
I noticed it's been a while since I posted something, SO I dug into the archives and dredged this up. Many moons back, I was thinking about an anthro comic to submit to Mirage Studios and one of the concepts I had was a land where the ground is checkered and the beings that live there look like these guys. They fight epic battles, believing that they strive and die for high ideals of Kind and country, but in the end it all turns out to be a game played by the "gods".
You think I'm cynical NOW....you shouldda known me back in the day!
You think I'm cynical NOW....you shouldda known me back in the day!
Category All / General Furry Art
Species Unspecified / Any
Size 774 x 576px
File Size 268.8 kB
It would probably make a better game than it would have a comic. This is actually a relatively new drawing (from '04), I did the original sketches about 15 years ago...actually, closer to twenty! :p Anyway, at the time I had several other characters worked out as well. The king would have been a lion, of course, and the castles were elephants. But I never got around to redrawing them.
Maybe I should do a painting one of these days, just have an epic battle of chessmen on a rolling checkerboard landscape...and do it all like a really serious book cover. LOL This was just a sketch I did to play with some new Kopic markers I had just bought, so I can't really say I like the drawing that much.
The plot.
My father taught me to play chess when I was about 11. I beat him on the third game and he would never play me again. So I went to the YMCA, and played a college student. I beat him on the second game, and he wouldn't play any more either. Living on a farm in the country, I had very few chances to play. In college, I took twice the normal class load, so my priorities were elsewhere. I have since found out that most chess grandmasters are high performing Aspers, which is why they have a well deserved reputation for being socially weird. I'm 1 2.
My father taught me to play chess when I was about 11. I beat him on the third game and he would never play me again. So I went to the YMCA, and played a college student. I beat him on the second game, and he wouldn't play any more either. Living on a farm in the country, I had very few chances to play. In college, I took twice the normal class load, so my priorities were elsewhere. I have since found out that most chess grandmasters are high performing Aspers, which is why they have a well deserved reputation for being socially weird. I'm 1 2.
You are so right about being on the defensive guaranteeing a loss. In the Great Game, for the more than three decades that we were on the defensive against the USSR, communism took over much of the world and murdered about 100,000,000 people, including about 100,000 Americans. Once we went on the offensive with near Earth space warfare, it took just 9 years to tear down the Berlin Wall, and two more to finish the job.
No I haven't, but it is an interesting thought. It would definitely be multidimensional, where n >> 2... Portals is a very good start.
Those chess pieces are reminiscent in spirit of some of the classic Alice In Wonderland illustrations; I wish that I could remember the artist's name, but I can't remember human names worth a damn. That is strange - I can readily remember the names of thousands of chemicals, and most furry names are a lot easier for me to remember than those of humans.
No I haven't, but it is an interesting thought. It would definitely be multidimensional, where n >> 2... Portals is a very good start.
Those chess pieces are reminiscent in spirit of some of the classic Alice In Wonderland illustrations; I wish that I could remember the artist's name, but I can't remember human names worth a damn. That is strange - I can readily remember the names of thousands of chemicals, and most furry names are a lot easier for me to remember than those of humans.
Ohh! This wuff would SO buy a set like that! Especially if the sort of detail that's seen in this artwork could be reproduced on the pieces! Not sure how you could achieve that, but would probably take a lot of time and effort to do.
Cast them in some nice metals (bronze, etc) and you'd really have something going. But would probably be outrageously expensive to buy as a set.
You might have to market them "Franklin Mint" style; start with the board (add some nice sculpting around the edges to carry off the theme) and perhaps a piece or two of each side, and then sell each character individually to populate the game. That way, the perpetually poor furs out there could still buy a chess piece at a time, as budget permits. Heck, you'd even get some folks just buying their favorite pieces for the art alone, without working to complete the entire set.
*grins* Marketing ideas provided free for use by this silly ol' wuffy!
Cast them in some nice metals (bronze, etc) and you'd really have something going. But would probably be outrageously expensive to buy as a set.
You might have to market them "Franklin Mint" style; start with the board (add some nice sculpting around the edges to carry off the theme) and perhaps a piece or two of each side, and then sell each character individually to populate the game. That way, the perpetually poor furs out there could still buy a chess piece at a time, as budget permits. Heck, you'd even get some folks just buying their favorite pieces for the art alone, without working to complete the entire set.
*grins* Marketing ideas provided free for use by this silly ol' wuffy!
*nods* That would be so cool! The problem is, the initial concept is sort of a "one play" wonder. Unless the developers could come up with a HUGE assortment of "battle scenes" for each combination of pieces (think of the size of the animation files!!), then the players would rapidly get to the point of "just get rid of the repetitious 'cut scenes' and get to the next chapter of play" attitudes that occur with many versions of video games these days.
Seeing the same brawl every time pawn takes pawn would get old in a hurry, for instance.
The only real way to prevent that is to have a lot of variations on the encounter, or to change the rules of the underlying game itself in such a way as to make the outcome uncertain, based on other factors. But then it wouldn't really be "chess" any longer.
Doesn't mean it still wouldn't be entertaining though. :)
Seeing the same brawl every time pawn takes pawn would get old in a hurry, for instance.
The only real way to prevent that is to have a lot of variations on the encounter, or to change the rules of the underlying game itself in such a way as to make the outcome uncertain, based on other factors. But then it wouldn't really be "chess" any longer.
Doesn't mean it still wouldn't be entertaining though. :)
Probabilistic chess! I saw a psychological study of sports and games which empirically demonstrated that either too much randomness in the outcome or too little resulted in the game or sport being relatively unpopular to spectators. For example, high stakes poker tournaments have remarkably high TV ratings, but no one would bother watching equally high stakes roulette. The most popular team sports (such as football, basketball, baseball, and soccer) were all very close to the sweet spot of just the right mix of chance and skill.
I think it would be cool too, but I'm not real good at writing philosophical, concept stories...I'm better with mere action...something visually oriented that doesn't need much thought behind it. I may put together a few pages at some point...mybe Trejaan will be inspired to help me finish the story. ^0^ That's how I nabbed him for Fur & Fury.
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