"Water People" as they're commonly known are members of the Kaklak ethnic group in Lunana. Hundreds of years of living on the water has molded a tradition based on the ocean and its bounty. Kaklaks refuse to live on dry land as well as embrace most modern technology, only using sonar and basic radios. Motors are not allowed in their villages and to this day they only use the ancient sailed "Dragon Boats" unique to their culture. Their largest population can be found in Bai-O, Lunana, the largest city in the country, and their chief incomes are from fishing and their world class reputation for boat building. Despite the fact many of their floating villages are only a few feet from the streets of the dense crowded metropolis they have maintained their own language and even have a recognizeable accent different from that of people living in Bai-O. About 50,000 live in the various sheltered harbors of Bai-O, 10,000 of them in just one "village" near the city's famous seafood market.
Water people are very superstitious. They have no word for sinking and instead use only general terms for danger when referring to it. If a food bowl gets knocked over somebody must say a lucky chant quickly, as this is considered a representation of a boat capsizing. Carved wooden dragon heads are always affixed to the front of working fishing boats. In their culture feral dragons are considered a sign of good luck, and a carved representation of one is always present in both their houseboats and fishing boats. They also believe the dragon head scares off evil demons that intend to do them harm while at sea.
Water people are very superstitious. They have no word for sinking and instead use only general terms for danger when referring to it. If a food bowl gets knocked over somebody must say a lucky chant quickly, as this is considered a representation of a boat capsizing. Carved wooden dragon heads are always affixed to the front of working fishing boats. In their culture feral dragons are considered a sign of good luck, and a carved representation of one is always present in both their houseboats and fishing boats. They also believe the dragon head scares off evil demons that intend to do them harm while at sea.
Category Artwork (Traditional) / General Furry Art
Species Housecat
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File Size 417.8 kB
Nicely done - it has a good atmosphere! By our real world it is a bit mixed up though with Chinese junks sailing in front of a city mostly having buildings resembling to an European style (German or so), but no much problem with that - it's fiction after all (and logically it does not clash either - nothing dictates ones inventing Chinese style sails and ship design couldn't get to have more European style houses). Truly I got to look a bit around here after reading some on Kowloon walled city, you also captured that well, but this was the one which got me the most this time. Definitely one scary place if one thinks about it (I even watched the documentary - well, if that's not enough, just to note: I don't remember if they ever mentioned where the sewage actually goes - guess that's why you needed the umbrellas down there - yuck!). Something scary and extraordinary by that people actually could live in those conditions! It is something insane that such a crammed block with more than one person per square meter could actually function and even produce goods. Well, off from that, the backstory is a nice thing, too, I see these concept arts are parts forming some larger world - hope once you can materialize it the way you wish! ;) (Book? Roleplaying? Maybe some computer adventure / RP game?)
First of all, thank you for the comment. I dont often get ones that in depth. The inspiration from these does come from loads of different sources. In fact I've included Bangladesh style pedicabs on the city street as well. Clothing here is pretty much a mix of everything. Even the boat in the background, along with having battened Chinese style sails, actually has a more western style hull and jib sails. I've included western style architecture because of the familiarity. I still wanted to give this society a western style "foundation". So culturally most ethnic groups in my world have more western tendencies. Especially considering I'm from the United States, so that's really what I'm used to.
On Kowloon Walled City. Yeah, ever since I discovered it I've been fascinated with it. It was a very dark and filthy place but a very interesting one as well. No other place in history had grown up like it had, and there likely will never be another like it. There were no architects involved in its construction, and most of it grew up within a span of forty years. It was the densest place on earth! And considering how dense Hong Kong is, that is quite a feat in itself. I love the total chaos of its physical appearance. It had and almost medieval look the way things were just built on top of each other and in every available space.
Thank you. This is really what I get m enjoyment from, creating these unusual places and cultures. I'm still not exactly sure what I plan on doing with this. I can almost visualize it as some sort of book, movie, or tv show. But all of that is probably a long shot, both considering what people want to watch and how little I actually write. Game is very unlikely just because the main conflict revolves around my fursona, and for the most part I tend to think up the world and its cultures as well as drawing scenes of everyday life instead of actual story lines and action. Though I have thought up a storyline for my character and thought up a few characters he interacts with, their personalities, etc. Though I will say I have a strong desire to do stories based in this world. Writing just isnt my thing. What kind of media did you think it would translate well into?
On Kowloon Walled City. Yeah, ever since I discovered it I've been fascinated with it. It was a very dark and filthy place but a very interesting one as well. No other place in history had grown up like it had, and there likely will never be another like it. There were no architects involved in its construction, and most of it grew up within a span of forty years. It was the densest place on earth! And considering how dense Hong Kong is, that is quite a feat in itself. I love the total chaos of its physical appearance. It had and almost medieval look the way things were just built on top of each other and in every available space.
Thank you. This is really what I get m enjoyment from, creating these unusual places and cultures. I'm still not exactly sure what I plan on doing with this. I can almost visualize it as some sort of book, movie, or tv show. But all of that is probably a long shot, both considering what people want to watch and how little I actually write. Game is very unlikely just because the main conflict revolves around my fursona, and for the most part I tend to think up the world and its cultures as well as drawing scenes of everyday life instead of actual story lines and action. Though I have thought up a storyline for my character and thought up a few characters he interacts with, their personalities, etc. Though I will say I have a strong desire to do stories based in this world. Writing just isnt my thing. What kind of media did you think it would translate well into?
Huh, I start to notice as you say, it's composed of actually more cultures. What peculiarity caught my attention the most are the rowhouses on the left side, the style of their roofs. Wonder where the inspiration for those came from: I don't remember seeing such forward-pointing roofs anywhere. In the back I also see a tower design resembling to that of the Empire State Building too.
I guess you had already found it, but if not, here is a link to a site on Kowloon Walled City. What's the fuss on this? Well, just scroll down to the last image, a nifty section view, right click, and view in original size. It's a more than 4000 pixels wide drawing! I loved studying it that how the buildings got to evolve on each other (start with normal block of flats, wall in the balconies, then cut a door on the walled-in balcony and build an extra balcony, finally pull up a building in the middle of the street from wall-to-wall of the others, later, cut pathways right through the buildings). As I learned this section view is authentic, it possibly comes from the original release of this book. This city literally balanced on the edge of laws: it's scary to what a degree a purely artificial construct can affect our ways of living!
Yes, the medieval comparison also fits: probably Kowloon City portrays very well the situation of those real walled cities of the past where they crammed up within their protection a very similar way.
I try to translate my ideas in computer games, specifically true retro (such as the Commodore 64 nowadays) games of the roleplaying genre. Originally I had writing or comic making in my mind, but the first for me is hopeless (I am not English - native, and won't ever get good enough with it for making literature), the other is probably OK, but I need a lot of practice in fast sketching (typically it takes me days to draw anything). So since I like programming and have some proficiency in pixel art, these quite determine what should I aim for. The same applies to you I guess: See what you are the most proficient with, and try to realize your dreams in that medium! A story won't necessarily demand any particular medium, of course for one or another it has to be composed slightly differently, but the basic ideas are the same.
A comic is nice if you like sketching a lot (with a good emphasis on "lot"), the style does not really matter, if you can excel in it, the comic will be visually pleasing (A good story can help quite a lot: I even got to be tied up in simple stick-man graphics comics just for their story). It usually does need to catch your subject more on the comical side (pun not necessarily intended), to make it somewhat funny, although that's not a strict necessity. With books, well, you know. You may even aim to some mixed medium with more literature, but also with a good amount of graphics (Probably that case a sketchy art style fits best). These are linear readings. If you target an interactive game (adventure or roleplaying), you almost certainly need to cover more possible paths (or at least order of events) to keep it being interesting, but that's again not a strict necessity. An adventure game traditionally may look good and flow well in many art styles, a roleplaying one is usually more restricted (as it needs more realtime action such as battling etc). Game making by the way is not necessarily arcane magic, you can always get some game maker tools to get the more unfriendly (programming) part done.
Eh, sorry for long post, hope it does not matter. Just opinions ;)
I guess you had already found it, but if not, here is a link to a site on Kowloon Walled City. What's the fuss on this? Well, just scroll down to the last image, a nifty section view, right click, and view in original size. It's a more than 4000 pixels wide drawing! I loved studying it that how the buildings got to evolve on each other (start with normal block of flats, wall in the balconies, then cut a door on the walled-in balcony and build an extra balcony, finally pull up a building in the middle of the street from wall-to-wall of the others, later, cut pathways right through the buildings). As I learned this section view is authentic, it possibly comes from the original release of this book. This city literally balanced on the edge of laws: it's scary to what a degree a purely artificial construct can affect our ways of living!
Yes, the medieval comparison also fits: probably Kowloon City portrays very well the situation of those real walled cities of the past where they crammed up within their protection a very similar way.
I try to translate my ideas in computer games, specifically true retro (such as the Commodore 64 nowadays) games of the roleplaying genre. Originally I had writing or comic making in my mind, but the first for me is hopeless (I am not English - native, and won't ever get good enough with it for making literature), the other is probably OK, but I need a lot of practice in fast sketching (typically it takes me days to draw anything). So since I like programming and have some proficiency in pixel art, these quite determine what should I aim for. The same applies to you I guess: See what you are the most proficient with, and try to realize your dreams in that medium! A story won't necessarily demand any particular medium, of course for one or another it has to be composed slightly differently, but the basic ideas are the same.
A comic is nice if you like sketching a lot (with a good emphasis on "lot"), the style does not really matter, if you can excel in it, the comic will be visually pleasing (A good story can help quite a lot: I even got to be tied up in simple stick-man graphics comics just for their story). It usually does need to catch your subject more on the comical side (pun not necessarily intended), to make it somewhat funny, although that's not a strict necessity. With books, well, you know. You may even aim to some mixed medium with more literature, but also with a good amount of graphics (Probably that case a sketchy art style fits best). These are linear readings. If you target an interactive game (adventure or roleplaying), you almost certainly need to cover more possible paths (or at least order of events) to keep it being interesting, but that's again not a strict necessity. An adventure game traditionally may look good and flow well in many art styles, a roleplaying one is usually more restricted (as it needs more realtime action such as battling etc). Game making by the way is not necessarily arcane magic, you can always get some game maker tools to get the more unfriendly (programming) part done.
Eh, sorry for long post, hope it does not matter. Just opinions ;)
My inspiration for the forward pointing roofs was the architecture of the Toraja people in Indonesia http://en.wikipedia.org/wiki/File:T.....raja_House.JPG I thought the design would look good in this setting because it looks very boat-like in its design and this city has a long long history as a port city.
Very cool. I'd actually seen a small cutaway of it but nothing like this! Yeah the place was unreal. For years there was no real police presence at all. Though it is claimed the crime rate was about the same as the rest of Hong Kong. Its very interesting how it came to be. For awhile the fort that occupied that area wasn't technically part of British run Hong Kong.
What I was considering was sort of a heavily illustrated story, where much of it is pictures but with text to explain them (sort of like now but with an actual story line, characters and conflict). I tried to do a comic but illustrating a lot of panels to explain a story was too tedious for me. I prefer putting a lot of effort into one picture versus some effort into multiple repetitive ones.
lol its fine. I honestly love getting long comments. It makes me feel like people really do appreciate my work!
Very cool. I'd actually seen a small cutaway of it but nothing like this! Yeah the place was unreal. For years there was no real police presence at all. Though it is claimed the crime rate was about the same as the rest of Hong Kong. Its very interesting how it came to be. For awhile the fort that occupied that area wasn't technically part of British run Hong Kong.
What I was considering was sort of a heavily illustrated story, where much of it is pictures but with text to explain them (sort of like now but with an actual story line, characters and conflict). I tried to do a comic but illustrating a lot of panels to explain a story was too tedious for me. I prefer putting a lot of effort into one picture versus some effort into multiple repetitive ones.
lol its fine. I honestly love getting long comments. It makes me feel like people really do appreciate my work!
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