
During the semester I rarely have enough time to eat, let alone draw or sleep
Thankfully in one of my programming courses I've been afforded the opportunity to get creative for a project
You see the problem is simple: use sockets to provide a service, the rest is limited only by our imaginations, I figured why not make a game?
Thus I began work on a simple RPG, one which will (hopefully, unless I flake out) allow for multiple players in a cutsey little world starring anthropomorphic animals. I ultimately intend to let the player create a character, pick a class, then just interact in a sandbox type environment with mini-quests. Game is tile-based, all graphics (excluding a couple barrels/bookcases) are completely original.
I still haven't implemented the battle system nor have I put in the NPCs, but I have them all planned out and I just have to make the goddamn graphics (I HATE that part!)
So I've got the collission detection down, world exploration, animation, etc. etc., and waltzed around my world taking screenshots to share!
from top left clockwise:
Panel 1: This is a scene from the first village
Panel 2: Second village in a snowy mountain, after having discovered a hidden stairwell
Panel 3: Reading a signpost outside the same village
Panel 4: I can't pass! I gotta find a key!
Panel 5: Why would someone build a town next to a volcano? I don't know, but you have to save them.
Panel 6: This will be where the final dungeon goes (notice the skeletons?)
Anyway, if you're interested in game creation/collaboration, I'm a big dork for that stuff and would love to share experience/ideas.
Tell me what you think of what you see thus far!
Thankfully in one of my programming courses I've been afforded the opportunity to get creative for a project
You see the problem is simple: use sockets to provide a service, the rest is limited only by our imaginations, I figured why not make a game?
Thus I began work on a simple RPG, one which will (hopefully, unless I flake out) allow for multiple players in a cutsey little world starring anthropomorphic animals. I ultimately intend to let the player create a character, pick a class, then just interact in a sandbox type environment with mini-quests. Game is tile-based, all graphics (excluding a couple barrels/bookcases) are completely original.
I still haven't implemented the battle system nor have I put in the NPCs, but I have them all planned out and I just have to make the goddamn graphics (I HATE that part!)
So I've got the collission detection down, world exploration, animation, etc. etc., and waltzed around my world taking screenshots to share!
from top left clockwise:
Panel 1: This is a scene from the first village
Panel 2: Second village in a snowy mountain, after having discovered a hidden stairwell
Panel 3: Reading a signpost outside the same village
Panel 4: I can't pass! I gotta find a key!
Panel 5: Why would someone build a town next to a volcano? I don't know, but you have to save them.
Panel 6: This will be where the final dungeon goes (notice the skeletons?)
Anyway, if you're interested in game creation/collaboration, I'm a big dork for that stuff and would love to share experience/ideas.
Tell me what you think of what you see thus far!
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 500 x 344px
File Size 30.9 kB
This may sound silly, but the bridges in the open "world" harken back to when I use to play Final Fantasy and Dragon Warrior on the NES. Man, I loved those games a lot. Heh, I do like the old school vibe of it for sure!
Still, man, that sounds like a lot of work to actually do all the pixeled artwork. While looking simple, jeeze, that must be annoying to get every single box in the right spot to actually LOOK like something. Anyway, good luck for sure. I don't really do much coding, making, or thinking about making games, but I am a conesuier (not spell checking that!).
Good luck with the rest!
Still, man, that sounds like a lot of work to actually do all the pixeled artwork. While looking simple, jeeze, that must be annoying to get every single box in the right spot to actually LOOK like something. Anyway, good luck for sure. I don't really do much coding, making, or thinking about making games, but I am a conesuier (not spell checking that!).
Good luck with the rest!
Yes! The graphics are heavily influenced by Dragon Warrior (definitely the vibe I was going for, well that and I'm just too lazy to make anything more complicated).
The coding isn't as bad as you think, I have several utility programs I've written specifically to help me when creating games (more specifically, tile based RPGs); collision detection is is based on a 2d array filled with 1s and 0s (1 being a space with an 'object' in it), and I've made a program where I can load my map into it, then click on the spots where I want the character can't move or where they should transition to a new map, then the program outputs an array formatted to my game
everything is done in C++ and Allegro (if you ever get the urge to make a game, I can show you some great tutorials! (offer goes to anyone interested)), and believe me it's a great (cheap) hobby
The coding isn't as bad as you think, I have several utility programs I've written specifically to help me when creating games (more specifically, tile based RPGs); collision detection is is based on a 2d array filled with 1s and 0s (1 being a space with an 'object' in it), and I've made a program where I can load my map into it, then click on the spots where I want the character can't move or where they should transition to a new map, then the program outputs an array formatted to my game
everything is done in C++ and Allegro (if you ever get the urge to make a game, I can show you some great tutorials! (offer goes to anyone interested)), and believe me it's a great (cheap) hobby
ultimately depends on how much time I have, though given this game is for a school project I'm inclined to pursue the bare minimum :P i.e. world, npcs, battles, done lol
I DO intend to make a game built upon a similar theme though; I entertain thoughts of making a big, 3d, offline-mmo sorta game in the same vein as neverwinter nights. I have the know-how and the ability (One day I sat down and swore not to stand up until I had MASTERED Blender) but not the time. When you have to be head writer, lead programmer, musician, 3d modeler, animator, and level/game designer simultaneously time isn't your friend XD
That said, I intend to (while my art is in a dry spell) share more of my video game projects, so if I make any really cool additions you can bet I'll share!
I DO intend to make a game built upon a similar theme though; I entertain thoughts of making a big, 3d, offline-mmo sorta game in the same vein as neverwinter nights. I have the know-how and the ability (One day I sat down and swore not to stand up until I had MASTERED Blender) but not the time. When you have to be head writer, lead programmer, musician, 3d modeler, animator, and level/game designer simultaneously time isn't your friend XD
That said, I intend to (while my art is in a dry spell) share more of my video game projects, so if I make any really cool additions you can bet I'll share!
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