Y'know, after all I've learned about IP law.
Posted 7 years agoI can't believe people used to think you could legally protect a closed species. Like, in any sense.
Like, putting up legal threats and being all nasty instead of just saying "hey, be nice and let me own this really fun thing so nobody else can have it but me!" and thinking it would work out somehow.
The requirements to sue have a lot more in common with patent law (which protects the direct execution of a specific idea) than copyright (which protects expressions of ideas) or trademark (which protects origin of service mark, usually per industry).
Patent law could work. But patent law is super specific on WHAT it protects. Patent law encourages a monopoly on a new product so that inventors are encouraged to invent, as they may strike gold! But patent law is specific and usually for 'useful things'. An art design isn't an invention in that sense, so the patent office would probably just throw you out the door. And promptly accept a patent troll's... invention?
Copyright would be hazy as fuck, but in the end I doubt any court would want to set the precedent. It would, to put it bluntly, force the grey area into other products and trust me its going to get really bad, really fast. "Oh, if I just DRAW this random design, I own all adjacent designs" isn't a good copyright precedent to set, I'm sure you can see the slippery slope. Besides that, you can't really copyright natural elements, so if your species is particularly natural, your argument is weak.
This is, of course, besides the fact that copyright protects expressions over the ideas themselves. It's to stop your work from being stolen and resold without recourse, not to stop people from copying your art style and direction (which would be the opposite of what the law is intended to do)
Trademarking could work, but it's far too specific to cover the blanket ban artist monopolies want out of it. A name change and simple art-style switch would circumvent it. After all, trademark is designed to product logos and slogans, not IP at large.
As for common decency? I think that depends on who you're talking to. Some people would find it unfair monopolizing, others feel ideas should be protect to this extent (please don't ever make that law YT and video sites will fucking die), others feel it falls under fair use even if it is copyright, and others still think art is a creative flow not to be hindered by such silly things.
To put it bluntly, the knife cuts both ways, even in an argument that makes the OWNER of the species a jerk! Now that's kinda sad, actually.
So it's political, I guess? Which makes sense. The very idea of owning an idea is somewhat controversial. That, and law generally makes people political. Since law is formed by politics! In the end, you can always claim 'they're mean', but, seriously, are they? Who's meaner, the one who says 'no, you cannot' or the one who says 'yes you can'? Should someone be allowed to monopolize ideas, or should ideas be free?
So in the end.
While it's nice to be nice.
Whatchagondo?
To some people, you're the not nice guy.
Which adds up, since googling this turned up so many results of people being upset over it.
Don't be.
If you want anarchy, all you gotta go is go for it.
Like, putting up legal threats and being all nasty instead of just saying "hey, be nice and let me own this really fun thing so nobody else can have it but me!" and thinking it would work out somehow.
The requirements to sue have a lot more in common with patent law (which protects the direct execution of a specific idea) than copyright (which protects expressions of ideas) or trademark (which protects origin of service mark, usually per industry).
Patent law could work. But patent law is super specific on WHAT it protects. Patent law encourages a monopoly on a new product so that inventors are encouraged to invent, as they may strike gold! But patent law is specific and usually for 'useful things'. An art design isn't an invention in that sense, so the patent office would probably just throw you out the door. And promptly accept a patent troll's... invention?
Copyright would be hazy as fuck, but in the end I doubt any court would want to set the precedent. It would, to put it bluntly, force the grey area into other products and trust me its going to get really bad, really fast. "Oh, if I just DRAW this random design, I own all adjacent designs" isn't a good copyright precedent to set, I'm sure you can see the slippery slope. Besides that, you can't really copyright natural elements, so if your species is particularly natural, your argument is weak.
This is, of course, besides the fact that copyright protects expressions over the ideas themselves. It's to stop your work from being stolen and resold without recourse, not to stop people from copying your art style and direction (which would be the opposite of what the law is intended to do)
Trademarking could work, but it's far too specific to cover the blanket ban artist monopolies want out of it. A name change and simple art-style switch would circumvent it. After all, trademark is designed to product logos and slogans, not IP at large.
As for common decency? I think that depends on who you're talking to. Some people would find it unfair monopolizing, others feel ideas should be protect to this extent (please don't ever make that law YT and video sites will fucking die), others feel it falls under fair use even if it is copyright, and others still think art is a creative flow not to be hindered by such silly things.
To put it bluntly, the knife cuts both ways, even in an argument that makes the OWNER of the species a jerk! Now that's kinda sad, actually.
So it's political, I guess? Which makes sense. The very idea of owning an idea is somewhat controversial. That, and law generally makes people political. Since law is formed by politics! In the end, you can always claim 'they're mean', but, seriously, are they? Who's meaner, the one who says 'no, you cannot' or the one who says 'yes you can'? Should someone be allowed to monopolize ideas, or should ideas be free?
So in the end.
While it's nice to be nice.
Whatchagondo?
To some people, you're the not nice guy.
Which adds up, since googling this turned up so many results of people being upset over it.
Don't be.
If you want anarchy, all you gotta go is go for it.
I should explain.
Posted 7 years agoSome people don't fully understand what I mean with "I'm not creative".
I mean that I straight up just kinda... fall silent without being told what to do. I don't have a favorite anything. I like things. I get bored and find distractions. But original thoughts do not form in my brain.
There's just no start-up routines in my brain. Which is honestly why the whole fashion thing hits so hard. I wanna draw cute n' fun things, but even just making distinct derivatives drains and strains my ability to think. I need a foundation. Without a foundation, there's just white noise, and the sad realization I can't imagine anything.
https://twitter.com/SapphireCrook/s.....69547570188289
I mean that I straight up just kinda... fall silent without being told what to do. I don't have a favorite anything. I like things. I get bored and find distractions. But original thoughts do not form in my brain.
There's just no start-up routines in my brain. Which is honestly why the whole fashion thing hits so hard. I wanna draw cute n' fun things, but even just making distinct derivatives drains and strains my ability to think. I need a foundation. Without a foundation, there's just white noise, and the sad realization I can't imagine anything.
https://twitter.com/SapphireCrook/s.....69547570188289
Updated my Commissions Page
Posted 7 years agoNow it looks not-garbage.
Which is a cool baseline to work from.
Which is a cool baseline to work from.
My biggest flaw
Posted 7 years agoSo I got mad.
Posted 7 years agoI'll be honest
Posted 7 years agoI kinda miss Inktober.
As much as it was a bugger to draw daily, I still kinda miss it. Was nice to have something to do and feel like I was at least doing something to grow as an artist.
Though, t'be completely honest, I am kinda dealing with money problems. So part of that is just me kinda, silently wishing I'd end up with commissions to help fatten the starving wallet so I got some safety. :V
As much as it was a bugger to draw daily, I still kinda miss it. Was nice to have something to do and feel like I was at least doing something to grow as an artist.
Though, t'be completely honest, I am kinda dealing with money problems. So part of that is just me kinda, silently wishing I'd end up with commissions to help fatten the starving wallet so I got some safety. :V
Completeness
Posted 7 years agoNow that Inktober 2018 turned into a dazzling fest of fuckups, 'ech' and 'good enoughs'...
I dunno, I need a break.
I just finished up the new Undertale Survey, and I dunno what to do.
Maybe write? Sketch on some paper for once? XD
I dunno what I'll draw next, but I'm happy I can take a goddang break from it anyway.
Sometime in the future, I should really get more art of my characters. At least Siska n' shit. Although I am big fear to draw my own dudes.
Especially with how things went recently.
I dunno, I need a break.
I just finished up the new Undertale Survey, and I dunno what to do.
Maybe write? Sketch on some paper for once? XD
I dunno what I'll draw next, but I'm happy I can take a goddang break from it anyway.
Sometime in the future, I should really get more art of my characters. At least Siska n' shit. Although I am big fear to draw my own dudes.
Especially with how things went recently.
The last day
Posted 7 years agoToo bad the Inktober end-date coincides with a busy day.
So... uh...
I dunno what to draw then. Hrm. :V
I wanna make it something a lil more involved. With a background n' stuff.
So... uh...
I dunno what to draw then. Hrm. :V
I wanna make it something a lil more involved. With a background n' stuff.
Inktobere reflections
Posted 7 years agoI'm going to ignore hte rules for the last few.
I'll draw something snazzy instead, if I can get good fuel for the fire.
Also, Inktober always sucks the life out of me. Although this year, Inktober coincided with Big SHit, so it makes sense???
I'll draw something snazzy instead, if I can get good fuel for the fire.
Also, Inktober always sucks the life out of me. Although this year, Inktober coincided with Big SHit, so it makes sense???
lol
Posted 7 years ago...
Posted 7 years ago...
hm.
Posted 7 years agoI might add Fortuneteller to the Dancer/Dusk list of 'adorable Kingdom Hearts enemies'.
Today I get to draw doggo though. I'm already looking forward to it! :O
Today I get to draw doggo though. I'm already looking forward to it! :O
How to apology.
Posted 7 years agoThis isn't motivated by anything, but it's something people get wrong.
A good apology does a few things, and doesn't do a lot of things. Primarily, a good apology makes you feel like shit, look like shit, and drags you through the mud so the other person knows you actually feel bad.
DO:
- Say you're sorry. Boom. That's a gimme.
- Say what you're sorry for.
- Say you didn't mean to cause harm (if you did, admit you're a jackass for intending to)
- Say you won't do it again in the future.
- Say what you should've done instead.
DON'T:
- Bring up the pain point. This just segways Moving On back to The Problem In Action. This does not help anyway.
- Use 'but', 'it's just' or anything like that. A good apology doesn't come with excuses or attempts to discreted the one apologized to. You're admitting fault, so unadmitting it is literally lying about apologizing. It becomes an excuse instead.
- Make it about yourself. An apology is already about you.
- Say "I don't know why you're upset about it" or anything in that direction. It, again, discredits the person you're apologizing too. And that's not what apologies do.
- Make yourself look good. Apologies are about humility.
Good excuse:
I'm sorry for spamming the chat with my angry posts. I understand this makes people upset and ruins the atmosphere and I'll try to avoid doing it again in the future.
Bad apology:
I'm sorry for spamming, but the tensions were running high and they were goading me. It's unreasonable to expect someone to stay calm in those circumstances, even someone as patient as myself.
A good apology does a few things, and doesn't do a lot of things. Primarily, a good apology makes you feel like shit, look like shit, and drags you through the mud so the other person knows you actually feel bad.
DO:
- Say you're sorry. Boom. That's a gimme.
- Say what you're sorry for.
- Say you didn't mean to cause harm (if you did, admit you're a jackass for intending to)
- Say you won't do it again in the future.
- Say what you should've done instead.
DON'T:
- Bring up the pain point. This just segways Moving On back to The Problem In Action. This does not help anyway.
- Use 'but', 'it's just' or anything like that. A good apology doesn't come with excuses or attempts to discreted the one apologized to. You're admitting fault, so unadmitting it is literally lying about apologizing. It becomes an excuse instead.
- Make it about yourself. An apology is already about you.
- Say "I don't know why you're upset about it" or anything in that direction. It, again, discredits the person you're apologizing too. And that's not what apologies do.
- Make yourself look good. Apologies are about humility.
Good excuse:
I'm sorry for spamming the chat with my angry posts. I understand this makes people upset and ruins the atmosphere and I'll try to avoid doing it again in the future.
Bad apology:
I'm sorry for spamming, but the tensions were running high and they were goading me. It's unreasonable to expect someone to stay calm in those circumstances, even someone as patient as myself.
The Drawn Curtain of [REDACTED]
Posted 7 years agoSo, I wrote this big rant.
And decided that posting it would just be a hassle.
I have it saved, right here. A nice big, meaty me being the saltiest boy.
But then I realized that's not what this profile is for.
Anymore, at least.
Not in a way that could get everyone to hate me. I really don't need more on top of my pre-existing Gypsy Curse.
So yea.
Today I wrote 4k words on something nobody gets to see.
Now if only I could put that energy into my presentation and other work.
Heh.
And decided that posting it would just be a hassle.
I have it saved, right here. A nice big, meaty me being the saltiest boy.
But then I realized that's not what this profile is for.
Anymore, at least.
Not in a way that could get everyone to hate me. I really don't need more on top of my pre-existing Gypsy Curse.
So yea.
Today I wrote 4k words on something nobody gets to see.
Now if only I could put that energy into my presentation and other work.
Heh.
Inktober woes.
Posted 7 years agoInterestingly, this isn't my woes, but my woes over others.
A lot of artists seem to disregard the spirit of Inktober. It's upsetting to see better art by those who disregard the spirit of the challenge (adapting to your mistakes over creating perfection), but worse are the ones I'm pretty fucking sure draw it all ahead of time. :V
So yea. It's hard to keep up. I don't have a goddang screen tablet or RL pens. I trace my sketches via a tiny touch-pad, so making lines match is a guessing game. As a result, my inking looks like shit without CTRL-Z letting me find the right angle.
Which, honestly, makes Inktober an interesting challenge for me.
But it also means I keep seeing everyone deliver these quality pieces, day in day out,whereas mine just kinda sit there, filled with spirit.
It's kinda disheartening.
A lot of artists seem to disregard the spirit of Inktober. It's upsetting to see better art by those who disregard the spirit of the challenge (adapting to your mistakes over creating perfection), but worse are the ones I'm pretty fucking sure draw it all ahead of time. :V
So yea. It's hard to keep up. I don't have a goddang screen tablet or RL pens. I trace my sketches via a tiny touch-pad, so making lines match is a guessing game. As a result, my inking looks like shit without CTRL-Z letting me find the right angle.
Which, honestly, makes Inktober an interesting challenge for me.
But it also means I keep seeing everyone deliver these quality pieces, day in day out,whereas mine just kinda sit there, filled with spirit.
It's kinda disheartening.
I'll be honest.
Posted 7 years agoI did forget to actually talk about my story in that journal that was supposed to be about my story.
To be fair, I'm not the most cohesive person, which is a flaw that's easy to lose grip on, because, you know, you go on a tangent instead of making sure y'ain't.
To be fair, I'm not the most cohesive person, which is a flaw that's easy to lose grip on, because, you know, you go on a tangent instead of making sure y'ain't.
Webcomics n' story stuff: Themes
Posted 7 years agoThinking about writing lately, and about the concept of writing a grander narrative. Though the era of webcomics died, leaving many more stinking corpses than you can shake a stick at (you thought that comic was good, it sucked; the periods between uploads muddled your ability to smell the shit properly)
So, then the question is, what would I do if I was there, young and spry, with a dumb idea. Since I can't keep my desires straight for more than 4 months... we'll just ignore that. Let's focus on setting up the structure of a good story.
In my eyes, a webcomic is three elements. Any comic, actually. Those are the heart, skeleton and skin. We'll just call the heart 'soul' so we get alliteration bonus points to cash in later. These elements must work together. Without soul, a comic is lifeless and pointless. Without skin, oh dear god, people are too distracted by skeletons and you ahve to be super Ace to pull that off. Without skeleton, the art cannot meaningfully be animated by the soul.
In fact, anyone super Ace enough could remove any element, but you still need heart. A point.
The Soul (I called it heart before, I know, sush) is the theme. The core idea. The point. When someone looks into the palettes, the writing, the characters, the theme is that one shade of purple you use to shade it all. The word you use in every line. It connects, it binds, it whispers sweet thoughts into the reader's ear.
Now, the theme dictates a lot. More than whatever Genre Shortcuts you intend to employ. If the story is about silly video games, you have no Soul. Perhaps literally, but mostly figuratively. Those gag comics are fine, but even XKCD relies HEAVILY on that Skeleton to the point it's probably just a Bone Naga. He's got Soul. Somewhere. Anyway, theme.
The theme is, essentially, your point. THe moral. The takeaway. Good always winning is a classic, but you should aim higher nowadays, if you want to be serious. Otherwise, it's your spare time, go nuts. Be the best darn Soulless you can be and smile!
Okay, serious time. Theme being the point, the center, means it dictates a lot. Artstyle, writing, characters. Everything is flavored by theme, just like how your personality flavors your fashion sense, posture, etc. And perhaps your bones. In a good setting, protagonists and antagonists are reflections. They are both the same idea, but warped.
Let's take an idea. "Hard work can get you anywhere." Sweet, crisp idea. A logical villain is someone who was born with everything or a huge bonus. A good hero would be someone who has nothing.
Okay, that doesn't work. At all. For one, everyone is born with SOME advantage. Something to give, innate to themselves. Evne if its that goddamn discipline they're touting. So that kinda falls flat. And such a whiny villain is a strawman to the argument, and unless the hero's got charm, that ain't flying for long. Even Darth Vader took a minute to tell Luke about the family bloodline, despite literally being Big Scary Kill 'em Man in his faction.
So, better is to nuance it early. The hero has to work MORE. Or we take a different angle. The villain has advantages from super genes and magic goobers, on top of having money so he can buy the best trainers and gear. The hero, however, has friends and moral support. An expansive network of second opinions and Ancient Sagely Wisdom ™. Oh, that's a nice nuanced idea, ain't it? It's more about the same idea, taken from two angles.
The villain is built on highly focussed ideas. The hero is forged from many angles in many ways. The hero is tempered through struggles and humbled by their lacking social position, the villain bears no scars as he's never had a fight he had to try in.
Now, you might be tempted to write the big finale with the hero and villain being equally matched. While this is a good idea, it's also bad for this idea in specific. Think hard: the point is about Hard Work. Study and practice. Naturally, Super Genes Bad Guy is not going to be beaten by Average Genes Jen on pure muscle alone. Experience in hard fights may have given Jen something he does not: tactics. Plans. Back-ups? After all, if the villain never loses, his tactics were never forced to become flexible. He never learned that no plan survives contact with the enemy. A proper opponent that knows this well enough to never engage head on would confuse him. Call into question his training.
Oh fuck we just made the final fight about the central theme, that's exactly what we need.
Now, if Fallout taught us anything, it's that the final boss doesn't have to be a shooty bang bang situation. The final conflict may be a meeting of minds, or simple the villain falling apart as the heroes are just So Damn Good nothing he can do can result in victory. The Emperor was defeated by Luke staying true to himself by wearing white clothes and teaching Vader that you can always be a traitor even if you wear black. The whole Death Star blowing up probably means something too. Something something weakest link, I guess. I think the Ewoks muddled that message for merchandising purposes.
So yea. The big conflict doesn't have to involve fists. It usually does because Humans Like Punching. It's fast, high stakes and viceral. A good fight is dramatic because it caries Stakes and Implications. A good fight is, in reality, a meeting of minds. Where the strongest ideologue (at that time) wins. In writing,at least, in RL being a good fighter person is probably more important.
Anyway, we can just have the hero and villain talk. A screen show their crystal shatter. Perhaps the Villain was a Lie and the hero struggles to stay true to themselves? Maybe the story's about the good in our hearts. The final baddy could just be the guards holdign the gates to Evil City closed. And there, because the hero never strayed, some stupid series of events caused the guardsman to recognize him and go "oh fuck he's nice" and open the door when he shouldn't. The hero is free, showing that even the most corrupt cogs, yada yada. The point is, the final conflict pushes the Good and Bad ideas really close until the better idea wins for some reason.
Fights just look nicer though. And require less thinking.
Wasn't this about themes? Whatever, maybe'll I'll write more about proper theming. This is nice.
So, then the question is, what would I do if I was there, young and spry, with a dumb idea. Since I can't keep my desires straight for more than 4 months... we'll just ignore that. Let's focus on setting up the structure of a good story.
In my eyes, a webcomic is three elements. Any comic, actually. Those are the heart, skeleton and skin. We'll just call the heart 'soul' so we get alliteration bonus points to cash in later. These elements must work together. Without soul, a comic is lifeless and pointless. Without skin, oh dear god, people are too distracted by skeletons and you ahve to be super Ace to pull that off. Without skeleton, the art cannot meaningfully be animated by the soul.
In fact, anyone super Ace enough could remove any element, but you still need heart. A point.
The Soul (I called it heart before, I know, sush) is the theme. The core idea. The point. When someone looks into the palettes, the writing, the characters, the theme is that one shade of purple you use to shade it all. The word you use in every line. It connects, it binds, it whispers sweet thoughts into the reader's ear.
Now, the theme dictates a lot. More than whatever Genre Shortcuts you intend to employ. If the story is about silly video games, you have no Soul. Perhaps literally, but mostly figuratively. Those gag comics are fine, but even XKCD relies HEAVILY on that Skeleton to the point it's probably just a Bone Naga. He's got Soul. Somewhere. Anyway, theme.
The theme is, essentially, your point. THe moral. The takeaway. Good always winning is a classic, but you should aim higher nowadays, if you want to be serious. Otherwise, it's your spare time, go nuts. Be the best darn Soulless you can be and smile!
Okay, serious time. Theme being the point, the center, means it dictates a lot. Artstyle, writing, characters. Everything is flavored by theme, just like how your personality flavors your fashion sense, posture, etc. And perhaps your bones. In a good setting, protagonists and antagonists are reflections. They are both the same idea, but warped.
Let's take an idea. "Hard work can get you anywhere." Sweet, crisp idea. A logical villain is someone who was born with everything or a huge bonus. A good hero would be someone who has nothing.
Okay, that doesn't work. At all. For one, everyone is born with SOME advantage. Something to give, innate to themselves. Evne if its that goddamn discipline they're touting. So that kinda falls flat. And such a whiny villain is a strawman to the argument, and unless the hero's got charm, that ain't flying for long. Even Darth Vader took a minute to tell Luke about the family bloodline, despite literally being Big Scary Kill 'em Man in his faction.
So, better is to nuance it early. The hero has to work MORE. Or we take a different angle. The villain has advantages from super genes and magic goobers, on top of having money so he can buy the best trainers and gear. The hero, however, has friends and moral support. An expansive network of second opinions and Ancient Sagely Wisdom ™. Oh, that's a nice nuanced idea, ain't it? It's more about the same idea, taken from two angles.
The villain is built on highly focussed ideas. The hero is forged from many angles in many ways. The hero is tempered through struggles and humbled by their lacking social position, the villain bears no scars as he's never had a fight he had to try in.
Now, you might be tempted to write the big finale with the hero and villain being equally matched. While this is a good idea, it's also bad for this idea in specific. Think hard: the point is about Hard Work. Study and practice. Naturally, Super Genes Bad Guy is not going to be beaten by Average Genes Jen on pure muscle alone. Experience in hard fights may have given Jen something he does not: tactics. Plans. Back-ups? After all, if the villain never loses, his tactics were never forced to become flexible. He never learned that no plan survives contact with the enemy. A proper opponent that knows this well enough to never engage head on would confuse him. Call into question his training.
Oh fuck we just made the final fight about the central theme, that's exactly what we need.
Now, if Fallout taught us anything, it's that the final boss doesn't have to be a shooty bang bang situation. The final conflict may be a meeting of minds, or simple the villain falling apart as the heroes are just So Damn Good nothing he can do can result in victory. The Emperor was defeated by Luke staying true to himself by wearing white clothes and teaching Vader that you can always be a traitor even if you wear black. The whole Death Star blowing up probably means something too. Something something weakest link, I guess. I think the Ewoks muddled that message for merchandising purposes.
So yea. The big conflict doesn't have to involve fists. It usually does because Humans Like Punching. It's fast, high stakes and viceral. A good fight is dramatic because it caries Stakes and Implications. A good fight is, in reality, a meeting of minds. Where the strongest ideologue (at that time) wins. In writing,at least, in RL being a good fighter person is probably more important.
Anyway, we can just have the hero and villain talk. A screen show their crystal shatter. Perhaps the Villain was a Lie and the hero struggles to stay true to themselves? Maybe the story's about the good in our hearts. The final baddy could just be the guards holdign the gates to Evil City closed. And there, because the hero never strayed, some stupid series of events caused the guardsman to recognize him and go "oh fuck he's nice" and open the door when he shouldn't. The hero is free, showing that even the most corrupt cogs, yada yada. The point is, the final conflict pushes the Good and Bad ideas really close until the better idea wins for some reason.
Fights just look nicer though. And require less thinking.
Wasn't this about themes? Whatever, maybe'll I'll write more about proper theming. This is nice.
INKTOBER RULES CHANGE
Posted 7 years agoTo be more inline with the Inktober spirit, my inks will no longer use CTRL-Z. They are a one-shot and done. The sketch is still free to go as it pleases, but otherwise, no training wheels or digital crutches. :D
I need 9 more slot-fillers for Inktober! Send in your characters and ideas!
http://www.furaffinity.net/journal/8895113/
I need 9 more slot-fillers for Inktober! Send in your characters and ideas!
http://www.furaffinity.net/journal/8895113/
INKTOBER 2018 *100%*
Posted 7 years agoI guess.
Feel free to submit suggestions.
Uh, listing for things yet to draw:
1. Moblin http://www.furaffinity.net/view/28871989/
2. Miniblin http://www.furaffinity.net/view/28883974/
3. Darknut http://www.furaffinity.net/view/28895246/
4. Wizzrobe http://www.furaffinity.net/view/28907996/
5. Rats http://www.furaffinity.net/view/28919611/
6. Keese http://www.furaffinity.net/view/28930519/
7. Kargaroc. http://www.furaffinity.net/view/28942645/
8. The big bird. http://www.furaffinity.net/view/28956003/
9. Hinox (BOTW) http://www.furaffinity.net/view/28970196/
10. Lynel (BTOW) http://www.furaffinity.net/view/28978830/
11. Crested Booka (Earthbound) http://www.furaffinity.net/view/28989587/
12. White Mushroom (Kingdom Hearts) http://www.furaffinity.net/view/29001738/
13. Metool (Megaman Megaman) http://www.furaffinity.net/view/29011916/
14. Keaton (LoZ MM / MC) http://www.furaffinity.net/view/29023316/
15. Defender (Kingdom Hearts) http://www.furaffinity.net/view/29036330/
16. Assault Rider (Kingdom Hearts) http://www.furaffinity.net/view/29047378/
17. Large Body (Kingdom Hearts) http://www.furaffinity.net/view/29057947/
18. Fortuneteller (Kingdom Hearts) http://www.furaffinity.net/view/29070233/
19. Rabid Dog (Kingdom Hearts) http://www.furaffinity.net/view/29080011/
20. Bouncywild (Kingdom Hearts) http://www.furaffinity.net/view/29090926/
21. Dusk (Kingdom Hearts) http://www.furaffinity.net/view/29184789/
22. Dancer (Kingdom Hearts) http://www.furaffinity.net/view/29184789/ http://www.furaffinity.net/view/29184815/
23. Helmaroc King 2.0 http://www.furaffinity.net/view/29184789/
24. Instant Martians (Looney Tunes) http://www.furaffinity.net/view/29184789/ http://www.furaffinity.net/view/29184815/
25. Camels? http://www.furaffinity.net/view/29184789/ http://www.furaffinity.net/view/29184815/
26. Elefun the Elephant? http://www.furaffinity.net/view/29184789/ http://www.furaffinity.net/view/29184815/
27. Sketch Drawing Lion!??? http://www.furaffinity.net/view/29184789/
28. Peacock http://www.furaffinity.net/view/29184789/
29. Redraw Chibi-Clare http://www.furaffinity.net/view/17443987/ http://www.furaffinity.net/view/29195228/
30. Something with
Corydonn http://www.furaffinity.net/view/29208036/
31. The End http://www.furaffinity.net/view/29223419/
32. ??? http://www.furaffinity.net/view/29225999/
Feel free to submit suggestions.
Uh, listing for things yet to draw:

The tabletops.
Posted 7 years agoPart of me wants to doodle more D&D peeps or just TTRPG characters of people.
But man, I’d step on a lot of toes with my shitty art. :V
But man, I’d step on a lot of toes with my shitty art. :V
FA should just filter Stream posts
Posted 7 years agoLike, not in a bad way, but shuffle them into their own section on Journals/Submissions so people can, y'know, look at them instead of having to actively notice them?
That, and it'll allow me to ignore them all with ease, without necessarily skipping a nice piece that just happens to have the word Stream in its title like a more aggressive method might do.
That, and it'll allow me to ignore them all with ease, without necessarily skipping a nice piece that just happens to have the word Stream in its title like a more aggressive method might do.
Don't forget.
Posted 7 years agoA bunch of the art I do is because of people sending me Tumblr asks n' shit
Or commissions I always get too polite to ask money for.
So.
Fuck it.
GIMME THINGS TO DRAW.
Or commissions I always get too polite to ask money for.
So.
Fuck it.
GIMME THINGS TO DRAW.
The feets.
Posted 7 years agoI show draw more pawsuit and UD stuff though.
I DO HAVE A TASTE FOR IT.
But, you know.
My ass is entirely fueled on random chance and people telling or pestering me to do shit so.
I will have to Genie my way into it.
I DO HAVE A TASTE FOR IT.
But, you know.
My ass is entirely fueled on random chance and people telling or pestering me to do shit so.
I will have to Genie my way into it.
BTW Here's a better artist.
Posted 7 years agoFA's Font Change...
Posted 7 years agoTurns out I was just zoomed in slightly.
Heck.
Heck.