Views: 506
Submissions: 2
Favs: 2

Writer | Registered: Feb 23, 2012 01:24
Hello. I am LoreKeeper, watcher of worlds.
I have seen your story, and many others stories, and for all time, I have recorded them.
Here, I shall share the stories of a certain set of universes, these universes that channel through a certain area of your universe, an IRC chatroom on the network Anthrochat, #Furplay.
In association with
deucevexxhara and
lasthaven
I have seen your story, and many others stories, and for all time, I have recorded them.
Here, I shall share the stories of a certain set of universes, these universes that channel through a certain area of your universe, an IRC chatroom on the network Anthrochat, #Furplay.
In association with


Recently Watched
Stats
Comments Earned: 17
Comments Made: 3
Journals: 24
Comments Made: 3
Journals: 24
Recent Journal
The path of the ten thousand beasts
12 years ago
(oginaly i had came up with the idea of the path of the tenthousnad beasts as something of a grand master quest for the chimerian mage skill in the cross roads games i'm now converting it so it is now the center of a request given to me by my very best freind in the world so here goes man a monster game i hope it meets your expectations)
first of all i will be giving the monsters lets say 25 exp points to select skills from the knowlages of the cross roads creator that exists at this point (verious skills will have effects on the monsters apperance more then probly for exsample if your playing a wolf with the magic of ice that creature might have something that makes that aparnt pysicaly) try to keep your skills sensiable for your monsters pysical build for most likely they will not be weilding weapons early on at least some.
so heres the sheet for a monster i think at its base this is it boiled down i will also have some inportant notes to follow
race:
racial speicality:
apperance:
basic knowlage
advanced knowlage
combat skill
passive skill
armour rating
attack rating
unlike classic cross roads charcters the monsters will learn new skills and knowlages by consuming essance from beasts they defeat in combat so choose your starting skills wisely gents
first of all i will be giving the monsters lets say 25 exp points to select skills from the knowlages of the cross roads creator that exists at this point (verious skills will have effects on the monsters apperance more then probly for exsample if your playing a wolf with the magic of ice that creature might have something that makes that aparnt pysicaly) try to keep your skills sensiable for your monsters pysical build for most likely they will not be weilding weapons early on at least some.
so heres the sheet for a monster i think at its base this is it boiled down i will also have some inportant notes to follow
race:
racial speicality:
apperance:
basic knowlage
advanced knowlage
combat skill
passive skill
armour rating
attack rating
unlike classic cross roads charcters the monsters will learn new skills and knowlages by consuming essance from beasts they defeat in combat so choose your starting skills wisely gents
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Dragon