An apology and why I won't be finishing the final update
Posted 10 years agoI'm really sorry to tell you guys this considering all I promised, but I'm afraid I've given up on Ball Brawl. The code is so ridiculously spaghetti-ed that every time I do anything the entire game breaks, and it's getting so frustrating that I find myself dreading working on the game. I started doing this for fun and to learn coding, but it ended up as a chore. I'm really sorry to keep everyone's hopes up for 10 whole months on this. I really thought I'd be able to do this. I made promises I couldn't keep, and I apologize profusely for that.
So with that being said, here's a few important points:
- I'm completely done with BBCPM, but I thank everyone for the support and love in during it. You guys are all awesome.
- Geneolith is still planned assuming I have the time. I'm focusing on IRL stuff right now (college, job, etc.)
- I'll still be using this account for castration/ballbusting related content. Expect to see the occasional written story or commission from someone else on here.
- The older versions of the mod will stay up forever. Feel free to play them all you want.
- The content I finished so far is still there, but the game is unstable and unplayable. If someone wants the code for a few features for any reason, send me a PM or comment here.
So with that being said, here's a few important points:
- I'm completely done with BBCPM, but I thank everyone for the support and love in during it. You guys are all awesome.
- Geneolith is still planned assuming I have the time. I'm focusing on IRL stuff right now (college, job, etc.)
- I'll still be using this account for castration/ballbusting related content. Expect to see the occasional written story or commission from someone else on here.
- The older versions of the mod will stay up forever. Feel free to play them all you want.
- The content I finished so far is still there, but the game is unstable and unplayable. If someone wants the code for a few features for any reason, send me a PM or comment here.
Preview/breakdown of Geneolith
Posted 11 years agoThough it's fun to keep everyone guessing, I decided to release some of my notes on the new game I'm making, that way people have a general idea of where I'm going with this.
Also, this game is going to be bigger than I expected, so it may take longer to make. For that reason, once I get an alpha build ready to go, I'll either post it here, or send it to some fans.
Feedback is not only welcome but highly encouraged and desired.
-World-
This game takes place on an alternate version of Earth in which even more of the planet is covered in water. Thus, the entire game takes place on a single (currently unnamed) island about the size of England. The general theme is the classic fantasy setting, with magic, steel, and piety.
No one knows exactly how many gods exist, but seven have revealed themselves thus far, and an eighth is suspected to exist. Their power is limited compared to the common idea of gods, and the majority of them hold at least some distaste for the others.
-Society-
There are seven cities, one town, and one nomadic settlement. All of them have hunters, farmers, blacksmiths, etc. who make their living by selling their items to both locals and travelers. Cultures and practices vary from settlement to settlement, and the differences are quite stark, ranging from the honorable Lupine culture to the cut-throat style of the Cheetahs.
After the Exiled Cheetahs awakened Etrum, the god of order, the culture of the entire island took a dramatic turn. Etrum offers wealth, power, and even miracles if given a decent offering of testicles, which caused thousands of residents of the island to forget their old life and instead turn to hunting down various males and ripping off their precious balls to offer to Etrum. Not all balls are created equal, however, and the more valuable the contents of one's sack, the larger the target on them becomes.
Keeping one's balls safely attached has obvious rewards, but the incentive is increased even further by the fact that females are extremely rare. Even before the rise of Etrum, a male was considered lucky to produce a single offspring, and producing two or more was legendary. Most cities have anywhere from 10-50 females, which is insignificant compared to the thousands of males in each settlement. The birth of a female is considered a miracle, and is thus celebrated by the entire community as if it were a holiday. In most societies, parades, dancing, and jubilant singing are all common sights on these days. From the moment a girl is born to the day she dies she is treated as royalty, with several servants giving them all they desire.
A woman can decide to mate with any male at any point, and all those who serve her are obligated to bring said male to her as fast as is physically possible. In large cities, brigades of 20+ armed soldiers are sent to collect the female's desired man if needed. In these cases, any attempts to evade capture and subsequent mating will be met with force and often violence. Though it is rare for a male to deny the chance to pass on his genes, the few times that is has occurred resulted in broken or severed limbs, ensuring that he has no chance of escaping.
-Races-
Lupine
God: “Macco” - Represented by a granite monolith. Macco is the oldest god in existence, and thus is worshiped primarily for his wisdom. He adapts easily to changes in the world around him, and fights fiercely for what he perceives as right. Unfortunately, his power has waned over the years, meaning he offers little in the way of direct assistance to his people.
Culture: The lupines are independent, strong, and willful. Their spirits are unwavering, and their hearts full of purpose, which translates to a relentless fighting style.
Average race ball value: Moderate
Special sub-race: “Omegas”, lupine fighters born, at most, once every 50 years. They must speak to Macco upon coming of age and receive a purpose. The Omega is compelled to complete their task, no matter the risk or odds. Ball value: Extreme
Vulpine
God: “Furkasi” - Represented by a basalt monolith. Furkasi is a god known for his love of swift and clean justice. Commit a crime in his view, and expect to receive an appropriate punishment within moments. The god has not, and likely never will speak, instead preferring silent actions.
Culture: Due to the nature of Furkasi's actions, the vulpine are known for being extremely polite and courteous. They typically prefer to follow rather than lead, and they do so with exceptional skill. An army of vulpine soldiers led by a strong leader is a force few can stop.
Average race ball value: Moderate
Special sub-race: “Marked”, which said to have been touched by Furkasi himself. They typically possess oddly colored and/or marked fur, and have faintly glowing eyes. In the vulpine culture, the marked are considered to be from beyond this plane of existence, and thus above any and all laws tied to this world. They are allowed to do anything and go anywhere, so long as they do not conflict with the laws of Furkasi. Ball value: Very High
Feline
God: “Delior” - Represented by a jade monolith. Delior is a god of balance, seeking to solve problems by equalizing the situation and thus allowing all beings an equal chance. This god is stubborn, however, and adapts poorly to new ideas, circumstances, or challenges.
Culture: The feline civilization follows a communistic blueprint for their society, treating all members of the race as equal. However, Delior, being the stubborn and active god that he is, often ignores the feelings of his people and will occasionally intervene in ways that seem to contradict his very nature. His choice to exile the Cheetah and Pandellion races are well-known examples.
General race ball value: Moderate
Special sub-race “Pandellions” are a mysterious feline sub-race known for their quick reflexes and slender forms. After being exiled from Delior's kingdom, they chose to become godless, nomadic people. Being the only godless beings, they are feared and shunned by the vast majority of civilizations. Ball value: high
Reptile
God: “Vasaan” - Represented by a stone monolith which is riddled with gold veins. A god known primarily for his ambivalence, Vassan rarely directly intervenes in the world of mortals, and instead chooses to “push” the world in directions that he views as beneficial. Vassan is commonly called “The god of destiny” due to the remarkably good fortune that comes to his kingdom and its inhabitants, though his true nature is shrouded in secrecy.
Culture: The reptilian races despise the dragons, and thus consider any of the common traits associated with them to be despicable. Showing any signs of pride or wealth around them can lead to being exiled or even sentenced to death. The reptiles live humble lives, choosing to live off the natural good fortune provided by their god.
Average race ball value: Moderate
sub-races: None.
Dragon
God: “Sekkah” - Represented by an obsidian monolith. Sekkah is Vasaan's brother, and they were once so close that they were considered a single entity. No one is quite sure why the duo split up, and the two refuse to speak about it. Sekkah is commonly known as “The God of Magic” due to his connection with all things arcane. His nature reflects his chosen people, as he is bashful, arrogant, and prideful.
Culture: The dragons are known for being prideful and often arrogant, but with good reason: they possess some of the most powerful abilities on earth. Their society is based on a caste system, with The Ascended sitting on top, The Enlighted making up the middle, and the Zhuul at the bottom.
Average race ball value: high
Special sub-race: “The Ascended” are dragons with golden scales who are created by Sekkah himself as conduits for his abilities. They do not age, sleep, or eat, and are thus feared by all other races of the world. Ball value: Beyond. Offering up even one Ascended testicle will mean instant wealth and power to mortals, making The Ascended a prime target for hunters. Unfortunately for the hunters, obtaining a set of these golden orbs is nearly impossible.
Sub-race: “Zhuul” are considered mutants within the dragon culture. Some are born without wings, have odd scale colorings, and/or have little in the way of arcane ability. The Zhuul are used as slaves for their god's bidding, and thus have no rights. Ball value: Nearly valueless
Equine
God: “Huko” - represented by a limestone monolith. Huko is xenophobic, trusting only his chosen people, and rarely allowing outsiders into his city. He advocates personal strength, solidarity, and independence.
Culture: Equines are known for being nomadic, traveling all over the world for trade or simply tales to tell. Since Huko refuses to allow outsiders into the city, the race must venture outside themselves if they ever wish to branch out to the other races.
Average race ball value: High
Ursine
God: “Omi” - Represented by a sandstone monolith. Omi is, by far, the most mysterious god in existence. Upon gazing at his monolith, some see a crumbling ruin that is only a few yards tall, while others see an intricate and massive spire stretching high into the clouds. Getting within ~130 yards of the monument has been known to cause extreme headaches and hallucinations which get more powerful the closer one gets to the epicenter. No one has heard Omi's voice, seen his power, or even knows if he really exists.
Culture: The ursine have a free and fun-loving culture based around enjoying each and every precious moment of life. Sex, drugs, and wealth are all considered joys that every living being should experience as often as possible. The bear race is also known for being experts in seduction. Few can deny an ursine's soft fur and promiscuous conversation. All of these factors makes the ursine city the ultimate location for fun-seeking travelers to visit.
Average race ball value: Low
Sub-races: None
Cheetah
God: “Etrum” - No monolith. Etrum is often called “the god of order”, or “the keeper”. He exists to prevent any one race from gaining too much power over the others by taking offerings of male genitals, and thus stunting the growth of a given race. Rather than having a monolith, small stones of various types are said to rise out of the earth near anyone who has an offering and is willing to trade. Etrum was only a myth before the cheetahs (feline exiles) managed to awaken him through the offering of several pairs of Ascended balls. Originally the cheetahs were the only race making offers, but as word got out of Entrum's awakening, all races began hunting fellow males and offering their manhoods in exchange for power, wealth, or fortune.
Culture: The cheetahs are far from trustworthy, and have been known to sever and offer the balls of even their best of companions. After their exile, they became bitter and selfish, interested only in bettering themselves or their race. There have, however, been several instances where a cheetah has been commended for their heroism and honest intent by other cities.
Ball value: Average
Sub-races: They all are one.
-Gameplay-
(Copy-pasted from older journal)
A game similar to Corruption of Champions in that you make a character at the start and stick with them, but also borrowing from FTL by having incentives to replay the game over and over. The game will be short (taking only 10-20 minutes to finish), but have tons of random events that may or may not occur in a specific playthrough. Like FTL, there will likely be perma-death, so once you lose your balls and/or life, you lose the game and have to start over.
Extra note: You will choose to become any of the races or sub-races above when you start the game, and your gameplay experience will be dramatically altered.
Also, this game is going to be bigger than I expected, so it may take longer to make. For that reason, once I get an alpha build ready to go, I'll either post it here, or send it to some fans.
Feedback is not only welcome but highly encouraged and desired.
-World-
This game takes place on an alternate version of Earth in which even more of the planet is covered in water. Thus, the entire game takes place on a single (currently unnamed) island about the size of England. The general theme is the classic fantasy setting, with magic, steel, and piety.
No one knows exactly how many gods exist, but seven have revealed themselves thus far, and an eighth is suspected to exist. Their power is limited compared to the common idea of gods, and the majority of them hold at least some distaste for the others.
-Society-
There are seven cities, one town, and one nomadic settlement. All of them have hunters, farmers, blacksmiths, etc. who make their living by selling their items to both locals and travelers. Cultures and practices vary from settlement to settlement, and the differences are quite stark, ranging from the honorable Lupine culture to the cut-throat style of the Cheetahs.
After the Exiled Cheetahs awakened Etrum, the god of order, the culture of the entire island took a dramatic turn. Etrum offers wealth, power, and even miracles if given a decent offering of testicles, which caused thousands of residents of the island to forget their old life and instead turn to hunting down various males and ripping off their precious balls to offer to Etrum. Not all balls are created equal, however, and the more valuable the contents of one's sack, the larger the target on them becomes.
Keeping one's balls safely attached has obvious rewards, but the incentive is increased even further by the fact that females are extremely rare. Even before the rise of Etrum, a male was considered lucky to produce a single offspring, and producing two or more was legendary. Most cities have anywhere from 10-50 females, which is insignificant compared to the thousands of males in each settlement. The birth of a female is considered a miracle, and is thus celebrated by the entire community as if it were a holiday. In most societies, parades, dancing, and jubilant singing are all common sights on these days. From the moment a girl is born to the day she dies she is treated as royalty, with several servants giving them all they desire.
A woman can decide to mate with any male at any point, and all those who serve her are obligated to bring said male to her as fast as is physically possible. In large cities, brigades of 20+ armed soldiers are sent to collect the female's desired man if needed. In these cases, any attempts to evade capture and subsequent mating will be met with force and often violence. Though it is rare for a male to deny the chance to pass on his genes, the few times that is has occurred resulted in broken or severed limbs, ensuring that he has no chance of escaping.
-Races-
Lupine
God: “Macco” - Represented by a granite monolith. Macco is the oldest god in existence, and thus is worshiped primarily for his wisdom. He adapts easily to changes in the world around him, and fights fiercely for what he perceives as right. Unfortunately, his power has waned over the years, meaning he offers little in the way of direct assistance to his people.
Culture: The lupines are independent, strong, and willful. Their spirits are unwavering, and their hearts full of purpose, which translates to a relentless fighting style.
Average race ball value: Moderate
Special sub-race: “Omegas”, lupine fighters born, at most, once every 50 years. They must speak to Macco upon coming of age and receive a purpose. The Omega is compelled to complete their task, no matter the risk or odds. Ball value: Extreme
Vulpine
God: “Furkasi” - Represented by a basalt monolith. Furkasi is a god known for his love of swift and clean justice. Commit a crime in his view, and expect to receive an appropriate punishment within moments. The god has not, and likely never will speak, instead preferring silent actions.
Culture: Due to the nature of Furkasi's actions, the vulpine are known for being extremely polite and courteous. They typically prefer to follow rather than lead, and they do so with exceptional skill. An army of vulpine soldiers led by a strong leader is a force few can stop.
Average race ball value: Moderate
Special sub-race: “Marked”, which said to have been touched by Furkasi himself. They typically possess oddly colored and/or marked fur, and have faintly glowing eyes. In the vulpine culture, the marked are considered to be from beyond this plane of existence, and thus above any and all laws tied to this world. They are allowed to do anything and go anywhere, so long as they do not conflict with the laws of Furkasi. Ball value: Very High
Feline
God: “Delior” - Represented by a jade monolith. Delior is a god of balance, seeking to solve problems by equalizing the situation and thus allowing all beings an equal chance. This god is stubborn, however, and adapts poorly to new ideas, circumstances, or challenges.
Culture: The feline civilization follows a communistic blueprint for their society, treating all members of the race as equal. However, Delior, being the stubborn and active god that he is, often ignores the feelings of his people and will occasionally intervene in ways that seem to contradict his very nature. His choice to exile the Cheetah and Pandellion races are well-known examples.
General race ball value: Moderate
Special sub-race “Pandellions” are a mysterious feline sub-race known for their quick reflexes and slender forms. After being exiled from Delior's kingdom, they chose to become godless, nomadic people. Being the only godless beings, they are feared and shunned by the vast majority of civilizations. Ball value: high
Reptile
God: “Vasaan” - Represented by a stone monolith which is riddled with gold veins. A god known primarily for his ambivalence, Vassan rarely directly intervenes in the world of mortals, and instead chooses to “push” the world in directions that he views as beneficial. Vassan is commonly called “The god of destiny” due to the remarkably good fortune that comes to his kingdom and its inhabitants, though his true nature is shrouded in secrecy.
Culture: The reptilian races despise the dragons, and thus consider any of the common traits associated with them to be despicable. Showing any signs of pride or wealth around them can lead to being exiled or even sentenced to death. The reptiles live humble lives, choosing to live off the natural good fortune provided by their god.
Average race ball value: Moderate
sub-races: None.
Dragon
God: “Sekkah” - Represented by an obsidian monolith. Sekkah is Vasaan's brother, and they were once so close that they were considered a single entity. No one is quite sure why the duo split up, and the two refuse to speak about it. Sekkah is commonly known as “The God of Magic” due to his connection with all things arcane. His nature reflects his chosen people, as he is bashful, arrogant, and prideful.
Culture: The dragons are known for being prideful and often arrogant, but with good reason: they possess some of the most powerful abilities on earth. Their society is based on a caste system, with The Ascended sitting on top, The Enlighted making up the middle, and the Zhuul at the bottom.
Average race ball value: high
Special sub-race: “The Ascended” are dragons with golden scales who are created by Sekkah himself as conduits for his abilities. They do not age, sleep, or eat, and are thus feared by all other races of the world. Ball value: Beyond. Offering up even one Ascended testicle will mean instant wealth and power to mortals, making The Ascended a prime target for hunters. Unfortunately for the hunters, obtaining a set of these golden orbs is nearly impossible.
Sub-race: “Zhuul” are considered mutants within the dragon culture. Some are born without wings, have odd scale colorings, and/or have little in the way of arcane ability. The Zhuul are used as slaves for their god's bidding, and thus have no rights. Ball value: Nearly valueless
Equine
God: “Huko” - represented by a limestone monolith. Huko is xenophobic, trusting only his chosen people, and rarely allowing outsiders into his city. He advocates personal strength, solidarity, and independence.
Culture: Equines are known for being nomadic, traveling all over the world for trade or simply tales to tell. Since Huko refuses to allow outsiders into the city, the race must venture outside themselves if they ever wish to branch out to the other races.
Average race ball value: High
Ursine
God: “Omi” - Represented by a sandstone monolith. Omi is, by far, the most mysterious god in existence. Upon gazing at his monolith, some see a crumbling ruin that is only a few yards tall, while others see an intricate and massive spire stretching high into the clouds. Getting within ~130 yards of the monument has been known to cause extreme headaches and hallucinations which get more powerful the closer one gets to the epicenter. No one has heard Omi's voice, seen his power, or even knows if he really exists.
Culture: The ursine have a free and fun-loving culture based around enjoying each and every precious moment of life. Sex, drugs, and wealth are all considered joys that every living being should experience as often as possible. The bear race is also known for being experts in seduction. Few can deny an ursine's soft fur and promiscuous conversation. All of these factors makes the ursine city the ultimate location for fun-seeking travelers to visit.
Average race ball value: Low
Sub-races: None
Cheetah
God: “Etrum” - No monolith. Etrum is often called “the god of order”, or “the keeper”. He exists to prevent any one race from gaining too much power over the others by taking offerings of male genitals, and thus stunting the growth of a given race. Rather than having a monolith, small stones of various types are said to rise out of the earth near anyone who has an offering and is willing to trade. Etrum was only a myth before the cheetahs (feline exiles) managed to awaken him through the offering of several pairs of Ascended balls. Originally the cheetahs were the only race making offers, but as word got out of Entrum's awakening, all races began hunting fellow males and offering their manhoods in exchange for power, wealth, or fortune.
Culture: The cheetahs are far from trustworthy, and have been known to sever and offer the balls of even their best of companions. After their exile, they became bitter and selfish, interested only in bettering themselves or their race. There have, however, been several instances where a cheetah has been commended for their heroism and honest intent by other cities.
Ball value: Average
Sub-races: They all are one.
-Gameplay-
(Copy-pasted from older journal)
A game similar to Corruption of Champions in that you make a character at the start and stick with them, but also borrowing from FTL by having incentives to replay the game over and over. The game will be short (taking only 10-20 minutes to finish), but have tons of random events that may or may not occur in a specific playthrough. Like FTL, there will likely be perma-death, so once you lose your balls and/or life, you lose the game and have to start over.
Extra note: You will choose to become any of the races or sub-races above when you start the game, and your gameplay experience will be dramatically altered.
My own vidja
Posted 11 years agoI'm planning to start work on my own CBT-oriented text game. This does not mean that I'll leave BBCPM dead, I still very much intend to update it in the meantime, but updates might be slower. Ideally I would like to eventually pass the torch along to
guntram , as he has plenty of great ideas and skill to take over for me. The issue I am having with ball brawl is that it simply has too much stuff. There is little structure, purpose, or direction to the project. I originally planned to make a "Story" mode in BBCPM, but I soon realized how out of place and difficult that would end up being.
Regardless, BBCPM is still going to be updated as often as I can, and the alpha/beta for my game should be out within months. I admit, though, that before I started work on BBCPM, I had 0 experience in flash, and relied instead on my general programming knowledge, so making my own game with no "lines" to guide me will be difficult.
If anyone is curious, the general idea for my game is as follows: A game similar to Corruption of Champions in that you make a character at the start and stick with them, but also borrowing from FTL by having incentives to replay the game over and over. The game will be short (taking only 10-20 minutes to finish), but have tons of random events that may or may not occur in a specific playthrough. Like FTL, there will likely be perma-death, so once you lose your balls and/or life, you lose the game and have to start over.
guntram , as he has plenty of great ideas and skill to take over for me. The issue I am having with ball brawl is that it simply has too much stuff. There is little structure, purpose, or direction to the project. I originally planned to make a "Story" mode in BBCPM, but I soon realized how out of place and difficult that would end up being.Regardless, BBCPM is still going to be updated as often as I can, and the alpha/beta for my game should be out within months. I admit, though, that before I started work on BBCPM, I had 0 experience in flash, and relied instead on my general programming knowledge, so making my own game with no "lines" to guide me will be difficult.
If anyone is curious, the general idea for my game is as follows: A game similar to Corruption of Champions in that you make a character at the start and stick with them, but also borrowing from FTL by having incentives to replay the game over and over. The game will be short (taking only 10-20 minutes to finish), but have tons of random events that may or may not occur in a specific playthrough. Like FTL, there will likely be perma-death, so once you lose your balls and/or life, you lose the game and have to start over.
Next update when?
Posted 11 years agoI finished moving out and am now staying at my grandparent's house temporarily while we wait for the sale to close and for the house itself to become livable. In this house, at any given moment there could be 1-5 people over my shoulder, despite them being kind enough to put me in one of the bedrooms.
Now, I promised the next update will be punishment focused, and I'm keeping to that, but you all should know that it will be hindered by the fact that I'll only be able to code when no one else is in the room. Somehow I think it might be a bit awkward if someone's eyes strayed to my screen and they saw the words rape, torture, penectomy, and castration sitting right there in my code.
I hope to have this update out soon, but I cannot set a date. Thank you all for playing and reading!
Now, I promised the next update will be punishment focused, and I'm keeping to that, but you all should know that it will be hindered by the fact that I'll only be able to code when no one else is in the room. Somehow I think it might be a bit awkward if someone's eyes strayed to my screen and they saw the words rape, torture, penectomy, and castration sitting right there in my code.
I hope to have this update out soon, but I cannot set a date. Thank you all for playing and reading!
BBCPM 1.1.2 patch notes
Posted 11 years agoMy original plan was to make this update solely for adding new punishments, but I ended up deciding to make the simulator first. I thought the simulator would be relatively easy to code, but it ended up taking many, many hours, and thus taking up 90% of my time spent coding. That, combined with my time spent hunting down the ever elusive bugs that were reported, ended up meaning that I had hardly any time to make new punishments. I did manage to get a few in there (many thanks to Guntram for providing one of them), but not nearly as many as I wanted. I'll be in the process of moving, as well as renovating our new house in the coming months, but I should have some downtime to work on this every so often. Now, THIS TIME I promise to make the next update exclusively for new punishments (sorry to those that are waiting on the roulette option, it will have to wait even longer).
Main feature
Punishment simulator – A VERY highly requested feature is now finally here! A new button has been added in the game mode selection screen that allows you to perform any punishment in the game (excluding secret and group punishments, for now at least) on a virtual fox named Vrix. Important note: Be sure to set up your character and play at least one match before you hop into the simulator, otherwise it will just assume you are a wolf named Chris. I may end up allowing the player to choose the species of Vrix, but for now, he's a fox. I just wanted to get this update out before I move, and adding a menu to change his species would take far too long.
Bug Fixes
Fixed: Penectomy with balls – It is no longer possible to perform a penectomy if the opponent has lost their balls. You will be expected to do a nullification if you wish to remove their dick. Thanks for the report,
ApertureKills
Fixed: Punishments involving a penis... without having one – A.I. Can no longer magically conjure up a penis after you removed it, then rape you with it. Also fixed a number of other, similar issues. Thanks for the report,
birdofblack
Fixed: No text on punishment – The game will no longer display a white screen with no text when a fighter attempts to do a nullification or penectomy, despite it being disabled. Thanks for this, and the below report,
saphires
Fixed: Magical reviving abilities – The enemy can no longer kill you in stat advancement mode. Don't worry, this is only a temporary band-aid. I fully intend to allow them to kill you in both challenge and stat-advancement mode in the next update.
If a bug you reported is not on this list, one of two things happened: 1. I simply forgot to fix it 2. I was unable to reproduce your bug. If you encounter the bug again, say so, and be sure to give me a bit more info on the circumstances.
A.I.
New A.I. Type: Coward – Choosing the coward AI will cause the fighter to surrender after the first attack. If you force two cowards to fight each other, the first AI selected will surrender before any attacks occur. I originally intended to use this only for debugging, but I figured that some people out there might like to have this as an option as well.
Punishments
Rape
Addition: Surprise buttsecks! - If the loser is kneeling in pain, the source can rape them - hard. Written by
guntram , but was revised and edited by me. Has a 50% chance of occurring.
Fellatio
Addition: Every last drop – If the loser is kneeling, the source can use a combination of drugs and fierce cock sucking to empty his opponent's balls to the last drop. After all, who said drug injections can only be used for punishments and not rewards? Has a 50% chance of occurring.
Destroy two
Addition: Sanded to smoothness – If the loser is standing, the source can use a belt sander to give his foe a nice, smooth crotch. Has a 1 in 6 chance of occurring. This scene can also occur if the target is kneeling, but only if a certain punishment is otherwise unable to occur.
Main feature
Punishment simulator – A VERY highly requested feature is now finally here! A new button has been added in the game mode selection screen that allows you to perform any punishment in the game (excluding secret and group punishments, for now at least) on a virtual fox named Vrix. Important note: Be sure to set up your character and play at least one match before you hop into the simulator, otherwise it will just assume you are a wolf named Chris. I may end up allowing the player to choose the species of Vrix, but for now, he's a fox. I just wanted to get this update out before I move, and adding a menu to change his species would take far too long.
Bug Fixes
Fixed: Penectomy with balls – It is no longer possible to perform a penectomy if the opponent has lost their balls. You will be expected to do a nullification if you wish to remove their dick. Thanks for the report,
ApertureKillsFixed: Punishments involving a penis... without having one – A.I. Can no longer magically conjure up a penis after you removed it, then rape you with it. Also fixed a number of other, similar issues. Thanks for the report,
birdofblackFixed: No text on punishment – The game will no longer display a white screen with no text when a fighter attempts to do a nullification or penectomy, despite it being disabled. Thanks for this, and the below report,
saphiresFixed: Magical reviving abilities – The enemy can no longer kill you in stat advancement mode. Don't worry, this is only a temporary band-aid. I fully intend to allow them to kill you in both challenge and stat-advancement mode in the next update.
If a bug you reported is not on this list, one of two things happened: 1. I simply forgot to fix it 2. I was unable to reproduce your bug. If you encounter the bug again, say so, and be sure to give me a bit more info on the circumstances.
A.I.
New A.I. Type: Coward – Choosing the coward AI will cause the fighter to surrender after the first attack. If you force two cowards to fight each other, the first AI selected will surrender before any attacks occur. I originally intended to use this only for debugging, but I figured that some people out there might like to have this as an option as well.
Punishments
Rape
Addition: Surprise buttsecks! - If the loser is kneeling in pain, the source can rape them - hard. Written by
guntram , but was revised and edited by me. Has a 50% chance of occurring.Fellatio
Addition: Every last drop – If the loser is kneeling, the source can use a combination of drugs and fierce cock sucking to empty his opponent's balls to the last drop. After all, who said drug injections can only be used for punishments and not rewards? Has a 50% chance of occurring.
Destroy two
Addition: Sanded to smoothness – If the loser is standing, the source can use a belt sander to give his foe a nice, smooth crotch. Has a 1 in 6 chance of occurring. This scene can also occur if the target is kneeling, but only if a certain punishment is otherwise unable to occur.
Programming a furry porn game can be awkward
Posted 11 years agoWhenever I program, I imagine I am talking to the computer as if it is a sentient being, but in a language other than English. Beyond the code, I see something like, "if fighter x won, move on to next battle". It can help me understand how flash will interpret certain lines of code.
For this reason, whenever I tell flash something like, "if fighter x won, have him rape the other guy relentlessly, then chop his junk off." I feel like the computer is going "Really? This is what you are using me for?" ಠ_ಠ
For this reason, whenever I tell flash something like, "if fighter x won, have him rape the other guy relentlessly, then chop his junk off." I feel like the computer is going "Really? This is what you are using me for?" ಠ_ಠ
My mission to not alienate fans of the game
Posted 11 years agoI want to make this game as appealing to as many fans of CBT as I can without alienating old fans of the game.
For this reason: If you do not like any new or old feature of the mod, say so and I will make it a toggle-able option. This comes as a result of chatting with one of the fans who explained that he was not into the idea of animal genitals, and that including any mention of sheathes and such in future updates would be disappointing to him.
This game is for the fans, not for me. That's why I added the snuff option despite having no interest in it personally. If you guys aren't happy with the game, I'm not happy with it.
For this reason: If you do not like any new or old feature of the mod, say so and I will make it a toggle-able option. This comes as a result of chatting with one of the fans who explained that he was not into the idea of animal genitals, and that including any mention of sheathes and such in future updates would be disappointing to him.
This game is for the fans, not for me. That's why I added the snuff option despite having no interest in it personally. If you guys aren't happy with the game, I'm not happy with it.
BBCPM 1.1 patch notes
Posted 11 years agoChangelog for BBCPM 1.1
I'm not going to be moving as soon as I thought, so this update will be accompanied by another within another week, possibly two. This update is mainly just for adding some of the highly requested features, but next update will add more scenes to the already existing punishments. I admit, the steam summer sale really slowed my progress down on this. I ended up buying FTL, and god damn is that game addicting.
Also, for people who had yet to get in the details for their named punishment: you can get them to be within a week or so, that way they can be in the next update.
Main features
New Punishment options
Upgrade your trophy collection – A button has been added for “Penectomy”. You can only perform a penectomy if the loser has at least one ball left, and a cock. In terms of crowd reaction and reputation, this scene is only slightly more forgiving than nullification. This was a highly requested feature, and it was a lot more annoying to code than I thought, just so you guys know how much I love you all.
Death punishment – New button for “Kill”, which can be done no matter what your enemy's condition is. It should be noted, however, that killing your opponent has a dramatically negative effect on your reputation. Death must be enabled for the scenes to occur. Interestingly enough, Maskopatol actually left a good deal of code for this in the files, but they were disabled. All it took was re-enabling the code, finishing what he had yet to do, and writing the punishments.
New combat features
Penis biting – It is now possible to sever a fighter's penis if you do a bite or peck special attack! Losing your rod affects your battle performance and morale equal to 1.5 times the cost of losing a single ball, and the same multiplier applies to the reputation changes on the attacking fighter. Nullification must be enabled to do/see this.
Nullification bites – A fighter can now nullify his opponent in a single bite/peck if the other combatant still has a fully in-tact crotch (scrotum doesn’t count), and the bite is a critical hit.
Stats
How many trophies have you taken? – As a result of being able to take an opponent's dick and leave their balls there, a new stat has been added that counts the number of cocks that you have removed. This stat increases by one each time you perform the penectomy scene, the nullification scene, or if you bite off a cock in combat.
Nullification stats – Added a stat display for nullifications. This stat increases each time you leave an opponent with nothing between their legs, no matter how it is done or what they entered the battle with.
Punishments
Facial
Addition: What's in the syringe? - Bearmonster has continued to be awesome at writing scenes, so here's one from him. This one has to do with drugs and cock worship, so if you are into either of those, be sure to give this one a go. The loser must be kneeling in pain in order to do this scene, and it has a 50% chance of occurring.
Addition: What are you putting on my face?! - Bearmonster made this one as well, and it involves an interesting mask being forced onto the loser's face. Kinky. This facial is also much more brutal than others, since it involves punching and kicking the loser. The target must be kneeling in pain and must have a fully in-tact crotch (scrotum doesn't count) in order to see this punishment.
Torture
Named punishment:
centzon – If the winner's name is “Ometochtli”, the loser is standing and has a scrotum, a scene will occur involving a brutal series of attacks to the groin. Centzon wrote this himself, all credit for the writing goes to him. Has a 50% chance of occurring.
Castration by Cutting
Named punishment:
lshadowdrako – If either fighter's name is “Shadow”, the target is standing and has a scrotum, and the source can claw, the winner can do a scene involving clawing their sack open and cutting off their jewels. Has a 100% chance of occurring.
Penectomy
Addition: So close! - If the target is standing, the winning fighter can do something devilishly evil involving orgasm denial. Has a 50% chance of occurring.
Addition: broad-hilted dagger – If the target is standing, the other combatant can use a dagger in an unconventional way. Has a 50% chance of occurring.
Addition: Technology giveth, and it taketh away – If the target is on the floor in pain, the winner can use a highly advanced device designed for one purpose and one purpose only. I'm quite happy with this scene, as it makes use of both orgasm denial and humiliation, two fetishes I know plenty of people will enjoy. 100% chance of occurring.
Addition: Sausage on the BBQ – If the target is unconscious, the winner can grill up some tasty meat. Note: This does not contain genital eating, but does contain genital cooking. Has a 100% chance of occurring.
Death
Quick note: I'm not into snuff personally, so I don't know what is hot and what is not. Give me feedback on these, and I may end up improving them later. Also, if you are into snuff and are a writer, send me an example punishment and I may bring you on-board the project to continue writing scenes for this.
Addition: Low hangers – If the target has both balls, a sack, and is standing, the winner can have them hanged, plus a little extra. Has a 33% chance of occurring.
Addition: Deepthroat plus – If the target is standing and the source has a penis, the winner can do something involving forced cock sucking, a straitjacket, and a ziptie. This scene has a 33% chance of occurring, but will also occur if the scene above would have happened, but the target does not have both balls and a sack.
Addition: Ziptie only – The conditions for this one are a bit complex, so here's a rundown. This scene will occur if:
- 33% chance rolls for this punishment
- 33% chance rolls for the low hangers punishment, but the target does not have both balls, and the winner does not have a penis
- 33% chance rolls for deepthroat plus, but the winner does not have a penis
Addition: Contempt for the weak – If the target is on his knees in pain, the winner can do a rather brutal and relentless move involving a dagger. If you are wondering why there is no mention of blood, it is because some people like blood, and some do not. It's a text-based game after all, so if you like blood, all you have to do is imagine as much as you want to be there. When I imagine the castration scenes, there is only a light splash.
Addition: Stabby – If the target is unconscious, the source can stab them.
Other additions
Options
Snuff option – An option for allowing death has been added. As a safeguard, this option gets disabled every time you start the game, so if you are not into snuff, don't worry about it, and if you are, be sure to give that button a click each time you play!
UI Theme placeholder – Some may notice the option to change the UI theme in the options menu. Right now it doesn't do anything, but it's just a placeholder for a future update that will allow you to change the color theme to one easier on the eyes when playing at night. Changing themes turned out to be more annoying that I thought, and I didn't want to delay this release even longer as I worked on it, so hopefully next patch will see this implemented.
GUI
Button size changes – The size of the buttons has been changed in order to accommodate the new ones if you have both nullifcation and death enabled. They are only slightly smaller, but let me know if you guys find this change to be too drastic, and I'll fix it right away.
More on penectomies
Punishment option restrictions – It would make little sense to be able to do any scene involving a penis if the wielder of said cock had it removed earlier, so here's a breakdown of what cannot be done when one combatant or the other has lost their penis. It should be noted, however, that while some buttons may be possible to click, certain punishments within them will not occur if they have a penis in the scene (at least I'm pretty damn sure. If you encounter a punishment that includes a penis when the owner lacks one, report the bug in the comments below).
Not possible if only source of the punishment lacks a penis
Facial
Butt rape
Not possible if only the target lacks a penis
Fellatio
Penectomy
Nullification (You will be expected to do cut one/two if you want to nullify a dickless enemy. Nullifying in this way still counts towards your stats and achievements, don't worry)
Not possible if either fighter lacks penis
Sex
Minor changes (bug fixes, typo corrections, etc.)
Fixed various typos. - Darn you plurals and verb-subject agreement! You're both so sneaky and hard to notice.
Fixed a few small bugs here and there pertaining to punishments. - Mostly stuff involving having a single testicle and getting punished as if you had two. There was also a strange, but rare bug where you could be punished, then immediately afterward you could punish them back. Somewhat hilarious, but gamebreaking. I'm 99% sure I fixed it, but if you encounter this bug, let me know ASAP.
Known issues that will be fixed next patch – (small enough to not impact gameplay much, but big enough that it would delay release too much)
Crowd reactions to an already nullified opponent. - The crowd will sometimes be disappointed in a verdict if the target is already nullified and you do not have death enabled. The player has no way of doing a more severe punishment, since there is nothing left to punish. This will be fixed in the overhaul of the crowd reactions listed below in the “planned features” section.
Enemies cannot do the kill punishment in challenges. This will be fixed next patch, don't worry. This is mainly due to the fact that I have yet to implement the challenge ending upon death.
Upcoming/planned features
Special attacks
Planned: Allow clawings to remove dicks.
Planned: Make another option button for allowing genital eating, and thus have the ability for a fighter to bite, then immediately swallow whatever he successfully tears off.
Punishments
Planned: Increase the penalty for killing a fighter who was high in crowd favor. I'm thinking about allowing the crowd to riot and jump into the arena to harm the killer, either via nullifying him or ending his life as well. This is an arena of honor and skill, after all. If you have any input, put it in the comments below!
Planned: Rework the entire system for crowd reactions. This is mostly so that death is worse than nullification, since at the moment they are equal. Maskopatol never implemented a punishment worse than nullification, after all.
Planned: Stat-based punishments for death.
Thanks for reading, and as always, if you encounter ANY bugs or typos, comment on this journal post, or send me a note if you wish to remain anonymous. The number of bugs found and the severity of them dictates how quickly 1.1.1 will come out!
I'm not going to be moving as soon as I thought, so this update will be accompanied by another within another week, possibly two. This update is mainly just for adding some of the highly requested features, but next update will add more scenes to the already existing punishments. I admit, the steam summer sale really slowed my progress down on this. I ended up buying FTL, and god damn is that game addicting.
Also, for people who had yet to get in the details for their named punishment: you can get them to be within a week or so, that way they can be in the next update.
Main features
New Punishment options
Upgrade your trophy collection – A button has been added for “Penectomy”. You can only perform a penectomy if the loser has at least one ball left, and a cock. In terms of crowd reaction and reputation, this scene is only slightly more forgiving than nullification. This was a highly requested feature, and it was a lot more annoying to code than I thought, just so you guys know how much I love you all.
Death punishment – New button for “Kill”, which can be done no matter what your enemy's condition is. It should be noted, however, that killing your opponent has a dramatically negative effect on your reputation. Death must be enabled for the scenes to occur. Interestingly enough, Maskopatol actually left a good deal of code for this in the files, but they were disabled. All it took was re-enabling the code, finishing what he had yet to do, and writing the punishments.
New combat features
Penis biting – It is now possible to sever a fighter's penis if you do a bite or peck special attack! Losing your rod affects your battle performance and morale equal to 1.5 times the cost of losing a single ball, and the same multiplier applies to the reputation changes on the attacking fighter. Nullification must be enabled to do/see this.
Nullification bites – A fighter can now nullify his opponent in a single bite/peck if the other combatant still has a fully in-tact crotch (scrotum doesn’t count), and the bite is a critical hit.
Stats
How many trophies have you taken? – As a result of being able to take an opponent's dick and leave their balls there, a new stat has been added that counts the number of cocks that you have removed. This stat increases by one each time you perform the penectomy scene, the nullification scene, or if you bite off a cock in combat.
Nullification stats – Added a stat display for nullifications. This stat increases each time you leave an opponent with nothing between their legs, no matter how it is done or what they entered the battle with.
Punishments
Facial
Addition: What's in the syringe? - Bearmonster has continued to be awesome at writing scenes, so here's one from him. This one has to do with drugs and cock worship, so if you are into either of those, be sure to give this one a go. The loser must be kneeling in pain in order to do this scene, and it has a 50% chance of occurring.
Addition: What are you putting on my face?! - Bearmonster made this one as well, and it involves an interesting mask being forced onto the loser's face. Kinky. This facial is also much more brutal than others, since it involves punching and kicking the loser. The target must be kneeling in pain and must have a fully in-tact crotch (scrotum doesn't count) in order to see this punishment.
Torture
Named punishment:
centzon – If the winner's name is “Ometochtli”, the loser is standing and has a scrotum, a scene will occur involving a brutal series of attacks to the groin. Centzon wrote this himself, all credit for the writing goes to him. Has a 50% chance of occurring.Castration by Cutting
Named punishment:
lshadowdrako – If either fighter's name is “Shadow”, the target is standing and has a scrotum, and the source can claw, the winner can do a scene involving clawing their sack open and cutting off their jewels. Has a 100% chance of occurring. Penectomy
Addition: So close! - If the target is standing, the winning fighter can do something devilishly evil involving orgasm denial. Has a 50% chance of occurring.
Addition: broad-hilted dagger – If the target is standing, the other combatant can use a dagger in an unconventional way. Has a 50% chance of occurring.
Addition: Technology giveth, and it taketh away – If the target is on the floor in pain, the winner can use a highly advanced device designed for one purpose and one purpose only. I'm quite happy with this scene, as it makes use of both orgasm denial and humiliation, two fetishes I know plenty of people will enjoy. 100% chance of occurring.
Addition: Sausage on the BBQ – If the target is unconscious, the winner can grill up some tasty meat. Note: This does not contain genital eating, but does contain genital cooking. Has a 100% chance of occurring.
Death
Quick note: I'm not into snuff personally, so I don't know what is hot and what is not. Give me feedback on these, and I may end up improving them later. Also, if you are into snuff and are a writer, send me an example punishment and I may bring you on-board the project to continue writing scenes for this.
Addition: Low hangers – If the target has both balls, a sack, and is standing, the winner can have them hanged, plus a little extra. Has a 33% chance of occurring.
Addition: Deepthroat plus – If the target is standing and the source has a penis, the winner can do something involving forced cock sucking, a straitjacket, and a ziptie. This scene has a 33% chance of occurring, but will also occur if the scene above would have happened, but the target does not have both balls and a sack.
Addition: Ziptie only – The conditions for this one are a bit complex, so here's a rundown. This scene will occur if:
- 33% chance rolls for this punishment
- 33% chance rolls for the low hangers punishment, but the target does not have both balls, and the winner does not have a penis
- 33% chance rolls for deepthroat plus, but the winner does not have a penis
Addition: Contempt for the weak – If the target is on his knees in pain, the winner can do a rather brutal and relentless move involving a dagger. If you are wondering why there is no mention of blood, it is because some people like blood, and some do not. It's a text-based game after all, so if you like blood, all you have to do is imagine as much as you want to be there. When I imagine the castration scenes, there is only a light splash.
Addition: Stabby – If the target is unconscious, the source can stab them.
Other additions
Options
Snuff option – An option for allowing death has been added. As a safeguard, this option gets disabled every time you start the game, so if you are not into snuff, don't worry about it, and if you are, be sure to give that button a click each time you play!
UI Theme placeholder – Some may notice the option to change the UI theme in the options menu. Right now it doesn't do anything, but it's just a placeholder for a future update that will allow you to change the color theme to one easier on the eyes when playing at night. Changing themes turned out to be more annoying that I thought, and I didn't want to delay this release even longer as I worked on it, so hopefully next patch will see this implemented.
GUI
Button size changes – The size of the buttons has been changed in order to accommodate the new ones if you have both nullifcation and death enabled. They are only slightly smaller, but let me know if you guys find this change to be too drastic, and I'll fix it right away.
More on penectomies
Punishment option restrictions – It would make little sense to be able to do any scene involving a penis if the wielder of said cock had it removed earlier, so here's a breakdown of what cannot be done when one combatant or the other has lost their penis. It should be noted, however, that while some buttons may be possible to click, certain punishments within them will not occur if they have a penis in the scene (at least I'm pretty damn sure. If you encounter a punishment that includes a penis when the owner lacks one, report the bug in the comments below).
Not possible if only source of the punishment lacks a penis
Facial
Butt rape
Not possible if only the target lacks a penis
Fellatio
Penectomy
Nullification (You will be expected to do cut one/two if you want to nullify a dickless enemy. Nullifying in this way still counts towards your stats and achievements, don't worry)
Not possible if either fighter lacks penis
Sex
Minor changes (bug fixes, typo corrections, etc.)
Fixed various typos. - Darn you plurals and verb-subject agreement! You're both so sneaky and hard to notice.
Fixed a few small bugs here and there pertaining to punishments. - Mostly stuff involving having a single testicle and getting punished as if you had two. There was also a strange, but rare bug where you could be punished, then immediately afterward you could punish them back. Somewhat hilarious, but gamebreaking. I'm 99% sure I fixed it, but if you encounter this bug, let me know ASAP.
Known issues that will be fixed next patch – (small enough to not impact gameplay much, but big enough that it would delay release too much)
Crowd reactions to an already nullified opponent. - The crowd will sometimes be disappointed in a verdict if the target is already nullified and you do not have death enabled. The player has no way of doing a more severe punishment, since there is nothing left to punish. This will be fixed in the overhaul of the crowd reactions listed below in the “planned features” section.
Enemies cannot do the kill punishment in challenges. This will be fixed next patch, don't worry. This is mainly due to the fact that I have yet to implement the challenge ending upon death.
Upcoming/planned features
Special attacks
Planned: Allow clawings to remove dicks.
Planned: Make another option button for allowing genital eating, and thus have the ability for a fighter to bite, then immediately swallow whatever he successfully tears off.
Punishments
Planned: Increase the penalty for killing a fighter who was high in crowd favor. I'm thinking about allowing the crowd to riot and jump into the arena to harm the killer, either via nullifying him or ending his life as well. This is an arena of honor and skill, after all. If you have any input, put it in the comments below!
Planned: Rework the entire system for crowd reactions. This is mostly so that death is worse than nullification, since at the moment they are equal. Maskopatol never implemented a punishment worse than nullification, after all.
Planned: Stat-based punishments for death.
Thanks for reading, and as always, if you encounter ANY bugs or typos, comment on this journal post, or send me a note if you wish to remain anonymous. The number of bugs found and the severity of them dictates how quickly 1.1.1 will come out!
1.0.1 is out, and the possibility for my own standalone game
Posted 11 years agoLet me start out by saying this is not a full update, it's merely some bug and spelling fixes. Everything that was reported to be wrong with the game has been fixed, so enjoy the game!
Work has started on version 1.1, so I'll continue to keep the fans of the game updated on that.
I also have plans for my own game using flash that has a similar premise (CBT, castration, etc.). I don't plan on it being similar to BB in the gameplay sense though, as I intend to go for a linear story rather than an arena fighter feel. I'll also keep you guys updated on this, but know that it is only in the "what if" stages at the moment.
Work has started on version 1.1, so I'll continue to keep the fans of the game updated on that.
I also have plans for my own game using flash that has a similar premise (CBT, castration, etc.). I don't plan on it being similar to BB in the gameplay sense though, as I intend to go for a linear story rather than an arena fighter feel. I'll also keep you guys updated on this, but know that it is only in the "what if" stages at the moment.
Ball Brawl Custom Punishments mod Changelog - 1.0
Posted 11 years agoHere it is, the changelog that describes everything I changed from the vanilla game. Don't forget to put any bug/typo reports in the comments below rather than in the comments for the game. Have fun!
Last Edit: 5/17/14, I accidentally a bold
Change log for the custom punishments mod
The aim of this mod is to replace old, as well as add new punishments to the game. This is mainly for people who have already played the original BB enough to be bored by the repeating punishments, so if you have not already played a good deal of the original game, make sure to do so! I decided to leave all punishments that were added by 3rd parties untouched, as well as the punishments that I simply loved too much to change (such as the elastator scene). I didn't change all the punishments I wanted changed because I intend to revisit the mod and add those in later. If I had gone through the trouble of changing each and every punishment, this mod would have taken an extra 2 weeks or so to come out.
Many of the added scenes in this mod are special punishments that require 9 or above in a specific attribute in order to perform, so try different races or make your own to experience each and every one! Look for the words “Special punishment” in the change log below to find out the specifics of how to do one.
Here's a quick, vague guide to performing stat-specific special punishments if you want them to be a surprise.
- To do a special punishment involving cutting, you will need agility.
- For a special involving smashing, you will need strength.
- For a few super special scenes in cutting two and smashing two, you will need constitution. I tried over and over to make them not happen if the enemy has high constitution as well, but it never seemed to work. If someone can tell me how to do it or do it themselves, that would be awesome.
- Note: For nullification, there are scenes for all three stats.
There are also scenes that only activate if you have specific name. In addition to one for myself, I asked 10 furs who enjoyed the game if they would like their own, custom punishment added to the game. Sorry if I didn't get around to you if you also enjoyed the game! I intend to do an update later in this mod's life anyways, so send me a note if you want to be part of the next batch of 10 I add. It's first come, first serve, even if you give me cookies. If the user wishes their punishment to be visible to the public, it will be listed as “Named punishment” below. Keep in mind that it is case sensitive, so, for example, my personal punishment will only activate if your name is “Colorless” and not “colorless”. Make sure not to include the quotation marks by the way!
Oral and sex rewards
I had no need nor desire to greatly alter the oral and sex rewards, since they are not the focus of the game. I did, however, feel obligated to make some minor changes for the sake of adding a little content for those who like being nice to their fallen enemies.
-Oral Reward-
- Large change to scene when opponent is standing.
-Sex Reward-
- Reworded and slightly altered the standing sex option.
Mercy
I added a little more spice than simply “X walks off silently”, just for fun.
- The male showing mercy will now do something a little more exciting than just walking off.
Rape punishments
A lot of the rape punishments are great, but there were a few that were lacking, so I changed them to be a little more brutal, rather than slightly forceful sexings.
- Reworded and slightly altered the ally-assisted standing rape option.
- Added a small line of text to the both the ally-assisted and solo rape scenes when the target is lying on the ground in pain, indicating the futility of the victim trying to fight back.
- Changed ally-assisted unconscious rape to a double-penetration scene.
- Changed unconscious rape to a deep penetration power fuck.
Torture Punishments
Though stepping on the enemy's jewels is a great way to torture them, there are plenty of more creative ways to make one's opponent come to tears. I gave the arena's arsenal a nice upgrade with items specifically designed to make a male squirm.
- Changed the unconscious torture scene so that a new contraption can be used, specially made by our top engineers for this purpose. The same machine can be used in one of the “destroy two” punishment options, only with a twist (refer to the “destroy two” punishment changes).
- Changed one of the standing tortures to something with a twist ending. Don't assume you're out of a tournament just because a knife gets near your groin.
Changed the “lying on the ground in pain” torture option to something involving water. Admittedly, I'm not 100 percent sure it's all that great, so let me know what you think about it in the comments, and I may change it in another version.
- Named punishment: The Colorless Wolf - My own personal punishment. If the target of the punishment is named “Colorless”, he is standing, and his scrotum is still there, a scene will play out involving assistance from an interesting fellow. Has a 50% chance of occurring if your/his name is correct, and replaces the twist ending punishment listed above.
- Named punishment: TheWhiteFoxEffect – If the winner's name is “Cedric Stone ”, the enemy's scrotum is still there, and they are standing, you can torture your opponent in an unorthodox manner. It starts out pleasurable, but after a while, the loser finds out the true nature of the punishment. This scene has a 50% chance of appearing, and replaces the mousetrap torture by Bearmonster.
- Named punishment: Dibbun – If the loser's name is “Dibbun” and they are in a 2v2, the winners can gang up on Dibbun. Has a 100% chance of happening if things are set up properly, and replaces all standing torture scene.
Cutting one ball punishments
Knives are so dull (pun fully intended), so I either replaced or reworked those scenes so that there is a bit more variety. The one scene I ADDED a knife to was to ensure that there was still at least two options that used them.
- Changed the standing punishment to be a little less quick and a little more painful if the target has a sack. If they do not, the punishment is still mostly the same, but with an added twist.
- Changed the “lying on the ground in pain” option to one that includes wire cutters.
- Changed the “lying on the ground in pain” option when the target has lost his ball bag to one that uses a knife.
- Changed the unconscious punishment to one involving a miniature version of our good friend, the bear trap.
- Special punishment: Agility - If your opponent does not have a scrotum and they are lying on the ground in pain, you can do a special punishment that requires great skill. Try clawing or biting your opponent's sack first, then beating them until their inevitable surrender to get this punishment. Has a 100% chance of occurring if you meet the stat requirements, and replaces the simple knife slash.
- Special punishment: Agility – If your opponent is unconscious and their scrotum is still in-tact, you can perform a special punishment that will leave the entire crowd with their jaws on the floor. Has a 100% chance of occurring if you meet the stat requirements, and replaces the mini bear trap mentioned above.
Castration by cutting punishments
Ho boy. I never realized how expansive the castration by cutting options were. This was easily the part that took up most of my time, not just in coding, but also trying to decide if I should replace some of my favorite scenes or add new ones. In the end, I didn't do as much as I wanted here, so look for newer versions when I update and add more to this category!
- Replaced the conventional knife slash when an opponent is standing with one that also uses a knife, but is slower and more brutal.
- Replaced the de-sacked, standing knife cut with a scene that uses a hatchet.
- Changed one of the punishments where the target is unconscious and still has their sack to one that uses a power tool in tandem with brute strength.
- Slight rewording done to one of the unconscious and de-sacked punishments in order to fix what I perceived to be an inaccuracy.
- Special punishment: Agility – If your opponent is unconscious and their scrotum is still in-tact, you can do something involving a rare weapon obtained from the far east. Has a 33% chance of occurring if you meet the stat requirements, and replaces the power tool castration listed above.
- Special punishment: Agility – If your opponent is standing and their sack is still there, you can perform a punishment involving a strange and new set of weapons. Has a 25% chance of occurring if you meet the stat requirements, and replaces the elastator scene.
- Special punishment: Constitution – If both you and your foe are standing, and he still has a scrotum, you can use an interesting and surprising punishment that will affect both you and your enemy. Has a 25% chance of occurring if you meet the stat requirements and replaces the forced-eating scene.
Destroy one punishments
When I played the game, I hardly ever chose the destroy options, instead opting for cutting, so a few of these punishments were new even to me. A lot of the default punishments are too awesome to replace, so in later version I may add even more new ones instead.
- Replaced one of the standing, scrotum in-tact punishments with one that uses a crossbow!
- Added a new scene that can occur if the target has lost their ball bag, and they are either standing or on the ground in pain (has a 33% chance in both instances). This punishment was suggested to me by an anonymous user, and it uses a specialized cooking utensil.
- Replaced one of the two unconscious ball-stepping scenes with one that uses... ~MAGNETS~.
- Special punishment: Strength – If your opponent's ball bag is still there and they are standing, you can do a punishment involving a two-handed downward smash. Has a 33% chance of occurring if you meet the stat requirements, and replaces the crossbow option listed above.
- Special punishment: Strength – If your opponent is unconscious, you can use an attack that involves a vice, though the scene does not play out how you might expect. Has a 33% chance of occurring if you meet the requirements, and replaces the magnet scene listed above.
Castration by destruction punishments
Literally every single one of the vanilla punishments in this section are too awesome to change, so I ONLY added, and I didn't add a whole lot. I intend to come back to this area as well, so don't worry.
- Added a new scene for the “on the ground” situation that uses the same machine I added in the torture section, only this time the victor changes things up a bit. Has a 25% chance of occurring, and thus causes all other punishments in this category to go from a 33% to a 25% chance.
- Special punishment: Strength – If your opponent is lying on the ground in pain, you can do a move that involves a massive hammer of doom. Has a 25% chance of occurring, and replaces the dragging-by-the-balls scene.
- Special punishment: Strength – If your opponent is unconscious, you can use a ballista, but the scene works out differently than one might think. Has a 20% chance of occurring, and replaces the iron vice scene.
- Special punishment: Constitution – If your opponent is standing, a scene can occur that involves blenders. Has a 1/6 chance of happening, and replaces the kneeing scene. This scene is also the longest of all punishments currently in the game!
- Secret named punishment: ????? - Name the source of a punishment something that I will not say to see an Easter egg punishment. It is a joke, so it's not meant to be all that exciting. The only hit I will give: the winner must be a son of a shepherd.
Nullification punishments
I definitely intend to expand upon this area a hell of a lot more in coming updates. My plan is to make this area as expansive as the default “destroy two” options, if not more. For now, some general additions and changes to add more spice. I left the bear trap in by the way, I love that scene too much to change it even slightly.
- Replaced the sickle scene with one that uses a mini-guillotine!
- Re-worded the knife slash scene when an opponent is in pain and has lost both their balls to make the winner use a meat cleaver!
- Special punishment: Agility – If the enemy has already lost both of their balls and are conscious, you can use a move involving the traditional Japanese weapon, a Shuriken. Has a 100% chance of occurring, and replaces the meat cleaver scene mentioned above.
- Special punishment: Strength – If your opponent is unconscious and their ball bag is still there, you can do a punishment involving piano wire. Has a 100% chance of happening and replaces a simple knife slash attack.
- Special punishment: Constitution – If your foe is standing and still has their ball bag, a scene can occur that involves both fire and electricity. Has a 50% chance of occurring, and replaces the guillotine scene.
- Named punishment: Jonas-Puppeh – If the loser's name is “Jonas”, their sack is still there, and they are standing, the victor can nullify his victim with acid. This punishment is a little more graphic than others, so be warned. Has a 100% chance of occurring if the name is correct, and replaces both of the standard standing nullification punishments.
- Named punishment: Anonymous – A user who shall not be named asked for this punishment. If either the loser's or winner's name is “Ashley”, the winner has the ability to bite, the loser is standing, and their ball bag is still there, the victor can perform a punishment involving eating the opponent's entire package. If you are not into genital eating, do not set a name as this. Has a 100% chance of occurring if the name and conditions are correct, and replaces both of the standard standing nullification punishments.
Extra: What I hope to complete in the next few updates, ranked from highest to lowest priority
- Add more nullification punishments!!!
- Add and replace more punishments in all destruction and cutting sections
- Make lots of punishments involving an ally for the 2v2 matches
- Add at most 10 more named punishments
- More stat-based punishments
- More ability-based punishments
- More rewards, torture, and rape options
- Make scenes where the winner of a 3 or 4 man free-for-all can punish more than 1 opponent
- Make entirely new punishment options, as in more buttons in the selection screen
- New/modified special attacks
Extra: Punishments that I have in-mind that may come in the future:
1. Destroy 2 scene that uses a belt sander
2. Destroy 2 scene involving a shotgun
3. Destroy 2 scene involving a clothes iron
Last Edit: 5/17/14, I accidentally a bold
Change log for the custom punishments mod
The aim of this mod is to replace old, as well as add new punishments to the game. This is mainly for people who have already played the original BB enough to be bored by the repeating punishments, so if you have not already played a good deal of the original game, make sure to do so! I decided to leave all punishments that were added by 3rd parties untouched, as well as the punishments that I simply loved too much to change (such as the elastator scene). I didn't change all the punishments I wanted changed because I intend to revisit the mod and add those in later. If I had gone through the trouble of changing each and every punishment, this mod would have taken an extra 2 weeks or so to come out.
Many of the added scenes in this mod are special punishments that require 9 or above in a specific attribute in order to perform, so try different races or make your own to experience each and every one! Look for the words “Special punishment” in the change log below to find out the specifics of how to do one.
Here's a quick, vague guide to performing stat-specific special punishments if you want them to be a surprise.
- To do a special punishment involving cutting, you will need agility.
- For a special involving smashing, you will need strength.
- For a few super special scenes in cutting two and smashing two, you will need constitution. I tried over and over to make them not happen if the enemy has high constitution as well, but it never seemed to work. If someone can tell me how to do it or do it themselves, that would be awesome.
- Note: For nullification, there are scenes for all three stats.
There are also scenes that only activate if you have specific name. In addition to one for myself, I asked 10 furs who enjoyed the game if they would like their own, custom punishment added to the game. Sorry if I didn't get around to you if you also enjoyed the game! I intend to do an update later in this mod's life anyways, so send me a note if you want to be part of the next batch of 10 I add. It's first come, first serve, even if you give me cookies. If the user wishes their punishment to be visible to the public, it will be listed as “Named punishment” below. Keep in mind that it is case sensitive, so, for example, my personal punishment will only activate if your name is “Colorless” and not “colorless”. Make sure not to include the quotation marks by the way!
Oral and sex rewards
I had no need nor desire to greatly alter the oral and sex rewards, since they are not the focus of the game. I did, however, feel obligated to make some minor changes for the sake of adding a little content for those who like being nice to their fallen enemies.
-Oral Reward-
- Large change to scene when opponent is standing.
-Sex Reward-
- Reworded and slightly altered the standing sex option.
Mercy
I added a little more spice than simply “X walks off silently”, just for fun.
- The male showing mercy will now do something a little more exciting than just walking off.
Rape punishments
A lot of the rape punishments are great, but there were a few that were lacking, so I changed them to be a little more brutal, rather than slightly forceful sexings.
- Reworded and slightly altered the ally-assisted standing rape option.
- Added a small line of text to the both the ally-assisted and solo rape scenes when the target is lying on the ground in pain, indicating the futility of the victim trying to fight back.
- Changed ally-assisted unconscious rape to a double-penetration scene.
- Changed unconscious rape to a deep penetration power fuck.
Torture Punishments
Though stepping on the enemy's jewels is a great way to torture them, there are plenty of more creative ways to make one's opponent come to tears. I gave the arena's arsenal a nice upgrade with items specifically designed to make a male squirm.
- Changed the unconscious torture scene so that a new contraption can be used, specially made by our top engineers for this purpose. The same machine can be used in one of the “destroy two” punishment options, only with a twist (refer to the “destroy two” punishment changes).
- Changed one of the standing tortures to something with a twist ending. Don't assume you're out of a tournament just because a knife gets near your groin.
Changed the “lying on the ground in pain” torture option to something involving water. Admittedly, I'm not 100 percent sure it's all that great, so let me know what you think about it in the comments, and I may change it in another version.
- Named punishment: The Colorless Wolf - My own personal punishment. If the target of the punishment is named “Colorless”, he is standing, and his scrotum is still there, a scene will play out involving assistance from an interesting fellow. Has a 50% chance of occurring if your/his name is correct, and replaces the twist ending punishment listed above.
- Named punishment: TheWhiteFoxEffect – If the winner's name is “Cedric Stone ”, the enemy's scrotum is still there, and they are standing, you can torture your opponent in an unorthodox manner. It starts out pleasurable, but after a while, the loser finds out the true nature of the punishment. This scene has a 50% chance of appearing, and replaces the mousetrap torture by Bearmonster.
- Named punishment: Dibbun – If the loser's name is “Dibbun” and they are in a 2v2, the winners can gang up on Dibbun. Has a 100% chance of happening if things are set up properly, and replaces all standing torture scene.
Cutting one ball punishments
Knives are so dull (pun fully intended), so I either replaced or reworked those scenes so that there is a bit more variety. The one scene I ADDED a knife to was to ensure that there was still at least two options that used them.
- Changed the standing punishment to be a little less quick and a little more painful if the target has a sack. If they do not, the punishment is still mostly the same, but with an added twist.
- Changed the “lying on the ground in pain” option to one that includes wire cutters.
- Changed the “lying on the ground in pain” option when the target has lost his ball bag to one that uses a knife.
- Changed the unconscious punishment to one involving a miniature version of our good friend, the bear trap.
- Special punishment: Agility - If your opponent does not have a scrotum and they are lying on the ground in pain, you can do a special punishment that requires great skill. Try clawing or biting your opponent's sack first, then beating them until their inevitable surrender to get this punishment. Has a 100% chance of occurring if you meet the stat requirements, and replaces the simple knife slash.
- Special punishment: Agility – If your opponent is unconscious and their scrotum is still in-tact, you can perform a special punishment that will leave the entire crowd with their jaws on the floor. Has a 100% chance of occurring if you meet the stat requirements, and replaces the mini bear trap mentioned above.
Castration by cutting punishments
Ho boy. I never realized how expansive the castration by cutting options were. This was easily the part that took up most of my time, not just in coding, but also trying to decide if I should replace some of my favorite scenes or add new ones. In the end, I didn't do as much as I wanted here, so look for newer versions when I update and add more to this category!
- Replaced the conventional knife slash when an opponent is standing with one that also uses a knife, but is slower and more brutal.
- Replaced the de-sacked, standing knife cut with a scene that uses a hatchet.
- Changed one of the punishments where the target is unconscious and still has their sack to one that uses a power tool in tandem with brute strength.
- Slight rewording done to one of the unconscious and de-sacked punishments in order to fix what I perceived to be an inaccuracy.
- Special punishment: Agility – If your opponent is unconscious and their scrotum is still in-tact, you can do something involving a rare weapon obtained from the far east. Has a 33% chance of occurring if you meet the stat requirements, and replaces the power tool castration listed above.
- Special punishment: Agility – If your opponent is standing and their sack is still there, you can perform a punishment involving a strange and new set of weapons. Has a 25% chance of occurring if you meet the stat requirements, and replaces the elastator scene.
- Special punishment: Constitution – If both you and your foe are standing, and he still has a scrotum, you can use an interesting and surprising punishment that will affect both you and your enemy. Has a 25% chance of occurring if you meet the stat requirements and replaces the forced-eating scene.
Destroy one punishments
When I played the game, I hardly ever chose the destroy options, instead opting for cutting, so a few of these punishments were new even to me. A lot of the default punishments are too awesome to replace, so in later version I may add even more new ones instead.
- Replaced one of the standing, scrotum in-tact punishments with one that uses a crossbow!
- Added a new scene that can occur if the target has lost their ball bag, and they are either standing or on the ground in pain (has a 33% chance in both instances). This punishment was suggested to me by an anonymous user, and it uses a specialized cooking utensil.
- Replaced one of the two unconscious ball-stepping scenes with one that uses... ~MAGNETS~.
- Special punishment: Strength – If your opponent's ball bag is still there and they are standing, you can do a punishment involving a two-handed downward smash. Has a 33% chance of occurring if you meet the stat requirements, and replaces the crossbow option listed above.
- Special punishment: Strength – If your opponent is unconscious, you can use an attack that involves a vice, though the scene does not play out how you might expect. Has a 33% chance of occurring if you meet the requirements, and replaces the magnet scene listed above.
Castration by destruction punishments
Literally every single one of the vanilla punishments in this section are too awesome to change, so I ONLY added, and I didn't add a whole lot. I intend to come back to this area as well, so don't worry.
- Added a new scene for the “on the ground” situation that uses the same machine I added in the torture section, only this time the victor changes things up a bit. Has a 25% chance of occurring, and thus causes all other punishments in this category to go from a 33% to a 25% chance.
- Special punishment: Strength – If your opponent is lying on the ground in pain, you can do a move that involves a massive hammer of doom. Has a 25% chance of occurring, and replaces the dragging-by-the-balls scene.
- Special punishment: Strength – If your opponent is unconscious, you can use a ballista, but the scene works out differently than one might think. Has a 20% chance of occurring, and replaces the iron vice scene.
- Special punishment: Constitution – If your opponent is standing, a scene can occur that involves blenders. Has a 1/6 chance of happening, and replaces the kneeing scene. This scene is also the longest of all punishments currently in the game!
- Secret named punishment: ????? - Name the source of a punishment something that I will not say to see an Easter egg punishment. It is a joke, so it's not meant to be all that exciting. The only hit I will give: the winner must be a son of a shepherd.
Nullification punishments
I definitely intend to expand upon this area a hell of a lot more in coming updates. My plan is to make this area as expansive as the default “destroy two” options, if not more. For now, some general additions and changes to add more spice. I left the bear trap in by the way, I love that scene too much to change it even slightly.
- Replaced the sickle scene with one that uses a mini-guillotine!
- Re-worded the knife slash scene when an opponent is in pain and has lost both their balls to make the winner use a meat cleaver!
- Special punishment: Agility – If the enemy has already lost both of their balls and are conscious, you can use a move involving the traditional Japanese weapon, a Shuriken. Has a 100% chance of occurring, and replaces the meat cleaver scene mentioned above.
- Special punishment: Strength – If your opponent is unconscious and their ball bag is still there, you can do a punishment involving piano wire. Has a 100% chance of happening and replaces a simple knife slash attack.
- Special punishment: Constitution – If your foe is standing and still has their ball bag, a scene can occur that involves both fire and electricity. Has a 50% chance of occurring, and replaces the guillotine scene.
- Named punishment: Jonas-Puppeh – If the loser's name is “Jonas”, their sack is still there, and they are standing, the victor can nullify his victim with acid. This punishment is a little more graphic than others, so be warned. Has a 100% chance of occurring if the name is correct, and replaces both of the standard standing nullification punishments.
- Named punishment: Anonymous – A user who shall not be named asked for this punishment. If either the loser's or winner's name is “Ashley”, the winner has the ability to bite, the loser is standing, and their ball bag is still there, the victor can perform a punishment involving eating the opponent's entire package. If you are not into genital eating, do not set a name as this. Has a 100% chance of occurring if the name and conditions are correct, and replaces both of the standard standing nullification punishments.
Extra: What I hope to complete in the next few updates, ranked from highest to lowest priority
- Add more nullification punishments!!!
- Add and replace more punishments in all destruction and cutting sections
- Make lots of punishments involving an ally for the 2v2 matches
- Add at most 10 more named punishments
- More stat-based punishments
- More ability-based punishments
- More rewards, torture, and rape options
- Make scenes where the winner of a 3 or 4 man free-for-all can punish more than 1 opponent
- Make entirely new punishment options, as in more buttons in the selection screen
- New/modified special attacks
Extra: Punishments that I have in-mind that may come in the future:
1. Destroy 2 scene that uses a belt sander
2. Destroy 2 scene involving a shotgun
3. Destroy 2 scene involving a clothes iron
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