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Professional Procrastinator | Registered: Jul 22, 2016 02:37
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Comments Earned: 484
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Journals: 14
Comments Made: 380
Journals: 14
Featured Journal
Game Update 2
5 years ago
Alright, so I'm just gonna say what's going on in full as far as Dragon Explorer goes:
It's not really fun to make anymore.
It feels more like a chore, and I want to move on to working on the other game I have planned, where I can start a clean slate and build a game completely from nothing in RPG Maker's engine, hopefully a game that feels fun to play. I have plans for making at the very least a roguelike dungeon system of internals, a story planned, and quite a few more ideas for graphics and such, which I plan to make myself. I'm pretty excited to get started on it, but currently Dragon Explorer is weighing on me.
The problem isn't anything but the fact that I need to do it. I've got everything planned out already, all the resources and todo lists compiled, it's literally just sitting down and doing it, and I just don't wanna. That's the primary issue at the current moment. Surrounding it is the stress of college classes and logistics, alongside just the general weight of life, but I just don't want to sit down and take the time to make a game I don't care all that much about anymore when there are other things I'd rather spend my short bursts of free time doing.
I still feel obligated to finish the pieces that I said I would do; I got the sound files and have just finished with the design of the lungs, but I'll be honest, each map in this game takes at least 2 hours to complete. Two hours! Around one and a half to craft the shape to look like an organ using nothing but the tilesets, and then at least another half an hour to screw with RPGMaker's bullshit psuedocode, hoping everything gets properly put into place. That means, with what I still have left, it's around 25 or so hours of work left, which is really a lot for a passion project I've lost most of my passion for.
In other words, I would need to drop essentially everything else in my free time, and I don't wanna do that, as selfish as it is.
I still intend to try and do it by the end of February, but time is ticking down and I've not had any surges in motivation to do it. I intend to at least do something tonight, but one night of work isn't a whole lot of progress.
Not sure if anyone will actually read this, but just thought I should remove the mystery of what exactly is going on with the game and why it's taking so long.
It's not really fun to make anymore.
It feels more like a chore, and I want to move on to working on the other game I have planned, where I can start a clean slate and build a game completely from nothing in RPG Maker's engine, hopefully a game that feels fun to play. I have plans for making at the very least a roguelike dungeon system of internals, a story planned, and quite a few more ideas for graphics and such, which I plan to make myself. I'm pretty excited to get started on it, but currently Dragon Explorer is weighing on me.
The problem isn't anything but the fact that I need to do it. I've got everything planned out already, all the resources and todo lists compiled, it's literally just sitting down and doing it, and I just don't wanna. That's the primary issue at the current moment. Surrounding it is the stress of college classes and logistics, alongside just the general weight of life, but I just don't want to sit down and take the time to make a game I don't care all that much about anymore when there are other things I'd rather spend my short bursts of free time doing.
I still feel obligated to finish the pieces that I said I would do; I got the sound files and have just finished with the design of the lungs, but I'll be honest, each map in this game takes at least 2 hours to complete. Two hours! Around one and a half to craft the shape to look like an organ using nothing but the tilesets, and then at least another half an hour to screw with RPGMaker's bullshit psuedocode, hoping everything gets properly put into place. That means, with what I still have left, it's around 25 or so hours of work left, which is really a lot for a passion project I've lost most of my passion for.
In other words, I would need to drop essentially everything else in my free time, and I don't wanna do that, as selfish as it is.
I still intend to try and do it by the end of February, but time is ticking down and I've not had any surges in motivation to do it. I intend to at least do something tonight, but one night of work isn't a whole lot of progress.
Not sure if anyone will actually read this, but just thought I should remove the mystery of what exactly is going on with the game and why it's taking so long.
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