Follow up to the wplace situation, thanks and offering help
Posted a week agoIn relation to the scrap image I posted here called "The sorry state of wplace" linked here -> https://www.furaffinity.net/view/62565908/
I just wanted to post a follow up and say thanks to the folks that helped clean that shit up. I haven't seen a return... yet... but maybe banned? Who knows, get to feedback on these on the site, so... whatever.
I would like to say 2 things:
1 : If you want to draw around behind, or do whatever to interaction with my characters on there, it's welcome. Don't fear drawing over some of them if it's in good faith to interact or transform the art into some sort of collaborative piece, if you do, I may also help.
2 : In spirit with collaborating in this manor, and as a thank you, I also have almost a 1000 pixel stock limit. If you would like me to contribute to something you're posing on there, I'll either help fill in, OR draw something or whatever with you while I have some stocks. I can't spread super thin, but I'll try to help folks in return for being cool and helping watch over / clean my griefer's BS.
So yee, I guess leave a message here or you may contact my telegram or discord with some links and I'll see what I can do for ya on there if you're still active. I'm probs just gonna chill out drawing just my own shit on there, maybe I'll finish Akran... but weh. Kinda put off personally. I'd rather just collaborate on there now if anything.
I just wanted to post a follow up and say thanks to the folks that helped clean that shit up. I haven't seen a return... yet... but maybe banned? Who knows, get to feedback on these on the site, so... whatever.
I would like to say 2 things:
1 : If you want to draw around behind, or do whatever to interaction with my characters on there, it's welcome. Don't fear drawing over some of them if it's in good faith to interact or transform the art into some sort of collaborative piece, if you do, I may also help.
2 : In spirit with collaborating in this manor, and as a thank you, I also have almost a 1000 pixel stock limit. If you would like me to contribute to something you're posing on there, I'll either help fill in, OR draw something or whatever with you while I have some stocks. I can't spread super thin, but I'll try to help folks in return for being cool and helping watch over / clean my griefer's BS.
So yee, I guess leave a message here or you may contact my telegram or discord with some links and I'll see what I can do for ya on there if you're still active. I'm probs just gonna chill out drawing just my own shit on there, maybe I'll finish Akran... but weh. Kinda put off personally. I'd rather just collaborate on there now if anything.
1 month nic free, Life improvements, Game concept follow up
Posted 2 weeks ago1 month, no vaping or smoking. I think I'm over the withdrawals finally... I think? Moods/nerves feel pretty stable and I feel pretty chill now. I think my silly like game making-related rant and semi crash-out was related to the withdrawals mixed with some mega burnout. It was silly. I think I still kinda mean what I said in a way, but I think the nic-brained shit was making it sound worse than I meant in wording.
Speaking of the game making stuff, after taking a break and coming down from my anxious post nic-fit for a few days there, I think I've come to a good decision on that. Going forward, I'm going to continue on much closer to what I was already doing design wise.
Instead of a free-roaming z-axis, I'm going to lock the action in to a lane-system, much like the concepts I had a while back. I feel like the universe threw me a few signs after my break to stick with this original idea. A lot of my characters' attacks and control gimmicks - in a design sense - work best without an open z-axis. The way I can still create the space and use some benefits of the z-axis is to make lane. This will be similar to how the Fatal Fury series had lanes, but instead focused on a beat'em up.
I have a few different ideas for how I might go about this. I might make the lanes an enemy and interactable zone only, meaning the player can't usually swap lanes, but can interact with enemies or other things in them. OR I might make a 2-lane set up where the play can freely go between these two with hop-into or attack-into transitions. In this form, there still will be some enemy/NPC/interactable only lanes.
As for how it will controls and command inputs, I'm mulling over how I will handle this. I do like some of the feel and handling of the "simplified" control system I came up with, but I also still like my fighting game-like command inputs. I might make an option select OR a hybrid system, where command inputs are still there, but most specials have a 1-button option, either with diminished properties or at the cost of meter or somethin. I'm gonna toy around with this as I program in the lane setup.
As stated before, I'm still putting out the prototype/alpha concepts for free. I'm have a pre-built IkemenGo engine ready to go with this all workin.
Aside from that, I feel kinda silly to admit this in my 30s, but I finally got my driver license, lol. Shopping around for cars and stuff. I've been needing to do this for years... but I guess fear and complacency stopped me all this time.
I've been going through a process of "reinventing myself." This last year in particular, I'm happy with my progress. Just realizing the gradual changes and improvements all adding up is motivating, and it feel like it gets easier with time to add another thing to improve or change. Not too long ago, I was still just complacent, unmotivated, and unsure what I was doing with myself, even feeling at some points, very "defeated." It's just nice now to see, all of these little things stacking up. Even with the set back I had loosing my previous job I loved. I got a temp shitty overnight thing to hold for 3 months until I got this I have now. Kept the momentum going.
I really am starting to feel different, more confident, motivated. Always still areas to improve, I'm still a doofus, but it's all happening bit by bit.
Just a bit of reflection and gratitude for the opportunities I got, the supportive people around me (IRL and online), and the motivation I received that sparked all this.
Ionno. Just kinda cool I guess. As much of a doofus as I am. Is nice. :3
Speaking of the game making stuff, after taking a break and coming down from my anxious post nic-fit for a few days there, I think I've come to a good decision on that. Going forward, I'm going to continue on much closer to what I was already doing design wise.
Instead of a free-roaming z-axis, I'm going to lock the action in to a lane-system, much like the concepts I had a while back. I feel like the universe threw me a few signs after my break to stick with this original idea. A lot of my characters' attacks and control gimmicks - in a design sense - work best without an open z-axis. The way I can still create the space and use some benefits of the z-axis is to make lane. This will be similar to how the Fatal Fury series had lanes, but instead focused on a beat'em up.
I have a few different ideas for how I might go about this. I might make the lanes an enemy and interactable zone only, meaning the player can't usually swap lanes, but can interact with enemies or other things in them. OR I might make a 2-lane set up where the play can freely go between these two with hop-into or attack-into transitions. In this form, there still will be some enemy/NPC/interactable only lanes.
As for how it will controls and command inputs, I'm mulling over how I will handle this. I do like some of the feel and handling of the "simplified" control system I came up with, but I also still like my fighting game-like command inputs. I might make an option select OR a hybrid system, where command inputs are still there, but most specials have a 1-button option, either with diminished properties or at the cost of meter or somethin. I'm gonna toy around with this as I program in the lane setup.
As stated before, I'm still putting out the prototype/alpha concepts for free. I'm have a pre-built IkemenGo engine ready to go with this all workin.
Aside from that, I feel kinda silly to admit this in my 30s, but I finally got my driver license, lol. Shopping around for cars and stuff. I've been needing to do this for years... but I guess fear and complacency stopped me all this time.
I've been going through a process of "reinventing myself." This last year in particular, I'm happy with my progress. Just realizing the gradual changes and improvements all adding up is motivating, and it feel like it gets easier with time to add another thing to improve or change. Not too long ago, I was still just complacent, unmotivated, and unsure what I was doing with myself, even feeling at some points, very "defeated." It's just nice now to see, all of these little things stacking up. Even with the set back I had loosing my previous job I loved. I got a temp shitty overnight thing to hold for 3 months until I got this I have now. Kept the momentum going.
I really am starting to feel different, more confident, motivated. Always still areas to improve, I'm still a doofus, but it's all happening bit by bit.
Just a bit of reflection and gratitude for the opportunities I got, the supportive people around me (IRL and online), and the motivation I received that sparked all this.
Ionno. Just kinda cool I guess. As much of a doofus as I am. Is nice. :3
FOLLOW UP to "Game making vent"
Posted a month agoYeah, I sort of had some thoughts bubbling around my head and I wanted to sort of follow up on that post, maybe with better wording. I feel much better about all of it, but the general point still stands.
As I mentioned a lil bit in the last journal, I quit vaping and smoking cold turkey a couple weeks ago now, and I've kinda noticed that a lot of my emotions are much... stronger. I overall feel so much better, kinda shot out of a canon in a good way most of the time. MUCH better sleep, holy shit. It kinda started as a discipline thing to cut the addiction I was feeling ashamed and kinda mad at myself for letting it control me... but now feeling the difference is making me want nothing to do with any nicotine again. Vaping in particular was way too easy and accessible, it kept me hooked BAD, worse than hookah did after I was introduced to that, which is the thing that did me in with the addiction when smoking for a while becomes a staple of hangouts... I kinda miss having a cigar every now and then, but I donno if any nicotine exposure will completely suck me back in again since I've been hooked once already. I don't think I want to bother now with the difference I feel. I'll just let the occasional booze during cons or parties be my only vice now. hahah.
Back more onto the main point, I think what I'm going to do is stop the patreon pay-wall on the WIPs soon. I might take down the patreon in favor of maybe something like Ko-fi or whatever, or I might repurpose the patreon. I'm not 100% sure on that, but that's for me to decide a bit later.
I think at this point, if anything, I'll just leave support for it, optional. If you wanna tip me for the content, that's awesome, but I'm not expecting it anymore, at least not right now.
What I intend to do is make a few tweaks to my fighting game system characters for IkemenGo, and put them out, as is and unfinished, for free. I will likely still work on these and make some updates to them whenever the mogo is there, but I no longer intend to seek support for this work. It's a passion project, and I honestly would at least like to finish some of these characters to be stand alone "finished projects" and not scatterbrain my ass out on moving projects JUST YET.
I did do a whole beat'em-up system rework on a copy of the IkemenGo engine and that system is basically ready to go, for when I feel ready to go, I kind of want to give myself some time to think on exactly how I want to handle that version of things, because I might not do a traditional beat'em-up with long stages, but instead have it play out like a semi-boss-rush kind of deal. Some enemies baked into the levels, but the focus of many of the battles might be specific targets. Something to, again, keep it simple. I'll see as I think on it!
FOR NOW, I'd like to finish some of what I started here and I actually learned a good amount on how I can actually rework the fighting game system a lil bit to downsize that and make my life even easier there as well. I'm gonna be trimming movesets and bit more to remove redundant, unneeded shit. I still have a lot of fun playing with these characters in my IkemenGo build with various other things to fight against. I'm not wanting to push it off to the side just yet.
Also, I'm going to say this when I put the download out too, but I'm going to say it here:
THESE CHARACTERS ARE NOT FOR MUGEN. THEY WILL CRASH MUGEN IF YOU TRY TO RUN THEM IN IT. IF YOU COME TO ME ASKING WHY YOUR MUGEN IS CRASHING, I MIGHT MAKE FUN OF YOU AND CALL YOU A POOPYBUTT FOR NOT READING MY POST.
--IKEMENGO ONLY--
I WILL --NOT-- MAKE A MUGEN VERSION OF ANY OF THEM.
IkemenGo legit as various things in place now to be automatically compatible with whatever version of mugen characters loaded in say they are supposed to be for. There is NO EXCUSE to make me do extra work cuz you dun wanna upgrade. I'm not catering to a dead engine. >:O
Sooo, yeah. I'm thinking I'm just gonna coast on this for a while, and sort out some work on the current IkemenGo characters, maybe will package my out premade IkemenGo build with them so people have everything set up that is needed for them with some rulesets I made them for ready to go. I will just toss this stuff out there into the wilds at some point.
I'll probs follow this up with a main gallery post at some point soon. Ionno!
Thats it for now, me thinks.
As I mentioned a lil bit in the last journal, I quit vaping and smoking cold turkey a couple weeks ago now, and I've kinda noticed that a lot of my emotions are much... stronger. I overall feel so much better, kinda shot out of a canon in a good way most of the time. MUCH better sleep, holy shit. It kinda started as a discipline thing to cut the addiction I was feeling ashamed and kinda mad at myself for letting it control me... but now feeling the difference is making me want nothing to do with any nicotine again. Vaping in particular was way too easy and accessible, it kept me hooked BAD, worse than hookah did after I was introduced to that, which is the thing that did me in with the addiction when smoking for a while becomes a staple of hangouts... I kinda miss having a cigar every now and then, but I donno if any nicotine exposure will completely suck me back in again since I've been hooked once already. I don't think I want to bother now with the difference I feel. I'll just let the occasional booze during cons or parties be my only vice now. hahah.
Back more onto the main point, I think what I'm going to do is stop the patreon pay-wall on the WIPs soon. I might take down the patreon in favor of maybe something like Ko-fi or whatever, or I might repurpose the patreon. I'm not 100% sure on that, but that's for me to decide a bit later.
I think at this point, if anything, I'll just leave support for it, optional. If you wanna tip me for the content, that's awesome, but I'm not expecting it anymore, at least not right now.
What I intend to do is make a few tweaks to my fighting game system characters for IkemenGo, and put them out, as is and unfinished, for free. I will likely still work on these and make some updates to them whenever the mogo is there, but I no longer intend to seek support for this work. It's a passion project, and I honestly would at least like to finish some of these characters to be stand alone "finished projects" and not scatterbrain my ass out on moving projects JUST YET.
I did do a whole beat'em-up system rework on a copy of the IkemenGo engine and that system is basically ready to go, for when I feel ready to go, I kind of want to give myself some time to think on exactly how I want to handle that version of things, because I might not do a traditional beat'em-up with long stages, but instead have it play out like a semi-boss-rush kind of deal. Some enemies baked into the levels, but the focus of many of the battles might be specific targets. Something to, again, keep it simple. I'll see as I think on it!
FOR NOW, I'd like to finish some of what I started here and I actually learned a good amount on how I can actually rework the fighting game system a lil bit to downsize that and make my life even easier there as well. I'm gonna be trimming movesets and bit more to remove redundant, unneeded shit. I still have a lot of fun playing with these characters in my IkemenGo build with various other things to fight against. I'm not wanting to push it off to the side just yet.
Also, I'm going to say this when I put the download out too, but I'm going to say it here:
THESE CHARACTERS ARE NOT FOR MUGEN. THEY WILL CRASH MUGEN IF YOU TRY TO RUN THEM IN IT. IF YOU COME TO ME ASKING WHY YOUR MUGEN IS CRASHING, I MIGHT MAKE FUN OF YOU AND CALL YOU A POOPYBUTT FOR NOT READING MY POST.
--IKEMENGO ONLY--
I WILL --NOT-- MAKE A MUGEN VERSION OF ANY OF THEM.
IkemenGo legit as various things in place now to be automatically compatible with whatever version of mugen characters loaded in say they are supposed to be for. There is NO EXCUSE to make me do extra work cuz you dun wanna upgrade. I'm not catering to a dead engine. >:O
Sooo, yeah. I'm thinking I'm just gonna coast on this for a while, and sort out some work on the current IkemenGo characters, maybe will package my out premade IkemenGo build with them so people have everything set up that is needed for them with some rulesets I made them for ready to go. I will just toss this stuff out there into the wilds at some point.
I'll probs follow this up with a main gallery post at some point soon. Ionno!
Thats it for now, me thinks.
Game making vent of sorts...
Posted a month agoThis might just be nicotine withdrawal speaking as a bout of random moodiness possibly because I didn't get a lot of sleep last night, despite not really feeling tired.
But shit that I've had in my mind lately is that I feel like I'm on the verge of just "giving up" on the game making shit. Not outright giving up but I just don't think I'm going to bother really advertising or putting stuff out anymore.
I'm not intending to go silent on the Internet, quite the contrary! I've been overall feeling great and feeling like I can actually come out of my shell, be more active and such again.
I think I'm just going to accept a "defeat" on this whole game endeavor and stop wasting my time screaming into the void. I just feel like what I want to make is not what people want and to make something I feel like people would want - within or without furry - I would be a form of "selling my soul" and not making something I really want. I'd like to compromise within reason, but I honestly feel expected to just make a porn or fetish focused game (((which I get asked about way too many times))) in order to get support, or just drop furry bait and make a normie game. Neither of which I really want to do right now.
NOTE: I'm not trying to disparage people into those kinda of games... at all. If that's what you like, rock on. I just don't find NSFW games fun, at best, it's distracting, at worst, it's frustrating when the gameplay loop is constantly disrupted with long pauses.... for things.... Obviously, these things have a market. People like'em. That's cool.
So I kind of don't know where to go from here on it. It could be a product of overthinking and burnout. Someone I talk to suggested it's burnout. But I don't know I was feeling inspired to do the beat'em up change over...Then I kind of hit a wall.
A wall of overthinking on what to cut and what to keep. The fact that I spent years refining a fighting game system, to now just table it for "later" because "not enough people like it" in my head. I think in all of this, along with other stuff in my life, I think I accept now that this will never be anything more than a hobby for me, this will go nowhere. I'm to inconsistent to get shit out and monetize it in anyway, and the support I DID get wasn't enough to help make it sustainable. A lot of this was because I split my focus way too much with some other life shit and too many coms. I've been gradually restructuring myself and a lot of shit is honestly going fantastic IRL... but I'm looking at my game shit now... and I'm feeling stressed out over it, when everything else seems to be shaping up. My escapism isn't fun anymore. That stress isn't worth it for what I don't honestly think matters if I make or don't make it.
What I want to do, inherently has no value in the greater scheme of things. and I think I'm finally accepting that. I'm no business man. I just wanna make some shit I find fun.
I know that all of this is self-inflicted. I wanna do things too big. I sank a lot of passion and effort into my animations for this shit. I wanna make something awesome, but I think I really need to perhaps, start a lot lot smaller or something. No idea!
I might just put the unfinished shit I did make, out for free, and leave it at that for a while and see how I feel later on it.
Maybe in the future I'll make some NSFW game. I have no idea. I really don't. I'm just not stressing over this anymore.
The patreon may be repurposed, it may go away, but I've been canceling billing cycles for long enough where I might as well disable it, and come back to it when I feel ready.
There are just other more important things I'm still focused on, but this fall is looking to be great. So, I'm not killing myself over this kind of stuff anymore until I have "the spoons" to assess it.
But shit that I've had in my mind lately is that I feel like I'm on the verge of just "giving up" on the game making shit. Not outright giving up but I just don't think I'm going to bother really advertising or putting stuff out anymore.
I'm not intending to go silent on the Internet, quite the contrary! I've been overall feeling great and feeling like I can actually come out of my shell, be more active and such again.
I think I'm just going to accept a "defeat" on this whole game endeavor and stop wasting my time screaming into the void. I just feel like what I want to make is not what people want and to make something I feel like people would want - within or without furry - I would be a form of "selling my soul" and not making something I really want. I'd like to compromise within reason, but I honestly feel expected to just make a porn or fetish focused game (((which I get asked about way too many times))) in order to get support, or just drop furry bait and make a normie game. Neither of which I really want to do right now.
NOTE: I'm not trying to disparage people into those kinda of games... at all. If that's what you like, rock on. I just don't find NSFW games fun, at best, it's distracting, at worst, it's frustrating when the gameplay loop is constantly disrupted with long pauses.... for things.... Obviously, these things have a market. People like'em. That's cool.
So I kind of don't know where to go from here on it. It could be a product of overthinking and burnout. Someone I talk to suggested it's burnout. But I don't know I was feeling inspired to do the beat'em up change over...Then I kind of hit a wall.
A wall of overthinking on what to cut and what to keep. The fact that I spent years refining a fighting game system, to now just table it for "later" because "not enough people like it" in my head. I think in all of this, along with other stuff in my life, I think I accept now that this will never be anything more than a hobby for me, this will go nowhere. I'm to inconsistent to get shit out and monetize it in anyway, and the support I DID get wasn't enough to help make it sustainable. A lot of this was because I split my focus way too much with some other life shit and too many coms. I've been gradually restructuring myself and a lot of shit is honestly going fantastic IRL... but I'm looking at my game shit now... and I'm feeling stressed out over it, when everything else seems to be shaping up. My escapism isn't fun anymore. That stress isn't worth it for what I don't honestly think matters if I make or don't make it.
What I want to do, inherently has no value in the greater scheme of things. and I think I'm finally accepting that. I'm no business man. I just wanna make some shit I find fun.
I know that all of this is self-inflicted. I wanna do things too big. I sank a lot of passion and effort into my animations for this shit. I wanna make something awesome, but I think I really need to perhaps, start a lot lot smaller or something. No idea!
I might just put the unfinished shit I did make, out for free, and leave it at that for a while and see how I feel later on it.
Maybe in the future I'll make some NSFW game. I have no idea. I really don't. I'm just not stressing over this anymore.
The patreon may be repurposed, it may go away, but I've been canceling billing cycles for long enough where I might as well disable it, and come back to it when I feel ready.
There are just other more important things I'm still focused on, but this fall is looking to be great. So, I'm not killing myself over this kind of stuff anymore until I have "the spoons" to assess it.
Being petty on WPlace, lol
Posted a month agoSo, I have 3 doodles on wplace now, but I've occationally been doing some exploring.
On the north most hook of Antarctica, I saw a "tail island" people were spamming bot-drawn sprites and images or Tails here. (against the rules, but the site is unmodderated at this point)
I decided to handdraw my big boy Tails.... new day, I see that his face had be erased by what I can only assume is the alt account of a puritanical weirdo for Tails. (Reminds me of how IteachVader treated me in his discord server.... big think.... big think....)
Outright erasing scribbling over also against rules (no mods tho), so... okay.
I left a sad face there with small message... next day, the account continued deleting my drawing until I started drawing soemthing else in the spot out of spite.... but they stoped erasing it. So I can only gather that this person is a puritan.
So, after thinking I'd just draw something else, I lost motivation and gave up the spot, but not without finding another piece of art of Tails that the account that griefed me "MoMor" had contributed pixels to.
Big fat joint, right in that mouth. Lil bro gettin LIT.
Area in question:
https://wplace.live/?lat=-63.674531.....76462386835408
Am I being petty? Yeah, I definitely am. But I just quit nicotine and I'm feeling a lil bit like an asshole. Just a lil bit. They used a bot to draw that shit anyway, so I don't care.
WHOOOOA LIL BUDDY, THAT SMOKE'LL MAKE YA CHOKE!!
I'm sure someone might hunt down my other drawings and scribble on them uncreatively. Not saying my fat joint was creative, but at least it's not just erase scribbles like was done to me 3 times now.
Drawing over isn't agians the rules, scribbling/erasing to fuck shit up is. So I'm gonna just be lawful evil about this shit. Lol
On the north most hook of Antarctica, I saw a "tail island" people were spamming bot-drawn sprites and images or Tails here. (against the rules, but the site is unmodderated at this point)
I decided to handdraw my big boy Tails.... new day, I see that his face had be erased by what I can only assume is the alt account of a puritanical weirdo for Tails. (Reminds me of how IteachVader treated me in his discord server.... big think.... big think....)
Outright erasing scribbling over also against rules (no mods tho), so... okay.
I left a sad face there with small message... next day, the account continued deleting my drawing until I started drawing soemthing else in the spot out of spite.... but they stoped erasing it. So I can only gather that this person is a puritan.
So, after thinking I'd just draw something else, I lost motivation and gave up the spot, but not without finding another piece of art of Tails that the account that griefed me "MoMor" had contributed pixels to.
Big fat joint, right in that mouth. Lil bro gettin LIT.
Area in question:
https://wplace.live/?lat=-63.674531.....76462386835408
Am I being petty? Yeah, I definitely am. But I just quit nicotine and I'm feeling a lil bit like an asshole. Just a lil bit. They used a bot to draw that shit anyway, so I don't care.
WHOOOOA LIL BUDDY, THAT SMOKE'LL MAKE YA CHOKE!!
I'm sure someone might hunt down my other drawings and scribble on them uncreatively. Not saying my fat joint was creative, but at least it's not just erase scribbles like was done to me 3 times now.
Drawing over isn't agians the rules, scribbling/erasing to fuck shit up is. So I'm gonna just be lawful evil about this shit. Lol
Looking for interesting groups - Niche Problems
Posted a month agoI figured I'd just cast this line out and see if I were to get any bites. I've had a few things on my mind lately in terms in interests, both creative and I guess media?
I feel like I seem to have a handful of pretty niche interests in things that I've felt has made it difficult to connect with people on. Most of the time, pulling from some IRL experiences, I've often felt like I just constantly try out and am expected to absorb other peeps interests, but I seldom feel like I get the chance to really share my interests. Like, for me it's often been that I'll sit and watch shows others like, try some games others like, but then the stuff I like is just kinda... ionno, blown off? I mean, it's fun trying out new stuff, but I suppose it's just kinda tiring feeling this lack of connections on the shit I enjoy doing or creating.
I want to say that I'm not saying I'm by any means lonely. I have friends around that I do get into shenanigans and such with, folks online I do chat a lot with.... this is a matter of trying to scratch a particular itch.
There are many times I'd been in a chat, and I start nerding out about a thing I like, and I can't often tell I'm starting to loose people, either in DMs or in group chats. I feel bad.
I understand that this is a me-problem. I have some particular interests that aren't as popular or whatever, but I think I perhaps haven't been putting my feelers out enough to find the right base I can nerd out with.
Creatively, this can translate to SFW or NSFW sorts of stuff. Like... for game/animation stuffs, there's a few art and game creation/mod discord servers I'm in. In most of the non-furry ones, I feel like "the weirdo furry." In most of the furry ones, I feel like my content isn't always really hitting the vibe there. Like... I'm not making NSFW game stuff... in an NSFW server. Folks make me feel welcome, but I kinda feel like I'm "breaking the flow" or the odd one out in a sense if there is a very particular subject matter/interest most in a server have that I'm not really falling in line with, similarly, I feel like the weirdo in the room. Lol. Another one is in NSFW places, I'm often relucted to share in them, because my stuff is clearly the "over the top/excessive" sort of weird in some cases, or "over the top" in not quite the right way.
I've ended up taking a bit of a game-designing break after I converted over my new system for the 3 starter characters, I guess partly as a weird "identity crisis" (not really) as a creative, and opting to focus on commissions for a while until I sort of thoughts out on that.
I do always feel folks are welcoming and nice. Lots of folks wanna commission me, more than I can keep up with, lol. I do feel well liked. Still, I wanna jump more on the art I really get into. (and some of you out there working with me on the ideas and using my critters in coms, awesome, I really really appreciate you guys making it extra fun for me to work on. <3)
I honestly donno where I'm going with all this bullshit, I'm just rambling.
[TL;DR]: Any cool discord or telegram groups out there that I'd fit into?
Can be SFW or NSFW, as long as there might be a shared interest in the sorts of shit I like. A places that'd like to see SFW furry-bait game art stuff. NSFW places that might share the interest in weirdo bananas stuff I like to draw in that regard? I eventually might try to find some servers and such relevant to games I like, but I haven't been playing much games lately.
I feel like I seem to have a handful of pretty niche interests in things that I've felt has made it difficult to connect with people on. Most of the time, pulling from some IRL experiences, I've often felt like I just constantly try out and am expected to absorb other peeps interests, but I seldom feel like I get the chance to really share my interests. Like, for me it's often been that I'll sit and watch shows others like, try some games others like, but then the stuff I like is just kinda... ionno, blown off? I mean, it's fun trying out new stuff, but I suppose it's just kinda tiring feeling this lack of connections on the shit I enjoy doing or creating.
I want to say that I'm not saying I'm by any means lonely. I have friends around that I do get into shenanigans and such with, folks online I do chat a lot with.... this is a matter of trying to scratch a particular itch.
There are many times I'd been in a chat, and I start nerding out about a thing I like, and I can't often tell I'm starting to loose people, either in DMs or in group chats. I feel bad.
I understand that this is a me-problem. I have some particular interests that aren't as popular or whatever, but I think I perhaps haven't been putting my feelers out enough to find the right base I can nerd out with.
Creatively, this can translate to SFW or NSFW sorts of stuff. Like... for game/animation stuffs, there's a few art and game creation/mod discord servers I'm in. In most of the non-furry ones, I feel like "the weirdo furry." In most of the furry ones, I feel like my content isn't always really hitting the vibe there. Like... I'm not making NSFW game stuff... in an NSFW server. Folks make me feel welcome, but I kinda feel like I'm "breaking the flow" or the odd one out in a sense if there is a very particular subject matter/interest most in a server have that I'm not really falling in line with, similarly, I feel like the weirdo in the room. Lol. Another one is in NSFW places, I'm often relucted to share in them, because my stuff is clearly the "over the top/excessive" sort of weird in some cases, or "over the top" in not quite the right way.
I've ended up taking a bit of a game-designing break after I converted over my new system for the 3 starter characters, I guess partly as a weird "identity crisis" (not really) as a creative, and opting to focus on commissions for a while until I sort of thoughts out on that.
I do always feel folks are welcoming and nice. Lots of folks wanna commission me, more than I can keep up with, lol. I do feel well liked. Still, I wanna jump more on the art I really get into. (and some of you out there working with me on the ideas and using my critters in coms, awesome, I really really appreciate you guys making it extra fun for me to work on. <3)
I honestly donno where I'm going with all this bullshit, I'm just rambling.
[TL;DR]: Any cool discord or telegram groups out there that I'd fit into?
Can be SFW or NSFW, as long as there might be a shared interest in the sorts of shit I like. A places that'd like to see SFW furry-bait game art stuff. NSFW places that might share the interest in weirdo bananas stuff I like to draw in that regard? I eventually might try to find some servers and such relevant to games I like, but I haven't been playing much games lately.
New Job Get
Posted 3 months agoGot a proper replacement fulltime job today. Simple warehouse operation. Is apparently super easy and lax 11 months out of the year. Pay is a bit more than I was previously making. Thanksgiving to Christmas is the only grind time. 5 weeks of 7-day weeks with a bonus at the end of it on top of the OT, I'll take it. For art stuff it'll just a commission hiatus during that time. Happy to be moving back to daylight hours again. Will be gettin a proper forklift certification too, which is useful for the future. They are chill with time off for travel (as long as it's not during the holiday grind), so going to cons will be no issue.
The overnight shit just isn't what it used to be for me. My sleep with planning shit has been ass during this little period. So, puttin in my notice with that tonight. Will be able to get more art done again. I tend to like artting more at the end of the day/after work, rather than the beginning/before work. Overnights flipped this and it's been kinda poo poo. I also quickly saw enough to know that taking the possible fulltime position at this current place would have been not great, so glad I landed something else more lax, plus, had no idea when they were going to actually give it to me.
So, yee, am happy!
The overnight shit just isn't what it used to be for me. My sleep with planning shit has been ass during this little period. So, puttin in my notice with that tonight. Will be able to get more art done again. I tend to like artting more at the end of the day/after work, rather than the beginning/before work. Overnights flipped this and it's been kinda poo poo. I also quickly saw enough to know that taking the possible fulltime position at this current place would have been not great, so glad I landed something else more lax, plus, had no idea when they were going to actually give it to me.
So, yee, am happy!
Post Anthrocon25 and Game change thoughts
Posted 3 months agoStarting with AnthroCon25, I had fun! Things just felt a lil lack luster for me this year not selling, as I feel like I had a lot less "to do" in a way. A bit less interaction with folks and such. I'd not have been able to offer a lot of commission slots, but it'd have still be fun. I did however, still have a lot of random encounters with folks all around! Folks spotted me with my LED bag and knew the animations on it. I just feel bad if I was caught on the move and didn't get to just chill and chat too long like down at the waterfront.
Tried to go to the vore meetup panel, as I know a lot of folks that go to the meet-up and such, but the panel was a shitshow. Limited space, too many people, long line, not everyone got to go in, hard to find people. It was kinda chaos, but I did find some folks to chat up in lil bits. Went to a room party right after and got to meet some peeps and play a couple games.
I had fun, it just felt a bit less memorable this year.
As for the game thoughts. I've been still stewing a bit on how I'd like to structure the changes. I want to do something that's simplified, but still keeps the character feel and works well enough translating what I made for characters and the ideas I have for them. Adding in a streets of Rage style z axis def changes some things that might invalidate or make worthless some of the moves and ideas. I'm also considering a platformer format of some kind, sort of Smash-styled approach to it, focusing more on platforms, and maybe a lane system akin to Fatal Fury for certain things.
SoR-style or Smash-styled, both have their pros and cons with design implications I must consider. I have the SoR style thing working fully with Gejhi currently, and I've been toying with button layouts for attacks, I'm likely keeping a 3-attack-button system, just "sequence," "utility/strong" and "special" with no command inputs other than the simple forward-forward or "button hold charge" type thing to keep input structure straight forward, along with making sure all characters use the same button layout and command structure so that people don't need to remember different command lists for each critter. Some attacks I made for already existing characters are being removed for this format, but saved for when I revisit the more typical fighting game format I built, that's a side project I'll make for later to expand the characters out for fun.
The two character tag-system is staying. I figure regardless of the format I settle on for this single player focused game, the tag system would be a fun spin on it. Giving the player 2 characters to go ham with and vary the in-game utility of. The ability to block attacks is also staying, but attacks will be more volatile to breaking guard (also grab attacks that ignore it), so guard wisely. Most enemies will also be able to guard, but effectiveness and frequency of it will vary with enemy type and color palette (alt color palettes on enemies aren't just "the stronger version," but rather a behavior variant that may do different attack patterns and move around differently. Red might piss-and-vinegar rush-down, blue might hover around just out of your attack range with wait to sucker punch ya)
I'm still thinking on the right blend of elements, but I know I'll come to something I find fun. I want it to be something I have a blast making and playtesting myself like I did the fighting game format.
I do intend to still make this game difficult, as I like a good amount of challenge, but there will be a difficulty setting to tweak the experience, don't worry. One of the first things I'm going to do as a public test built, is make a unlimited survival mode that slowly ramps the difficulty up so I can get a difficulty math for enemy stats and behavior scaling correctly, also the frequency that "champion" variants of enemies (and bosses) show up.
But for now, format and control layout is what I'm playing with for now.
Tried to go to the vore meetup panel, as I know a lot of folks that go to the meet-up and such, but the panel was a shitshow. Limited space, too many people, long line, not everyone got to go in, hard to find people. It was kinda chaos, but I did find some folks to chat up in lil bits. Went to a room party right after and got to meet some peeps and play a couple games.
I had fun, it just felt a bit less memorable this year.
As for the game thoughts. I've been still stewing a bit on how I'd like to structure the changes. I want to do something that's simplified, but still keeps the character feel and works well enough translating what I made for characters and the ideas I have for them. Adding in a streets of Rage style z axis def changes some things that might invalidate or make worthless some of the moves and ideas. I'm also considering a platformer format of some kind, sort of Smash-styled approach to it, focusing more on platforms, and maybe a lane system akin to Fatal Fury for certain things.
SoR-style or Smash-styled, both have their pros and cons with design implications I must consider. I have the SoR style thing working fully with Gejhi currently, and I've been toying with button layouts for attacks, I'm likely keeping a 3-attack-button system, just "sequence," "utility/strong" and "special" with no command inputs other than the simple forward-forward or "button hold charge" type thing to keep input structure straight forward, along with making sure all characters use the same button layout and command structure so that people don't need to remember different command lists for each critter. Some attacks I made for already existing characters are being removed for this format, but saved for when I revisit the more typical fighting game format I built, that's a side project I'll make for later to expand the characters out for fun.
The two character tag-system is staying. I figure regardless of the format I settle on for this single player focused game, the tag system would be a fun spin on it. Giving the player 2 characters to go ham with and vary the in-game utility of. The ability to block attacks is also staying, but attacks will be more volatile to breaking guard (also grab attacks that ignore it), so guard wisely. Most enemies will also be able to guard, but effectiveness and frequency of it will vary with enemy type and color palette (alt color palettes on enemies aren't just "the stronger version," but rather a behavior variant that may do different attack patterns and move around differently. Red might piss-and-vinegar rush-down, blue might hover around just out of your attack range with wait to sucker punch ya)
I'm still thinking on the right blend of elements, but I know I'll come to something I find fun. I want it to be something I have a blast making and playtesting myself like I did the fighting game format.
I do intend to still make this game difficult, as I like a good amount of challenge, but there will be a difficulty setting to tweak the experience, don't worry. One of the first things I'm going to do as a public test built, is make a unlimited survival mode that slowly ramps the difficulty up so I can get a difficulty math for enemy stats and behavior scaling correctly, also the frequency that "champion" variants of enemies (and bosses) show up.
But for now, format and control layout is what I'm playing with for now.
Don't be afraid to talk to me at anthrocon.
Posted 3 months agoI love chatting people up if you see me or my LED backpack around usually at the waterfront that night don't hesitate to approach me and chat me up I love meeting people and bullshittin.
https://x.com/VinVulpis/status/1941.....pgaSw&s=19
Just a video of my bag.
But yeah I'm down here to socialize, Don't hesitate. I've been told online that some people are afraid to bother me.
I'm normally with a random assortment of people but that's okay. Even if you just come by and say hi.
https://x.com/VinVulpis/status/1941.....pgaSw&s=19
Just a video of my bag.
But yeah I'm down here to socialize, Don't hesitate. I've been told online that some people are afraid to bother me.
I'm normally with a random assortment of people but that's okay. Even if you just come by and say hi.
Anthrocon!
Posted 4 months agoI will not have a table this year. I got lucky with 3 good years in a row, but didn't get selected this year, which is fine, probs for the better right now while I take this year to focus more inward. Taking home a huge com queue would not be ideal right now. I want to maintain just a small com que for a bit, but I will try again for next year's. I have no interest in doing the artist alley lottery shuffle.
That said, It'll be still attending. I had a ton of fun the last 3 years, so I'm still looking forward to the shenanigans again!
I was considering doing few pre-con pixel art badges maybe. Which I may advertise more with a picture post. I'll bring them to the con with me and give them out in person. We should be arriving Wednesday night.
Should you be interested, it'd be about $55 a pop. You can note me, or contact me on telegram or discord (VinVulpis on both). I will otherwise still be taking other commissions on and off.
I'll be walkin around with one of them pixel art backpacks that local friends got me as a birthday gift. So I should be easy to spot if you know my work.
That's about it I think! Maybe see ya there!
That said, It'll be still attending. I had a ton of fun the last 3 years, so I'm still looking forward to the shenanigans again!
I was considering doing few pre-con pixel art badges maybe. Which I may advertise more with a picture post. I'll bring them to the con with me and give them out in person. We should be arriving Wednesday night.
Should you be interested, it'd be about $55 a pop. You can note me, or contact me on telegram or discord (VinVulpis on both). I will otherwise still be taking other commissions on and off.
I'll be walkin around with one of them pixel art backpacks that local friends got me as a birthday gift. So I should be easy to spot if you know my work.
That's about it I think! Maybe see ya there!
Job hunting update.
Posted 5 months agoWell, I have at least acquired something part-time to hold me over for however long I need until I can travel further. It's not ideal , the hours are overnight again, but I'll at least keep some personal progress going. I feel kinda guilty that I'm basically still looking for something better and will bounce once something good lines up, either before or after I get a car later this summer. I did sort of imply this might happen because of what I'm looking for. I'm just kinda glad I have something. I got one of those "well we have a full-time position we can give you if you do well at this" type shit, but I'm not holding my breath for that. I have plans to progress on.
I'll still be passively taking coms on and off in the meantime, but I'm going to be busy using some of my free time to get personal things done as fast as possible.
As shitty as loosing that job I loved was, I feel like it was a great motivator to shake me out of the last bit of complacency with certain things as they are. While I think I'm always going to kinda have the mind of a man-child, I'm sick of -functionally- feeling like one.
I feel a bit stressed still, but it's motivating. There was some loss, but this will still be another year of significant growth.
I'll still be passively taking coms on and off in the meantime, but I'm going to be busy using some of my free time to get personal things done as fast as possible.
As shitty as loosing that job I loved was, I feel like it was a great motivator to shake me out of the last bit of complacency with certain things as they are. While I think I'm always going to kinda have the mind of a man-child, I'm sick of -functionally- feeling like one.
I feel a bit stressed still, but it's motivating. There was some loss, but this will still be another year of significant growth.
WELP, lost my job, lol
Posted 6 months agoAs the title says. The place I worked for had to close. It's unfortunate because I really loved the job, I was set up and picked for a position to move up, but a sudden change in circumstances in the last 6 weeks apparently had forced the place to close. I feel like I got rug-pulled. Is a dang shame, because it was a fantastic place to work, def one of the best jobs I ever had. BUT, shit happens. Today was my final day of work. Was treated to a nice dinner yesterday, and got lunch during clean up today, and am now officially severanced out. Rip in pepperoni.
I might have a couple of possible ins from people associated with the company to set me up with something else, but I'm not holding my breath. I should find out at some point this week on both the options. Another 3rd option would be opening up in June, but that's a maybe if I even wanna do it.
Shit was good there and I managed to save a ton for some other much needed life upgrades in the 7 month run I had. I, thankfully, have options to fall back on to hold me over for a while until I gain the ability to travel much further for work, which I should by summer, as I do some things I should have done a long time ago, but I was a dumb complacent doofus.
I was pretty bummed out about this when it first was told to us at the job, but this did a TON for me in the short term. I feel pretty great and optimistic. So, onto the next adventure and next level up.
For the next couple of weeks, I'll just be chilling and doin some art while I job search, and I'll fall back on an old parttime thing if nothin else, which I'm already lining up.
I'll be doing some commissions again, but I'm not gonna be going nuts with it like I was prior to this job. Something to just pay for, you know, living and give me some spending munz without dipping into savings until I find the next stable gig. Just gonna chill for 2 weeks and do the shit I gotta do in the meantime leading up to summer.
It smells, but I'll be alright.
No idea how to end this so.... hemoglobin.
I might have a couple of possible ins from people associated with the company to set me up with something else, but I'm not holding my breath. I should find out at some point this week on both the options. Another 3rd option would be opening up in June, but that's a maybe if I even wanna do it.
Shit was good there and I managed to save a ton for some other much needed life upgrades in the 7 month run I had. I, thankfully, have options to fall back on to hold me over for a while until I gain the ability to travel much further for work, which I should by summer, as I do some things I should have done a long time ago, but I was a dumb complacent doofus.
I was pretty bummed out about this when it first was told to us at the job, but this did a TON for me in the short term. I feel pretty great and optimistic. So, onto the next adventure and next level up.
For the next couple of weeks, I'll just be chilling and doin some art while I job search, and I'll fall back on an old parttime thing if nothin else, which I'm already lining up.
I'll be doing some commissions again, but I'm not gonna be going nuts with it like I was prior to this job. Something to just pay for, you know, living and give me some spending munz without dipping into savings until I find the next stable gig. Just gonna chill for 2 weeks and do the shit I gotta do in the meantime leading up to summer.
It smells, but I'll be alright.
No idea how to end this so.... hemoglobin.
Twatter (X) and Bsky
Posted 11 months agoJust tossing these accounts out there and for the first time mentioning I have a blue Sky account. I mostly had it parked, but seems a bunch of folks found me there. hahah
I'm still intending to use Xitter primarily, but may post on Bsky here and there, and increase my activity there if things pick up.
Main Xitter account:
https://x.com/VinVulpis
I keep this account SFW. Mostly game clips and SFW art stuffs.
Alt (NSFW) Xitter account:
https://x.com/MoonbunkleVin
I post whatever I feel like on this one, including retwats of my main.
Bsky account:
https://bsky.app/profile/vinvulpis.bsky.social
As of right now, this one is likely being also kept SFW, like my main Xitter thingy. It's just kind of annoying that GIF files aren't directly supported, they, like facebook, seem to just lean on a 3rd party gif host. That means to post my animations there, I need to take the extra step to convert them to MP4 or whatever, which seems to work fine, just kinda annoying.
Follow me on one or the other, or both...
...or don't, lol. Just tossing them out there. to spread out a bit.
Here's a really good random YTPMV.
Good day to you.
I'm still intending to use Xitter primarily, but may post on Bsky here and there, and increase my activity there if things pick up.
Main Xitter account:
https://x.com/VinVulpis
I keep this account SFW. Mostly game clips and SFW art stuffs.
Alt (NSFW) Xitter account:
https://x.com/MoonbunkleVin
I post whatever I feel like on this one, including retwats of my main.
Bsky account:
https://bsky.app/profile/vinvulpis.bsky.social
As of right now, this one is likely being also kept SFW, like my main Xitter thingy. It's just kind of annoying that GIF files aren't directly supported, they, like facebook, seem to just lean on a 3rd party gif host. That means to post my animations there, I need to take the extra step to convert them to MP4 or whatever, which seems to work fine, just kinda annoying.
Follow me on one or the other, or both...
...or don't, lol. Just tossing them out there. to spread out a bit.
Here's a really good random YTPMV.
Good day to you.
"AI art tools bad - Fear the AI"
Posted 11 months agoEDIT NOTE:
I realize that I should EMPHISIZE that I understand a lot of the anger towards AI is the ethics behind how a lot of them at developed, by companies just TAKING SHIT. I'm not trying to upset anyone with this post. I think the general idea of AI when used with art CAN BE a good thing, not that ALL AI ART/MUSIC all is. Content generating farms with it is generally what I'm against. I was trying to have a nuanced opinion about this.The general idea and concept of AI as a TOOL for artists is what I'm defending. I am not endorsing the outright theft and exploitation that goes into the way some of these companies have developed them. It also hasn't just happened to artists. Some of these companies are in a huge rush to outpace each other in the completion and have indeed done some sleezy shit to make them. Lawsuits and such have been on the table over this type of stuff. I know music generating ones apparently have lawsuits being thrown at them for copyright related reasons. Sadly, it gets into this murky, gross area of what is "fair use" and "transformative" and what is theft.
AI models them selves can be trained different ways and there are a ton of them out there, some more fairly sourced than others. It's new and it's going to unfortunately take a while for laws to regulate this sort of thing. That shit is slow. The tech development race is advancing fast.
AI ART IS STILL NOT A REPLACEMENT FOR REAL ARTISTS. I am simply stating that I, as an artist, don't feel directly threatened by it, but I to see the dilemas of how my craft can be cheapened by it. So I felt the need to expand even more on my thoughts, up here.
I had a very brief chat that someone overheard while I was drunk and running to the bathroom at FurPoc24, that I didn't get a chance to finish to the overhearer.
(This year's FurPoc was fucking FANTASTIC by the way!)
I wanted to defend my point of while AI is an exploitable problem against artists, it's also a tool that artists themselves can use in their workflow.
Maybe I'm gonna step on a landmine with this one from some fellow artists, but hopefully my stupid rambling is understood.
I wanted to make a point that just having AI generate you shit and using that as is, is bullshit, yes. Like, the shit I've noticed a lot of printed canvases at stores that have that suspicious AI art style to them.... you know the style... it's easy to spot if you know what to look for. I think it's been a lowsy cash grab for companies to just have AI make shit for them to sell, and most normies are none-the-wiser. It's shitty. I get it.
I understand why some folks hate AI, and there's a lot of ethical questions about how these companies are training their AI, basically through art and photo theft.
I'm not defending that, at all.
BUT, AI tools, like that built into Photoshop can be extremely useful when helping an artist construct ideas for painting up backgrounds and such.
What I do sometimes when I'm stuck on what to paint in parts of a background, is I roughly draw in a basic idea, then select it and give PS's AI a prompt for what I might be looking for, sometimes I'm just looking for pattern ideas, maybe a window style on a building, maybe different styles of fences, ionno, I'm just spit-balling.
I look through all the shit PS's AI comes up with and use that as a refence to paint over. While the AI attempts to mimic the style of what I painted around it, it always does fucky things that are busted, but it's a great jumping point when I'm stuck. I think I kinda suck ass at coming up with man-made scenes unless it's pixel art where I can kinda "tile" my way into something decent, or work with the simpler aspects of painting in pixel art. Nature is always a lot easier to just flow through naturally, but buildings and such, I feel like I just make blocky shit, or obvious patterns that I tiled together as if it were pixelart, but not pixel art. It's sometimes structurally questionable renderings have at least helped with with coming up with nicer looking stuff.
It is kinda funny because when I try it out, sometimes the AI knows what I'm trying to do. If I draw something like an alley way with a rough set of stairs, it gets it, works into my style and what I already drew down. Other times it shits the bed and I get a good giggle out of it. Like, one time I was feeling out ideas for filling up a park area. I wanted it to come up with some bush ideas. It shit the bed bad on that one, but in a very interesting way. One of it's results saw that I already drew a bench nearby, so it said fuck your prompt and made another bench with an indistinguishable figure sitting on it. Spooky figure judging what I was drawing in the foreground c..c. I'm honestly fascinated with how it works.
Just when I say an artist can embrace it as a tool, I don't mean that bullshit some big companies seem to be doing. AS AN ARTIST, you can still use it to your advantage.
Look, I'm very slow at my art (other times mega fast), ADHD be like that. If I find something that can help me wrangle in my focus and get me past things I'm stuck on, I'm using it.
I'm already waiting for the day my hard work at making smooth pixel animations manually is overshadowed by AI. I know something like that has already been in the works, an "interpolator" that basically adds extra frames into an animation to make it even smoother (which often needs clean up, because the AI fucks up a lot from what I've seen). It's coming, I know it is. Should I just keep struggling at my slow pace while others are just having key-frames auto-tweened for them? Me not using it isn't gonna stop others from blowing past me using it. It's a tough spot to be in and it sucks, because I do work hard on my stuff manually, using it will cheapen my effort. I do like the flex of how good I am at it, but what the fuck do I do when that day comes?
Another thought that I'm reminded of just now while typing this is that I remember being heckled by a traditional art teacher and a few painting students for liking using digital art back in high school. I was told "digital art is cheating" and that shit kinda stuck with me, it's one thing that the kids said it to me, but for the teacher to back up that notion to me kinda stuck with me for a while and it's a big reason I stuck to graphite work as my primary medium, only using digital to color it, so there was that "original" edge to everything I made. Digital is just easier to manage, and I guess it "cheapens" my work leaning on it more than ever before, and I guess I'm "cheating" more that I'm using PS's generative AI to help me with ideas for backgrounds.
That being called a "cheater" for liking digital fucked with me as a teenager, especially from the teacher... in a high school that also had digital art classes I was taking, the traditional area had a chips on their shoulders about it and I feel kind of the same energy now coming from some people about the AI stuff. People don't seem to understand the difference between just taking what AI gives you and using AI prompted material to base your own work on.
The unfortunate truth is that, yeah, some companies are going to continue using it for an ultra-cheap way to shit out computer slop that look pretty based on preexisting work it was trained on to slap on a canvas and sell for $10 a pop. It sucks. But I don't think it's existence is going to kill the REAL artist.
AI can give you general bullshit on prompts.
A real artist can actually give you the SPECIFICS of what you want, in a style you want.
A real artist can use it as an inspiration generator, and make something of their own and unique and based on what AI shits out. There's gotta be an artist out there that had AI make a critter that they themselves redrew with their own style and details.
I've had people give me AI generated reference material, the AI helped to more visually explain what they wanted from me. "do something like this, but with this thing from this one, and this thing for this other one". Some folks just grabbed cropped portions from various generations and ask for the concepts to be combined by a real artist. People have also done this with art from other real artists many times.
Like it or not, I think we're stuck with it. While it is used for bad, I think it can still be used for good. My art is a passion to me anyway, so even if DEY TUK ER JERBS, it's not gonna stop me from drawing all the silly shit I like to draw, I don't feel any less valued as an artist coexisting on the Internet with it.
I donno, I just randomly remembered this short conversation and I felt compelled to ramble about it.
It's mah birffday and stuff.
Posted 12 months agoIt's mah birffday. I'm getting oooold.
It's that time of year for me. It kinda feels weirder and weirder the older I get.Somewhat recently I've been kinda of unpacking some stuff in my head that happened a while ago. Recent chats with some friends who'd experienced some of it along with me (as well as some surprising sources) brought it about. It's interesting to think of the things that I tolerated under the misguided concept of loyalty and very low self-esteem.
I typed up over 5 pages that was a retrospective on what I experienced both internally and from external sources. It was cathartic. I've decided to cut that though. I would much rather put out some good vibes and be thankful for the great things in my life and that I've at least had the ability to learn from my past mistakes.
I was very unhappy for a while and I struggled bad with various waves of low self-esteem, and it was part of the reason that I had retracted into my own small bubble for a long time. Barely posting stuff and not feeling well enough to bother because of various issues I let pile up. I'd try to convince myself that I was happy and confident with things, but I really knew that I wasn't. I just never did anything to really fix it.
Life is turning out to be pretty awesome.
Life's been a bit of a wild ride at times. I came from a troubled childhood and I had to figure out how to be an adult on my own. I've managed to reestablish a great relationship with my father after the damage my mother did to destroy it along with the misery of my stepfather.I was in some very dark places for a while. I felt inadequate and I had no idea what I was doing with myself. I felt lost.
I find myself now with a great job and financial stability. It's a fucking blessing. The job already loves me, and I love this job. This is the best I've felt in a long time about making a living. Being able to get off the commission treadmill has actually been liberating. I thought it was the key to my happiness, and it was fun, but I couldn't handle it, and the fun turned to stress. There's a lot of things I definitely could have done better, but I'm able to go forward fixing all of that and turning my art back into a pure passion I can do at my own pace.
I am thankful that I have many great friends both IRL and online. I know that I won't feel pressured, or raged at, about things I don't want to do and/or can't do, or even if I do something stupid.
I've been coming out of my shell. I'm gettin out and doing things I didn't before. I'm going to more meets, I'm meeting new people. I'm having fun with no pressure put upon me to do so.
I'm thankful that I have my good health and fitness. I've been going to the gym, trying to stay fit. I'm probably in the best shape of my life now. Pizza tho... I love pizza.
I have a lot of supportive folks online who'd loved and supported my work. They've put up with my slowness and dumbness, constantly telling me not to feel sorry about it. I still feel terrible for how long I've made some folks wait. I'm sorry I fell off so hard with posting my work as well.
Seriously, you all are fucking awesome and I often don't feel like I've deserved all the kindness.
It's amazing how much of my anxiety is just GONE over the last year with all of this long behind me.
I'm a goofy fuck. I know that I am. I don't think I'm anything special, by any means. It'd often be argued to, that other people, namely furries, were "beneath me." (Talked up as a special person until I'm apparently horrible) I'm just a regular guy, a silly furry myself, trying to make his way through life like so many other people on this planet. I've made a lot of mistakes along the way and I have my regrets, but with those comes experience that I should learn from, what to look out for and how to be a better person; to be a better -ME-, not someone else's idea of what I should be.
I want to be clear here that I don't want anyone to feel bad for what I may have gone through. We all have our life journey. We all have had our ups and downs. There are people out there who have certainly dealt with far, far worse than I have. I've come out of the last several years learning a lot. I feel better having moved on and being able to have the time to process everything. The realizations and courage to deal with it once and for all came far later than it really should have, but it's better late than never.
I feel like I'm reinventing myself. I'm still very much a work-in-progress. I have a lot to do still but, I feel great. Bumps in the road may certainly come again, but I feel at least better prepared than in the past.
Seriously though. Thank you all.
Help me, I like vore now...
Posted a year agoLike.... damnit!
Not by itself tho.... it's just kind of a bonus with other shenanigans. c..c;;
WELP. YA VORE PEOPLE GOT ME >:(
Specifically the tail-maw antics. x..x
Inflation, bullies, hyper.... and now this.
Slowly gettin more and more bananas. ABSOLUTELY BANANAS.
It is kinda funny to think how my tastes in all this silly art have been broadening over the years.
Stupid journal post over.
Not by itself tho.... it's just kind of a bonus with other shenanigans. c..c;;
WELP. YA VORE PEOPLE GOT ME >:(
Specifically the tail-maw antics. x..x
Inflation, bullies, hyper.... and now this.
Slowly gettin more and more bananas. ABSOLUTELY BANANAS.
It is kinda funny to think how my tastes in all this silly art have been broadening over the years.
Stupid journal post over.
Personal Update stuffs - a return to regularity.
Posted a year agoI've been doing a bit of thinking and I think starting next month, I'm kinda gonna be "starting fresh" in a way. I'm going to start trying to upload more frequently again, but I'm probs not going to keep chasing my over a year's worth of backload posting, but instead, start kind of fresh with posting some newer things.
I will probs still post up batches of SOME of the older stuff in lil batches here and there, but all of it is still on my "After dark" patreon. But I think I'll soon resume more regular posting stuffs with generally newer stuff as the priority (but still delayed behind patreon to be fair) with some exceptions like stuff for my game or whatever I'm feeling. I may also elect to repurpose (slightly) what I'm doing with that 2nd patreon account.
Many recent months I've been rather quiet I've been working to dig out a bit of a queue I buried myself in, especially post-AnthroCon last year. I'm super happy my work is well liked, but little did I realize how long it'd have taken my scatterbrainedness to finish all of it. Everyone's been super cool with me though, and all of that is SUPER appreciated.
I'm going to be handling things quite a bit differently when I start openly seeking commissions again. I mainly just needed a break from the "grind" for a while to get stuff in order and take things a lil slower for a while. I'd been juggling too many things and easily distracted between them and outside stuff. This year's AnthoCon will be a lot easier for me to handle with everything else set clear. I've also been taking lil steps for general life improvements in lil bursts. Things have been on the up'n'up.
I went too quiet for too long though. I even have a 7th character WIP (Ciacyl) for IkemenGo available on my main patreon, that I never posted about here and will show off soon. I'll probs start posting up some more specific animations of them that I've mostly been posting to twitter/X.
So I think in May I'll become more active again and start ramping up lil by lil from there.
Thank you all for being patient with this doofus-bunkle. <3
I will probs still post up batches of SOME of the older stuff in lil batches here and there, but all of it is still on my "After dark" patreon. But I think I'll soon resume more regular posting stuffs with generally newer stuff as the priority (but still delayed behind patreon to be fair) with some exceptions like stuff for my game or whatever I'm feeling. I may also elect to repurpose (slightly) what I'm doing with that 2nd patreon account.
Many recent months I've been rather quiet I've been working to dig out a bit of a queue I buried myself in, especially post-AnthroCon last year. I'm super happy my work is well liked, but little did I realize how long it'd have taken my scatterbrainedness to finish all of it. Everyone's been super cool with me though, and all of that is SUPER appreciated.
I'm going to be handling things quite a bit differently when I start openly seeking commissions again. I mainly just needed a break from the "grind" for a while to get stuff in order and take things a lil slower for a while. I'd been juggling too many things and easily distracted between them and outside stuff. This year's AnthoCon will be a lot easier for me to handle with everything else set clear. I've also been taking lil steps for general life improvements in lil bursts. Things have been on the up'n'up.
I went too quiet for too long though. I even have a 7th character WIP (Ciacyl) for IkemenGo available on my main patreon, that I never posted about here and will show off soon. I'll probs start posting up some more specific animations of them that I've mostly been posting to twitter/X.
So I think in May I'll become more active again and start ramping up lil by lil from there.
Thank you all for being patient with this doofus-bunkle. <3
The Neon Roar Kickstarter is live!
Posted a year agoIn case ya missed the last journal when I posted about the pre-launch page, Neon Roar is a game I've been a part of the development of with a bunch of other peeps. The kickstarter has launched!
https://www.kickstarter.com/project.....hing/neon-roar
https://www.kickstarter.com/project.....hing/neon-roar
Neon Roar, a game I've been a part of, launching soon.
Posted a year agoNeon Roar is a game I've been a part of the development of with a bunch of other peeps. The game is going to be launched soon over on Kickstarter on Tuesday. You can follow the linky below to be notified as soon as it launches!
https://www.kickstarter.com/project.....hing/neon-roar
https://www.kickstarter.com/project.....hing/neon-roar
IkemenGo > Mugen. I Might finally drop Mugen support.
Posted 2 years agoAs the title says, I'm starting to lean very heavily toward finally dropping Mugen support. If anyone has any good reasons for me to keep TRYING to support Mugen, I'd like to hear it, But PLEASE read the rest of this before jumping to comment, because I online a handful of reasons why I think it's wise to just move on, both for myself but also for anyone interested in Mugen stuff as a whole.
I want to drop it because it's been a pain in the ass keeping the code separate, and it prevents me from optimizing my character for IkemenGo when I have to keep this code separate.
IkemenGo does everything Mugen does, but better and has way more features.
IT SUPPORTS MUGEN RESOURSES. IT HAS AN ACTIVE DEV TEAM AND AN ACTIVE FEATURE REQUEST AND BUG REPORTING FORUM.
I know a lot of folks out there stick to Mugen because it's familiar, but IkemenGO isn't very different. If you know how to install stuff on Mugen, you know how to do it for IkemenGo. It's a clone engine.
Aside from the optimizing issue, there are new triggers, state controllers and more that open up a lot more options for stuff to create. This is why I opted to make Mango IkemenGo exclusive, because if ball gimmicks just flat out don't work in Mugen. (Because IkemenGO added the "affectteam" attribute to reversaldefs, allowing Mango and his teammates to hit the ball around.)
OLD VIDEO OF THE ISSUE WITH MANGO'S BALL IN MUGEN VS IKEMENGO (I'm playing both at the same time, same inputs):
https://twitter.com/VinVulpis/statu.....09526530023424
I've also started using a set of triggers added to IkemenGo called "stagefrontedge" and "stagebackedge" allowing the character/helpers to see the edges of the stage, not just the screen edges like in Mugen. With this I can make things uniquely interact with the stage walls/corners.
IkemenGo also has built in features that I can simplify damage scaling with. IkemenGo fixed various bugs that Mugen still had, like DefenseMul not working correctly.
IkemenGo allows you to write custom game modes with unique rule sets via the extensions feature that adds extra common data to characters with those game modes.
IkemenGo has a universal, and customizable Tag mode built in, ready to go. It works with ANY CHARACTER, but my characters has extra code for combo-tagging.
IkemenGO also has more stage features, including something called a "Stagechar" which will load in a special "neutral" character file with the stage. This is used for creating stage interactivity. You can make ring-outs, stage hazzards, breakable objects or other things both characters can interact with. You can make background characters that react to the fight going on based on combos/damage/knockdowns or whatever. Really, there's a ton of possibilities here.
IkemenGo still takes stuff in the Mugen code format, but also has it's own new format called "ZSS," which is more streamlined and efficient, as it's written more like typical code, where you write the triggers first, and then tell it every state controler to activate. This can make for much, much cleaner code, instead of needing to write the same triggers for every state controller if multiple things are supposed to activate at the same time.
I've needed to constantly work around trying not to crash Mugen by keeping IkemenGO unique code separate, and it's cause me issues with optimizing things, and makes me need to find goofy work arounds to have the IkemenGo behavior I want, while trying to dodge bugs in IkemenGo from the work arounds just to protect backward compatibility for a dead engine.
So in the coming months, I might entirely drop Mugen support to make my work on these characters a LOT simpler. This is already a ton of work for me, and I don't really feel like I'm gettin a whole lot out of trying to cater to the dead engine.
YOU CAN FIND IKEMENGO HERE:
https://github.com/ikemen-engine/Ikemen-GO
A WIKI OF ALL NEW FEATURES ADDED (and modified old features) AND WHAT THEY DO IS FOUND HERE:
https://github.com/ikemen-engine/Ikemen-GO/wiki
And mentioned bug reporting and feature request section:
https://github.com/ikemen-engine/Ikemen-GO/issues
ALSO, FOR PATRONS, I OFFER A PREBUILT IKEMENGO WITH MY WIP CHARACTERS AND CUSTOM TAG SYSTEM ALREADY INSTALLED. (and 2-character-tag is the default game mode for Arcade, VS, Training and Watch in my build.)
I care a lot about IkemenGo's continuation of what was Mugen because it is much much more creator friendly and open ended. It's also not locked out of selling stuff with it like Mugen is.
I assure you, IkemenGo is not something scary and unfamiliar, if you're familiar with Mugen, you're familiar with IkemenGo.
HERE IS ANOTHER VIDEO OF HOW THIS ISN'T SCARY AND DIFFERENT:
Gejhi here is functioning on the same lines of code, for both engines.
https://twitter.com/VinVulpis/statu.....35604988477446
Sooo, yeah. The time will be coming I think where I finally drop Mugen.
I want to drop it because it's been a pain in the ass keeping the code separate, and it prevents me from optimizing my character for IkemenGo when I have to keep this code separate.
IkemenGo does everything Mugen does, but better and has way more features.
IT SUPPORTS MUGEN RESOURSES. IT HAS AN ACTIVE DEV TEAM AND AN ACTIVE FEATURE REQUEST AND BUG REPORTING FORUM.
I know a lot of folks out there stick to Mugen because it's familiar, but IkemenGO isn't very different. If you know how to install stuff on Mugen, you know how to do it for IkemenGo. It's a clone engine.
Aside from the optimizing issue, there are new triggers, state controllers and more that open up a lot more options for stuff to create. This is why I opted to make Mango IkemenGo exclusive, because if ball gimmicks just flat out don't work in Mugen. (Because IkemenGO added the "affectteam" attribute to reversaldefs, allowing Mango and his teammates to hit the ball around.)
OLD VIDEO OF THE ISSUE WITH MANGO'S BALL IN MUGEN VS IKEMENGO (I'm playing both at the same time, same inputs):
https://twitter.com/VinVulpis/statu.....09526530023424
I've also started using a set of triggers added to IkemenGo called "stagefrontedge" and "stagebackedge" allowing the character/helpers to see the edges of the stage, not just the screen edges like in Mugen. With this I can make things uniquely interact with the stage walls/corners.
IkemenGo also has built in features that I can simplify damage scaling with. IkemenGo fixed various bugs that Mugen still had, like DefenseMul not working correctly.
IkemenGo allows you to write custom game modes with unique rule sets via the extensions feature that adds extra common data to characters with those game modes.
IkemenGo has a universal, and customizable Tag mode built in, ready to go. It works with ANY CHARACTER, but my characters has extra code for combo-tagging.
IkemenGO also has more stage features, including something called a "Stagechar" which will load in a special "neutral" character file with the stage. This is used for creating stage interactivity. You can make ring-outs, stage hazzards, breakable objects or other things both characters can interact with. You can make background characters that react to the fight going on based on combos/damage/knockdowns or whatever. Really, there's a ton of possibilities here.
IkemenGo still takes stuff in the Mugen code format, but also has it's own new format called "ZSS," which is more streamlined and efficient, as it's written more like typical code, where you write the triggers first, and then tell it every state controler to activate. This can make for much, much cleaner code, instead of needing to write the same triggers for every state controller if multiple things are supposed to activate at the same time.
I've needed to constantly work around trying not to crash Mugen by keeping IkemenGO unique code separate, and it's cause me issues with optimizing things, and makes me need to find goofy work arounds to have the IkemenGo behavior I want, while trying to dodge bugs in IkemenGo from the work arounds just to protect backward compatibility for a dead engine.
So in the coming months, I might entirely drop Mugen support to make my work on these characters a LOT simpler. This is already a ton of work for me, and I don't really feel like I'm gettin a whole lot out of trying to cater to the dead engine.
YOU CAN FIND IKEMENGO HERE:
https://github.com/ikemen-engine/Ikemen-GO
A WIKI OF ALL NEW FEATURES ADDED (and modified old features) AND WHAT THEY DO IS FOUND HERE:
https://github.com/ikemen-engine/Ikemen-GO/wiki
And mentioned bug reporting and feature request section:
https://github.com/ikemen-engine/Ikemen-GO/issues
ALSO, FOR PATRONS, I OFFER A PREBUILT IKEMENGO WITH MY WIP CHARACTERS AND CUSTOM TAG SYSTEM ALREADY INSTALLED. (and 2-character-tag is the default game mode for Arcade, VS, Training and Watch in my build.)
I care a lot about IkemenGo's continuation of what was Mugen because it is much much more creator friendly and open ended. It's also not locked out of selling stuff with it like Mugen is.
I assure you, IkemenGo is not something scary and unfamiliar, if you're familiar with Mugen, you're familiar with IkemenGo.
HERE IS ANOTHER VIDEO OF HOW THIS ISN'T SCARY AND DIFFERENT:
Gejhi here is functioning on the same lines of code, for both engines.
https://twitter.com/VinVulpis/statu.....35604988477446
Sooo, yeah. The time will be coming I think where I finally drop Mugen.
Birthday bunkle! Also Furpoc23
Posted 2 years agoIt be my birthday again. Woo~
I'll be at furpoc23, I'll have an artist alley spot where I'll be selling some buttons and stickers, and taking a few limited commission slots. Once I fill up there, I might pack up my set up and chill the rest of the con to find shenanigans.
Aaaaallssooo, I'm gonna be pushing myself to start posting in my backlog of stuff Iv'e done over the past several months. I've been a total butt with that again. So expect some weekly dumps to start dropping in again.
So yee, if you're goin to FurPoc, I'll maybe see ya there. :3
I'll be at furpoc23, I'll have an artist alley spot where I'll be selling some buttons and stickers, and taking a few limited commission slots. Once I fill up there, I might pack up my set up and chill the rest of the con to find shenanigans.
Aaaaallssooo, I'm gonna be pushing myself to start posting in my backlog of stuff Iv'e done over the past several months. I've been a total butt with that again. So expect some weekly dumps to start dropping in again.
So yee, if you're goin to FurPoc, I'll maybe see ya there. :3
Come see me, Dealer E06 At Anthrocon.
Posted 2 years agoI'm leaving for Anthrocon tomorrow morning. Gettin there a day early so I have plenty of time to do my table set up at a relaxed pace on Thursday.
I'll be in the dealer room at table E06. Come by and visit me. Perhaps get a commission or a button or sticker or two. :3c.
The anticipation is gettin me. I'm super ansy. Can't help but still feel nervous about it even tho I've done this before. Once I'm there I'm sure it'll go away, always does.
If you're goin, I hope to see ya there!
I'll be in the dealer room at table E06. Come by and visit me. Perhaps get a commission or a button or sticker or two. :3c.
The anticipation is gettin me. I'm super ansy. Can't help but still feel nervous about it even tho I've done this before. Once I'm there I'm sure it'll go away, always does.
If you're goin, I hope to see ya there!
Graphite SKETCHES in advance for ANTHROCON
Posted 2 years agoSO, I'm gonna be doing the pencil sketches at my table again at my table (E06) again at AnthroCon.
I just had an idea. Would anyone who's going, like to commission a pencil sketch from me in advance to pick up at the table? I can do a lot of them this coming week for folks to pick up.
I'll only be able to do a limited number of them at the table, so this will expand availability a lil bit.
I'll do these "preoders" at a sale price of $22 (they will be like $30 at the table) [ PER CHARACTER ]
They will be done with pencils on cardstock, sprayed with fixative to protect them.
I'll probs make a more proper post for them tomorrow, but figured I'd quickly float the idea here.
if interested, contact me.
I just had an idea. Would anyone who's going, like to commission a pencil sketch from me in advance to pick up at the table? I can do a lot of them this coming week for folks to pick up.
I'll only be able to do a limited number of them at the table, so this will expand availability a lil bit.
I'll do these "preoders" at a sale price of $22 (they will be like $30 at the table) [ PER CHARACTER ]
They will be done with pencils on cardstock, sprayed with fixative to protect them.
I'll probs make a more proper post for them tomorrow, but figured I'd quickly float the idea here.
if interested, contact me.
Personal Updates - Life changes.
Posted 2 years agoNot gonna type up a huge thing here. Just posting to say that after my trip to Florida to see my father, I left with some new ambitions and that comes with some changes. My time spent kinda reconnecting more with my father was a great experience for me, and something I really missed out on as a kid.
I have some clear goals of things that I wish to change and some of that involves my art, partly... I'm in the process of gettin a new job. Based on the job I land, I'm going to be making adjustments to my art time. This means that, at least for a lil while, I'm probs gonna be slowing down a bit on commissions - not quitting - but taking a step back for various reasons. It's been a good 3 year run living off of just my art, but it's not cutting it for me anymore and I want another income again.
It's been a fantastic run though. I'm so happy I was able to pull this off for the last 3 years. It's nice to know folks out there like my work enough to throw money at my for it, and have been understanding of my goofy lag on certain things (maybe too understanding). You all rock and really helped to kinda crush that "imposter syndrome" I battle with when it comes to my work as an artist.
With AnthroCon coming up, it's gonna be the last big push for coms for a while. After that, I'll be taking in a much more limited set of slots for new work - at least over the summer. I also really wanna take a lot more time to focus more on personal art and projects. Living off commissions has been fun, but my personal projects and drive to create art just for me, kinda fell off, and hard. So I wanna step back and reevaluate what I put my art time into. I'm still looking forward to do commissions, but I want my personal passions to progress a lot more. I want to work on my game a lot more and toss a lot more of my own, personal content on both patreon accounts.
After having the experience I did over the last 3 years, I think this is the best outlook for me, my art and related work. I've been pretty butt at time management on my own and it's been hard to fully fix while trying to keep a regular pace up.
I think with this change, I'll probs get much better with regular posting my work after I getin settled in a new routine and have ALL of my queue cleared out, a clean slate (which I'm gettin close to already, AC will just be the last big chunk for a while).
My contacts will remain open even after AC, so contacting me about commission work will still always be welcome, my availability may just be more limited at times.
I'm still interested in taking whatever other smaller commissions like sketches and pixel art stuff for the rest of this month.
Thanks for being awesome.
I have some clear goals of things that I wish to change and some of that involves my art, partly... I'm in the process of gettin a new job. Based on the job I land, I'm going to be making adjustments to my art time. This means that, at least for a lil while, I'm probs gonna be slowing down a bit on commissions - not quitting - but taking a step back for various reasons. It's been a good 3 year run living off of just my art, but it's not cutting it for me anymore and I want another income again.
It's been a fantastic run though. I'm so happy I was able to pull this off for the last 3 years. It's nice to know folks out there like my work enough to throw money at my for it, and have been understanding of my goofy lag on certain things (maybe too understanding). You all rock and really helped to kinda crush that "imposter syndrome" I battle with when it comes to my work as an artist.
With AnthroCon coming up, it's gonna be the last big push for coms for a while. After that, I'll be taking in a much more limited set of slots for new work - at least over the summer. I also really wanna take a lot more time to focus more on personal art and projects. Living off commissions has been fun, but my personal projects and drive to create art just for me, kinda fell off, and hard. So I wanna step back and reevaluate what I put my art time into. I'm still looking forward to do commissions, but I want my personal passions to progress a lot more. I want to work on my game a lot more and toss a lot more of my own, personal content on both patreon accounts.
After having the experience I did over the last 3 years, I think this is the best outlook for me, my art and related work. I've been pretty butt at time management on my own and it's been hard to fully fix while trying to keep a regular pace up.
I think with this change, I'll probs get much better with regular posting my work after I getin settled in a new routine and have ALL of my queue cleared out, a clean slate (which I'm gettin close to already, AC will just be the last big chunk for a while).
My contacts will remain open even after AC, so contacting me about commission work will still always be welcome, my availability may just be more limited at times.
I'm still interested in taking whatever other smaller commissions like sketches and pixel art stuff for the rest of this month.
Thanks for being awesome.
Quick Personal Update Thingy, goin on a trip.
Posted 2 years agoSO, starting Tuesday I'm gonna be going out on a road trip with two friends down to Florida. They are gonna drop me off so I can see my father for a few days while they go do other stuff around the state.
I've been making a huge effort as some of you know to knock out a lot of older projects I've had lingering and I've finished a lot of my backlog. (Stuff happened in April that was sort of "wake up and get to the next level" sort of thing as I got too comfortable and complacent. I've Been making it a point to not lag out on smaller stuff either. Been breaking up my weeks into "new wave/Old wave" sections to keep a nice flow. And it's been working out great. I'm pretty happy with my personal progress.
SO, that being said, I'm still taking work with me on the trip, but I have no idea how much time I'll have each day to do work, but I'm still gonna try.
I'm gonna look for another small wave of either sketches or more pixel stuff and might post up a form thingy again so I have a lil bit of new small stuff I know I can still do while I'm away.
Thinking on if I wanna do sketches or more pixel art stuff for my trip. I don't wanna overload just in case I end up with not too much time, so just taking some smaller projects and I wanna try to use some of the time to work on my game updates for the month as well.
Also, sorry about the triple post on the other shit about the policy. It really doesn't affect me like it is other people, aside from maybe a handful of things that might get flagged from the stuff I've seen, so, I just can't post certain things here I suppose. I just think it's an important conversation to have about where lines on such things are drawn, but this isn't my site. So I'm done talking about it unless something wacky happens. I understand the WHY it's just the HOW that bothers me. I just feel bad for some folks that are being told they can't post their bread and butter stuff. It's at least a good reminder to branch out because you never know what might happen.
So yee, I might drop in a post for a handful of quicker coms to take on the trip with me.
I've been making a huge effort as some of you know to knock out a lot of older projects I've had lingering and I've finished a lot of my backlog. (Stuff happened in April that was sort of "wake up and get to the next level" sort of thing as I got too comfortable and complacent. I've Been making it a point to not lag out on smaller stuff either. Been breaking up my weeks into "new wave/Old wave" sections to keep a nice flow. And it's been working out great. I'm pretty happy with my personal progress.
SO, that being said, I'm still taking work with me on the trip, but I have no idea how much time I'll have each day to do work, but I'm still gonna try.
I'm gonna look for another small wave of either sketches or more pixel stuff and might post up a form thingy again so I have a lil bit of new small stuff I know I can still do while I'm away.
Thinking on if I wanna do sketches or more pixel art stuff for my trip. I don't wanna overload just in case I end up with not too much time, so just taking some smaller projects and I wanna try to use some of the time to work on my game updates for the month as well.
Also, sorry about the triple post on the other shit about the policy. It really doesn't affect me like it is other people, aside from maybe a handful of things that might get flagged from the stuff I've seen, so, I just can't post certain things here I suppose. I just think it's an important conversation to have about where lines on such things are drawn, but this isn't my site. So I'm done talking about it unless something wacky happens. I understand the WHY it's just the HOW that bothers me. I just feel bad for some folks that are being told they can't post their bread and butter stuff. It's at least a good reminder to branch out because you never know what might happen.
So yee, I might drop in a post for a handful of quicker coms to take on the trip with me.