I've uploaded my playthrough of Twilight Princess
Posted 9 years agoRemember the Twilight Princess streams I did back in September? No? Well, it's on YouTube now. The videos are unlisted, so it's just for you guys. I'm not expecting you to watch it, and the quality's dreadful, but it's there. I've edited out phone calls, breaks, and note-taking, for the most part.
https://www.youtube.com/playlist?li.....heg2hRec8DWO3q
https://www.youtube.com/playlist?li.....heg2hRec8DWO3q
Planning to stream every day until February
Posted 10 years agoTimes aren't and won't be set, because I'm terrible at planning, but I am going to try to stream every day, including today (likely at around 8pm EST)!
Is anyone planning to pick up Zelda: TriForce Heroes?
Posted 10 years agoThe gimmick of the game is playing through it with two other people! So I was wondering if there was anyone who would like to play through the whole thing with me? (Or if I could play through the whole thing with you!)
The game comes out on the 23rd, so less than two weeks! If I don't find anyone to play with... I'm just gonna pass the whole thing up!
The game comes out on the 23rd, so less than two weeks! If I don't find anyone to play with... I'm just gonna pass the whole thing up!
Streaming Twilight Princess today at 7pm EST
Posted 10 years agoIt's the Cave of Ordeals: Hard Mode!
Oops, that wasn't the Finale of Twilight Princess...
Posted 10 years agoTurns out, after beating the Cave of Ordeals, you can go again and fight harder groups of enemies. Am I gonna pass that up? Heck no! So some time, I plan to do another short Twilight Princess stream, and -that- will be the finale! I don't know when it will be, but it's gonna happen! So watch out!
Streaming Twilight Princess today at 4:00pm and 8:30pm EST
Posted 10 years agoYup, two parts! I will not be streaming between 6:30 and 8:30.
This is the finale!
This is the finale!
Streaming Twilight Princess at 6:30pm EST (Update - Now 7pm)
Posted 10 years agoThis will be fairly short, since I need to go to bed by 11 at the latest.
Goals for this stream:
- Collect all heart pieces (sans the 2 Twilight Palace ones)
- Collect all Poe Souls
- Quiver upgrade
- Cave of Ordeals
- Catch Hylian Loach and all possible fish (low priority)
Update- I need some more time to prepare and do chores. Sorry!
Goals for this stream:
- Collect all heart pieces (sans the 2 Twilight Palace ones)
- Collect all Poe Souls
- Quiver upgrade
- Cave of Ordeals
- Catch Hylian Loach and all possible fish (low priority)
Update- I need some more time to prepare and do chores. Sorry!
Streaming Twilight Princess today at 5:30pm EST
Posted 10 years agoI plan to do the Temple of Time AND the City in the Sky today... so lots of action!
Streaming Twilight Princess today at 6PM EST
Posted 10 years agoTo do list:
- Check out Spinner area in the stretch of land connecting northern and eastern Hyrule Field
- Enter the Grotto hidden in the Ordon Ranch stable
- Talk to Goron Elder outside of Malo Mart, deliver Hot Springwater to the Goron outside the Western bridge to Castle Town, buy Magic Armor
- Deliver Hot Springwater to the Goron outside South Castle Town.
- Castle Town > Snowhead Temple
- Snowboarding minigame!
- Enter icy cave by entrance to Zora's Domain
- Check out Spinner area in the stretch of land connecting northern and eastern Hyrule Field
- Enter the Grotto hidden in the Ordon Ranch stable
- Talk to Goron Elder outside of Malo Mart, deliver Hot Springwater to the Goron outside the Western bridge to Castle Town, buy Magic Armor
- Deliver Hot Springwater to the Goron outside South Castle Town.
- Castle Town > Snowhead Temple
- Snowboarding minigame!
- Enter icy cave by entrance to Zora's Domain
Streaming Twilight Princess today at 4PM EST
Posted 10 years agoSee you there!
Streaming Twilight Princess Today at 12pm EST
Posted 10 years agoSo this is the 5th Twilight Princess stream! I... still have not entered the 3rd dungeon. But that's my #2 priority for this stream!
Streaming Twilight Princess today at 4PM EST
Posted 10 years agoPlanned to do list before heading to the Lakebed Temple:
- Explore Zora's Domain
- Talk to Kakariko NPCs
- Talk to Castle Town NPCs
- Talk to Ordon NPCs
- Boat minigame
- Fishing (I think I can get a bottle here?)
- ROLLGOAL
- Explore Lake Hylia
- Explore Zora's Domain
- Talk to Kakariko NPCs
- Talk to Castle Town NPCs
- Talk to Ordon NPCs
- Boat minigame
- Fishing (I think I can get a bottle here?)
- ROLLGOAL
- Explore Lake Hylia
Twilight Princess Stream is now a Drawing Stream!
Posted 10 years agoI was unable to finish the picture I was working on that has to be done today, so instead of streaming Twilight Princess, I will stream the drawing instead!
Streaming Twilight Princess today at 2PM EST
Posted 10 years agoI did not even START the Lakebed Temple yesterday, so I'm hoping to play catchup and get through TWO dungeons today! I can make that happen... sure!
Streaming Twilight Princess today at 8PM EST
Posted 10 years agoThank you for coming yesterday! I got through the Goron Mines, and today I am aiming to beat the Lakebed Temple! I will make another journal when I am streaming!
Streaming Twilight Princess today at 1PM EST
Posted 10 years agoMade good progress yesterday, I stopped after beating the Forest Temple. I am aiming to get through the Goron Mines today! I will post another journal when I start!
Streaming Twilight Princess starting Sept. 10
Posted 10 years agoHello! I've been wanting to do this for a while! I will be playing Legend of Zelda: Twilight Princess over the next several days, and I will be doing it over Livestream! I haven't played through the game in a long time, so it should be a pretty fresh experience for me! I will be capturing footage using my webcam, and I will be talking throughout. It's nothing professional, but I hope you will enjoy it! I certainly will!
I plan to stream at around 5PM EST on September 10th. I will post a journal about it when I am ready to start! I am aiming to play every day, but I can't guarantee that I can make it happen. I will try though!
The times when I start playing will change on a daily basis, so keep an eye out for new journals!
I plan to stream at around 5PM EST on September 10th. I will post a journal about it when I am ready to start! I am aiming to play every day, but I can't guarantee that I can make it happen. I will try though!
The times when I start playing will change on a daily basis, so keep an eye out for new journals!
RPG Class Series Revisions! (Your Feedback Requested!)
Posted 10 years agoI'm looking for constructive criticism on any of the character classes I've been working on. Any sort of constructive feedback is appreciated. Anatomy, design, composition, pose, color. Problem areas, areas that can be improved. If something looks awkward, or a little too silly or unrealistic. Big things, small things.
Since I want this project to maintain the same level of quality throughout, I will be going through all of the pictures in this series one at a time and revising them. These will not be submitted as new submissions, but I do plan to stream when I am working on revisions. I've been compiling a list of changes I'd like to make, but my eye alone can't catch everything. Your feedback will also help me to get a better sense of what I'm doing wrong, which will help me avoid running into the same issues in the future, and which will hopefully make the drawing process go more smoothly. (And yes, I am planning to make more character classes)
Please comment in this journal if you have a suggestion, or suggestions. I will not be responding to comments, but I appreciate all of your input greatly! I hope to express that appreciation by thoughtfully considering your comments and applying them to my work.
I will not take any of your feedback personally. I know all of my watchers support my art, and that gives me the confidence to make a request like this. Thank you.
Since I want this project to maintain the same level of quality throughout, I will be going through all of the pictures in this series one at a time and revising them. These will not be submitted as new submissions, but I do plan to stream when I am working on revisions. I've been compiling a list of changes I'd like to make, but my eye alone can't catch everything. Your feedback will also help me to get a better sense of what I'm doing wrong, which will help me avoid running into the same issues in the future, and which will hopefully make the drawing process go more smoothly. (And yes, I am planning to make more character classes)
Please comment in this journal if you have a suggestion, or suggestions. I will not be responding to comments, but I appreciate all of your input greatly! I hope to express that appreciation by thoughtfully considering your comments and applying them to my work.
I will not take any of your feedback personally. I know all of my watchers support my art, and that gives me the confidence to make a request like this. Thank you.
Personal Eulogy for Ryan
Posted 10 years agoOn July 25, 2015, my friend Ryan, who I had known for over six years, passed away. He was killed in a car accident alongside a friend he had been living with. He was only 24 years old.
Ryan struggled throughout most of his life. He was bullied in high school for his orientation, and dropped out. He was abused by his stepfather and had a strained relationship with his family. For a time he was homeless and jobless. Yet despite all of his hardships, he was pure of heart. Ryan was a pacifist, as well as a vegetarian. He was a person with a strong sense of morals.
Ryan suffered from a poor self image. He always underestimated his abilities, his potential. This was the case with his phenomenal photography skills, which he always downplayed, and his artwork, which he had only recently taken pride in. Ryan would worry that he wasn't being entertaining enough for his friends, and always had reservations about branching out and meeting new people. He felt like he didn't fit in anywhere, although at one time and place, there was an exception.
What follows is my recollection of events. I met Ryan on the FurAffinity Forums, either in 2008 or 2009, but before I had been on the site for a year. He had an attractive avatar, and was even more attractive in the photos he would post of himself... I absolutely had a crush on him. He definitely didn't reciprocate my feelings at the time, though. However, we formed a friendship, if only a weak one. As the years went by and we continued to interact with each other, our friendship grew, and faded. There were times where I wasn't participating in the fandom, so I think for a while, it would have been questionable to even call us friends.
Things changed when there was a split in the FurAffinity Forum community, early in 2011. A new forum called the General Time Wasting Forum was created, with only a small amount of users, including Ryan and I. Since there were only a few of us, our relationships strengthened considerably. We set up regular Tinychat sessions, where we would communicate with each other over mic and webcam. It was that time which Ryan thought the most fondly of whenever we reminisced. It was a place where he could truly say he belonged.
From December 2012 to April 2013, Ryan and I considered each other boyfriends. For a while, I had never felt happier. However, we called it off because the stress of school compounded with the stress of maintaining an online relationship was too much for me. Ryan was the only boyfriend I ever officially had.
It was later in 2013 that Ryan was homeless. Even though we had called off our relationship, I was stressing out over him more than ever. Finals were approaching for me, which made things especially difficult. However, we remained friends, because we were both afraid to lose each other. Amazingly, Ryan was able to overcome his situation. He got a job as a barista, and a place to live.
However, he was still unhappy. He disliked where he was living. An opportunity to move in with a friend from another state came up, and Ryan seized it, knowing the risk that would come with moving. However, he found that his new living situation wasn't what he was expecting, and was also unable to find a job. His life was cut short before things had a chance to improve.
Looking through old notes that we've exchanged on FurAffinity made me realize how immature I was, and how immature I continue to be. It made me think of how different things could have turned out if I gave more thought into my messages, if I put more effort into our friendship. Many times, I questioned his intentions, as well as his honesty, even though there were no grounds for accusations. I can't help but think that I was partly responsible for his fears and self loathing. There is no doubt in my mind that he cared more about me than I did about him. I'm not going to blame myself for Ryan's death. But I will blame myself for not being the friend I could have been.
Ryan always wanted me to come visit him in person. Recently, he even offered to have me stay with him and his roommate, in case I was ever in a bad situation and needed a place to live. I would always tell him, "I'm not ready to visit you." "I'm not independent." I shouldn't have made excuses. If I really wanted to, I'm sure I could have visited him. But I didn't even try, and now the only way to meet him is to visit his resting place. That's something I will regret for the rest of my life.
You were a best friend to me, Ryan. You inspired me, you were a source of comfort to me, and you made me feel like I was worth something. You encouraged me to be more open about my emotions, and you were always willing to listen. You reinforced my sense of morality. You showed me that even in the worst situations, it's possible to bring yourself back up. You were a role model to me, in the sense that you were independent, even though you had less opportunities and suffered more hardships than I did. My life was made better because you were in it, and I am a better person for having met you. For that, I am thankful.
It's difficult for me to accept that you're gone. Your story sounds so unbelievably tragic, how can it be real? And yet, this is the new reality that we find ourselves in. I won't get a new message from you. I won't be able to hear your voice, I won't be able to see your smile, I won't be able to see you grow and improve as an artist. I'll never be able to live with you.
This eulogy isn't nearly enough to express the sorrow I feel for your death, and the happiness I feel for the memories you have given me. For now though, it's the best I can manage. You will always be a part of me, Ryan.
Ryan struggled throughout most of his life. He was bullied in high school for his orientation, and dropped out. He was abused by his stepfather and had a strained relationship with his family. For a time he was homeless and jobless. Yet despite all of his hardships, he was pure of heart. Ryan was a pacifist, as well as a vegetarian. He was a person with a strong sense of morals.
Ryan suffered from a poor self image. He always underestimated his abilities, his potential. This was the case with his phenomenal photography skills, which he always downplayed, and his artwork, which he had only recently taken pride in. Ryan would worry that he wasn't being entertaining enough for his friends, and always had reservations about branching out and meeting new people. He felt like he didn't fit in anywhere, although at one time and place, there was an exception.
What follows is my recollection of events. I met Ryan on the FurAffinity Forums, either in 2008 or 2009, but before I had been on the site for a year. He had an attractive avatar, and was even more attractive in the photos he would post of himself... I absolutely had a crush on him. He definitely didn't reciprocate my feelings at the time, though. However, we formed a friendship, if only a weak one. As the years went by and we continued to interact with each other, our friendship grew, and faded. There were times where I wasn't participating in the fandom, so I think for a while, it would have been questionable to even call us friends.
Things changed when there was a split in the FurAffinity Forum community, early in 2011. A new forum called the General Time Wasting Forum was created, with only a small amount of users, including Ryan and I. Since there were only a few of us, our relationships strengthened considerably. We set up regular Tinychat sessions, where we would communicate with each other over mic and webcam. It was that time which Ryan thought the most fondly of whenever we reminisced. It was a place where he could truly say he belonged.
From December 2012 to April 2013, Ryan and I considered each other boyfriends. For a while, I had never felt happier. However, we called it off because the stress of school compounded with the stress of maintaining an online relationship was too much for me. Ryan was the only boyfriend I ever officially had.
It was later in 2013 that Ryan was homeless. Even though we had called off our relationship, I was stressing out over him more than ever. Finals were approaching for me, which made things especially difficult. However, we remained friends, because we were both afraid to lose each other. Amazingly, Ryan was able to overcome his situation. He got a job as a barista, and a place to live.
However, he was still unhappy. He disliked where he was living. An opportunity to move in with a friend from another state came up, and Ryan seized it, knowing the risk that would come with moving. However, he found that his new living situation wasn't what he was expecting, and was also unable to find a job. His life was cut short before things had a chance to improve.
Looking through old notes that we've exchanged on FurAffinity made me realize how immature I was, and how immature I continue to be. It made me think of how different things could have turned out if I gave more thought into my messages, if I put more effort into our friendship. Many times, I questioned his intentions, as well as his honesty, even though there were no grounds for accusations. I can't help but think that I was partly responsible for his fears and self loathing. There is no doubt in my mind that he cared more about me than I did about him. I'm not going to blame myself for Ryan's death. But I will blame myself for not being the friend I could have been.
Ryan always wanted me to come visit him in person. Recently, he even offered to have me stay with him and his roommate, in case I was ever in a bad situation and needed a place to live. I would always tell him, "I'm not ready to visit you." "I'm not independent." I shouldn't have made excuses. If I really wanted to, I'm sure I could have visited him. But I didn't even try, and now the only way to meet him is to visit his resting place. That's something I will regret for the rest of my life.
You were a best friend to me, Ryan. You inspired me, you were a source of comfort to me, and you made me feel like I was worth something. You encouraged me to be more open about my emotions, and you were always willing to listen. You reinforced my sense of morality. You showed me that even in the worst situations, it's possible to bring yourself back up. You were a role model to me, in the sense that you were independent, even though you had less opportunities and suffered more hardships than I did. My life was made better because you were in it, and I am a better person for having met you. For that, I am thankful.
It's difficult for me to accept that you're gone. Your story sounds so unbelievably tragic, how can it be real? And yet, this is the new reality that we find ourselves in. I won't get a new message from you. I won't be able to hear your voice, I won't be able to see your smile, I won't be able to see you grow and improve as an artist. I'll never be able to live with you.
This eulogy isn't nearly enough to express the sorrow I feel for your death, and the happiness I feel for the memories you have given me. For now though, it's the best I can manage. You will always be a part of me, Ryan.
Question about greeting people in streams
Posted 10 years agoI was wondering whether I should greet a viewer or not if they haven't said anything. On one hand, they might think it's rude for me to ignore them. On the other, they might not want to be forced into a conversation. In your opinion, would it be better to greet everyone, or greet only those who make their presence known in the chat?
RPG Class Series Guide
Posted 11 years agoThis is a guide for the RPG Class series that I have been working on. The series takes inspiration from a variety of RPGs that I'm familiar with, and it serves as a big source of improvement as well as enjoyment for me. I figured I'd make this journal to organize and expand on all the bits of general information provided in the descriptions of each picture. On a side note, I've been tweaking a lot of the older pictures in the series- as well as some descriptions- and I'll probably continue to do that as I progress through the series, as I want to maintain the same level of quality throughout the project.
Class List:
Basic Classes:
Novice
Warrior
Mage
Archer
Rogue
Scholar
Mercenary
Knight
Magic Knight
Cavalier
Priest
Shaman
Battle Mage
Gunner
Shadow
Saboteur
Monk
Poet
Craftsman
Advanced Classes:
Berserker
Fire Sage
Water Sage
Sniper
Assassin
Tactician
Hero
Guardian
Spellblade
Templar
Paladin
Bishop
Necromancer
Sorcerer
Crusader
Marksman
Ninja
Bandit
Trickster
Yudansha
Bard
Machinist
Demon Warrior
Wind Sage
Earth Sage
Ranger
Ronin
Medic
Maverick
Vanguard
Dark Knight
Druid
Arcanist
War Mage
So what sort of RPG would these classes be in? I haven't thought much about that, since I'm not actually making a game. But in my head, when thinking about this question, I think of Final Fantasy Tactics Advance, one of my favorite games. In terms of setting, I think that would be the closest match as well.
There are a few different aspects to the classes that imply some consistent game mechanics. I'd like to expand on some of the major ones- characters, parties, classes, stats, elements, status effects, weapons, combos, terrain, range and positioning, targeting, and items.
Characters
The pictures for the classes have been drawn with a character creation aspect in mind. You would have some control of your character's strengths and weaknesses beyond those of your class. Additionally, you would be able to choose the gender and race of your class, both of which would have no impact on your abilities or class choices. The races are humans, elves, dark elves, and beastfolk (with varying levels of animal characteristics).
Parties
Characters fight in a party, and they fight against other parties. The abilities of each class were devised with a party of five in mind, although four or six would work as well.
Classes
All characters start out as Novices. As they grow, they can choose one of five basic classes: Warrior, Mage, Archer, Rogue, and Scholar. After gaining experience, they can become a more powerful advanced class.
There are also alternative basic classes, which are offshoots of the five main basic classes. These serve slightly different roles from the main ones and act as segue to different advanced classes.
Some advanced classes can be accessed by multiple basic classes. The preceding class has a slight impact on the advanced class's stat distribution.
Stats
There are 11 numerical stats that each character possesses- Health, Mana, Attack, Magic, Defense, Resistance, Speed, Accuracy, Evasion, Critical Hit Rate, and Luck.
Health - The amount of damage a character can take before they fall in battle.
Mana - Your character's capacity to use magic and skills.
Attack - Physical attack power. Targets Defense.
Magic - Magical attack power. Targets Resistance.
Defense - Reduces damage taken from physical attacks.
Resistance - Reduces damage taken from magical attacks.
Speed - Determines how fast your character moves.
Accuracy - Determines the odds of your attack connecting with the target.
Evasion - Determines the odds of avoiding an opponent's attack.
Critical Hit Rate - Determines the odds of your attack dealing increased damage.
Luck - Increases the chances of luck based skills succeeding. Also slightly affects accuracy, evasion, and critical hit rate.
There are two blanket terms I use that each refer to two stats:
Agility - Speed and Evasion
Dexterity - Accuracy and Critical Hit Rate
In addition to the numerical stats, each character possesses certain levels of resistance/weakness to individual elements and status effects. These levels exist in a scale of nine degrees, ranging from immunity to full vulnerability. These levels cannot change through experience, but they can be altered temporarily using skills.
Elements
Many attacks and classes are associated with certain elements. Elemental attacks and skills are affected by the target's weakness or resistance to that particular element. There are a total of eight elements- Fire, Water, Earth, Wind, Ice, Lightning, Dark, and Light. The first six are considered base elements, while Dark and Light are considered divine elements.
Status Effects
Like elements, many classes make use of status effects. The success rate of status effects is affected by Accuracy, Luck, and in the case of magic-based skills, Magic. It is also affected by the target's evasion and their resistance or weakness to the particular status effect. A character can be subject to multiple status effects, but all status effects wear off over time.
Berserk - Increases attack, but prevents the use of skills.
Blind- Reduces accuracy and critical hit rate to a fourth of their original stats.
Confuse - Causes attacks and skills to target a random ally or enemy.
Curse - Causes random status effects and stat drops.
Doom - Calls forth the reaper to either instantly kill or deal major damage to an enemy. Takes a little time for the effect to kick in.
Freeze - Reduces speed and evasion to a fourth of their original stats. Prevents the target from performing combos.
Halt - Prevents the target from taking an action until it wears off. Also reduces evasion to zero. Wears off more quickly than other status effects.
Haunt - Increases susceptibility to status effects and may paralyze with fear. Cannot be dispelled.
Immobilize - Prevents the target from moving, but still allows them to attack and use certain skills. Reduces evasion to a fourth of its original stat.
Paralyze - May prevent the target from taking an action.
Petrify - Doubles defense, but prevents the target from taking any action. Lasts longer than other status effects.
Poison - Steadily damages the target. There are multiple degrees of poison.
Silence - Prevents the target from using magic or skills that require a voice.
Sleep - Prevents the target from taking an action until they're attacked or until it wears off. Also reduces evasion to zero.
Weapons
Some classes have multiple options for their weapon of choice. For a few classes, this can offer distinct advantages depending on the situation. However, in most cases it serves only as an aesthetic preference. As there are many weapon types and each class uses them in their own way, I won't get into the specific qualities of each weapon. That said, there are a few broad rules of thumb regarding weapon choices.
- Heavy weapons slightly hinder speed, but offer extra power, while light weapons do the opposite.
- Melee weapons are generally stronger than ranged weapons.
- Bows lose their effectiveness at close range.
- Bows are effective against flying classes.
- Lances are somewhat effective against mounted classes.
- Staves offer extra mana and magic power, while maces increase the chances of inflicting status effects.
- Scrolls increase the health of summoned creatures or spirits.
Combos
Combos are a string of attacks performed in one action. Combos can usually only be performed by using certain skills, although a character equipped with two weapons can perform two-hit combos regularly. Each attack becomes weaker as the combo's length increases. Stats are applied to individual attacks in a combo, rather than the combo itself. For example, in a two-hit combo, one attack might connect and the other might miss.
Terrain
Several classes make use of the environment. Of course, since I'm not working with a concrete setting, I can't really expand on all the different sorts of terrain there might be. But I'd like to give a little info on some of the terrain I've established when designing the different classes.
Plain Terrain - Slightly increases the speed of mounted classes.
Forested Terrain - Slightly increases evasion.
Desert Terrain - Slightly lowers speed and accuracy.
Watery Terrain - Slightly lowers speed. Increases the power of water-based skills.
Rocky Terrain - Slightly lowers speed. Increases the power of earth-based skills.
Snowy Terrain - Slightly lowers speed. Increases the power of ice-based skills.
There are a few general rules regarding terrain-
All rogue-type classes are immune to any terrain's speed penalties, while mounted classes are generally more vulnerable to them.
All archer-type classes are immune to any terrain's accuracy penalties.
Flying classes are not affected by terrain.
Range and Positioning
Positioning and Range play a role in battle, but I haven't developed the extent of these aspects since it would imply whether I'm aiming for a turn based, real-time or tactics based game, which is something I want to avoid. Characters are allowed at least some sort of movement on the battlefield. Ranged attackers can hit an opponent regardless of positioning, but a melee attacker must approach an opponent to hit them.
Targeting
Targeting is an important function in many RPGs, so I feel like it's a concept that needs to be addressed. However, it tends to work differently depending on the style of the game. For example, in a traditional turn based RPG, you have to select a target in order to perform an action. However, in a real time RPG, targeting might not be a factor at all. It's a tricky thing to make mention of targeting while still leaving room for imagination. There are two points I can make on how targeting would work in the game this series would take place in. The first is that targeting does play a large role. If you want to land a single-target attack or skill, you will want to have a target. Now, whether or not targeting is a necessary function, as in a turn based RPG, I will leave open to interpretation. The second point is that an ally can attack another ally if and only if that ally is the specific target. In a similar manner, an ally can buff or heal an enemy if they are the main target, but an enemy won't be buffed or healed if they weren't specifically targeted.
Items
Items can be used during battle. A party has an inventory that is shared between all party members. The inventory can only store a limited amount of items, and each item takes up a different amount of space; generally, high quality items take up more space.
There are two item types:
Curative - Items that restore either health or mana (or both), as well as status restoring items and items that revive a fallen ally. Generally, mana restoring items take up more space than health restoring items.
Offensive - Items that deal damage to an opponent.
Class List:
Basic Classes:
Novice
Warrior
Mage
Archer
Rogue
Scholar
Mercenary
Knight
Magic Knight
Cavalier
Priest
Shaman
Battle Mage
Gunner
Shadow
Saboteur
Monk
Poet
Craftsman
Advanced Classes:
Berserker
Fire Sage
Water Sage
Sniper
Assassin
Tactician
Hero
Guardian
Spellblade
Templar
Paladin
Bishop
Necromancer
Sorcerer
Crusader
Marksman
Ninja
Bandit
Trickster
Yudansha
Bard
Machinist
Demon Warrior
Wind Sage
Earth Sage
Ranger
Ronin
Medic
Maverick
Vanguard
Dark Knight
Druid
Arcanist
War Mage
So what sort of RPG would these classes be in? I haven't thought much about that, since I'm not actually making a game. But in my head, when thinking about this question, I think of Final Fantasy Tactics Advance, one of my favorite games. In terms of setting, I think that would be the closest match as well.
There are a few different aspects to the classes that imply some consistent game mechanics. I'd like to expand on some of the major ones- characters, parties, classes, stats, elements, status effects, weapons, combos, terrain, range and positioning, targeting, and items.
Characters
The pictures for the classes have been drawn with a character creation aspect in mind. You would have some control of your character's strengths and weaknesses beyond those of your class. Additionally, you would be able to choose the gender and race of your class, both of which would have no impact on your abilities or class choices. The races are humans, elves, dark elves, and beastfolk (with varying levels of animal characteristics).
Parties
Characters fight in a party, and they fight against other parties. The abilities of each class were devised with a party of five in mind, although four or six would work as well.
Classes
All characters start out as Novices. As they grow, they can choose one of five basic classes: Warrior, Mage, Archer, Rogue, and Scholar. After gaining experience, they can become a more powerful advanced class.
There are also alternative basic classes, which are offshoots of the five main basic classes. These serve slightly different roles from the main ones and act as segue to different advanced classes.
Some advanced classes can be accessed by multiple basic classes. The preceding class has a slight impact on the advanced class's stat distribution.
Stats
There are 11 numerical stats that each character possesses- Health, Mana, Attack, Magic, Defense, Resistance, Speed, Accuracy, Evasion, Critical Hit Rate, and Luck.
Health - The amount of damage a character can take before they fall in battle.
Mana - Your character's capacity to use magic and skills.
Attack - Physical attack power. Targets Defense.
Magic - Magical attack power. Targets Resistance.
Defense - Reduces damage taken from physical attacks.
Resistance - Reduces damage taken from magical attacks.
Speed - Determines how fast your character moves.
Accuracy - Determines the odds of your attack connecting with the target.
Evasion - Determines the odds of avoiding an opponent's attack.
Critical Hit Rate - Determines the odds of your attack dealing increased damage.
Luck - Increases the chances of luck based skills succeeding. Also slightly affects accuracy, evasion, and critical hit rate.
There are two blanket terms I use that each refer to two stats:
Agility - Speed and Evasion
Dexterity - Accuracy and Critical Hit Rate
In addition to the numerical stats, each character possesses certain levels of resistance/weakness to individual elements and status effects. These levels exist in a scale of nine degrees, ranging from immunity to full vulnerability. These levels cannot change through experience, but they can be altered temporarily using skills.
Elements
Many attacks and classes are associated with certain elements. Elemental attacks and skills are affected by the target's weakness or resistance to that particular element. There are a total of eight elements- Fire, Water, Earth, Wind, Ice, Lightning, Dark, and Light. The first six are considered base elements, while Dark and Light are considered divine elements.
Status Effects
Like elements, many classes make use of status effects. The success rate of status effects is affected by Accuracy, Luck, and in the case of magic-based skills, Magic. It is also affected by the target's evasion and their resistance or weakness to the particular status effect. A character can be subject to multiple status effects, but all status effects wear off over time.
Berserk - Increases attack, but prevents the use of skills.
Blind- Reduces accuracy and critical hit rate to a fourth of their original stats.
Confuse - Causes attacks and skills to target a random ally or enemy.
Curse - Causes random status effects and stat drops.
Doom - Calls forth the reaper to either instantly kill or deal major damage to an enemy. Takes a little time for the effect to kick in.
Freeze - Reduces speed and evasion to a fourth of their original stats. Prevents the target from performing combos.
Halt - Prevents the target from taking an action until it wears off. Also reduces evasion to zero. Wears off more quickly than other status effects.
Haunt - Increases susceptibility to status effects and may paralyze with fear. Cannot be dispelled.
Immobilize - Prevents the target from moving, but still allows them to attack and use certain skills. Reduces evasion to a fourth of its original stat.
Paralyze - May prevent the target from taking an action.
Petrify - Doubles defense, but prevents the target from taking any action. Lasts longer than other status effects.
Poison - Steadily damages the target. There are multiple degrees of poison.
Silence - Prevents the target from using magic or skills that require a voice.
Sleep - Prevents the target from taking an action until they're attacked or until it wears off. Also reduces evasion to zero.
Weapons
Some classes have multiple options for their weapon of choice. For a few classes, this can offer distinct advantages depending on the situation. However, in most cases it serves only as an aesthetic preference. As there are many weapon types and each class uses them in their own way, I won't get into the specific qualities of each weapon. That said, there are a few broad rules of thumb regarding weapon choices.
- Heavy weapons slightly hinder speed, but offer extra power, while light weapons do the opposite.
- Melee weapons are generally stronger than ranged weapons.
- Bows lose their effectiveness at close range.
- Bows are effective against flying classes.
- Lances are somewhat effective against mounted classes.
- Staves offer extra mana and magic power, while maces increase the chances of inflicting status effects.
- Scrolls increase the health of summoned creatures or spirits.
Combos
Combos are a string of attacks performed in one action. Combos can usually only be performed by using certain skills, although a character equipped with two weapons can perform two-hit combos regularly. Each attack becomes weaker as the combo's length increases. Stats are applied to individual attacks in a combo, rather than the combo itself. For example, in a two-hit combo, one attack might connect and the other might miss.
Terrain
Several classes make use of the environment. Of course, since I'm not working with a concrete setting, I can't really expand on all the different sorts of terrain there might be. But I'd like to give a little info on some of the terrain I've established when designing the different classes.
Plain Terrain - Slightly increases the speed of mounted classes.
Forested Terrain - Slightly increases evasion.
Desert Terrain - Slightly lowers speed and accuracy.
Watery Terrain - Slightly lowers speed. Increases the power of water-based skills.
Rocky Terrain - Slightly lowers speed. Increases the power of earth-based skills.
Snowy Terrain - Slightly lowers speed. Increases the power of ice-based skills.
There are a few general rules regarding terrain-
All rogue-type classes are immune to any terrain's speed penalties, while mounted classes are generally more vulnerable to them.
All archer-type classes are immune to any terrain's accuracy penalties.
Flying classes are not affected by terrain.
Range and Positioning
Positioning and Range play a role in battle, but I haven't developed the extent of these aspects since it would imply whether I'm aiming for a turn based, real-time or tactics based game, which is something I want to avoid. Characters are allowed at least some sort of movement on the battlefield. Ranged attackers can hit an opponent regardless of positioning, but a melee attacker must approach an opponent to hit them.
Targeting
Targeting is an important function in many RPGs, so I feel like it's a concept that needs to be addressed. However, it tends to work differently depending on the style of the game. For example, in a traditional turn based RPG, you have to select a target in order to perform an action. However, in a real time RPG, targeting might not be a factor at all. It's a tricky thing to make mention of targeting while still leaving room for imagination. There are two points I can make on how targeting would work in the game this series would take place in. The first is that targeting does play a large role. If you want to land a single-target attack or skill, you will want to have a target. Now, whether or not targeting is a necessary function, as in a turn based RPG, I will leave open to interpretation. The second point is that an ally can attack another ally if and only if that ally is the specific target. In a similar manner, an ally can buff or heal an enemy if they are the main target, but an enemy won't be buffed or healed if they weren't specifically targeted.
Items
Items can be used during battle. A party has an inventory that is shared between all party members. The inventory can only store a limited amount of items, and each item takes up a different amount of space; generally, high quality items take up more space.
There are two item types:
Curative - Items that restore either health or mana (or both), as well as status restoring items and items that revive a fallen ally. Generally, mana restoring items take up more space than health restoring items.
Offensive - Items that deal damage to an opponent.
My favorite Smash Bros music!
Posted 11 years ago1. Gusty Garden Galaxy
2. Bramble Blast
3. Yoshi's Island (Medley)
4. Light Plane Vocal Mix
5. Gaur Plain
6. You Will Know Our Names
7. Wonder World
8. Angel Island Zone
9. Rooftop Run
10. Spark Man Stage
2. Bramble Blast
3. Yoshi's Island (Medley)
4. Light Plane Vocal Mix
5. Gaur Plain
6. You Will Know Our Names
7. Wonder World
8. Angel Island Zone
9. Rooftop Run
10. Spark Man Stage
No Subject
Posted 11 years agoI'm not okay, and I haven't been for a long time. I'm scared, I'm stressed, and I've been avoiding my problems- problems that are entirely my fault- which just get worse by the day. It frightens me that the year is almost over, that time moves on even though I've been stagnant. I know I should at least attempt to fix these problems, or at least find some sort of closure for them, but I'm not brave enough to do that. And so things are just gonna get worse.
I can't talk to people about my problems, because I'm too ashamed of them. I don't even want to talk with people, because I'm afraid they'll want to know how my life is going, or I'm afraid to hear that they're growing while I'm deteriorating.
Sorry for being vague, but I'm writing this more for myself than anything. I don't really want replies to this, just the fact that you read this helps me- so thank you.
I can't talk to people about my problems, because I'm too ashamed of them. I don't even want to talk with people, because I'm afraid they'll want to know how my life is going, or I'm afraid to hear that they're growing while I'm deteriorating.
Sorry for being vague, but I'm writing this more for myself than anything. I don't really want replies to this, just the fact that you read this helps me- so thank you.
Streaming Star Fox Adventures (Finale) (Complete)
Posted 11 years agoEdit: Thanks for watching! Glad I could share this experience with you folks!
www.livestream.com/sirrob
Heading to Dragon Rock, and then to the end of the game! Thanks for joining me, it was a really fun run!
www.livestream.com/sirrob
Heading to Dragon Rock, and then to the end of the game! Thanks for joining me, it was a really fun run!
Streaming Star Fox Adventures at 8PM EST
Posted 11 years agowww.livestream.com/sirrob
Gonna do the Walled City! Also, Majora's Mask 3D! WHOOOO!!
Gonna do the Walled City! Also, Majora's Mask 3D! WHOOOO!!