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Digital Artist | Registered: May 25, 2008 12:58:54 PM
I am a robot assassin from the 99th Dimension here to hunt and destroy all cosmic chickenz.
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Comments Earned: 4798
Comments Made: 3966
Journals: 86
Comments Made: 3966
Journals: 86
Recent Journal
The Game
12 years ago
Update on the RPG:
I changed the name to Rabbit Raiders. Mainly because the "alliteration & alliteration" nomenclature has been done to death (though personally I still love it).
And I still have alliteration.
So, the system is pretty basic. I changed it up a million times but playtesting on the current version seems good.
Core mechanic: roll 1d6 + some numbers vs. 1d6 + some numbers. High roll wins.
1s and 6s explode, so 1/3 of the time you will get to roll your die more than once.
There's a nice little narrative element too. You can spend Luck to "Yarn", which means sort of adding world and story details that are normally reserved for the game master's control. I like messing around with narrative tools like that. And since this is an option for players it won't force any non-narrative players to assume game stances they don't like.
So yeah, coming along nicely. The core rules are written and now I'm working on setting and support materials for the book. The art comes next.
What I really need to know is how the hell to promote the game and reach people. I SUCK at that.
I changed the name to Rabbit Raiders. Mainly because the "alliteration & alliteration" nomenclature has been done to death (though personally I still love it).
And I still have alliteration.
So, the system is pretty basic. I changed it up a million times but playtesting on the current version seems good.
Core mechanic: roll 1d6 + some numbers vs. 1d6 + some numbers. High roll wins.
1s and 6s explode, so 1/3 of the time you will get to roll your die more than once.
There's a nice little narrative element too. You can spend Luck to "Yarn", which means sort of adding world and story details that are normally reserved for the game master's control. I like messing around with narrative tools like that. And since this is an option for players it won't force any non-narrative players to assume game stances they don't like.
So yeah, coming along nicely. The core rules are written and now I'm working on setting and support materials for the book. The art comes next.
What I really need to know is how the hell to promote the game and reach people. I SUCK at that.
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Robot Assassin
Favorite Music
Stuff that rocks
Favorite TV Shows & Movies
Big Trouble in Little China
Favorite Games
Rastan
Favorite Gaming Platforms
Arcade
Favorite Animals
Wolf
Favorite Foods & Drinks
Hot and fresh.
Favorite Quote
Shut up and draw.
Favorite Artists
Vaughn Bode, Frazetta, Corben, Bill Wenzel, Bill Waterson, many many more