Views: 12643
Submissions: 59
Favs: 2354

Writer | Registered: Dec 2, 2011 11:59
My Husband: Tank (https://twitter.com/LancelotSteele & https://twitter.com/TButtlewd)
I am a rather shy guy, I have a tendency to not speak until I know exactly what to say. I am an amateur writer. I have very thick skin, rarely being offended, and would appreciate all criticism of my work. I like Transformations, particularly into Anthros, though find full animal TFs good as well. Not really sure what else to say.
trustedcommissioners
D20 I have played 3.5, Pathfinder, and Shadowrun. World of Darkness interests me, though I have never had a chance to play it. And I am always in for another RPG.
I am a rather shy guy, I have a tendency to not speak until I know exactly what to say. I am an amateur writer. I have very thick skin, rarely being offended, and would appreciate all criticism of my work. I like Transformations, particularly into Anthros, though find full animal TFs good as well. Not really sure what else to say.


Featured Submission
Stats
Comments Earned: 593
Comments Made: 1281
Journals: 2
Comments Made: 1281
Journals: 2
Featured Journal
Deck of Kinky Things - a sexual d&d project
4 years ago
So, a recent discussion with my friends as resulted in the creation of a Deck of Kinky Things for d&d. It is meant to be similar to the Deck of Many Things, but far less intense so that those (kinky) adventurers who discover it would be more willing to play around with it. We have ended up making a deck that emphasize Dom and Sub roles.
I find it rather fun to play around with and thought that others might enjoy it too. Please let me know what you think and what kinds of fun results you end up with while using it.
# Cards Effects
1 Alpha: Become dominant to those that have drawn the Beta or Omega cards, otherwise has no effect
2 Beefcake: Increase one of your Physical Ability Scores by 2. The score can exceed 20 but can't exceed 24.
3 Beta: Become subservient to those that have drawn the Alpha card, and dominant to those that have drawn the Omega card, otherwise this has no effect
4 Cage: Your genitals become locked within an impenetrable chastity cage that nothing can release you from except for the key, which appears somewhere within the planes. The key can't be located with Divination magic or retrieved by magical means, but a wish spell can reveal the location of the key. The holder of the key can allow control of the cage wearer's sensations and feelings in the caged region. If drawn as part of "Sir", the drawer of "Sir" is given the key.
5 Chains: The card unravels into long strands that wrap around you, trapping you in a random piece of bondage gear. Gear can only be removed by the "Safeword" card, or a wish spell. Anyone you are subservient can will the gear to disappear or reappear on you, so long as it has not been removed by either the "Safeword" card or wish spell.
6 Collar: You acquire a short magical leash with a word etched on it. When the word is spoken while pointing the leash's hook at a sentient creature, a collar materializes around the target's neck. While wearing the collar, one is bound to the service of the key holder and the leash-holder is able to transform the collar-wearer in any way they desire. All others will see the changes (and collar) as perfectly normal and react as such.
7 Gaze: At any time that you choose within one year of drawing this card, you can meet the gaze of 1 other individual and hypnotize them. Allowing you to issue commands and implant suggestions to modify their thoughts and/or behaviors.
8 Goo: Your gear dissolves into a living goo suit which seals around you. The living suit can mold to your desires or needs, but frequently works to arouse you and push you to climax over time. If drawn as part of "Sir", the living suit prefers to mold to the desires or needs of the drawer of the "Sir" card, though still remains sealed on you.
9 Himbo: Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
10 Mass: You change in one size category up or down, your choice. If drawn as part of the card "Sir", the drawer of Sir may choose this for you.
11 Monster: You gain access to a bestial form of your choice that you may transform into at will. If drawn as part of the card "Sir", the drawer of Sir may choose this for you.
12 Omega: Become subservient to the drawer of the Alpha card and/or the Beta card, otherwise has no effect
13 Reversal: Your mind suffers a wrenching alteration causing your sexual role to change. Doms become subs, tops become bottoms, and vice versa. If you are verse and switch, this card has no effect on you.
14 Shapeshift: Permanently transform or alter your physical body in some way of your choice. If drawn as part of "Sir", the drawer of the "Sir" card chooses the transformation
15 Sir Choose a card to dispense to someone else
16 Sphere: You gain an enchanted orb that can be used to bind or encase any one creature it strikes. A creature bound or encased in this way can't free themselves without outside help, though may be able to find ways to still move or function if the nature of the chosen bindings allow. (ex: feet chained together with a 1 foot chain would allow hobbling walk or crawling. Whereas encasement in a bio-fluid pod, would not). The individual throwing or striking with the orb decides the nature of the bindings and they are only limited by their imagination.
17 The Daddy: Your armor and clothing is replaced with leather pants, boots, gloves, and either a leather shirt and jack, leather harness and jacket, or a shirt. You grow a beard and everyone responds to you as a dominant and a Daddy.
18 The Drone: You become a drone in service to someone you know, memories of the past are rewritten to make those who know you think you have always been their drone. You draw no more cards. If drawn as part of the card "Sir", the drawer of the "Sir" card may choose who you serve.
19 The Pup: Everyone who sees you treats you as are a dog (or another domestic creature), even while aware of who you are. The more you are treated this way, the more you feel the impulse to act like and see yourself as a dog (or another domestic creature), even while aware of who you are. If drawn as part of the "Sir" card, the drawer of "Sir" decides the type of domestic creature you are perceived as.
20 The Safeword: Undoes the effect of a single other card.
21 The Streaker: Armor and clothing that provides you with modesty disappear. You are cursed in a way where anything you put on disappears immediately unless it is sexually revealing.
22 The Void: Your hole becomes connected to an extradimensional glory hole, and you may find yourself used at all times of day by cocks of varying length and girth. The only way to dispel this card is with The Safeword or by locating the gloryhole and fucking yourself. That is, if you have access to your cock~
23 Thirst: Your hydration needs can only be met with cum or piss. While able to be consumed, no other drink will satiate your thirst. All others will respond to requests for piss or cum as if it were perfectly reasonable to provide for you, though may be aware of it being unusual.
24 Wishing Well: You are granted the ability to cast the wish spell 1 time.
If you have any suggestions for changes or for new cards, I am open to them. Feel free to comment here or on enter suggestions on my google doc for the deck which can be found here: https://docs.google.com/spreadsheet.....it?usp=sharing
I find it rather fun to play around with and thought that others might enjoy it too. Please let me know what you think and what kinds of fun results you end up with while using it.
# Cards Effects
1 Alpha: Become dominant to those that have drawn the Beta or Omega cards, otherwise has no effect
2 Beefcake: Increase one of your Physical Ability Scores by 2. The score can exceed 20 but can't exceed 24.
3 Beta: Become subservient to those that have drawn the Alpha card, and dominant to those that have drawn the Omega card, otherwise this has no effect
4 Cage: Your genitals become locked within an impenetrable chastity cage that nothing can release you from except for the key, which appears somewhere within the planes. The key can't be located with Divination magic or retrieved by magical means, but a wish spell can reveal the location of the key. The holder of the key can allow control of the cage wearer's sensations and feelings in the caged region. If drawn as part of "Sir", the drawer of "Sir" is given the key.
5 Chains: The card unravels into long strands that wrap around you, trapping you in a random piece of bondage gear. Gear can only be removed by the "Safeword" card, or a wish spell. Anyone you are subservient can will the gear to disappear or reappear on you, so long as it has not been removed by either the "Safeword" card or wish spell.
6 Collar: You acquire a short magical leash with a word etched on it. When the word is spoken while pointing the leash's hook at a sentient creature, a collar materializes around the target's neck. While wearing the collar, one is bound to the service of the key holder and the leash-holder is able to transform the collar-wearer in any way they desire. All others will see the changes (and collar) as perfectly normal and react as such.
7 Gaze: At any time that you choose within one year of drawing this card, you can meet the gaze of 1 other individual and hypnotize them. Allowing you to issue commands and implant suggestions to modify their thoughts and/or behaviors.
8 Goo: Your gear dissolves into a living goo suit which seals around you. The living suit can mold to your desires or needs, but frequently works to arouse you and push you to climax over time. If drawn as part of "Sir", the living suit prefers to mold to the desires or needs of the drawer of the "Sir" card, though still remains sealed on you.
9 Himbo: Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
10 Mass: You change in one size category up or down, your choice. If drawn as part of the card "Sir", the drawer of Sir may choose this for you.
11 Monster: You gain access to a bestial form of your choice that you may transform into at will. If drawn as part of the card "Sir", the drawer of Sir may choose this for you.
12 Omega: Become subservient to the drawer of the Alpha card and/or the Beta card, otherwise has no effect
13 Reversal: Your mind suffers a wrenching alteration causing your sexual role to change. Doms become subs, tops become bottoms, and vice versa. If you are verse and switch, this card has no effect on you.
14 Shapeshift: Permanently transform or alter your physical body in some way of your choice. If drawn as part of "Sir", the drawer of the "Sir" card chooses the transformation
15 Sir Choose a card to dispense to someone else
16 Sphere: You gain an enchanted orb that can be used to bind or encase any one creature it strikes. A creature bound or encased in this way can't free themselves without outside help, though may be able to find ways to still move or function if the nature of the chosen bindings allow. (ex: feet chained together with a 1 foot chain would allow hobbling walk or crawling. Whereas encasement in a bio-fluid pod, would not). The individual throwing or striking with the orb decides the nature of the bindings and they are only limited by their imagination.
17 The Daddy: Your armor and clothing is replaced with leather pants, boots, gloves, and either a leather shirt and jack, leather harness and jacket, or a shirt. You grow a beard and everyone responds to you as a dominant and a Daddy.
18 The Drone: You become a drone in service to someone you know, memories of the past are rewritten to make those who know you think you have always been their drone. You draw no more cards. If drawn as part of the card "Sir", the drawer of the "Sir" card may choose who you serve.
19 The Pup: Everyone who sees you treats you as are a dog (or another domestic creature), even while aware of who you are. The more you are treated this way, the more you feel the impulse to act like and see yourself as a dog (or another domestic creature), even while aware of who you are. If drawn as part of the "Sir" card, the drawer of "Sir" decides the type of domestic creature you are perceived as.
20 The Safeword: Undoes the effect of a single other card.
21 The Streaker: Armor and clothing that provides you with modesty disappear. You are cursed in a way where anything you put on disappears immediately unless it is sexually revealing.
22 The Void: Your hole becomes connected to an extradimensional glory hole, and you may find yourself used at all times of day by cocks of varying length and girth. The only way to dispel this card is with The Safeword or by locating the gloryhole and fucking yourself. That is, if you have access to your cock~
23 Thirst: Your hydration needs can only be met with cum or piss. While able to be consumed, no other drink will satiate your thirst. All others will respond to requests for piss or cum as if it were perfectly reasonable to provide for you, though may be aware of it being unusual.
24 Wishing Well: You are granted the ability to cast the wish spell 1 time.
If you have any suggestions for changes or for new cards, I am open to them. Feel free to comment here or on enter suggestions on my google doc for the deck which can be found here: https://docs.google.com/spreadsheet.....it?usp=sharing
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Werewolf
Favorite Games
Witcher 3
Favorite Gaming Platforms
Switch
Favorite Animals
Wolf, Tiger, Bear, Lion
Favorite Foods & Drinks
tamales
Favorite Quote
"Perception is reality."
Contact Information
