I Dare You to Play This Flash Game!
General | Posted 13 years agoNeed Food Money =C ~ Commissions Open!
General | Posted 13 years agoYup. Need food money. Just went grocery shopping for lunch stuff, and now I'm broke. I was gonna wait to open them again when the semester ended, but I guess I'm forced to open them earlier.
The prices are going to drop, since it's not working out as is, so here they are:
<b><u>Pricing</u></b>
$2.50: Scanned Sketch
$5: Digitally Lined Sketch
$10: Colored/Shaded Digital Piece
+$2.50 to all per additional character (Sketch/Lines); Max of 2 characters on one drawing for now.
+$5 to all per additional character (Digital Color); Max of 2 characters on one drawing for now.
<i>All payments are to be sent via PayPal to <b>dlbrooks33@hotmail.com</b></i>
<b><u>Rules</u></b>
-No mature commissions.
-No macro/micro.
-No vore.
-No humans; not particularly good at drawing them as I am now.
Should you want a commission, please note me the details <b><i>BEFORE</i></b> sending me money!
The prices are going to drop, since it's not working out as is, so here they are:
<b><u>Pricing</u></b>
$2.50: Scanned Sketch
$5: Digitally Lined Sketch
$10: Colored/Shaded Digital Piece
+$2.50 to all per additional character (Sketch/Lines); Max of 2 characters on one drawing for now.
+$5 to all per additional character (Digital Color); Max of 2 characters on one drawing for now.
<i>All payments are to be sent via PayPal to <b>dlbrooks33@hotmail.com</b></i>
<b><u>Rules</u></b>
-No mature commissions.
-No macro/micro.
-No vore.
-No humans; not particularly good at drawing them as I am now.
Should you want a commission, please note me the details <b><i>BEFORE</i></b> sending me money!
World of Chaos Deluxe: Extended - Cancelled!
General | Posted 13 years agoThis is now cancelled. Due to the harddrive failure, the files got corrupted, including the backup files I tried to copy over from it (I could still access it, but am unable to boot from it), so onto another project with me...
I'll basically be working on its sequel next, World of Chaos 2: Kenta's Journey. The one involving Kentarou and his journey across the world, 3 years after the events of the first game. I'll make it so you won't have to have played the first one to get the story of the second one, by including details of course, but the first one will now come at a later time, since I pretty much have to start from scratch.
I'll basically be working on its sequel next, World of Chaos 2: Kenta's Journey. The one involving Kentarou and his journey across the world, 3 years after the events of the first game. I'll make it so you won't have to have played the first one to get the story of the second one, by including details of course, but the first one will now come at a later time, since I pretty much have to start from scratch.
World of Chaos Deluxe: Extended - Sept. 2012
General | Posted 13 years agoPokemon Should Do This!
General | Posted 13 years agoOkay, so a lot of people really aren't understanding why I'm really starting to dislike the route Pokemon is undertaking. But after I give them my thorough explanation and solution, then they understand why I feel the way I do. So let's break this into 2 sections: The what and why, and the solution.
The What and Why
Pokemon Black and White. Let's open this paragraph with a fragment sentence. Overall the games are DECENT, but why aren't they amazing? Here's the problem...historically, and innovatively speaking, Pokemon Gold/Silver/Crystal were the best games of the series. Why? They brought MANY staples to the series that still exist in almost all the games today. Breeding, day/night cycle, communication tools, two regions in one game with 16 badges to get total, improved engines, etc. It was mind-blowing when these games first came out, and sold a ton of copies, all for good reason. The design of the world was done in a way that made the games open for exploration and easy to branch off and make your own path after certain points of the games, therefore making the games non-linear after that point of the games was reached, which is after Goldenrod City, by the way.
Pokemon Ruby, Sapphire and Emerald come out years later and introduce a few more elements to the series, while, for some reason no one knows, dropping the day/night cycle for these games. That was a dumb move. What could possibly have went wrong? Who knows. But ultimately, it wasn't there, so the Pokemon World on these games (as well as FireRed and LeafGreen) were trapped in a forever-daytime dimension. Easy to overcome, but why the heck was such a feature able to be put on a system that has LESS processing power and memory, and not the newer one? Sense, it makes none. Continuing on, these games also stripped a bit of the player's choices in which directions they could take when exploring. While they had a couple, it wasn't as open as it was during the Johto games. This marked the start of the Hand Holding Era, I like to call it. Sinnoh followed suit.
Pokemon Diamond, Pearl and Platinum were then released years after that, bringing back Day/Night that should've been there since the beginning, and introducing a small number of staples as well as the usual engine improvements. However, these games were the TRUE start of the Hand Holding Era. Not once in these games are you able to branch off and pick which route you want to take. You constantly have to follow the path they set out for you. HOWEVER, the map wasn't designed in such a way to make you feel like you are, because of all the twists and turns. This is a good mask, and better than Black and White for that, but still...doesn't change the fact that you still couldn't do anything off the beaten path.
So finally Black and White came out after those. These are the worst in the Hand Holding Era. Why is that? It's not because of the story, which these games are actually the most plot-driven of the series. It's because of it's extreme linearity. What compelled the games to take such a nosedive in this regard? So the Kanto games allowed you to branch off after going through the Rock Tunnel to get to Lavender Town...The Johto/Kanto games allowed you to pick after Goldenrod, and subsequently in Kanto, you could go pretty much anywhere you wanted right off the bat, Hoenn cut it down to a minimal choice, and then Sinnoh set the solid stone path of traversing while Black and White followed suit. Apparently, Black and White 2 do the same exact thing. What's with the downward spiral? Isn't Pokemon supposed to be about EXPLORING THE WORLD, while looking for partner creatures and collecting badges to become a Pokemon master? Pokemon Black and White feature a relatively small map compared to the rest, which gives you the illusion of a circle at first. But in actuality, you only get to travel around one side before you beat the game the first time, effectively making the path to the Pokemon League more or less a straight line. A STRAIGHT LINE. After the Johto games, the exploration factor deteriorated while the story factor exponentially increased. Why can't both go up? Why should you have to sacrifice one for the other? And this is where my proposal comes.
The Proposal (Solution)
So what could possibly add to fix the games now that they chose this route? Ultimately, if things continue the exact same way, nothing. There's nothing you can ADD to this to fix it. But there're somethings you can CHANGE. And here's what they are:
Gym Order: Why make it an order? This is the first problem of the games, in which it's tackled completely wrong. What they need to do here, is instead of making the region setup so you HAVE to do Gyms in a certain order, why not make it so you can get to every Gym of the game right from the start? But how would this work, some might ask? It's really not hard to grasp. Each Gym basically ranks up in levels of the Pokemon the higher you climb. So that should've put a spark in their minds that the Gym Leader's power should be determined by the number of badges you have. This way, people have freedom to take on any gym they want in any order they want. So for example, everyone knows that on Pokemon Red, Blue, Green, Yellow, FireRed and LeafGreen that you battle Brock, then Misty, then Lt. Surge. But why not let people choose to go after Misty first, who's team's levels would be tailored to the number of badges you have, then backtrack to Brock, who would at this point be stronger than Misty, and then Surge? Or even Surge, then an even stronger Brock? This would allow for many different combinations, which would effectively change how the entire game is played, and would also offer a ton of replay value.
Cutscene Driven Events: So nullifying the starting scenes, since you wouldn't have any badges at that point, all cutscenes should be based on how many badges you have. In just about every game, something will happen to the plot after you get to the next gym and clear it. So instead of locking the player in that area until they get their grubby mitts on that badge, why not make the same events trigger in a different location based on the number of badges? For example, on Black and White, Cheren wants to challenge you right after each gym to see how strong you are. That can be done at anytime, with him coming off screen from whatever location you're at to where you're standing, and then you'd do your little encounter there. Team Plasma is supposed to stir up drama near the Gym as soon as you leave? Why not make it happen right outside the Gym you decided to do next, instead of a specific location? See, there's no reason to barricade the players in like that. Everything would be based on the number of badges you have, and the difficulty would be scaled to that.
HM Badge Requirements: This should be gotten rid of entirely. If you find a Hidden Machine, you shouldn't have to have some badge to be able to use it, you should just be able to use it. How does the program know you have the badge or not anyway, and who keeps track of that? Why are you allowed to use it in battle, but not on the overworld? This concept never made sense, and it still doesn't. If you find or receive a Hidden Machine, you should be able to use it right away to explore more areas.
Random Trainers: Unlike the cutscenes, these guys should have their teams scaled base on the average level of your current party. This way, not only are you able to go to what would be considered the "end area" of the game and still be alright, but also would make it easier to find a trainer to train your full Level 1 Party without having to battle some random wild Pokemon first.
---
So does this all make sense? It should...it's not cryptic. Who else agrees with all of this?
The What and Why
Pokemon Black and White. Let's open this paragraph with a fragment sentence. Overall the games are DECENT, but why aren't they amazing? Here's the problem...historically, and innovatively speaking, Pokemon Gold/Silver/Crystal were the best games of the series. Why? They brought MANY staples to the series that still exist in almost all the games today. Breeding, day/night cycle, communication tools, two regions in one game with 16 badges to get total, improved engines, etc. It was mind-blowing when these games first came out, and sold a ton of copies, all for good reason. The design of the world was done in a way that made the games open for exploration and easy to branch off and make your own path after certain points of the games, therefore making the games non-linear after that point of the games was reached, which is after Goldenrod City, by the way.
Pokemon Ruby, Sapphire and Emerald come out years later and introduce a few more elements to the series, while, for some reason no one knows, dropping the day/night cycle for these games. That was a dumb move. What could possibly have went wrong? Who knows. But ultimately, it wasn't there, so the Pokemon World on these games (as well as FireRed and LeafGreen) were trapped in a forever-daytime dimension. Easy to overcome, but why the heck was such a feature able to be put on a system that has LESS processing power and memory, and not the newer one? Sense, it makes none. Continuing on, these games also stripped a bit of the player's choices in which directions they could take when exploring. While they had a couple, it wasn't as open as it was during the Johto games. This marked the start of the Hand Holding Era, I like to call it. Sinnoh followed suit.
Pokemon Diamond, Pearl and Platinum were then released years after that, bringing back Day/Night that should've been there since the beginning, and introducing a small number of staples as well as the usual engine improvements. However, these games were the TRUE start of the Hand Holding Era. Not once in these games are you able to branch off and pick which route you want to take. You constantly have to follow the path they set out for you. HOWEVER, the map wasn't designed in such a way to make you feel like you are, because of all the twists and turns. This is a good mask, and better than Black and White for that, but still...doesn't change the fact that you still couldn't do anything off the beaten path.
So finally Black and White came out after those. These are the worst in the Hand Holding Era. Why is that? It's not because of the story, which these games are actually the most plot-driven of the series. It's because of it's extreme linearity. What compelled the games to take such a nosedive in this regard? So the Kanto games allowed you to branch off after going through the Rock Tunnel to get to Lavender Town...The Johto/Kanto games allowed you to pick after Goldenrod, and subsequently in Kanto, you could go pretty much anywhere you wanted right off the bat, Hoenn cut it down to a minimal choice, and then Sinnoh set the solid stone path of traversing while Black and White followed suit. Apparently, Black and White 2 do the same exact thing. What's with the downward spiral? Isn't Pokemon supposed to be about EXPLORING THE WORLD, while looking for partner creatures and collecting badges to become a Pokemon master? Pokemon Black and White feature a relatively small map compared to the rest, which gives you the illusion of a circle at first. But in actuality, you only get to travel around one side before you beat the game the first time, effectively making the path to the Pokemon League more or less a straight line. A STRAIGHT LINE. After the Johto games, the exploration factor deteriorated while the story factor exponentially increased. Why can't both go up? Why should you have to sacrifice one for the other? And this is where my proposal comes.
The Proposal (Solution)
So what could possibly add to fix the games now that they chose this route? Ultimately, if things continue the exact same way, nothing. There's nothing you can ADD to this to fix it. But there're somethings you can CHANGE. And here's what they are:
Gym Order: Why make it an order? This is the first problem of the games, in which it's tackled completely wrong. What they need to do here, is instead of making the region setup so you HAVE to do Gyms in a certain order, why not make it so you can get to every Gym of the game right from the start? But how would this work, some might ask? It's really not hard to grasp. Each Gym basically ranks up in levels of the Pokemon the higher you climb. So that should've put a spark in their minds that the Gym Leader's power should be determined by the number of badges you have. This way, people have freedom to take on any gym they want in any order they want. So for example, everyone knows that on Pokemon Red, Blue, Green, Yellow, FireRed and LeafGreen that you battle Brock, then Misty, then Lt. Surge. But why not let people choose to go after Misty first, who's team's levels would be tailored to the number of badges you have, then backtrack to Brock, who would at this point be stronger than Misty, and then Surge? Or even Surge, then an even stronger Brock? This would allow for many different combinations, which would effectively change how the entire game is played, and would also offer a ton of replay value.
Cutscene Driven Events: So nullifying the starting scenes, since you wouldn't have any badges at that point, all cutscenes should be based on how many badges you have. In just about every game, something will happen to the plot after you get to the next gym and clear it. So instead of locking the player in that area until they get their grubby mitts on that badge, why not make the same events trigger in a different location based on the number of badges? For example, on Black and White, Cheren wants to challenge you right after each gym to see how strong you are. That can be done at anytime, with him coming off screen from whatever location you're at to where you're standing, and then you'd do your little encounter there. Team Plasma is supposed to stir up drama near the Gym as soon as you leave? Why not make it happen right outside the Gym you decided to do next, instead of a specific location? See, there's no reason to barricade the players in like that. Everything would be based on the number of badges you have, and the difficulty would be scaled to that.
HM Badge Requirements: This should be gotten rid of entirely. If you find a Hidden Machine, you shouldn't have to have some badge to be able to use it, you should just be able to use it. How does the program know you have the badge or not anyway, and who keeps track of that? Why are you allowed to use it in battle, but not on the overworld? This concept never made sense, and it still doesn't. If you find or receive a Hidden Machine, you should be able to use it right away to explore more areas.
Random Trainers: Unlike the cutscenes, these guys should have their teams scaled base on the average level of your current party. This way, not only are you able to go to what would be considered the "end area" of the game and still be alright, but also would make it easier to find a trainer to train your full Level 1 Party without having to battle some random wild Pokemon first.
---
So does this all make sense? It should...it's not cryptic. Who else agrees with all of this?
World of Chaos Deluxe: Extended - Res-lift?
General | Posted 13 years agoI was thinking about giving the graphics a res-lift. I haven't completed all the sprites, naturally, as I haven't fully decided yet, but here's a sample:
http://i132.photobucket.com/albums/.....KohV2Trans.png
What do you guys think. For better or for worse?
http://i132.photobucket.com/albums/.....KohV2Trans.png
What do you guys think. For better or for worse?
World of Chaos Deluxe: Extended - Sword + Fire
General | Posted 13 years agoAnother elemental showoff...you'll be starting with this element. As you can see, Fire is pretty random with it's projectiles, so it's not super reliable. But as with all the other charges, damage is boosted higher than the slash attack, so it could be useful just a bit, but not as much as the later elements.
http://www.youtube.com/watch?v=swDTJjtU5Zg
http://www.youtube.com/watch?v=swDTJjtU5Zg
World of Chaos Deluxe: Extended - Sword + Wind
General | Posted 13 years agoHere is a new video to showcase the Wind Element. As you can see, not every elemental charge will be a pure-offensive based charge attack.
http://www.youtube.com/watch?v=51TtrGQtrXk
http://www.youtube.com/watch?v=51TtrGQtrXk
World of Chaos Deluxe: Extended - Sword + Water
General | Posted 13 years agoBelow is a video showcasing the elemental charging system, with the element of Water. Also a couple of other changes and updates~
http://www.youtube.com/watch?v=Gml4QJyDF6g
http://www.youtube.com/watch?v=Gml4QJyDF6g
World of Chaos Deluxe: Extended - Story + Vid
General | Posted 13 years agoWell perhaps the full story will explain things :). I've typed this all up a couple of days ago, and didn't want to post it until I had another video to show, which I do! But story first....
Story
The world is living in fear, because demons known as the Chaos Elementals, that each have power with a specific natural element, have begun terrorizing the world and creating mass destruction. Many warriors from around the world have fallen attempting to fight the threat to peace.
However, Koh's village is home to descendants of a special group of warriors that each have something they naturally excel at during battle, that only they can do. For Koh, this was the ability to use his sword like a boomerang, and have it return to him like none other, and is able to charge elements into his blade as he acquires those powers. Normally, before anyone can leave the village, they must undergo the Village Trial at a minimum age of 15, which will determine if they've kept up their training and can handle themselves in the outside world. However, due to this threat, and how the elders noticed Koh's constantly increasing level of skill with his unique technique, they decided to send him through it early (he's 12 years old in this game). He flies through the test with ease, and they deem him strong enough to use his technique to stop the Chaos Elementals.
Instead of traveling all over the world by foot, since that would take a long time, the elders have decided to allow Koh to use the Teleporters to navigate to the lairs of all the Chaos Elementals directly. However, due to the chaos Elementals' power, the teleporter is only able to send Koh to either just inside the front door, or in the general vicinity of the areas. From there on out, Koh is on his own, and has the world resting on his shoulders. A heavy burden for a 12 year old, but he'll be alright! And so, his journey starts in the lair of the nearest Chaos Elemental, King Fritz, Lord of the Slimes, who controls the element of Water.
---
And with that, have a new video, which shows the boss fight at the Sand Tower. Of course I made him a bit stronger since the video, since this was my "underachiever" test file, meaning I completely ignored all the optional routes in favor of the lowest stats to try and balance enemies.
http://www.youtube.com/watch?v=q26pWe5Jeys
Story
The world is living in fear, because demons known as the Chaos Elementals, that each have power with a specific natural element, have begun terrorizing the world and creating mass destruction. Many warriors from around the world have fallen attempting to fight the threat to peace.
However, Koh's village is home to descendants of a special group of warriors that each have something they naturally excel at during battle, that only they can do. For Koh, this was the ability to use his sword like a boomerang, and have it return to him like none other, and is able to charge elements into his blade as he acquires those powers. Normally, before anyone can leave the village, they must undergo the Village Trial at a minimum age of 15, which will determine if they've kept up their training and can handle themselves in the outside world. However, due to this threat, and how the elders noticed Koh's constantly increasing level of skill with his unique technique, they decided to send him through it early (he's 12 years old in this game). He flies through the test with ease, and they deem him strong enough to use his technique to stop the Chaos Elementals.
Instead of traveling all over the world by foot, since that would take a long time, the elders have decided to allow Koh to use the Teleporters to navigate to the lairs of all the Chaos Elementals directly. However, due to the chaos Elementals' power, the teleporter is only able to send Koh to either just inside the front door, or in the general vicinity of the areas. From there on out, Koh is on his own, and has the world resting on his shoulders. A heavy burden for a 12 year old, but he'll be alright! And so, his journey starts in the lair of the nearest Chaos Elemental, King Fritz, Lord of the Slimes, who controls the element of Water.
---
And with that, have a new video, which shows the boss fight at the Sand Tower. Of course I made him a bit stronger since the video, since this was my "underachiever" test file, meaning I completely ignored all the optional routes in favor of the lowest stats to try and balance enemies.
http://www.youtube.com/watch?v=q26pWe5Jeys
World of Chaos Deluxe: Extended - Sand Tower Preview
General | Posted 13 years agoHere's a preview of the upcoming Zone, the Sand Tower.
http://www.youtube.com/watch?v=20zsyhJtVYc
http://www.youtube.com/watch?v=20zsyhJtVYc
World of Chaos Deluxe: Extended Stuff
General | Posted 13 years agoTotally forgot to post about this here!
Anyone who's played World of Chaos or World of Chaos DX, both my first games I completed, this will be right up your alley! I've been working on this for the past week now, and I'm basically updating my old game to be much more playable and full of new content. I won't say much more other than all of the maps are being redone, the engine is being heavily updated, and all of the enemy AI are being improved. For now, have a preview.
http://www.youtube.com/watch?v=g5QTl9CiIis
And also have a small demo you can try out! The demo is over when you defeat the first boss, as the next content is still being developed. Make sure you put the game in it's own folder.
World of Chaos Deluxe: Extended - Demo Download -> https://www.box.com/s/0596d2adc5bfa527f483
The following download is for those who wish to hear higher quality music in-game. After downloading it, extract it into the game's folder and the mp3s will be loaded in as soon as you start the game.
World of Chaos Deluxe: Extended - Enhanced Music Pack Download -> https://www.box.com/s/1605fdc37986fa91948f
Below is a video showing some additions, changes and updates based on feedback received on the demo and my own plans.
http://www.youtube.com/watch?v=KrFWBrevZl0
Controls
Arrow Keys - Movement
Z - Jump and Confirm (Menus)
X - Slash and Cancel (Menus)
C - Toss Sword
Enter - Pause Game
F2 - Restart the Game
Anyone who's played World of Chaos or World of Chaos DX, both my first games I completed, this will be right up your alley! I've been working on this for the past week now, and I'm basically updating my old game to be much more playable and full of new content. I won't say much more other than all of the maps are being redone, the engine is being heavily updated, and all of the enemy AI are being improved. For now, have a preview.
http://www.youtube.com/watch?v=g5QTl9CiIis
And also have a small demo you can try out! The demo is over when you defeat the first boss, as the next content is still being developed. Make sure you put the game in it's own folder.
World of Chaos Deluxe: Extended - Demo Download -> https://www.box.com/s/0596d2adc5bfa527f483
The following download is for those who wish to hear higher quality music in-game. After downloading it, extract it into the game's folder and the mp3s will be loaded in as soon as you start the game.
World of Chaos Deluxe: Extended - Enhanced Music Pack Download -> https://www.box.com/s/1605fdc37986fa91948f
Below is a video showing some additions, changes and updates based on feedback received on the demo and my own plans.
http://www.youtube.com/watch?v=KrFWBrevZl0
Controls
Arrow Keys - Movement
Z - Jump and Confirm (Menus)
X - Slash and Cancel (Menus)
C - Toss Sword
Enter - Pause Game
F2 - Restart the Game
See my DeviantArt.
General | Posted 14 years agoFinally got around to posting this. I'm too lazy to post art in two places :P. See here for all my uploads so far: http://tamerkoh.deviantart.com/
I guess I better take care of my iconless self now.
I guess I better take care of my iconless self now.
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