor series, Man versus Nature, cannibal horror movies and the Jurassic Park series are all inspirations for this one where you don't get voted off the island you become someone's lunch.
Pirates of the Furbidden Seas
General | Posted 8 years agoOK, I can't resist some projects. Legendary Games has a kickstarter going on to compile all their material for the one Pirate AP Paizo did and maybe add a little more. Any furry who also loves table top RP knows how easy it is to put together a campaign with a general theme of piracy. I may run this at Furpoc this year and here I come to my quandary. Pathfinder or D&D 5E? I am leaning to Pathfinder slightly more as I have more class choices but I find myself looking askance of it simply because I don't have the centralized database for basic furries like I do for 5E. With 5E I have Fursona which serves my need quite well as far as a generic source for furry races. Pathfinder? I have to go looking through several books for that although, come to think of it I did get in Antthro Adventures which may just solve some of my problems. I just need to examine my own resources for this as I would be debating on whether this world also has traditional races or not.
Dream a little dream with me
General | Posted 8 years agoOr will it be a nightmare? I have this vision that comes to me from time to time and I'm not sure what to do with it. It involves an imaginary world that is largely my own invention.
Rain falling down is the first thing that can seen and even felt in places as I look out on a desolated version of Philadelphia and I find myself situated in some abandoned place, it could be in the remains of an apartment complex or an El station that remarkably still stands. My hands are covered in russet brown fur and holding a sniper rifle and as I look through the scope I see an Asian woman being harassed and eventually carried away by a night gaunt, a faceless gargoyle type monster from the stories of Lovecraft, all this through the sniper scope of my rifle. Fast forward to later where this woman is my significant other and a tiger-vixen but I am still hunting monsters in the ruins of the city. All the while the sky in my dream is always overcast at best, a full blow thunderstorm at worst, I wonder what it could mean...
Rain falling down is the first thing that can seen and even felt in places as I look out on a desolated version of Philadelphia and I find myself situated in some abandoned place, it could be in the remains of an apartment complex or an El station that remarkably still stands. My hands are covered in russet brown fur and holding a sniper rifle and as I look through the scope I see an Asian woman being harassed and eventually carried away by a night gaunt, a faceless gargoyle type monster from the stories of Lovecraft, all this through the sniper scope of my rifle. Fast forward to later where this woman is my significant other and a tiger-vixen but I am still hunting monsters in the ruins of the city. All the while the sky in my dream is always overcast at best, a full blow thunderstorm at worst, I wonder what it could mean...
FA+
