Pathfinder
Posted 2 years agoSearching for people who may want to play a heavily homebrewed Pathfnder 1e game based off of stuff I built.
Tempura Shrimp(Creature)(Yeah.... seriously....)
Posted 6 years agoThese are all summonable creatures and you can also make them buy enchanting any normal piece of tempura Shrimp with reanimation and infusion.
Reanimated Tempura Shrimp: Apparently a few Necromancers and Undead thought it would be funny to reanimate giant pieces of
Tempura shrimp.Ironically they are actually pretty terrifying if drawn into a battle. The Tempura Shrimp is what you
expect.... Its a giant Tempura shrimp made for eating however it has been reanimated into a type of undead creature. The shrimp
floats about the battlefield at about the size of a human arm and will whack opponents who get too close with their
razorsharp tails and will even barrel into people to knock them down. Along with this they are capable of moving
through solid objects at will like a ghostly enemy and despite what you think they are incredibly quick......
seriously..... what the hell guys....? The shrimp aloneis rather weak and can be damaged by pretty much everything however
it is resistant to water type attacks and fire type attacks. Dispelling does not damage them as much as needed. The Shrimp
can only be summoned and..... well..they are quite effective in grat numbers albeit annoying. Don't try to eat them as
apparently just coming in contact with their bodies has a chance to leave one poisoned.... don't know why..... By the
gods..... if you are going to make ajoke of an enemy out of food at least go for something like a Burger or Ice Cream....
Seems Necromancers nowadays are getting bored...
Great Tempura Shrimp: The Great Tempura Shrimp is a Reanimated Tempura Shrimp that has been supersized to the size of a
standard human body. The thing is big for a entree of food.... It has all the abilities and attack patterns of the normal
shrimp however it is bigger, heavier and by far way stronger. If the Normal shrimp is a pushover alone, this thing is a
one shrimp army alone. Although not really that tough they would be considered a brute in a sea of runts Itt floats around
and can go through solid objects just like its smaller variant. The Shrimp can move very quickly for its size, around 3 times
the speed of the normal shrimp. It has the smae resistances and weaknesses as the normals albeit abit more polished with them
and can take a considerable amount more damage then them. Come on...... if the normal ones weren't a joke enough they
hadto take it a step further.
Infused Great Tempura Shrimp: The Infused Great Tempura Shrimp is making the Normal Great even more terrifying then it
already is. Its twice the size and is covered in a purple barrier of magical energy. Along with this.... it can use magic....
The Shrimp has again... all the same things as the last one except way stronger, in a game these things would be considered
minibosses. Yeah... go figure its that strong... Along with this, the barrier itself seems to also have a health pool and will
break before the Shrimp actually starts taking damage, so you basically have to beat it twice to kill it. The thing is BIG
and if you are around human size you might get crushed pretty easily by the shrimp when it attacks. The Magic the shrimp can
cast are basic spells but are effective nonetheless. It can cast a basic spell from every school including healing and a Curse.
It can also cast petrify which is incredibly lethal if not managed against. despite their ridiculous appearence these things
are incredibly deadly in the right places and have a ridiculous amount of survivability. These things are becoming pretty
popular for Necromancers and they are sometimes summoned on par with Wargoyles.
Reanimated Tempura Shrimp: Apparently a few Necromancers and Undead thought it would be funny to reanimate giant pieces of
Tempura shrimp.Ironically they are actually pretty terrifying if drawn into a battle. The Tempura Shrimp is what you
expect.... Its a giant Tempura shrimp made for eating however it has been reanimated into a type of undead creature. The shrimp
floats about the battlefield at about the size of a human arm and will whack opponents who get too close with their
razorsharp tails and will even barrel into people to knock them down. Along with this they are capable of moving
through solid objects at will like a ghostly enemy and despite what you think they are incredibly quick......
seriously..... what the hell guys....? The shrimp aloneis rather weak and can be damaged by pretty much everything however
it is resistant to water type attacks and fire type attacks. Dispelling does not damage them as much as needed. The Shrimp
can only be summoned and..... well..they are quite effective in grat numbers albeit annoying. Don't try to eat them as
apparently just coming in contact with their bodies has a chance to leave one poisoned.... don't know why..... By the
gods..... if you are going to make ajoke of an enemy out of food at least go for something like a Burger or Ice Cream....
Seems Necromancers nowadays are getting bored...
Great Tempura Shrimp: The Great Tempura Shrimp is a Reanimated Tempura Shrimp that has been supersized to the size of a
standard human body. The thing is big for a entree of food.... It has all the abilities and attack patterns of the normal
shrimp however it is bigger, heavier and by far way stronger. If the Normal shrimp is a pushover alone, this thing is a
one shrimp army alone. Although not really that tough they would be considered a brute in a sea of runts Itt floats around
and can go through solid objects just like its smaller variant. The Shrimp can move very quickly for its size, around 3 times
the speed of the normal shrimp. It has the smae resistances and weaknesses as the normals albeit abit more polished with them
and can take a considerable amount more damage then them. Come on...... if the normal ones weren't a joke enough they
hadto take it a step further.
Infused Great Tempura Shrimp: The Infused Great Tempura Shrimp is making the Normal Great even more terrifying then it
already is. Its twice the size and is covered in a purple barrier of magical energy. Along with this.... it can use magic....
The Shrimp has again... all the same things as the last one except way stronger, in a game these things would be considered
minibosses. Yeah... go figure its that strong... Along with this, the barrier itself seems to also have a health pool and will
break before the Shrimp actually starts taking damage, so you basically have to beat it twice to kill it. The thing is BIG
and if you are around human size you might get crushed pretty easily by the shrimp when it attacks. The Magic the shrimp can
cast are basic spells but are effective nonetheless. It can cast a basic spell from every school including healing and a Curse.
It can also cast petrify which is incredibly lethal if not managed against. despite their ridiculous appearence these things
are incredibly deadly in the right places and have a ridiculous amount of survivability. These things are becoming pretty
popular for Necromancers and they are sometimes summoned on par with Wargoyles.
Hands of the Gods(Creature)
Posted 6 years agoHands of the Gods: The Hands of the Gods is a creature that resembles a cloud of white 4 fingered
hands with 2 thumbs. Many have been counted at hundreds but the minimal have been 10. The Hands
of the Gods, surprisingly, has no relevance to any god-type being and were given that name by the
residents of its original Universe which no longer exists due to the Unspeakable disaster since
the time of the Predarks. From old Predark texts, The Hands of the Gods creature is usually
unnoticing of other beings until approached, showing that they are territorial. As the creature
can be summoned as an ally by strong summoners, it is proven that they can be domesticated. It
is obviously a magical creature by nature as it has no need to eat, sleep or anything else for
that matter and many serve as guardians to some unknown ruins from the Predark Times. They are
known to inhabit the Unspeakable Region but are not Unspeakables themselves. If provoked, the
creature generates a mist of black around its primary area and it can fling its hands at a target
for considerable and surprising damage. They have been know to grab targets and............. lets
not go into that. The hands are destroyable however the creature is quick to create more out of
absolutely nowhere. If provoked enough, the creature seems to be able to instantly expand its mist
considerably and stun any who come in contact with it, some reporting to even lose their minds while
in contact with it until exactly 38 minutes after contact with the mist has ceased. Restraint is
advised if this happens. If seen it is advised to keep your distance and do not provoke it.
hands with 2 thumbs. Many have been counted at hundreds but the minimal have been 10. The Hands
of the Gods, surprisingly, has no relevance to any god-type being and were given that name by the
residents of its original Universe which no longer exists due to the Unspeakable disaster since
the time of the Predarks. From old Predark texts, The Hands of the Gods creature is usually
unnoticing of other beings until approached, showing that they are territorial. As the creature
can be summoned as an ally by strong summoners, it is proven that they can be domesticated. It
is obviously a magical creature by nature as it has no need to eat, sleep or anything else for
that matter and many serve as guardians to some unknown ruins from the Predark Times. They are
known to inhabit the Unspeakable Region but are not Unspeakables themselves. If provoked, the
creature generates a mist of black around its primary area and it can fling its hands at a target
for considerable and surprising damage. They have been know to grab targets and............. lets
not go into that. The hands are destroyable however the creature is quick to create more out of
absolutely nowhere. If provoked enough, the creature seems to be able to instantly expand its mist
considerably and stun any who come in contact with it, some reporting to even lose their minds while
in contact with it until exactly 38 minutes after contact with the mist has ceased. Restraint is
advised if this happens. If seen it is advised to keep your distance and do not provoke it.
Book Creatures(Mabinogion, Nursery Rhyme, Grimoire, Nomicon)
Posted 6 years agoMabinogion: A Mabinogion is a living book like entity that takes the form of a Brown, hardcovered
book with a tail out of one of its pages that resembles that of a bookmark ribbon. The Mabinogion
is capable of putting targets to sleep by 'reading itself'. Other then this, that is all the
creature does and it is paired up with other creatures usually that actually do better damage.
Mabinogions have however been known to whip with their tails if cornered but it does minimal damage.
They are usually docile in the wild and shy to others and often disguise themselves as actual books
in libraries. Using Mabinogions is actually a effective way of storing knowledge as they have
infinite capacity for intelligence and are commonly summoned by Librarians and used in libraries aswell.
Nursery Rhyme: A Nursery Rhyme is a rare form of the Mabinogion. It is usually in the form of a white
hardcovered book with pink lining with a blue bookmark ribbon as its tail. Along with its ability to
put targets to sleep. Once they are asleep it is capable of controlling the sleepers bodies and using
them as minions. These versions are notably more shy then Mabinogions and are almost never used by
Libraries however they have a love for children and are attracted to the playful thoughts of them.
They tend to entertain children with their stories and such but will escape or attack adults on sight.
The Nursery Rhyme has the same whipping motion if cornered and has been known to be abit more aggressive
and active with its sleep casting if fought.
Grimoire: The Grimoire is what happens when a Mabinogion or Nursery Rhyme becomes corrupted through
some means. Its cover becomes black and burnt as if some foul darkness is eating at it and it has
the ability to completely bewitch those who come too near. When reading itself, it will put those who
hear its chorus of words to sleep and instantly turn them into possessed minions. Along with this, it
can summon thralls from its book that differ in strength. It has lost its weakness to fire and is near
resistant to everything aside from slashing weapons and light. The Grimoire's blackish burnt tail has
become serrated at the end and it can slash at a target if it gets too close and can cause the target
to bleed if directly hit. Along with this, the Book has grown teeth like appendages along the cover and
it can lunge at a target and bite them, dealing immense damage that can be easily fatal or mortal. The
creature is deemed a threat to research as they seem to eat other books to devour their words and become
stronger. They are extremely aggressive and dangerous and it is advised to avoid them if possible.
Nomicon: The Nomicon is a Mabinogion from the Unspeakable Region. The Nomicon is a gray or tan colored
book creature of unspeakable power. When inciting its stories it can terrify and possess those who listen
and no amount of avoiding by covering your ears can help. Its words slip into your mind almost naturally
yet unnaturally and cannot be blocked out except by the most powerful of magic. As an Unspeakable, the
creature is even feared by gods as it can even possess the likes of them if cited enough. The flipping
of its pages cast out a farther then ancient magic that can stun those that see them move and it can summon
other Mabinogions to aid itself and can even transform them into Grimoires, it can even read to them and
cause them to suicide explode on a target. It can create your worst nightmares and cause them to attack
you as actual enemies. Once under the Nomicon's spell it is near impossible to escape as the creatures power
constantly has your mind in a dead stranglehold, only those you trust or love can free you. The Nomicon has
a ferocious bite with its teethed book cover and has been known to kill its target instantly with an extreme
low amount of survivors from it. It has 3 book mark tails which can each strike its target and each has a
chance to bleed the target like a stuck pig. They are extremely resistant to all except slashing weapons
which it is only normally resistant to. These creatures are extremely difficult to find out of the Unspeakable Region
and to hunt one is bordering on insanity and if one is found, contact your nearest Unison Outpost and evacuate
the area until the creature is defeated or contained. The creature has been known to devour words just as one
speaks them and with each word eaten the more powerful they become which makes verbal spells completely
useless against them.
book with a tail out of one of its pages that resembles that of a bookmark ribbon. The Mabinogion
is capable of putting targets to sleep by 'reading itself'. Other then this, that is all the
creature does and it is paired up with other creatures usually that actually do better damage.
Mabinogions have however been known to whip with their tails if cornered but it does minimal damage.
They are usually docile in the wild and shy to others and often disguise themselves as actual books
in libraries. Using Mabinogions is actually a effective way of storing knowledge as they have
infinite capacity for intelligence and are commonly summoned by Librarians and used in libraries aswell.
Nursery Rhyme: A Nursery Rhyme is a rare form of the Mabinogion. It is usually in the form of a white
hardcovered book with pink lining with a blue bookmark ribbon as its tail. Along with its ability to
put targets to sleep. Once they are asleep it is capable of controlling the sleepers bodies and using
them as minions. These versions are notably more shy then Mabinogions and are almost never used by
Libraries however they have a love for children and are attracted to the playful thoughts of them.
They tend to entertain children with their stories and such but will escape or attack adults on sight.
The Nursery Rhyme has the same whipping motion if cornered and has been known to be abit more aggressive
and active with its sleep casting if fought.
Grimoire: The Grimoire is what happens when a Mabinogion or Nursery Rhyme becomes corrupted through
some means. Its cover becomes black and burnt as if some foul darkness is eating at it and it has
the ability to completely bewitch those who come too near. When reading itself, it will put those who
hear its chorus of words to sleep and instantly turn them into possessed minions. Along with this, it
can summon thralls from its book that differ in strength. It has lost its weakness to fire and is near
resistant to everything aside from slashing weapons and light. The Grimoire's blackish burnt tail has
become serrated at the end and it can slash at a target if it gets too close and can cause the target
to bleed if directly hit. Along with this, the Book has grown teeth like appendages along the cover and
it can lunge at a target and bite them, dealing immense damage that can be easily fatal or mortal. The
creature is deemed a threat to research as they seem to eat other books to devour their words and become
stronger. They are extremely aggressive and dangerous and it is advised to avoid them if possible.
Nomicon: The Nomicon is a Mabinogion from the Unspeakable Region. The Nomicon is a gray or tan colored
book creature of unspeakable power. When inciting its stories it can terrify and possess those who listen
and no amount of avoiding by covering your ears can help. Its words slip into your mind almost naturally
yet unnaturally and cannot be blocked out except by the most powerful of magic. As an Unspeakable, the
creature is even feared by gods as it can even possess the likes of them if cited enough. The flipping
of its pages cast out a farther then ancient magic that can stun those that see them move and it can summon
other Mabinogions to aid itself and can even transform them into Grimoires, it can even read to them and
cause them to suicide explode on a target. It can create your worst nightmares and cause them to attack
you as actual enemies. Once under the Nomicon's spell it is near impossible to escape as the creatures power
constantly has your mind in a dead stranglehold, only those you trust or love can free you. The Nomicon has
a ferocious bite with its teethed book cover and has been known to kill its target instantly with an extreme
low amount of survivors from it. It has 3 book mark tails which can each strike its target and each has a
chance to bleed the target like a stuck pig. They are extremely resistant to all except slashing weapons
which it is only normally resistant to. These creatures are extremely difficult to find out of the Unspeakable Region
and to hunt one is bordering on insanity and if one is found, contact your nearest Unison Outpost and evacuate
the area until the creature is defeated or contained. The creature has been known to devour words just as one
speaks them and with each word eaten the more powerful they become which makes verbal spells completely
useless against them.
Bday
Posted 7 years agoYaaaaaaaaay…………. Its my bday...………. wooooooooooo… What did you expect....? A paragraph..?
Outlaw Crownskull(Eternitos Animal)
Posted 7 years ago*A Yulet speaks* The Crownskull is the top of the food chain here on Outlaw, the alpha predator, the king of beasts, nothing hunts it.... well nothing without a big gun. A massive centipede like creature that can reach lengths of 30 meters to 128 meters. These things have been known to tear apart dragons like they are made of paper. The Crownskull is as stated a centipede like creature, it has a white, skullike armor plate that covers its head with a horned crown structure on it. The rest of the animals body is black with red undersides. Its legs and mandibles are razorsharp and the stuff of nightmares, further info suggests that they are super-micro serrated. Now..... luckily, the only place you will ever see a Crownskull is in the Dunes and even then they are pretty rare but if you find yourself facing one, I suggest high tailing it out of their, and even then you may not get far. Due to the sheer terror these things give to people, not much information has been gathered on them other then a few essentials. Now, these things don't seem to have many weaknesses, in fact, Ice seems to work somewhat better then anything else but even then it isn't very useful as for you are fighting it in a desert. Now, if you decide to hunt and kill one of these monsters(You must be out of your mind btw) The most effective way is to somehow remove the scales on its back carapace, revealing its soft insides. Now this would be simple if the scales weren't built like tanks and the thing constantly keeps on acting like a sandworm and digging through the sand and popping out wherever it pleases to devour and/or rip everyone apart. Now they are pretty hard to spot but once you get used to it, it becomes simple enough. Look for movements under the sand and avoid those areas accordingly, travel on hard ground when you can and try your best to move as lightly as possible. With all that said, at night, the Crownskull usually rests under the sand and doesn't come out which further reinforces the fact that you should travel the dunes at night and rest on rocks during the day. So just you remember lads and lasses, travel by night in the Dunes and watch out for moving sand paths in the day and you may live to see tomorrow.
Outlaw Slipper Snake(Eternitos Animal)
Posted 7 years ago*A Yulet speaks(Yulets speak in that irish accent, eh don't target the messenger, I just write this stuff..... and make it...…. and think it...… ok Target the messenger)* The Slipper Snake, ooooh where to start with this one. Basically its a decent sized snake, can go from a King Cobra size to a Basilisk size. This thing is ranked number 6 on the creatures you don't want to mess with, just under the Redbird. The snake is fast and it actually counters the name abit. The snake hides itself by rolling around in the sand and dirt and making itself look like it and when an unsuspecting prey waltz on by, it snaps at it. They are very effective hunters aswell. They usually don't target sentient beings as prey but when they are really hungry and actively looking for food, all that goes straight out the door. Despite their small size, they are very tough creatures, a single decent sized one can fight off a full squad of fully armed hunters and even soldiers. The snake is colored a yellow with black lines which gives it this poisonous look when the snake actually has no venom to start with. No onto the mean bits. Now, this snake shares a very interesting trait with its cousin the basilisk, leading some to believe it to be a subspecies. One unprotective look at its eyes will petrify ya stone cold. Its the main reason everyone wears goggles on Outlaw, because if their is something between your eyes and the snake's then its gaze won't effect ya, well..... unless ya get prolonged exposure so its good to pack curatives. On top of that, the snake can shoot out this blackish green tar which will make ya stuck in the stuff if the eyes don't work. Noone knows how it makes this stuff but it is speculated it is a byproduct of what it eats. Now, if you decide to be a wee bit antsy and try huntin one of these buggers, go for the eyes. Blind the snake so it loses one of its attacks, then focus on putting it down for the long sleep. Just so you know, it is still a very strong length of muscle and it knows how to use its lengthy body to attack in a myriad of ways. The skin of the snake goes for a lot but if you somehow manage, the eyes are the real value. But don't go thinking its worth throwing your life away to get a shiny new pair of snake eyes.
Outlaw Black Dune Spider(Eternitos Animal)
Posted 7 years agoThe most common of critter that would more likely bite you then run away on Outlaw is definitely the Dune Spider. Small black little spiders with 4 red eyes that hide under the ground during the day and move in massive swarms at night. Now if anyone has arachnophobia then I suggest not traveling Outlaw because these things are everywhere. Luckily, doesn't take much to deal with them, usually one hit from anything would put one down but the problem comes in the fact that they are pack hunters. During the day they hide under the ground waiting for unsuspecting travelers and then pop up in packs of up to 10 and swarm them. Their bite has a nasty venom which won't kill but will paralyze for awhile and it is actually quite useful in a vial. At night these things go from simple scary little scuttlers to terrifying swarms of flesh rending arachnids that know no full retreat. Now, this may be abit cliché but, The best way to scare em off is to have an open fire on you like a torch. During the day, these things pop out of the ground, swing a torch their way and they will scurry back into the ground faster then a jackrabbit on hunting season. At night, keeping a torch on you will keep you safe from the swarms of them, it won't make them run for the hills but they will ignore you and if they get too close, swinging will startle them away. Camping with a fire is surprisingly safe from them because of this, just don't let the flames die too low. Now, if you ever feel like you should hunt or at least collect on some of these little arachnids, anything will usually take em down in one hit, hell hit it with a stick and it will go down. What you don't want to use is anything stronger then a light weight rifle. Anything that hits harder will turn the little bugger hit into nothing more then a splatter on the ground with nothing but slime to collect. If you do decide to hunt them, just walk out in the wilderness and eventually a group will pop out of the ground and attack, just don't get bit or you are for sure done for if you are not fast with your curatives because these suckers rely on hit and running with a fast bite then when their prey is paralyzed, they dig in. Also, their meat is pretty decent and they sell for a low price but doesn't really matter if you can bag a ton of them. Now remember, hunt them during the day and avoid them during the night, just because they are weak, they are powerful in numbers, choose your fights with them carefully and if their are more then 10, better start rethinking your strategy.
Outlaw Redbird(Eternitos Animal)
Posted 7 years agoThe Redbird has been considered one of the most terrifying animals to exist on the planet of Outlaw. Now I know what you are thinking, 'But Wilderness Expert Reph, how can something with such a simple name as Redbird be terrifying?' This Bird ain't like no lowdown cardinal or robin you have every seen. You would no longer be laughing when you see a 20 foot tall bird land near or on top of you and start ripping you apart like a thousand mice on a sack of potatoes. Big, red, and very terrifying when hungry or mad. These birds comb the badlands of Outlaw looking for prey in any form, attacking even dragons if it deems it a decent hunt. These birds rank number 5 in the 5 most dangerous creatures on Outlaw that you should never attempt to tangle wit, it can even tangle with the rank 3, the Dust Akrenok. Colored as red as the fires of hell and can light its wings in the stuff aswell, some would almost say its a Phoenix however despite similarities, they are different creatures. Now I know what you are all thinking but water seems to have little effect on it, infact it probably encourages it to attack more with most of the deserts being, well, desert. Now if you are an unlucky walker out there, Lightning is your best deterrent. Lighting based guns, blasters, melee weapons, for some reason the thing hates lightning and it can't take it well enough either. Now if you want to avoid getting attacked in general, remember those potatoes I mentioned? The birds hate them, don't know why but if you carry a sack of potatoes with you then no Redbird for a hundred miles will dive at you and if it does, just throw a potato at it and it will move off. Messes with their sense of smell or something and irritates the living hell out of'm. Now if you thinking of hunting one of these birds, ya darned idiots if ya think ya are, they like fresh, messy kills of large animals. If they don't have to do the work they will go for it. Now if you want to find a nest, They tend to nest up on the tops of cliffs in the wilderness and badlands, their eggs will definitely fetch you a nice price for sure. If you just so happen to kill one of these monsters, and I doubt you will, Raylock Armaments are giving out bounties for confirmed kills via the head and the rest of the body is yours to do with as you please. Their meat is good eatin and it will feed you for weeks if you have the ability to haul it all and not to mention it also sells mighty fine aswell. The Feathers, beak and anything else are also extremely valuable, I even hear that if you manage to turn in a full body, you might aswell have enough to by your own corvette type starship off this gods forsaken hellhole of sand and death. Not that you would be able to defeat one but if you want to prove me wrong, come on over to the Planet Outlaw in Pinnacle Space. I have been proven wrong before and it will be mighty fine to have more people who can handle themselves out there. So, Goodluck and as they say, If you see the shadow, You will see red.
Happy Mothers Day
Posted 7 years agoHappy Mothers day to all mothers! -3-
Its today that makes me wish I had a mom. In RP and IRL. Many of us may have a reason to say that we either don't know our mothers or our mothers were just never around. Some mothers don't deserve as much as others and some deserve more then others. Some wish for more and some wish for less. Either way this day is dedicated to mothers in general whether that be controversial or not.
Anyway, as I have said, Happy mothers day and remember. Sometimes you need to cherish the things in the now because sometimes people take things for granted and see the true value in things only when they are gone and no longer retrievable no matter how hard you try to get them back.. Have a happy Mothers day.
Its today that makes me wish I had a mom. In RP and IRL. Many of us may have a reason to say that we either don't know our mothers or our mothers were just never around. Some mothers don't deserve as much as others and some deserve more then others. Some wish for more and some wish for less. Either way this day is dedicated to mothers in general whether that be controversial or not.
Anyway, as I have said, Happy mothers day and remember. Sometimes you need to cherish the things in the now because sometimes people take things for granted and see the true value in things only when they are gone and no longer retrievable no matter how hard you try to get them back.. Have a happy Mothers day.
To defy the Anomaly
Posted 7 years agoWhat could possibly be beyond everything? Beyond the 10th dimension? Beyond Reality and logic? Beyond those who are beyond gods? Beyong Eternity and Infinity? Beyond the Glitch that connects everything? Beyond Existence? Beyond the Void? Nothing? But what if we just cannot concieve past those points? Only an Anomaly can exist. The defiance of all.
To defy the Anomaly is to defy something that not even an infinite mind can create, concieve. For once I have met my limit. I have created a world that spans beyond Infinty and Eternity. And even the Anomaly is far above what I have concieved. It is impossible to concieve the true level of power of the Anomaly.
To defy the Anomaly, is to defy more then everything and beyond that.
What could I possibly be planning...? Not even I know..~
To defy the Anomaly is to defy something that not even an infinite mind can create, concieve. For once I have met my limit. I have created a world that spans beyond Infinty and Eternity. And even the Anomaly is far above what I have concieved. It is impossible to concieve the true level of power of the Anomaly.
To defy the Anomaly, is to defy more then everything and beyond that.
What could I possibly be planning...? Not even I know..~
Species Descriptions(Page 3)(Unfinished)
Posted 7 years agoSpecies: Dark Follower
Class: Human Variant
Main Affiliation: Undead, Unison
Homeworld: None(Nomadic)
Average Height: 5-6ft
Dislikes: Various, Useless Banditry
Average Powerlevel: 200
Appearance: Dark Followers are near identical to humans. However they are dark blue skinned beings bordering on the color of black as if their bodies have absorbed the very essence of the void. Dark Followers have slightly pointed ears and their hair can be one of many shades of blue or black or grey. A symbol of maturity is having their hair in the form of the Human Mohawk hairstyle variant known as the "Lazy Hawk" where the hair is cut like a mohawk but not spiked up, letting it rest to one side of the head. The pupils of their eyes can be any color with the most common being white. They have slightly pointed ears like an elf however they have no ancestry with any elven species.
History: Dark Followers are humanbeings corrupted by the Powers of Unmade and they were used as his army during the Undead Scourge before the Droid Wars. Technically Dark Followers count as undead but they never really died, they were just changed. Due to their part in making so many people suffer, the Dark Followers were viewed as outcasts to society, forcing them to become nomads, continuously searching for a home. When the Unison was created, the Dark Followers where put under Sovereignty watch and became a Undead protected species. To this day, the Grand Exodus colony of the Dark Followers continues to move across Eternitos, appearing in wastelands here and their. Other lesser tribes of Dark Followers have been formed to split and search other places for the Exodus and the species has gone so far to make their own culture. Dark Followers are a rare sight in the Unison nonetheless but we expect them to become more common as more appear.
Status: Open
Species: Biligerent
Class: Carbon Based
Main Affiliation: Independent
Homeworld: None
Average Height: 14ft
Dislikes: Varies
Average Powerlevel: 500000
Appearance: Biligerents are living suits of armor made out of a crystalline void material which constantly heals no matter how much damage is sustained on top of this, they have formed layers of black armor depicting whatever they want over their bodies to enhance their supremacy. Basically they are a species of Immortal creatures who can regrow no matter how badly beaten they get. Some are even known to rise back even from death. They are also called the name Sakura Armors. However Sakura Armor is now referred to wild Biligerents who have lost all sense of reason and basically have become wild monsters. When a Biligerent becomes a Sakura Armor, they lose their Black armor and remain a crystalline immortal body. The name Biligerent refers to their origin. After a millennia or such, they go wild and become the savage creatures known as Sakura Armors however noone knows why. Biligerents are capable of Incredible, world ending, sometimes universe ending powers however when they devolve into Sakura Armors, they lose these abilities it seems.
History: Biligerents where created by the Ancestors to act as servants. They were made to be the ultimate weapon and tool however due to a unknown catastrophe, the Biligerents became uncontrollable and the Ancestors were forced to start containing their numbers. Nowadays, Not many sane Biligerents exist, one of which being the Dark Godking Arcanus. However who knows what the vastness of Everything will reveal in the future.
Status: Closed
Species: Voidwalker
Class: Humanoid Unknown
Main Affiliation: Independent, Unison, Conclave
Homeworld: The Void(Not really a planet..)
Average Height: 9ft
Dislikes: Outsiders
Average Powerlevel: 600000
Appearance: Voidwalkers are a mysterious and dangerous people. They are large and have a broad humanoid build however this is among the only information we can give you as to even see their skin can cause give people headaches. We know they are humanlike but very strong and large. They have humanlike hands and feet and possibly humanlike faces. They shroud themselves in cloaks that conceal their bodies from nonVoidwalkers to avoid incidents. They wear masks and have sleeves going down to cover their hands and if not long enough sleeves then they have gloves. Voidwalkers have a devastating aura of energy which Existence continually tries to erase them since they do not live in existence and exist outside of it. Because of this, physical contact with a Voidwalkers skin can result in you being completely erased from existence. The Voidwalkers can resist this force of power however they cannot remain for long and have to make trips every so often back to the Void. Voidwalkers are capable of immense magical feats. They are a Predark species like the Dust and Ancestors and have existed beyond the darkness and time. They don't mind outsiders but don't like them either.
History: Not much is known about the Voidwalkers history as they are not very into historics. Voidwalkers made contact with the Unison through the Blackwolf Voidwalker Jakkar and made contact with the Conclave through the Voidwalker Veinier of the Void Alliance. The Voidwalkers wish to remain independent from conflicts but have given their allegiance to both if it is needed. Since then, Voidwalkers have appeared here and their in Eternitos, some dabbling in the affairs of others while some simply watch from the sidelines. It is rare for the Voidwalkers to respect one that is not of their origin however people of this caliber usually deserve this respect since the Voidwalkers are deemed possibly the most powerful nongodlike species in Everything Known.
Status: Closed
Species: Arcurian
Class: Human Variant
Main Affiliation: Unison, Alliance
Homeworld: Arcuria
Average Height: 6ft
Dislikes: Dishonor
Average Powerlevel: 230
Appearance: Arcurians are a strong and hardy Race of Humans who rule the planet of Arcuria in The Core Worlds of Serendipity. Their Architecture and style of armor, clothing and practically everything else is based around the Knights of Medieval Earth. They have an ornate and royal figure to themselves as they conduct actions and they back that up with an imposing strength to their Empire. Arcurians went so far once to try to assault the Alliance before they were beaten back. Arcurians are humans however they are stronger on average to natural Earth Humans. They are very effective with Electrical abilities and weaponry. Its Impossible to really tell an Arcurian from any other Human Variant except just asking them. So don't be shy.
History: Arcurians have had a long history of hardship against other planets such as the Furonas and Leiseans however when the Alliance first arrived in Serendipity, the Arcurians did what they always did and became territorial. Eventually around before the Droid Wars began, they attempted to Attack the Alliance during the Pinnacles Rebellion against the Unison. The Unison stopped this Revolt which the Arcurians were supporting and the Alliance set up peace negotiations with the Arcurians, being successful, the Arcurians became an Alliance species and they have supported the Alliance in every conflict since, many human soldiers in the Alliance being Arcurians now.
Status: Open
Species: Charite
Class: Humanoid Cybernetic
Main Affiliation: Alliance, Unison
Homeworld: Charis
Average Height: 5-6ft
Dislikes: Organic Supremacy, Carbon Based Supremacy
Average Powerlevel: 180
Appearance: Charite are heavily cybernetic humanoid beings. Their entire bodies are Mechanical, cybernetic suits with the head being a rebreather mask with a Glass dome going over the eyes and the entire top of the head. Their bodies are completely sealed in this suit. The Domes shine blue lights which light up their heads somewhat, however soldiers have the glass dome replaced with metal and has blue slits in the helmet glowing with a blue light that act as headlamps. Charite DNA have suggested that they are a human variant at their core however the due to the amount of cybernetics the species as a whole has overgone, DNA analyzation is the only way to tell that Charite where once human. They worship cybernetics and hate Organic and Carbon Based Supremacist views. With all of this said, they are a rather loud species, commonly shouting to each other in their native tongue especially in combat.
History: The Charite have had many runins with both the Crystallites and Ikros and have been a known species before the creation of Serendipity. Not much is known before their emergence however upon facing off against both the Tyrannicon and Alliance, they joined the Alliance as a species and have aided them in every conflict and catastrophe since.
Status: Open
Species: Leisean
Class: Human Variant
Main Affiliation: Order of the Darksun, Unison
Homeworld: Leisean
Average Height: 9ft
Dislikes: Dishonorable Peasant folk
Average Powerlevel: 250
Appearance: Leiseans are very tall humans who are slender and have stubby ears. Other then these traits, everything about them and their DNA are human. Despite their almost skinny yet tall appearance, they are very tough and many are trained from childhood to wield a melee weapon. This melee weapon they choose, whether it is an axe, sword, spear or any other, is their permanent weapon type choice for the rest of their life and are dedicated to learning about the types line and are only allowed to utilize that type of weapon for their entire lives. Leiseans cannot hear aswell but have well developed senses of smell and sight. Leisean culture is based around a modern day version of medieval knight chivalry and to become a Leisean Knight means you hold the very word of their species on your back and it is your jib to defend it with your life.
History: Leiseans first appeared after the discovery of the Arcurians and quickly became well known through multiple conflicts and actions involving the 2 species. After a brief lightning war with one of the Unison factions. After the subsequent defeat of the Leiseans, by Leisean tradition, they joined as a Unison species and the Darksun was given jurisdiction over them. To this day the Leiseans have been a powerful ally and a very effective provider for close combat training to many troops and to have a Leisean Knight as an ally, you have a very strong and reliable friend.
Status: Open
Species: Imperial
Class: Human Variant
Main Affiliation: Any, Deepset
Homeworld: Unknown outside of Serendipity
Average Height: 5-6ft
Dislikes: Rebellion, most 'Aliens' except Dark Calidam and Mechalids
Average Powerlevel: 105
Appearance: No, they are not Elder Scrolls Imperials. With that out of the way, Imperials are still basically humans with a British accent. They resemble the exact same as any other human and let us be clear that just because someone in space has the accent, it doesn't exactly mean they are Imperial however the majority are Imperial. They don't have any notable extra features and they are very prominent in factions like the Darksun and Pinnacle and they practically make up the near entirety of the Deepset Empire. Imperials seem to be genetically unable to grow their hair longer then 7 inchs whether male or female. Because of this Imperials adopted many short hair styles and the dominant hair color is black.
History: Noone knows where the Imperials really come from, many speculate Dromund Kass or even Cyrodil however neither have been truly confirmed. They appeared in Serendipity after Darth Star brought many Imperials with him to Deepset and formed the Deepset Renegade Empire, leaving many to believe that Kass is their origin planet but as we have stated, it is not confirmed. They have become very common as a human variant and factions such and the Darksun and Pinnacle use many in their forces and citizenry. Their history is rather simple but if seen, please refer from nitpicking.
Status: Open
Species: Furonas
Class: Humanlike Mammal
Main Affiliation: Unison, Alliance, Furonas Empire
Homeworld: Furonas
Average Height: 5-6ft
Dislikes: Disrespect of beliefs
Average Powerlevel: 200
Appearance: Furonas resemble Fox-human hybrids as in they look like humans however have noticeable fox ears and tails. Furonas have very sensitive ears and tails, their hearing and smell are very adept. Furonas are very well gifted in magic, having MP capacities well above average humans or furries. They have even inducted the art of magic into their culture and society. Furonas are generally intelligent and there society is based around a combination of Magic and Religion and hate those who disregard their beliefs in any way.
History: The Furonas formed a Empire that spread across 7 planets before the Alliance and ensuing Unison came to discover them. After many meets with Furonas and Alliance representatives, the Furonas Empire joined as apart of the Alliance and became a proper Unison species. The Furonas are uniquely developed as a group and have many unique technologies. The have helped the Alliance and Unison in multiple ways since their joining. Furonas are very common in The Unison and practically everywhere in the Alliance as they are an Alliance species. Due to this, many Furonas have appeared all over however many Furonas wish to make clear that they may look like foxpeople, they wish to not be put as a related species.
Status: Open
Class: Human Variant
Main Affiliation: Undead, Unison
Homeworld: None(Nomadic)
Average Height: 5-6ft
Dislikes: Various, Useless Banditry
Average Powerlevel: 200
Appearance: Dark Followers are near identical to humans. However they are dark blue skinned beings bordering on the color of black as if their bodies have absorbed the very essence of the void. Dark Followers have slightly pointed ears and their hair can be one of many shades of blue or black or grey. A symbol of maturity is having their hair in the form of the Human Mohawk hairstyle variant known as the "Lazy Hawk" where the hair is cut like a mohawk but not spiked up, letting it rest to one side of the head. The pupils of their eyes can be any color with the most common being white. They have slightly pointed ears like an elf however they have no ancestry with any elven species.
History: Dark Followers are humanbeings corrupted by the Powers of Unmade and they were used as his army during the Undead Scourge before the Droid Wars. Technically Dark Followers count as undead but they never really died, they were just changed. Due to their part in making so many people suffer, the Dark Followers were viewed as outcasts to society, forcing them to become nomads, continuously searching for a home. When the Unison was created, the Dark Followers where put under Sovereignty watch and became a Undead protected species. To this day, the Grand Exodus colony of the Dark Followers continues to move across Eternitos, appearing in wastelands here and their. Other lesser tribes of Dark Followers have been formed to split and search other places for the Exodus and the species has gone so far to make their own culture. Dark Followers are a rare sight in the Unison nonetheless but we expect them to become more common as more appear.
Status: Open
Species: Biligerent
Class: Carbon Based
Main Affiliation: Independent
Homeworld: None
Average Height: 14ft
Dislikes: Varies
Average Powerlevel: 500000
Appearance: Biligerents are living suits of armor made out of a crystalline void material which constantly heals no matter how much damage is sustained on top of this, they have formed layers of black armor depicting whatever they want over their bodies to enhance their supremacy. Basically they are a species of Immortal creatures who can regrow no matter how badly beaten they get. Some are even known to rise back even from death. They are also called the name Sakura Armors. However Sakura Armor is now referred to wild Biligerents who have lost all sense of reason and basically have become wild monsters. When a Biligerent becomes a Sakura Armor, they lose their Black armor and remain a crystalline immortal body. The name Biligerent refers to their origin. After a millennia or such, they go wild and become the savage creatures known as Sakura Armors however noone knows why. Biligerents are capable of Incredible, world ending, sometimes universe ending powers however when they devolve into Sakura Armors, they lose these abilities it seems.
History: Biligerents where created by the Ancestors to act as servants. They were made to be the ultimate weapon and tool however due to a unknown catastrophe, the Biligerents became uncontrollable and the Ancestors were forced to start containing their numbers. Nowadays, Not many sane Biligerents exist, one of which being the Dark Godking Arcanus. However who knows what the vastness of Everything will reveal in the future.
Status: Closed
Species: Voidwalker
Class: Humanoid Unknown
Main Affiliation: Independent, Unison, Conclave
Homeworld: The Void(Not really a planet..)
Average Height: 9ft
Dislikes: Outsiders
Average Powerlevel: 600000
Appearance: Voidwalkers are a mysterious and dangerous people. They are large and have a broad humanoid build however this is among the only information we can give you as to even see their skin can cause give people headaches. We know they are humanlike but very strong and large. They have humanlike hands and feet and possibly humanlike faces. They shroud themselves in cloaks that conceal their bodies from nonVoidwalkers to avoid incidents. They wear masks and have sleeves going down to cover their hands and if not long enough sleeves then they have gloves. Voidwalkers have a devastating aura of energy which Existence continually tries to erase them since they do not live in existence and exist outside of it. Because of this, physical contact with a Voidwalkers skin can result in you being completely erased from existence. The Voidwalkers can resist this force of power however they cannot remain for long and have to make trips every so often back to the Void. Voidwalkers are capable of immense magical feats. They are a Predark species like the Dust and Ancestors and have existed beyond the darkness and time. They don't mind outsiders but don't like them either.
History: Not much is known about the Voidwalkers history as they are not very into historics. Voidwalkers made contact with the Unison through the Blackwolf Voidwalker Jakkar and made contact with the Conclave through the Voidwalker Veinier of the Void Alliance. The Voidwalkers wish to remain independent from conflicts but have given their allegiance to both if it is needed. Since then, Voidwalkers have appeared here and their in Eternitos, some dabbling in the affairs of others while some simply watch from the sidelines. It is rare for the Voidwalkers to respect one that is not of their origin however people of this caliber usually deserve this respect since the Voidwalkers are deemed possibly the most powerful nongodlike species in Everything Known.
Status: Closed
Species: Arcurian
Class: Human Variant
Main Affiliation: Unison, Alliance
Homeworld: Arcuria
Average Height: 6ft
Dislikes: Dishonor
Average Powerlevel: 230
Appearance: Arcurians are a strong and hardy Race of Humans who rule the planet of Arcuria in The Core Worlds of Serendipity. Their Architecture and style of armor, clothing and practically everything else is based around the Knights of Medieval Earth. They have an ornate and royal figure to themselves as they conduct actions and they back that up with an imposing strength to their Empire. Arcurians went so far once to try to assault the Alliance before they were beaten back. Arcurians are humans however they are stronger on average to natural Earth Humans. They are very effective with Electrical abilities and weaponry. Its Impossible to really tell an Arcurian from any other Human Variant except just asking them. So don't be shy.
History: Arcurians have had a long history of hardship against other planets such as the Furonas and Leiseans however when the Alliance first arrived in Serendipity, the Arcurians did what they always did and became territorial. Eventually around before the Droid Wars began, they attempted to Attack the Alliance during the Pinnacles Rebellion against the Unison. The Unison stopped this Revolt which the Arcurians were supporting and the Alliance set up peace negotiations with the Arcurians, being successful, the Arcurians became an Alliance species and they have supported the Alliance in every conflict since, many human soldiers in the Alliance being Arcurians now.
Status: Open
Species: Charite
Class: Humanoid Cybernetic
Main Affiliation: Alliance, Unison
Homeworld: Charis
Average Height: 5-6ft
Dislikes: Organic Supremacy, Carbon Based Supremacy
Average Powerlevel: 180
Appearance: Charite are heavily cybernetic humanoid beings. Their entire bodies are Mechanical, cybernetic suits with the head being a rebreather mask with a Glass dome going over the eyes and the entire top of the head. Their bodies are completely sealed in this suit. The Domes shine blue lights which light up their heads somewhat, however soldiers have the glass dome replaced with metal and has blue slits in the helmet glowing with a blue light that act as headlamps. Charite DNA have suggested that they are a human variant at their core however the due to the amount of cybernetics the species as a whole has overgone, DNA analyzation is the only way to tell that Charite where once human. They worship cybernetics and hate Organic and Carbon Based Supremacist views. With all of this said, they are a rather loud species, commonly shouting to each other in their native tongue especially in combat.
History: The Charite have had many runins with both the Crystallites and Ikros and have been a known species before the creation of Serendipity. Not much is known before their emergence however upon facing off against both the Tyrannicon and Alliance, they joined the Alliance as a species and have aided them in every conflict and catastrophe since.
Status: Open
Species: Leisean
Class: Human Variant
Main Affiliation: Order of the Darksun, Unison
Homeworld: Leisean
Average Height: 9ft
Dislikes: Dishonorable Peasant folk
Average Powerlevel: 250
Appearance: Leiseans are very tall humans who are slender and have stubby ears. Other then these traits, everything about them and their DNA are human. Despite their almost skinny yet tall appearance, they are very tough and many are trained from childhood to wield a melee weapon. This melee weapon they choose, whether it is an axe, sword, spear or any other, is their permanent weapon type choice for the rest of their life and are dedicated to learning about the types line and are only allowed to utilize that type of weapon for their entire lives. Leiseans cannot hear aswell but have well developed senses of smell and sight. Leisean culture is based around a modern day version of medieval knight chivalry and to become a Leisean Knight means you hold the very word of their species on your back and it is your jib to defend it with your life.
History: Leiseans first appeared after the discovery of the Arcurians and quickly became well known through multiple conflicts and actions involving the 2 species. After a brief lightning war with one of the Unison factions. After the subsequent defeat of the Leiseans, by Leisean tradition, they joined as a Unison species and the Darksun was given jurisdiction over them. To this day the Leiseans have been a powerful ally and a very effective provider for close combat training to many troops and to have a Leisean Knight as an ally, you have a very strong and reliable friend.
Status: Open
Species: Imperial
Class: Human Variant
Main Affiliation: Any, Deepset
Homeworld: Unknown outside of Serendipity
Average Height: 5-6ft
Dislikes: Rebellion, most 'Aliens' except Dark Calidam and Mechalids
Average Powerlevel: 105
Appearance: No, they are not Elder Scrolls Imperials. With that out of the way, Imperials are still basically humans with a British accent. They resemble the exact same as any other human and let us be clear that just because someone in space has the accent, it doesn't exactly mean they are Imperial however the majority are Imperial. They don't have any notable extra features and they are very prominent in factions like the Darksun and Pinnacle and they practically make up the near entirety of the Deepset Empire. Imperials seem to be genetically unable to grow their hair longer then 7 inchs whether male or female. Because of this Imperials adopted many short hair styles and the dominant hair color is black.
History: Noone knows where the Imperials really come from, many speculate Dromund Kass or even Cyrodil however neither have been truly confirmed. They appeared in Serendipity after Darth Star brought many Imperials with him to Deepset and formed the Deepset Renegade Empire, leaving many to believe that Kass is their origin planet but as we have stated, it is not confirmed. They have become very common as a human variant and factions such and the Darksun and Pinnacle use many in their forces and citizenry. Their history is rather simple but if seen, please refer from nitpicking.
Status: Open
Species: Furonas
Class: Humanlike Mammal
Main Affiliation: Unison, Alliance, Furonas Empire
Homeworld: Furonas
Average Height: 5-6ft
Dislikes: Disrespect of beliefs
Average Powerlevel: 200
Appearance: Furonas resemble Fox-human hybrids as in they look like humans however have noticeable fox ears and tails. Furonas have very sensitive ears and tails, their hearing and smell are very adept. Furonas are very well gifted in magic, having MP capacities well above average humans or furries. They have even inducted the art of magic into their culture and society. Furonas are generally intelligent and there society is based around a combination of Magic and Religion and hate those who disregard their beliefs in any way.
History: The Furonas formed a Empire that spread across 7 planets before the Alliance and ensuing Unison came to discover them. After many meets with Furonas and Alliance representatives, the Furonas Empire joined as apart of the Alliance and became a proper Unison species. The Furonas are uniquely developed as a group and have many unique technologies. The have helped the Alliance and Unison in multiple ways since their joining. Furonas are very common in The Unison and practically everywhere in the Alliance as they are an Alliance species. Due to this, many Furonas have appeared all over however many Furonas wish to make clear that they may look like foxpeople, they wish to not be put as a related species.
Status: Open
I tried.. With the voice..
Posted 7 years agoMe- The Voice
I tried to be nice- You got HAtE and aNger.
I tried to be fun- People always pUShed you AROUNd.
I tried to build a world- You couldn't even CReAte a LinE.
I tried to make a place for others- They NeVER really looked yOUr way.
I tried to make a family- People could not UNDERsTANd uS.
I tried to exist properly- LOok where that got US.
I tried to end it at some point- You COUldn'T even do that RIGHT.
I tried to make a life- Yeah, YeAH, and where did We end uP?
I tried to make friends- Oh look at the little wOlF, trying to be all NICE!
I tried to create them then- We fELT so AlONe....
I tried to end it again- wE weRE so LOST..
I tried to survive- It was HArd.... hUH..?
I tried to be alone- you HaVE ME..
I triEd to build a ReaLIty- DiD it WOrk? PEOple keeP MISundERSTaNdiNG It..
I tRIeD To forM a PATH- a Path of Darkness.
I TRied tO FoLLOw it- And it was too late.
i tRIEd TO EnD IT- But why should we when the world can burn with us.
Me and The Voice-....by Reph....
I tried to be nice- You got HAtE and aNger.
I tried to be fun- People always pUShed you AROUNd.
I tried to build a world- You couldn't even CReAte a LinE.
I tried to make a place for others- They NeVER really looked yOUr way.
I tried to make a family- People could not UNDERsTANd uS.
I tried to exist properly- LOok where that got US.
I tried to end it at some point- You COUldn'T even do that RIGHT.
I tried to make a life- Yeah, YeAH, and where did We end uP?
I tried to make friends- Oh look at the little wOlF, trying to be all NICE!
I tried to create them then- We fELT so AlONe....
I tried to end it again- wE weRE so LOST..
I tried to survive- It was HArd.... hUH..?
I tried to be alone- you HaVE ME..
I triEd to build a ReaLIty- DiD it WOrk? PEOple keeP MISundERSTaNdiNG It..
I tRIeD To forM a PATH- a Path of Darkness.
I TRied tO FoLLOw it- And it was too late.
i tRIEd TO EnD IT- But why should we when the world can burn with us.
Me and The Voice-....by Reph....
Detail
Posted 7 years agoSo for the past week I have been drawing the most annoying drawing I have done to date. I mean it is so detailed. Top view, side view, bottom view, even what it looks like when landed, this thing has been rattling my hands and mind for this whole week and when I look at it, even I think "How has something this small, taken so much time. Detail, detail is what many people tell me I'm good at. Apparently thats my good trait with how I draw my ships and stuff and this one seems to be the pinnacle of it so far.
Now, am I talking about this randomly? Is their an actual point to my ramblings about this? Did I just watch my microwave run down the street, hop into a cab and take a trip to Vegas? The answer to all of these is yes!(well maybe the microwave thing is something I want to see one day)
What I am getting at is that detail is a key part to any piece of art you make. Whether it be a drawing of a simple shot or a scene that has many things in it. Detail helps people understand what is what inside the piece. Different colors, a simple line here and there, a dot here, a circle there. Detail tells people that simple shapes and lines can create something amazing. Art is something amazing and you don't have to be good at it, you don't need people to say "Eh, thats awesome" or "Eh Thats terrible" when it comes down to it, its you who decided what you want your art to be. Its the detail, the effort and the love you put into it.
Friends, never believe all those idiots who say bad things, even if you are just starting out. Your own amount of detail is what defines your hand and your style. It can be as simple as putting a single dot in a single place. If you love to draw then why stop? Don't get yourself down about anything because its your own hand and you can improve as much as you want in your own time. When you create something, it is your creation. Without detail, we wouldn't be able to differ between most things. Without detail then what would we be between eachother.
We are all unique my friends. Believe in what you want, create what you want(as long as its reasonable if you catch my drift xD) Always follow your dreams, for the love of your own art, keep making your own art and in the immortal words of a shellfish farmer, "Never give up!". Recognize your own detail and capitalize and utilize it as much as you can but with great care.
Well that was a rant and a half. Have a nice day everyone x3
Now, am I talking about this randomly? Is their an actual point to my ramblings about this? Did I just watch my microwave run down the street, hop into a cab and take a trip to Vegas? The answer to all of these is yes!(well maybe the microwave thing is something I want to see one day)
What I am getting at is that detail is a key part to any piece of art you make. Whether it be a drawing of a simple shot or a scene that has many things in it. Detail helps people understand what is what inside the piece. Different colors, a simple line here and there, a dot here, a circle there. Detail tells people that simple shapes and lines can create something amazing. Art is something amazing and you don't have to be good at it, you don't need people to say "Eh, thats awesome" or "Eh Thats terrible" when it comes down to it, its you who decided what you want your art to be. Its the detail, the effort and the love you put into it.
Friends, never believe all those idiots who say bad things, even if you are just starting out. Your own amount of detail is what defines your hand and your style. It can be as simple as putting a single dot in a single place. If you love to draw then why stop? Don't get yourself down about anything because its your own hand and you can improve as much as you want in your own time. When you create something, it is your creation. Without detail, we wouldn't be able to differ between most things. Without detail then what would we be between eachother.
We are all unique my friends. Believe in what you want, create what you want(as long as its reasonable if you catch my drift xD) Always follow your dreams, for the love of your own art, keep making your own art and in the immortal words of a shellfish farmer, "Never give up!". Recognize your own detail and capitalize and utilize it as much as you can but with great care.
Well that was a rant and a half. Have a nice day everyone x3
Infinitos Character: Starfighter
Posted 7 years ago(Viewer discretion advised)
Real Name: Unknown
Codename: Starfighter
Affiliation: Infinitos Empire, Infinitos Supergod Program, Infinity
Power Comparion: I don't think there is a thing for that amount of strength and power.
Species: Cookie Monster(N...no.... we are completely serious...)
Height: 7.2 ft
Information: Of all the Supergods, many have agreed that Starfighter is probably the most nightmarish. His very appearance is designed to terrify people. The supergod program changed his appearance greatly from what a Cookie Monster would look like... His blue fur has rotted off and he is grown these razor sharp, spinelike teeth in his always open, gaping mouth. A long, red, poison laced snakelike tongue sticks out all the time and he stares with 2, glowing red pupils in his ball-like eyes as if they are laser pointers targeting his next meal and he has grown and additional 2 arms and has gained the strength to use all 4 with deadly precision. And thats not the most terrifying things about him. He no longer just craves cookies anymore, in fact it seems nothing is capable of satisfying his hunger, he devours anything he is allowed too, especially his enemies. This terrifying hunger grants him animalistic urges to feed on the enemy and anything else he is allowed to feed on. Noone knows what terrifying things happened to him to turn such a lovable creature into this monster too terrifying even for nightmares. And the worst part is he is a creature capable of reason which makes him even more terrifying as he does these things fully knowing what they are. With all this, his combat strength is higher then both Bomber and Interceptor, making him a dangerous adversary even when not having had something to devour. He is amazingly intelligent as he has been known to be able to calculate enemies attacks immediately. If seen, do not engage because if he sees you, you may not be around in the next few seconds.
Real Name: Unknown
Codename: Starfighter
Affiliation: Infinitos Empire, Infinitos Supergod Program, Infinity
Power Comparion: I don't think there is a thing for that amount of strength and power.
Species: Cookie Monster(N...no.... we are completely serious...)
Height: 7.2 ft
Information: Of all the Supergods, many have agreed that Starfighter is probably the most nightmarish. His very appearance is designed to terrify people. The supergod program changed his appearance greatly from what a Cookie Monster would look like... His blue fur has rotted off and he is grown these razor sharp, spinelike teeth in his always open, gaping mouth. A long, red, poison laced snakelike tongue sticks out all the time and he stares with 2, glowing red pupils in his ball-like eyes as if they are laser pointers targeting his next meal and he has grown and additional 2 arms and has gained the strength to use all 4 with deadly precision. And thats not the most terrifying things about him. He no longer just craves cookies anymore, in fact it seems nothing is capable of satisfying his hunger, he devours anything he is allowed too, especially his enemies. This terrifying hunger grants him animalistic urges to feed on the enemy and anything else he is allowed to feed on. Noone knows what terrifying things happened to him to turn such a lovable creature into this monster too terrifying even for nightmares. And the worst part is he is a creature capable of reason which makes him even more terrifying as he does these things fully knowing what they are. With all this, his combat strength is higher then both Bomber and Interceptor, making him a dangerous adversary even when not having had something to devour. He is amazingly intelligent as he has been known to be able to calculate enemies attacks immediately. If seen, do not engage because if he sees you, you may not be around in the next few seconds.
The Story of the 16 Giants
Posted 7 years agoStory of the 16 Giants
This is the story of the 16 giants of the Shadow of Colossus franchise. As we go along, we will see how each colossus experienced their battles with Wander, their thoughts and why. Please believe this is a work of Fiction however not a canon storyline of the 16 Colossi. This is to give some possible insight in how the Colossi really felt about the situation. A question always arose within me... What if the Colossi did not want to go back and simply wanted to live peacefully? What if they had their own wishes, desires, hopes, dreams that they believed in. Please follow us on this miraculous journey. From Valus to Malus, we will show all these stories under the eyes of not only each individual Colossus but from Malus as he experiences the slaughter of his brothers and sisters. What if.... The story isn't as you thought it was. This story will be short and divided among multiple chapters. I do not own anything involving Shadow of the Colossus.
Prologue:
In a ancient and long lost valley, cut off from all other lands by a single, solitary bridge sits 16 grand beings. Massive creatures, demons, monsters as some would say. All given a solitary life of wandering peacefully across their areas. Of these Colossi, Malus stood over all. He watched his brothers and sisters from his solitary cliff, wishing to one day be free of his bonds so he may run with them freely. He watches silently, his brothers and sisters enjoying their peaceful lives away from the demon known as Dormin. The world views these beings as demons but the question is, is a demon truly worse then a human? One day a wanderer crosses the bridge. An eagle brings word to Malus and he takes interest immediately to this "Wander". Malus sends the eagle to the rest of his brothers and sisters, spreading word of the curious trespasser into their home. Upon the eagles return, Malus urges the eagle to spy on the boy and tell him of his movements. The boy brought with him, a girl, on the back of a black horse named Agro. This girl interested Malus as apparently she was cold and still. But what Malus did not expect was the aspect of Dormin interfering. Malus stood on his cliff, anchored in place and wishing to walk again and be with his brothers and sisters again but for now, he is stuck with using birds and beasts to exchange messages between their domains. He deeply loved his kin as they were all apart of the same whole and have lived peacefully and without much hostility from the outside world. However that was all about to change as the deep peace of these gentle giants was about to reach an even greater abyss of darkness.
This is the story of the 16 giants of the Shadow of Colossus franchise. As we go along, we will see how each colossus experienced their battles with Wander, their thoughts and why. Please believe this is a work of Fiction however not a canon storyline of the 16 Colossi. This is to give some possible insight in how the Colossi really felt about the situation. A question always arose within me... What if the Colossi did not want to go back and simply wanted to live peacefully? What if they had their own wishes, desires, hopes, dreams that they believed in. Please follow us on this miraculous journey. From Valus to Malus, we will show all these stories under the eyes of not only each individual Colossus but from Malus as he experiences the slaughter of his brothers and sisters. What if.... The story isn't as you thought it was. This story will be short and divided among multiple chapters. I do not own anything involving Shadow of the Colossus.
Prologue:
In a ancient and long lost valley, cut off from all other lands by a single, solitary bridge sits 16 grand beings. Massive creatures, demons, monsters as some would say. All given a solitary life of wandering peacefully across their areas. Of these Colossi, Malus stood over all. He watched his brothers and sisters from his solitary cliff, wishing to one day be free of his bonds so he may run with them freely. He watches silently, his brothers and sisters enjoying their peaceful lives away from the demon known as Dormin. The world views these beings as demons but the question is, is a demon truly worse then a human? One day a wanderer crosses the bridge. An eagle brings word to Malus and he takes interest immediately to this "Wander". Malus sends the eagle to the rest of his brothers and sisters, spreading word of the curious trespasser into their home. Upon the eagles return, Malus urges the eagle to spy on the boy and tell him of his movements. The boy brought with him, a girl, on the back of a black horse named Agro. This girl interested Malus as apparently she was cold and still. But what Malus did not expect was the aspect of Dormin interfering. Malus stood on his cliff, anchored in place and wishing to walk again and be with his brothers and sisters again but for now, he is stuck with using birds and beasts to exchange messages between their domains. He deeply loved his kin as they were all apart of the same whole and have lived peacefully and without much hostility from the outside world. However that was all about to change as the deep peace of these gentle giants was about to reach an even greater abyss of darkness.
Character: Jared Marki
Posted 7 years agoName: Jared Marki
Code/Nickname: The Gunslinger, The Panther, The Heartbreaker
Occupation: Mercenary Gun for Hire
Affiliation: Unison, Independent, Eternitos
Known Aquaintances: Reph Fenrir, Most of the Blackwolves, Akula Moon, Server, Dionysus, Princess Olera
Accuracy Level: If he knows you are around then he can hit you.
Height: 6'2
Weight: 173 Lb
Age: 35
Appearance/Info: Jared is a Black Leopard with yellow spots across his fur. He served in a military unit from 19-25 and developed a very potent ability of hitting targets very accurately even without seeing or looking at them. He uses all his senses in a fight and because of this he has become an extremely formidable opponent. He wears a set of armor which has a waist cape and has a Hood with a front mask that are all armorplated and shielded. His armor is colored black with gold intakes and outlines as it was a gift from someone very close to him and to that persons house and faction the armor acts as a symbol that he is trusted by them. He used to wear a less decorated and ornate Yellowish tan colored suit with a similar style but he replaced it with his current one. He still has it incase it is needed for going Incognito or if he can't wear his new one. Jared uses twin Ardent-18 Heavy Handcannon Pistols as his signature weapons and over the years he has heavily modified them with countless addons. Over the years he has acquired a Tanto-like knife along with his new armor from the same house after devoting himself to them if they were to ever need him in the future. He wears this Tanto on the back of his utility belt. He also uses a Energy-tipped combat knife that he sheathes on his chest and tends to dual wield both blades if he is pushed into melee combat.
Personality: Jared is neither a hero or a villain and doesn't wish to be viewed as either however due to actions in the past, he has often chosen the good paths over the bad ones and he believes in the freedom to do what you want and he believes in honor and seeks to never dishonor his enemy. He likes to celebrate at many pubs and bars alone or with his friends and he is very nice if not antagonized for his seemingly reckless behavior. He is reckless but..... Many would say (including me) that they would have him watching their backs anyday of the week. He tends to hang out and partner up with the rogue Loaderbot Server and the 2 have become as thick as thieves over their many years of knowing eachother. Nowadays when you see one then the other may be close by somewhere.
Code/Nickname: The Gunslinger, The Panther, The Heartbreaker
Occupation: Mercenary Gun for Hire
Affiliation: Unison, Independent, Eternitos
Known Aquaintances: Reph Fenrir, Most of the Blackwolves, Akula Moon, Server, Dionysus, Princess Olera
Accuracy Level: If he knows you are around then he can hit you.
Height: 6'2
Weight: 173 Lb
Age: 35
Appearance/Info: Jared is a Black Leopard with yellow spots across his fur. He served in a military unit from 19-25 and developed a very potent ability of hitting targets very accurately even without seeing or looking at them. He uses all his senses in a fight and because of this he has become an extremely formidable opponent. He wears a set of armor which has a waist cape and has a Hood with a front mask that are all armorplated and shielded. His armor is colored black with gold intakes and outlines as it was a gift from someone very close to him and to that persons house and faction the armor acts as a symbol that he is trusted by them. He used to wear a less decorated and ornate Yellowish tan colored suit with a similar style but he replaced it with his current one. He still has it incase it is needed for going Incognito or if he can't wear his new one. Jared uses twin Ardent-18 Heavy Handcannon Pistols as his signature weapons and over the years he has heavily modified them with countless addons. Over the years he has acquired a Tanto-like knife along with his new armor from the same house after devoting himself to them if they were to ever need him in the future. He wears this Tanto on the back of his utility belt. He also uses a Energy-tipped combat knife that he sheathes on his chest and tends to dual wield both blades if he is pushed into melee combat.
Personality: Jared is neither a hero or a villain and doesn't wish to be viewed as either however due to actions in the past, he has often chosen the good paths over the bad ones and he believes in the freedom to do what you want and he believes in honor and seeks to never dishonor his enemy. He likes to celebrate at many pubs and bars alone or with his friends and he is very nice if not antagonized for his seemingly reckless behavior. He is reckless but..... Many would say (including me) that they would have him watching their backs anyday of the week. He tends to hang out and partner up with the rogue Loaderbot Server and the 2 have become as thick as thieves over their many years of knowing eachother. Nowadays when you see one then the other may be close by somewhere.
Infinitos Character: Bomber
Posted 7 years agoReal Name: Unknown
Codename: Bomber
Affiliation: Infinitos Infinite Empire, Infinitos Supergod Program, Infinity
Power Comparison: Beyond Super Death
Species: Warped Cybernetic Human
Height: 12.8
Information: What we know of Bomber is that he is apparently human under all that metal armor. Bomber is one of the Supergod program test subjects from Infinitos. His power seems to be unmatchable currently as he has already destroyed 17 individual Universes in Eternitos. Despite this. reports say that he is actually the weakest of the Supergod Program. If a monster like that is deemed weak in Infinitos then gods help us all..... Bomber serves with the fellow Supergods Interceptor and Starfighter under their superior known as Battlecruiser and unlike those three, he has been wreaking havoc across Eternitos every so often, just barely being beaten back before he can get serious. Bomber is capable of emotion and speech and he makes constant remarks about how Infinitos has been good to him and he will fight to the death for them(If a monster like that can even experience death..). He seems to have the ability to create energy out of nothing, which means he has the power of creation on his side. He can use this power to completely destroy planets, galaxies and even Universes in a single blast if he wanted to but it seems he has been ordered to not exert his full power as of yet. With all this said, The Unison and Conclave with remind you of the gravity of this situation. if Bomber is seen then please report him to the authorities and run. He harbors complete malice to all residents of Eternitos and he has made it clear that he doesn't mind genociding entire civilizations just for fun or to serve Infinity.
Codename: Bomber
Affiliation: Infinitos Infinite Empire, Infinitos Supergod Program, Infinity
Power Comparison: Beyond Super Death
Species: Warped Cybernetic Human
Height: 12.8
Information: What we know of Bomber is that he is apparently human under all that metal armor. Bomber is one of the Supergod program test subjects from Infinitos. His power seems to be unmatchable currently as he has already destroyed 17 individual Universes in Eternitos. Despite this. reports say that he is actually the weakest of the Supergod Program. If a monster like that is deemed weak in Infinitos then gods help us all..... Bomber serves with the fellow Supergods Interceptor and Starfighter under their superior known as Battlecruiser and unlike those three, he has been wreaking havoc across Eternitos every so often, just barely being beaten back before he can get serious. Bomber is capable of emotion and speech and he makes constant remarks about how Infinitos has been good to him and he will fight to the death for them(If a monster like that can even experience death..). He seems to have the ability to create energy out of nothing, which means he has the power of creation on his side. He can use this power to completely destroy planets, galaxies and even Universes in a single blast if he wanted to but it seems he has been ordered to not exert his full power as of yet. With all this said, The Unison and Conclave with remind you of the gravity of this situation. if Bomber is seen then please report him to the authorities and run. He harbors complete malice to all residents of Eternitos and he has made it clear that he doesn't mind genociding entire civilizations just for fun or to serve Infinity.
Infinitos Extinction Pyramid
Posted 8 years agoThe Infinitos Extinction Pyramid is a droid machine of terrifying power. And ironically despite the name, this machine is a lesser superweapon of Infinitos. Created by Infinity to give himself a sick game to play with his enemies, the Pyramid is designed to be fired from a Battle Planet onto the surface of a potential target planet but only if the Planet has warriors capable of gaining Infinity's gaze. The Pyramid is a towering 3 kilometer pure black metal pyramid structure with massive blue photoreceptor eyes on its 4 sides. It deployes 4 legs from each of the corners which add another 1.2 kilometers to its height. The Pyramid has thousands of defenses and upon touchdown on the planet, it begins a countdown. If the countdown reaches zero, the machine opens a cannon on its bottom which fires and instant beam straight through the planet and to the core in a matter of milliseconds, completely disintegrating the core and causing the planet to break apart due to the now absence of a gravitational field. Until this time has come, the Machine walks around, inciting the inhabitants to fight back as it annihilates everything in its path from natural biomes to entire cities. Infinity watches the heros and villains of the world attempt to destroy these near unbeatable machines as these things have even felled gods. To him, it is some cruel and pleasureful game as he tests the the power of his enemy and if they manage to beat the machine, he will let the planet live for a little while longer. Its armor is nearly impenetrable even to the powers of gods and its shields more so. If one of these planet killers land on your planet, then the countdown has already begun and the only way to survive is to either leave or somehow destroy it. It cannot be hacked or stunned. The only way to survive is fight back and hope you defeat it because if you don't, Extinction awaits. Infinity can recreate these machines infinitly and immediately.
An Infinitos Message
Posted 8 years ago*A message rings out across all of Eternitos, touching everyones minds, a dark voice of unimaginable power breaches the inner mechanisms of thought. From backwater tribes to Great leaders the voice reaches and pierces everyones souls, and inspires fear in even the most powerful and bravest of people. The voice says a short 2 sentences, enough to get the point across from the power of whatever being owns this voice*
Infinitos: Indoctrinate, Assimilate, Annihilate. Fight back or be Enslaved. *end of message*
With all that I said, I would be pleased to announce the Infinitos Inasion is close on the horizon. I will be taking a week to maybe even a month to get ready for this. Expect tons of content. I will appear here and there to maybe post something and maybe even update some things. But I will be back. And expect some pretty awesome...... And terrifying~..... Things x3
If you want to know any info on eternitos or Everything Known, then check out this journal of Journals.mnot everything is in there and its far from done. Also some journals with info are not inside yet but I will get around to that eventually so enjoy yourself and statpy awhile!
https://www.furaffinity.net/journal/8493400/
Infinitos: Indoctrinate, Assimilate, Annihilate. Fight back or be Enslaved. *end of message*
With all that I said, I would be pleased to announce the Infinitos Inasion is close on the horizon. I will be taking a week to maybe even a month to get ready for this. Expect tons of content. I will appear here and there to maybe post something and maybe even update some things. But I will be back. And expect some pretty awesome...... And terrifying~..... Things x3
If you want to know any info on eternitos or Everything Known, then check out this journal of Journals.mnot everything is in there and its far from done. Also some journals with info are not inside yet but I will get around to that eventually so enjoy yourself and statpy awhile!
https://www.furaffinity.net/journal/8493400/
Eternitos Weapon Types
Posted 8 years agoFrom this point on I will also be posting weaponry from the various groups throughout Eternitos and eventually Infinitos aswell. Each species has their own variance, similar to starships, no 2 manufacturers or species will have identical weaponry however all will be built from a basic logical design and their are different classes based on what the weapon fires. We will explain this here. All Energy based weapons have a tuning nozzle somewhere on the weapon which can be used to determine how powerful the shot is. There are usually 3 modes, weak or stun, normal basic fire, or High Energy which is always on military grade weapons. Ballistic weapons don't have a nozzle. All Energy Weapons either use Tabana Gas, Incinerium Gas or a species specific type of gas to be super heated into a laser or plasma blast out of the weapon. Plasma Weapons are the only Energy Weapons to not have Nozzles and they run on whatever energy the faction who made them uses. Notable Users of Plasma are the Enclave and Trak Empire. Starship weapons run on reactor power. They can either be a pistol, carbine, rifle, heavy weapon and so on so forth. These are the weapons of Eternitos and how they work there.
Weaponry despite its origins can be used by anyone aslong as they have the respective authority. Occupations that support this(I wouldn't call some of these true occupations..) Pirates, Mercenaries, Bounty Hunters, Rebels, or any other form of freelance military work. However some weapons can only be used by specific beings and in those cases those weapons are heavyily restricted from the use by people unless said otherwise. Examples are any Silmanoid Weapons and Infinitos weapons(for now)
Blaster Weaponry: Energy
Blasters are the most common around Everything Known as they are basic and Easy to make with the right tools. Nowadays they are used by almost every group due to their reliability. Blasters run mostly on Incinerium(Which is very common) or Tabana (which can be found in the Star Wars Universes) The weapon is loaded by a gas cartridge from somewhere on the selected weapon and the cartridge usually holds 500 to 4000 'bolts' in it depending on the firesetting. The gas would be released into a heating chamber connected to a battery pack of some sort, and superheated, turning into a very hot, very dangerous bolt of plasma energy which flies out of the barrel at the target. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons. Blaster Bolts do not drop the farther they go but they do have recoil and if not properly cooled, the barrel of the weapon can get extremely hot, possibly to melting.
Ballistic Weaponry: Ballistic
As guessed, Ballistic weaponry won't be explained as much since everyone practically already knows the difference between them and Energy Weapons. Ballistic Weapons fire metallic bullets at the target with heavy impact. The power of the weapon cannot be altered unless through heavy modifications, they do not have stun settings and are built to wound or kill. They are loaded by a bullet cartridge magazine which loads into the loader of the weapon. When the round is chambered, the trigger pulls a firing pin which hits the backside of the bullet, igniting whatever material is used and fires the bullet forward. The weapon has drop and will slow down the longer it goes and ballistic weaponry tend to have heavier recoil then any other weapon-class. Ballistic melee is as you would guess and we are too lazy to explain them.
Plasma Weaponry: Energy
Plasma Weapons fire Ultra heated balls of pure plasma that have the capacity to melt through things upon contact. Pure Balls of Plasma are extremely hot. The weapons are usually loaded by a energy cell that is loaded into the weapon by various means, pulling the trigger supercharges the cell in a small internal shield in the weapon which leads to the barrel of the weapon. Upon being supercharged, the plasma energy that appears immediately moves out of the barrel of the weapon. Most Pure Plasma weapons cannot fire automatically due to the Plasma often degrades the barrel. For Plasma, overheating is a common occurrence and keeping track of the barrels temperature is a needed skill. Plasma Melee weapons are difficult to wield without exceptional skill. A Plasma melee is a Plasma Emitter with an internal shield generator which covers the emitted Plasma in a thin shield to protect the user from the blades heat while making it thin enough to slice things with ease.
Laser Weaponry: Energy
Lasers are similar to Blasters however they are fired from a charged battery from inside of the weapon instead of gas. The laser, upon the trigger pull, immediately hits the target with no drop or recoil, the beam flows through a number of focusing lens which amplifies the deadliness of the beam. It fires in a long line that is not continuous in a semiautomatic fashion, the start of which being the barrel and the end of the line is where the weapon is being aimed. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons.
Laserball Weaponry: Hard Energy
Laserball Weaponry fire spherical spheres of hard plasma, small as a bullet. The energy round is dense enough to penetrate armor with ease and shielding. Laserballs also have a slight chance to ricochet off of hard surfaces. The weapon is loaded with a powerpack filled with Ionic Energy which when going through the complex sytem inside the weapon hardens the laser into a fast glowing sphere of energy which launches out of the barrel of the weapon with deadly accuracy at its target. They are most common in semiauto but fully automatic Laserball Weapons are used by groups.
Beam Weaponry: Energy
Beam weapons fire a continuous laser beam of energy towards the target. The beam is created when Light energy is poured into a focusing crystal and is launched through focusing lens in the direction of the target. Beam Weapons tend to not require ammo but do need to recharge after awhile and as long as the barrel doesn't touch the beam it will not overheat, most of the time.
Kinetic Weaponry: Ballistic-Energy
Kinetic Weapons fire metallic or some sort of material bullet coated in an energy that gives it more effective damage to the target. The Weapons are loaded and fired the same way as normal ballistic weapons however the rounds are smaller and they glow with the energy color that they are covered in. They bullets come preenergized and coated and Kinetic Weaponry do need a slightly more complex design to take the rounds however Ballistics cannot use Kinetics and Kinetics cannot use Ballistics despite the similarities.
Firecell Weaponry: Energy
Fireball Weaponry build a ball of red, flaming energy inside the weapon and launches it out the barrel similar to a cannon with a cannonball. The projectile upon contact with a surface, determined by the size of the round, explodes and spreads fire out around a small or large area. The weapon is loaded with a unique form of Plasma cell usually referred to as Firecells, it operates similar to how a Plasma weapon is except it uses Firecells and a more complex set of designs.
Silmanoid Weaponry: Ballistic-Energy
Silmanoid Weaponry is the most advanced and unknown form of weaponry in all of Everything Known, even more advanced then Infinitos Weaponry. From how the weapons are observed, Silmanoid weapons fire a form of gas or liquid silmanoid which has the capability of treating even the most advanced forms of shielding and armor like simple paper. No being except Silman or Silman Droid are capable of utilizing these weapons, not for specific form but instead quite literally. A nonsilman being will not be able to activate the weapon upon pickup and attempts to try to activate them is completely pointless. The weapons seem to run on a extremely advanced Ultroid powercell that gives the weapons... from what is observed..... over 100000 rounds of firing capability. ilman weapons are to be turned into Unison or Conclave officials if found and are viewed as contraband and you are subject to Unison law if founf with possession of a Silman weapon and refuse to give it up.
There are many more Weapon types if you'd kindly look at the below list. Weapon diversity is a surprisingly broad subject in Everything Known.
Phaser Weaponry: Energy
Shard Weaponry: Ballistic
Line Weaponry: Hard Energy
Icearrow Weaponry: Ballistic
Glass Weaponry: Ballistic
Raylock Weaponry: Hard Energy
Ray Weaponry: Energy
Concussion Weaponry: Energy
Sound Weaponry: Energy
Imploder Weaponry: Energy
Energy Ring Weaponry: Hard Energy
Charged Weaponry: Energy
I am not a complete weapons expert. Hope you have found yourself curious about this now and eventually we will list and explain the rest of these.
Weaponry despite its origins can be used by anyone aslong as they have the respective authority. Occupations that support this(I wouldn't call some of these true occupations..) Pirates, Mercenaries, Bounty Hunters, Rebels, or any other form of freelance military work. However some weapons can only be used by specific beings and in those cases those weapons are heavyily restricted from the use by people unless said otherwise. Examples are any Silmanoid Weapons and Infinitos weapons(for now)
Blaster Weaponry: Energy
Blasters are the most common around Everything Known as they are basic and Easy to make with the right tools. Nowadays they are used by almost every group due to their reliability. Blasters run mostly on Incinerium(Which is very common) or Tabana (which can be found in the Star Wars Universes) The weapon is loaded by a gas cartridge from somewhere on the selected weapon and the cartridge usually holds 500 to 4000 'bolts' in it depending on the firesetting. The gas would be released into a heating chamber connected to a battery pack of some sort, and superheated, turning into a very hot, very dangerous bolt of plasma energy which flies out of the barrel at the target. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons. Blaster Bolts do not drop the farther they go but they do have recoil and if not properly cooled, the barrel of the weapon can get extremely hot, possibly to melting.
Ballistic Weaponry: Ballistic
As guessed, Ballistic weaponry won't be explained as much since everyone practically already knows the difference between them and Energy Weapons. Ballistic Weapons fire metallic bullets at the target with heavy impact. The power of the weapon cannot be altered unless through heavy modifications, they do not have stun settings and are built to wound or kill. They are loaded by a bullet cartridge magazine which loads into the loader of the weapon. When the round is chambered, the trigger pulls a firing pin which hits the backside of the bullet, igniting whatever material is used and fires the bullet forward. The weapon has drop and will slow down the longer it goes and ballistic weaponry tend to have heavier recoil then any other weapon-class. Ballistic melee is as you would guess and we are too lazy to explain them.
Plasma Weaponry: Energy
Plasma Weapons fire Ultra heated balls of pure plasma that have the capacity to melt through things upon contact. Pure Balls of Plasma are extremely hot. The weapons are usually loaded by a energy cell that is loaded into the weapon by various means, pulling the trigger supercharges the cell in a small internal shield in the weapon which leads to the barrel of the weapon. Upon being supercharged, the plasma energy that appears immediately moves out of the barrel of the weapon. Most Pure Plasma weapons cannot fire automatically due to the Plasma often degrades the barrel. For Plasma, overheating is a common occurrence and keeping track of the barrels temperature is a needed skill. Plasma Melee weapons are difficult to wield without exceptional skill. A Plasma melee is a Plasma Emitter with an internal shield generator which covers the emitted Plasma in a thin shield to protect the user from the blades heat while making it thin enough to slice things with ease.
Laser Weaponry: Energy
Lasers are similar to Blasters however they are fired from a charged battery from inside of the weapon instead of gas. The laser, upon the trigger pull, immediately hits the target with no drop or recoil, the beam flows through a number of focusing lens which amplifies the deadliness of the beam. It fires in a long line that is not continuous in a semiautomatic fashion, the start of which being the barrel and the end of the line is where the weapon is being aimed. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons.
Laserball Weaponry: Hard Energy
Laserball Weaponry fire spherical spheres of hard plasma, small as a bullet. The energy round is dense enough to penetrate armor with ease and shielding. Laserballs also have a slight chance to ricochet off of hard surfaces. The weapon is loaded with a powerpack filled with Ionic Energy which when going through the complex sytem inside the weapon hardens the laser into a fast glowing sphere of energy which launches out of the barrel of the weapon with deadly accuracy at its target. They are most common in semiauto but fully automatic Laserball Weapons are used by groups.
Beam Weaponry: Energy
Beam weapons fire a continuous laser beam of energy towards the target. The beam is created when Light energy is poured into a focusing crystal and is launched through focusing lens in the direction of the target. Beam Weapons tend to not require ammo but do need to recharge after awhile and as long as the barrel doesn't touch the beam it will not overheat, most of the time.
Kinetic Weaponry: Ballistic-Energy
Kinetic Weapons fire metallic or some sort of material bullet coated in an energy that gives it more effective damage to the target. The Weapons are loaded and fired the same way as normal ballistic weapons however the rounds are smaller and they glow with the energy color that they are covered in. They bullets come preenergized and coated and Kinetic Weaponry do need a slightly more complex design to take the rounds however Ballistics cannot use Kinetics and Kinetics cannot use Ballistics despite the similarities.
Firecell Weaponry: Energy
Fireball Weaponry build a ball of red, flaming energy inside the weapon and launches it out the barrel similar to a cannon with a cannonball. The projectile upon contact with a surface, determined by the size of the round, explodes and spreads fire out around a small or large area. The weapon is loaded with a unique form of Plasma cell usually referred to as Firecells, it operates similar to how a Plasma weapon is except it uses Firecells and a more complex set of designs.
Silmanoid Weaponry: Ballistic-Energy
Silmanoid Weaponry is the most advanced and unknown form of weaponry in all of Everything Known, even more advanced then Infinitos Weaponry. From how the weapons are observed, Silmanoid weapons fire a form of gas or liquid silmanoid which has the capability of treating even the most advanced forms of shielding and armor like simple paper. No being except Silman or Silman Droid are capable of utilizing these weapons, not for specific form but instead quite literally. A nonsilman being will not be able to activate the weapon upon pickup and attempts to try to activate them is completely pointless. The weapons seem to run on a extremely advanced Ultroid powercell that gives the weapons... from what is observed..... over 100000 rounds of firing capability. ilman weapons are to be turned into Unison or Conclave officials if found and are viewed as contraband and you are subject to Unison law if founf with possession of a Silman weapon and refuse to give it up.
There are many more Weapon types if you'd kindly look at the below list. Weapon diversity is a surprisingly broad subject in Everything Known.
Phaser Weaponry: Energy
Shard Weaponry: Ballistic
Line Weaponry: Hard Energy
Icearrow Weaponry: Ballistic
Glass Weaponry: Ballistic
Raylock Weaponry: Hard Energy
Ray Weaponry: Energy
Concussion Weaponry: Energy
Sound Weaponry: Energy
Imploder Weaponry: Energy
Energy Ring Weaponry: Hard Energy
Charged Weaponry: Energy
I am not a complete weapons expert. Hope you have found yourself curious about this now and eventually we will list and explain the rest of these.
Undead Sovereignty Wight Guard Legion
Posted 8 years ago*Image of a terrifying skeletal soldier in ancient armor, his eyes glowing green and he is covered in a green mistlike miasma of energy. Wielding 2 swords, the creature is roaring a banshee-like terrifying roar as it raises its blades over its defeated adversaries who litter the ground, its ghostly blades clean as if it were never there*
The Undead Wight Guard of the Undead Sovereignty are one of if not the most terrifying and elite unit inside the Undead Military. They operate as the Elite Vanguard of the LichKing himself. Masters over nearly all forms of magic, hand picked from legions of undead and imbued directly with the Lich-Kings magic, they are a dangerous adversary noone wants to face alone. They are the Executioners of the Lichkings enemies, the Shield all who squander his name will break upon, they are his wrath incarnate. The Wight Guard most commonly use 2 swords as a weapon style however each individual Wight Guard has the option of using whatever weapon they wish. As Undead troops have been known to be the best soldiers for melee combat, the Wight Guard are at the peak of this prospect are are some of the most powerful melee combatants assembled in one army. They are covered in soul magic from the Lichking that gives them powers that other undead can only dream of having. These powers include being physical yet nearly untouchable, like a ghost. They can blink around in a ghostly mist quickly and they mix this with their combat styles. They are exceptionally quick and are very skilled with eliminating their targets. The Wight Guard, if by some random chance they are defeated, have the ability to selfresurrect limitlessly, making combating them not even a good strategy as somehow beating one only slows it down for a short bit. They wear heavily adorned armor that is royal, ancient and crafted by the finest of the Undead and enchanted by none but the most powerful of Liches. They are rarely seen while not on duty as they guard only the highest authority in the Sovereignty. May the gods give mercy to the poor souls who have to face these terrifying monsters.
The Undead Wight Guard of the Undead Sovereignty are one of if not the most terrifying and elite unit inside the Undead Military. They operate as the Elite Vanguard of the LichKing himself. Masters over nearly all forms of magic, hand picked from legions of undead and imbued directly with the Lich-Kings magic, they are a dangerous adversary noone wants to face alone. They are the Executioners of the Lichkings enemies, the Shield all who squander his name will break upon, they are his wrath incarnate. The Wight Guard most commonly use 2 swords as a weapon style however each individual Wight Guard has the option of using whatever weapon they wish. As Undead troops have been known to be the best soldiers for melee combat, the Wight Guard are at the peak of this prospect are are some of the most powerful melee combatants assembled in one army. They are covered in soul magic from the Lichking that gives them powers that other undead can only dream of having. These powers include being physical yet nearly untouchable, like a ghost. They can blink around in a ghostly mist quickly and they mix this with their combat styles. They are exceptionally quick and are very skilled with eliminating their targets. The Wight Guard, if by some random chance they are defeated, have the ability to selfresurrect limitlessly, making combating them not even a good strategy as somehow beating one only slows it down for a short bit. They wear heavily adorned armor that is royal, ancient and crafted by the finest of the Undead and enchanted by none but the most powerful of Liches. They are rarely seen while not on duty as they guard only the highest authority in the Sovereignty. May the gods give mercy to the poor souls who have to face these terrifying monsters.
The Comparison of Things
Posted 8 years agoThis is a list from smallest to largest of how things are viewed in dimension of size and such(don't really know how to say it honestly)
List Begins:
Atom/Molecule
Cell
Individual Being
Group
Tribe
Community
Village
Town
City
Country
Continent
Moon
Planet
Planetary System
Star
Star System
Star Cluster
Sector
Galaxy
Realm
Dimension
Hyper Dimension
Universe
Multiverse
Hyperverse
Realm of Creation
Reality
Creation
Realm of Existence
Existence
HyperReality
The Void
Eternitos/Infinitos
Hyper Void
Everything Known
This is but a simple and small example, of course many other things would fit between Atom/Molecule and Everything Known but it would be overexagerating the list abit. Now you see the full scale of this project. My World is not a Universe. A Universe is just too small. Don't be so quick to judge what cannot be judged by simply saying a single word heh.
List Begins:
Atom/Molecule
Cell
Individual Being
Group
Tribe
Community
Village
Town
City
Country
Continent
Moon
Planet
Planetary System
Star
Star System
Star Cluster
Sector
Galaxy
Realm
Dimension
Hyper Dimension
Universe
Multiverse
Hyperverse
Realm of Creation
Reality
Creation
Realm of Existence
Existence
HyperReality
The Void
Eternitos/Infinitos
Hyper Void
Everything Known
This is but a simple and small example, of course many other things would fit between Atom/Molecule and Everything Known but it would be overexagerating the list abit. Now you see the full scale of this project. My World is not a Universe. A Universe is just too small. Don't be so quick to judge what cannot be judged by simply saying a single word heh.
An Invitation to Adventurers
Posted 8 years ago*A Dust Male in rich looking clothing and seems like he has a great story to tell appears on Holograms all over Everything Known*
Greetings! I am Hasar Tu'kel and I would like to give a great invitation to any and all who are brave enough to listen. The perilous desert world of Du'Skan and its twin moons of Sevi and Tuo invites any and all who would seek out its great fortunes, ancient ruins and mysterious structures. Du'Skan is the Dust word for Sand, the planet is a complete desert and is covered in Silman and Ancestor structures, the heat of Its Sun boils it over constantly, these ruins on the planet are home to who knows what priceless objects and technology. Sevi is the Dust word for Frost. It is an Ice world and is always farthest from the sun even in Su'mer or summer for all you Basic speakers. The world is covered in Silman Structures who have just recently come online with defenses. Due to this, the world is currently a warzone between Conclave forces who control the Territory of Du'Skan for it being in their space and the Silman Droids who seem pretty intent on spreading from the planet and causing unwanted death and destruction. We advise you to be very careful on Sevi as these Silman Droids are very deadly, we advise you look at the Silman Droid Journal, Silman Droids and How to Beat Them, for info on fighting Silman Droids. Tuo is the Dust word for Fire, it is a volcani planetoid and is covered in ash clouds, rivers of Lava and magnificent ancient black stuctures made by the Ancestors. It is a deadly world and the Natives do not like visitors. Be careful otherwise you may choke on ash. We invite you, anyone who is brave enough to take this offer to journey and make stories, adventures, and glory among the harsh landscapes of these 3 worlds. The Conclave and I will pay a pretty penny for any artifacts or information collected and brought back from these wastelands. Their are wild beasts some are not even known or categorized, bandits who give no mercy and have greed in their eyes, Natives who are blood thirsty and wish to kill all who trespass, ancient constructs and ancient defenses ordered to defend their ruins without falter, and Silman Droids along with the planets themselves all trying to kill you either for food, sport, programing or simply to take your things. Beyond the Landing Bay Zone set up by the Conclave on the 3 Planetoids, its a lawless Territory, anything and everything can happen in this Age of Ultimates. So, are you brave enough, strong enough, desperate enough, to survive the perils of Du'Skan, or will you end up another part of the dead scenery, another one lost to these Wastelands. You will profit much, if you survive that is. If choosing to embark on this journey, you will dock your ship, if you want to do things legitimately, on the orbiting Space Station of Diagor Station, while on the station, all members of your party will acquire an ID tag with your name on it, you will not be legitimized without this tag. The ID tag will allow you onto a Transport ship going down to the planet or moons depending on your choosing. Pon arrival you will show your ID tag to the Scanner Droid after you get off the ship, to purchase things in the bazaar of the Spaceport and many other things will require you to show your ID tag. You will be allowed to use transport Barges, sailers, speeders, CATs and other provided vehicles to move across the world. These vehicles are valuable and they are rentals aswell, before you leave we wish to have them back but we will not blame you for them being destroyed out in the Wastelands. So spread the word, be merry and Goodluck to all, the Planet is located at these coordinates in Conclave Territory, I will be waiting for all newcomers. *A set of coordinates appear in his place as he leaves*
Greetings! I am Hasar Tu'kel and I would like to give a great invitation to any and all who are brave enough to listen. The perilous desert world of Du'Skan and its twin moons of Sevi and Tuo invites any and all who would seek out its great fortunes, ancient ruins and mysterious structures. Du'Skan is the Dust word for Sand, the planet is a complete desert and is covered in Silman and Ancestor structures, the heat of Its Sun boils it over constantly, these ruins on the planet are home to who knows what priceless objects and technology. Sevi is the Dust word for Frost. It is an Ice world and is always farthest from the sun even in Su'mer or summer for all you Basic speakers. The world is covered in Silman Structures who have just recently come online with defenses. Due to this, the world is currently a warzone between Conclave forces who control the Territory of Du'Skan for it being in their space and the Silman Droids who seem pretty intent on spreading from the planet and causing unwanted death and destruction. We advise you to be very careful on Sevi as these Silman Droids are very deadly, we advise you look at the Silman Droid Journal, Silman Droids and How to Beat Them, for info on fighting Silman Droids. Tuo is the Dust word for Fire, it is a volcani planetoid and is covered in ash clouds, rivers of Lava and magnificent ancient black stuctures made by the Ancestors. It is a deadly world and the Natives do not like visitors. Be careful otherwise you may choke on ash. We invite you, anyone who is brave enough to take this offer to journey and make stories, adventures, and glory among the harsh landscapes of these 3 worlds. The Conclave and I will pay a pretty penny for any artifacts or information collected and brought back from these wastelands. Their are wild beasts some are not even known or categorized, bandits who give no mercy and have greed in their eyes, Natives who are blood thirsty and wish to kill all who trespass, ancient constructs and ancient defenses ordered to defend their ruins without falter, and Silman Droids along with the planets themselves all trying to kill you either for food, sport, programing or simply to take your things. Beyond the Landing Bay Zone set up by the Conclave on the 3 Planetoids, its a lawless Territory, anything and everything can happen in this Age of Ultimates. So, are you brave enough, strong enough, desperate enough, to survive the perils of Du'Skan, or will you end up another part of the dead scenery, another one lost to these Wastelands. You will profit much, if you survive that is. If choosing to embark on this journey, you will dock your ship, if you want to do things legitimately, on the orbiting Space Station of Diagor Station, while on the station, all members of your party will acquire an ID tag with your name on it, you will not be legitimized without this tag. The ID tag will allow you onto a Transport ship going down to the planet or moons depending on your choosing. Pon arrival you will show your ID tag to the Scanner Droid after you get off the ship, to purchase things in the bazaar of the Spaceport and many other things will require you to show your ID tag. You will be allowed to use transport Barges, sailers, speeders, CATs and other provided vehicles to move across the world. These vehicles are valuable and they are rentals aswell, before you leave we wish to have them back but we will not blame you for them being destroyed out in the Wastelands. So spread the word, be merry and Goodluck to all, the Planet is located at these coordinates in Conclave Territory, I will be waiting for all newcomers. *A set of coordinates appear in his place as he leaves*
The Silmanoid Droids(Info on and how to defeat them)
Posted 8 years agoThe Silmanoid Droids or what everyone refers to, Silman Droids, are a mysterious Droid group that has risen up out of the void seemingly out of nowhere. They have a Almoid droid skeleton which has Silmanoid Gold Plates(Silmanoid is completely Indestructable) on specific parts of the body, preferably on the joints and covering its head. Silman Droids have been deemed a currently unnegotiable threat to Eternitos as they attack unprovoked and as if programed to wipe out all things not Silman. They were created by the extremely ancient, extinct Predark Species, The Silman who were wiped out by their own greed from what the Ancestors say. The droids have been fought many times and seem to have unlimited numbers. After defeated, the bodies seem to disappear, leaving just whatever weapon they were utilizing. Silman Droid Weapons seem to be only operable by the Droids themselves and when any other being attempts to use them, nothing happens. Silman Droids have been deemed very uncategorized. They simulate behavior of both a Preprogramed mission and to have some intelligence, however they have no self preservation and seem to not react to the death of their fellow droids. Because of this behavior, Unison and Conclave have no real view on if they are sentient or not. The Droid has invincible armor plating but they themselves are not invincible. Targeting the spots not covered by Silmanoid or targeting their red central eye on their face usually cripples them however targeting the eye is the only way to permanently defeat one. They have advanced combat data it seems and are capable of going toe to toe with even the most elite groups. They have no shields and have yet to simulate learning how to adapt to enemy technology. They have the ability to teleport at will across systems and can appear similarly to how Glitched appear except more cleanly and a white cloud of data appears when they disappear and reappear. Their weapons fire somehow a Liquid form of Silmanoid and has yet to be seen reloading, letting many to believe it may somehow be a unlimited power supply. The Silmanoid Ammuniton goes through armor like butter but is terrible against Shields. They seem to have a secondary fire mode that fires a laser beam which disables any personal shield instantly. They speak a unintelligible form of Binary which not even Conclave And Unison Servitors can decipher and understand, we believe it may be a form of the Silman Language. Their are multiple Variants and we will now list each one that are known:
Frontlne Units:
Silman Droid Soldier: The Droid Soldier is exactly everything we just listed. They are the most common and seem to operate as foot soldiers. So far, they have only been seen using a rifle that fires what has been listed. They know combat tactics that seem to not differentiate when facing different enemies. They have a smooth head plate which is very rounded. They are 6.7 ft tall.
Silman Droid Runner: The Droid Runner is a complete Droid Soldier but instead of being armed with a rifle, it is armed with a Energy hilt that emits a floating, mysterious white energy sword that carves through armor like nothing and can puncture shields with relative ease. They have no self preservation and charge directly at the target, taking all gunfire fired at it and begins slashing almost unpredictably. The best way to deal with them is to not panic and target their eye before they get too close otherwise the next few seconds of your life may be very painful. Like all other Silman Droids, it can teleport and does use it in combat to get closer or to move across multilevel battlefields quickly. They are 6.7'ft tall.
Silman Droid Brawler: The Droid Brawler is a heavier frame, it is larger and has many more armor plates protecting its body and the Eye is more protected. It acts like the Runner and charges towards the target, through anything in its way, and beating it to a pulp with its bare hands. To defeat one, we best advise moving constantly, targeting the eye whenever the chance presents itself and avoiding the charges. It can apparently emit a electrical field that can damage electronics. Yes, it can teleport to you aswell. It is 8.6 ft tall.
Silman Droid Commander: The Droid Commander operates as what seems a Squad leader or Field Commander. Other droids seem to follow input commands that it sends them by definitely not speaking to eachother. The droid uses the Soldier frame however is much more better armored. The Helmet also has an extended structure straight up, possibly to give a feel of Higher Command. These droids unlike the Others seem to have Self Preservation Programs and will actively use cover and are clearly much smarter then the Soldiers. Despite this, they die like any other Soldier and we suggest targeting them first otherwise the soldiers will hve a easier time at combating you. It is 7 ft tall.
Silman Droid Walker: A 4 legged walker that is a forward length of 4 meters and stands at a height of 2 meters while the chassis is an additional 3 feet. The walker has a single cannon with a meter lenght and the stalk holding it up being on the back is a meter. The entire droid is armor plated with a full layer of Silmanoid. It is very slow and can, like all the others, teleport. The cannon has 2 fire modes, a single heavy fire mode that launches a fast, silmanoid liquid projectile that can melt through very thick armor with ease and a shield penetrating laser beam that can cut organic beings in half with ease. With all this said, it is easily one of the most dangerous of the Silman Droids. The only way to damage it is to hit its red droid eye on the front which isn't as effective yet as stated is the only way to damage it because of the full casing of Silmanoid armor.
Silman Droid Sentinel:
Silman Droid Elitist:
Support Units:
Silman Droid Surveyor: The surveyor is a near perfect spherical droid that floats around, patrolling Silman starships or controlled areas. The Surveyor has a full diameter of a single meter. It has a single, large, 1 ft diameter red photoreceptor eye on the front that has the ability to fire a devastating, concentrated focused beam of Silmanoid Energy which it uses in combat. The entire outer shell of the droid is a near complete spherical shell of Silmanoid, making the droids only damagable spot its eye. The eye is covered by a impenetrable energy shield that cannot be pierced by even the strongest of beings however this droid is not invincible. To defeat a surveyor, the Surveyor eye shield is usually connected to a onsite Droid Field Commander, upon destroying the field commander, the shield will deactivate and allow the droid to be damaged. We suggest not engaging a Surveyor unless you are certain you can defeat its Field Commander. It has been discovered multiple surveyors in the same room can be linked to the same Commander and if their is more then one Commander then the Surveyor will also be linked to it, meaning you will have to defeat all commanders to be able to damage the Surveyors. Surveyors also seem to act as the repair units for many of their installations and appear to have the ability to reshape Silmanoid metal and even heal their fellow droids. Surveyors are extremely dangerous and we advise avoidance if possible.
Silman Droid Worker/Exploder/Fanatic: The Worker appears to be an extremely dumbdowned variant of the Soldier with no weapon. They appear to be exactly 5 ft in height. They have a sinfular Almoid frame that resembles the Soldier yet smaller and unarmored. The only Silmanoid armor it has is a front torso plate and leg joint plates to protect its legs. Its frame is completely silver and the head is a combination of different, uncovered wires round a central sphere which has a single red droid eye out the front of it. The droid is skinny and appears to serve no proper military role however for one devastating ability it has. When spotting an enemy, the droid will fanatically(to the point of terrifying some people) run towards the enemy and once within a specific distance, unleash a self-destruct mechanism inside the droid, destroying the droid entirely and anyone around it that is not Silman. The droid appears to even scream in a mechanical voice of the Silman Droids as if it is in fanatical agony and wishes to be released from its torment. Because of this, the droid has been named by many people who have faced this droid, the Exploder or Fanatic. Aside from this, observations say that they move objects and work on machinery inside Silman Installations. We have assumed that they are the main workers of the Silman Droids. They Also appear to be in a more numerous number in some areas then the common Soldier Variant. To deal with these 'Workers' target their head like any other Silman droid, unlike others when its best to target the eye,min this case, any spot on the head will defeat it instantly. The droid will not explode when shot in the head aswell. Simply shooting at any of the droids limbs will only slow it down, possibly even removing the lombs but result in the droid continuing its advance. Targeting around the Torso plate, anywhere on the torso which results in a successful hit will result in the droid immediately exploding. Also, if the droid is already defeated by a shot to the head, troops and other people fighting Silman droid have remarked that targeting the torso of the defeated worker will still result in an explosion, this can prove to be either an effective strategy for defeating other Silman Droids or a large obstacle in a fire fight if to many fell close by to your position.
Silman Droid Roller: The Roller is a small wheellike Silman Droid. Shaped like a smooth, double wheel of a diameter of 1.5 ft with Silmanoid armor plates lining it all, the red eye is located in between the 2 wheel gears connected up the axel and is always on the front. Due to the Eye being the only thing uncovered, it is obviously the only damageable part of the droid. As the wheels roll, the eye remains fixed in its forward position. The variant has no weapons and appears to operate in Silman Structures as a monitor unit. They roam structures in packs of at least 3 and other then the occasional patrol, they seem to serve no actual currently known purpose. Upon detection of none Silman related beings, the droid would act on one of 2 parameters it seems depending on the status of reinforcement Droids nearby. If a Roller sees a hostile target and is in the same area as actual combat Droids, the Roller would create a low hum to acknowledge the fact it has detected an enemy and begin rolling towards them. Since the droid poses no actual harmful threat, the droid will do its best to bump, trip, roll into and simply annoy the target so other more combat oriented Silman Droids can more easily eliminate the target. The second parameter activates if it is in an area that has no combat orientated allies in which upon detecting a hostile, the Roller or Rollers will retreat and attempt to alert Droids in other areas and eventually bring them into the area that the hostiles were seen. Upon this, the droid will then activate its first parameter. Because of this, it is advised to eliminate any Rollers seen in an area first as they can prove to be quite the nuisance if nothing else and become an immense distraction and a fatal one aswell. The droid is very easily defeated by targeting its eye and it doesn't take much to really destroy it.
Silman Droid Defender: The Defender utilizes the same frame as the Soldier however with differences in its silmanoid armor plates and the cranium piece is more rectangular. The variant does not utilize any real notably damaging weapons however continued exposure to the Defenders energy fields can disorient, cause prolonged psychological effects or even defects in bodily function. The droid has embedded inside of its gauntlet armor pieces a type of shield generator. In combat the droid will attempt to move in front of Silman Droid infantry and deploy a small, completely impenetrable 6 by 6 foot diameter hexagonal energy shield in front of it that is connected to the guantlets. The Silman droids are capable of shooting and moving through this shield however anything not Silman is completely unable to penetrate it. While the shield is up the droid will move slowly while keeping the shield towards the target and constantly defending. Sadly this is minor ability it has it seems. The real danger the droid poses is the ability to charge up a ball of energy using its gauntlets and launching it at a target, encapsulating the target in a energy barrier that stuns and makes the target vulnerable to all Silman Droid weaponry. It appears as a ball of yellow energy flying semi fast and once upon contact surrounds the target in a strong(but not invincible) shield sphere. It is because of this ability to not only capture but completely make targets vulnerable which makes the Defender such a high priority target. Defenders usually accompany soldiers into battle and will act on all opportunities to defend or stun a target. The Defender also seems to try to stay back from hostiles however if forced into close combat, the droid can overcharge its shield onto the target in a devastating melee attack that can produce the same effect as the energy blast shot. The best way to defeat the Defenders is simple flanking manuevers, one soldier suppresses the droid while another moves around and shoots its gauntlet to disable the shield, giving the force a short window to shoot the eye and destroy the defender. It is 6.8 feet tall.
Silman Droid Phase Turret:
Flight Units:
Silman Droid Angel: The Angels are a variant of Silman Droid that can covert between 2 modes of movement, the first mode is a fighter variant, allowing the droid to act as a starfighter in space, it flies around using its twin cannons to target an destroy enemy ships. The second is a Ground attack mode that lets it transform into an almost angellike form and float over the battlefield, launching powerful attacks down on its enemies from above. The Droid is made near completely out of Silmanoid excluding some parts of its head. The Head is covered to near completion with Silmanoid except for some Almoid parts and a Red Eye that is the best place to target when its in Groundattack form. The central body is 2 large silmanoid ring that spins around a Ultroid Light Core that is the best place to target when in flight mode. The droid is incredably dangerous. Easily one of the highers on the list. The only way to defeat it is to target its eye or core in Hover mode or just the core in flight mode. Upon being destroyed, the droid will drop its incredibly powerful and valuable Ultroid Core Sphere and the sphere will disappear with the rest of the droid after 10 seconds unless the sphere is stabilized. The stabilizing process is extremely tedious however if managed, you will have one of if not the most valuable and indestructible materials in Everything Known.
Frontlne Units:
Silman Droid Soldier: The Droid Soldier is exactly everything we just listed. They are the most common and seem to operate as foot soldiers. So far, they have only been seen using a rifle that fires what has been listed. They know combat tactics that seem to not differentiate when facing different enemies. They have a smooth head plate which is very rounded. They are 6.7 ft tall.
Silman Droid Runner: The Droid Runner is a complete Droid Soldier but instead of being armed with a rifle, it is armed with a Energy hilt that emits a floating, mysterious white energy sword that carves through armor like nothing and can puncture shields with relative ease. They have no self preservation and charge directly at the target, taking all gunfire fired at it and begins slashing almost unpredictably. The best way to deal with them is to not panic and target their eye before they get too close otherwise the next few seconds of your life may be very painful. Like all other Silman Droids, it can teleport and does use it in combat to get closer or to move across multilevel battlefields quickly. They are 6.7'ft tall.
Silman Droid Brawler: The Droid Brawler is a heavier frame, it is larger and has many more armor plates protecting its body and the Eye is more protected. It acts like the Runner and charges towards the target, through anything in its way, and beating it to a pulp with its bare hands. To defeat one, we best advise moving constantly, targeting the eye whenever the chance presents itself and avoiding the charges. It can apparently emit a electrical field that can damage electronics. Yes, it can teleport to you aswell. It is 8.6 ft tall.
Silman Droid Commander: The Droid Commander operates as what seems a Squad leader or Field Commander. Other droids seem to follow input commands that it sends them by definitely not speaking to eachother. The droid uses the Soldier frame however is much more better armored. The Helmet also has an extended structure straight up, possibly to give a feel of Higher Command. These droids unlike the Others seem to have Self Preservation Programs and will actively use cover and are clearly much smarter then the Soldiers. Despite this, they die like any other Soldier and we suggest targeting them first otherwise the soldiers will hve a easier time at combating you. It is 7 ft tall.
Silman Droid Walker: A 4 legged walker that is a forward length of 4 meters and stands at a height of 2 meters while the chassis is an additional 3 feet. The walker has a single cannon with a meter lenght and the stalk holding it up being on the back is a meter. The entire droid is armor plated with a full layer of Silmanoid. It is very slow and can, like all the others, teleport. The cannon has 2 fire modes, a single heavy fire mode that launches a fast, silmanoid liquid projectile that can melt through very thick armor with ease and a shield penetrating laser beam that can cut organic beings in half with ease. With all this said, it is easily one of the most dangerous of the Silman Droids. The only way to damage it is to hit its red droid eye on the front which isn't as effective yet as stated is the only way to damage it because of the full casing of Silmanoid armor.
Silman Droid Sentinel:
Silman Droid Elitist:
Support Units:
Silman Droid Surveyor: The surveyor is a near perfect spherical droid that floats around, patrolling Silman starships or controlled areas. The Surveyor has a full diameter of a single meter. It has a single, large, 1 ft diameter red photoreceptor eye on the front that has the ability to fire a devastating, concentrated focused beam of Silmanoid Energy which it uses in combat. The entire outer shell of the droid is a near complete spherical shell of Silmanoid, making the droids only damagable spot its eye. The eye is covered by a impenetrable energy shield that cannot be pierced by even the strongest of beings however this droid is not invincible. To defeat a surveyor, the Surveyor eye shield is usually connected to a onsite Droid Field Commander, upon destroying the field commander, the shield will deactivate and allow the droid to be damaged. We suggest not engaging a Surveyor unless you are certain you can defeat its Field Commander. It has been discovered multiple surveyors in the same room can be linked to the same Commander and if their is more then one Commander then the Surveyor will also be linked to it, meaning you will have to defeat all commanders to be able to damage the Surveyors. Surveyors also seem to act as the repair units for many of their installations and appear to have the ability to reshape Silmanoid metal and even heal their fellow droids. Surveyors are extremely dangerous and we advise avoidance if possible.
Silman Droid Worker/Exploder/Fanatic: The Worker appears to be an extremely dumbdowned variant of the Soldier with no weapon. They appear to be exactly 5 ft in height. They have a sinfular Almoid frame that resembles the Soldier yet smaller and unarmored. The only Silmanoid armor it has is a front torso plate and leg joint plates to protect its legs. Its frame is completely silver and the head is a combination of different, uncovered wires round a central sphere which has a single red droid eye out the front of it. The droid is skinny and appears to serve no proper military role however for one devastating ability it has. When spotting an enemy, the droid will fanatically(to the point of terrifying some people) run towards the enemy and once within a specific distance, unleash a self-destruct mechanism inside the droid, destroying the droid entirely and anyone around it that is not Silman. The droid appears to even scream in a mechanical voice of the Silman Droids as if it is in fanatical agony and wishes to be released from its torment. Because of this, the droid has been named by many people who have faced this droid, the Exploder or Fanatic. Aside from this, observations say that they move objects and work on machinery inside Silman Installations. We have assumed that they are the main workers of the Silman Droids. They Also appear to be in a more numerous number in some areas then the common Soldier Variant. To deal with these 'Workers' target their head like any other Silman droid, unlike others when its best to target the eye,min this case, any spot on the head will defeat it instantly. The droid will not explode when shot in the head aswell. Simply shooting at any of the droids limbs will only slow it down, possibly even removing the lombs but result in the droid continuing its advance. Targeting around the Torso plate, anywhere on the torso which results in a successful hit will result in the droid immediately exploding. Also, if the droid is already defeated by a shot to the head, troops and other people fighting Silman droid have remarked that targeting the torso of the defeated worker will still result in an explosion, this can prove to be either an effective strategy for defeating other Silman Droids or a large obstacle in a fire fight if to many fell close by to your position.
Silman Droid Roller: The Roller is a small wheellike Silman Droid. Shaped like a smooth, double wheel of a diameter of 1.5 ft with Silmanoid armor plates lining it all, the red eye is located in between the 2 wheel gears connected up the axel and is always on the front. Due to the Eye being the only thing uncovered, it is obviously the only damageable part of the droid. As the wheels roll, the eye remains fixed in its forward position. The variant has no weapons and appears to operate in Silman Structures as a monitor unit. They roam structures in packs of at least 3 and other then the occasional patrol, they seem to serve no actual currently known purpose. Upon detection of none Silman related beings, the droid would act on one of 2 parameters it seems depending on the status of reinforcement Droids nearby. If a Roller sees a hostile target and is in the same area as actual combat Droids, the Roller would create a low hum to acknowledge the fact it has detected an enemy and begin rolling towards them. Since the droid poses no actual harmful threat, the droid will do its best to bump, trip, roll into and simply annoy the target so other more combat oriented Silman Droids can more easily eliminate the target. The second parameter activates if it is in an area that has no combat orientated allies in which upon detecting a hostile, the Roller or Rollers will retreat and attempt to alert Droids in other areas and eventually bring them into the area that the hostiles were seen. Upon this, the droid will then activate its first parameter. Because of this, it is advised to eliminate any Rollers seen in an area first as they can prove to be quite the nuisance if nothing else and become an immense distraction and a fatal one aswell. The droid is very easily defeated by targeting its eye and it doesn't take much to really destroy it.
Silman Droid Defender: The Defender utilizes the same frame as the Soldier however with differences in its silmanoid armor plates and the cranium piece is more rectangular. The variant does not utilize any real notably damaging weapons however continued exposure to the Defenders energy fields can disorient, cause prolonged psychological effects or even defects in bodily function. The droid has embedded inside of its gauntlet armor pieces a type of shield generator. In combat the droid will attempt to move in front of Silman Droid infantry and deploy a small, completely impenetrable 6 by 6 foot diameter hexagonal energy shield in front of it that is connected to the guantlets. The Silman droids are capable of shooting and moving through this shield however anything not Silman is completely unable to penetrate it. While the shield is up the droid will move slowly while keeping the shield towards the target and constantly defending. Sadly this is minor ability it has it seems. The real danger the droid poses is the ability to charge up a ball of energy using its gauntlets and launching it at a target, encapsulating the target in a energy barrier that stuns and makes the target vulnerable to all Silman Droid weaponry. It appears as a ball of yellow energy flying semi fast and once upon contact surrounds the target in a strong(but not invincible) shield sphere. It is because of this ability to not only capture but completely make targets vulnerable which makes the Defender such a high priority target. Defenders usually accompany soldiers into battle and will act on all opportunities to defend or stun a target. The Defender also seems to try to stay back from hostiles however if forced into close combat, the droid can overcharge its shield onto the target in a devastating melee attack that can produce the same effect as the energy blast shot. The best way to defeat the Defenders is simple flanking manuevers, one soldier suppresses the droid while another moves around and shoots its gauntlet to disable the shield, giving the force a short window to shoot the eye and destroy the defender. It is 6.8 feet tall.
Silman Droid Phase Turret:
Flight Units:
Silman Droid Angel: The Angels are a variant of Silman Droid that can covert between 2 modes of movement, the first mode is a fighter variant, allowing the droid to act as a starfighter in space, it flies around using its twin cannons to target an destroy enemy ships. The second is a Ground attack mode that lets it transform into an almost angellike form and float over the battlefield, launching powerful attacks down on its enemies from above. The Droid is made near completely out of Silmanoid excluding some parts of its head. The Head is covered to near completion with Silmanoid except for some Almoid parts and a Red Eye that is the best place to target when its in Groundattack form. The central body is 2 large silmanoid ring that spins around a Ultroid Light Core that is the best place to target when in flight mode. The droid is incredably dangerous. Easily one of the highers on the list. The only way to defeat it is to target its eye or core in Hover mode or just the core in flight mode. Upon being destroyed, the droid will drop its incredibly powerful and valuable Ultroid Core Sphere and the sphere will disappear with the rest of the droid after 10 seconds unless the sphere is stabilized. The stabilizing process is extremely tedious however if managed, you will have one of if not the most valuable and indestructible materials in Everything Known.
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