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Fursuiter | Registered: May 24, 2012 09:35:04 AM
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Comments Earned: 33
Comments Made: 23
Journals: 2
Comments Made: 23
Journals: 2
Recent Journal
Still Alive
13 years ago
Not that anyone really cares, but I'm still devoting virtually all my spare time to this little project of mine despite the lack of any apparent progress in version updates.
You see, I think I'm pretty much done with the core modelling and am quite happy with how I'm looking.
So I wanted to try experimenting with Blender's hair and fur system – again to allow rapid iteration and wild experimentation which would be prohibitive to do with real faux fur (did I really just type that? Real fake fur? Whatever...you know what I mean).
Except: OH man, these strand counts are really pushing my poor computer past its comfort zone, and as a result render times are way beyond what I'm patient enough to just sit around and wait for in-person.
Therefore, I will defur these to overnight rendering (which is really going to slow down my iterative turnaround time) and in the meantime start a second 'thread' of work going: getting the structural mesh ready for 3D production.
This has presented quite its own set of challenges, namely judiciously deleting all those lovely polygon faces that I just spent all that time carefully crafting, in an effort to whittle down the model's volume and therefore final printing costs to something I can at least tolerate without my jaw hitting the floor.
Let's just say... I'm not there yet. But I'm not giving up!
You see, I think I'm pretty much done with the core modelling and am quite happy with how I'm looking.
So I wanted to try experimenting with Blender's hair and fur system – again to allow rapid iteration and wild experimentation which would be prohibitive to do with real faux fur (did I really just type that? Real fake fur? Whatever...you know what I mean).
Except: OH man, these strand counts are really pushing my poor computer past its comfort zone, and as a result render times are way beyond what I'm patient enough to just sit around and wait for in-person.
Therefore, I will defur these to overnight rendering (which is really going to slow down my iterative turnaround time) and in the meantime start a second 'thread' of work going: getting the structural mesh ready for 3D production.
This has presented quite its own set of challenges, namely judiciously deleting all those lovely polygon faces that I just spent all that time carefully crafting, in an effort to whittle down the model's volume and therefore final printing costs to something I can at least tolerate without my jaw hitting the floor.
Let's just say... I'm not there yet. But I'm not giving up!
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Arctic Hare
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How to Train Your Dragon, The Terminator
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Left 4 Dead, Legend of Zelda
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from place to place
with this look of glee on my face
cause I got a new watch
and its out of this world
trapped in orbit
I figured let you know
the gravity of your action
Thanks in a cool action pace