![Click to change the View [game] Pop! Bubble Dragon](http://d.furaffinity.net/art/pileup/1361989594/1361989594.pileup_screenshot.jpg)
In the game of inflatables you pop or you deflate!
A very simple arcadey game about inflatables made in the Blender game engine.
You choose the wolf or the dragon and face waves of enemies at the bottom of a nearly empty swimming pool. Manage your pressure to stay alive, go too low and you deflate, too high and you pop. Shoot bubbles at the enemies to pop them for points.
Red enemies give you air when they reach you, blue enemies take it. Sometimes you gotta take a hit to fill your air reserves (there is no penalty for taking hits but enemies that deflate don't give points).
Controls:
Mouse: Turn
W/S: Move forward or back, no sidestepping. Going forward is faster than backwards, turn tail and run when you need to get away.
Left mouse: Shoot bubbles
Right mouse: "Special maneuver": The dragon spits a large and powerful bubble at a significant air cost, the wolf reloads its gun.
V: Vent pressure, pops your valves and reduces your pressure down to a minimum. You can't blow bubbles or reload your gun until you grab some more air from somewhere. The different number of visible valves on the wolf and dragon doesn't mean anything, they empty at the same rate. Venting only stops when you reach the minimum pressure.
The dragon moves slower than the wolf but takes much more air before popping, the wolf has to reload its gun regularly. The gun's air reserve is separate from your own, pressing V will not empty it. The characters may not be balanced, the dragon looks to be slightly better right now. The boss is kinda lame because I couldn't think of anything that would really fit the game mechanics, also the pool is ugly. Environments ain't my strength.
The resolution is fixed at 1280x720, I don't know how to make the Blender Game Engine let you change that. No idea about the pixely text either, this is my first BGE game. The game has not been tested on any computer other than my own. I use an Nvidia graphics card, ATI cards are notoriously problematic with OpenGL so there may be issues with those.
Download (Windows binary):
https://www.dropbox.com/s/7r5jy7dx8.....e%20Dragon.zip
If you have Blender and Python installed you can grab the .blend file and change the settings, run it on any other OS that Blender has been released for or even edit the game:
https://www.dropbox.com/s/akcg7asp0.....Dragon_src.zip
A very simple arcadey game about inflatables made in the Blender game engine.
You choose the wolf or the dragon and face waves of enemies at the bottom of a nearly empty swimming pool. Manage your pressure to stay alive, go too low and you deflate, too high and you pop. Shoot bubbles at the enemies to pop them for points.
Red enemies give you air when they reach you, blue enemies take it. Sometimes you gotta take a hit to fill your air reserves (there is no penalty for taking hits but enemies that deflate don't give points).
Controls:
Mouse: Turn
W/S: Move forward or back, no sidestepping. Going forward is faster than backwards, turn tail and run when you need to get away.
Left mouse: Shoot bubbles
Right mouse: "Special maneuver": The dragon spits a large and powerful bubble at a significant air cost, the wolf reloads its gun.
V: Vent pressure, pops your valves and reduces your pressure down to a minimum. You can't blow bubbles or reload your gun until you grab some more air from somewhere. The different number of visible valves on the wolf and dragon doesn't mean anything, they empty at the same rate. Venting only stops when you reach the minimum pressure.
The dragon moves slower than the wolf but takes much more air before popping, the wolf has to reload its gun regularly. The gun's air reserve is separate from your own, pressing V will not empty it. The characters may not be balanced, the dragon looks to be slightly better right now. The boss is kinda lame because I couldn't think of anything that would really fit the game mechanics, also the pool is ugly. Environments ain't my strength.
The resolution is fixed at 1280x720, I don't know how to make the Blender Game Engine let you change that. No idea about the pixely text either, this is my first BGE game. The game has not been tested on any computer other than my own. I use an Nvidia graphics card, ATI cards are notoriously problematic with OpenGL so there may be issues with those.
Download (Windows binary):
https://www.dropbox.com/s/7r5jy7dx8.....e%20Dragon.zip
If you have Blender and Python installed you can grab the .blend file and change the settings, run it on any other OS that Blender has been released for or even edit the game:
https://www.dropbox.com/s/akcg7asp0.....Dragon_src.zip
Category Artwork (Digital) / Inflation
Species Unspecified / Any
Size 1264 x 718px
File Size 507.2 kB
ok I have an Intel ( R ) HD Graphics Family
I went to Device Manager, and Display adapters to view it, if its not the right thing to be looking for please let me know ^_^
i had to hide the other comments, the second on is because i miss-spelled some things ^_^;
I went to Device Manager, and Display adapters to view it, if its not the right thing to be looking for please let me know ^_^
i had to hide the other comments, the second on is because i miss-spelled some things ^_^;
Blender is completely free, opensource even (www.blender.org). Without GLSL the materials won't look the same tho.
Looks neat. I'll probably download it when I get back home (on break at work).
I was once considering Blender as a game engine, but I ended up going with Unity.
I DO use Blender to make my materials though. Also most of the models, but for humanoid / animal models I like to use Sculptris for the details.
I was once considering Blender as a game engine, but I ended up going with Unity.
I DO use Blender to make my materials though. Also most of the models, but for humanoid / animal models I like to use Sculptris for the details.
Just got to 1000 points after some work and I have to say that this is QUITE the fun game here! i can see a lot of potential for it as well if put in the hands of someone who can do many things to the game. ^^ I certainly hope to see it grow as huge as you end up getting in this game.
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