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Submissions: 13
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Digital Artist | Registered: January 28, 2006 05:24:47 AM
Yo everyone. After a long absence of just plain not doing anything here. (I stopped coming here after I found out the place is mostly a haven for adult artwork and the furry pronz) I am returning to make use of this account.
About me! Well I'm just your average Australian anthro art effectionado. I don't like to associate myself as a furry because I'm really here for the art and the charactrs, nothing more. I choose to bypass the whole 'fetish' direction that most people associate furries with and go for the more general appeal in an attempt to prove that anthropomorphism is still as appealing and flexible as it was back in the day of ol' Disney and Warnerbros.
So then! Onwards!
About me! Well I'm just your average Australian anthro art effectionado. I don't like to associate myself as a furry because I'm really here for the art and the charactrs, nothing more. I choose to bypass the whole 'fetish' direction that most people associate furries with and go for the more general appeal in an attempt to prove that anthropomorphism is still as appealing and flexible as it was back in the day of ol' Disney and Warnerbros.
So then! Onwards!
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Journals: 2
Recent Journal
Progress (G)
15 years ago
Hello everyone. My apologies for going AWOL for such a long time.
A quick brifing on what's going on with my current project, Exetype.
Firstly, I've finallised the designs of the main cast. Thank you very much to Extvia for helping me with a few of the more tricky character ideas. We are currently looking at 8 initial characters plus 4 whom I will be keeping secret until later. The sprites are large with detailed animations, so it's going to be a lot of work on my part, and that's why I intend to slowly complete the game through regular uploads once the beta is finished.
I've currently been working on the concept and planning behind the game, writing up design documents and devising character movesets and thinking about how we want the system to end up playing out. For starters it seems the smartest thing to do is just try to build a reaaaaaally basic engine and then sculpt it from there.
I also realise that I'm going to need a website or devblog or something...I learned how to make websites in school but now I've gone and completely forgotten how. Lol.
Thanks for your support so far everyone. I should have some sprite art to show off soonish.
A quick brifing on what's going on with my current project, Exetype.
Firstly, I've finallised the designs of the main cast. Thank you very much to Extvia for helping me with a few of the more tricky character ideas. We are currently looking at 8 initial characters plus 4 whom I will be keeping secret until later. The sprites are large with detailed animations, so it's going to be a lot of work on my part, and that's why I intend to slowly complete the game through regular uploads once the beta is finished.
I've currently been working on the concept and planning behind the game, writing up design documents and devising character movesets and thinking about how we want the system to end up playing out. For starters it seems the smartest thing to do is just try to build a reaaaaaally basic engine and then sculpt it from there.
I also realise that I'm going to need a website or devblog or something...I learned how to make websites in school but now I've gone and completely forgotten how. Lol.
Thanks for your support so far everyone. I should have some sprite art to show off soonish.
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Cat (ragdoll)
Favorite Music
fast and bouncy
Favorite TV Shows & Movies
Spirited Away
Favorite Games
Earthbound
Favorite Gaming Platforms
Nintendo consoles.
Favorite Animals
CAT
Favorite Site
http://ryanide.deviantart.com
Favorite Foods & Drinks
Roast DUCK!
Favorite Quote
ORA ORA ORA ORA ORA...
Favorite Artists
extvia/Lylac
RICHIGO
~richigo
Taking a look, I don\'t see any work on it. Is it dead? :<
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