Views: 270
Submissions: 3
Favs: 7
Schizo Dog | Registered: January 5, 2021 11:14:56 PM
Krizian/Kreese Schafer 19 Commissions: Closed Art Trades: Ask Collabs: Ask Amateur lowpoly 3d artist, Working on an anthro FPS serieson my computer i love drawing, writing technical stuff, and making 3d art. I also love game development and worldbuilding.
IRL I am into bodybuilding, firearm manufacturing and 3d printing
Favorites
This user has no favorites.
Recent Watchers
Stats
Comments Earned: 2
Comments Made: 1
Journals: 1
Comments Made: 1
Journals: 1
Recent Journal
Game status
a month ago
As of 9/6/2025, i havent worked on the game in 2 days. I've opened it, looked at it, spinned some of the models around in the 3d viewport, but that's about it for this past while, and that is kind of how I roll, skimming through life until i get sudden burning passion for the game and spend 3 days without sleep working tirelessly on it. Looking back at my own little journal, progress has been a steady heartbeat or something. college has started again, and work is as present as ever, but most of my time has been soaked up in 2 games i enjoy: squad and escape from tarkov
9/4/2025 i poked at the game before work, adding a head to the game (belonging to a friend of mine), and toyed with the idea of head swapping and customization in general. eventually, i wanna mess with vertex groups and make it so you can change the shape, width, etc. of everything.
8/21/2025 i worked on the main menu. this was a breakthrough for me. i knew how to things to the end of the game. new guns, new maps, whatever, but i had no clue on how to add things "behind" the menu i had at the time.
8/17/2025 was around the time i spent a couple days working on a little side project of mine, an extremely small game. i learned some things like savefiles.
8/11 was a giant update at 5 in the morning. i added an entire new cosmetic layer to guns. magazines, drum magazines, extended magazines all reacted perfect. if you had a drum mag in your backpack and reloaded it into the gun, it would play the correct animation and show the correct mesh.
the month of july was spent in a sort of "rest", just doing some composition and shader stuff. i got some of the animations to work around this point, most importantly, the color of hell was changed from red to green on july 7th.
the month of june was spent all sad after a breakup on my bday
may was spent working on tanks, inventory menus, guns
april was spent working on guns (first import, so attaching the textures and UVs, basic systems) , interact systems, trench digging, etc
March was when it all started. hipfire guns, some basic recoil stuff, crouching, jumping. zombies. multiplayer (just the basics)
The game all started on march 10th 2025 or so. first playtest was march 14th.
9/4/2025 i poked at the game before work, adding a head to the game (belonging to a friend of mine), and toyed with the idea of head swapping and customization in general. eventually, i wanna mess with vertex groups and make it so you can change the shape, width, etc. of everything.
8/21/2025 i worked on the main menu. this was a breakthrough for me. i knew how to things to the end of the game. new guns, new maps, whatever, but i had no clue on how to add things "behind" the menu i had at the time.
8/17/2025 was around the time i spent a couple days working on a little side project of mine, an extremely small game. i learned some things like savefiles.
8/11 was a giant update at 5 in the morning. i added an entire new cosmetic layer to guns. magazines, drum magazines, extended magazines all reacted perfect. if you had a drum mag in your backpack and reloaded it into the gun, it would play the correct animation and show the correct mesh.
the month of july was spent in a sort of "rest", just doing some composition and shader stuff. i got some of the animations to work around this point, most importantly, the color of hell was changed from red to green on july 7th.
the month of june was spent all sad after a breakup on my bday
may was spent working on tanks, inventory menus, guns
april was spent working on guns (first import, so attaching the textures and UVs, basic systems) , interact systems, trench digging, etc
March was when it all started. hipfire guns, some basic recoil stuff, crouching, jumping. zombies. multiplayer (just the basics)
The game all started on march 10th 2025 or so. first playtest was march 14th.
User Profile
Accepting Trades
Yes Accepting Commissions
No Character Species
German Shepherd
Favorite Music
Post punk, post rock, techno
Favorite TV Shows & Movies
Perfume: the story of a murderer, Red Dawn, The Thing, The Beast (1988), Kick-Ass
Favorite Games
Escape From Tarkov, SS13, ARMA, CTA, HOI4
Favorite Gaming Platforms
PC, ps3, ps2, ps4
Favorite Animals
Pumas
Favorite Foods & Drinks
Cactus
Favorite Quote
"i feel like shit"
Contact Information
Lupine69
~theobserver14
FA+
