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Writer | Registered: June 17, 2013 04:08:46 PM
I tend to be optimistic about things, which leads to things I never thought I could accomplish myself. I like most forms of writing, but it may be some time for a multi-part series if it comes to that, and I like having rhymes in my poetry, specifically the AABB variety. I also like being as friendly as I can be to others, as long as I believe they were nice to me, or I know a friend of theirs was nice to me.
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Comments Made: 14
Journals: 6
Recent Journal
Spiral Knights Snowy (G)
12 years ago
Lately, I've returned to Spiral Knights. So I figured I'd post a few things about it, and how Spiral Knights Snowy operates:
Things about me, Spiral Knights version:
1. My favourite monster family is both Beasts and Constructs. My least favourite is Fiends, with Gremlins being a close second.
2. I have started playing it back in 2011. After a long hiatus, I still don't fall so easily, even on Elite difficulty with lower-level equipment, assuming I'm careful.
3. My favourite weapon-type is Elemental, with my Argent Peacemaker and Avenger (Working on a Divine Avenger). I do not have a least favourite type.
4. I hate Fire status. Shock's damage you can block, Fire's damage you cannot.
5. I have a preference for slowing my targets down, freezing them, or Poisoning them. My favourite 5-star weapons I would like to have that fit these categories are Fearless Rigadoon, Glacius, Obsidian Carbine, Hail Driver, Shivermist Buster, Venom Veiler, Haze Storm, and Scintillating Sun Shards.
6. If I could pick two weapons to dual weird, it would be a mix of Divine Avenger and Gran Faust, two heavy, yet very powerful swords. More on that below.
7. My Seraphynx Battle Sprite is named after someone I like. My Drakon and Maskeeraith will eventually follow suit, as will the Black Kat version of the Seraphynx.
Spiral Knights Snowy:
Prismatic Colour: Cyan
Special Mark: Snowflake Mark (Helmet Front or Chest back. If neither, it is temporarily a badge)
Helmets: Special Elemental-resistant Skolver Cap (Vivid blues), Frost Silver Helmet (Alternate Heavenly Iron, with Freeze Resistance and Piercing/Elemental resistances. Plating is a pale blue.), or Bloogato Cowl (Resists Shadow and Freeze, and looks like a literal Bloogato mask.)
Armour Suits: Special Shadow-resistant Skolver Coat (Dark purple outline, similar to Snarbolax, with vivid blues), Frost Silver Platemail, or Blue Roarmulus Trenchcoat (Thick metal platings, with heavier elemental resist as well as standard Freeze resist. Also has slightly a better health boost.)
Swords: Subzeral (5-star Spur with a good chance of minor Freeze. Carries the properties of Winmillion), Icicle Illusion (5-star Flourish, going down it's own path, which would be Flourish > Illusion > Pale Illusion > Icicle Illusion. Like the Rigadoons and Flamberges, has a slight chance of causing minor Freeze.), Cold Heart (Alternate 5-Star Glacius, which deals Normal/Shadow instead of Normal/Elemental. Still had a good chance of causing strong Freeze.), Flashfreeze (Alternate 5-Star Striker, having similar properties to both the Wild Hunting Blade and Dread Venom Striker. However, it does normal/elemental instead of pure Normal, has a higher damage output against Constructs, and has a slight chance of causing strong Freeze.)
Handguns: Goldheart (Alternate 5-star Blaster, as an alternative to the Valiance. Lower damage, but has a Medium damage bonus against Fiends, Gremlins, and Slimes.), Magna Sniper (Alternate 5-star Antigua. Piercing damage and has longer range than Argent Peacemaker and Sentenza), Archmage Driver (A fusion of all 5 high-level Drivers at once; Nova Driver, Umbra Driver, Hail Driver, Magma Driver, and Storm Driver. Same damage output as Nova Driver (Elemental), with a High Damage Bonus to Slimes and Gremlins. There is also a slight chance of causing minor Freeze, Fire, or Shock. The weapon may deal Shock damage to the user for every shot due to overload.), and Chaos Bishop (Alternate 5-star Autogun. Deals Shadow damage with a slight chance of causing Strong Chaos for each hit landed. Like the Faust and Gran Faust, a charge shot with this weapon may cause a Strong Curse on the user.)
Bombs: Only two Bombs: Scintillating Sun Shards, and Multiveil Mayhem (A fusion of all "Haze Bombs" into one. May cause self Shock due to overload, but has a good chance of causing Strong Stun, Strong Fire, Strong Shock, Strong Freeze, or Strong Poison.)
Shields: Barbarous Thorn Shield, Grey Owlite Shield, Dread Skelly Shield
Special Feature: Snowy is able to dual-weird certain weapon, unlike most Spiral Knights, but cannot use most of his basic arsenal. The weapons are as follows:
1. Shadowlight Blades: Both fully-unsealed swords packed into one lethal package. The Divine Avenger is Snowy's true nature, while the Gran Faust indicates the darkness that remains in his heart and soul. It is this strange fusion that allows him to dual-wield these chaotic blades at the same time.
-Weapon Type: Elemental/Shadow
-Damage Bonus?: High vs. Constructs and Undead.
-Status Infliction?: Last strike has a Fair chance of causing Strong Curse. Charge attack has a good chance of causing Strong Curse, while receiving "Shadowshock" damage, a special version of Shock not blockable by shield in terms of extra damage. The level of this is a Slight chance of receiving Moderate Shadowshock.
-Normal Attack: The first swing is a basic, elemental swing, the second is a 3-square lunge performing Elemental>Shadow>Elemental>Shadow in four stabs, the last swing is the usual one-square forward slash, dealing Shadow damage.
-Charge Attack: Swings both sword at a 180-degree arc, dealing both forms of damage, then left becoming Shadow, right becoming Elemental. Four blades adjoin a much larger blade and shoot out. The big laser blade deals Shadow damage, the rest elemental. The user takes one step back before unleashing. All the hits may cause Strong Curse, not just a portion of the hits.
2. Darksun Judgement: The Argent Peacemaker gives criminals their "Sentenzas" as Snowy unleashes both chaotic guns at his targets.
-Weapon Type: Elemental/Shadow
-Damage Bonus?: Medium Vs. Undead and Slimes
-Status Infliction?: Unlike Sentenza and Argent Peacemaker on their own, Darksun Judgement's Charge Shot has a slight chance of causing Shock damage per hit.
-Normal Shots: 8 shots, alternating between Elemental and Shadow, before reload.
-Charged Shot: Known simply as "The other Biosolaris", the user unleashes 15 bullets in all directions randomly, before firing the Grey Owl phantasmal image and Black Hawk phantasmal image in opposite directions of the initial charge shot. Bullets are randomized in Elemental and Shadow, so it's possible to get all Shadow or all Elemental from this attack. The Grey Owl fires towards the Knight's initial Charge Shot set-up facing and deals elemental, the Black Hawk shoots away and deals Shadow. While spinning, slight elemental and shadow preferential damage is dealt, meaning it's possible to get more than the intended hits. Every single hit, from spins to Ghost Birds, has a slight chance of causing Moderate Shock. The user will receive Minor Stun after finishing.
3. Bossonova: This has it all in one package: Snarbolax's Fangs, Roarmulus Lasers, Vanaduke's Shadowfire (Or images of it), and Royal Jelly's spin attack. How Snowy was able to carry it all is unknown. Perhaps that's his dedication to the game? (Treated like a bomb, and must endure a lengthy charge before use. The player must also have the Barbarous Thorn Blade, any of Royal Jelly's weapons, any of Roarumulus' weapons, and the Fang of Vog.)
-Weapon Type: All but Normal.
-Damage Bonus?: None
-Status Infliction?: Good chance of causing Strong Shadowshock.
-Attack: After a roughly 7-second charge (With a Maximum! Charge speed), the user does the following:
--The user lunges forward 5 times with the Barbarous Thorn Blade, about 1 square each time, with a phantasmal Snarbolax biting down, dealing piercing damage. After a rather powerful end chomp, Shadowfire will spawn around the vicinity, coloured a pale blue, meaning it's safe for Spiral Knights to cross, and dealing Shadow damage otherwise. The user than does a crazy spin, with a deadly laser firing in a small, wide arc. This entire attack not only deals Elemental damage, but also has a Good chance of causing strong Shadowshock. After use, the user receives Strong Freeze and Strong Stun.
4. Shadow Bossonova: This has it all in one package: Snarbolax's rabid biting, Roarmulus' searing lasers, Vanaduke's Darkfire, and Ice Queen's spin attack. But something's...off, with this attack.
This attack is identical to Bossonova, with a few key differences.
-The 5-bite lunge becomes a 10-bite lunge. Each bite has a Slight chance of inflicting Strong Poison.
-The Shadowfire becomes more numerous and enemies who walk into them might also recieve Strong Curse.
-The spin attack itself can cause Freeze damage. The lasers are far stronger, have a wider arc, and deal both Shadowshock and Fire damage. Both of these are Strong with a Fair chance.
-The user recieves not just Strong Freeze and Strong Stun, but Strong Shock and Strong Poison, as well, after use.
-The charge time is relatively the same, but is interruptable more easily. The player must also possess at least one of the Rabid Snarbolax, Ice Queen, Red Roarmulus, and Darkfire Vanaduke items. Possible combinations include Snarbolax Cap, Ice Queen Armour, Heavenly Iron Helmet, and one of Darkfire Vanaduke's items. However, if you do not mind a 1-second longer charge time, equipping the Crest of Almire will work as a substitute for the Darkfire Vanaduke item.)
Things about me, Spiral Knights version:
1. My favourite monster family is both Beasts and Constructs. My least favourite is Fiends, with Gremlins being a close second.
2. I have started playing it back in 2011. After a long hiatus, I still don't fall so easily, even on Elite difficulty with lower-level equipment, assuming I'm careful.
3. My favourite weapon-type is Elemental, with my Argent Peacemaker and Avenger (Working on a Divine Avenger). I do not have a least favourite type.
4. I hate Fire status. Shock's damage you can block, Fire's damage you cannot.
5. I have a preference for slowing my targets down, freezing them, or Poisoning them. My favourite 5-star weapons I would like to have that fit these categories are Fearless Rigadoon, Glacius, Obsidian Carbine, Hail Driver, Shivermist Buster, Venom Veiler, Haze Storm, and Scintillating Sun Shards.
6. If I could pick two weapons to dual weird, it would be a mix of Divine Avenger and Gran Faust, two heavy, yet very powerful swords. More on that below.
7. My Seraphynx Battle Sprite is named after someone I like. My Drakon and Maskeeraith will eventually follow suit, as will the Black Kat version of the Seraphynx.
Spiral Knights Snowy:
Prismatic Colour: Cyan
Special Mark: Snowflake Mark (Helmet Front or Chest back. If neither, it is temporarily a badge)
Helmets: Special Elemental-resistant Skolver Cap (Vivid blues), Frost Silver Helmet (Alternate Heavenly Iron, with Freeze Resistance and Piercing/Elemental resistances. Plating is a pale blue.), or Bloogato Cowl (Resists Shadow and Freeze, and looks like a literal Bloogato mask.)
Armour Suits: Special Shadow-resistant Skolver Coat (Dark purple outline, similar to Snarbolax, with vivid blues), Frost Silver Platemail, or Blue Roarmulus Trenchcoat (Thick metal platings, with heavier elemental resist as well as standard Freeze resist. Also has slightly a better health boost.)
Swords: Subzeral (5-star Spur with a good chance of minor Freeze. Carries the properties of Winmillion), Icicle Illusion (5-star Flourish, going down it's own path, which would be Flourish > Illusion > Pale Illusion > Icicle Illusion. Like the Rigadoons and Flamberges, has a slight chance of causing minor Freeze.), Cold Heart (Alternate 5-Star Glacius, which deals Normal/Shadow instead of Normal/Elemental. Still had a good chance of causing strong Freeze.), Flashfreeze (Alternate 5-Star Striker, having similar properties to both the Wild Hunting Blade and Dread Venom Striker. However, it does normal/elemental instead of pure Normal, has a higher damage output against Constructs, and has a slight chance of causing strong Freeze.)
Handguns: Goldheart (Alternate 5-star Blaster, as an alternative to the Valiance. Lower damage, but has a Medium damage bonus against Fiends, Gremlins, and Slimes.), Magna Sniper (Alternate 5-star Antigua. Piercing damage and has longer range than Argent Peacemaker and Sentenza), Archmage Driver (A fusion of all 5 high-level Drivers at once; Nova Driver, Umbra Driver, Hail Driver, Magma Driver, and Storm Driver. Same damage output as Nova Driver (Elemental), with a High Damage Bonus to Slimes and Gremlins. There is also a slight chance of causing minor Freeze, Fire, or Shock. The weapon may deal Shock damage to the user for every shot due to overload.), and Chaos Bishop (Alternate 5-star Autogun. Deals Shadow damage with a slight chance of causing Strong Chaos for each hit landed. Like the Faust and Gran Faust, a charge shot with this weapon may cause a Strong Curse on the user.)
Bombs: Only two Bombs: Scintillating Sun Shards, and Multiveil Mayhem (A fusion of all "Haze Bombs" into one. May cause self Shock due to overload, but has a good chance of causing Strong Stun, Strong Fire, Strong Shock, Strong Freeze, or Strong Poison.)
Shields: Barbarous Thorn Shield, Grey Owlite Shield, Dread Skelly Shield
Special Feature: Snowy is able to dual-weird certain weapon, unlike most Spiral Knights, but cannot use most of his basic arsenal. The weapons are as follows:
1. Shadowlight Blades: Both fully-unsealed swords packed into one lethal package. The Divine Avenger is Snowy's true nature, while the Gran Faust indicates the darkness that remains in his heart and soul. It is this strange fusion that allows him to dual-wield these chaotic blades at the same time.
-Weapon Type: Elemental/Shadow
-Damage Bonus?: High vs. Constructs and Undead.
-Status Infliction?: Last strike has a Fair chance of causing Strong Curse. Charge attack has a good chance of causing Strong Curse, while receiving "Shadowshock" damage, a special version of Shock not blockable by shield in terms of extra damage. The level of this is a Slight chance of receiving Moderate Shadowshock.
-Normal Attack: The first swing is a basic, elemental swing, the second is a 3-square lunge performing Elemental>Shadow>Elemental>Shadow in four stabs, the last swing is the usual one-square forward slash, dealing Shadow damage.
-Charge Attack: Swings both sword at a 180-degree arc, dealing both forms of damage, then left becoming Shadow, right becoming Elemental. Four blades adjoin a much larger blade and shoot out. The big laser blade deals Shadow damage, the rest elemental. The user takes one step back before unleashing. All the hits may cause Strong Curse, not just a portion of the hits.
2. Darksun Judgement: The Argent Peacemaker gives criminals their "Sentenzas" as Snowy unleashes both chaotic guns at his targets.
-Weapon Type: Elemental/Shadow
-Damage Bonus?: Medium Vs. Undead and Slimes
-Status Infliction?: Unlike Sentenza and Argent Peacemaker on their own, Darksun Judgement's Charge Shot has a slight chance of causing Shock damage per hit.
-Normal Shots: 8 shots, alternating between Elemental and Shadow, before reload.
-Charged Shot: Known simply as "The other Biosolaris", the user unleashes 15 bullets in all directions randomly, before firing the Grey Owl phantasmal image and Black Hawk phantasmal image in opposite directions of the initial charge shot. Bullets are randomized in Elemental and Shadow, so it's possible to get all Shadow or all Elemental from this attack. The Grey Owl fires towards the Knight's initial Charge Shot set-up facing and deals elemental, the Black Hawk shoots away and deals Shadow. While spinning, slight elemental and shadow preferential damage is dealt, meaning it's possible to get more than the intended hits. Every single hit, from spins to Ghost Birds, has a slight chance of causing Moderate Shock. The user will receive Minor Stun after finishing.
3. Bossonova: This has it all in one package: Snarbolax's Fangs, Roarmulus Lasers, Vanaduke's Shadowfire (Or images of it), and Royal Jelly's spin attack. How Snowy was able to carry it all is unknown. Perhaps that's his dedication to the game? (Treated like a bomb, and must endure a lengthy charge before use. The player must also have the Barbarous Thorn Blade, any of Royal Jelly's weapons, any of Roarumulus' weapons, and the Fang of Vog.)
-Weapon Type: All but Normal.
-Damage Bonus?: None
-Status Infliction?: Good chance of causing Strong Shadowshock.
-Attack: After a roughly 7-second charge (With a Maximum! Charge speed), the user does the following:
--The user lunges forward 5 times with the Barbarous Thorn Blade, about 1 square each time, with a phantasmal Snarbolax biting down, dealing piercing damage. After a rather powerful end chomp, Shadowfire will spawn around the vicinity, coloured a pale blue, meaning it's safe for Spiral Knights to cross, and dealing Shadow damage otherwise. The user than does a crazy spin, with a deadly laser firing in a small, wide arc. This entire attack not only deals Elemental damage, but also has a Good chance of causing strong Shadowshock. After use, the user receives Strong Freeze and Strong Stun.
4. Shadow Bossonova: This has it all in one package: Snarbolax's rabid biting, Roarmulus' searing lasers, Vanaduke's Darkfire, and Ice Queen's spin attack. But something's...off, with this attack.
This attack is identical to Bossonova, with a few key differences.
-The 5-bite lunge becomes a 10-bite lunge. Each bite has a Slight chance of inflicting Strong Poison.
-The Shadowfire becomes more numerous and enemies who walk into them might also recieve Strong Curse.
-The spin attack itself can cause Freeze damage. The lasers are far stronger, have a wider arc, and deal both Shadowshock and Fire damage. Both of these are Strong with a Fair chance.
-The user recieves not just Strong Freeze and Strong Stun, but Strong Shock and Strong Poison, as well, after use.
-The charge time is relatively the same, but is interruptable more easily. The player must also possess at least one of the Rabid Snarbolax, Ice Queen, Red Roarmulus, and Darkfire Vanaduke items. Possible combinations include Snarbolax Cap, Ice Queen Armour, Heavenly Iron Helmet, and one of Darkfire Vanaduke's items. However, if you do not mind a 1-second longer charge time, equipping the Crest of Almire will work as a substitute for the Darkfire Vanaduke item.)
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Nothing is impossible. Impossibility is never an option, as that is your defeat.
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