TigersKitten's Celebrating 1000 watchers!
Posted 13 years agoHey TigersKitten is holding a contest for having 1,000 watchers! Want to enter, just follow the link below and follow the instructions! Good Luck!
http://www.furaffinity.net/journal/3724082/
http://www.furaffinity.net/journal/3724082/
HTH is now livestreaming (Monday July 23 2012 at 12:13am CDT
Posted 13 years agoFree art raffle by Drakerogers
Posted 13 years agoDecided to try this free raffle from Drakerogers. If you would like to try just click Here and follow the instructions he gives!
It's bout time I did one of these.
I've been in an art funk andneed to xpan a bit.
Thanks to a friend who convinced me to do one of these,
it was about time I finally did one.
What I am offering:
A solo Fully Digital Colored image
of a character up to the knees with facial epressions
of your choice.
The Rules:
1. Post a comment here with a link to your ref.
2. Write a journal and post a link of this journal informing the raffle.
That's prettmuch it.
I will choose the winner in one week prior to this journal.
Good luck eeryone. :D
It's bout time I did one of these.
I've been in an art funk andneed to xpan a bit.
Thanks to a friend who convinced me to do one of these,
it was about time I finally did one.
What I am offering:
A solo Fully Digital Colored image
of a character up to the knees with facial epressions
of your choice.
The Rules:
1. Post a comment here with a link to your ref.
2. Write a journal and post a link of this journal informing the raffle.
That's prettmuch it.
I will choose the winner in one week prior to this journal.
Good luck eeryone. :D
Major Scanner Issues.
Posted 14 years agoWanted to let those who watch know, my scanner isn't working. It isn't due to hardware problems, it is due to software. The software isn't there anymore and I cannot find my discs to replace it at all. I did draw and found out when I tried to scan. I am unsure when the next picture will be coming out and I do not draw often anymore. This doesn't mean I will not post anything, I do make games after all. I just wont be posting pictures for quite some time either. The reason why I haven't bought a new scanner is because of funds. I do not have a job, and been busy looking, and my left foot hurts badly after my last job I had for a day only. I am going to see a doctor for it very soon. If I get disability, then I maybe able to get a new one. This is still not certain.
That furry pinball table - Complete!
Posted 14 years agoHey everyone! Just wanted to give you a heads up! I decided to make that pinball machine adult. I cannot post files here at all, so I will need to think of something. If you have suggestions, just let me know. If and when I do, and you want to play it. You will need to download future pinball at www.futurepinball.com.
Furry Pinball - Discussion
Posted 14 years agoDiscussion on the table is done here. Please keep questions to their respected places. If you found this and haven't read the rest, all parts have Furry Pinball in them. Please read those first.
Furry Pinball - Updates
Posted 14 years agoHas not started.
Furry Pinball Part 5 - Extra Crap
Posted 14 years agoThis is the final entry. This is also includes my Rights thingy.
If you give me any images, sound; They become my property for free. You agree to allow me to use them as I wish for what I need or want to use them for including this pinball game. If you want to make it only for the pinball game, you MUST let me know prior to before giving me the sound file or graphic. This is a furry community project. When this game is completed, and you want to play this table, you will need to download Future Pinball at http://www.FuturePinball.com in order to play it. They have support there to help you if you get stuck. If you have problems still, I might be able to help, but I use only XP and have not used any mac OS, Linux or higher than Window XP. I do believe (I maybe wrong) that you can run Future Pinball on any other Operating System. The Game and libraries will be including on another site. I will post a link then. I will not post any more journal entries (except the final one) until the table is completed.
I hate that part, but needs to be said. Now, this table will need a name. I will post 2 more journal entries up. One for discussion (the last one) and the update journal. The update is to show you what has been going on. I will provide links there. Discussion will be there for all of you to read and discuss on this along with me. I may ask for scripters too, but I doubt it, you never know. I don't care if you post the images on your site either or music on this game. Credit will be given in the table online and in the table. The above is to let you know, that I may use it in future projects too is all. Even though the graphics may not be. Be creative and have fun with this. If you like pinball, then lets make a damn good pinball table!
If you give me any images, sound; They become my property for free. You agree to allow me to use them as I wish for what I need or want to use them for including this pinball game. If you want to make it only for the pinball game, you MUST let me know prior to before giving me the sound file or graphic. This is a furry community project. When this game is completed, and you want to play this table, you will need to download Future Pinball at http://www.FuturePinball.com in order to play it. They have support there to help you if you get stuck. If you have problems still, I might be able to help, but I use only XP and have not used any mac OS, Linux or higher than Window XP. I do believe (I maybe wrong) that you can run Future Pinball on any other Operating System. The Game and libraries will be including on another site. I will post a link then. I will not post any more journal entries (except the final one) until the table is completed.
I hate that part, but needs to be said. Now, this table will need a name. I will post 2 more journal entries up. One for discussion (the last one) and the update journal. The update is to show you what has been going on. I will provide links there. Discussion will be there for all of you to read and discuss on this along with me. I may ask for scripters too, but I doubt it, you never know. I don't care if you post the images on your site either or music on this game. Credit will be given in the table online and in the table. The above is to let you know, that I may use it in future projects too is all. Even though the graphics may not be. Be creative and have fun with this. If you like pinball, then lets make a damn good pinball table!
Furry Pinball Part 4 - Sound and Music
Posted 14 years agoOk, this maybe easy, but there are some things I must follow for this to work. Music might take a long time, so make it small. Music must be in .ogg or .mp3 format, nothing more. Sounds must be in .wav or .ogg. This is due to the limits of the program, not me. You can always convert them though.
Any Questions or concerns, post them here or PM me.
Any Questions or concerns, post them here or PM me.
Furry Pinball Part 3 - Graphics
Posted 14 years agoNow the big part is over (whew) now is time for the next. Graphics! What game is not complete with awesome graphics! Now there are things you need to remember when designing this. I will need a transite (the backboard) the playfield and perhaps surfaces. There are other things too, like lights, flippers, targets, ect... These are all in BMP function. I can only accept BMP and TGA formats. If you want to do a work in progress, these or PSD or GIMPS defaults will be good. Playfields and tops of surfaces can work on 1 texture, anything else needs it's own. This include the sides of the surfaces. Flippers will need one, targets will need one (drops all use one if I make a bank) Things like roto-targets can use individual images, but I will put them in a list. If will need to have the basic image to get it correctly, I will send one to you when needed, but you will need to let me know first via PM only!
Area of concern:
1) Playfield
2) Surfaces Tops (If we will be putting each one with its own texture)
3) Surface sides (these will be stretched!)
4) Flippers, Bumpers, spindisks, ect... Remember, not all items maybe used.
5) Targets (Depending on the type)
6) Other things I may not have mentions.
Any questions PM me or comment here.
Area of concern:
1) Playfield
2) Surfaces Tops (If we will be putting each one with its own texture)
3) Surface sides (these will be stretched!)
4) Flippers, Bumpers, spindisks, ect... Remember, not all items maybe used.
5) Targets (Depending on the type)
6) Other things I may not have mentions.
Any questions PM me or comment here.
Furry Pinball Part 2 - Part low down
Posted 14 years agoAs stated in the last journal. I will describe what I have and what they do.
Surfaces: These are the basic building blocks to any table. These can drop like drop targets. If you want to put drop targets into this, there is something for that as well. These also can be upper (in some cases) or lower play fields as well.
Guides: Come in three types, Wall, Wire, and Lane. Wall and Lane are not shapeable, meaning I cannot shape them, I can rotate and make them longer or shorter, that is it. Lanes are a much wider version of Walls. If you want to see what they look like, look at games like Central Park from Gottlieb. The lanes after the plunger are these types. The Wall is shapeable. I can make the at sharp angles or rounded for the ball.
Pegs: These are the basic pegs for rubbers (explained later) and other things. These things here are just to hold certain things up and such.
Ornaments: Ornaments are just decoration for the game. The make the table look more authentic, but not required. I will put these in where I feel it is necessary.
AutoPlunger: These are the automatic version of a plunger. See Plunger and work like EMKickers.
Bumper: Bumpers are the mushroom shaped things that bounce the ball around. Simple as that. I have various tops for these too.
Diverter: Diverters change the ball direction for lanes. These can be found in various games like Gottlieb's Big Shot and Black Hole. These swing to allow the ball to move along a different path.
EMKicker: These are basically what is usually found near the flippers to make the ball bounce around. (I do not have to place them manually like this for that though), but act like an auto plunger too. They force the ball in the direction they are facing.
Flippers: Flippers are probably the most well know piece (besides the ball) of a pinball table. These things allow the player to hit the ball in various angles. I have 3 Sizes, Small, Medium and Large versions. Large ones are the ones that usually sit at the bottom of a table.
Kicker: Do not confuse this with EMKicker. This is the little hole (or deep ones) that may take your ball for a little bit and spit it back out. They also can take the ball and transport it in the table for real machines. In future pinball, they can make and create balls to it provides the illusion of the ball traveling.
Plunger: Plungers is what you usually start off with. There are a couple of exceptions, like Sega's Godzilla. These here you pull the plunger back, and let go. This then shoots the ball up.
Popup: Popups are these little cylinders that may pop up to keep a ball going someplace. Usually found between the bottom most flippers to keep the ball from going out and keep it in play, resulting in the player continuing on.
Rubbers: Rubbers are basically very thick rubber bands. They keep things from getting damage, and provide bounce. I can shape them or put them on pegs. There is other types too like the wheel one from much older machines. They are also found by targets to keep the ball from hitting them from the side. Shapeable rubbers are able to have an EMKicker with them in the program.
Leaf Targets: Leaf targets don't do anything unless they are hit by the ball. They usually will increment score or a bonus. You see them a in tables. They do not drop or anything.
Drop Targets: The other common target. When hit, they will drop. Usually will do something big when a set of them drop. I can have a bank of 1 to 10 with these.
Roto-Targets: Very old type of target. These rotate depending. Some rotate because certain triggers (later) are hit, or can go continuous. These are usually surrounded by things so the player can only hit one target at a time. There are two types of these, the vertical ones, which go into the play field, and the carousel ones which take up more room, but all targets are on the play field.
Vari-Targets: Another old type of target. The positions, when hit, depends on the bonus or whatever it is suppose to do. In the table I am making now, it does an upload thing because the game is based around your computer fighting a virus and you need to download updates. These, when hit will move to different positions. I can have from 3 to 10 positions.
Swinger Targets: The last of my targets and the final old one. These will swing back and forth, making it hard to hit. There is not any positioning with this.
Bulbs: These are basically LED lights before LEDs where the norm. They are just sit on surfaces usually or under them to give a light effect.
Round Lights: Round Lights are exactly that. They tend to be on the any surface that may indicate an extra ball or a shoot again light. They also usually display the bonus multiplier.
Shapeable Lights: These lights I can shape into things like arrows and what not. These work like guides and surfaces where I can make parts sharp or rounded. Makes some great effects!
Image Lights: I won't use them at all. I can use decals (later on) for this type of thing and prefer not to mess with this. These can be tedious and harder than they should for me.
Sequencer: The light sequencer makes lighting effects easy enough. If you want to give ideas to them, let me know. I may or may not be able too. They do have a wide array of effects I can choose from, also let me know on the lights. Sequencers might be towards the end when all objects are placed and I publish the rule sheet for the table. So if you have ideas, jot them down until you see I am ready for them.
Flashers: Huge bulbs that only do two things, stay off or flash. Usually used for effects or attention getting.
Gates: These are basically that, a gate. Most times the gate is only one way, usually found at the end of the plunger lane to keep the ball from going back. I can have the ball move pass in either direction, even though I have no idea why that is useful for.
Spinners: Spinners spin when the ball passes under them. They can increment points and such with this, and usually do. They can also do other things too, but that is rare. If you want to use a gate to spin, do not do this, that is what these are for.
Triggers: Triggers come in various shapes and sizes. Some are stars, some are just buttons, some are those wires you see in the outer lanes and the flipper return lanes. These add points and do other things.
OptoTrigger: These started to show up in more modern tables. It is a lazer that when the ball passes through, triggers something. That is about it. They can hang from a surface or on the playfield itself.
Ramps: These are those little things that go above the playfield to direct the ball. They are not surfaces. I have wire and plastic. Unfortunately, I have to somehow merge the two when I am ready to drop the ball, except in one case. I also have a funnel like thing for plastic ramps. If you want to make another model for a plastic ramp, you can. I also have something else that will allow the ball to go into a C shape to a ramp as well so we do not have to have a ramp from playfield to a ramp. The C shape just makes it go up and back again.
SpinDisk: These spin and will change the ball's direction. These are for some unpredictability in the game. They can be turned on or off and in a clockwise or counter-clockwise fashion (for those of you that do not understand counter-clockwise, you maybe familiar with Anti-Clockwise)
Hologram: These project words or things up on the surface of it. I will not use this. Please do not include it, haven't gotten the hang of it yet.
Displays: I can use 3 of them. One is a Reel Display. They rotate to show the numbers, like very old alarm clocks, gas station pumps, etc... The next one is the segment display. These are in more modern clocks alarm clocks. Think of them like old Tiger Electronic games from late 80's to the early 90's. Then I have DMD (Dot Matrix Display). These are like more modern gas pumps, and older Gameboys. These are in one color, but can have different shades to them. I can make a HUD version of any one of these as well for those who do not have 2 monitors.
Other Things: If you want to put something extra into this, you will have to make it and make it into a future pinball model. It will be consider a toy. I can direct you to what you need if you plan to do so, also if anyone has questions on any of the above, just PM me or comment here. I will answer them ASAP. Usually a day or two.
Surfaces: These are the basic building blocks to any table. These can drop like drop targets. If you want to put drop targets into this, there is something for that as well. These also can be upper (in some cases) or lower play fields as well.
Guides: Come in three types, Wall, Wire, and Lane. Wall and Lane are not shapeable, meaning I cannot shape them, I can rotate and make them longer or shorter, that is it. Lanes are a much wider version of Walls. If you want to see what they look like, look at games like Central Park from Gottlieb. The lanes after the plunger are these types. The Wall is shapeable. I can make the at sharp angles or rounded for the ball.
Pegs: These are the basic pegs for rubbers (explained later) and other things. These things here are just to hold certain things up and such.
Ornaments: Ornaments are just decoration for the game. The make the table look more authentic, but not required. I will put these in where I feel it is necessary.
AutoPlunger: These are the automatic version of a plunger. See Plunger and work like EMKickers.
Bumper: Bumpers are the mushroom shaped things that bounce the ball around. Simple as that. I have various tops for these too.
Diverter: Diverters change the ball direction for lanes. These can be found in various games like Gottlieb's Big Shot and Black Hole. These swing to allow the ball to move along a different path.
EMKicker: These are basically what is usually found near the flippers to make the ball bounce around. (I do not have to place them manually like this for that though), but act like an auto plunger too. They force the ball in the direction they are facing.
Flippers: Flippers are probably the most well know piece (besides the ball) of a pinball table. These things allow the player to hit the ball in various angles. I have 3 Sizes, Small, Medium and Large versions. Large ones are the ones that usually sit at the bottom of a table.
Kicker: Do not confuse this with EMKicker. This is the little hole (or deep ones) that may take your ball for a little bit and spit it back out. They also can take the ball and transport it in the table for real machines. In future pinball, they can make and create balls to it provides the illusion of the ball traveling.
Plunger: Plungers is what you usually start off with. There are a couple of exceptions, like Sega's Godzilla. These here you pull the plunger back, and let go. This then shoots the ball up.
Popup: Popups are these little cylinders that may pop up to keep a ball going someplace. Usually found between the bottom most flippers to keep the ball from going out and keep it in play, resulting in the player continuing on.
Rubbers: Rubbers are basically very thick rubber bands. They keep things from getting damage, and provide bounce. I can shape them or put them on pegs. There is other types too like the wheel one from much older machines. They are also found by targets to keep the ball from hitting them from the side. Shapeable rubbers are able to have an EMKicker with them in the program.
Leaf Targets: Leaf targets don't do anything unless they are hit by the ball. They usually will increment score or a bonus. You see them a in tables. They do not drop or anything.
Drop Targets: The other common target. When hit, they will drop. Usually will do something big when a set of them drop. I can have a bank of 1 to 10 with these.
Roto-Targets: Very old type of target. These rotate depending. Some rotate because certain triggers (later) are hit, or can go continuous. These are usually surrounded by things so the player can only hit one target at a time. There are two types of these, the vertical ones, which go into the play field, and the carousel ones which take up more room, but all targets are on the play field.
Vari-Targets: Another old type of target. The positions, when hit, depends on the bonus or whatever it is suppose to do. In the table I am making now, it does an upload thing because the game is based around your computer fighting a virus and you need to download updates. These, when hit will move to different positions. I can have from 3 to 10 positions.
Swinger Targets: The last of my targets and the final old one. These will swing back and forth, making it hard to hit. There is not any positioning with this.
Bulbs: These are basically LED lights before LEDs where the norm. They are just sit on surfaces usually or under them to give a light effect.
Round Lights: Round Lights are exactly that. They tend to be on the any surface that may indicate an extra ball or a shoot again light. They also usually display the bonus multiplier.
Shapeable Lights: These lights I can shape into things like arrows and what not. These work like guides and surfaces where I can make parts sharp or rounded. Makes some great effects!
Image Lights: I won't use them at all. I can use decals (later on) for this type of thing and prefer not to mess with this. These can be tedious and harder than they should for me.
Sequencer: The light sequencer makes lighting effects easy enough. If you want to give ideas to them, let me know. I may or may not be able too. They do have a wide array of effects I can choose from, also let me know on the lights. Sequencers might be towards the end when all objects are placed and I publish the rule sheet for the table. So if you have ideas, jot them down until you see I am ready for them.
Flashers: Huge bulbs that only do two things, stay off or flash. Usually used for effects or attention getting.
Gates: These are basically that, a gate. Most times the gate is only one way, usually found at the end of the plunger lane to keep the ball from going back. I can have the ball move pass in either direction, even though I have no idea why that is useful for.
Spinners: Spinners spin when the ball passes under them. They can increment points and such with this, and usually do. They can also do other things too, but that is rare. If you want to use a gate to spin, do not do this, that is what these are for.
Triggers: Triggers come in various shapes and sizes. Some are stars, some are just buttons, some are those wires you see in the outer lanes and the flipper return lanes. These add points and do other things.
OptoTrigger: These started to show up in more modern tables. It is a lazer that when the ball passes through, triggers something. That is about it. They can hang from a surface or on the playfield itself.
Ramps: These are those little things that go above the playfield to direct the ball. They are not surfaces. I have wire and plastic. Unfortunately, I have to somehow merge the two when I am ready to drop the ball, except in one case. I also have a funnel like thing for plastic ramps. If you want to make another model for a plastic ramp, you can. I also have something else that will allow the ball to go into a C shape to a ramp as well so we do not have to have a ramp from playfield to a ramp. The C shape just makes it go up and back again.
SpinDisk: These spin and will change the ball's direction. These are for some unpredictability in the game. They can be turned on or off and in a clockwise or counter-clockwise fashion (for those of you that do not understand counter-clockwise, you maybe familiar with Anti-Clockwise)
Hologram: These project words or things up on the surface of it. I will not use this. Please do not include it, haven't gotten the hang of it yet.
Displays: I can use 3 of them. One is a Reel Display. They rotate to show the numbers, like very old alarm clocks, gas station pumps, etc... The next one is the segment display. These are in more modern clocks alarm clocks. Think of them like old Tiger Electronic games from late 80's to the early 90's. Then I have DMD (Dot Matrix Display). These are like more modern gas pumps, and older Gameboys. These are in one color, but can have different shades to them. I can make a HUD version of any one of these as well for those who do not have 2 monitors.
Other Things: If you want to put something extra into this, you will have to make it and make it into a future pinball model. It will be consider a toy. I can direct you to what you need if you plan to do so, also if anyone has questions on any of the above, just PM me or comment here. I will answer them ASAP. Usually a day or two.
Furry Pinball Part 1 - Concepts
Posted 14 years agoand that is pinballs! Not the other types. You are sick minded. LOL, then again....
Well anyways, I am planning on making a furry pinball table here in the near future. I have been making them for quite some time. There are a couple of issues, but if I do not get responses, then I do not get them. I am asking the basic rules you think could be good, design of table, and/or anything else. If there is something that is not of the basic items in a pinball table, for instance the Talking head from Fun House, or the lights from Tee'd Off (many other with those custom items), I will need a modeler and I will need to download the program for it. The table itself is going to be made to be designed in Future Pinball. I can script almost anything, since it does use Visual Basic as it's backbone. There is another thing too. No nudity or adult situations please! So lets recap
1) I am looking for ideas on design on table. This must be in Millimeters.
2) I am looking for rule sheets. I may or may not use them, or I may combine them
3) Board and Transite work I do suck at. If you have some artwork you may want to donate to this project, or even want to try to make some of the textures for it when the basic design is finished, then I wont mind since I suck with GIMP when doing this.
4) Will be in need of sound effects and music
5) If you want to help and model if we have anything extra that is not in the basic set, then you can. You will need another program too to fix it up for a Future Pinball model, and remember, if you send this to me, it will become mine, but you will be in the credits anyways.
6) No nudity, or any adult things please, art or otherwise. This will be going onto the vpforums when it is finished. I want others to enjoy this machine.
Now I do have a list of things I can do. I will list those in the next journal entry. I will give a description on what they do too.
Any questions, for this part of my journals, just PM me or comment here.
Well anyways, I am planning on making a furry pinball table here in the near future. I have been making them for quite some time. There are a couple of issues, but if I do not get responses, then I do not get them. I am asking the basic rules you think could be good, design of table, and/or anything else. If there is something that is not of the basic items in a pinball table, for instance the Talking head from Fun House, or the lights from Tee'd Off (many other with those custom items), I will need a modeler and I will need to download the program for it. The table itself is going to be made to be designed in Future Pinball. I can script almost anything, since it does use Visual Basic as it's backbone. There is another thing too. No nudity or adult situations please! So lets recap
1) I am looking for ideas on design on table. This must be in Millimeters.
2) I am looking for rule sheets. I may or may not use them, or I may combine them
3) Board and Transite work I do suck at. If you have some artwork you may want to donate to this project, or even want to try to make some of the textures for it when the basic design is finished, then I wont mind since I suck with GIMP when doing this.
4) Will be in need of sound effects and music
5) If you want to help and model if we have anything extra that is not in the basic set, then you can. You will need another program too to fix it up for a Future Pinball model, and remember, if you send this to me, it will become mine, but you will be in the credits anyways.
6) No nudity, or any adult things please, art or otherwise. This will be going onto the vpforums when it is finished. I want others to enjoy this machine.
Now I do have a list of things I can do. I will list those in the next journal entry. I will give a description on what they do too.
Any questions, for this part of my journals, just PM me or comment here.
My site
Posted 14 years agoMight be going down. I may not have enough money to keep it going due to the fact the government is a retard with things. wyldfox.com may go down sometime in the future. I hope to get another at a later time. Maybe with games people would like to pay to play or pay for a membership.
New Years
Posted 15 years agoI want to just wish you all a happy Nude Deer eve tonight, or had one if it already came for you!
As you well know, I do not do much with my account, but...
Posted 15 years agoI do horde art on my PC. And I do upload or write the occasional journal. Well, I had a lot of time thinking on my thumbnails. I do not want them to be hidden, but I do want a glimps and a rating on these things so that anyone with kids will not have them see the 'ebil' things going on. So I am planning on redoing all my thumbnails for FA. I am also planning a pic, all came from thoughts when I was trying to sleep (this bed is bloody hard and it is hard for me to sleep in) at my mothers. So all you guys watching me, just keep watching and when you smooze my gallery, you may see a new set of thumbnails.
Starting commisioning video games.
Posted 15 years agoI have waited for a while for that commission thing to come up. Today I had enough of waiting. I am going to commission video games. I will ask for payment after the game is finished due to the fact that sometimes I will delete something due to the fact I cannot figure out how to fix a problem. Before I begin please make sure you read everything here.
Real quick on what I can do and what I cannot.
1) I cannot make games like Tetris, or Dr. Mario. The system check eludes me for the moment.
2) All games are made for PCs, sorry Mac users.
3) Prices may range from $10 to $50 depending how how complex and how much work is placed into it. I am kind of cheap though.
4) Adult style games are fine as long as they are not, stick this in here, go faster styles like most flash ones. I want something to work on and not the greatest of artists.
5) If you supply the sprites, backdrops, sounds, music, etc... This will make your game cheaper.
6) I do not do 3D games at all.
7) I will only take one commission at a time, this is largely due to school, and games do take a very long time to create.
8) If I ask on what you think, or ask on various items within it, and I do not get a response, eventually the project will get scrapped and I will take another commission.
I am pretty relaxed, just remember, I cannot do everything. I will give one week (if the game does not give nudity or sexual situations), before I post it on yoyogames.com. Before you contact me, make sure you accept the statement below, if you commission me, this is what you will agree to on that time I get your PM.
You agree that:
I,Reed Miland (wyldfox2007), am not responsible from any viruses, mal-ware, or spy ware that may attach to the game file. I am not responsible to any damages this game may cause on it's own. You understand that even though you commission me, something may interrupt and there might be a huge delay or termination of project. You agree that this game is freeware, and will not be sold in any fashion, either on itself or with a collection. You know that the game is freeware, you are paying for my labor on this game.
Just PM me for details, prices are not set, and we can decide, I can only accept money orders, or cash. PayPal will not let me put in my bank account. When I get a new bank, that will be an option in the future.
Real quick on what I can do and what I cannot.
1) I cannot make games like Tetris, or Dr. Mario. The system check eludes me for the moment.
2) All games are made for PCs, sorry Mac users.
3) Prices may range from $10 to $50 depending how how complex and how much work is placed into it. I am kind of cheap though.
4) Adult style games are fine as long as they are not, stick this in here, go faster styles like most flash ones. I want something to work on and not the greatest of artists.
5) If you supply the sprites, backdrops, sounds, music, etc... This will make your game cheaper.
6) I do not do 3D games at all.
7) I will only take one commission at a time, this is largely due to school, and games do take a very long time to create.
8) If I ask on what you think, or ask on various items within it, and I do not get a response, eventually the project will get scrapped and I will take another commission.
I am pretty relaxed, just remember, I cannot do everything. I will give one week (if the game does not give nudity or sexual situations), before I post it on yoyogames.com. Before you contact me, make sure you accept the statement below, if you commission me, this is what you will agree to on that time I get your PM.
You agree that:
I,Reed Miland (wyldfox2007), am not responsible from any viruses, mal-ware, or spy ware that may attach to the game file. I am not responsible to any damages this game may cause on it's own. You understand that even though you commission me, something may interrupt and there might be a huge delay or termination of project. You agree that this game is freeware, and will not be sold in any fashion, either on itself or with a collection. You know that the game is freeware, you are paying for my labor on this game.
Just PM me for details, prices are not set, and we can decide, I can only accept money orders, or cash. PayPal will not let me put in my bank account. When I get a new bank, that will be an option in the future.
Comment on a creation of mine
Posted 15 years ago3 months ago, I uploaded a game for my girlfriend. I created this for her, and since it is an adult game, I had to dumb it down. You can find it at yoyogames.com link is in the footer. Well, when I uploaded it, a couple weeks later, I received a comment. I was nice in my reply afterward, but I really wanted to tear this one a new one since I saw it, and did not think of it until I saw
dharken's journal. Remember, this comment is for a game and it is 3 months old. The game itself is PG on the site, but the real one is really adult. Oh! The spelling errors are really theirs too. I just copied and pasted.
it's honestly not too good.
the graphics were okay, but there was not much variety within levels.
you have slopes and still have a bad time going down them.
the tutorial explains minor and are in most games (such as changing direction while falling) and the tutorial is just too long
the weapon holding was terrible, for the charachter didn't even move his arms.
the enemy ai was lacking
but it is better than a lot of other games on the site..... so..... 3/5
OK, lets go with the first item in his list. He did not like the game. Why do I not care? Oh that is right, it was for my girlfriend. I may sound a little harsh here, but it really was made only for her, no one else. When I make a game for somebody, I do post it on that site. If it is adult in nature, I will do a half ass job of making it PG or lower. It was never for them. When he said that, that was his opinion. It's current rating on the site is a 3.8 out of 5. Sorry, but for some of my games being about 3.0, that isn't to bad. I do learn to make games better with each new one.
Graphics are okay and not much variety in the levels. I can understand that some, but graphics are not the most important thing. Hell, variety is not necessary a bad thing really. Look at Super Mario Bros. The levels where a tad different. Had a couple different enemies, but it was basically you never saw hills and such. I do think I mentioned that this problem was in the description when I posted it.
Tutorial said many things minor. Well, I wanted to make sure everyone knew what was happening. This person may not have realized that there may not be anyone that has ever played a 2d platformer? Not all 2d platformers work the same either, take Castlevania (any of 3 or under). Journey to Silius too. These games had different game play mechanics to them.
Slopes and having a bad time going down them. I did mention this within the, yet again, description. GASP! Not hard, please read the description before saying something stupid.
The next line I need to address as two different items.
Weapon holding was terrible. Well I could have it where you could only have one weapon at a time. I didn't like that idea, so I went with where you got the weapon, you can switch between it and the others. I could have it where you could cycle back, but only 3 weapons exist. I felt you really did not need to to cycle backwards for it. I used space to cycle through them.
He didn't move his arms when using a weapon. OK, first of all if this person looked at the title picture a little bit. They would have discovered that the fur in this game was a female. I mean she is wearing a skimpy outfit and hell, she has breasts! Moving his arms? Really? Does this really matter much? Yes, I could have a very fluid motion if I wanted to, but that is not the idea of playing a video game. Look at Mario in Mario 1 to Mario world. He only walked on one leg. Look closely when he runs or walks. He never puts the foot behind him (from player's point of view) forward.
AI could have been better. This I find one of the most funniest. The 'He' thing is the funniest, but I think this could come in second. It is not a beat 'em up game. It is a game like Castlevania, Super Mario Brothers, Sonic the Hedgehog, and etc and etc. The enemies are not suppose to have a very in depth AI. They are annoyances, and they are there to kill you until you get more and more practice with the levels to beat them. Some enemies have a fixed path. Some stay still, some move back and forth until they come close. It is not for a big AI. I wanted a somewhat fun game with a somewhat predictable enemies. If I wanted to make a game with a huge AI system in it. I would have made a fighter game.
Now his rating. Even though I think he gave me some good stars, but his comment with games that are worse on there. I agree, there are a lot of games on there that are bad. This goes with the territory. This person here definitely did not play many at all, and especially ones on the site's main page. There are tons better than mine on there if you go looking. This person expects to much and is to lazy to really do anything and expects everything to go on their way. They made decent games themselves, but doesn't mean you should go around and be oblivious to everything while you play it for probably all of 10 minutes. It takes me a good hour or two before I make a decision if I like this game or not.
All and all, this person needs to get glasses, learn to read and not have a bar so high when playing a game. I said it was for somebody else. He never realized that it wasn't really for the community like my description to this game stated. The description is there for a purpose, not really as something someone should completely ignore. Even I read the descriptions of games I play on there, or watch movies on youtube.
dharken's journal. Remember, this comment is for a game and it is 3 months old. The game itself is PG on the site, but the real one is really adult. Oh! The spelling errors are really theirs too. I just copied and pasted.it's honestly not too good.
the graphics were okay, but there was not much variety within levels.
you have slopes and still have a bad time going down them.
the tutorial explains minor and are in most games (such as changing direction while falling) and the tutorial is just too long
the weapon holding was terrible, for the charachter didn't even move his arms.
the enemy ai was lacking
but it is better than a lot of other games on the site..... so..... 3/5
OK, lets go with the first item in his list. He did not like the game. Why do I not care? Oh that is right, it was for my girlfriend. I may sound a little harsh here, but it really was made only for her, no one else. When I make a game for somebody, I do post it on that site. If it is adult in nature, I will do a half ass job of making it PG or lower. It was never for them. When he said that, that was his opinion. It's current rating on the site is a 3.8 out of 5. Sorry, but for some of my games being about 3.0, that isn't to bad. I do learn to make games better with each new one.
Graphics are okay and not much variety in the levels. I can understand that some, but graphics are not the most important thing. Hell, variety is not necessary a bad thing really. Look at Super Mario Bros. The levels where a tad different. Had a couple different enemies, but it was basically you never saw hills and such. I do think I mentioned that this problem was in the description when I posted it.
Tutorial said many things minor. Well, I wanted to make sure everyone knew what was happening. This person may not have realized that there may not be anyone that has ever played a 2d platformer? Not all 2d platformers work the same either, take Castlevania (any of 3 or under). Journey to Silius too. These games had different game play mechanics to them.
Slopes and having a bad time going down them. I did mention this within the, yet again, description. GASP! Not hard, please read the description before saying something stupid.
The next line I need to address as two different items.
Weapon holding was terrible. Well I could have it where you could only have one weapon at a time. I didn't like that idea, so I went with where you got the weapon, you can switch between it and the others. I could have it where you could cycle back, but only 3 weapons exist. I felt you really did not need to to cycle backwards for it. I used space to cycle through them.
He didn't move his arms when using a weapon. OK, first of all if this person looked at the title picture a little bit. They would have discovered that the fur in this game was a female. I mean she is wearing a skimpy outfit and hell, she has breasts! Moving his arms? Really? Does this really matter much? Yes, I could have a very fluid motion if I wanted to, but that is not the idea of playing a video game. Look at Mario in Mario 1 to Mario world. He only walked on one leg. Look closely when he runs or walks. He never puts the foot behind him (from player's point of view) forward.
AI could have been better. This I find one of the most funniest. The 'He' thing is the funniest, but I think this could come in second. It is not a beat 'em up game. It is a game like Castlevania, Super Mario Brothers, Sonic the Hedgehog, and etc and etc. The enemies are not suppose to have a very in depth AI. They are annoyances, and they are there to kill you until you get more and more practice with the levels to beat them. Some enemies have a fixed path. Some stay still, some move back and forth until they come close. It is not for a big AI. I wanted a somewhat fun game with a somewhat predictable enemies. If I wanted to make a game with a huge AI system in it. I would have made a fighter game.
Now his rating. Even though I think he gave me some good stars, but his comment with games that are worse on there. I agree, there are a lot of games on there that are bad. This goes with the territory. This person here definitely did not play many at all, and especially ones on the site's main page. There are tons better than mine on there if you go looking. This person expects to much and is to lazy to really do anything and expects everything to go on their way. They made decent games themselves, but doesn't mean you should go around and be oblivious to everything while you play it for probably all of 10 minutes. It takes me a good hour or two before I make a decision if I like this game or not.
All and all, this person needs to get glasses, learn to read and not have a bar so high when playing a game. I said it was for somebody else. He never realized that it wasn't really for the community like my description to this game stated. The description is there for a purpose, not really as something someone should completely ignore. Even I read the descriptions of games I play on there, or watch movies on youtube.
Doug Walker does a switch on furries.
Posted 15 years agoThose furs that may be offended at others making fun of you, piss off and get your head out of your ass please. It is only a joke. This link here does if a real furry is like us on a flip. Here is the link if you are intrigued. http://thatguywiththeglasses.com/vi.....10-fox-mccloud
Second Life 2.0
Posted 15 years agoI have been using the 1.0 and Emerald clients for along time. I gotten used to them, but still, even though I hate the new client that Linden Labs had made, I have some things I like and some things I hate. I think I will explain myself
First of all, the pros of this client.
This client tried to combined alot of menu items for it. One being the Wear attach points. I do like that they combined this nicely. It makes it easier to fine what point I want to see. Another is where they placed the sound and video bars. In the older one, the volume was at the bottom, they did make it simpler to use up there now. The next item is the circle menu system they had is now a normal box menu system. This is both good and bad for me. The circle menu made it simple to see a group of options at once, the only problem with that is it is when you went into a new group, you were not able to go back to the previous system. The block menu you have no need to do that.
Cons for me is this.
Most things in here is confusing to find. The inventory system is one of the worst systems I had found. I want a list of my inventory items right there. They did sub divide it, which is nice, but they did not go far enough. I would love to have seen objects, scripts, etc.... in there where I can click those as well, not just outfits and landmarks. This is disappointing since it now just removed any reason of having categories in there for this. Another reason how to find your friends. The list shows online, but then you have everyone, online and not, below this and makes it hard when you want to find a friend that is offline. Tabs are also gone for IMs of friends too. I like seeing everyone in 1 window with tabs. I can find who is IMing me and such. Here, you get a message system and it can get confusing real fast on who IMed you on this system. Another bad section of this is building, yes building. The older client had a build button. Simple and to the point. Here, it is a menu. It wouldnt be so bad if they had the text a bit bigger, but they where to worried on look than function to this. Text is a medium grey on a black background and with smaller text. I sometimes have a hard time seeing things.
Well, those are my grips for the most part. I am sticking with Emerald, it keeps the old style and yet has the streaming video and such with it.
First of all, the pros of this client.
This client tried to combined alot of menu items for it. One being the Wear attach points. I do like that they combined this nicely. It makes it easier to fine what point I want to see. Another is where they placed the sound and video bars. In the older one, the volume was at the bottom, they did make it simpler to use up there now. The next item is the circle menu system they had is now a normal box menu system. This is both good and bad for me. The circle menu made it simple to see a group of options at once, the only problem with that is it is when you went into a new group, you were not able to go back to the previous system. The block menu you have no need to do that.
Cons for me is this.
Most things in here is confusing to find. The inventory system is one of the worst systems I had found. I want a list of my inventory items right there. They did sub divide it, which is nice, but they did not go far enough. I would love to have seen objects, scripts, etc.... in there where I can click those as well, not just outfits and landmarks. This is disappointing since it now just removed any reason of having categories in there for this. Another reason how to find your friends. The list shows online, but then you have everyone, online and not, below this and makes it hard when you want to find a friend that is offline. Tabs are also gone for IMs of friends too. I like seeing everyone in 1 window with tabs. I can find who is IMing me and such. Here, you get a message system and it can get confusing real fast on who IMed you on this system. Another bad section of this is building, yes building. The older client had a build button. Simple and to the point. Here, it is a menu. It wouldnt be so bad if they had the text a bit bigger, but they where to worried on look than function to this. Text is a medium grey on a black background and with smaller text. I sometimes have a hard time seeing things.
Well, those are my grips for the most part. I am sticking with Emerald, it keeps the old style and yet has the streaming video and such with it.
Arnold Off!
Posted 15 years agoCommissions may open soon!
Posted 15 years agoI have been turning it in my mind for a while now, and I might take commissions on video games. I do make them as a hobby, and I do need some money. I may also open drawing commissions too. When I open them, i will give out another journal entry.
Please Read
Posted 15 years agoOne of my friends just left SL due to an illness. They are just to sick to do anything anymore and I want all your prayers to please go to them.
8-bit Mario does the CarmellDansen! This is funny as hell.
Posted 15 years agoRevamping style
Posted 15 years agoI am revamping my style more. I haven't tried to redo it in a real long time. Still having problems with arms and such, but then again, I do not know how to draw muscles either. If anyone has any suggestions on that, please let me know, hands feet, and usually arms (for some odd reason, legs do not get me as bad), please leave a comment. Ember is the first one on this, and I do know her wings are small,i think i will give Sheila bigger ones and say that is a birth defect on ember.
My thumbnail Rating system
Posted 15 years agoRatings of my pictures on here. These are roughly based off the movie rating system.G - Nice clean and none violent images.
PG - Characters may have weapons in middle of attack or you can see them. Farthest of nudity in these are more swim wear. If anything with blood would be a red line or a drop of blood, nothing much more. This also has things like ghosts or organs (not sex organs either! Furvert! LOL).
PG 13 - These are where there can be a bit of blood, undergarments or if the character is naked, no male or female sex organs are shown. Weapons may looked to be used or are in the middle of hurting someone. This rating can have pretty scary images to them too. Language maybe be harsh.
R - Nudity is show here, but not arousal. Blood can be abundant, but no organs falling out, just lots of blood. The only thing internal that may show is bone. Nothing sexual. Includes all swears.
X - This mainly goes for organs coming out of a body, arousal but no sex, or female characters showing off their sex because they want sex, and very scary things.
XXX - Yiff anyone? Plainly as that, yiffing, either M/M, M/F, F/F, or groups.
FA+
