Flash submissions are emulated via Ruffle. Ruffle is currently in development and compatibility is not guaranteed. Click here for more info.
Well Swf did it's usual job of hacking the heck out of this file but what the heck, you'll get the idea anyway. Obviously I've mucking around with Falcor again. This time I add the 3D transparent hair to the model.
I have a friend on the Blender channels who tells me if I can do hair correctly in Blender (Or any other 3D program) I have a leg way up on about half the other animators out there. I now know why. It is a royal pain in the arse! (But it looks so kewl!)
You won't be able to see it in this one very well because swf killed the image with it's compression but... watch carefully the shadows folks... in my next post I'll explain why!
I have a friend on the Blender channels who tells me if I can do hair correctly in Blender (Or any other 3D program) I have a leg way up on about half the other animators out there. I now know why. It is a royal pain in the arse! (But it looks so kewl!)
You won't be able to see it in this one very well because swf killed the image with it's compression but... watch carefully the shadows folks... in my next post I'll explain why!
Category Flash / General Furry Art
Species Western Dragon
Size 720 x 576px
File Size 265.4 kB
Hey Wuff!
The hair is 'sort' of multilayerd... I've just overlapped that hunks of hair very carefully so that most of the 'tween' spaces will be covered up. The trouble with adding too many layers to transparency maps is that as they build up, the computation time goes exponential. (Dump transparent shadow mapping in and holy s*it!
As I'm making this guy up for animation I want to be able to have a good effect without having to wait ten minutes or so for a single frame to render. :p
The hair is 'sort' of multilayerd... I've just overlapped that hunks of hair very carefully so that most of the 'tween' spaces will be covered up. The trouble with adding too many layers to transparency maps is that as they build up, the computation time goes exponential. (Dump transparent shadow mapping in and holy s*it!
As I'm making this guy up for animation I want to be able to have a good effect without having to wait ten minutes or so for a single frame to render. :p
Kewl Wuffamute... hey let me know if you get stuck or anything or just want to ask questions and stuff. The rest of this assumes you know little or nothing about 3D CGI... so forgive me if your more advanced than the asumption.
I'll give you a little advice if you want to take it.
Remember the wiki... LOTS of goot tutorials there.
If you are interested in learning.. get the book! (I haven't read the new one, but the older 2.3 one is a great reasource for getting you started.)
Learn the UI (user interface) focus on how to model things before you bother with textures and lighting. The number one thing to learn how to do in modeling is extruding verts and faces. For an example, the falc model started as a plane (four points) and was extruded to include all 30K faces that make up the model.
Start by building objects not soft bodys (characters with muscle) Angularstuff like buildings, tables and stuff are usualy easier for the beginner because our minds have less trouble looking at a box type shafe and descerning it's shape then say a curvy hand (remember you can often see both sides of an object your working on at the same time.
The Blender.org site has a listing for a chat room that you can ask advice on. The folks there are often very slow in responding (fifteen minutes or so) but most are VERY helpfull when you get stuck!
My e-mail is phantomgraph [at] gmail [dot] com .. untill I get IM's back up and running feel free to fire some questions my way...
I'll give you a little advice if you want to take it.
Remember the wiki... LOTS of goot tutorials there.
If you are interested in learning.. get the book! (I haven't read the new one, but the older 2.3 one is a great reasource for getting you started.)
Learn the UI (user interface) focus on how to model things before you bother with textures and lighting. The number one thing to learn how to do in modeling is extruding verts and faces. For an example, the falc model started as a plane (four points) and was extruded to include all 30K faces that make up the model.
Start by building objects not soft bodys (characters with muscle) Angularstuff like buildings, tables and stuff are usualy easier for the beginner because our minds have less trouble looking at a box type shafe and descerning it's shape then say a curvy hand (remember you can often see both sides of an object your working on at the same time.
The Blender.org site has a listing for a chat room that you can ask advice on. The folks there are often very slow in responding (fifteen minutes or so) but most are VERY helpfull when you get stuck!
My e-mail is phantomgraph [at] gmail [dot] com .. untill I get IM's back up and running feel free to fire some questions my way...
FA+

Comments