Leaving FA
Posted 5 years agoHopefully permanently
[Game] No Longer Triggers Antivirus!
Posted 6 years agoHello everyone,
It's been a while that I've done much on the game I started, but recently I've been getting into it again. I decided to try looking into a way of creating the game executable that I'd tried before that hadn't worked, and I got it to work this time. This way people's computers won't see it as a virus any more, haha. The link is here: https://www.dropbox.com/s/rfg2r9uy9.....cious.zip?dl=0
I also added a little cursor so players can tell where their mouse is pointing (though at the moment you can NOT use a mouse to interact with the game; that's still TODO). Additionally, there's slight weight gain from digesting items and enemies and there is very simple equipment. I know, the whole thing still looks and plays quite crumby but I'm exploring different options on what to do with it.
Anyway, thanks for bearing with me this long. Hopefully I'll be able to continue working on coding through the fall.
It's been a while that I've done much on the game I started, but recently I've been getting into it again. I decided to try looking into a way of creating the game executable that I'd tried before that hadn't worked, and I got it to work this time. This way people's computers won't see it as a virus any more, haha. The link is here: https://www.dropbox.com/s/rfg2r9uy9.....cious.zip?dl=0
I also added a little cursor so players can tell where their mouse is pointing (though at the moment you can NOT use a mouse to interact with the game; that's still TODO). Additionally, there's slight weight gain from digesting items and enemies and there is very simple equipment. I know, the whole thing still looks and plays quite crumby but I'm exploring different options on what to do with it.
Anyway, thanks for bearing with me this long. Hopefully I'll be able to continue working on coding through the fall.
[Game] Dec 28th Update
Posted 7 years agoHello everyone,
I've started working on the game again and have uploaded a new copy of it to Dropbox here: https://www.dropbox.com/s/5456ouj3o.....cious.exe?dl=0. I think I broke one thing that I'll have to fix, but just know progress is being made.
Thank you all,
Ophidophile.
I've started working on the game again and have uploaded a new copy of it to Dropbox here: https://www.dropbox.com/s/5456ouj3o.....cious.exe?dl=0. I think I broke one thing that I'll have to fix, but just know progress is being made.
Thank you all,
Ophidophile.
End of Semester Update
Posted 7 years agoHello everyone,
Sorry I've literally not posted anything for two months. I've felt bad about it, but the overwhelming burdens of college and work have really eaten up my time, not to mention taken a toll on me mentally. I don't often complain about stress since I feel stress is just part of life, but this semester it was pretty bad, with a professor even moving up the date of a term project by a week.
Suffice it to say that I feel guilty for not being able to work on the game. But the good news is, my semester is essentially over. Tomorrow, if I get around to it, I'll start working on the game again, and whatever else I decide to do artistically. Besides the game, I don't know what my other plans are, but I'll try to be transparent with all of you.
That is all,
Ophidophile.
Sorry I've literally not posted anything for two months. I've felt bad about it, but the overwhelming burdens of college and work have really eaten up my time, not to mention taken a toll on me mentally. I don't often complain about stress since I feel stress is just part of life, but this semester it was pretty bad, with a professor even moving up the date of a term project by a week.
Suffice it to say that I feel guilty for not being able to work on the game. But the good news is, my semester is essentially over. Tomorrow, if I get around to it, I'll start working on the game again, and whatever else I decide to do artistically. Besides the game, I don't know what my other plans are, but I'll try to be transparent with all of you.
That is all,
Ophidophile.
[Game] Updated Output File and More
Posted 7 years agoHey all,
It's been a little while since you've heard from me, so this journal is kind of a status update on the game. I might actually start making a sort of 'changelog' for it in the future.
I haven't really added any new features at the moment, just made a few tweaks and some quality of life adjustments to the game. My main concerns were twofold. Firstly, I was trying to look into a way to control the size of the console window the game plays in and configure it to be the same size every time the game is run. Second, I wanted to make it so all you guys had to do was double click an EXE file and have the game run. Good news, I solved both issues with the same solution! Now, you'll see a 'voracious.exe' file (Voracious is going to be the running name for the game, until I come up with a better one) that is ready to run as soon as you download it!
Link is still here: https://www.dropbox.com/sh/el2t1w9f.....06IhvNNGa?dl=0
For those interested on what I'm working on in terms of features, I'm going to be adding equippable items. This means armor, rings, weapons, all that kind of stuff, and I'm going to try to do it in a way that takes body type into account. For example, if you play as a human, you won't be able to equip a tail band. That kind of thing. After I've got items going I'm also going to focus on combat and making it more dynamic and interesting. I'll also be looking into level generation so you guys get a new level every time you play (I already have experience in getting this to work from a previous project).
Thanks a lot for those who have been watching this project of mine. As always, I'm open to comments on the game and how I can make it better.
Thanks again,
Ophidophile.
It's been a little while since you've heard from me, so this journal is kind of a status update on the game. I might actually start making a sort of 'changelog' for it in the future.
I haven't really added any new features at the moment, just made a few tweaks and some quality of life adjustments to the game. My main concerns were twofold. Firstly, I was trying to look into a way to control the size of the console window the game plays in and configure it to be the same size every time the game is run. Second, I wanted to make it so all you guys had to do was double click an EXE file and have the game run. Good news, I solved both issues with the same solution! Now, you'll see a 'voracious.exe' file (Voracious is going to be the running name for the game, until I come up with a better one) that is ready to run as soon as you download it!
Link is still here: https://www.dropbox.com/sh/el2t1w9f.....06IhvNNGa?dl=0
For those interested on what I'm working on in terms of features, I'm going to be adding equippable items. This means armor, rings, weapons, all that kind of stuff, and I'm going to try to do it in a way that takes body type into account. For example, if you play as a human, you won't be able to equip a tail band. That kind of thing. After I've got items going I'm also going to focus on combat and making it more dynamic and interesting. I'll also be looking into level generation so you guys get a new level every time you play (I already have experience in getting this to work from a previous project).
Thanks a lot for those who have been watching this project of mine. As always, I'm open to comments on the game and how I can make it better.
Thanks again,
Ophidophile.
[Game] Dropbox Link and More
Posted 7 years agoHey all,
Due to the increased interest in the game, I've decided to post a public Dropbox link where you guys can download it to test it. It's really just a demo at the moment, and not too exciting, but I need people to test it, so if you have a few minutes and you feel like seeing a preview of the final product, go ahead and download it.
Here's the link to the folder: https://www.dropbox.com/sh/el2t1w9f.....06IhvNNGa?dl=0
I'll try to keep this folder up-to-date with the latest build whenever I feel the changes call for it. You can also comment on there or on one of these journals if there's something you'd like me to add. I'm always open to suggestions!
I don't have time to add a README right now, so instead I'll put the keybinds here (you can ignore the rest of the journal if you don't feel like reading it):
W,A,S,D or arrow keys - movement and menu navigation
Space - attack or select menu option
[ - back out of menu (if possible)
TAB - switch focus between text box and menu options (if applicable); YOU'LL NEED TO DO THIS WHEN YOU FINISH TYPING YOUR NAME
v - devour enemy or item
o - see stomach inventory (updates in real time)
i - see normal inventory
f - pick up item
shift + q - quit game at any time
Hopefully I haven't left any out. PLEASE make your console screen as big as possible so nothing gets rendered out of place!!!
Thanks,
Ophidophile.
Due to the increased interest in the game, I've decided to post a public Dropbox link where you guys can download it to test it. It's really just a demo at the moment, and not too exciting, but I need people to test it, so if you have a few minutes and you feel like seeing a preview of the final product, go ahead and download it.
Here's the link to the folder: https://www.dropbox.com/sh/el2t1w9f.....06IhvNNGa?dl=0
I'll try to keep this folder up-to-date with the latest build whenever I feel the changes call for it. You can also comment on there or on one of these journals if there's something you'd like me to add. I'm always open to suggestions!
I don't have time to add a README right now, so instead I'll put the keybinds here (you can ignore the rest of the journal if you don't feel like reading it):
W,A,S,D or arrow keys - movement and menu navigation
Space - attack or select menu option
[ - back out of menu (if possible)
TAB - switch focus between text box and menu options (if applicable); YOU'LL NEED TO DO THIS WHEN YOU FINISH TYPING YOUR NAME
v - devour enemy or item
o - see stomach inventory (updates in real time)
i - see normal inventory
f - pick up item
shift + q - quit game at any time
Hopefully I haven't left any out. PLEASE make your console screen as big as possible so nothing gets rendered out of place!!!
Thanks,
Ophidophile.
Up and coming vore game
Posted 7 years agoHey everyone,
I know I haven't been around much on here. With school and such I'm pretty busy. Anyway, straight to the point. I'm writing a text-based vore game and I'd like input, as well as anyone who would like to test it for me just to make sure it works. I'm also going to need writers for the text that will show up during encounters and after being vored or after voring an enemy. Because there will be a vast number of species I need to be able to have special text for each. To help me with this no code knowledge is required. Anyone interested can note me or comment on this post and I'll be sure to get back to you.
The game itself is going to be a dungeon crawler RPG of sorts where you create a character of a certain species and class that clears dungeon level after dungeon level. Ideally I'll be able to add vore options for every kind of voraphile out there, though in actuality I'll probably end up having to restrict things so the features don't get out of control. Already planned are options to enable or disable digestion, make it fatal or non fatal, with or without reformation, allow absorption and other kinds of vore like av and unbirth, allow weight gain and stuff, etc. I'm reaching out to know what the community would really like in a game like this, because I obviously don't want to waste my time making a game no one wants to play.
TL;DR I'm making a dungeon crawler with vore in it. Please tell me your preferences for vore.
Thanks guys,
Ophidophile.
I know I haven't been around much on here. With school and such I'm pretty busy. Anyway, straight to the point. I'm writing a text-based vore game and I'd like input, as well as anyone who would like to test it for me just to make sure it works. I'm also going to need writers for the text that will show up during encounters and after being vored or after voring an enemy. Because there will be a vast number of species I need to be able to have special text for each. To help me with this no code knowledge is required. Anyone interested can note me or comment on this post and I'll be sure to get back to you.
The game itself is going to be a dungeon crawler RPG of sorts where you create a character of a certain species and class that clears dungeon level after dungeon level. Ideally I'll be able to add vore options for every kind of voraphile out there, though in actuality I'll probably end up having to restrict things so the features don't get out of control. Already planned are options to enable or disable digestion, make it fatal or non fatal, with or without reformation, allow absorption and other kinds of vore like av and unbirth, allow weight gain and stuff, etc. I'm reaching out to know what the community would really like in a game like this, because I obviously don't want to waste my time making a game no one wants to play.
TL;DR I'm making a dungeon crawler with vore in it. Please tell me your preferences for vore.
Thanks guys,
Ophidophile.
Looking for an RP partner: Vore/weight gain/growth/coiling
Posted 8 years agoLooking for an RP partner. My preferences include:
Vore
-Only oral, tail (tail maw), or absorption vore. No exceptions, sorry.
-Fatal digestion preferred, along with weight gain/growth. I will do digestion with reformation if need be.
-I prefer to be prey, though I'm open for switching off between pred and prey if my partner wants. I also prefer unwilling vore, though willing is okay too.
-Preds allowed: Pretty flexible (Personally, I prefer snakes/reptilian preds, avian preds, and even plant preds. I also like anthros quite a bit. Pokemon are also on the table.) If in doubt, ask me.
Additional stuff
-I'm really into weight gain/growth, especially after digestion. However, I'm fine with doing it without digestion as well, in which case I like size-stealing and energy draining. Growth isn't an absolute requirement, though.
-I'm also into constriction/coiling and smothering. Obviously if you combine that with any of the above, it's a plus.
Please note me if you're interested!
Also, if you know someone who might be interested, feel free to let me or them know.
Vore
-Only oral, tail (tail maw), or absorption vore. No exceptions, sorry.
-Fatal digestion preferred, along with weight gain/growth. I will do digestion with reformation if need be.
-I prefer to be prey, though I'm open for switching off between pred and prey if my partner wants. I also prefer unwilling vore, though willing is okay too.
-Preds allowed: Pretty flexible (Personally, I prefer snakes/reptilian preds, avian preds, and even plant preds. I also like anthros quite a bit. Pokemon are also on the table.) If in doubt, ask me.
Additional stuff
-I'm really into weight gain/growth, especially after digestion. However, I'm fine with doing it without digestion as well, in which case I like size-stealing and energy draining. Growth isn't an absolute requirement, though.
-I'm also into constriction/coiling and smothering. Obviously if you combine that with any of the above, it's a plus.
Please note me if you're interested!
Also, if you know someone who might be interested, feel free to let me or them know.
FA+
