Views: 8377
Submissions: 60
Favs: 2527
Writer | Registered: March 15, 2007 09:27:31 AM
Welcome! I am a writer, specializing in short fantasy fiction, though my works and interests range from contemporary slice-of-life to science fiction to horror. Most of my writing is amateur - in the sense of unpaid - though I have also written professionally for tabletop gaming publishers.
Currently, I am also one of the lead writers for Ravager, a fantasy visual novel where the player takes the role of a dragon seeking to claim his rightful inheritance. You can find it here: https://4minutewarning.itch.io/ravager
In my writing, I strive for a strong sense of verisimilitude, and I'm particularly interested in the mental and emotional lives of the characters as they experience conflicts and dramatic events. My writing is also primarily erotic, with a focus on how sex and sexuality shape characters' motivations, relationships, and outlooks.
I'm also a prolific creator of characters, even when I don't have a particular narrative in mind for them. Some eventually do find their way into stories, and some find their way into commissioned visual art. My gallery here is for commissioned art only, as I don't have an artistic bone in my body.
Currently, I am also one of the lead writers for Ravager, a fantasy visual novel where the player takes the role of a dragon seeking to claim his rightful inheritance. You can find it here: https://4minutewarning.itch.io/ravager
In my writing, I strive for a strong sense of verisimilitude, and I'm particularly interested in the mental and emotional lives of the characters as they experience conflicts and dramatic events. My writing is also primarily erotic, with a focus on how sex and sexuality shape characters' motivations, relationships, and outlooks.
I'm also a prolific creator of characters, even when I don't have a particular narrative in mind for them. Some eventually do find their way into stories, and some find their way into commissioned visual art. My gallery here is for commissioned art only, as I don't have an artistic bone in my body.
Stats
Comments Earned: 295
Comments Made: 273
Journals: 5
Comments Made: 273
Journals: 5
Recent Journal
Thirty-Eight Percent (G)
3 years ago
That's the number of submissions in my FA feed which are advertisements.
I've had an anecdotal sense that I was seeing a lot of ads for YCHs and such, but no data, so on a lark, a few weeks ago I started keeping track. I categorized every entry in my feed as either an "advertisement" or "actual art". Advertisements I classified as anything intended to induce someone to buy a product (YCH ads, art packs, etc.) or media announcements (now accepting commissions, streaming now, etc.). I only included submissions, not journals.
I don't watch a TON of artists, but I have about a hundred in my list. Over the course of collecting data, I found 119 ads and 190 pieces of actual art.
That comes out to a rate of about 38.5%. I checked a few times throughout, and that ratio actually held true within a percentage point or two throughout the entire scope of collection.
For comparison's sake, modern television runs from about 30% to 32% advertisements on average. That is a considerably higher number than back in the 50s (average 13% advertisement time) all the way up until the 90s, where it broke 20% for the first time.
Does this mean anything? I don't know. No one likes proliferation of advertisements in any media format, and that includes me, and that includes FA. Artists need to make a living, sure. Does making a living require devoting thirty-eight percent of your bandwidth to marketing? I also don't know. Ravager doesn't advertise, and it's doing pretty well so far - is that an exception to the rule? Do video games operate on different rules from visual art?
I've had an anecdotal sense that I was seeing a lot of ads for YCHs and such, but no data, so on a lark, a few weeks ago I started keeping track. I categorized every entry in my feed as either an "advertisement" or "actual art". Advertisements I classified as anything intended to induce someone to buy a product (YCH ads, art packs, etc.) or media announcements (now accepting commissions, streaming now, etc.). I only included submissions, not journals.
I don't watch a TON of artists, but I have about a hundred in my list. Over the course of collecting data, I found 119 ads and 190 pieces of actual art.
That comes out to a rate of about 38.5%. I checked a few times throughout, and that ratio actually held true within a percentage point or two throughout the entire scope of collection.
For comparison's sake, modern television runs from about 30% to 32% advertisements on average. That is a considerably higher number than back in the 50s (average 13% advertisement time) all the way up until the 90s, where it broke 20% for the first time.
Does this mean anything? I don't know. No one likes proliferation of advertisements in any media format, and that includes me, and that includes FA. Artists need to make a living, sure. Does making a living require devoting thirty-eight percent of your bandwidth to marketing? I also don't know. Ravager doesn't advertise, and it's doing pretty well so far - is that an exception to the rule? Do video games operate on different rules from visual art?
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Cockatrice
Favorite Music
Metal, chiptunes, classical
Favorite Games
Monster Hunter
Favorite Gaming Platforms
PC
Favorite Foods & Drinks
Mexican
Contact Information
FA+


