Update 0.20.0 Everything is Sus
Posted 4 years agoAn update after a long hiatus. Sorry for the wait, but I have been investigating some other projects and dealing with some burnout. Thankfully I found some time and motivation to work!
A couple of the new enemies are different types of mimics. If you want to spoil them for yourself, take a look at the changelog. Otherwise, play around in the Labyrinth section of the dungeon (depths 16-18, 19-22) and see if you can spot them! The old Hawk-kin submission also makes an update appearance in the Labyrinth as a stronger monster with expanded lines, for those who like anthro birds.
A couple of the new enemies are different types of mimics. If you want to spoil them for yourself, take a look at the changelog. Otherwise, play around in the Labyrinth section of the dungeon (depths 16-18, 19-22) and see if you can spot them! The old Hawk-kin submission also makes an update appearance in the Labyrinth as a stronger monster with expanded lines, for those who like anthro birds.
Update 0.19.0: Interface Screw
Posted 5 years agoJust a small update with a complicated creature, some bug fixes, and a couple of quality of life updates.
This Minotaur is based on one of the first vore stories I ever read, having the same hypnotic charm as that story's predator. I wanted the music to pull the player toward the Minotaur from anywhere in the dungeon, but the pathing proved too hard to implement and the constant loss of control was too annoying. Thus, I changed it to a mind-altering effect that impairs your ability to proceed in the dungeon by disguising the stairs and temporarily un-identifying your items. This encourages the player to seek out the Minotaur on their own, after which he tries to pull you in by seducing you. I like the result but it's probably prone to bugs. Beware!
Ally hunger has changed a bit. You can now feed them rations to make them less likely to eat you, and they will properly be sated when they devour enemy prey (that part was always intended, but never properly implemented). However, they get hungrier faster the further they go in the dungeon. This encourages you to recruit troggs (who can't be corrupted) and some other uncorruptable allies that will appear in future updates.
Finally, preferences are now saved between games. It's not perfect, since you have to reset preferences whenever you download the game again, but it saves some time otherwise.
Have fun! I will try to put out another update soon.
This Minotaur is based on one of the first vore stories I ever read, having the same hypnotic charm as that story's predator. I wanted the music to pull the player toward the Minotaur from anywhere in the dungeon, but the pathing proved too hard to implement and the constant loss of control was too annoying. Thus, I changed it to a mind-altering effect that impairs your ability to proceed in the dungeon by disguising the stairs and temporarily un-identifying your items. This encourages the player to seek out the Minotaur on their own, after which he tries to pull you in by seducing you. I like the result but it's probably prone to bugs. Beware!
Ally hunger has changed a bit. You can now feed them rations to make them less likely to eat you, and they will properly be sated when they devour enemy prey (that part was always intended, but never properly implemented). However, they get hungrier faster the further they go in the dungeon. This encourages you to recruit troggs (who can't be corrupted) and some other uncorruptable allies that will appear in future updates.
Finally, preferences are now saved between games. It's not perfect, since you have to reset preferences whenever you download the game again, but it saves some time otherwise.
Have fun! I will try to put out another update soon.
Update 0.18.0: Free time
Posted 5 years ago0.18.0: Details in the changelog.
A couple of new creatures, the Kraken and Darkbloom, who are apex upgrades of the Giant Squid and the Trapper. The former is restricted to water and the latter only appears in swamps, giving those environments a little more variety. The Darkbloom is also the first immobile predator.
They both use a new pulling mechanic to draw prey in, only using damaging attacks until they successfully grab them. While grabbed, a prey is moved closer to the pred until they get into melee range, after which they are immediately eaten. Prey have a chance to break free by attempting to move, which also damages the predator. These predators have high damage reduction, though, so the best option is to run or attack from a distance!
If you test out the content, please keep me up to date on any bugs involving grammar or the new pulling mechanic. I would love to hear any feedback. I have some more time to code because of recent events, so hopefully I can make a lot more progress.
A couple of new creatures, the Kraken and Darkbloom, who are apex upgrades of the Giant Squid and the Trapper. The former is restricted to water and the latter only appears in swamps, giving those environments a little more variety. The Darkbloom is also the first immobile predator.
They both use a new pulling mechanic to draw prey in, only using damaging attacks until they successfully grab them. While grabbed, a prey is moved closer to the pred until they get into melee range, after which they are immediately eaten. Prey have a chance to break free by attempting to move, which also damages the predator. These predators have high damage reduction, though, so the best option is to run or attack from a distance!
If you test out the content, please keep me up to date on any bugs involving grammar or the new pulling mechanic. I would love to hear any feedback. I have some more time to code because of recent events, so hopefully I can make a lot more progress.
Update 0.17.0: Finally!
Posted 7 years agoAfter a lot of time, creative blocks, emotional ups-and-downs, and medication, I have finally finished extending the vore descriptions for all of my current enemies! This means (ideally) that the latest version should be playable from start to finish with no repeated or broken texts, and the next update will include some new content.
Take a careful look at the changelog if you have not played since 0.14.0. In addition to the new descriptions, there have been several changes to the way the game works. Hope you enjoy, and I look forward to coding more for the mod!
Take a careful look at the changelog if you have not played since 0.14.0. In addition to the new descriptions, there have been several changes to the way the game works. Hope you enjoy, and I look forward to coding more for the mod!
Update 0.14.0 and 0.15.8: Slow work
Posted 8 years agoSo it has been fully two years apparently since I last updated this journal. Whoops.
Work is continuing - slowly - on the mod. I'm currently working on an extension to vore texts for all existing predators, but it's been rough to update consistently. My original plan was to release the updated texts all at once in the 0.16.0 update, but since it's taking too long and I've fixed several bugs I've decided to release them slowly over time as they get done.
That said, the text for most of the existing enemies in the most recent update, 0.15.8, are bugged. The game would break if I left their extended texts empty, so I filled the space by copy-pasting their existing texts as placeholders. As a result, you may witness such weirdness as vore texts not advancing immediately or digestion being preceded by disposal.
The enemies that ARE finished are listed as such in the changelog, so if you want to see the extended (and, I hope, improved) vore descriptions, check that out. Using debug.exe can make this faster, as it now includes the ability to spawn enemies with Shift-W and the codes included with the download. If you want to help out with testing, Enemy Spawn is also useful for recreating specific situations when used alongside the other debug tools, like the Ring of Indigestion, Ring of Clairvoyance, Charm of Bursting, and Charm of Release.
If you're not cool with the half-finished enemies, the previous build, 0.14.0, is still up. I'm posting a new link in the main entry to make that more explicit for people who want to enjoy the game as it was. Unfortunately, the bug fixes in 0.15.8 (particularly for apex->pred->prey nested vore and ally AI) are not reflected in the 0.14.0 release, so anticipate some difficulties with that.
All in all, apologies for the long hiatus! I hope to work more consistently and get some good content into the game. Thanks for playing!
Work is continuing - slowly - on the mod. I'm currently working on an extension to vore texts for all existing predators, but it's been rough to update consistently. My original plan was to release the updated texts all at once in the 0.16.0 update, but since it's taking too long and I've fixed several bugs I've decided to release them slowly over time as they get done.
That said, the text for most of the existing enemies in the most recent update, 0.15.8, are bugged. The game would break if I left their extended texts empty, so I filled the space by copy-pasting their existing texts as placeholders. As a result, you may witness such weirdness as vore texts not advancing immediately or digestion being preceded by disposal.
The enemies that ARE finished are listed as such in the changelog, so if you want to see the extended (and, I hope, improved) vore descriptions, check that out. Using debug.exe can make this faster, as it now includes the ability to spawn enemies with Shift-W and the codes included with the download. If you want to help out with testing, Enemy Spawn is also useful for recreating specific situations when used alongside the other debug tools, like the Ring of Indigestion, Ring of Clairvoyance, Charm of Bursting, and Charm of Release.
If you're not cool with the half-finished enemies, the previous build, 0.14.0, is still up. I'm posting a new link in the main entry to make that more explicit for people who want to enjoy the game as it was. Unfortunately, the bug fixes in 0.15.8 (particularly for apex->pred->prey nested vore and ally AI) are not reflected in the 0.14.0 release, so anticipate some difficulties with that.
All in all, apologies for the long hiatus! I hope to work more consistently and get some good content into the game. Thanks for playing!
Update 0.11.0: Predators of the Wilds
Posted 10 years agoWhat happened to 0.10.0?! Well... I've been lax about updating these journals, sorry. Anyway, this update has some new prey in the form of different varieties of troggs, as well as three new predators as noted in the changelog. More are on the way pending an increase in energy thanks to my new medication helping me actually sleep through the night.
Submissions are still accepted! If you are interested, take a look at SubmissionGuidelines.txt, a file included with all recent builds of the game.
Submissions are still accepted! If you are interested, take a look at SubmissionGuidelines.txt, a file included with all recent builds of the game.
Update 0.9.0: Player Predation and new allies
Posted 10 years agoThis has actually been out for quite a while, but if you haven't been following the game on Eka's Portal then this is the first you'll see of it. It features the player becoming a predator when they enter depth 12, allowing them to consume lesser enemies designated as prey (such as troggs). When you hit depth 25, you can eat even bigger enemies.
This update also features scholars and clerics, new human allies, as well as their corrupted enemy counterparts, the warlock and zealot.
Sorry for the increasing gaps between updates. I am working on improving my health so that I have more time to work. Please feel free to report any errors or issues, and I hope you enjoy playing the game!
This update also features scholars and clerics, new human allies, as well as their corrupted enemy counterparts, the warlock and zealot.
Sorry for the increasing gaps between updates. I am working on improving my health so that I have more time to work. Please feel free to report any errors or issues, and I hope you enjoy playing the game!
Update 0.8.0: Sauropod and Imp released!
Posted 10 years agoThe enemies added in this build are a little odd, but hopefully they work correctly.
The Sauropod is a swamp-dwelling apex predator that doesn't actively pursue you. In fact, he barely moves at all, and may accidentally swallows you if you happen to be standing next to him. It's not a big deal unless he's in your way, in which case his massive health and slow movement will make dealing with him a chore.
The Imp was created to deal with overpowered items. Like the bandit, it is capable of thievery. Unlike the bandit, the imp flies and can steal from clear across the dungeon if it sees you, and only targets your equipped items. You better watch those Rings of Transference!
Next up, we'll have a couple of new human allies and their corrupted counterparts, as well as player predation! Say tuned.
The Sauropod is a swamp-dwelling apex predator that doesn't actively pursue you. In fact, he barely moves at all, and may accidentally swallows you if you happen to be standing next to him. It's not a big deal unless he's in your way, in which case his massive health and slow movement will make dealing with him a chore.
The Imp was created to deal with overpowered items. Like the bandit, it is capable of thievery. Unlike the bandit, the imp flies and can steal from clear across the dungeon if it sees you, and only targets your equipped items. You better watch those Rings of Transference!
Next up, we'll have a couple of new human allies and their corrupted counterparts, as well as player predation! Say tuned.
Update 0.7.0: Shadow Captain, T-Rexaur, and Random Mode!
Posted 11 years agoThis update marks the introduction of apex predators and probably a lot of bugs. These guys represent a large difficult spike, so tread carefully! They can also consume predators, so anyone lucky enough to kill a full apex predator can gain the aid of a lesser predator.
Additionally, Random Spawn Mode is added to the game. Hold Shift while choosing a New Game to spawn enemies randomly, allowing you to experience predators that usually spawn in deeper levels. However, this mode will not allow you to fight the bosses that will eventually be planned.
Careful playing and testing, and remember to have fun!
Additionally, Random Spawn Mode is added to the game. Hold Shift while choosing a New Game to spawn enemies randomly, allowing you to experience predators that usually spawn in deeper levels. However, this mode will not allow you to fight the bosses that will eventually be planned.
Careful playing and testing, and remember to have fun!
Update 0.6.0: Trogg Shaman, Lifeblood, and Gecko released!
Posted 11 years agoDetails in the changelog!
Three new enemies this time! Two of them are prey with some interesting mechanics, although the Lifeblood won't be truly relevant until player predation is added (soon!). The Gecko is there to freshen up the early levels a little bit, so he shouldn't be too much trouble. These are the last three enemies to be added before apex predators are introduced!
Three new enemies this time! Two of them are prey with some interesting mechanics, although the Lifeblood won't be truly relevant until player predation is added (soon!). The Gecko is there to freshen up the early levels a little bit, so he shouldn't be too much trouble. These are the last three enemies to be added before apex predators are introduced!
PSA: Easy Mode!
Posted 11 years agoI just thought I'd announce this, since it's a feature of the base game and therefore not mentioned anywhere for the mod. If you are having trouble with the game's difficulty and just want to get eaten by a new monster, try hitting Shift + 7 while playing. This will activate Easy Mode, where you take 80% less damage (except while digesting...). Have fun!
Update 0.5.0: Moblin and Anaconda released!
Posted 11 years agoDetails in the changelog!
As you might have noticed, patches won't be released here on FA. I'll just announce the major updates through these journals. If you are interested in testing, check the thread at Eka's Portal!
Also in this update is a file outlining the guidelines for monster submissions. If you have an idea for an enemy that might work well with this game, check it out and then send me a PM or submit it to the aforementioned. If you have an idea for a monster but aren't comfortable with writing, just let me know and I'll consider writing it up myself.
Have fun!
As you might have noticed, patches won't be released here on FA. I'll just announce the major updates through these journals. If you are interested in testing, check the thread at Eka's Portal!
Also in this update is a file outlining the guidelines for monster submissions. If you have an idea for an enemy that might work well with this game, check it out and then send me a PM or submit it to the aforementioned. If you have an idea for a monster but aren't comfortable with writing, just let me know and I'll consider writing it up myself.
Have fun!
Update 0.4.0: Gold Jelly released!
Posted 11 years agoDetails in the changelog. This guy has some weird behaviors, such as guaranteed loot drops, a paralytic touch, and multiple spawn locations, so I'm expecting some glitches. Bear with us while we test it out.
In other news, I told my fiance about my affinity for vore and he didn't immediately disown me, so that's nice. It should give me more time to work on the game since I don't need to keep hiding it from him.
In other news, I told my fiance about my affinity for vore and he didn't immediately disown me, so that's nice. It should give me more time to work on the game since I don't need to keep hiding it from him.
Update 0.3.0: Demon Trio released!
Posted 11 years agoHello all! First of all, thanks for watching! It's nice to see people interested in the game. I will be announcing version updates in different journals while updating the main gallery item.
The game has been updated to 0.3.0. In addition to numerous bug fixes, this update introduces the Demon Trio, a dangerous set of enemies that spawns in lava. Each one of them possesses a different vore move. Details on their behavior can be found in the changelog.
I'm hoping to release new enemies as frequently as possible barring game-breaking bugs. For those curious about the numbers:
-The first number indicates the major version. Since I'm still adding enemies, we're in version 0. Version 1.0.0 will mark the update with a completed enemy list (although submissions will still be welcome after that point).
-Changes to the second number indicate minor content updates. Right now, that mostly means new enemies; in this case, it's the Demon Trio.
-Changes to the third number are patches. These contain no new content, but hopefully fix bugs present in the previous version.
Thanks again for following our progress!
The game has been updated to 0.3.0. In addition to numerous bug fixes, this update introduces the Demon Trio, a dangerous set of enemies that spawns in lava. Each one of them possesses a different vore move. Details on their behavior can be found in the changelog.
I'm hoping to release new enemies as frequently as possible barring game-breaking bugs. For those curious about the numbers:
-The first number indicates the major version. Since I'm still adding enemies, we're in version 0. Version 1.0.0 will mark the update with a completed enemy list (although submissions will still be welcome after that point).
-Changes to the second number indicate minor content updates. Right now, that mostly means new enemies; in this case, it's the Demon Trio.
-Changes to the third number are patches. These contain no new content, but hopefully fix bugs present in the previous version.
Thanks again for following our progress!
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