Give Your Opinion on the Multiplayer Concept for Five Nig...
Posted 2 years agoHello, video game enthusiasts,
We are working on an exciting project: a multiplayer version of "Five Nights at Freddy's". We would love to hear your opinions and ideas to make it amazing.
Imagine yourself and your friends facing animatronics in a terrifying restaurant,
combining horror with cooperation. What elements would you like to see in this game? Your suggestions are essential.
Join the conversation, share your thoughts in the comments, and feel free to invite others to do so. Your opinion matters a lot to us!
Link : https://forms.gle/SYN7uteB1hn37guS7
FR Version : https://forms.gle/XLndmVzWG553YKw67
We are working on an exciting project: a multiplayer version of "Five Nights at Freddy's". We would love to hear your opinions and ideas to make it amazing.
Imagine yourself and your friends facing animatronics in a terrifying restaurant,
combining horror with cooperation. What elements would you like to see in this game? Your suggestions are essential.
Join the conversation, share your thoughts in the comments, and feel free to invite others to do so. Your opinion matters a lot to us!
Link : https://forms.gle/SYN7uteB1hn37guS7
FR Version : https://forms.gle/XLndmVzWG553YKw67
Mini All Stars Racing
Posted 2 years agoGame Concepts :
Mini All Stars Racing is a fast-paced racing game that features a mix of well-known characters from various popular franchises.
You can play single or with your friends in Local Multiplayer until 4 players max !
Game Mechanics :
Players will navigate through different maps, trying to reach the finish line first while avoiding obstacles and utilizing power-ups.
Power-ups can be collected during the race to gain advantages, such as speed boosts or temporary obstacles for opponents.
C4 (CS GO)
Banana (Mario Kart Double Dash)
FireWorks (Minecraft)
Beer Duff (Simpson)
Players can perform drifts and use shortcuts on the tracks to gain an edge over their competitors.
Characters :
Mii (Wii Sports): The Mii character from the popular Wii Sports game.
Steve (Minecraft): Known for his blocky appearance.
Homer Simpson (The Simpsons: Hit & Run): Homer adds humor in game.
BD Joe (Crazy Taxi): BD Joe, the iconic character from Crazy Taxi.
Maps :
Waluigi Pinball: Inspired by the iconic Mario Kart track, this map features loops, ramps, and pinball-inspired obstacles.
Circuit Minecraft: This map takes place in a Minecraft-themed environment, with blocky landscapes and challenging terrain.
Springfield: Based on the popular town from The Simpsons, this map includes iconic landmarks and humorous surprises.
Linlk : https://maxime66410.itch.io/masr
Mini All Stars Racing is a fast-paced racing game that features a mix of well-known characters from various popular franchises.
You can play single or with your friends in Local Multiplayer until 4 players max !
Game Mechanics :
Players will navigate through different maps, trying to reach the finish line first while avoiding obstacles and utilizing power-ups.
Power-ups can be collected during the race to gain advantages, such as speed boosts or temporary obstacles for opponents.
C4 (CS GO)
Banana (Mario Kart Double Dash)
FireWorks (Minecraft)
Beer Duff (Simpson)
Players can perform drifts and use shortcuts on the tracks to gain an edge over their competitors.
Characters :
Mii (Wii Sports): The Mii character from the popular Wii Sports game.
Steve (Minecraft): Known for his blocky appearance.
Homer Simpson (The Simpsons: Hit & Run): Homer adds humor in game.
BD Joe (Crazy Taxi): BD Joe, the iconic character from Crazy Taxi.
Maps :
Waluigi Pinball: Inspired by the iconic Mario Kart track, this map features loops, ramps, and pinball-inspired obstacles.
Circuit Minecraft: This map takes place in a Minecraft-themed environment, with blocky landscapes and challenging terrain.
Springfield: Based on the popular town from The Simpsons, this map includes iconic landmarks and humorous surprises.
Linlk : https://maxime66410.itch.io/masr
Set sail with Keelhauling, the sensational pirate card ga...
Posted 2 years agoHoist the sails for an exciting pirate adventure with Keelhauling, the sensational card game that will have you sailing the seven seas!
With its simple but challenging rules, you can play your Cannon and Bottle of Rum cards to earn points and eliminate your enemies. And that's not all !
If you have 3 or more identical pirate cards, you can send them to the Walk the Plank event and earn valuable points.
So join our crew and set out to conquer glory and wealth on the high seas!
You can test my game here : https://maxime66410.itch.io/keelhauling
I would need your opinion to improve my game and my personal experience in the field of video games.
With its simple but challenging rules, you can play your Cannon and Bottle of Rum cards to earn points and eliminate your enemies. And that's not all !
If you have 3 or more identical pirate cards, you can send them to the Walk the Plank event and earn valuable points.
So join our crew and set out to conquer glory and wealth on the high seas!
You can test my game here : https://maxime66410.itch.io/keelhauling
I would need your opinion to improve my game and my personal experience in the field of video games.
Share your VRChat moments with VRCPicture
Posted 2 years agoVRChat lovers, capture and share your most memorable moments with the VRCPicture community ! 📷
Our platform dedicated to VRChat allows you to share your photos and discover those of other passionate gamers.
Whether you're a professional photographer or a casual gamer, VRCPicture is the perfect place to show off your creativity. 🔥
Join us now on VRCPicture and join the community of VRChat enthusiasts !
#VRCPicture #VRChat
LINK : https://vrcpicture.com
Our platform dedicated to VRChat allows you to share your photos and discover those of other passionate gamers.
Whether you're a professional photographer or a casual gamer, VRCPicture is the perfect place to show off your creativity. 🔥
Join us now on VRCPicture and join the community of VRChat enthusiasts !
#VRCPicture #VRChat
LINK : https://vrcpicture.com
Props Damage System - BNA
Posted 2 years agoAdded a new prop destruction system 🚧 to our game Backrooms Not Alone .
This will be added for the next update ! 🆕
Media : https://youtu.be/4Wy-meWSxh0
Discord : https://discord.gg/XC8URH8JSn
This will be added for the next update ! 🆕
Media : https://youtu.be/4Wy-meWSxh0
Discord : https://discord.gg/XC8URH8JSn
Backrooms Not Alone | Devlogs 3 | New Discord
Posted 3 years agoBackrooms Not Alone | Devlogs 3 | New Discord
Hi there.
Thank you in advance for starting to read our third devlog.
We have chosen to make more content for our game and offer you a better experience.
We decided to create a single player game mode, a campaign, a campaign in 3 completely different stories but always linked chronologically.
We are currently writing the scenario of the first story, however for the release of the new update, we will implement a 100% functional menu.
In this menu you can navigate in different pages but also you would finally have access to the graphic settings and even the languages of the game!
Languages Available :
- English
- Spanish
- French
- German
- Russian
- Japanese
- Chinese
- Korean
For the release of the next update a sandbox mode (solo only) will be set up for a wait before the release of the next stories that we are developing thanks to the writer and scriptwriters who participate in the project.
We thank them, without them there would not have been such a deep story.
A network system will be set up to create a user profile.
(Note that to create a server you just have to launch the game without any settings, in the future we will add a whole system to create your own server with YOUR settings.)
It is expected that a mode of creation of your own map will be set up, like a workshop.
We want you to be able to create your own story about our tools.
Note that your creations will be usable in solo and multiplayer, configurable on your server.
At the moment a lot of functionality will not be implemented in the next update, because there is a lot to do.
We are also looking for taxpayers or motivation to help us in the project, a big project like this cannot be done without any help.
Finally, we created a discord server so that you can follow the project in real time, but also full of advantages, for example being able to contribute to the project and see a whole lot of interesting things.
Server Discord Links : https://discord.gg/XC8URH8JSn
Thanks for reading our Devlogs!
ALL LINK IN DEVLOGS :
- https://discord.gg/XC8URH8JSn
Ko-fi : https://ko-fi.com/maxime66410
Discord : https://discord.gg/XC8URH8JSn
Link GAME : https://gamejolt.com/games/backroom.....otalone/728670
Hi there.
Thank you in advance for starting to read our third devlog.
We have chosen to make more content for our game and offer you a better experience.
We decided to create a single player game mode, a campaign, a campaign in 3 completely different stories but always linked chronologically.
We are currently writing the scenario of the first story, however for the release of the new update, we will implement a 100% functional menu.
In this menu you can navigate in different pages but also you would finally have access to the graphic settings and even the languages of the game!
Languages Available :
- English
- Spanish
- French
- German
- Russian
- Japanese
- Chinese
- Korean
For the release of the next update a sandbox mode (solo only) will be set up for a wait before the release of the next stories that we are developing thanks to the writer and scriptwriters who participate in the project.
We thank them, without them there would not have been such a deep story.
A network system will be set up to create a user profile.
(Note that to create a server you just have to launch the game without any settings, in the future we will add a whole system to create your own server with YOUR settings.)
It is expected that a mode of creation of your own map will be set up, like a workshop.
We want you to be able to create your own story about our tools.
Note that your creations will be usable in solo and multiplayer, configurable on your server.
At the moment a lot of functionality will not be implemented in the next update, because there is a lot to do.
We are also looking for taxpayers or motivation to help us in the project, a big project like this cannot be done without any help.
Finally, we created a discord server so that you can follow the project in real time, but also full of advantages, for example being able to contribute to the project and see a whole lot of interesting things.
Server Discord Links : https://discord.gg/XC8URH8JSn
Thanks for reading our Devlogs!
ALL LINK IN DEVLOGS :
- https://discord.gg/XC8URH8JSn
Ko-fi : https://ko-fi.com/maxime66410
Discord : https://discord.gg/XC8URH8JSn
Link GAME : https://gamejolt.com/games/backroom.....otalone/728670
Backrooms Not Alone | Devlogs 2
Posted 3 years agoBackrooms Not Alone | Devlogs 2
This new version which is much larger unfortunately.
Contains a lot of unused but soon to be implemented content.
This version allows you to update for future content that will be added as the game develops.
However this update major big bug.
Added :
- Footstep Audio System
Fix :
- Players could pass through walls if running vertically
- Players could walk through all corners of walls
- Players could jump endlessly on a wall
Next content :
- Inventory System
- Weapons System
- Item System
Ko-fi : https://ko-fi.com/maxime66410
Discord : https://discord.gg/XC8URH8JSn
Link GAME : https://gamejolt.com/games/backroom.....otalone/728670
This new version which is much larger unfortunately.
Contains a lot of unused but soon to be implemented content.
This version allows you to update for future content that will be added as the game develops.
However this update major big bug.
Added :
- Footstep Audio System
Fix :
- Players could pass through walls if running vertically
- Players could walk through all corners of walls
- Players could jump endlessly on a wall
Next content :
- Inventory System
- Weapons System
- Item System
Ko-fi : https://ko-fi.com/maxime66410
Discord : https://discord.gg/XC8URH8JSn
Link GAME : https://gamejolt.com/games/backroom.....otalone/728670
Backrooms Not Alone | First release 1.0 | Devlogs
Posted 3 years agoBackrooms Not Alone
Backrooms Not Alone is a video game based on the theme of backrooms wanting to take up the concept.
The specialty of this game is that it is a multiplayer only game.
The levels are managed randomly thanks to seeds.
Server configuration
Basic server configuration
Server Tick Rate : 30
Max Connections ON SERVER : 30
Port : 7777
First method : Localhost
You can play locally, there is no need to open ports IF it's on the same local network.
Afterwards, if you want your friend to join you by hosting directly in your game, you can disable your firewalls, but above all set up a port that will link the communication between you and your friend.
Second method : Dedicated Server
Do you have your own machine ?
Do you already know how to do everything ?
It's perfect, we have 2 types of server available, Linux or Windows, just download our launcher and launch it.
Be careful not to forget to open your ports.
Third method : VPS
Same of Dedicated Server
Ko-fi : https://ko-fi.com/maxime66410
Discord : https://discord.gg/XC8URH8JSn
Link GAME : https://gamejolt.com/games/backroom.....otalone/728670
Backrooms Not Alone is a video game based on the theme of backrooms wanting to take up the concept.
The specialty of this game is that it is a multiplayer only game.
The levels are managed randomly thanks to seeds.
Server configuration
Basic server configuration
Server Tick Rate : 30
Max Connections ON SERVER : 30
Port : 7777
First method : Localhost
You can play locally, there is no need to open ports IF it's on the same local network.
Afterwards, if you want your friend to join you by hosting directly in your game, you can disable your firewalls, but above all set up a port that will link the communication between you and your friend.
Second method : Dedicated Server
Do you have your own machine ?
Do you already know how to do everything ?
It's perfect, we have 2 types of server available, Linux or Windows, just download our launcher and launch it.
Be careful not to forget to open your ports.
Third method : VPS
Same of Dedicated Server
Ko-fi : https://ko-fi.com/maxime66410
Discord : https://discord.gg/XC8URH8JSn
Link GAME : https://gamejolt.com/games/backroom.....otalone/728670
💢 Replace all Texture Missing 💢
Posted 3 years agoReplace all Texture Missing
This small script allows to change the missing materials by missing materials of better quality.
Does it catch your eyes?
Might as well change missing materials !
Work on Unity standalone & VRChat SDK.
Ko-Fi : https://ko-fi.com/s/faf396344d
GumRoad : https://furranystudio.gumroad.com/l/RATM
This small script allows to change the missing materials by missing materials of better quality.
Does it catch your eyes?
Might as well change missing materials !
Work on Unity standalone & VRChat SDK.
Ko-Fi : https://ko-fi.com/s/faf396344d
GumRoad : https://furranystudio.gumroad.com/l/RATM
🎵 Note Block for VRChat 🎶
Posted 3 years agoNote Block for VRChat
A very small script that allows you to make a block of music like in Minecraft !
With this SDK you can set up a small "Note Block" on your VRC map which will allow you to make music as you see fit!
Features 16 different types of sounds.
An integrated menu with a small documentation on the scripts.
Of course everything is provided with (Models, textures etc).
Mandatory dependency -> TMP & UdonSharp & World SDK 3
Github Source : https://github.com/Maxime66410/Note.....ock-for-VRChat
Ko-Fi : https://ko-fi.com/s/e1b236414b
GumRoad : https://furranystudio.gumroad.com/l.....oteBlockforVRC
A very small script that allows you to make a block of music like in Minecraft !
With this SDK you can set up a small "Note Block" on your VRC map which will allow you to make music as you see fit!
Features 16 different types of sounds.
An integrated menu with a small documentation on the scripts.
Of course everything is provided with (Models, textures etc).
Mandatory dependency -> TMP & UdonSharp & World SDK 3
Github Source : https://github.com/Maxime66410/Note.....ock-for-VRChat
Ko-Fi : https://ko-fi.com/s/e1b236414b
GumRoad : https://furranystudio.gumroad.com/l.....oteBlockforVRC
It's a gift ! 🎁🎉
Posted 3 years agoI published for free a Shader which allows to do hypnosis~ 😵💫
For those who like it, enjoy it~
Unity and VRChat compatible.
Link : https://ko-fi.com/s/40a0bc23a1
For those who like it, enjoy it~
Unity and VRChat compatible.
Link : https://ko-fi.com/s/40a0bc23a1
New Knife & Magnum for VRChat SDK 3
Posted 3 years agoHey, just made a new system of weapons for VRChat maps.
It contains two gun systems with shooting and realoading fully customisable, aswell as a knife!
It can be found on Ko-fi and Gumroad, more info there!
The first five buying it can get 50% offwith this code: "ohno" on Gumroad.
Infos⬇️
Ko-Fi : https://ko-fi.com/s/8c98c7a163
Gumroad : https://furranystudio.gumroad.com/l.....nifemagnumsdk3
It contains two gun systems with shooting and realoading fully customisable, aswell as a knife!
It can be found on Ko-fi and Gumroad, more info there!
The first five buying it can get 50% offwith this code: "ohno" on Gumroad.
Infos⬇️
Ko-Fi : https://ko-fi.com/s/8c98c7a163
Gumroad : https://furranystudio.gumroad.com/l.....nifemagnumsdk3
Avali Warriors | Devlogs | The combat system and the begi...
Posted 4 years agoAvali Warriors | Devlogs | The combat system and the beginning of life of AI - June 20, 2021
Hello, first of all thank you for getting started and clicking on this little devlogs.
Hope you are doing well, we are doing well (except it's too hot) !
Today I am going to show you a little of our current work.
As the name of the subject suggests to go talk about the combat system and the start of my AI.
What is an AI ?
Artificial intelligence is “the set of theories and techniques implemented to produce machines capable of simulating human intelligence”. It therefore corresponds to a set of concepts and technologies more than to a constituted autonomous discipline.
What is our combat system ?
Our combat system is very simple, but maybe slow, for example you can attack and block attacks, however if you attack it will take 1 or 3 seconds before you can block attacks, it will be defined by the advance animation.
It will be the same if you block and then attack.
It will also be possible to use a special move that will be rechargeable by killing or recovering Musô bonuses.
What is Musô (or Musou) ?
If we were to describe the Musô style in a few words, it could be said that this is a game in which you face a massive amount of enemies simultaneously and almost without end.
So, let's go back to our devlogs, there is very recently that we started to make the combat system, for that we created a very simple dummy.
https://furranystudio.fr/forums/ind.....a6517-gif.155/
We've also made all of our animations a bit smoother to make it look better.
https://furranystudio.fr/forums/dat.....e0cc550f39.mp4
We also added the fact that the player can now block attacks, isn't it great to stay alive?
https://furranystudio.fr/forums/dat.....1b1ef8de85.mp4
We started the AI, but before we want to do the optimization, so yes the optimization and very essential for this kind of game, there will not be only 2 or 6 NPC in real time but about sixty or more.
https://furranystudio.fr/forums/dat.....66cae64dd2.mp4
https://furranystudio.fr/forums/dat.....dfd40fc54b.mp4
I'm really a newbie to AI, especially for this kind of game type, but I practice a lot of it.
I created a universal script, with which I could just with one condition change the team die type, eg Enemy or Friend.
Thanks to that, it optimizes the game to make several different scripts.
It's not 100% perfect yet, but it's starting to get a few things right.
https://furranystudio.fr/forums/dat.....767c7301c5.mp4
https://furranystudio.fr/forums/dat.....38b33a2125.mp4
https://furranystudio.fr/forums/dat.....f07d433c7a.mp4
For now that's all, thanks for reading my devlogs.
You can give us some advice, any advice would be welcome.
We will continue to develop this system until a playable state becomes available!
We will of course continue the development.
Original link of the post : https://furranystudio.fr/forums/ind.....-juin-2021.64/
Hello, first of all thank you for getting started and clicking on this little devlogs.
Hope you are doing well, we are doing well (except it's too hot) !
Today I am going to show you a little of our current work.
As the name of the subject suggests to go talk about the combat system and the start of my AI.
What is an AI ?
Artificial intelligence is “the set of theories and techniques implemented to produce machines capable of simulating human intelligence”. It therefore corresponds to a set of concepts and technologies more than to a constituted autonomous discipline.
What is our combat system ?
Our combat system is very simple, but maybe slow, for example you can attack and block attacks, however if you attack it will take 1 or 3 seconds before you can block attacks, it will be defined by the advance animation.
It will be the same if you block and then attack.
It will also be possible to use a special move that will be rechargeable by killing or recovering Musô bonuses.
What is Musô (or Musou) ?
If we were to describe the Musô style in a few words, it could be said that this is a game in which you face a massive amount of enemies simultaneously and almost without end.
So, let's go back to our devlogs, there is very recently that we started to make the combat system, for that we created a very simple dummy.
https://furranystudio.fr/forums/ind.....a6517-gif.155/
We've also made all of our animations a bit smoother to make it look better.
https://furranystudio.fr/forums/dat.....e0cc550f39.mp4
We also added the fact that the player can now block attacks, isn't it great to stay alive?
https://furranystudio.fr/forums/dat.....1b1ef8de85.mp4
We started the AI, but before we want to do the optimization, so yes the optimization and very essential for this kind of game, there will not be only 2 or 6 NPC in real time but about sixty or more.
https://furranystudio.fr/forums/dat.....66cae64dd2.mp4
https://furranystudio.fr/forums/dat.....dfd40fc54b.mp4
I'm really a newbie to AI, especially for this kind of game type, but I practice a lot of it.
I created a universal script, with which I could just with one condition change the team die type, eg Enemy or Friend.
Thanks to that, it optimizes the game to make several different scripts.
It's not 100% perfect yet, but it's starting to get a few things right.
https://furranystudio.fr/forums/dat.....767c7301c5.mp4
https://furranystudio.fr/forums/dat.....38b33a2125.mp4
https://furranystudio.fr/forums/dat.....f07d433c7a.mp4
For now that's all, thanks for reading my devlogs.
You can give us some advice, any advice would be welcome.
We will continue to develop this system until a playable state becomes available!
We will of course continue the development.
Original link of the post : https://furranystudio.fr/forums/ind.....-juin-2021.64/
Devlogs | Third Person Training - June 11, 2021
Posted 4 years agoHello, first of all thank you for getting started and clicking on this little devlogs.
Hope you are doing well, we are doing well (except it's too hot)!
Today I am going to show you a little of our current work.
As the name of the subject indicates to the going to speak of the third person in the video game.
What is third person view?
Third-person view, and often referred to as objective view (or "objective view"), is used in video games: the camera is placed behind or next to the character being directed by the player.
The point of view can be fixed or move at the same time as the character.
Now that you have the basics of the third person view we can start to dig deeper into the subject.
So our goal is to make a third person system that refers to the game Musou, especially which refers to the Dynasty Warriors series.
But what is Dynasty Warriors ?
Dynasty Warriors is a hack 'n' slash video game released on several different consoles and generations. The game was published and developed by Koei and distributed in France by THQ. It is part of the Dynasty Warriors series.
From this game, the player chooses a general playable character and plays through a number of levels representing particular conflicts in the Three Kingdoms era, eventually defeating the other two kingdoms and becoming the ruler of a unified China. . However, this game is not a one-on-one fighting game like the original Dynasty Warriors, but a 3D beat'em up hack and slash fighting game, similar to the Fighting Force genre. Unlike previous games in the beat'em up genre, Dynasty Warriors allowed players to move freely within the boundaries of the current stage.
Now that you have more or less understood, let's get down to business!
So we created our own third person system and all of these animations.
Note that our system is still under development and may include many bugs that have not been encountered or are in the process of being adjusted.
https://furranystudio.fr/forums/ind.....cdd11-gif.149/
https://furranystudio.fr/forums/ind.....e0ffd-gif.150/
As you can see we are making the trips that weren't that difficult to do.
The hardest part was doing when the player jumps so it's attacked, but we made it!
https://furranystudio.fr/forums/ind.....fa000-gif.151/
https://furranystudio.fr/forums/ind.....ec7b0-gif.152/
Here are our new motion animations, we have changed since the last ones had some issues.
https://furranystudio.fr/forums/ind.....d97d7-gif.153/
https://furranystudio.fr/forums/ind.....f2b7a-gif.154/
Isn't that great?
You can give us some advice, any advice would be welcome.
We will continue to develop this system until a playable state becomes available!
We will of course continue the development.
Original post : https://furranystudio.fr/forums/ind.....-juin-2021.63/
Hope you are doing well, we are doing well (except it's too hot)!
Today I am going to show you a little of our current work.
As the name of the subject indicates to the going to speak of the third person in the video game.
What is third person view?
Third-person view, and often referred to as objective view (or "objective view"), is used in video games: the camera is placed behind or next to the character being directed by the player.
The point of view can be fixed or move at the same time as the character.
Now that you have the basics of the third person view we can start to dig deeper into the subject.
So our goal is to make a third person system that refers to the game Musou, especially which refers to the Dynasty Warriors series.
But what is Dynasty Warriors ?
Dynasty Warriors is a hack 'n' slash video game released on several different consoles and generations. The game was published and developed by Koei and distributed in France by THQ. It is part of the Dynasty Warriors series.
From this game, the player chooses a general playable character and plays through a number of levels representing particular conflicts in the Three Kingdoms era, eventually defeating the other two kingdoms and becoming the ruler of a unified China. . However, this game is not a one-on-one fighting game like the original Dynasty Warriors, but a 3D beat'em up hack and slash fighting game, similar to the Fighting Force genre. Unlike previous games in the beat'em up genre, Dynasty Warriors allowed players to move freely within the boundaries of the current stage.
Now that you have more or less understood, let's get down to business!
So we created our own third person system and all of these animations.
Note that our system is still under development and may include many bugs that have not been encountered or are in the process of being adjusted.
https://furranystudio.fr/forums/ind.....cdd11-gif.149/
https://furranystudio.fr/forums/ind.....e0ffd-gif.150/
As you can see we are making the trips that weren't that difficult to do.
The hardest part was doing when the player jumps so it's attacked, but we made it!
https://furranystudio.fr/forums/ind.....fa000-gif.151/
https://furranystudio.fr/forums/ind.....ec7b0-gif.152/
Here are our new motion animations, we have changed since the last ones had some issues.
https://furranystudio.fr/forums/ind.....d97d7-gif.153/
https://furranystudio.fr/forums/ind.....f2b7a-gif.154/
Isn't that great?
You can give us some advice, any advice would be welcome.
We will continue to develop this system until a playable state becomes available!
We will of course continue the development.
Original post : https://furranystudio.fr/forums/ind.....-juin-2021.63/
Devlogs | Sharing our work in Open Source
Posted 4 years agoDevlogs | Sharing our work in Open Source | SCP: DCD - April 11, 2021.
Hello, first of all thank you for coming to this devlogs to read it.
I took a long time to publish all our work, I have a heartache that this situation is going to happen, but the misfortune of some makes the happiness of others not.
So this project has been old since 2018, and so since all this time it has been in a dead project state, so I decided to share our project publicly.
The SCP community is going to be very happy, we are releasing all of our in-game creations, we have released all of the character models, so we have released all of the parts of the pieces that we have created.
Project page: https://gamejolt.com/games/SCPDCDFo.....nBreach/331291
Before sharing the project with you, here is how we wanted to create the project, with its history.
"SCP: DCD Fondation Breach" It's a game based on "SCP: Containment Breach" and "SCP: Secret Laboratory".
A containment breach by SCP 173 has happened during an experiment, all personnel at 5 meter from the perimeter got killed by SCP 173, except 1 scientist that managed to escape. During his escape, the scientist wanted to activate the security alarm, but in his panic, he pushed the button that opens all SCP containment chambers as well as the D class personnel. The scientist in question got killed by not looking at SCP 173 in his panic.
So of course, everyone will spawn in the building at the beginning of each game and you will have 1 minute and a half to move away from the containment chambers. The class D personnel will be freed at the same time as the SCP, and the Chaos Resurrection as well as a small Nine Tail Fox group will spawn outside the building.
The game rules are very simple so to speak.
The SCP must kill everyone, the class D must try to escape the building. However, the class D will be confronted to the Nine Tailed Fox and the scientist as well as the SCP. The objective of the Nine Tailed Fox and the guard dog is to save the scientist and to kill the other teams. However the Nine tailed Fox are also confronted to the SCP and the Chaos Resurrection, they, on the other hand, have to save the class D and kill the other individuals, so be careful not to see them ;3
And let’s not forget the scientists who can be allied with the class D and the other teams, have to escape the building as well !
Don’t forget about the poor Janitor !
Oh and the manager ?
Be careful about certain things.
And goodluck surviving.
Roles :
Class D :
The class D are prisonners, their objective is to esape with the Resurrection of Chaos.
Scientist :
The Scientists must survive, also, they can team up with other teams, the scientists must be saved by the Ninte Tailed Fox.
Nine Tailed Fox :
The Nine Tailed Fox must save the scientists et can team up with the class D, or they can kill everyone except the scientists.
Sub-roles :
Guard dog :
Just listen to your master.
Chaos Resurrection :
Their goal is to save the class D, they can also team up.
Janitor :
Poor forgotten person… Save yourself !
Manager :
He’s got all rights, be careful !
SCP :
KILL THEM ALL DAMNIT !
That is all.
So I come back to the present topic, we shared our project on several online platforms.
For the main page of the game and already available since April 12, 2018 on GameJolt: https://gamejolt.com/games/SCPDCDFo.....nBreach/331291
Except that we have published all our models on Sketch Fab, so if you want to download our models you can redirect to this link: https://sketchfab.com/Maxime66410
However if you want to download the whole project you can find it online at Git Hub.
Link: https://github.com/Maxime66410
That's it, as you learned in this devlogs, the project and too much to pause and so I decided to share our work publicly, not to mention that the team quickly disappeared in not even 2 weeks, too bad we would have little go far.
Thanks for reading my devlogs, have a good day a good evening.
Original Post : https://furranystudio.fr/forums/ind.....avril-2021.58/
Hello, first of all thank you for coming to this devlogs to read it.
I took a long time to publish all our work, I have a heartache that this situation is going to happen, but the misfortune of some makes the happiness of others not.
So this project has been old since 2018, and so since all this time it has been in a dead project state, so I decided to share our project publicly.
The SCP community is going to be very happy, we are releasing all of our in-game creations, we have released all of the character models, so we have released all of the parts of the pieces that we have created.
Project page: https://gamejolt.com/games/SCPDCDFo.....nBreach/331291
Before sharing the project with you, here is how we wanted to create the project, with its history.
"SCP: DCD Fondation Breach" It's a game based on "SCP: Containment Breach" and "SCP: Secret Laboratory".
A containment breach by SCP 173 has happened during an experiment, all personnel at 5 meter from the perimeter got killed by SCP 173, except 1 scientist that managed to escape. During his escape, the scientist wanted to activate the security alarm, but in his panic, he pushed the button that opens all SCP containment chambers as well as the D class personnel. The scientist in question got killed by not looking at SCP 173 in his panic.
So of course, everyone will spawn in the building at the beginning of each game and you will have 1 minute and a half to move away from the containment chambers. The class D personnel will be freed at the same time as the SCP, and the Chaos Resurrection as well as a small Nine Tail Fox group will spawn outside the building.
The game rules are very simple so to speak.
The SCP must kill everyone, the class D must try to escape the building. However, the class D will be confronted to the Nine Tailed Fox and the scientist as well as the SCP. The objective of the Nine Tailed Fox and the guard dog is to save the scientist and to kill the other teams. However the Nine tailed Fox are also confronted to the SCP and the Chaos Resurrection, they, on the other hand, have to save the class D and kill the other individuals, so be careful not to see them ;3
And let’s not forget the scientists who can be allied with the class D and the other teams, have to escape the building as well !
Don’t forget about the poor Janitor !
Oh and the manager ?
Be careful about certain things.
And goodluck surviving.
Roles :
Class D :
The class D are prisonners, their objective is to esape with the Resurrection of Chaos.
Scientist :
The Scientists must survive, also, they can team up with other teams, the scientists must be saved by the Ninte Tailed Fox.
Nine Tailed Fox :
The Nine Tailed Fox must save the scientists et can team up with the class D, or they can kill everyone except the scientists.
Sub-roles :
Guard dog :
Just listen to your master.
Chaos Resurrection :
Their goal is to save the class D, they can also team up.
Janitor :
Poor forgotten person… Save yourself !
Manager :
He’s got all rights, be careful !
SCP :
KILL THEM ALL DAMNIT !
That is all.
So I come back to the present topic, we shared our project on several online platforms.
For the main page of the game and already available since April 12, 2018 on GameJolt: https://gamejolt.com/games/SCPDCDFo.....nBreach/331291
Except that we have published all our models on Sketch Fab, so if you want to download our models you can redirect to this link: https://sketchfab.com/Maxime66410
However if you want to download the whole project you can find it online at Git Hub.
Link: https://github.com/Maxime66410
That's it, as you learned in this devlogs, the project and too much to pause and so I decided to share our work publicly, not to mention that the team quickly disappeared in not even 2 weeks, too bad we would have little go far.
Thanks for reading my devlogs, have a good day a good evening.
Original Post : https://furranystudio.fr/forums/ind.....avril-2021.58/
A redesign of all my projects? - May 14, 2021
Posted 4 years agoA redesign of all my projects?
Hello everyone, first of all I must thank you for taking the time to click on my post to read it.
I hope you are doing well, for my part I am doing well with my wisdom teeth which have awakened, anyway that is not the subject of today.
A few months ago I asked myself the question if I should make sure to take my oldest project and finalize them until I arrived at the most recent.
Yes, since you don't know, I've been developing games since 2012, I've been developing for a very long time, however I haven't released any concrete projects publicly.
Yep, I haven't wanted to lose all my work all this time and it would be a waste to take away my years of work or lose them due to some hard drive problem.
So I decided to take the older projects and keep developing them until I release a final version.
As soon as the final version is released, it will be released on the respective publication sites.
The oldest or unrecoverable projects will be put on GitHub in public, however any finalized project will have the same fate, as those which are recent will not be published in public (3 years minimum to be able to put one of my sources in public).
So yes I'm ready and I have even started to go into this thought, this idea, I have already finished two games, and made several of my sources available on Git Hub.
Thanks for reading my posts.
Original Post : https://furranystudio.fr/forums/ind.....4-mai-2021.61/
Hello everyone, first of all I must thank you for taking the time to click on my post to read it.
I hope you are doing well, for my part I am doing well with my wisdom teeth which have awakened, anyway that is not the subject of today.
A few months ago I asked myself the question if I should make sure to take my oldest project and finalize them until I arrived at the most recent.
Yes, since you don't know, I've been developing games since 2012, I've been developing for a very long time, however I haven't released any concrete projects publicly.
Yep, I haven't wanted to lose all my work all this time and it would be a waste to take away my years of work or lose them due to some hard drive problem.
So I decided to take the older projects and keep developing them until I release a final version.
As soon as the final version is released, it will be released on the respective publication sites.
The oldest or unrecoverable projects will be put on GitHub in public, however any finalized project will have the same fate, as those which are recent will not be published in public (3 years minimum to be able to put one of my sources in public).
So yes I'm ready and I have even started to go into this thought, this idea, I have already finished two games, and made several of my sources available on Git Hub.
Thanks for reading my posts.
Original Post : https://furranystudio.fr/forums/ind.....4-mai-2021.61/
Launch of Night Work In A Shop - March 05, 2018
Posted 4 years agoLaunch of Night Work In A Shop - March 05, 2018
A young man named John, who in order to get a summer job decides to work nights as a night security guard in a small shopping center.
He will be accepted very quickly, and for a one night test he will have to spend the night watching the shopping center, however his boss asked him first of all to visit the shopping center to find 10 videotapes that were misplaced by the previous night watchman who disappeared in a bizarre situation and condition.
Certainly even if for John this situation is quite strange, he still accepted the job, since the proposed salary was super-interesting, who could let this opportunity pass?
MINIMUM :
64-bit operating system and processor required
Operating system : Windows 7 SP 1 ; 64 bit
Processor : Core i3
RAM : 3 GB of memory
Graphics : GeForce GT 720 1GB VRAM ; DX11 required
DirectX : Version 11
Disk space : 800 MB available disk space
RECOMMENDED :
64-bit operating system and processor required
Operating system : Windows 7 SP 1, 8.1 or 10 ; 64 bit
Processor : Core i5
RAM : 4 GB of memory
Graphics : GeForce GTX 1050 Ti 2GB VRAM ; DX11 required
DirectX : Version 11
Disk space : 4 GB available disk space
12/05/2018
Original devlogs link : https://furranystudio.fr/forums/ind.....-mars-2018.62/
A young man named John, who in order to get a summer job decides to work nights as a night security guard in a small shopping center.
He will be accepted very quickly, and for a one night test he will have to spend the night watching the shopping center, however his boss asked him first of all to visit the shopping center to find 10 videotapes that were misplaced by the previous night watchman who disappeared in a bizarre situation and condition.
Certainly even if for John this situation is quite strange, he still accepted the job, since the proposed salary was super-interesting, who could let this opportunity pass?
MINIMUM :
64-bit operating system and processor required
Operating system : Windows 7 SP 1 ; 64 bit
Processor : Core i3
RAM : 3 GB of memory
Graphics : GeForce GT 720 1GB VRAM ; DX11 required
DirectX : Version 11
Disk space : 800 MB available disk space
RECOMMENDED :
64-bit operating system and processor required
Operating system : Windows 7 SP 1, 8.1 or 10 ; 64 bit
Processor : Core i5
RAM : 4 GB of memory
Graphics : GeForce GTX 1050 Ti 2GB VRAM ; DX11 required
DirectX : Version 11
Disk space : 4 GB available disk space
12/05/2018
Original devlogs link : https://furranystudio.fr/forums/ind.....-mars-2018.62/
I decided
Posted 4 years agoHello everyone, I hope you are well.
I decided to take over my oldest project from the most recent !
It will take me a lot of time, which is normal, I have worked on a lot of things without finishing them or publishing them publicly.
So is I decided to take all these old projects and finish them with their creation date to show that they are old is that it is not my current level.
- Furrany Studio
I decided to take over my oldest project from the most recent !
It will take me a lot of time, which is normal, I have worked on a lot of things without finishing them or publishing them publicly.
So is I decided to take all these old projects and finish them with their creation date to show that they are old is that it is not my current level.
- Furrany Studio
The Five Night At Lego World | 02/09/2014
Posted 4 years agoHello everyone, today I'm releasing a brand new game, it's a game a bit like the fnaf, except that it's a lego universe!
Good games for those who want to play!
THIS IS A VERY OLD PROJECT
Very old project from 2014 that I'm releasing in public, it's a five night at freddy's game but in a lego version.
Available on Itch and GameJolt !
Itch : https://maxime66410.itch.io/five-ni.....world-09022014
GameJolt : https://gamejolt.com/games/FiveNigh.....goWorld/603080
DevLogs : https://furranystudio.tk/forums/ind.....02-09-2014.57/
Good games for those who want to play!
THIS IS A VERY OLD PROJECT
Very old project from 2014 that I'm releasing in public, it's a five night at freddy's game but in a lego version.
Available on Itch and GameJolt !
Itch : https://maxime66410.itch.io/five-ni.....world-09022014
GameJolt : https://gamejolt.com/games/FiveNigh.....goWorld/603080
DevLogs : https://furranystudio.tk/forums/ind.....02-09-2014.57/
The Five Batters Nights Official Release - October 29, 20...
Posted 4 years agoThe Five Batters Nights Official Release - October 29, 2020
The first chapter and now available is free for all!
First of all, we thank all the beta testers who helped us find all the possibilities to create a bug, now that we have released the game, we are going to give you a bite to remember the game!
One day a young adult in the name of Tristan, invited these friends for a little party at the house, the evening is going well as best they can, since one of these friends brought a ouija board to close the end. of the evening.
The group of friends start a ouija session to end the evening.
He started all the steps one by one to try to summon a spirit or others, for several hours he called them but nothing passed, no sign, no noise, no apparition, no moving object.
After several hours without any response, the friends and Tristan will decide to stop the ouija session, but instead of closing the ouija session well they simply stop without going through these steps, Tristan therefore bring back those friends to their cars and say goodbye to them.
Tristan noticed that his friend forgot to take this ouija board back, but Tristan so tired from this evening decided to put the ouija board in the cellar out of laziness.
Tristan went upstairs to clean the room but gave a scare that knocked him unconscious, the rest in the game.
MINIMUM:
- 64-bit operating system and processor required
- Operating system: Windows 7 SP 1; 64 bit
- Processor: Core i3
- RAM: 3 GB of memory
- Graphics: GeForce GT 720 1GB VRAM; DX11 required
- DirectX: Version 11
- Disk space: 4 GB available disk space
RECOMMENDED:
- 64-bit operating system and processor required
- Operating system: Windows 7 SP 1, 8.1 or 10; 64 bit
- Processor: Core i5
- RAM: 4 GB of memory
- Graphics: GeForce GTX 1050 Ti 2GB VRAM; DX11 required
- DirectX: Version 11
- Disk space: 4 GB available disk space
Link of the game :
GamJolt : https://gamejolt.com/games/The_Five....._Nights/549438
Itch : https://maxime66410.itch.io/the-fiv.....batters-nights
The first chapter and now available is free for all!
First of all, we thank all the beta testers who helped us find all the possibilities to create a bug, now that we have released the game, we are going to give you a bite to remember the game!
One day a young adult in the name of Tristan, invited these friends for a little party at the house, the evening is going well as best they can, since one of these friends brought a ouija board to close the end. of the evening.
The group of friends start a ouija session to end the evening.
He started all the steps one by one to try to summon a spirit or others, for several hours he called them but nothing passed, no sign, no noise, no apparition, no moving object.
After several hours without any response, the friends and Tristan will decide to stop the ouija session, but instead of closing the ouija session well they simply stop without going through these steps, Tristan therefore bring back those friends to their cars and say goodbye to them.
Tristan noticed that his friend forgot to take this ouija board back, but Tristan so tired from this evening decided to put the ouija board in the cellar out of laziness.
Tristan went upstairs to clean the room but gave a scare that knocked him unconscious, the rest in the game.
MINIMUM:
- 64-bit operating system and processor required
- Operating system: Windows 7 SP 1; 64 bit
- Processor: Core i3
- RAM: 3 GB of memory
- Graphics: GeForce GT 720 1GB VRAM; DX11 required
- DirectX: Version 11
- Disk space: 4 GB available disk space
RECOMMENDED:
- 64-bit operating system and processor required
- Operating system: Windows 7 SP 1, 8.1 or 10; 64 bit
- Processor: Core i5
- RAM: 4 GB of memory
- Graphics: GeForce GTX 1050 Ti 2GB VRAM; DX11 required
- DirectX: Version 11
- Disk space: 4 GB available disk space
Link of the game :
GamJolt : https://gamejolt.com/games/The_Five....._Nights/549438
Itch : https://maxime66410.itch.io/the-fiv.....batters-nights
JOJO'S BIZARRE ADVENTURE FIGHTERS - 17. mars 2020
Posted 4 years agoA fighting game based on the universe of Jojo's Bizarre Adventure.
A fighting game is a genre of video game based on close combat between a limited number of characters, at a stage where limits are set. Characters fight until they defeat their opponents or the time expires.
Matches typically consist of multiple rounds, in an arena, with each player character having different abilities, but each is relatively viable to choose from. Players must master techniques such as blocking, counterattacking, and chain attacks in "combos".
It differs from beating them all (or beating them in Anglo-Saxon countries), which offer to fight long streaks of opponents and which are almost solely based on attack.
Link of the game : https://gamejolt.com/games/JojosBiz.....ighters/476536
A fighting game is a genre of video game based on close combat between a limited number of characters, at a stage where limits are set. Characters fight until they defeat their opponents or the time expires.
Matches typically consist of multiple rounds, in an arena, with each player character having different abilities, but each is relatively viable to choose from. Players must master techniques such as blocking, counterattacking, and chain attacks in "combos".
It differs from beating them all (or beating them in Anglo-Saxon countries), which offer to fight long streaks of opponents and which are almost solely based on attack.
Link of the game : https://gamejolt.com/games/JojosBiz.....ighters/476536
Creating a semi-RPG turn-based combat game
Posted 4 years agoCreating a semi-RPG turn-based combat game | Programming in C | January 19, 2021
Hello, today I present to you a small program that I made using the CODEBLOCKS software, which allowed me to program the game in C.
At first it was not an easy task, however seeing as I have already learned C #, C is not at all different except for some function and variables as well as the changing indentation.
So I created a little game called RPG World, it's a game compatible on Windows PCs only, it's a semi-RPG game since in this game you can choose your class to fight the enemies.
The game is fully available on Git Hub, you can play it and modify it since the source code has been given.
Link of the game and source : https://github.com/Maxime66410/WorldRPGCMD
Hello, today I present to you a small program that I made using the CODEBLOCKS software, which allowed me to program the game in C.
At first it was not an easy task, however seeing as I have already learned C #, C is not at all different except for some function and variables as well as the changing indentation.
So I created a little game called RPG World, it's a game compatible on Windows PCs only, it's a semi-RPG game since in this game you can choose your class to fight the enemies.
The game is fully available on Git Hub, you can play it and modify it since the source code has been given.
Link of the game and source : https://github.com/Maxime66410/WorldRPGCMD
Account Twiiter recovery
Posted 6 years agoHello, good evening to all, since early December I lost my twitter account, however magically it and income ! :DD
PLS FOLLOW ME ! https://twitter.com/Maxime66410
PLS FOLLOW ME ! https://twitter.com/Maxime66410
Account Twitter Deleted..
Posted 6 years agoHello !
My Twitter Account was deleted...
For no reason :/
So, 6 years of lost memory...
Since I created an account of the coup you could go follow me again ^^"
https://twitter.com/Maxime66410_
My Twitter Account was deleted...
For no reason :/
So, 6 years of lost memory...
Since I created an account of the coup you could go follow me again ^^"
https://twitter.com/Maxime66410_
PGS - 2018 [READ PLS]
Posted 7 years agoPour toute les personnes qui vont a la PGS le 9/10 JUIN 2018
Venais nous rejoindre sur le groupe Telegram Merci.
https://t.me/PerpignanGameShow
For all the people who go to the PGS on 9/10 JUNE 2018
Join us on Telegram Group Thank you.
https://t.me/PerpignanGameShow
Venais nous rejoindre sur le groupe Telegram Merci.
https://t.me/PerpignanGameShow
For all the people who go to the PGS on 9/10 JUNE 2018
Join us on Telegram Group Thank you.
https://t.me/PerpignanGameShow