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Ahh the Great Palace of Zelda 2, it's so massive and yet there is only one path to the end of it.
And for those that seem to use these little pixel maps as real maps to use, that light grey outline IS the path to the end. And yeah, it IS the only path, there is no need to go anywhere else.
*Edit* I forgot a few rooms, so please refresh.
And for those that seem to use these little pixel maps as real maps to use, that light grey outline IS the path to the end. And yeah, it IS the only path, there is no need to go anywhere else.
*Edit* I forgot a few rooms, so please refresh.
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In many parts of the game, yeah, there's some stuff hidden off the beaten path. Gotta explore to find those hidden Heart Containers and whatnot.
The Great Palace, however, does not screw around. It is designed to confuse you and make you wander in circles and into dead ends, facing waves of extremely powerful enemies in every room. If you go exploring in there, the only thing you'll find is death.
I mean, I think there's a few rooms with full magic potions or healing fairies or something, but you can't take them with you and the enemies will respawn along the path you took to get there.
The Great Palace, however, does not screw around. It is designed to confuse you and make you wander in circles and into dead ends, facing waves of extremely powerful enemies in every room. If you go exploring in there, the only thing you'll find is death.
I mean, I think there's a few rooms with full magic potions or healing fairies or something, but you can't take them with you and the enemies will respawn along the path you took to get there.
There's a cool trick that you can actually pull off. I'm terrible at describing, but let's see if I can...
In one of the last rooms, where there's different entry heights for the left and right, and you're supposed to come in from the right, then break the blocks to drop down to the next to last floor, there's a way you can juke the game if you came in from the left. Cast the Jump Magic, and then you need to manipulate the paths of the "Medusa heads" in that room. If you can do it correctly, you can do a down thrust jump off of one, then cross the top of the screen a-la Mario, and when you go to the right, you'll end up being on the correct level of the next room. Which means you can just turn around and then be on the correct path.
I saw it done in a TAS video, but I also have physically pulled it off myself.
In one of the last rooms, where there's different entry heights for the left and right, and you're supposed to come in from the right, then break the blocks to drop down to the next to last floor, there's a way you can juke the game if you came in from the left. Cast the Jump Magic, and then you need to manipulate the paths of the "Medusa heads" in that room. If you can do it correctly, you can do a down thrust jump off of one, then cross the top of the screen a-la Mario, and when you go to the right, you'll end up being on the correct level of the next room. Which means you can just turn around and then be on the correct path.
I saw it done in a TAS video, but I also have physically pulled it off myself.
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