
It didn't take much more to rig the legs, feet, and a few other spots. She's now fully poseable, or at least poseable to where any manual tweaking won't be a gigantic nightmare. I didn't mess around with limits and constraints, because I can always go back and do that later if I want.
I don't like the way her chest distorts when her upper arm twists, though I'm not sure if I'll bother to fix it. That's one of many problems with this rig, though the rig does work. For a final rendered image, I'd be manually tweaking the mesh directly anyway, so it's not a critical thing.
I'm debating on whether to do a full set of facials. I think I'll just do the very basic ones (smile, frown, eyelids, mouth open/closed) for now, and then move on to texturing. The more I think about it, the more interested I am in doing my next doll, but I want to get her to a finished state before I do. Maybe not the world's best finished state, but more finished than I've managed to do so far.
I don't like the way her chest distorts when her upper arm twists, though I'm not sure if I'll bother to fix it. That's one of many problems with this rig, though the rig does work. For a final rendered image, I'd be manually tweaking the mesh directly anyway, so it's not a critical thing.
I'm debating on whether to do a full set of facials. I think I'll just do the very basic ones (smile, frown, eyelids, mouth open/closed) for now, and then move on to texturing. The more I think about it, the more interested I am in doing my next doll, but I want to get her to a finished state before I do. Maybe not the world's best finished state, but more finished than I've managed to do so far.
Category Artwork (Digital) / Miscellaneous
Species Rabbit / Hare
Size 457 x 585px
File Size 138.9 kB
Looks good rabbitboy!
Like I mentioned before, the trouble with the twisting and slight over/under deforms with the armiture can be mostly fixed with vertex weight painting. (it's easy) I'll have to some quick shots of Falcor when I get ready to rig him up ... I'm getting closer, just a little more texturing and off I go...
BTW.. I've found that it's normal to ditch a couple three eight models before you find YOUR way of rigging and some it's tricks!
Like I mentioned before, the trouble with the twisting and slight over/under deforms with the armiture can be mostly fixed with vertex weight painting. (it's easy) I'll have to some quick shots of Falcor when I get ready to rig him up ... I'm getting closer, just a little more texturing and off I go...
BTW.. I've found that it's normal to ditch a couple three eight models before you find YOUR way of rigging and some it's tricks!
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