Placid Plastic Duck Simulator
Posted 10 months agoSo, I've been playing this game, and it's giving me ideas for... Shall we say, lewd images of animate, anthropomorphic rubber ducks? Unfortunately, I'm not an artist, and I don't exactly have the money to commission one, so... If anyone reading this happens to be an artist, and interested in making PPDS content, feel free to take one of my ideas:
-Martian Duck (https://static.wikia.nocookie.net/p.....20230515173214) "probing" Cow Duck (https://static.wikia.nocookie.net/p.....20231110155752)
-Wood Duck (https://static.wikia.nocookie.net/p.....20230515173355) panicking after being set aflame by Dragon Duck (https://static.wikia.nocookie.net/p.....20230515183128), with Fireman Duck (https://static.wikia.nocookie.net/p.....20231110155557) rushing in to put her out (technically, any combination of flammable/fire-starting/fire-extinguishing Ducks would work for this)
-Stone Duck (https://static.wikia.nocookie.net/p.....20230515173818) and Marble Duck (https://static.wikia.nocookie.net/p.....20230515174433), being unable to swim, sitting at the bottom of the pool having a breath-holding contest, even though, being made of stone, neither of them have to breathe in the first place
-Pink Duck (https://static.wikia.nocookie.net/p.....20230515184122) holding a permanent marker after writing "Duck you!" on herself with it
-Imposter Duck (https://static.wikia.nocookie.net/p.....20231110154228) painting herself yellow, to resemble Normal Duck (https://static.wikia.nocookie.net/p.....20230515172257), even though the body paint she uses washes off in the pool
-Chameleon Duck (https://static.wikia.nocookie.net/p.....20231110161118) is shy, with a tendency to copy the colorations of other Ducks, though there are some Ducks she can’t copy
-Magnet One Duck (https://static.wikia.nocookie.net/p.....20231110161314) and Magnet Two Duck (https://static.wikia.nocookie.net/p.....20231110162939) are inseparably drawn to one another, though that doesn’t necessarily mean they like each other
-Flowerpot Duck (https://static.wikia.nocookie.net/p.....20231110161414) is frequently followed, or possibly chased, by Bee Duck (https://static.wikia.nocookie.net/p.....20231110162656)
-Afro Duck (https://static.wikia.nocookie.net/p.....20231110165242) dancing with Disco Duck (https://static.wikia.nocookie.net/p.....20231110162558) under the stars of night
...Or any other ideas you can come up with involving the Ducks (https://placid-plastic-duck-simulat.....com/wiki/Ducks). Of course, me being who I am, all my ideas assume that the Ducks are female. If you really want to, you could draw them as male, but... Just know that that's not to my tastes.
-Martian Duck (https://static.wikia.nocookie.net/p.....20230515173214) "probing" Cow Duck (https://static.wikia.nocookie.net/p.....20231110155752)
-Wood Duck (https://static.wikia.nocookie.net/p.....20230515173355) panicking after being set aflame by Dragon Duck (https://static.wikia.nocookie.net/p.....20230515183128), with Fireman Duck (https://static.wikia.nocookie.net/p.....20231110155557) rushing in to put her out (technically, any combination of flammable/fire-starting/fire-extinguishing Ducks would work for this)
-Stone Duck (https://static.wikia.nocookie.net/p.....20230515173818) and Marble Duck (https://static.wikia.nocookie.net/p.....20230515174433), being unable to swim, sitting at the bottom of the pool having a breath-holding contest, even though, being made of stone, neither of them have to breathe in the first place
-Pink Duck (https://static.wikia.nocookie.net/p.....20230515184122) holding a permanent marker after writing "Duck you!" on herself with it
-Imposter Duck (https://static.wikia.nocookie.net/p.....20231110154228) painting herself yellow, to resemble Normal Duck (https://static.wikia.nocookie.net/p.....20230515172257), even though the body paint she uses washes off in the pool
-Chameleon Duck (https://static.wikia.nocookie.net/p.....20231110161118) is shy, with a tendency to copy the colorations of other Ducks, though there are some Ducks she can’t copy
-Magnet One Duck (https://static.wikia.nocookie.net/p.....20231110161314) and Magnet Two Duck (https://static.wikia.nocookie.net/p.....20231110162939) are inseparably drawn to one another, though that doesn’t necessarily mean they like each other
-Flowerpot Duck (https://static.wikia.nocookie.net/p.....20231110161414) is frequently followed, or possibly chased, by Bee Duck (https://static.wikia.nocookie.net/p.....20231110162656)
-Afro Duck (https://static.wikia.nocookie.net/p.....20231110165242) dancing with Disco Duck (https://static.wikia.nocookie.net/p.....20231110162558) under the stars of night
...Or any other ideas you can come up with involving the Ducks (https://placid-plastic-duck-simulat.....com/wiki/Ducks). Of course, me being who I am, all my ideas assume that the Ducks are female. If you really want to, you could draw them as male, but... Just know that that's not to my tastes.
Requesting OC Art
Posted 5 years agoI am making a request, I would like to see what a character of mine would look like. He's a Winged Kuriboh who, after defeating a Tyrant Dragon, absorbs its powers of Tyrant Wing and The Dragon's Bead. While he can't use the power of Tyrant Wing, himself, The Dragon's Bead lets him briefly glimpse the future on occasion (similar to Shulk's Monado). As for how they change his appearance, his white, feathery wings are replaced with Tyrant Wings, slightly larger than his original wings, while The Dragon's Bead shows up as a small, green gem located just below his forehead, right between his eyes.
If you choose to draw this... "Unique" character of mine, please link me the pic so I can see it.
If you choose to draw this... "Unique" character of mine, please link me the pic so I can see it.
Pathfinder Campaign
Posted 6 years agoI'm writing a Pathfinder campaign and looking for players to play it over Discord. The characters are pre-made up to 5th level, and all are female humans. They're based on a certain TV show, but don't point it out if you know where they're from.
First is the Arcanist, A scrawny 19-year-old with purple eyes and straight, blue hair with a pink-and-purple streak that terminates around her mid-back. Highly intelligent, but almost laughably weak in most other areas, especially physical strength. Her weapon of choice is her brilliant mind, although she does have a pair of daggers to back it up.
Second is the Magus. A lithe-bodied 23-year-old whose eyes are blue and whose hair is a lightly-curled indigo, down to her shoulders. Wise and charismatic, although her physical strength and endurance aren't the greatest. Her weapon of choice is a rapier, backed up by finely-controlled magic.
Third is the animal-loving Druid. A lanky 21-year-old with blue eyes and pink hair that extends all the way to the ground, her abilities are fairly decent all-around, although her long hair can get in the way of activities that require dexterity. She doesn't like to fight, but when necessary, she uses a wooden quarterstaff.
Fourth, the Swashbuckler. An athletic, rainbow-haired 21-year-old with red eyes and short, scruffy hair, she's dexterous and fairly strong, with decent endurance and a fair amount of charisma. However, she's not the brightest gal there is... She's got several daggers that she has a tendency to throw at her foes.
Fifth is the Brawler. A muscular 24-year old, and a farmer by trade, with green eyes, shoulder-length blonde hair, and tanned skin, she's got almost-beastly strength and endurance, though she doesn't rely on her mind much, she's not particularly good with her hands (unless she's punching someone in the face), and she's not exactly charismatic. She doesn't tend to use weapons, relying mainly on her fists for fighting.
Finally, the Bard. A slightly-plump 20-year old with blue eyes and ruler-straight, dull-pink hair. Her endurance is second only to the Brawler's, and her other physical abilities aren't terrible, either. She's got a rather childlike mind, however, and while she's normally good at making friends, she's feeling kinda... Down, at the moment... It's probably best to be careful around this ex-miner when she's got her pick in hand...
...Anyway, first session's going to be an amnesia session, learning about these characters as they regain their memories, and levels, starting at 1st. Each level will be gained after the party as a whole teams up against one or two "shades" consisting of the relevant characters' memories and levels, which behave in a manner similar to the character at the level in question.
First is the Arcanist, A scrawny 19-year-old with purple eyes and straight, blue hair with a pink-and-purple streak that terminates around her mid-back. Highly intelligent, but almost laughably weak in most other areas, especially physical strength. Her weapon of choice is her brilliant mind, although she does have a pair of daggers to back it up.
Second is the Magus. A lithe-bodied 23-year-old whose eyes are blue and whose hair is a lightly-curled indigo, down to her shoulders. Wise and charismatic, although her physical strength and endurance aren't the greatest. Her weapon of choice is a rapier, backed up by finely-controlled magic.
Third is the animal-loving Druid. A lanky 21-year-old with blue eyes and pink hair that extends all the way to the ground, her abilities are fairly decent all-around, although her long hair can get in the way of activities that require dexterity. She doesn't like to fight, but when necessary, she uses a wooden quarterstaff.
Fourth, the Swashbuckler. An athletic, rainbow-haired 21-year-old with red eyes and short, scruffy hair, she's dexterous and fairly strong, with decent endurance and a fair amount of charisma. However, she's not the brightest gal there is... She's got several daggers that she has a tendency to throw at her foes.
Fifth is the Brawler. A muscular 24-year old, and a farmer by trade, with green eyes, shoulder-length blonde hair, and tanned skin, she's got almost-beastly strength and endurance, though she doesn't rely on her mind much, she's not particularly good with her hands (unless she's punching someone in the face), and she's not exactly charismatic. She doesn't tend to use weapons, relying mainly on her fists for fighting.
Finally, the Bard. A slightly-plump 20-year old with blue eyes and ruler-straight, dull-pink hair. Her endurance is second only to the Brawler's, and her other physical abilities aren't terrible, either. She's got a rather childlike mind, however, and while she's normally good at making friends, she's feeling kinda... Down, at the moment... It's probably best to be careful around this ex-miner when she's got her pick in hand...
...Anyway, first session's going to be an amnesia session, learning about these characters as they regain their memories, and levels, starting at 1st. Each level will be gained after the party as a whole teams up against one or two "shades" consisting of the relevant characters' memories and levels, which behave in a manner similar to the character at the level in question.
Seeking Artists
Posted 7 years agoI'm looking for artists to draw ref pics for the different stages of my character's Digimon form, both clean and NSFW. Either requests or Steam commissions (though my Steam Wallet is empty at the moment).
Clean:
Digitama | Baby I | Baby II | Child
Adult | Perfect | Ultimate (alt form)
Armor | Perfect | Ultimate (alt form)
NSFW:
Child | Adult (Armor) | Perfect (Armor) | Ultimate (Armor) (alt) (Armor alt)
Clean:
Digitama | Baby I | Baby II | Child
Adult | Perfect | Ultimate (alt form)
Armor | Perfect | Ultimate (alt form)
NSFW:
Child | Adult (Armor) | Perfect (Armor) | Ultimate (Armor) (alt) (Armor alt)
RP Prompt: The Fiery Fox of Akala
Posted 7 years agoI don't normally make these, but... I'm looking for an RP related to this. Whether it's the Totem Lurantis or Tsareena (or even one of the local Steenee) showing their thanks for helping the Bounsweet, an interaction with one of the Kangaskhan before he was chased off, or even an alternate meeting with the Totem Salazzle, with a more favorable outcome. Or even something with another character of yours, as long as they have a reason for being on Akala.
Let's see if there's a point to making one of these...
Let's see if there's a point to making one of these...
Birthday time.
Posted 7 years agoToday's my birthday. Yay. I'm 26 now. Yay. Now, to see if anyone cares...
Kitsune Hybrids
Posted 7 years agoJust a couple of species I came up with, if anyone feels like drawing or making a character of one... Oh, who'm I kidding?
Usagitsune: Born of a rabbit (usagi) doe and a kitsune tod. They most resemble their rabbit mother, but slightly larger, with a fox tail, sharp teeth, and a hoshi-no-tama embedded in their forehead. The hoshi-no-tama is a physical representation of their soul, and it grants them the same magical powers as their father. However, unlike a kitsune's tama, which is already loose and allows them to stay alive for a short time, hopefully long enough to retrieve it, if an usagitsune's tama is removed from their forehead, it is instant death.
Nezumitsune: Born of a mouse (nezumi) doe and a kitsune tod. They most resemble a mouse, but with sharper teeth and a hoshi-no-tama on their tail, which grants them the powers of their kitsune father. Like their father, if the tama is separated from them, they can survive long enough to hopefully retrieve it, but if they don't, they slowly perish.
Risune: Born of a squirrel (risu) doe and a kitsune tod. Looks like a larger squirrel with sharper teeth. They have a hoshi-no-tama, which they often store in their cheek pouches, and which gives them powers like their father's. If the tama is stolen from then, they gradually grow weaker until they retrieve it, and can even die if they fail to retrieve it.
Kinugetsune: Born of a hamster (kinugenezumi) doe and a kitsune tod. They most resemble their hamster mother, but grow to be far larger, and have sharp teeth and a foxlike tail. They store a hoshi-no-tama in their cheek pouches, which gives them kitsune powers but, if taken from them, is slowly fatal.
Yamaarashitsune: Born of a porcupine (yamaarashi) sow and a kitsune tod. They most resemble a porcupine, but have sharper teeth and a hoshi-no-tama embedded in their back, among their quills, which grants them kitsune powers. If the tama is somehow removed, it causes immediate death.
Araigitsune: Born of a raccoon (araiguma) sow and a kitsune tod. Often likened to a tanuki, due to having an extremely similar appearance, barring the male tanuki's infamously swollen scrotum. The hoshi-no-tama is much like that of the father kitsune, being loose and not particularly connected to any one place.
Hebitsune: Born of a female snake (hebi) and a kitsune tod. Whether oviparous or viviparous, the offspring very closely resembles the mother, unless they are using the magic inherited from their father. Their use of magic often involves setting themselves aflame with kitsunebi. The location of their hoshi-no-tama depends on the mother's species and the offspring's personal preference, but is often attached near the tip of the tail or, occasionally, to the underside of their neck. Like their fathers, if the tama is removed, they will slowly lose their life if they can't get it back.
Hatanetsune: Born of a vole (hatanezumi) doe and a kitsune tod. They are much like their vole mothers, but with a vulpine brush, sharper teeth, and a hoshi-no-tama embedded in their forehead. If the tama is removed, they perish instantly.
Shiko: Born of a shika (deer) doe and a kitsune tod. They resemble the species of their mother, but with vulpine markings and a longer fox tail. Their hoshi-no-tama is embedded in their head, between the antlers of antlered individuals, and, while its removal is fatal, the antlers are covered in "false tama", gaps in the antler with the same shape and size supported by bone which glow with the power of the real one.
Skuntsune: Born of a skunk sow and a kitsune tod, skuntsune resemble their mothers, but with white tail-tips and a hoshi-no-tama which can be moved. Some skuntsune choose to store their tama in their forehead or the roof of their mouth, but most prefer a placement on their tail, where most would be wary of approaching a skunk. If the tama is taken, it should be retrieved quickly, or the skuntsune will slowly perish.
Hitsune: Born of a hitsuji (sheep) ewe and a kitsune tod, hitsune resemble their mothers, but with sharper teeth and a vulpine tail. Their hoshi-no-tama is typically attached to their neck, much like where one would attach a bell, but is loose and free to be moved.
Usagitsune: Born of a rabbit (usagi) doe and a kitsune tod. They most resemble their rabbit mother, but slightly larger, with a fox tail, sharp teeth, and a hoshi-no-tama embedded in their forehead. The hoshi-no-tama is a physical representation of their soul, and it grants them the same magical powers as their father. However, unlike a kitsune's tama, which is already loose and allows them to stay alive for a short time, hopefully long enough to retrieve it, if an usagitsune's tama is removed from their forehead, it is instant death.
Nezumitsune: Born of a mouse (nezumi) doe and a kitsune tod. They most resemble a mouse, but with sharper teeth and a hoshi-no-tama on their tail, which grants them the powers of their kitsune father. Like their father, if the tama is separated from them, they can survive long enough to hopefully retrieve it, but if they don't, they slowly perish.
Risune: Born of a squirrel (risu) doe and a kitsune tod. Looks like a larger squirrel with sharper teeth. They have a hoshi-no-tama, which they often store in their cheek pouches, and which gives them powers like their father's. If the tama is stolen from then, they gradually grow weaker until they retrieve it, and can even die if they fail to retrieve it.
Kinugetsune: Born of a hamster (kinugenezumi) doe and a kitsune tod. They most resemble their hamster mother, but grow to be far larger, and have sharp teeth and a foxlike tail. They store a hoshi-no-tama in their cheek pouches, which gives them kitsune powers but, if taken from them, is slowly fatal.
Yamaarashitsune: Born of a porcupine (yamaarashi) sow and a kitsune tod. They most resemble a porcupine, but have sharper teeth and a hoshi-no-tama embedded in their back, among their quills, which grants them kitsune powers. If the tama is somehow removed, it causes immediate death.
Araigitsune: Born of a raccoon (araiguma) sow and a kitsune tod. Often likened to a tanuki, due to having an extremely similar appearance, barring the male tanuki's infamously swollen scrotum. The hoshi-no-tama is much like that of the father kitsune, being loose and not particularly connected to any one place.
Hebitsune: Born of a female snake (hebi) and a kitsune tod. Whether oviparous or viviparous, the offspring very closely resembles the mother, unless they are using the magic inherited from their father. Their use of magic often involves setting themselves aflame with kitsunebi. The location of their hoshi-no-tama depends on the mother's species and the offspring's personal preference, but is often attached near the tip of the tail or, occasionally, to the underside of their neck. Like their fathers, if the tama is removed, they will slowly lose their life if they can't get it back.
Hatanetsune: Born of a vole (hatanezumi) doe and a kitsune tod. They are much like their vole mothers, but with a vulpine brush, sharper teeth, and a hoshi-no-tama embedded in their forehead. If the tama is removed, they perish instantly.
Shiko: Born of a shika (deer) doe and a kitsune tod. They resemble the species of their mother, but with vulpine markings and a longer fox tail. Their hoshi-no-tama is embedded in their head, between the antlers of antlered individuals, and, while its removal is fatal, the antlers are covered in "false tama", gaps in the antler with the same shape and size supported by bone which glow with the power of the real one.
Skuntsune: Born of a skunk sow and a kitsune tod, skuntsune resemble their mothers, but with white tail-tips and a hoshi-no-tama which can be moved. Some skuntsune choose to store their tama in their forehead or the roof of their mouth, but most prefer a placement on their tail, where most would be wary of approaching a skunk. If the tama is taken, it should be retrieved quickly, or the skuntsune will slowly perish.
Hitsune: Born of a hitsuji (sheep) ewe and a kitsune tod, hitsune resemble their mothers, but with sharper teeth and a vulpine tail. Their hoshi-no-tama is typically attached to their neck, much like where one would attach a bell, but is loose and free to be moved.
Looking To Commission...
Posted 8 years ago...A six-character piece, including anthro females of the Pokémon Team mentioned in my last Journal. Unfortunately, I can only pay through Steam, and my Steam Wallet only has $22.64 at present, and I don't know when I'll be able to get more for it (might get more for Christmas, but probably won't). I doubt there are any artists who would accept so little as payment for a six-character, especially through such an odd method as Steam, but...
Seeking Pokémon Team Analysis
Posted 8 years agoI've had this team in mind since around Gen V/VI, and have not had the chance to use it outside of post-game Omega Ruby. When I get Ultra Moon for Christmas, I am going to use this team for the bulk of the game for the first time, and I'd like to know how good it is. The team consists of:
Buneary/Lopunny
Zorua/Zoroark
Vulpix/Ninetales
Togepi/Togetic/Togekiss
Feebas/Milotic
Ralts/Kirlia/Gardevoir
I know that half of this team is Fairy-type, but I can't say that that's too much of a problem, since I went through Moon with a Monotype Fairy team. But Mawile would have made said monotype team better, Jigglypuff was both too much glass and not enough cannon...
Update: It cost me the Porygon2 from my Sun game and the Dubious Disk I also got from it, but I managed to get my hands on a non-Alolan Vulpix in my Moon game, giving me that as an option in place of Alolan Vulpix.
Buneary/Lopunny
Zorua/Zoroark
Vulpix/Ninetales
Togepi/Togetic/Togekiss
Feebas/Milotic
Ralts/Kirlia/Gardevoir
I know that half of this team is Fairy-type, but I can't say that that's too much of a problem, since I went through Moon with a Monotype Fairy team. But Mawile would have made said monotype team better, Jigglypuff was both too much glass and not enough cannon...
Update: It cost me the Porygon2 from my Sun game and the Dubious Disk I also got from it, but I managed to get my hands on a non-Alolan Vulpix in my Moon game, giving me that as an option in place of Alolan Vulpix.
Guess Whose Birthday Is Today
Posted 8 years agoOh, nobody special...
Of my Watchers, who likes what I write?
Posted 8 years agoI have a Discord server for my WIP writings, and I'd like some more people there. Say you want to see it, and I'll Note you an invite, because I don't want trolls messing with my... "Fans"...
8 Facts about Kitsune
Posted 9 years agoTagged by one
MisterBig45... For some reason...
Rules:
1. Post these rules.
2. Post 8 facts about your character.
3. Tag 8 other characters.
4. Post their names along with their creators' avatars.
Probably expecting to see Kitsune's Vulpix form. Nope! http://vagodellago.deviantart.com/a.....sune-589358413
1. He specializes in shapeshifting, with little more than the basic abilities in kitsunebi and illusions.
2. He can shapeshift other creatures or things, but requires a leaf or other small piece of organic matter to do so.
3. His weapon is an artifact of the kami Inari, and grants him powers beyond those of a normal kitsune.
4. His scythe conceals a variety of weapons, including a sword and a knife, and is capable of becoming a kusarigama, a bō, or a double-bladed sword.
5. He likes big, soft breasts, and can appreciate soft, round rear ends.
6. He is easily infatuated.
7. He is shy in part because he doesn't have any friends, and in part because he doesn't want to be seen as a pervert.
8. He can travel between dimensions with the aid of RuBoo, though the Boo usually locks his form and alters his memories...
And now, the hard part... Let's see how many of you actually pay attention!
Bitsmall's Emolga.
Ghost_Forger's Spring Sun.
MisterBig45's Star.
Latiar010's... Mila.
HoneytheSkunk's Mariah.
lulu's Luval.
OlivertheOshawott's Zoa.
leafysnivy's Flyra.
...Tag, you're it!
MisterBig45... For some reason...Rules:
1. Post these rules.
2. Post 8 facts about your character.
3. Tag 8 other characters.
4. Post their names along with their creators' avatars.
Probably expecting to see Kitsune's Vulpix form. Nope! http://vagodellago.deviantart.com/a.....sune-589358413
1. He specializes in shapeshifting, with little more than the basic abilities in kitsunebi and illusions.
2. He can shapeshift other creatures or things, but requires a leaf or other small piece of organic matter to do so.
3. His weapon is an artifact of the kami Inari, and grants him powers beyond those of a normal kitsune.
4. His scythe conceals a variety of weapons, including a sword and a knife, and is capable of becoming a kusarigama, a bō, or a double-bladed sword.
5. He likes big, soft breasts, and can appreciate soft, round rear ends.
6. He is easily infatuated.
7. He is shy in part because he doesn't have any friends, and in part because he doesn't want to be seen as a pervert.
8. He can travel between dimensions with the aid of RuBoo, though the Boo usually locks his form and alters his memories...
And now, the hard part... Let's see how many of you actually pay attention!
Bitsmall's Emolga.
Ghost_Forger's Spring Sun.
MisterBig45's Star.
Latiar010's... Mila.
HoneytheSkunk's Mariah.
lulu's Luval.
OlivertheOshawott's Zoa.
leafysnivy's Flyra....Tag, you're it!
Kitsune's Cursed Tip Jar
Posted 11 years agoSo, I had this idea one day, that was mostly inspired by an artist here on FA. I call it...
It was inspired by this series by
CandyFoxy, who was inspired by these series by
Rabid. Its purpose is to raise funds for commissions. Hopefully, some generous artist will help me out.
The rules are simple:
1. Any money raised on Kitsune's side, while technically paid to the artist, must be set aside to be used to buy commissions for me. There is only one exception, as the main purpose for this series is fundraising, as I mentioned previously. Money raised by the artist's character, however, is their money, to be used as they please. Hopefully, it is payment enough...
2. The artist and I will come up with the details together. Neither they nor I will decide the details alone.
3. The Jars will not force the characters to do anything they absolutely do not want to do. Nor will they intentionally cause pain for the characters, or any other individuals. This is one condition Kitsune inserted into the jars' "curse".
Also, the first artist should create a pic of Kitsune with one of the Jars, as a sort of advertisement thing.
The scenarios that I have come up with are as follows:
1. Expansion/Inflation. Like CandyFoxy's series, donations can be used to expand/inflate (or counter the expansion/inflation of) certain parts of the characters' bodies. Can be sexual or nonsexual, depending on the artist.
2. Digimon Evolution/Digivolution. Two Digimon characters start either as a DigiTama/DigiEgg or in their Baby I/Baby forms. Donated money corresponds to Data used to further the characters' Evolution/Digivolution.
3. Pokémon Contest. Four Pokémon characters participate in a Contest judged by donors. Can be sexual or non-sexual.
4. Turf Wars. Two teams of four Inklings (or Octolings) square off to cover a map in ink of their color! Whichever side inks the most turf wins! Winnings are split evenly between team members, unless otherwise agreed upon.
5. Kitsune'sCursed Breast Cancer Aware Tip Jar! Uses Kitsune's female form and another female anthropomorphic (or human) character. Donations increase the characters' breast size. 50% of donations from each side are contributed to a breast cancer charity of the artist's choice (possibly more). This scenario is exclusive to October, and lasts the entire month of October, with weekly updates.
Kitsune's Cursed Tip Jar!It was inspired by this series by
CandyFoxy, who was inspired by these series by
Rabid. Its purpose is to raise funds for commissions. Hopefully, some generous artist will help me out.The rules are simple:
1. Any money raised on Kitsune's side, while technically paid to the artist, must be set aside to be used to buy commissions for me. There is only one exception, as the main purpose for this series is fundraising, as I mentioned previously. Money raised by the artist's character, however, is their money, to be used as they please. Hopefully, it is payment enough...
2. The artist and I will come up with the details together. Neither they nor I will decide the details alone.
3. The Jars will not force the characters to do anything they absolutely do not want to do. Nor will they intentionally cause pain for the characters, or any other individuals. This is one condition Kitsune inserted into the jars' "curse".
Also, the first artist should create a pic of Kitsune with one of the Jars, as a sort of advertisement thing.
The scenarios that I have come up with are as follows:
1. Expansion/Inflation. Like CandyFoxy's series, donations can be used to expand/inflate (or counter the expansion/inflation of) certain parts of the characters' bodies. Can be sexual or nonsexual, depending on the artist.
2. Digimon Evolution/Digivolution. Two Digimon characters start either as a DigiTama/DigiEgg or in their Baby I/Baby forms. Donated money corresponds to Data used to further the characters' Evolution/Digivolution.
3. Pokémon Contest. Four Pokémon characters participate in a Contest judged by donors. Can be sexual or non-sexual.
4. Turf Wars. Two teams of four Inklings (or Octolings) square off to cover a map in ink of their color! Whichever side inks the most turf wins! Winnings are split evenly between team members, unless otherwise agreed upon.
5. Kitsune's
RuBoo's Army - Recruits
Posted 13 years agoRecruit List:
Leader: RuBoo - Boo
Shy Squad:
Leader: Kitsune - Shy Guy
Tatters - Shy Guy [A]
Yoshi Herd:
Leader: Kage - Black Yoshi
Cody - Blue Yoshi [F]
Koopa Corps:
Leader: Heath - Monster Koopa
Azura - Buzzy Beetle
Rekelris - Koopa Troopa
Buzza - Buzzy Beetle [F]
Boo Brigade:
Rob - Boo [F]
Gina - Boo Guy [A]
Marines:
Glade - Blooper [F]
Please include if you want you character to be anthro-only or feral-only. The two do not mix.
Leader: RuBoo - Boo
Shy Squad:
Leader: Kitsune - Shy Guy
Tatters - Shy Guy [A]
Yoshi Herd:
Leader: Kage - Black Yoshi
Cody - Blue Yoshi [F]
Koopa Corps:
Leader: Heath - Monster Koopa
Azura - Buzzy Beetle
Rekelris - Koopa Troopa
Buzza - Buzzy Beetle [F]
Boo Brigade:
Rob - Boo [F]
Gina - Boo Guy [A]
Marines:
Glade - Blooper [F]
Please include if you want you character to be anthro-only or feral-only. The two do not mix.
RuBoo's Army - Rules
Posted 13 years agoRuBoo's Rules:
1. Do not intentionally hurt your fellows. I understand that accidents happen, but, please, try not to cause serious injury to your peers.
2. I need to keep morale up somehow, so I am allowing… intercourse… between members of my army, so long as it's consensual and does not significantly incapacitate either partner.
3. Strict though I am with my rules, the rules themselves are pretty lenient. I expect no qualms with any of them.
1. Do not intentionally hurt your fellows. I understand that accidents happen, but, please, try not to cause serious injury to your peers.
2. I need to keep morale up somehow, so I am allowing… intercourse… between members of my army, so long as it's consensual and does not significantly incapacitate either partner.
3. Strict though I am with my rules, the rules themselves are pretty lenient. I expect no qualms with any of them.
RuBoo's Army - Species
Posted 13 years agoI've been disappointed recently with the nigh-complete lack of Buzzy Beetle porn, and since I've not seen anything like this, I figured I'd make this. It's just for fun, of course. And while it doesn't guarantee more Buzzy Beetle porn, it does make it more likely. If anyone decides to try it, that is...
Toad: Similarly to the famous Mario brothers, these guys, while not extremely durable, are able to use a variety of power ups. The Mushroom Kingdom army consists mostly, if not entirely, of these guys. We need some on our side!
Yoshi: These guys come in a variety of colors, and their powers are almost as diverse. However, Yoshi of all colors can safely jump on spiky enemies, walk on spikes, gain extra height with flutter jumps, and, of course, eat enemies and turn them into eggs.
Green: Depending on the individual, Green Yoshi can use the powers of any color Yoshi.
Yellow: Yellow Yoshi are the strongest of all Yoshi. They can carry more than other Yoshi, and can stomp the ground to cause an earthquake.
Orange: Orange Yoshi can use Ground Pounds to crush enemies. Though not as strong as a Yellow Yoshi's stomp, it packs more punch than a standard jump.
Red: Red Yoshi can breathe fire, as long as they're not underwater. They're also immune to fire damage.
Pink: Faster than the other colors of Yoshi, Pink Yoshi run around at high speeds. Good luck catching up to one.
Purple: Purple Yoshi are hazardous to touch. They excrete a poisonous substance from their skin, and their saliva is also poisonous. Fortunately, they control their poisons, and are completely immune to all kinds of poisons.
Blue: Blue Yoshi can breathe underwater. They also give their riders the same ability.
Light Blue: Sometimes called Sky Blue Yoshi, these guys can jump high. They can also sprout wings and fly.
White: These Yoshi are fast. They are able to use the abilities of any color Yoshi, but can only use the powers of one at a time. Also, they're not the most durable of the Yoshi, and can get hurt fairly easily.
Black: Similarly to White Yoshi, Black Yoshi can use the powers of any Yoshi, one at a time. The biggest difference between the two, however, is that while White Yoshi are fragile speedsters, Black Yoshi are mighty glaciers, the slowest of all Yoshi.
Goomba: Goombas are small, brown, mushroom-like creatures with feet and no arms. They are slow, and easily dispatched. The weakest of weak, Bowser uses them as pawns, or grunts.
Paragoomba: Goombas with wings. While they can fly, most feel uncomfortable going too high up off the ground.
Spiky Goomba: A Goomba with a spiky helmet. Obviously, jumping on them is a bad idea.
Galoomba: A small, round Goomba. Interestingly, they cannot be defeated with a mere jump.
Gloomba: Gloombas are dark blue Goombas who typically live in dark places. They despise the light.
Paragloomba: A mix of a Paragoomba and a Gloomba. Is it a dark blue Paragoomba or a Gloomba with wings?
Spiky Gloomba: A Gloomba with a spiky helmet.
Bone Goomba: A Gloomba which uses a skull as a helmet.
Koopa: Koopas are the most common soldiers in Bowser's army, and most are allied with the Koopa King. Some, however, are not, and may join our purposes.
Koopa Troopa: Your standard Koopa Troopa. These ground-bound characters have a tendency to retreat into their shells when threatened, but they can attack by spinning while in their shells.
Koopa Paratroopa: As their name suggests, Koopa Paratroopas are Koopa Troopas with wings. If they get hurt, though, they’ll lose their wings and plummet to the ground, becoming normal Koopa Troopa again.
Koopatrol: These guys are not your average Koopa Troopa. These elite Koopa soldiers wear spiky armor.
Dry Bones: Dry Bones are undead Koopa skeletons. They are able to throw their own bones to attack. They are immune to fire.
Parabones: Parabones are skeletal Koopa Paratroopas. Basically, Dry Bones with wings.
Buzzy Beetle: These guys are kinda cute… Ahem! The rounded shell on their backs makes them immune to fire. However, flipping them over exposes their cute little bellies (ahem), which are soft and squishy and not-so-fireproof. They can't get up on their own from this state. They can also climb up walls and ceilings.
Spike Top: A Buzzy Beetle with a spike on its shell. Kinda obvious, but still cute. Just don't step on one. They have the same weaknesses as a standard Buzzy Beetle, though: flip them over with an earthquake or by hitting the block they're standing on. The spike sticks into the ground, making them more difficult to flip back over.
Parabuzzy: A Buzzy Beetle with wings. Obviously, they can fly. Unfortunately, the wings are fragile, and can be lost to a stomp.
Spiky Parabuzzy: Spike Top + Parabuzzy = Spiky Parabuzzy. It may look undefeatable, but, unlike their shell, their wings are not fireproof. Hit 'em with fire, and their wings burn up, and they fall. (Did you get all that, Pit?) This turns them into regular Spike Tops, so then just flip 'em over. They're still cute, though…
Bony Beetle: A beastly combination of Buzzy Beetle and Dry Bones. Bony Beetles have retractable spikes on their shells. Like Dry Bones, Bony Beetles can reassemble themselves if jumped on, and, like both Buzzy Beetles and Dry Bones, are immune to fire. In a word: AWESOME!
Spiny: These guys have spikes on their shells. You'll want to hit them with fire or flip them from below. They can roll up into a form which looks like a spike ball, known as "Spiny Egg", which is impervious to damage, but can't move unless it's being moved, as by a Yoshi, Lakitu, or Ptooie.
Lakitu: A Koopa-like species which normally rides on a cloud. Some of them enjoy fishing, whether in the water or… not… While others prefer tossing Spiny Eggs. The clouds they fly around on are a storage area which can hold innumerable Spiny Eggs, and sometimes other items.
Blooming Lakitu: A Lakitu subspecies which, instead of tossing Spiny Eggs, throws a sort of… Piranha Plant Egg? Something that looks like a spike-covered Piranha Plant head. And, in a puff of smoke, turn into actual Piranha Plants. Freaky… The clouds they ride on can hold a vast number of these "Piranha Plant Eggs", just as a normal Lakitu's holds Spiny Eggs, and have a slight pink tint.
Fishin' Boo: A Boo-like ghost and an undead Lakitu. Even in the afterlife, these guys are obsessed with fishing! Though now the bait's on fire…
Piranha Plant: These plants are able to eat anything. And eat they do. While some of them live in pipes, able to move between pipes in a system, others live in the ground, completely immobile. That's not to say they're any less dangerous to approach. Though they are blind, they can sense vibrations in the ground, so they know where you are.
Venus Fire Trap: A Piranha Plant that can spit fire. It's as simple as that.
Venus Ice Trap: Like a Venus Fire Trap, but with ice. An odd combination, to be sure. I've also heard of a blue-colored subtype…
Inky Piranha Plant: A Piranha Plant that can spit ink. Why they can spit ink, I have no idea.
Putrid Piranha Plant: Piranha Plants that breathe poisonous gasses. Do not get too close to one.
Ptooie: A Piranha Plant that is not rooted down. They carry a spike ball in their mouths that they can spit at others, but it always finds its way back into their mouths. If they ever were to lose the spike ball, they'd fly into a panic until they found a replacement. If said replacement is a Spiny Egg, the Spiny will have to run back to the Ptooie in order to keep it from getting upset.
Jumping Piranha Plant: Another variety of Piranha Plant that isn't rooted down, Jumping Piranha Plants launch themselves from pipes like cannonballs, flying around before returning to the same pipe system.
Pokey: A Pokey is a multi-segmented, sentient cactus. Typically found in deserts, they are normally spiked, and therefore invulnerable to being stomped, but most other methods of attack will work.
Pokey Sprout: An immature Pokey with only a single segment.
Snow Pokey: A Pokey made of snow. Obviously. Most often found in cold areas.
Poison Pokey: A Pokey which has poisonous spikes. Definitely do not touch them.
Shy Guy: These guys wear hooded robes and masks. Not even I know what they're hiding under those masks, but I don't care; As long as they're on our side, they're alright in my book. There are several varieties, though most are little more than a wardrobe change.
Snifit: These Guys have cannons on their masks instead of mouths. They shoot projectiles through the cannon-mouth at their enemies.
Bandit: Bandits are Shy Guys who love to steal. They can and will steal anything from anyone. And that is why there is a lock on the fridge.
Fly Guy: Shy Guys with propellers on their heads, Fly Guys, as their name suggests, are able to fly. Nobody knows how the propeller got on their heads, though…
Boo Guy: A Boo-like Shy Guy ghost, hence the name.
Thwomp: Large, stone monsters which cling to ceilings and drop down on unsuspecting foes, squashing them flat and causing an earthquake. After dropping down, they return to the ceiling to drop onto the next foe who dares pass beneath them.
Thwimp: The young form of Thwomps, Thwimps love to jump around, causing small earthquakes when they land. They are invincible, but they never stray too far from their parent Thwomp.
Bro: The Bros species are basically Koopas with helmets that throw stuff. Their helmets match their shells.
Fire Bro: Fire Bros' helmets are red, and they spit fireballs.
Ice Bro: Ice Bros have light blue helmets, and spit ice balls in contrast to the Fire Bros' fire.
Boomerang Bro: As their name suggests, Boomerang Bros throw boomerangs. Their helmets are blue.
Hammer Bro: Hammer Bros have helmets that are green. Guess what these guys throw. That's right: hammers.
Sumo Bro: Sumo Bros are large Koopas that cause earthquakes by stomping the ground. Unlike the other Bros, they don't wear helmets, instead having a spike on their heads. They have black shells.
Chain Chomp: These guys, though sometimes made of stone, are most often made from some sort of metal, typically a black- or dark blue-colored iron. Due to this, they are immune to fire. Unlike the evil Bowser, I don't keep my Chain Chomp allies chained up... Usually.
Amp: These guys are nothing like Chain Chomps! They're electrified, so touching them is dangerous. Amps levitate instead of walking.
Fire Chomp: These things look more like Amps than Chain Chomps. They are able to spit fireballs, and can explode as a last resort.
Cheep-Cheep: An aquatic fish species, Cheep-Cheeps swim in water. They can jump out of the water, but they can't do anything on land. They come in small and large varieties. They taste pretty good fried. Er, but I'd never think of cooking my own allies!
Spiny Cheep-Cheep: Basically, a blue Cheep-Cheep with spikes on its back. Its large variety is often called a Porcu-Puffer.
Fishbone: The undead, skeletal form of a Cheep-Cheep.
Boo: I am one of these guys. Round creatures with a ghostly tail, Boos are nigh-invulnerable! We have the powers of invisibility, the ability to pass through walls, even possession and short-range teleportation, and if enough of us come together, we can combine into a huge Boo, the exact size of which depends on how many of us there are. However, we do have one… Unfortunate weakness. Whenever someone we don't know looks at us, we have a tendency to cover our faces and turn invisible. It makes us unable to move. It's an annoying habit, really. Shy Guys are lucky to have those masks, wish I had one… Oh, we're also uncomfortable when standing in sunlight, as with other ghosts. We come in several different colors, the darker ones generally being more powerful than the others.
Bomb Boos: I don't know if these guys are Boo Brigade or Bomb Squadron. Black Boos with yellow eyes and teeth, they, as their name suggests, are able to explode. Ka-Boom!
Broozer: These guys wear boxing gloves. Stay out of their way, or you'll get hit! Unfortunately, these guys are ground-bound, and they can't turn to save their afterlives. They're also vulnerable to all sorts of things, but they are really tough.
Big Boo: These big guys may look just like us, but they're huge, and they don't wince at the power of the sun! These guys are totally awesome! But they're still very shy…
Spike: A vaguely Koopa-like species that carries a number of spike balls in their mouths. No one knows where the spike balls are stored, exactly, nor do they know how many they can store, but the spike balls are about as big as they are, so they're definitely not stored in their mouths.
Snow Spike: A Spike which uses snowballs instead of spike balls. How the snowballs stay together and apart I have no idea.
Clubba: A Spike which uses a mace instead of spike balls. They tend to sleep a lot…
Waddlewing: A squirrel-like species, Waddlewings have the ability to glide. They are also rather adept at climbing, and, as the name suggests, can otherwise be seen waddling about. Kinda cute…
Magikoopa: Magikoopa are Koopas who are able to use magic. They wear cloaks, typically blue, and a hat of matching color. They wield magic wands and are the only species capable of doing so, barring those with special training.
Crazee Dayzee: Crazee Dayzees are a sort of anthropomorphic flower. They are wonderful singers and, despite their plantlike appearance suggesting otherwise, they are incredibly fast. However, they are also rather timid and not very strong, so they often run when they find themselves threatened. Despite their feminine appearance, they come in both genders.
Amazy Dayzee: A golden Crazee Dayzee, Amazy Dayzees are quite powerful when compared to the standard variant. That said, they are just as, if not more, timid. They are just as fast as normal Amazy Dayzees, as well.
Pianta: A large, humanoid, part-plant species, Piantas have great physical strength. Aside from that, however, they are typically unremarkable. They can often be seen wearing a grass skirt, so often that it may not be a grass skirt…
Noki: The Noki are a shelled race that is similar to Koopas in that they retreat into their shells if startled. However, their shells don't have the utility a Koopa shell has, and serve solely as protection. Fortunately, unlike Koopas, they are quite quick on their feet, and are also quite capable swimmers.
Monster Koopa: Uncommon though they are, these things are easily spotted because, as the species' name suggests, these guys are monsters. A well-known example is the evil Koopa king Bowser, but he's not the only one. It would be good to have some on our side, but, since all known Monster Koopa are sided with Bowser, it is unlikely that any will join us. Only time will tell, though, we'll see…
If your desired species is not on here, ask me about it.
Toad: Similarly to the famous Mario brothers, these guys, while not extremely durable, are able to use a variety of power ups. The Mushroom Kingdom army consists mostly, if not entirely, of these guys. We need some on our side!
Yoshi: These guys come in a variety of colors, and their powers are almost as diverse. However, Yoshi of all colors can safely jump on spiky enemies, walk on spikes, gain extra height with flutter jumps, and, of course, eat enemies and turn them into eggs.
Green: Depending on the individual, Green Yoshi can use the powers of any color Yoshi.
Yellow: Yellow Yoshi are the strongest of all Yoshi. They can carry more than other Yoshi, and can stomp the ground to cause an earthquake.
Orange: Orange Yoshi can use Ground Pounds to crush enemies. Though not as strong as a Yellow Yoshi's stomp, it packs more punch than a standard jump.
Red: Red Yoshi can breathe fire, as long as they're not underwater. They're also immune to fire damage.
Pink: Faster than the other colors of Yoshi, Pink Yoshi run around at high speeds. Good luck catching up to one.
Purple: Purple Yoshi are hazardous to touch. They excrete a poisonous substance from their skin, and their saliva is also poisonous. Fortunately, they control their poisons, and are completely immune to all kinds of poisons.
Blue: Blue Yoshi can breathe underwater. They also give their riders the same ability.
Light Blue: Sometimes called Sky Blue Yoshi, these guys can jump high. They can also sprout wings and fly.
White: These Yoshi are fast. They are able to use the abilities of any color Yoshi, but can only use the powers of one at a time. Also, they're not the most durable of the Yoshi, and can get hurt fairly easily.
Black: Similarly to White Yoshi, Black Yoshi can use the powers of any Yoshi, one at a time. The biggest difference between the two, however, is that while White Yoshi are fragile speedsters, Black Yoshi are mighty glaciers, the slowest of all Yoshi.
Goomba: Goombas are small, brown, mushroom-like creatures with feet and no arms. They are slow, and easily dispatched. The weakest of weak, Bowser uses them as pawns, or grunts.
Paragoomba: Goombas with wings. While they can fly, most feel uncomfortable going too high up off the ground.
Spiky Goomba: A Goomba with a spiky helmet. Obviously, jumping on them is a bad idea.
Galoomba: A small, round Goomba. Interestingly, they cannot be defeated with a mere jump.
Gloomba: Gloombas are dark blue Goombas who typically live in dark places. They despise the light.
Paragloomba: A mix of a Paragoomba and a Gloomba. Is it a dark blue Paragoomba or a Gloomba with wings?
Spiky Gloomba: A Gloomba with a spiky helmet.
Bone Goomba: A Gloomba which uses a skull as a helmet.
Koopa: Koopas are the most common soldiers in Bowser's army, and most are allied with the Koopa King. Some, however, are not, and may join our purposes.
Koopa Troopa: Your standard Koopa Troopa. These ground-bound characters have a tendency to retreat into their shells when threatened, but they can attack by spinning while in their shells.
Koopa Paratroopa: As their name suggests, Koopa Paratroopas are Koopa Troopas with wings. If they get hurt, though, they’ll lose their wings and plummet to the ground, becoming normal Koopa Troopa again.
Koopatrol: These guys are not your average Koopa Troopa. These elite Koopa soldiers wear spiky armor.
Dry Bones: Dry Bones are undead Koopa skeletons. They are able to throw their own bones to attack. They are immune to fire.
Parabones: Parabones are skeletal Koopa Paratroopas. Basically, Dry Bones with wings.
Buzzy Beetle: These guys are kinda cute… Ahem! The rounded shell on their backs makes them immune to fire. However, flipping them over exposes their cute little bellies (ahem), which are soft and squishy and not-so-fireproof. They can't get up on their own from this state. They can also climb up walls and ceilings.
Spike Top: A Buzzy Beetle with a spike on its shell. Kinda obvious, but still cute. Just don't step on one. They have the same weaknesses as a standard Buzzy Beetle, though: flip them over with an earthquake or by hitting the block they're standing on. The spike sticks into the ground, making them more difficult to flip back over.
Parabuzzy: A Buzzy Beetle with wings. Obviously, they can fly. Unfortunately, the wings are fragile, and can be lost to a stomp.
Spiky Parabuzzy: Spike Top + Parabuzzy = Spiky Parabuzzy. It may look undefeatable, but, unlike their shell, their wings are not fireproof. Hit 'em with fire, and their wings burn up, and they fall. (Did you get all that, Pit?) This turns them into regular Spike Tops, so then just flip 'em over. They're still cute, though…
Bony Beetle: A beastly combination of Buzzy Beetle and Dry Bones. Bony Beetles have retractable spikes on their shells. Like Dry Bones, Bony Beetles can reassemble themselves if jumped on, and, like both Buzzy Beetles and Dry Bones, are immune to fire. In a word: AWESOME!
Spiny: These guys have spikes on their shells. You'll want to hit them with fire or flip them from below. They can roll up into a form which looks like a spike ball, known as "Spiny Egg", which is impervious to damage, but can't move unless it's being moved, as by a Yoshi, Lakitu, or Ptooie.
Lakitu: A Koopa-like species which normally rides on a cloud. Some of them enjoy fishing, whether in the water or… not… While others prefer tossing Spiny Eggs. The clouds they fly around on are a storage area which can hold innumerable Spiny Eggs, and sometimes other items.
Blooming Lakitu: A Lakitu subspecies which, instead of tossing Spiny Eggs, throws a sort of… Piranha Plant Egg? Something that looks like a spike-covered Piranha Plant head. And, in a puff of smoke, turn into actual Piranha Plants. Freaky… The clouds they ride on can hold a vast number of these "Piranha Plant Eggs", just as a normal Lakitu's holds Spiny Eggs, and have a slight pink tint.
Fishin' Boo: A Boo-like ghost and an undead Lakitu. Even in the afterlife, these guys are obsessed with fishing! Though now the bait's on fire…
Piranha Plant: These plants are able to eat anything. And eat they do. While some of them live in pipes, able to move between pipes in a system, others live in the ground, completely immobile. That's not to say they're any less dangerous to approach. Though they are blind, they can sense vibrations in the ground, so they know where you are.
Venus Fire Trap: A Piranha Plant that can spit fire. It's as simple as that.
Venus Ice Trap: Like a Venus Fire Trap, but with ice. An odd combination, to be sure. I've also heard of a blue-colored subtype…
Inky Piranha Plant: A Piranha Plant that can spit ink. Why they can spit ink, I have no idea.
Putrid Piranha Plant: Piranha Plants that breathe poisonous gasses. Do not get too close to one.
Ptooie: A Piranha Plant that is not rooted down. They carry a spike ball in their mouths that they can spit at others, but it always finds its way back into their mouths. If they ever were to lose the spike ball, they'd fly into a panic until they found a replacement. If said replacement is a Spiny Egg, the Spiny will have to run back to the Ptooie in order to keep it from getting upset.
Jumping Piranha Plant: Another variety of Piranha Plant that isn't rooted down, Jumping Piranha Plants launch themselves from pipes like cannonballs, flying around before returning to the same pipe system.
Pokey: A Pokey is a multi-segmented, sentient cactus. Typically found in deserts, they are normally spiked, and therefore invulnerable to being stomped, but most other methods of attack will work.
Pokey Sprout: An immature Pokey with only a single segment.
Snow Pokey: A Pokey made of snow. Obviously. Most often found in cold areas.
Poison Pokey: A Pokey which has poisonous spikes. Definitely do not touch them.
Shy Guy: These guys wear hooded robes and masks. Not even I know what they're hiding under those masks, but I don't care; As long as they're on our side, they're alright in my book. There are several varieties, though most are little more than a wardrobe change.
Snifit: These Guys have cannons on their masks instead of mouths. They shoot projectiles through the cannon-mouth at their enemies.
Bandit: Bandits are Shy Guys who love to steal. They can and will steal anything from anyone. And that is why there is a lock on the fridge.
Fly Guy: Shy Guys with propellers on their heads, Fly Guys, as their name suggests, are able to fly. Nobody knows how the propeller got on their heads, though…
Boo Guy: A Boo-like Shy Guy ghost, hence the name.
Thwomp: Large, stone monsters which cling to ceilings and drop down on unsuspecting foes, squashing them flat and causing an earthquake. After dropping down, they return to the ceiling to drop onto the next foe who dares pass beneath them.
Thwimp: The young form of Thwomps, Thwimps love to jump around, causing small earthquakes when they land. They are invincible, but they never stray too far from their parent Thwomp.
Bro: The Bros species are basically Koopas with helmets that throw stuff. Their helmets match their shells.
Fire Bro: Fire Bros' helmets are red, and they spit fireballs.
Ice Bro: Ice Bros have light blue helmets, and spit ice balls in contrast to the Fire Bros' fire.
Boomerang Bro: As their name suggests, Boomerang Bros throw boomerangs. Their helmets are blue.
Hammer Bro: Hammer Bros have helmets that are green. Guess what these guys throw. That's right: hammers.
Sumo Bro: Sumo Bros are large Koopas that cause earthquakes by stomping the ground. Unlike the other Bros, they don't wear helmets, instead having a spike on their heads. They have black shells.
Chain Chomp: These guys, though sometimes made of stone, are most often made from some sort of metal, typically a black- or dark blue-colored iron. Due to this, they are immune to fire. Unlike the evil Bowser, I don't keep my Chain Chomp allies chained up... Usually.
Amp: These guys are nothing like Chain Chomps! They're electrified, so touching them is dangerous. Amps levitate instead of walking.
Fire Chomp: These things look more like Amps than Chain Chomps. They are able to spit fireballs, and can explode as a last resort.
Cheep-Cheep: An aquatic fish species, Cheep-Cheeps swim in water. They can jump out of the water, but they can't do anything on land. They come in small and large varieties. They taste pretty good fried. Er, but I'd never think of cooking my own allies!
Spiny Cheep-Cheep: Basically, a blue Cheep-Cheep with spikes on its back. Its large variety is often called a Porcu-Puffer.
Fishbone: The undead, skeletal form of a Cheep-Cheep.
Boo: I am one of these guys. Round creatures with a ghostly tail, Boos are nigh-invulnerable! We have the powers of invisibility, the ability to pass through walls, even possession and short-range teleportation, and if enough of us come together, we can combine into a huge Boo, the exact size of which depends on how many of us there are. However, we do have one… Unfortunate weakness. Whenever someone we don't know looks at us, we have a tendency to cover our faces and turn invisible. It makes us unable to move. It's an annoying habit, really. Shy Guys are lucky to have those masks, wish I had one… Oh, we're also uncomfortable when standing in sunlight, as with other ghosts. We come in several different colors, the darker ones generally being more powerful than the others.
Bomb Boos: I don't know if these guys are Boo Brigade or Bomb Squadron. Black Boos with yellow eyes and teeth, they, as their name suggests, are able to explode. Ka-Boom!
Broozer: These guys wear boxing gloves. Stay out of their way, or you'll get hit! Unfortunately, these guys are ground-bound, and they can't turn to save their afterlives. They're also vulnerable to all sorts of things, but they are really tough.
Big Boo: These big guys may look just like us, but they're huge, and they don't wince at the power of the sun! These guys are totally awesome! But they're still very shy…
Spike: A vaguely Koopa-like species that carries a number of spike balls in their mouths. No one knows where the spike balls are stored, exactly, nor do they know how many they can store, but the spike balls are about as big as they are, so they're definitely not stored in their mouths.
Snow Spike: A Spike which uses snowballs instead of spike balls. How the snowballs stay together and apart I have no idea.
Clubba: A Spike which uses a mace instead of spike balls. They tend to sleep a lot…
Waddlewing: A squirrel-like species, Waddlewings have the ability to glide. They are also rather adept at climbing, and, as the name suggests, can otherwise be seen waddling about. Kinda cute…
Magikoopa: Magikoopa are Koopas who are able to use magic. They wear cloaks, typically blue, and a hat of matching color. They wield magic wands and are the only species capable of doing so, barring those with special training.
Crazee Dayzee: Crazee Dayzees are a sort of anthropomorphic flower. They are wonderful singers and, despite their plantlike appearance suggesting otherwise, they are incredibly fast. However, they are also rather timid and not very strong, so they often run when they find themselves threatened. Despite their feminine appearance, they come in both genders.
Amazy Dayzee: A golden Crazee Dayzee, Amazy Dayzees are quite powerful when compared to the standard variant. That said, they are just as, if not more, timid. They are just as fast as normal Amazy Dayzees, as well.
Pianta: A large, humanoid, part-plant species, Piantas have great physical strength. Aside from that, however, they are typically unremarkable. They can often be seen wearing a grass skirt, so often that it may not be a grass skirt…
Noki: The Noki are a shelled race that is similar to Koopas in that they retreat into their shells if startled. However, their shells don't have the utility a Koopa shell has, and serve solely as protection. Fortunately, unlike Koopas, they are quite quick on their feet, and are also quite capable swimmers.
Monster Koopa: Uncommon though they are, these things are easily spotted because, as the species' name suggests, these guys are monsters. A well-known example is the evil Koopa king Bowser, but he's not the only one. It would be good to have some on our side, but, since all known Monster Koopa are sided with Bowser, it is unlikely that any will join us. Only time will tell, though, we'll see…
If your desired species is not on here, ask me about it.
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