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Art Whore | Registered: November 11, 2009 04:02:53 AM
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Comments Made: 1504
Journals: 107
Recent Journal
Space Crew Review
5 years ago
In the future Earth has expanded out into the solar system with the use of Hypergates, then the aliens known as the Phasmids attack and its up to the brave crew of {insert player ship name here] to SAVE THE WORLD !
Space Crew is the follow up to Runner Duck's previous game Bomber Crew and has the same fun visual style and core primary loop but in Space.
In all seriousness it plays like bomber crew with some of the niggles either dealt with or replaced with others, you have a crew of six to split between piloting, comm's, security, engineering and four gunner stations. FTL style power allocation is present and skill use is ESSENTIAL to survival, but unlike Bomber Crew you can't accidentally move your pilot and crash into the ground.
Crew selection is easier inside the ship which removes the crash and burn of Bomber Crew mentioned above but it is (hilariously) possible to purge your airlock/hold and flush your mission critical personnel into space when trying to deal with a fire. But is also garment rendering possible to have a crew member sent screaming into the void when a rouge asteroid hits them when they are repairing the vessels engine.
Explosive Instrumentation is neatly inserted into game play with a serious of power conduits inside your ship and the uniforms have a strong nod towards Star Trek uniforms (mostly DS9's)
Ship and Crew upgrades are nicely thought out though for some reason mouse hover does't seem to be a thing but was eventually able to figure it out. Ship weapons fall into 2 types, Anti shield or Anti Hull (there is at least one exception that I'm not going to spoil). Crew weapons are either Rifles which have to be stored in equipment racks or Sidearms which any crew member can be given.
There is a excellent option for large UI which as a partially sighted person I will shout from the rooftops.
I can see this game being great with a VR headset for targeting and a coop with multiple player ships would be groovy.
Overall, I have been waking up since my purchase thinking "ok, grind the event in STO then I can play more Space Crew <3 !"
Space Crew is the follow up to Runner Duck's previous game Bomber Crew and has the same fun visual style and core primary loop but in Space.
In all seriousness it plays like bomber crew with some of the niggles either dealt with or replaced with others, you have a crew of six to split between piloting, comm's, security, engineering and four gunner stations. FTL style power allocation is present and skill use is ESSENTIAL to survival, but unlike Bomber Crew you can't accidentally move your pilot and crash into the ground.
Crew selection is easier inside the ship which removes the crash and burn of Bomber Crew mentioned above but it is (hilariously) possible to purge your airlock/hold and flush your mission critical personnel into space when trying to deal with a fire. But is also garment rendering possible to have a crew member sent screaming into the void when a rouge asteroid hits them when they are repairing the vessels engine.
Explosive Instrumentation is neatly inserted into game play with a serious of power conduits inside your ship and the uniforms have a strong nod towards Star Trek uniforms (mostly DS9's)
Ship and Crew upgrades are nicely thought out though for some reason mouse hover does't seem to be a thing but was eventually able to figure it out. Ship weapons fall into 2 types, Anti shield or Anti Hull (there is at least one exception that I'm not going to spoil). Crew weapons are either Rifles which have to be stored in equipment racks or Sidearms which any crew member can be given.
There is a excellent option for large UI which as a partially sighted person I will shout from the rooftops.
I can see this game being great with a VR headset for targeting and a coop with multiple player ships would be groovy.
Overall, I have been waking up since my purchase thinking "ok, grind the event in STO then I can play more Space Crew <3 !"
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