
Dishonored: The “Non-Lethal” Option and The Inherent Fla
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Recently, I went back and complete my high chaos, highly lethal playthrough of Dishonored. While this playthrough made me feel like a complete jerk (thanks to all of the destruction and devastation I caused) it also became the perfect opportunity to reflect upon morality and how it is viewed through games like Dishonored. When it comes down to it, the moral choices expressed in these kinds of games can be considered juvenile, showing a lack of understanding of nuance and ambiguity that many of these situations entail. In particular, I take issue with the fact that “non-lethal” options are almost always considered objectively good and just. The two main reasons I have for this are the topic for this week's posting.
Read the full article: http://www.gamingfurever.com/news/g.....inherent-flaws

Recently, I went back and complete my high chaos, highly lethal playthrough of Dishonored. While this playthrough made me feel like a complete jerk (thanks to all of the destruction and devastation I caused) it also became the perfect opportunity to reflect upon morality and how it is viewed through games like Dishonored. When it comes down to it, the moral choices expressed in these kinds of games can be considered juvenile, showing a lack of understanding of nuance and ambiguity that many of these situations entail. In particular, I take issue with the fact that “non-lethal” options are almost always considered objectively good and just. The two main reasons I have for this are the topic for this week's posting.
Read the full article: http://www.gamingfurever.com/news/g.....inherent-flaws
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