Thoughts on the Battlefield Hardline Beta
Posted 11 years agoWith the Battlefield Hardline Clos*cough*Open beta coming to an end... okay seriously I can't even take this shit seriously anymore. For one, it's a demo for marketing purposes, the devs didn't give half a fuck about most of the glitches that were reported, or were seemingly hiding in closets. The Visceral Test Server thing was obviously a scam as they played exactly like normal servers. Oh, and they announced this as a closed beta and got battlelog destroyed with more lag than you can ever get on the Battlefield for a few hours, only to wait a few days and open it to the public. It's an Open Demo, a free trial, with the curtain of Beta around it since they're technically not done with the game for all we know.
Technicality rant over, I had a blast playing Hardline. It's like... Starsky and Hutch merged with Call of the Battlefield: Modern Quarters Premium Elite, with a hint (extreme dab) of Payday. And let's not forget Dead Space, just because they claim this is Battlefield meets Dead Space (source: E3 reveal), probably just to keep it within EA's grip. It's a melting pot of games so large, it does actually feel like its own game genre, I don't see any other games out there like it. EA's lazy genius has done it. Steal from enough games into one, and it looks so different you can't even say it was stolen.
Alright, onto the game modes.
Heist: Remember back to when Rush was introduced in Bad Company 1 and how people said it's not true battlefield and they didn't like it? Heist is getting the same reception. I can see this being brought back in the later Battlefields with some edits, like instead of money it'd be intel or whatnot.
For those of you that haven't played the beta, here's what it is. The game starts with the Criminals having a clear advantage as they spawn right next to the armored trucks, which they have no problem arming (unless they're just that brain-dead, it happens), and they should be able to defend the charges for the 45 seconds it takes. The catch is, arming it the first time takes a good 5 seconds while defusing and re-arming take 1 second. At this point the cops have probably traveled across the map and are now having a mexican standoff with the criminals. If the cops manage to defuse both objectives, this is where you should leave as there is no way that the team that was too incompetent to defend with a clear advantage, is now going to break the disadvantage that they're at. Anyways, once the timer does run out, the doors explode. For the love of god, do not stand in front of the charge as it goes off, it will actually kill you in this game. Now all the criminals have to do is grab the now exposed packages and bring them to the dropoffs. There are two, but each can only take one bag. If the Criminals can manage this quick enough, the cops most likely aren't defending the drop offs. However, wait too long and they should be swarming, so this is where the game truly takes place. This is the unique part of the game where you have to move the package either high speed down the highway past a police roadblock (if this is defended and you're not using a motorcycle, you're fucked), and to the top of a building (you'll have better luck trying to steal the enemy helicopter to get the package up if the enemy team is competently defending this point). Criminals have 100 tickets for the entire duration. LE wins if those are depleted, CR wins if both packages make it to BOTH dropoffs.
My thoughts on this... I love it, it even feels somewhat like a small campaign. The only issue is, if the enemy team is somewhat competent and your team are the Flinstones, you're gonna have a bad time.You won't be able to one-man-army this for the most part. The only way you'll be able to do that is if you're a criminal and get the package, you might have a chance if the enemies aren't too bright when you're alone. Seeing as most people that play this game don't know the difference between attack and defend, let alone their right from left (you're always driving down the wrong side of the road in someone's eyes), this gametype isn't the best. It'll be amazing for competitive play though, or if you're lucky enough to have 2 teams that know what they're doing and give a fuck. It does give you that sense of adrenaline that a cops n crooks game should give you when the teams are like that, while still giving you that battlefield all out war feel. There's even a mix of the distance shooting that you should have in a battlefield game, and then it'll bring you inside of buildings for those close quarters feels that you'll get in Call of Duty, or BF3's CQ DLC.
Blood Money: The more simple of the two modes introduced to us and the one I like better because you don't need to write a college paper in the chat feed to explain stuff to teammates, Blood Money brings in a game where you have to be tactical about what objective to go for, not just blatantly attack the red objective because it's red. Still there's no way to stop that one guy from doing it, but hey.
What to do: Someone slipped up and left a whole lot of money in the open. Take it. Bring it back to your vault. And don't let the enemies take more than you. Basically there's a safe in the middle of the map that you have to take money from. The more people taking money from it at once, the faster you can take money, each carrying up to 500k. Once you have money, bring it back to your vault and poke it to deposit the money. Rinse and repeat. If you or someone dies while carrying money, each 100k is a green glowing wad of cash that you walk over to pick up. Fill your vault to 5M before the enemy does. But there's a catch. You can steal from the enemy vault just like the money pile, and the enemies can steal from yours. I've won a game where the enemy had us 4.9M to 0. We brought 5 guys to their vault and they went down to 2.4M and meanwhile we had another 5 run to the money pile. Our vault went from 0 to 5M in seconds and we won that round. Tactically, you need to decide where you need to go. Are the enemies hard-pressed and trying their damndest to raid your vault? DEFEND. Is the game kinda even? Where are there less enemies at, their vault or the pile? Are the enemies about to win? Pull out all the stops and get to their vault.
My thoughts are like this: this mode has vehicles that matter for both sides, therefore it's better (jk). Although the spawn truck was beneficial to the cops (occasionally necessary), this is the mode where it matters and both teams have one. Put the truck where people need to be and people can spawn in on it. This is also very key to destroy if you see it, yet no one ever does apparently. And then there's the attack trucks. For some reason they're more armored than tanks, so that needs a fix, although their firepower is underwhelming. Most infantry weapons do more damage than the truck's HMG, and the truck's grenade launcher takes 2-4 grenades to hit next to someone to kill them. However if used right, it's still very deadly. (don't get me started on the alt primary for it, the flechette cannon is miserable). They also have attack helis here (they're essentially scout helis but are called attack helis). Their guns are somewhat underwhelming, especially vs light vehicles (fine vs armor). The LMG cannot harm armor, but does a ton of damage to infantry. It's just hard to place a hit due to the low RoF. The minigun doesn't do much damage to infantry, as per every battlefield game, but you'll score more hits and kill faster, plus it hurts armor. The gunner also gets a minigun, though it's hard to aim it with a bad pilot. The game mode itself is very fun, and flanking is possible, which is something I like the most.
Game Mechanics:
Interrogations: Performing a nonlethal kill via bat, stick, or taser, will let you go to the downed enemy and if you hold E on them, it shows the entire enemy team on your entire team's map for a few seconds. I love this and it'll be very key in competitive gaming.
Zipline/Grapple: Love the zipline, though the grapple is fairly broken and obsolete thus far. The zipline is very OP vs snipers. For the mechanic itself, it's a good way to flank into a building.
Battlelog: ಠ_ಠ
Cash for Guns: So you have to earn the set of attachments and the gun, then buy it with in-game cash? Decent I guess. I'm not opposed to it.
Origin: ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ
$70: ಠ_ಠ
Melee: The nonlethal animations take a long time, but the interrogation is worth it. Plus the animation is sexy. The lethal takedown (knife) is also very sexy and fast, but then you can't reveal the entire enemy team. A fair trade I guess.
Ranking System: I really hope every single rank isn't a fucking spade.
Ballistic Shield: ಠ_ಠ Seriously though, it should not be able to protect your back so reliably when you're not using it, plus it really should give you a big speed penalty and not allow you to get in certain types of vehicles.
Looking Around Walls: Peekaboo, I headglitch you!
80-100 (70-100 Squad) Kill Assist Counts as Kill: Yes! Yes!
Survivalist: Seriously who the fuck thought self-revive would be a good game mechanic? *insert inappropriate yiff material here*
Charge Revive for More Health: No one's gonna charge their revives, so this puts you at a disadvantage when you get revived. Good.
Patches: I'm coming for all of your patches/tags. Again.
Laser Tripmines: I don't understand how half the time the laser doesn't even show up, but the other half it does. I do love how you can limbo under the laser, or jump over it though.
Can't Destroy Breaching Charges/C4: Dumbest idea ever. Explosives should be able to destroy these, but for some dumb reason they don't.
Tear Gas: Love it. And somehow I've killed people with it.
RPG not a OHK vs Heli: ಠ_ಠ
No Need to Repair Fully to Undo Disable: I have a love-hate relationship with this one. I love it, but it needs to go back to the old way where you have to get it back to 100% for it to not be disabled. No one has used this against me yet, just me using it myself.
Camera: No experience but I like the cone of sight idea better than the tugs showing everyone that's not crouched in the vicinity.
Decoy: No one expects it in this game, so it works well.
The Taser: I love you.
Sniper gets an SMG as a secondary that can one-up an M16: ಠ_ಠ
Pics of my Beta stats to show experience with the game:
http://imgur.com/F2HmaIQ,yCKsE20,tO.....IdBCGP,5wDFtPm
And of course, youtube vids. Not mine but I have some clips in them. (links above the video in case embedding fails)
http://www.youtube.com/watch?v=jLLpjhp-3zE
http://www.youtube.com/watch?v=q_Jrv8nRf2s
http://www.youtube.com/watch?v=mJb-1qGPHCQ
http://www.youtube.com/watch?v=r0CWzLcP_Vs
If you have any questions about my experiences with this game or whatever, feel free to ask.
Technicality rant over, I had a blast playing Hardline. It's like... Starsky and Hutch merged with Call of the Battlefield: Modern Quarters Premium Elite, with a hint (extreme dab) of Payday. And let's not forget Dead Space, just because they claim this is Battlefield meets Dead Space (source: E3 reveal), probably just to keep it within EA's grip. It's a melting pot of games so large, it does actually feel like its own game genre, I don't see any other games out there like it. EA's lazy genius has done it. Steal from enough games into one, and it looks so different you can't even say it was stolen.
Alright, onto the game modes.
Heist: Remember back to when Rush was introduced in Bad Company 1 and how people said it's not true battlefield and they didn't like it? Heist is getting the same reception. I can see this being brought back in the later Battlefields with some edits, like instead of money it'd be intel or whatnot.
For those of you that haven't played the beta, here's what it is. The game starts with the Criminals having a clear advantage as they spawn right next to the armored trucks, which they have no problem arming (unless they're just that brain-dead, it happens), and they should be able to defend the charges for the 45 seconds it takes. The catch is, arming it the first time takes a good 5 seconds while defusing and re-arming take 1 second. At this point the cops have probably traveled across the map and are now having a mexican standoff with the criminals. If the cops manage to defuse both objectives, this is where you should leave as there is no way that the team that was too incompetent to defend with a clear advantage, is now going to break the disadvantage that they're at. Anyways, once the timer does run out, the doors explode. For the love of god, do not stand in front of the charge as it goes off, it will actually kill you in this game. Now all the criminals have to do is grab the now exposed packages and bring them to the dropoffs. There are two, but each can only take one bag. If the Criminals can manage this quick enough, the cops most likely aren't defending the drop offs. However, wait too long and they should be swarming, so this is where the game truly takes place. This is the unique part of the game where you have to move the package either high speed down the highway past a police roadblock (if this is defended and you're not using a motorcycle, you're fucked), and to the top of a building (you'll have better luck trying to steal the enemy helicopter to get the package up if the enemy team is competently defending this point). Criminals have 100 tickets for the entire duration. LE wins if those are depleted, CR wins if both packages make it to BOTH dropoffs.
My thoughts on this... I love it, it even feels somewhat like a small campaign. The only issue is, if the enemy team is somewhat competent and your team are the Flinstones, you're gonna have a bad time.You won't be able to one-man-army this for the most part. The only way you'll be able to do that is if you're a criminal and get the package, you might have a chance if the enemies aren't too bright when you're alone. Seeing as most people that play this game don't know the difference between attack and defend, let alone their right from left (you're always driving down the wrong side of the road in someone's eyes), this gametype isn't the best. It'll be amazing for competitive play though, or if you're lucky enough to have 2 teams that know what they're doing and give a fuck. It does give you that sense of adrenaline that a cops n crooks game should give you when the teams are like that, while still giving you that battlefield all out war feel. There's even a mix of the distance shooting that you should have in a battlefield game, and then it'll bring you inside of buildings for those close quarters feels that you'll get in Call of Duty, or BF3's CQ DLC.
Blood Money: The more simple of the two modes introduced to us and the one I like better because you don't need to write a college paper in the chat feed to explain stuff to teammates, Blood Money brings in a game where you have to be tactical about what objective to go for, not just blatantly attack the red objective because it's red. Still there's no way to stop that one guy from doing it, but hey.
What to do: Someone slipped up and left a whole lot of money in the open. Take it. Bring it back to your vault. And don't let the enemies take more than you. Basically there's a safe in the middle of the map that you have to take money from. The more people taking money from it at once, the faster you can take money, each carrying up to 500k. Once you have money, bring it back to your vault and poke it to deposit the money. Rinse and repeat. If you or someone dies while carrying money, each 100k is a green glowing wad of cash that you walk over to pick up. Fill your vault to 5M before the enemy does. But there's a catch. You can steal from the enemy vault just like the money pile, and the enemies can steal from yours. I've won a game where the enemy had us 4.9M to 0. We brought 5 guys to their vault and they went down to 2.4M and meanwhile we had another 5 run to the money pile. Our vault went from 0 to 5M in seconds and we won that round. Tactically, you need to decide where you need to go. Are the enemies hard-pressed and trying their damndest to raid your vault? DEFEND. Is the game kinda even? Where are there less enemies at, their vault or the pile? Are the enemies about to win? Pull out all the stops and get to their vault.
My thoughts are like this: this mode has vehicles that matter for both sides, therefore it's better (jk). Although the spawn truck was beneficial to the cops (occasionally necessary), this is the mode where it matters and both teams have one. Put the truck where people need to be and people can spawn in on it. This is also very key to destroy if you see it, yet no one ever does apparently. And then there's the attack trucks. For some reason they're more armored than tanks, so that needs a fix, although their firepower is underwhelming. Most infantry weapons do more damage than the truck's HMG, and the truck's grenade launcher takes 2-4 grenades to hit next to someone to kill them. However if used right, it's still very deadly. (don't get me started on the alt primary for it, the flechette cannon is miserable). They also have attack helis here (they're essentially scout helis but are called attack helis). Their guns are somewhat underwhelming, especially vs light vehicles (fine vs armor). The LMG cannot harm armor, but does a ton of damage to infantry. It's just hard to place a hit due to the low RoF. The minigun doesn't do much damage to infantry, as per every battlefield game, but you'll score more hits and kill faster, plus it hurts armor. The gunner also gets a minigun, though it's hard to aim it with a bad pilot. The game mode itself is very fun, and flanking is possible, which is something I like the most.
Game Mechanics:
Interrogations: Performing a nonlethal kill via bat, stick, or taser, will let you go to the downed enemy and if you hold E on them, it shows the entire enemy team on your entire team's map for a few seconds. I love this and it'll be very key in competitive gaming.
Zipline/Grapple: Love the zipline, though the grapple is fairly broken and obsolete thus far. The zipline is very OP vs snipers. For the mechanic itself, it's a good way to flank into a building.
Battlelog: ಠ_ಠ
Cash for Guns: So you have to earn the set of attachments and the gun, then buy it with in-game cash? Decent I guess. I'm not opposed to it.
Origin: ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ
$70: ಠ_ಠ
Melee: The nonlethal animations take a long time, but the interrogation is worth it. Plus the animation is sexy. The lethal takedown (knife) is also very sexy and fast, but then you can't reveal the entire enemy team. A fair trade I guess.
Ranking System: I really hope every single rank isn't a fucking spade.
Ballistic Shield: ಠ_ಠ Seriously though, it should not be able to protect your back so reliably when you're not using it, plus it really should give you a big speed penalty and not allow you to get in certain types of vehicles.
Looking Around Walls: Peekaboo, I headglitch you!
80-100 (70-100 Squad) Kill Assist Counts as Kill: Yes! Yes!
Survivalist: Seriously who the fuck thought self-revive would be a good game mechanic? *insert inappropriate yiff material here*
Charge Revive for More Health: No one's gonna charge their revives, so this puts you at a disadvantage when you get revived. Good.
Patches: I'm coming for all of your patches/tags. Again.
Laser Tripmines: I don't understand how half the time the laser doesn't even show up, but the other half it does. I do love how you can limbo under the laser, or jump over it though.
Can't Destroy Breaching Charges/C4: Dumbest idea ever. Explosives should be able to destroy these, but for some dumb reason they don't.
Tear Gas: Love it. And somehow I've killed people with it.
RPG not a OHK vs Heli: ಠ_ಠ
No Need to Repair Fully to Undo Disable: I have a love-hate relationship with this one. I love it, but it needs to go back to the old way where you have to get it back to 100% for it to not be disabled. No one has used this against me yet, just me using it myself.
Camera: No experience but I like the cone of sight idea better than the tugs showing everyone that's not crouched in the vicinity.
Decoy: No one expects it in this game, so it works well.
The Taser: I love you.
Sniper gets an SMG as a secondary that can one-up an M16: ಠ_ಠ
Pics of my Beta stats to show experience with the game:
http://imgur.com/F2HmaIQ,yCKsE20,tO.....IdBCGP,5wDFtPm
And of course, youtube vids. Not mine but I have some clips in them. (links above the video in case embedding fails)
http://www.youtube.com/watch?v=jLLpjhp-3zE
http://www.youtube.com/watch?v=q_Jrv8nRf2s
http://www.youtube.com/watch?v=mJb-1qGPHCQ
http://www.youtube.com/watch?v=r0CWzLcP_Vs
If you have any questions about my experiences with this game or whatever, feel free to ask.
[F2P] Warframe
Posted 11 years agoSo I've spent about a month on this game and I have to say, it's quite fun. It seems like mindless mob shooting but... well no but, it is. However, you can actually put strategy into it and blow away the enemies and make your teammates wonder why they only did 1% of the damage that round.
Warframe is a Player vs Environment game, it's you and up to 3 teammates against the world.
If you'd like a head start, use this link to sign and you get a week of double XP (yes, it's my referral link and there's a few petty rewards, though I do honestly recommend this game for all).
Oh, even though this game is F2P, it is NOT pay-to-win, there is a way to get EVERYTHING without paying actual money, and it's not too daunting to. (bar exclusive content)
https://warframe.com/signup?referre.....4d80885700000c
If you have any questions (there's a little learning curve to the market system, foundry, and modules), ask in the comments.
Warframe is a Player vs Environment game, it's you and up to 3 teammates against the world.
If you'd like a head start, use this link to sign and you get a week of double XP (yes, it's my referral link and there's a few petty rewards, though I do honestly recommend this game for all).
Oh, even though this game is F2P, it is NOT pay-to-win, there is a way to get EVERYTHING without paying actual money, and it's not too daunting to. (bar exclusive content)
https://warframe.com/signup?referre.....4d80885700000c
If you have any questions (there's a little learning curve to the market system, foundry, and modules), ask in the comments.
How Furry Are You?
Posted 12 years agoFelt like resurrecting an old meme from god knows who at this point.
So, how furry are you..
[X] you meow/bark to get attention (And other noises)
[X] you find pets toys amusing (amusing yes, but I do not play with them)
[X] you get hyper by the smell of catnip (dog whistle makes me go nuts, same concept. Never tried nip)
[XXX] you growl/hiss when someone gets too close to your food
[X] you growl/hiss when someone you dislike is too close to you
[X] you purr/shake your leg when someone shows you affection
[X] if someone tosses a ball, you chase it and brings it back (I peg it back, but yeah)
Total: 7
[X] you love to be scratched behind the ear
[X] you love fish/meat
[X] you like to stick your head out through the window of a moving car
[X] you like when people pet your head
[ ] people can make you stop doing stuff by hitting you on the nose with a newspaper
[X] you think feathers are fun to play with (as long as they're on a live bird)
Total: 5
[X] you sleep a lot during daytime
[X] you enjoy scaring birds
[ ] you lick peoples faces to show you like them
[XXXXX] you bite people if they annoy you
[ ] you tend to steal food from your friends/family's plate when you have eaten all of yours (I would but I never mess with others' food)
[X] milk or water is your favorite drink
Total: 4
[ ] you own a collar and you enjoy wearing it (that's subby, not furry xP)
[ ] you own a leash and enjoy wearing it (see above times a billion)
[ ] you own animal ears/tail/paws or a fursuit
[X] you enjoy long walks in the park (long might be pushing it slightly)
[X] you meow/bark when you see something you want (I roar or growl, but same concept, but this is uncommon)
Total: 2
[X] you call your hands and feet "paws"
[XXX] you tilt your head when you do not understand what someone is talking about
[ ] you run to the door when someone mentions a walk
[X] you really enjoy cuddling
[X] you stretch your body and whimper a bit every morning when you wake up (Not whimper, but I do make a slight growl)
[X] you can wake up and go back to sleep right away after looking around
Total: 5
[X] you have your favorite spot besides your bed where you like to sleep
[X] you meow or bark very often (roar and growl, same concept)
[ ] you hide when you get scared (I don't get scared though xD)
[ ] you run to the door to see who it is every time someone comes in to the house
[X] you like to chase flying insects and try to catch them with your bare hand (paw*)
[XXX] you tend to chew on stuff a lot
[X] you like to do tricks to get a treat (depends on what's a 'trick.' I won't do subby shit, and the treat better be steak)
Total: 5
[X] you own a wearable item/tag with your name on it
[X] you refer to your self as an animal (digimon*)
[X] your username has something to do with animals (digimon*)
[X] your e-mail has something to do with animals (DIGIMON*)
[X] if you get a bleeding wound, you lick it to make it feel better
[XXX] you look for edible stuff often
Total: 6
[X] you often find yourself looking through the window for a long time (
[ ] you like to say hi to strangers (working in customer service kills this attitude)
[X] you like to be petted when you have done something good (try anytime)
[ ] people think you act like a pet
[XXXXXXXXXXXXXXX] you growl/hiss at stuff you do not like
[ ] you like to eat grass (Do I look like a fucking herbivore?)
[X] if you get wet, you shake to get rid of the water
Total: 4
Final Total: 38/50
76%
So, how furry are you..
[X] you meow/bark to get attention (And other noises)
[X] you find pets toys amusing (amusing yes, but I do not play with them)
[X] you get hyper by the smell of catnip (dog whistle makes me go nuts, same concept. Never tried nip)
[XXX] you growl/hiss when someone gets too close to your food
[X] you growl/hiss when someone you dislike is too close to you
[X] you purr/shake your leg when someone shows you affection
[X] if someone tosses a ball, you chase it and brings it back (I peg it back, but yeah)
Total: 7
[X] you love to be scratched behind the ear
[X] you love fish/meat
[X] you like to stick your head out through the window of a moving car
[X] you like when people pet your head
[ ] people can make you stop doing stuff by hitting you on the nose with a newspaper
[X] you think feathers are fun to play with (as long as they're on a live bird)
Total: 5
[X] you sleep a lot during daytime
[X] you enjoy scaring birds
[ ] you lick peoples faces to show you like them
[XXXXX] you bite people if they annoy you
[ ] you tend to steal food from your friends/family's plate when you have eaten all of yours (I would but I never mess with others' food)
[X] milk or water is your favorite drink
Total: 4
[ ] you own a collar and you enjoy wearing it (that's subby, not furry xP)
[ ] you own a leash and enjoy wearing it (see above times a billion)
[ ] you own animal ears/tail/paws or a fursuit
[X] you enjoy long walks in the park (long might be pushing it slightly)
[X] you meow/bark when you see something you want (I roar or growl, but same concept, but this is uncommon)
Total: 2
[X] you call your hands and feet "paws"
[XXX] you tilt your head when you do not understand what someone is talking about
[ ] you run to the door when someone mentions a walk
[X] you really enjoy cuddling
[X] you stretch your body and whimper a bit every morning when you wake up (Not whimper, but I do make a slight growl)
[X] you can wake up and go back to sleep right away after looking around
Total: 5
[X] you have your favorite spot besides your bed where you like to sleep
[X] you meow or bark very often (roar and growl, same concept)
[ ] you hide when you get scared (I don't get scared though xD)
[ ] you run to the door to see who it is every time someone comes in to the house
[X] you like to chase flying insects and try to catch them with your bare hand (paw*)
[XXX] you tend to chew on stuff a lot
[X] you like to do tricks to get a treat (depends on what's a 'trick.' I won't do subby shit, and the treat better be steak)
Total: 5
[X] you own a wearable item/tag with your name on it
[X] you refer to your self as an animal (digimon*)
[X] your username has something to do with animals (digimon*)
[X] your e-mail has something to do with animals (DIGIMON*)
[X] if you get a bleeding wound, you lick it to make it feel better
[XXX] you look for edible stuff often
Total: 6
[X] you often find yourself looking through the window for a long time (
[ ] you like to say hi to strangers (working in customer service kills this attitude)
[X] you like to be petted when you have done something good (try anytime)
[ ] people think you act like a pet
[XXXXXXXXXXXXXXX] you growl/hiss at stuff you do not like
[ ] you like to eat grass (Do I look like a fucking herbivore?)
[X] if you get wet, you shake to get rid of the water
Total: 4
Final Total: 38/50
76%
What Made Your Fursona Your Fursona?
Posted 12 years agoBefore I even begin, this is borrowed from
Ixxi who borrowed it from
UndyingKitsuneSo this is just a little meme thing, copy/paste and answer in the comments. And if you'd like, repost this journal to your page and ask your watchers too.
--
What made you choose the species of your main fursona?
Is your fursona just like you, or how you want to be?
Dose your fursona have the same personality you have?
Dose your fursona have the same dislikes and likes as you do?
Dose your fursona look like you at all?
Is your fursona the same sex as you, if not why?
Do you have more then one main fursona?
Do you have a back story for your fursona, if so dose it have anything to do with your own history?
Is your fursona mated, if so is it to your real life significant other?
If not are they looking for a mate, or are they a swinger so to speak?
Is there something special about your fursona that you think sets them apart form others?
Do you have much art of your main fursona/s?
Would you ever consider parting with your main fursona, if so why?
If you suit, do you have a suit of your main fursona?
Have you ever roleplayed with your main fursona, or do you prefer not to?
Do you consider your main fursona to be a part of you in any way?
Has your fursona changed much since creation?
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MY answers:
What made you choose the species of your main fursona? Had my username "USAF_Growlmon" on the battlelog forums for Battlefield 3. My friends, most of which were actually NOT furries at the time regarded me as if I was Growlmon. It really, really bonded into me and here I am.
Is your fursona just like you, or how you want to be? In many ways, yes. In many ways, no. Some of the ways that are 'no' do actually correspond with lots of irl traits though. For example, breathing fire and such, I loooooove spicy food. But there are much, much deeper traits than that.
Dose your fursona have the same personality you have? Pretty much, yes.
Dose your fursona have the same dislikes and likes as you do? Yeah.
Dose your fursona look like you at all? Umm... not really xD
Is your fursona the same sex as you, if not why? Big male is big, yes.
Do you have more then one main fursona? Nope.
Do you have a back story for your fursona, if so does it have anything to do with your own history? Yes and yes, and both keep building, and build on each other. And it does actually go both ways, not just one.
Is your fursona mated, if so is it to your real life significant other? Nope.
If not are they looking for a mate, or are they a swinger so to speak? Won't date, just does whatever he wants ;3
Is there something special about your fursona that you think sets them apart form others? Well apparently there's not many Growlmon sonas, say some of my friends, and all of which that I have seen are pretty pathetic sluts so.... I'm the only non-slutty Growlmon? XD But yes, there is something. I don't just build my sona, my sona builds me. Take that as you will.
Do you have much art of your main fursona? Nope, but will be commissioning some.
Would you ever consider parting with your main fursona, if so why? NOPE.
If you suit, do you have a suit of your main fursona? I don't suit.
Have you ever roleplayed with your main fursona, or do you prefer not to? Yes, I loooooooooooove RP.
Do you consider your main fursona to be a part of you in any way? Absolutely.
Has your fursona changed much since creation? Personality-wise, a bit, because my personality has changed a bit. Other than that, I simply discover things about my fursona which I didn't know before, or use things that I haven't before, but it's all been there since the beginning.
Would anyone be interested if I livestreamed BF3 or GTA?
Posted 12 years agoJust as the title says, if anyone is interested in me livestreaming those, then I'll go ahead and try to set that up. Just reply with a yes or no, and then say whatever else you'd like to say.
New BF3 Vid
Posted 12 years agoNew Video for BF3 End Game
Posted 12 years agoNew BF3 Video
Posted 12 years agoSince I can't draw anything worth crap, I'm just going to use "journals" to "submit" videos or livestreams of me playing BF3, GTA, or whatever else. Also, I may or may not livestream in the future. I'm not sure yet.
https://www.youtube.com/watch?v=RLZKDAHWSj8
Subscribe please :3
https://www.youtube.com/watch?v=RLZKDAHWSj8
Subscribe please :3
That awkward moment...
Posted 12 years agoThat awkward moment when I try to find people that either I know or have seen on xbl and realize that they've go some pretty... umm... extreme stuff on their profile. I don't judge, but, heh, this stuff sure says a lot.
And yet some of theses "fetishes" I find hilarious rather than arousing XD
And yet some of theses "fetishes" I find hilarious rather than arousing XD
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