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Registered: September 13, 2021 09:55:40 PM
Synopsis:
"In the 16th century C.E., the planet of Armathia was always a world unknown to anyone else such as the humans from the solar systems. However from there, it's a diverse world of animals in their own parallel, both anthropomorphic and feral, and has a long history from it and its causes upon its way of existence. Thousands of years ago, magical wars have been conducted infrequently over the centuries, but were on major impacts to the world they live in, and with the planet comprised of several supporting moons, the most prominent one is the Moon of Time, Eaiva, serving as the now-habitable planetoid that new sets of life forms exist within and also hold the mother source essence to the element of time, as a real form of matter able to be affected through special means of manipulation and knowledge. Cyclopean crystals have been a naturally abundant physical material of essence and energy on the ingredients to make "magic," under various elemental types, and even run from artificial objects.
A new war of a new kind, arises, and an unknown seeker entrusts his friend, the father of the protagonist, to set out the odds after his ongoing departure. Later on, he and the seeker went missing for a very long time. Eavia has been controlled by a force master in incognito, and the protagonist himself sets out on an investigation from the very first sign case near his living area that may be linked to such causes, the first being time-corrupted objects in the environment having been aged unnaturally and warped. From there, help is called to his friends to search together and venture out in the world that is Armathia. While they explore, gather, gain more knowledge, and battle when need be, everyone else goes about their way in living, business, and their personal lives, potentially unaware of the the dangerous yet hidden plots that the suspect and their criminal comrades have, in modified magic. It's up to the new, youthful team to get to the bottom of this worldwide catastrophe, but also not to forget to enjoy life every now and then in their newborn adventure.
"Every adventure begins, bound from before, and new ones bound from this one made, from magic elements to the memories and moments made from the adventurers."
[i]"Every adventure is connected, no matter where you are".
"In the 16th century C.E., the planet of Armathia was always a world unknown to anyone else such as the humans from the solar systems. However from there, it's a diverse world of animals in their own parallel, both anthropomorphic and feral, and has a long history from it and its causes upon its way of existence. Thousands of years ago, magical wars have been conducted infrequently over the centuries, but were on major impacts to the world they live in, and with the planet comprised of several supporting moons, the most prominent one is the Moon of Time, Eaiva, serving as the now-habitable planetoid that new sets of life forms exist within and also hold the mother source essence to the element of time, as a real form of matter able to be affected through special means of manipulation and knowledge. Cyclopean crystals have been a naturally abundant physical material of essence and energy on the ingredients to make "magic," under various elemental types, and even run from artificial objects.
A new war of a new kind, arises, and an unknown seeker entrusts his friend, the father of the protagonist, to set out the odds after his ongoing departure. Later on, he and the seeker went missing for a very long time. Eavia has been controlled by a force master in incognito, and the protagonist himself sets out on an investigation from the very first sign case near his living area that may be linked to such causes, the first being time-corrupted objects in the environment having been aged unnaturally and warped. From there, help is called to his friends to search together and venture out in the world that is Armathia. While they explore, gather, gain more knowledge, and battle when need be, everyone else goes about their way in living, business, and their personal lives, potentially unaware of the the dangerous yet hidden plots that the suspect and their criminal comrades have, in modified magic. It's up to the new, youthful team to get to the bottom of this worldwide catastrophe, but also not to forget to enjoy life every now and then in their newborn adventure.
"Every adventure begins, bound from before, and new ones bound from this one made, from magic elements to the memories and moments made from the adventurers."
[i]"Every adventure is connected, no matter where you are".
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