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PrOn Artist | Registered: Feb 7, 2017 05:54
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Comments Earned: 52
Comments Made: 58
Journals: 3
Comments Made: 58
Journals: 3
Recent Journal
People have been asking about me and Pokemon
7 years ago
I used to plau a lot of Doubles UnderUsed on pokemon showdown. While the most common strategies in doubles are Tailwind, Trickroom, Weather Gauntlet, Absorb Gauntlet, I did something different.
Here's the team.
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 60 HP / 252 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Protect
- Flamethrower
Staraptor @ Sitrus Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Protect
- Brave Bird
- Roost
Salt Shaker (Umbreon) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Snarl
- Confuse Ray
- Moonlight
Klefki @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Switcheroo
- Thunder Wave
- Toxic
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Morning Sun
- Flare Blitz
- Will-O-Wisp
- Extreme Speed
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
TL;DR I juggled my pokemon and snarl'd at you until you couldn't hit things hard.
Mega-Manectric and Staraptor both have Intimidate and a switch-out damage move. Using them I could for free half the enemy's ATK stat and then switch to my proper tanks. Saltshaker (my umbreon) had a similar purpose, Snarl did damage to both enemies as well as lowered SPA. Other than that she sat there, relied on her phat booty to tank everything, confused their guys, and Heal Bell. Saltshaker earned her name due to regularly causing rage quits.
Klefki was actually a monster. With Prankster gave Switcheroo/Toxic/Thunder Wave +1 priority, which is great and made it's Lagging Tail (holder moves last in it's priority bracket) moot. With Lagging tail going through Tailwind and Trickroom, and Klefki being surprisingly tanky, many angers were made. Many pokemon also rely on their items heavily, so being able to switch them allowed Klefki to counter a lot of strategies.
To make things more confusing, generally people specialize their tanks to counter either Physical or Special. I don't. This made things even more fun for me.
Here's the team.
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 60 HP / 252 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Protect
- Flamethrower
Staraptor @ Sitrus Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Protect
- Brave Bird
- Roost
Salt Shaker (Umbreon) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Snarl
- Confuse Ray
- Moonlight
Klefki @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Switcheroo
- Thunder Wave
- Toxic
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Morning Sun
- Flare Blitz
- Will-O-Wisp
- Extreme Speed
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
TL;DR I juggled my pokemon and snarl'd at you until you couldn't hit things hard.
Mega-Manectric and Staraptor both have Intimidate and a switch-out damage move. Using them I could for free half the enemy's ATK stat and then switch to my proper tanks. Saltshaker (my umbreon) had a similar purpose, Snarl did damage to both enemies as well as lowered SPA. Other than that she sat there, relied on her phat booty to tank everything, confused their guys, and Heal Bell. Saltshaker earned her name due to regularly causing rage quits.
Klefki was actually a monster. With Prankster gave Switcheroo/Toxic/Thunder Wave +1 priority, which is great and made it's Lagging Tail (holder moves last in it's priority bracket) moot. With Lagging tail going through Tailwind and Trickroom, and Klefki being surprisingly tanky, many angers were made. Many pokemon also rely on their items heavily, so being able to switch them allowed Klefki to counter a lot of strategies.
To make things more confusing, generally people specialize their tanks to counter either Physical or Special. I don't. This made things even more fun for me.
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