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Digital Artist | Registered: July 24, 2011 11:49:54 PM
Haven't changed this in 2 years, but it's finally time! Hey y'all this is Isaac Zephyr, furry youtuber runnin' solo and with BrantFurred! You can check both out, and if ya like what you see drop a subscribe! I love subscribes. :3
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Recent Journal
Tabletop RPG Plans (G)
11 years ago
Alright, here's the lowdown. This is a post about tabletop RPGs, if this holds no interest for you feel free to stop reading now, cause it's long and to do with starting up a table in my area. If you are interested in learning a bit, maybe getting some ideas for a table in your own area, or are in the Brantford area and interested in participating, keep reading!
So to start off, I've got a few different ideas for tables I wanna run. Kinda wish Brantford had a games store so I could run/play there, but unfortunately we do not have one, so this is all gonna be out of home. Downside, getting materials and space to play is gonna be rough. Plus-side, there's no holds barred to what I'm allowed to run, or my players are allowed to do. I've come up with a few different table ideas, and would like to know the opinions on them for running.
Idea 1: This would be a D&D/Pathfinder game. Those who have been at my table previously have heard a few different things about this one. The basics, it'd be a fairly standard D&D table, high fantasy setting, with one of two goals. Collecting items from dragons, or collecting mystical orbs called Ka'kari. The latter I do give credit to my friend Katrina Brunni whom I roleplayed with for the original Ka'kari ideas. Items from dragons I also wanna shout out Jesse Parkinson whome co-DMed the original campaign for that one with me.
Idea 2: Again a D&D/Pathfinder game, this time though with some rule variance in that all the PC's are to be playing children. A shout out to Meegan St Denis and family for the original idea I never got the chance to play on the table for, but I liked the idea so much I figured it'd be fun to run my own take on it. With this one as well, the story is a continuation of idea 1, wherein both stories have happened and you are the children from those original adventurers.
Idea 3: An Ironclaw table. As the majority of my current friends are furries an Ironclaw table seems like a fun idea. This is unfortunately a system I know very little about so it will be very trial and error learning all the rules with a table. This may also be one to play if people are missing from the standard group on any particular week, since I do want to have a long coherant story with everyone attending every session, so rather than punish anyone for not showing or showing when someone's missing, having an experimental game for the back seems like a good idea.
Idea 4: For those who payed attention to the first note there, there's no holds barred. So I had a faint idea of running a D&D/Pathfinder style game, though running along the lines of a more Corruption of Champions style, wherein sex and debauchery is just as much or an option as fighting. I'm not sure how well this kind of thing would go, and it would probably get old really quickly, but I figured it's a viable option and a little something... New... To bring to my table.
Idea 5: Shadowrun game. Most of my Shadowrun experience has been as a player, working on individual PCs, but I have a little bit of an idea in the works. The idea mostly being based on a Borderlands style, trying to find a mysterious vault-like treasure. Still a WIP though for the more in-depths on it.
Idea 6: I think it's be fun to do a World of Darkness game... Unfortunately I have no major ideas for one at the moment. The majority of my imagination for quests comes from fantasy realms.
Idea 7: Either a BESM or a Mutants and Masterminds game. Cause superheroes. Though this one wouldn't have the same long-spanning goal build like the others, it would be more of a "villain of the week" style. As a result, it would be like watching the Justice League, where it's able to be a new mix of heroes every week. Could be good to do it the same as Ironclaw, where it's the filler if anyone's missing that week.
Idea 8: One last D&D/Pathfinder idea. A villain campaign. In the past I find all-evil campaigns generally don't go over super well. They devolve into power struggle and blind murder. That doesn't mean, again, that it's not a viable option. This is one of the ones though I'd have to police to keep in line and try to prevent such a thing. A structured evil campaign if you will.
Anywho though, those are the table ideas. I will be running one (maybe two) of these ideas every week starting in the next little while.
So to start off, I've got a few different ideas for tables I wanna run. Kinda wish Brantford had a games store so I could run/play there, but unfortunately we do not have one, so this is all gonna be out of home. Downside, getting materials and space to play is gonna be rough. Plus-side, there's no holds barred to what I'm allowed to run, or my players are allowed to do. I've come up with a few different table ideas, and would like to know the opinions on them for running.
Idea 1: This would be a D&D/Pathfinder game. Those who have been at my table previously have heard a few different things about this one. The basics, it'd be a fairly standard D&D table, high fantasy setting, with one of two goals. Collecting items from dragons, or collecting mystical orbs called Ka'kari. The latter I do give credit to my friend Katrina Brunni whom I roleplayed with for the original Ka'kari ideas. Items from dragons I also wanna shout out Jesse Parkinson whome co-DMed the original campaign for that one with me.
Idea 2: Again a D&D/Pathfinder game, this time though with some rule variance in that all the PC's are to be playing children. A shout out to Meegan St Denis and family for the original idea I never got the chance to play on the table for, but I liked the idea so much I figured it'd be fun to run my own take on it. With this one as well, the story is a continuation of idea 1, wherein both stories have happened and you are the children from those original adventurers.
Idea 3: An Ironclaw table. As the majority of my current friends are furries an Ironclaw table seems like a fun idea. This is unfortunately a system I know very little about so it will be very trial and error learning all the rules with a table. This may also be one to play if people are missing from the standard group on any particular week, since I do want to have a long coherant story with everyone attending every session, so rather than punish anyone for not showing or showing when someone's missing, having an experimental game for the back seems like a good idea.
Idea 4: For those who payed attention to the first note there, there's no holds barred. So I had a faint idea of running a D&D/Pathfinder style game, though running along the lines of a more Corruption of Champions style, wherein sex and debauchery is just as much or an option as fighting. I'm not sure how well this kind of thing would go, and it would probably get old really quickly, but I figured it's a viable option and a little something... New... To bring to my table.
Idea 5: Shadowrun game. Most of my Shadowrun experience has been as a player, working on individual PCs, but I have a little bit of an idea in the works. The idea mostly being based on a Borderlands style, trying to find a mysterious vault-like treasure. Still a WIP though for the more in-depths on it.
Idea 6: I think it's be fun to do a World of Darkness game... Unfortunately I have no major ideas for one at the moment. The majority of my imagination for quests comes from fantasy realms.
Idea 7: Either a BESM or a Mutants and Masterminds game. Cause superheroes. Though this one wouldn't have the same long-spanning goal build like the others, it would be more of a "villain of the week" style. As a result, it would be like watching the Justice League, where it's able to be a new mix of heroes every week. Could be good to do it the same as Ironclaw, where it's the filler if anyone's missing that week.
Idea 8: One last D&D/Pathfinder idea. A villain campaign. In the past I find all-evil campaigns generally don't go over super well. They devolve into power struggle and blind murder. That doesn't mean, again, that it's not a viable option. This is one of the ones though I'd have to police to keep in line and try to prevent such a thing. A structured evil campaign if you will.
Anywho though, those are the table ideas. I will be running one (maybe two) of these ideas every week starting in the next little while.
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Bravery is not the absence of fear, but the willingness to overcome it.
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