![Click to change the View [game] Pop! Bubble Dragon Version 2](http://d.furaffinity.net/art/pileup/1366545877/1366545877.pileup_chaerg_.jpg)
Finally managed to finish it: This is version 2 of Pop!
Now includes the pony and hydra which require unlocking to play as (you'll probably unlock both at the same time)
Downloads remain the same as before:
Game binary (for Windows): https://www.dropbox.com/s/7r5jy7dx8.....e%20Dragon.zip
Blender source file: https://www.dropbox.com/s/akcg7asp0.....Dragon_src.zip
The contents of the source file are free for the taking, you can use the characters and so on as you like.
Now includes the pony and hydra which require unlocking to play as (you'll probably unlock both at the same time)
Downloads remain the same as before:
Game binary (for Windows): https://www.dropbox.com/s/7r5jy7dx8.....e%20Dragon.zip
Blender source file: https://www.dropbox.com/s/akcg7asp0.....Dragon_src.zip
The contents of the source file are free for the taking, you can use the characters and so on as you like.
Category Artwork (Digital) / Inflation
Species Unspecified / Any
Size 727 x 652px
File Size 174.4 kB
Some kind of minimap, or key to look behind you would be nice, as I find it difficult to figure out where they're coming from in a timely fashion since the turning is a bit slow to respond.
Also, there's a thing where the enemy stands on top of you, and you can't do much about it except die just about instantly.
Toning down the rate of pressure change a bit would be nice since it's insanely quick at the moment.
Maybe different difficulty modes, with certain unlocks needing to be beat on certain difficulties or higher ^^
Very well done as far as the graphics and animation go
Also, there's a thing where the enemy stands on top of you, and you can't do much about it except die just about instantly.
Toning down the rate of pressure change a bit would be nice since it's insanely quick at the moment.
Maybe different difficulty modes, with certain unlocks needing to be beat on certain difficulties or higher ^^
Very well done as far as the graphics and animation go
Huh, I never felt the need for a minimap since the mouse allows very quick looking around and the enemies are fairly predictable.
Anyway, the trick with the hydra is that it takes aim a few seconds before actually shooting (when the heads are done bickering and turn towards you), turn 90° and walk a bit to the side, it will not track your movement. If you are low on air you can touch the hydra for a moment to get some (this will not drain any air from the hydra though) or run into an isolated bubble projectile on the ground.
Anyway, the trick with the hydra is that it takes aim a few seconds before actually shooting (when the heads are done bickering and turn towards you), turn 90° and walk a bit to the side, it will not track your movement. If you are low on air you can touch the hydra for a moment to get some (this will not drain any air from the hydra though) or run into an isolated bubble projectile on the ground.
This is really interesting but the no straif (side step) is what got me, because it kinda works like a car when it does that, and I don't know if it's just me but the projectiles seem to be shooting to the right of me, but that might be camera perspective, but this is very neat game though.
Trying to play this game, but kinda flopping on starting it up. I opened up the file after I downloaded it and clicked the application, which prompted me to extract all or run. I extracted and clicked on the same icon again to play it, but it's showing only a black screen after. Little help on this part...?
I know youre not working on this game at all anymore but I swear i remember the models being able to get a lot bigger before popping and also the view being less behind the back POV and more adjustable top down view, idk why though since i cant seem to edit it anyway. Was that how the first version was?
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