Alita is holding an art raffle!
General | Posted 5 years agoShe is the artist that made this one https://www.furaffinity.net/view/40236978/ and she's currently holding a raffle here https://www.furaffinity.net/view/40301589/ !
She did an awesome job with my piece all things considered and I figured she deserves a bit of advertisement :P check the link above if you are interested.
She did an awesome job with my piece all things considered and I figured she deserves a bit of advertisement :P check the link above if you are interested.
General apology
General | Posted 5 years agoAlright, I will explain what has been happening with me in the last few years.
Italy isn't a good place to be, and hasn't been for a long while now. Its impossible to land a job even with insane credentials and even if you do find employment either it doesn't pay or it pays so little its not even worth it. The only reason young italians don't go insane is because their families can afford living them off, or because they are rich enough to fly somewhere else.
My family could pay for my living expenses, since they own their own house, so they were paying for my food, but nothing more. Any extra I wanted to buy I had to pay for myself.
Last 11 years i've been scrounging for money every way I could, I ran a lot of jobs in several different places, always paid like crap or not paid at all, this includes stuff like feasibility analyst, prototype laboratory tecnician, photogrammetry artist, 3d modeler, and several others. All the while running applications for big factories and other places that could give me some safety but it became clear that without a university degree they were not gonna hire me, with my money set aside I could only afford living abroad looking for a job for 3 months or so, and my family started getting some serious income issues, and stuff started looking grim. Unable to get hired, unable to complete university, and unable to live abroad, would have meant living off my mother till she foreclosed, as commissions alone would never compensate my expenses, then the only alternative left would have been to bite the bullet, I am refusing to struggle only to secure the ability to stay alive solely.
because of that I started accepting several commissions knowing full well I was not able to finish them to the commissioner's desires. Made the prices low to still get people, then worked on them as little as possible so to cash in as soon as possible. Several times I was able to still complete the comm to the commissioner's desire, but several others people got real unsatisfied and rightfully pissed off. This was enough to keep me going for the last couple years.
Now... at 29 years old, so on the edge of employability for a state job, I somehow managed to win a very difficult selection and I am really close to securing a job for a state owned supercorporation. I already got paid enough to afford me a chance to fly abroad if I fail to secure it, so, for now, I no longer need to scrounge for money- and even if I was to keep scrounging, it doesn't really make a difference given how little money that's worth.
So, I am cancelling all commissions I have left, and issuing refunds to people wich work I still didn't complete.
I am real sorry for the trouble I caused you, if you were impacted by this. I am putting an end to this nonsense either way, both if I secure this job, but also if I don't.
Italy isn't a good place to be, and hasn't been for a long while now. Its impossible to land a job even with insane credentials and even if you do find employment either it doesn't pay or it pays so little its not even worth it. The only reason young italians don't go insane is because their families can afford living them off, or because they are rich enough to fly somewhere else.
My family could pay for my living expenses, since they own their own house, so they were paying for my food, but nothing more. Any extra I wanted to buy I had to pay for myself.
Last 11 years i've been scrounging for money every way I could, I ran a lot of jobs in several different places, always paid like crap or not paid at all, this includes stuff like feasibility analyst, prototype laboratory tecnician, photogrammetry artist, 3d modeler, and several others. All the while running applications for big factories and other places that could give me some safety but it became clear that without a university degree they were not gonna hire me, with my money set aside I could only afford living abroad looking for a job for 3 months or so, and my family started getting some serious income issues, and stuff started looking grim. Unable to get hired, unable to complete university, and unable to live abroad, would have meant living off my mother till she foreclosed, as commissions alone would never compensate my expenses, then the only alternative left would have been to bite the bullet, I am refusing to struggle only to secure the ability to stay alive solely.
because of that I started accepting several commissions knowing full well I was not able to finish them to the commissioner's desires. Made the prices low to still get people, then worked on them as little as possible so to cash in as soon as possible. Several times I was able to still complete the comm to the commissioner's desire, but several others people got real unsatisfied and rightfully pissed off. This was enough to keep me going for the last couple years.
Now... at 29 years old, so on the edge of employability for a state job, I somehow managed to win a very difficult selection and I am really close to securing a job for a state owned supercorporation. I already got paid enough to afford me a chance to fly abroad if I fail to secure it, so, for now, I no longer need to scrounge for money- and even if I was to keep scrounging, it doesn't really make a difference given how little money that's worth.
So, I am cancelling all commissions I have left, and issuing refunds to people wich work I still didn't complete.
I am real sorry for the trouble I caused you, if you were impacted by this. I am putting an end to this nonsense either way, both if I secure this job, but also if I don't.
About commissioner sniping
General | Posted 5 years agoCommissioner sniping is the practice of targeting people that are commissioning other artists to convince them to commission you instead.
This same dynamic of facts has at this point happened two times in a row:
I get commissioned.
I show work in progress.
Commissioner shows work on progress to a third party modeler.
Third party modeler points out a huge number of flaws.
Commissioner bothers the crap out of me to apply those changes.
I get bothered and cancel the commission.
In one case out of two, the third party modeler got the money I had refunded. In the other case I was enforcing a strict "no refunds, no exceptions" policy after what had happened last time.
I'm going to be straight and clear here. This is shit and I want to have nothing to do with this. I'm no longer accepting commissions for the time being until i can figure out a way to defend myself against this.
This same dynamic of facts has at this point happened two times in a row:
I get commissioned.
I show work in progress.
Commissioner shows work on progress to a third party modeler.
Third party modeler points out a huge number of flaws.
Commissioner bothers the crap out of me to apply those changes.
I get bothered and cancel the commission.
In one case out of two, the third party modeler got the money I had refunded. In the other case I was enforcing a strict "no refunds, no exceptions" policy after what had happened last time.
I'm going to be straight and clear here. This is shit and I want to have nothing to do with this. I'm no longer accepting commissions for the time being until i can figure out a way to defend myself against this.
Accepting commissions.
General | Posted 6 years agoI have 2 slots open for basic game ready models and 1 slot open for a sculpted one. Check my commission info!
I'm fine
General | Posted 6 years agoGot some new opportunities. So yeah, i'm still around I guess.
Notice: Long hiatus planned, current commissions cancelled.
General | Posted 6 years agoSomething really bad has just happened and i'm about to shut down all my internet activity for an indefinite period.
I refunded all the people that were waiting art from me. If you did not pay me yet, don't wait, I will not complete what you asked for.
If you are an artist that I already paid and still have to give me the finished art, keep the money anyway. I don't care.
The gallery is going to stay but it will not be updated again.
I am truly sorry, but this is something outside my control.
I refunded all the people that were waiting art from me. If you did not pay me yet, don't wait, I will not complete what you asked for.
If you are an artist that I already paid and still have to give me the finished art, keep the money anyway. I don't care.
The gallery is going to stay but it will not be updated again.
I am truly sorry, but this is something outside my control.
Rant about 3d
General | Posted 6 years agoi'm... sort of pissed at 3d
years of practice and way too little to show for it
at this point, the problem is not me. and I saw that artists of a similar experience time, also are more or less at the same point
3d simply scales like shit, that's the only thing I have to say about it. For what it pays, it's simply too complicated.
some people appear better off but that's because they specialized. move them away from the comfort zone and they struggle too.
i'm forced to ask commissioners a lot of money, otherwise I end up paid in cents per hour. And it happens way too often that people turn out unsatisfied, and then they talk to others about it and it gets harder to get commissions afterwards.
only way I found around this gigantic scaling issue is cooperating with other artists.
TOO BAD NONE WANTS TO DO THAT.
so yeah i'm seriously pissed
also pissed at life because I can't work as a clerk anywhere
and i'm forced to keep accepting commissions and make shit money and get treated like shit by commissioners because it's the only thing i can do.
Getting hired in the industry? Ah! I took a look at the portfolios that get accepted. that stuff is impossible to pull off without DECADES of experience. And even if you do get in, people that did get in tell me it pays like crap for how stressful it is.
You want to learn 3d? Do yourself a favour and do something else.
years of practice and way too little to show for it
at this point, the problem is not me. and I saw that artists of a similar experience time, also are more or less at the same point
3d simply scales like shit, that's the only thing I have to say about it. For what it pays, it's simply too complicated.
some people appear better off but that's because they specialized. move them away from the comfort zone and they struggle too.
i'm forced to ask commissioners a lot of money, otherwise I end up paid in cents per hour. And it happens way too often that people turn out unsatisfied, and then they talk to others about it and it gets harder to get commissions afterwards.
only way I found around this gigantic scaling issue is cooperating with other artists.
TOO BAD NONE WANTS TO DO THAT.
so yeah i'm seriously pissed
also pissed at life because I can't work as a clerk anywhere
and i'm forced to keep accepting commissions and make shit money and get treated like shit by commissioners because it's the only thing i can do.
Getting hired in the industry? Ah! I took a look at the portfolios that get accepted. that stuff is impossible to pull off without DECADES of experience. And even if you do get in, people that did get in tell me it pays like crap for how stressful it is.
You want to learn 3d? Do yourself a favour and do something else.
Do not post nsfw related stuff on youtube.
General | Posted 6 years agoThe guidelines are extremely strict, not only is nudity forbidden, but anything even remotely sexual or fetish related is. I had put my videos as unlisted as a precautionary measure but that wasn't enough, looks like a troll patrol sniffed the link to the breanna animation and flagged my video. It's extremely likely that the link was sniffed from furaffinity itself, otherwise it was sniffed from the discords I had posted the link into.
So yes. Maybe i'm falling from the clouds here but don't post that stuff on youtube. Looks like i'll be making a pornhub account.
So yes. Maybe i'm falling from the clouds here but don't post that stuff on youtube. Looks like i'll be making a pornhub account.
Shinies!
General | Posted 6 years agoPliz gib moneyz
I like moneyz
pliz moneyz
Pliz
Free moneyz? Pliz?
I like moneyz
pliz moneyz
Pliz
Free moneyz? Pliz?
Commissions open!
General | Posted 7 years agoI have three slots open! I can make anything, from environments to characters, to guns or spaceships , or even 3d animations! Look at my gallery for example.
Price ranges from 50$ to 100$, DM if interested
Price ranges from 50$ to 100$, DM if interested
About artists charging in the thousands
General | Posted 7 years agoRecently a lot of close friends to mine -to whom this journal is mainly being wrote- noticed a number of artists charging very high prices for the service they offer. In the last couple years the number of artists trying to pull off such high prices has increased, as has increased the price in question. What is going on?
I was originally thinking it was an isolated phenomenon: A couple of artists trying their luck, nothing more. But thanks to some people streaming donations or otherwise making their pricings and payments public, I reached the conclusion that this is not an isolated phenomenon at all: It appears that in this community there are quite a few high payers and some artists are trying to exploit them to their advantage. This can be the start of a trend.
Now, now. Some of my friends reacted in a... confused way about it. Anger appears to be the main feeling about it. Why are rich people pretty much donating money to random people where that much money can be definetly directed somewhere more useful? And I totally absolutely agree: Five thousand dollars are enough to kickstart a product on amazon, also enough money to kickstart the making of a simple videogame, add to it 2k more, and it's enough to start a small busyness if you are capable enough, also it is enough to earn a passive income of 200$ per year net over a period of 5 years in low risk investments. That's how much 5 thousand dollars are. Those pieces of art are... let's face it, just fetishy drawings. Unlike art pieces you can buy for that price (and I mean real art on real canvas), those will not increase in price over time. Those pieces of art are garbage. As art in and on itself it is decadent at best, outrageus at worst, and does not increase in value either. What less can you ask from a 5k$ investment?
Hopefully the artists that will cash in that money will do something better with it. We all know they will be trying to live grand with that money, expecially if this trend continues, but face it. You would likely do the same : P
Secundarily it is very likely you can't even cash in that much money all at once without having to pay taxes over it: In italy, where I live, such a cashout would no longer count as occasional earning and you would need a VAT permit to cash it in. Obviously people are going to get that money on paypal and will only move it on their bank accounts if and when safe to do so, in wich case, well. They will be likely evading a tax or two.
Lastly, this situation is generated by the presence of a few very high payers. If this community is a mirror of the real world, wich I think it is, and if I am right about this being a trend about to explode, this will happen:
Artists that are already charging very high will start charging in the high hundreds or in the low thousands and will become impossible to afford. This is indeed bad for the vast majority of art users, but for artists, this can be exploited to fill in a market gap that was left empty.
Don't be angry, be smart: Think about how to exploit this to your advantage.
I was originally thinking it was an isolated phenomenon: A couple of artists trying their luck, nothing more. But thanks to some people streaming donations or otherwise making their pricings and payments public, I reached the conclusion that this is not an isolated phenomenon at all: It appears that in this community there are quite a few high payers and some artists are trying to exploit them to their advantage. This can be the start of a trend.
Now, now. Some of my friends reacted in a... confused way about it. Anger appears to be the main feeling about it. Why are rich people pretty much donating money to random people where that much money can be definetly directed somewhere more useful? And I totally absolutely agree: Five thousand dollars are enough to kickstart a product on amazon, also enough money to kickstart the making of a simple videogame, add to it 2k more, and it's enough to start a small busyness if you are capable enough, also it is enough to earn a passive income of 200$ per year net over a period of 5 years in low risk investments. That's how much 5 thousand dollars are. Those pieces of art are... let's face it, just fetishy drawings. Unlike art pieces you can buy for that price (and I mean real art on real canvas), those will not increase in price over time. Those pieces of art are garbage. As art in and on itself it is decadent at best, outrageus at worst, and does not increase in value either. What less can you ask from a 5k$ investment?
Hopefully the artists that will cash in that money will do something better with it. We all know they will be trying to live grand with that money, expecially if this trend continues, but face it. You would likely do the same : P
Secundarily it is very likely you can't even cash in that much money all at once without having to pay taxes over it: In italy, where I live, such a cashout would no longer count as occasional earning and you would need a VAT permit to cash it in. Obviously people are going to get that money on paypal and will only move it on their bank accounts if and when safe to do so, in wich case, well. They will be likely evading a tax or two.
Lastly, this situation is generated by the presence of a few very high payers. If this community is a mirror of the real world, wich I think it is, and if I am right about this being a trend about to explode, this will happen:
Artists that are already charging very high will start charging in the high hundreds or in the low thousands and will become impossible to afford. This is indeed bad for the vast majority of art users, but for artists, this can be exploited to fill in a market gap that was left empty.
Don't be angry, be smart: Think about how to exploit this to your advantage.
Mine and dockyo's misconcept
General | Posted 7 years agoJust to clarify it to everyone, me and dock talked it out and everything is fine now, me and dock are friends and plan to remain such, so don't worry, everything is fine between me and him!
And my art resurrected.
General | Posted 7 years agoI guess I just needed some time to grow a bit of a harder skin.
In any case i'm back in busyness. I will probably have to open for commissions soon as I need better hardware.
In any case i'm back in busyness. I will probably have to open for commissions soon as I need better hardware.
And my art died. Rip.
General | Posted 8 years agoAlright, no more fiddling about. Just thinking of making another character ever again gives me panic attacks now, it shows no signs of improving, it will take a long while for art to become comfortable again. Taking commissions on FA was one of the worst ideas I ever had in my life.
I am still modeling and doing other things, just not character. And i'll be honest with you, posting my stuff so that someone else can start the whole "duuuude in a few years you will improve blah blah blah" bothers me, so I won't be posting anything else for a long while.
That's that.
I am still modeling and doing other things, just not character. And i'll be honest with you, posting my stuff so that someone else can start the whole "duuuude in a few years you will improve blah blah blah" bothers me, so I won't be posting anything else for a long while.
That's that.
Bethesda, paid mods, and creation club. QUACK.
General | Posted 8 years agoI happen to understand that it's bethesda that commissions modders to make stuff for them, and then they put such stuff up on the creation club. Is this correct?
Items available on the creation club lack any form of credit to authors and it's very unclear how much the modder is getting paid.
We also do not know exactly how much of the work is being done by the modder and how extensive the work done by bethesda is: Because just developing a model or the textures is NOT the same as developing a fully fledged mod.
This stuff is causing people to automatically guess the worst and to believe rumors and it has to be officially addressed.
I want to point out that if you get commissioned any kind of work that will be included anywhere, you rarely ever get rewarded with a share from the sales of the final product, unless you are the OWNER of the full product, because of course if you are the owner of the full product then you can reward yourself how you see fit -this is why these days developers prefere to self publish than to work under a publisher-, regardless, if your work is rewarded for the act of working alone, then it's fair that you only get paid once for the value of your work instead of getting a revenue share, the core of the issue is, rather, that publishers overprice the act of copypasting already done work.
Back to bethesda, and limiting ourselves to classic mods only, what is that we can say, according to common sense (because strictly legally intellectual property has the bad tendency of performing weird flips with stuff like mods), bethesda owns? They definetly own their games, and they also own the sdk that people use to make mods for them. The work developed using these platforms should then be owned by the respective creators.
How right would it be if bethesda claimed property over mods developed for their games?
To put into perspective, imagine if I sold you a white book and then you wrote something on that book. It's like I claimed property over the stuff you wrote because you needed the book I sold you in order to write... That doesn't sound right doesn't it?
So, by common sense, it's easy for me to say, again, that the game and the sdk belong to bethesda, but the act of working on and developing mods belongs to the respective authors.
One easy way to get over the issue and still monetize mods would be for bethesda to put a price tag (or ask for a renting free) on the sdk and be done with it. What modders do with mods developed using that sdk is then no longer bethesda's concern.
Now let's hypotize MODDERS wanted to sell their mods...
Of course this gets way more complex. How would one make sure modders actually OWN the work they are wanting to sell? Fundamentally for something like this to work out authors need to copyright all of their work or otherwise put clear licenses on it, not only this, whomever moderates the "mods marketplace" has to run very severe checks to make sure people are not simply reuploading stuff they do not own and therefore have no right to make profit off. And it doesn't end here, the "mod marketplace" would turn in a profit REGARDLESS if mods uploaded can be rightfully sold or not, and this would result in lazy, bad, or nonexistent moderation, unless something like a "consortium of modders" is created that has the power to sue the wrongdoer.
Truth is we have no platform that allows modders to cleanly and respectably license their work, neither there is a "syndacate of modders" that could defend modders against wrongdoers. Existing systems are very badly suited for mods.
In short I can't see paid mods becoming a thing, we simply lack the platforms to do it rightfully and safely. So the general community desire, that is to simply keep mods free and being done with it, right now is also the most intelligent and easy solution.
What bethesda tried doing with paid mods was unconceveable from a common sense perspective and bethesda acted entitled to mods for their game when they didn't have any right to feel that way. Allowing modders to sell mods BUT asking for a huge royalty in return? We are back to the "i'm selling you a white book but then i'm claiming property of what you wrote" situation, from a common sense perspective, it's unconciveable... It could have been accepted if the royalty asked was low but I hear it was like 75% bethesda and 25% mod author, bethesda would have earned money by doing absolutely nothing. Also they didn't keep into account all the IP issues I wrote about in previous paragraphs... No wonder it was a total disaster.
Regarding the creation club itself, it is far from what I just described, from what I gather, it's bethesda that commissions modders to do minor work for them and that's it. The fact that stuff on the creation club is overpriced, lacks credits, and doesn't make it clear how much money goes to who, it just shitty marketing on their side. It looks like a lazy and cheap attempt at including microtransactions into their games by using popularity of Modding as fuel. If it is true that modders that worked for bethesda only got paid once, and then bethesda kept the full revenue from the sales of credits, once again this appears to be pretty standard for developers working for publishers: When they say that modders are pretty much working as developers, they might actually be telling the truth. It might not be that modders are treated less fairly than developers, but that both modders and developers are being unfairly treated by the publisher.
Excluding the issue with the creation club being bloatware even for people that have no intention on using it, wich I think it's an oversight and will be fixed, the creation club can pretty much just be ignored. Just pretend it doesn't exist and don't use it. That's it. Stop freaking out people it's just a game for god's sake.
If it was me handling it, I would make a few changes to how the creation club works:
-Instead of selling single items for high prices, sell them bundled toghether as a sort of "stuff pack". Weapons packs, armor packs, furniture packs, etc, maybe grouped up by the visual style they have. This way sales remain consistent without having to overprice single items. It's also consistent with the whole "mini dlcs" appeal they were wanting to go for.
-The microtransaction system is only there to piss people off and the gain-to-hate ratio is very on the side of the hate and not so much on the side of the gain. I say completely remove it and make people pay with steam wallets instead. If one complains about the lack of revenue from the "uneven credit packs" thinghy, well just add an extra dollar to the price of everything. You are earning the same and being a lot more transparent about it.
-gifting people 100 credits that could only be used to buy shitty pipboy skins, and adding in the fucking horse armor? Well maybe they were trying to be fun but it sounded like mockery, this crap was also included in a product beth knew people would have hated. Seriously, who the fuck tough this was a good idea?
-adding in credits to who the authors of each item is, and being more clear about what their busyness model is, would work in reducing the hate a bit. Also for god's sake they need to hire a PR guy that is good at handling angry people, who's doing it right now is being laughed at : /
-on the whole as it is now the whole creation club looks like a lazy attempt at moneygrabbing. It's so badly conceived on a design and marketing perspective... You can't compete with free mods! Because they are FREE! Either you make people pay for stuff that's worth it or this is never going to work. What are you going to do? Try to shut down modders by making the sdk unavailable or restricted so that the creation club becomes the only alternative? Because doing that would be shooting yourself and fall inside the hole you dug in the last years from a pr perspective, you might as well give up about developing on pc altoghether. Seriously how did bethesda achieve at getting so much hate on them? They did nothing right, the fuck are they doing?
I still say that putting a price tag on the sdk, or allowing people to rent it for a very small fee, is still going to be hated at this point, but it's very fair from all points of view and it would have likely worked better than this whole shebang.
What i'm expecting now is that beth will screw up whatever next title they come up with. They smelled money in the modding bone and they are not going to let go of it until the community kicks them in the nose for real. Their tactic is clear, they want this to work, and the only way this will work is by removing free mods from the equation, if they are stupid enought to do such a thing (they can do it in a variety of ways, including as I said limiting access to the sdk or forcing everyone to use beth.net or some shit), then they will be done on the pc market for a long time to come.
Items available on the creation club lack any form of credit to authors and it's very unclear how much the modder is getting paid.
We also do not know exactly how much of the work is being done by the modder and how extensive the work done by bethesda is: Because just developing a model or the textures is NOT the same as developing a fully fledged mod.
This stuff is causing people to automatically guess the worst and to believe rumors and it has to be officially addressed.
I want to point out that if you get commissioned any kind of work that will be included anywhere, you rarely ever get rewarded with a share from the sales of the final product, unless you are the OWNER of the full product, because of course if you are the owner of the full product then you can reward yourself how you see fit -this is why these days developers prefere to self publish than to work under a publisher-, regardless, if your work is rewarded for the act of working alone, then it's fair that you only get paid once for the value of your work instead of getting a revenue share, the core of the issue is, rather, that publishers overprice the act of copypasting already done work.
Back to bethesda, and limiting ourselves to classic mods only, what is that we can say, according to common sense (because strictly legally intellectual property has the bad tendency of performing weird flips with stuff like mods), bethesda owns? They definetly own their games, and they also own the sdk that people use to make mods for them. The work developed using these platforms should then be owned by the respective creators.
How right would it be if bethesda claimed property over mods developed for their games?
To put into perspective, imagine if I sold you a white book and then you wrote something on that book. It's like I claimed property over the stuff you wrote because you needed the book I sold you in order to write... That doesn't sound right doesn't it?
So, by common sense, it's easy for me to say, again, that the game and the sdk belong to bethesda, but the act of working on and developing mods belongs to the respective authors.
One easy way to get over the issue and still monetize mods would be for bethesda to put a price tag (or ask for a renting free) on the sdk and be done with it. What modders do with mods developed using that sdk is then no longer bethesda's concern.
Now let's hypotize MODDERS wanted to sell their mods...
Of course this gets way more complex. How would one make sure modders actually OWN the work they are wanting to sell? Fundamentally for something like this to work out authors need to copyright all of their work or otherwise put clear licenses on it, not only this, whomever moderates the "mods marketplace" has to run very severe checks to make sure people are not simply reuploading stuff they do not own and therefore have no right to make profit off. And it doesn't end here, the "mod marketplace" would turn in a profit REGARDLESS if mods uploaded can be rightfully sold or not, and this would result in lazy, bad, or nonexistent moderation, unless something like a "consortium of modders" is created that has the power to sue the wrongdoer.
Truth is we have no platform that allows modders to cleanly and respectably license their work, neither there is a "syndacate of modders" that could defend modders against wrongdoers. Existing systems are very badly suited for mods.
In short I can't see paid mods becoming a thing, we simply lack the platforms to do it rightfully and safely. So the general community desire, that is to simply keep mods free and being done with it, right now is also the most intelligent and easy solution.
What bethesda tried doing with paid mods was unconceveable from a common sense perspective and bethesda acted entitled to mods for their game when they didn't have any right to feel that way. Allowing modders to sell mods BUT asking for a huge royalty in return? We are back to the "i'm selling you a white book but then i'm claiming property of what you wrote" situation, from a common sense perspective, it's unconciveable... It could have been accepted if the royalty asked was low but I hear it was like 75% bethesda and 25% mod author, bethesda would have earned money by doing absolutely nothing. Also they didn't keep into account all the IP issues I wrote about in previous paragraphs... No wonder it was a total disaster.
Regarding the creation club itself, it is far from what I just described, from what I gather, it's bethesda that commissions modders to do minor work for them and that's it. The fact that stuff on the creation club is overpriced, lacks credits, and doesn't make it clear how much money goes to who, it just shitty marketing on their side. It looks like a lazy and cheap attempt at including microtransactions into their games by using popularity of Modding as fuel. If it is true that modders that worked for bethesda only got paid once, and then bethesda kept the full revenue from the sales of credits, once again this appears to be pretty standard for developers working for publishers: When they say that modders are pretty much working as developers, they might actually be telling the truth. It might not be that modders are treated less fairly than developers, but that both modders and developers are being unfairly treated by the publisher.
Excluding the issue with the creation club being bloatware even for people that have no intention on using it, wich I think it's an oversight and will be fixed, the creation club can pretty much just be ignored. Just pretend it doesn't exist and don't use it. That's it. Stop freaking out people it's just a game for god's sake.
If it was me handling it, I would make a few changes to how the creation club works:
-Instead of selling single items for high prices, sell them bundled toghether as a sort of "stuff pack". Weapons packs, armor packs, furniture packs, etc, maybe grouped up by the visual style they have. This way sales remain consistent without having to overprice single items. It's also consistent with the whole "mini dlcs" appeal they were wanting to go for.
-The microtransaction system is only there to piss people off and the gain-to-hate ratio is very on the side of the hate and not so much on the side of the gain. I say completely remove it and make people pay with steam wallets instead. If one complains about the lack of revenue from the "uneven credit packs" thinghy, well just add an extra dollar to the price of everything. You are earning the same and being a lot more transparent about it.
-gifting people 100 credits that could only be used to buy shitty pipboy skins, and adding in the fucking horse armor? Well maybe they were trying to be fun but it sounded like mockery, this crap was also included in a product beth knew people would have hated. Seriously, who the fuck tough this was a good idea?
-adding in credits to who the authors of each item is, and being more clear about what their busyness model is, would work in reducing the hate a bit. Also for god's sake they need to hire a PR guy that is good at handling angry people, who's doing it right now is being laughed at : /
-on the whole as it is now the whole creation club looks like a lazy attempt at moneygrabbing. It's so badly conceived on a design and marketing perspective... You can't compete with free mods! Because they are FREE! Either you make people pay for stuff that's worth it or this is never going to work. What are you going to do? Try to shut down modders by making the sdk unavailable or restricted so that the creation club becomes the only alternative? Because doing that would be shooting yourself and fall inside the hole you dug in the last years from a pr perspective, you might as well give up about developing on pc altoghether. Seriously how did bethesda achieve at getting so much hate on them? They did nothing right, the fuck are they doing?
I still say that putting a price tag on the sdk, or allowing people to rent it for a very small fee, is still going to be hated at this point, but it's very fair from all points of view and it would have likely worked better than this whole shebang.
What i'm expecting now is that beth will screw up whatever next title they come up with. They smelled money in the modding bone and they are not going to let go of it until the community kicks them in the nose for real. Their tactic is clear, they want this to work, and the only way this will work is by removing free mods from the equation, if they are stupid enought to do such a thing (they can do it in a variety of ways, including as I said limiting access to the sdk or forcing everyone to use beth.net or some shit), then they will be done on the pc market for a long time to come.
So what the hell happened with me?
General | Posted 8 years agoI'll start posting stuff back on soon. I kept practicing I simply didn't post anything anymore.
If you are thinking "who was it that pissed you off?", it wasn't just a single person, it was a flurry of them, not only with watchers and clients but also with other artists.
I was originally planning to go for low-price and low-quality models when I joined FA at first: Stuff that I can make in less than 3 hours and that can be priced accordingly. It worked for a few but then by talking to other artists and to people on FA it turned out that everyone was being an over entitled idiot.
My models are priced 20$ and I make them in about 3 hours adding total time up, and they were being very unfairly compared with models made by a certain someone else, his models are priced 200-400$ and take weeks and months to make... This was giving me a very unwanted "unexperienced artist that makes shitty art" fame. At one point I even considered deleting the whole gallery to get rid of the problem. You have no idea how much condescending some people acted with me between famous commissioners and famous artists, it made me want to quit art for good.
So in the end it turned out that instead of becoming famous for someone that makes affordable models I became known for someone that makes shitty models. My whole tactic backfired. It turned out people are so stupid they would rather pay hundreds of dollars to a famous artist and risk not being able to pay their rent than reach compromise and pay a lot less for a piece of art that is not as good. Not only that, when someone creates art they can afford easily, they shit on it!
This has little to do with actual quality of art, it has more to do with commissioners feeling superior if they have art made by famous people, and at this point it's very obvious that these dumbasses are being exploited by needy artists (that try to live off art and therefore are forced to exploit moronic commissioners to make a buck), but also by lazy artists that overprice out of the blue (your "pay 20$ more to get a google pic photoshopped in the background" kinda situation).
So. I am seeing desperate artists that can't do anything with their life being forced to exploit dumb commissioners that think paying more and paying someone famous automatically makes them cool. And if they wanted to play it fair and price accordingly to their efford and quality produced, they would quickly discover they can't make a living out of art (duh?). There is only one cathegory I appreciate in all this, artists that are being smart about it and are just openly exploiting this freak show to gain an extra buck. Can't complain when people find a busyness model that works.
The good news is in all this I also met a number of artists and commissioners that aren't nearly as bad as the riffraff I described, it came as a surprise. I met a lot of people that encouraged me, offered me practical tips about art, and yes, I even met some artists that make art cuz they like making art! Incredible! I also met commissioners that are actually critique at art they receive and hammered out heavily on artists that are lazy and overprice. So, yeah. There are more good people on FA than there is riffraff, and this is important to remember when one has trouble with the community here.
Anyways, I am coming up with a better working commission system to allow people from all walks of life to afford different tiers of models, animations, renders, poses etc. And refining and researching new modeling and animation tecniques to make such a thing happen smoothly.
I do not want to cut out the few friends I have that commission me regularly and that can't afford a 400$ model but I also want to avoid filling my gallery with low tier stuff.
This all, of course, if handling commissions on FA turns out to be a viable way to a quick buck, as I am already working with several things in real life, and i'm very very busy.
If you are thinking "who was it that pissed you off?", it wasn't just a single person, it was a flurry of them, not only with watchers and clients but also with other artists.
I was originally planning to go for low-price and low-quality models when I joined FA at first: Stuff that I can make in less than 3 hours and that can be priced accordingly. It worked for a few but then by talking to other artists and to people on FA it turned out that everyone was being an over entitled idiot.
My models are priced 20$ and I make them in about 3 hours adding total time up, and they were being very unfairly compared with models made by a certain someone else, his models are priced 200-400$ and take weeks and months to make... This was giving me a very unwanted "unexperienced artist that makes shitty art" fame. At one point I even considered deleting the whole gallery to get rid of the problem. You have no idea how much condescending some people acted with me between famous commissioners and famous artists, it made me want to quit art for good.
So in the end it turned out that instead of becoming famous for someone that makes affordable models I became known for someone that makes shitty models. My whole tactic backfired. It turned out people are so stupid they would rather pay hundreds of dollars to a famous artist and risk not being able to pay their rent than reach compromise and pay a lot less for a piece of art that is not as good. Not only that, when someone creates art they can afford easily, they shit on it!
This has little to do with actual quality of art, it has more to do with commissioners feeling superior if they have art made by famous people, and at this point it's very obvious that these dumbasses are being exploited by needy artists (that try to live off art and therefore are forced to exploit moronic commissioners to make a buck), but also by lazy artists that overprice out of the blue (your "pay 20$ more to get a google pic photoshopped in the background" kinda situation).
So. I am seeing desperate artists that can't do anything with their life being forced to exploit dumb commissioners that think paying more and paying someone famous automatically makes them cool. And if they wanted to play it fair and price accordingly to their efford and quality produced, they would quickly discover they can't make a living out of art (duh?). There is only one cathegory I appreciate in all this, artists that are being smart about it and are just openly exploiting this freak show to gain an extra buck. Can't complain when people find a busyness model that works.
The good news is in all this I also met a number of artists and commissioners that aren't nearly as bad as the riffraff I described, it came as a surprise. I met a lot of people that encouraged me, offered me practical tips about art, and yes, I even met some artists that make art cuz they like making art! Incredible! I also met commissioners that are actually critique at art they receive and hammered out heavily on artists that are lazy and overprice. So, yeah. There are more good people on FA than there is riffraff, and this is important to remember when one has trouble with the community here.
Anyways, I am coming up with a better working commission system to allow people from all walks of life to afford different tiers of models, animations, renders, poses etc. And refining and researching new modeling and animation tecniques to make such a thing happen smoothly.
I do not want to cut out the few friends I have that commission me regularly and that can't afford a 400$ model but I also want to avoid filling my gallery with low tier stuff.
This all, of course, if handling commissions on FA turns out to be a viable way to a quick buck, as I am already working with several things in real life, and i'm very very busy.
cheap phone vr, not a total disaster after all
General | Posted 8 years agoBut it did require quite a lot of tinkering to get right. Turns out that riftcat sends to steam vr the ipd by reading it off a qrcode that is supposed to be printed on the headset. My headset did not have that qrcode, so steamvr was reading the default ipd of 0,06cm. In short, vr strabism. I had to search on the internet for the qrcode of the vrbox my headset is based upon, found it, had google cardboard scan for it. And yeah now steam vr focuses just fine. I did not try to play any games with it yet.
I also needed a way to stream my desktop over to my headset, I need something like that to see the vr viewport inside blender, as well as to see 3d videos reproduced on my pc etc. People on the net advice kinoni streamer but I couldn't get it to connect, instead I used a combination of the nvidia experience and an android app called moonlight. It doesn't lag at all, doesn't disconnect, works perfectly. So then I had to setup a custom screen resolution to avoid blender's viewport to appear stretched, wich required some more thinkering inside nividia's control panel.
Once in blender I was able to manually set all tecnical parameters about vr, including the ipd, and experimented with various vr methods. I also discovered what causes dizzyness on me, it's extremely hard to get a comfortable combination between camera lenses and ipd, the vr type that gives me less eye stress is the parallel cameras ones, but that is also the one that creates the most flat 3d. In general, the stronger the 3d effect, the higher the stress on the eyes and the more dizzy the thing becomes. Setting a real life scale for the object I was looking at and setting in blender my own ipd (that I measured myself) was giving off pretty relaxing results but the 3d wasn't extreme.
I'll keep fiddling.
I also needed a way to stream my desktop over to my headset, I need something like that to see the vr viewport inside blender, as well as to see 3d videos reproduced on my pc etc. People on the net advice kinoni streamer but I couldn't get it to connect, instead I used a combination of the nvidia experience and an android app called moonlight. It doesn't lag at all, doesn't disconnect, works perfectly. So then I had to setup a custom screen resolution to avoid blender's viewport to appear stretched, wich required some more thinkering inside nividia's control panel.
Once in blender I was able to manually set all tecnical parameters about vr, including the ipd, and experimented with various vr methods. I also discovered what causes dizzyness on me, it's extremely hard to get a comfortable combination between camera lenses and ipd, the vr type that gives me less eye stress is the parallel cameras ones, but that is also the one that creates the most flat 3d. In general, the stronger the 3d effect, the higher the stress on the eyes and the more dizzy the thing becomes. Setting a real life scale for the object I was looking at and setting in blender my own ipd (that I measured myself) was giving off pretty relaxing results but the 3d wasn't extreme.
I'll keep fiddling.
cheap phone VR total disaster!
General | Posted 8 years agoA long time ago I tried the dev kit 1 of the oculus at a convention and I was positively impressed by it... I've been waiting to give vr a try since then, but I don't think i'll be able to afford a proper vr headset in the next 10 years. So I bought a little shitty plastic box, a rebranded version of this one:
https://rukminim1.flixcart.com/imag.....nnec.jpeg?q=70
First thing I tried was simply to wear it. The top strap is too short, so short in fact that its aelastic properties cause the headset to slide off my head on its own.... But I guess I can lenghten it later as needed.
So I install google cardboard and launch the demo, then slide the phone inside it. After some fiddlin with the position of the lenses I get the thing to correctly focus. I can't do much else inside that demo as I do not have a phone remote to control any vr application or vr video while i'm wearing the headset. Whatever, I need it to stream from my pc so who cares.
So i install the demo version of riftcat (wich btw is paid, it costs 15$, so I don't get why everyone keeps saying that it's free but w/e) and I get it to emulate the htc vive. Only to discover that the eye-to-screen distance is all wrong and the mobile lenses of the headset can't really correct it. Also the eye-from-eye distance appears to be wrong. No amount of fiddling with the lenses got rid of the double vision... Searching on the internet returned pretty much zero tutorials on how to manually setup PID for the steam vr without having an htc vive, and the riftcat tutorials don't even mention the issue.
Aside from looking around in the cardboard demo without being able to do anything else, not even move, the only other vr thing I could do was try to watch a 360 vr video. I got it to focus and... well it was unimpressive to say the least. After watching the whole thing, I almost vomited too.
So. Yeah. Total disaster. Maybe it was just me being unlucky, having a phone with a way too shitty screen and a way too shitty headset, but this attempt at cheap vr was a total failure under all aspects. My only hope is that these issues are not there for more espensive headsets as well. The dizzyness in particular has me worried. I wasn't expecting superb result, but neither was I expecting riftcat and my headset to be next to useless.
https://rukminim1.flixcart.com/imag.....nnec.jpeg?q=70
First thing I tried was simply to wear it. The top strap is too short, so short in fact that its aelastic properties cause the headset to slide off my head on its own.... But I guess I can lenghten it later as needed.
So I install google cardboard and launch the demo, then slide the phone inside it. After some fiddlin with the position of the lenses I get the thing to correctly focus. I can't do much else inside that demo as I do not have a phone remote to control any vr application or vr video while i'm wearing the headset. Whatever, I need it to stream from my pc so who cares.
So i install the demo version of riftcat (wich btw is paid, it costs 15$, so I don't get why everyone keeps saying that it's free but w/e) and I get it to emulate the htc vive. Only to discover that the eye-to-screen distance is all wrong and the mobile lenses of the headset can't really correct it. Also the eye-from-eye distance appears to be wrong. No amount of fiddling with the lenses got rid of the double vision... Searching on the internet returned pretty much zero tutorials on how to manually setup PID for the steam vr without having an htc vive, and the riftcat tutorials don't even mention the issue.
Aside from looking around in the cardboard demo without being able to do anything else, not even move, the only other vr thing I could do was try to watch a 360 vr video. I got it to focus and... well it was unimpressive to say the least. After watching the whole thing, I almost vomited too.
So. Yeah. Total disaster. Maybe it was just me being unlucky, having a phone with a way too shitty screen and a way too shitty headset, but this attempt at cheap vr was a total failure under all aspects. My only hope is that these issues are not there for more espensive headsets as well. The dizzyness in particular has me worried. I wasn't expecting superb result, but neither was I expecting riftcat and my headset to be next to useless.
Long hiatus planned- Please read.
General | Posted 8 years agoOk, maybe I wasn't clear enough last time.
You want me to make art for you? No.
You want me to make art for you for free? Of course... not!
You already have a 3d model and want me to improve it? Maybe for free or for a low price? Hey maybe... Nah, it's still a no.
You want me to pay you so that you can pay another artist to do your shit (YES SOMEONE ACTUALLY ASKED THAT), I'm left wordless. How in the five heavens can someone seriously think that? Was it a joke or what?
In short. As I said before. DO NOT ASK ME TO MAKE ART.
I'll repeat that slowly.
DO
NOT
ASK
ME
TO
MAKE
ART
Was I clear enought?
Despite me clearly having an issue with art at the moment someone decided to be overly inappropriate, and it really, really, really upset me. I am no longer wanting to work on any sort of art, and please, DO NOT INSIST. I'll just ignore you.
You want me to make art for you? No.
You want me to make art for you for free? Of course... not!
You already have a 3d model and want me to improve it? Maybe for free or for a low price? Hey maybe... Nah, it's still a no.
You want me to pay you so that you can pay another artist to do your shit (YES SOMEONE ACTUALLY ASKED THAT), I'm left wordless. How in the five heavens can someone seriously think that? Was it a joke or what?
In short. As I said before. DO NOT ASK ME TO MAKE ART.
I'll repeat that slowly.
DO
NOT
ASK
ME
TO
MAKE
ART
Was I clear enought?
Despite me clearly having an issue with art at the moment someone decided to be overly inappropriate, and it really, really, really upset me. I am no longer wanting to work on any sort of art, and please, DO NOT INSIST. I'll just ignore you.
I'm giving up on art
General | Posted 8 years agoPays too little and i'm getting tired of people telling me that other artists or the model they ripped from second life is better than what I try doing.
Well sorry if I suck. It wasn't me deciding to be a useless piece of crap. Now go pay 400$ to that artist you like and stop bothering me.
I need to switch focus to more important things and handling this kind of art is simply demoralizing me, that's the last thing I need right now. It was nice having the money to buy games or pizza every now and then, but fuck this, it aint worth it.
Well sorry if I suck. It wasn't me deciding to be a useless piece of crap. Now go pay 400$ to that artist you like and stop bothering me.
I need to switch focus to more important things and handling this kind of art is simply demoralizing me, that's the last thing I need right now. It was nice having the money to buy games or pizza every now and then, but fuck this, it aint worth it.
I have to write some tos. ugh. Also, school!
General | Posted 9 years agoSo far I preferred to run the risk of giving away my models included with the commission price, but it's turning out that someone might be using my models to make paid animations themselves. I knew this would have happened eventually.
If someone uses my models to make free animations and renders himself, that's as fine as it can get, but it becomes an issue if someone uses my models to make money themselves. I will have to clarify this matter in the future. I still don't want to keep for myself models that I will not use myself, an alternative would be to give away the source model for a price. I'll figure something out.
On a side note, useless school is getting in the way more than what's worth. It will be quite some time before i'm available again to make proper art. I seriously hope it will not interfere more than it already did in the future, i've got no intention to sacrifice my actual job and passions for it.
If someone uses my models to make free animations and renders himself, that's as fine as it can get, but it becomes an issue if someone uses my models to make money themselves. I will have to clarify this matter in the future. I still don't want to keep for myself models that I will not use myself, an alternative would be to give away the source model for a price. I'll figure something out.
On a side note, useless school is getting in the way more than what's worth. It will be quite some time before i'm available again to make proper art. I seriously hope it will not interfere more than it already did in the future, i've got no intention to sacrifice my actual job and passions for it.
rant
General | Posted 9 years agonone reads this journal anyway.
don't rely on internet for your needs. that's what i kept telling me. and then guess what. Someone told me, hey, this group of random internet fuckers might fit well for you! and guess what, I trusted the someone.
And then of course the group of random internet fuckers had to be assholes. obviously. and obviously nobody said sorry and was told to suck it up. Then got angry and had to leave the group. And none will message me asking what's up, and by tomorrow nobody will be giving a damn.
Now the only thing I can smash is my screen. Why am I me.
Wish I wasn't being so unnecessarily upset about random internet peeps being random internet peeps.
don't rely on internet for your needs. that's what i kept telling me. and then guess what. Someone told me, hey, this group of random internet fuckers might fit well for you! and guess what, I trusted the someone.
And then of course the group of random internet fuckers had to be assholes. obviously. and obviously nobody said sorry and was told to suck it up. Then got angry and had to leave the group. And none will message me asking what's up, and by tomorrow nobody will be giving a damn.
Now the only thing I can smash is my screen. Why am I me.
Wish I wasn't being so unnecessarily upset about random internet peeps being random internet peeps.
Current commission queue. Also, happy new year!
General | Posted 9 years agoHello everyone. Happy new year!
Due to the huge number of requests I got lately, I have to post my work queue for information. Here it goes.
If you talked with me about working for you, and you are not on this list, please send a note to me.
Am I accepting commissions right now: No.
Works queue:
RainbowJulian and Kurrikage leg shot: 70% done
Clothking's creatures: scheduled to start on 1/1/2017, to be finished 1/3/2017
Allos dragon: Waiting confirmation, scheduled to start on 1/3/2017, to be finished 1/6/2017
RainbowJulian's avatar: not yet scheduled
Due to the huge number of requests I got lately, I have to post my work queue for information. Here it goes.
If you talked with me about working for you, and you are not on this list, please send a note to me.
Am I accepting commissions right now: No.
Works queue:
RainbowJulian and Kurrikage leg shot: 70% done
Clothking's creatures: scheduled to start on 1/1/2017, to be finished 1/3/2017
Allos dragon: Waiting confirmation, scheduled to start on 1/3/2017, to be finished 1/6/2017
RainbowJulian's avatar: not yet scheduled
Regarding recent skype hack
General | Posted 9 years agoI'm not exactly sure what the exploit does. What I can tell you, is that people send direct links towards certain ips, or links hidden inside % google codes. I was able to trace at least one of these links, redirected to a site wich ownership appears to be "private person protection", in Russia.
What this does is briefly connecting to certain sites, like gieldoweb.info and similiar others, then giving off a normal google search result on your browser. Per se, it appears harmless, it looks like someone is collecting ips using this method. If I ever get the patience to, i'll sandbox my own skype, infect it, and monitor exactly what skype is trasmitting back to the site using a network sniffer.
I'm not exactly sure how this method can be used to sniff out skype's password. If just sending a link is enought to cause skype to give away the password or any other info needed to send messages using that skype account, microsoft must have left a really huge exploit inside skype and now some russian hacker is having fun with it...
If one of you is infected send me the infected link you clicked. I need to figure out if the guys are only using one site or several ones. Makes the difference in understanding how pro this exploitation is.
For the meantime, not clicking on links sent trough skype is the only effective protection. Guys, if some of you is hack-sawwy, contact me, we'll try to figure out what these people are doing. I'm a dumbass myself but maybe some of you is good at this.
Also. Microsoft, learn to patch your goddamn gaps. This is bad enought to cause people to leave the service in mass -.-
What this does is briefly connecting to certain sites, like gieldoweb.info and similiar others, then giving off a normal google search result on your browser. Per se, it appears harmless, it looks like someone is collecting ips using this method. If I ever get the patience to, i'll sandbox my own skype, infect it, and monitor exactly what skype is trasmitting back to the site using a network sniffer.
I'm not exactly sure how this method can be used to sniff out skype's password. If just sending a link is enought to cause skype to give away the password or any other info needed to send messages using that skype account, microsoft must have left a really huge exploit inside skype and now some russian hacker is having fun with it...
If one of you is infected send me the infected link you clicked. I need to figure out if the guys are only using one site or several ones. Makes the difference in understanding how pro this exploitation is.
For the meantime, not clicking on links sent trough skype is the only effective protection. Guys, if some of you is hack-sawwy, contact me, we'll try to figure out what these people are doing. I'm a dumbass myself but maybe some of you is good at this.
Also. Microsoft, learn to patch your goddamn gaps. This is bad enought to cause people to leave the service in mass -.-
Photogrammetry! And work! and school! And BRAINSPLOSIOOOOON
General | Posted 9 years agoSchool is easy.
Work... is not.
I still work inside a workshop and we are in a period that is dense of commissions. I'm having tons of fun at work, but i'm also very very tired. Too tired to work on my art properly. Unfortunately.
I have a couple of big things in the works, plus a single other character that is mostly done, but I don't know how to improve it further.
The first big thing is an illustrated book, I have no idea when and if it will see the light. Had to create tons of assets, and i'm still not done. For now it's on hold.
The second big thing is an experiment i'm running to see if I can use snapshots to reconstruct terrain, buildings and rooms to help with photorealism. It's harder than it sounds like, this stuff is handled either by super expensive programs or by free ones that are the opposite of user friendly. But if it works out it will simplify my life as a modeler a lot, as I will be able to use photogrammetrically reconstructed ambiences to make textures and models from. For background objects I could outright use the photogrammetry-acquired models wich should give away very nice results.
If you have a very good camera (or even better a very good camera and a drone), and a ton of patience, you might want to check out these two tools: visualSFM, wich is used to create the point cloud from pictures, and Meshlab, wich is a multi-tool that can be used to create a mesh and textures from said point cloud. Photogrammetry is always better if you are scanning very large objects, like entire buildings or rooms, but for smaller objects, laser scanners give away more precise models, there are some very cheap ones, like the sense 3d ones (wich are the ones I use at work), and for small objects they tend to give away better results. Also their programs directly output useable 3d meshes that you can cut and adjust in blender.... SO! You are a 3d modeler? Then, check out both photogrammetry and laser scanning. You are going to love the concept.
Also by checking around it turned out that blender has a plugin that allows it to directly import mesh models from open street map, unfortunately textures still have to be made by hand but that could be automated with a script... If you are blender sawwy, this is a tutorial about it: https://www.youtube.com/watch?v=i4ySFm4ey9U
Work... is not.
I still work inside a workshop and we are in a period that is dense of commissions. I'm having tons of fun at work, but i'm also very very tired. Too tired to work on my art properly. Unfortunately.
I have a couple of big things in the works, plus a single other character that is mostly done, but I don't know how to improve it further.
The first big thing is an illustrated book, I have no idea when and if it will see the light. Had to create tons of assets, and i'm still not done. For now it's on hold.
The second big thing is an experiment i'm running to see if I can use snapshots to reconstruct terrain, buildings and rooms to help with photorealism. It's harder than it sounds like, this stuff is handled either by super expensive programs or by free ones that are the opposite of user friendly. But if it works out it will simplify my life as a modeler a lot, as I will be able to use photogrammetrically reconstructed ambiences to make textures and models from. For background objects I could outright use the photogrammetry-acquired models wich should give away very nice results.
If you have a very good camera (or even better a very good camera and a drone), and a ton of patience, you might want to check out these two tools: visualSFM, wich is used to create the point cloud from pictures, and Meshlab, wich is a multi-tool that can be used to create a mesh and textures from said point cloud. Photogrammetry is always better if you are scanning very large objects, like entire buildings or rooms, but for smaller objects, laser scanners give away more precise models, there are some very cheap ones, like the sense 3d ones (wich are the ones I use at work), and for small objects they tend to give away better results. Also their programs directly output useable 3d meshes that you can cut and adjust in blender.... SO! You are a 3d modeler? Then, check out both photogrammetry and laser scanning. You are going to love the concept.
Also by checking around it turned out that blender has a plugin that allows it to directly import mesh models from open street map, unfortunately textures still have to be made by hand but that could be automated with a script... If you are blender sawwy, this is a tutorial about it: https://www.youtube.com/watch?v=i4ySFm4ey9U
FA+
