Click fullview to see Snivy move.
Doodling animations really takes a lot of out of me, and this took maybe close to five or ten hours. I’m gonna guess closer to ten hours.
Just a few notes cause I’ll forget this in some time.
Started off the Snivy in PAP, platic animation paper, as a rough sketch. From what the way she started, it was a body without the head, arms, or tail. So I worked on Snivy’s legs first then her arms were drawn out; the head and the tail followed afterwards. When the rough animation was completed, it was saved as a JPEG image. It’s a good idea to use JPEG or maybe bitmap with PAP, as it keeps the image from stretching.
Next up, I opened up Photoshop CS4 to get the files. All that has to be done is click one of the files, probably the first file, and import it as a image sequence. After that is done, I turn off the pixel aspect ratio correction and get to work.
To turn off the pixel aspect ration correction, click View at the top then click pixel aspect ratio correction.
Then I also will turn on the animation panel by going to window at the top. Click and look at the opinions in the pull down menu for animation tab.
Now before anything is colored, the image is a freaking rough sketch that still has an alpha in it. So I click Layer at the top and goto video layers. Click new blank video layer to get the thing. On the new video layer, I start to ink over the rough animation ; I use the animation tab to go to the next frame and ink it. Again, I make another blank video layer for coloring and add my flat colors. For all the colors, I place them on separate layers then turn those video layers into clipping masks on the base flat color layer.
For the texture and lighting, I combine the video layers by selecting all of them and pressing ctrl+G. In the group layer folder, I place a texture layer into it then set the texture to multiply. After that, right click the group layer then press the ‘turn into a smart object’ in the drag down menu. Now that was done, create a normal layer and set it overlay. With the same overlay layer , make it into a clipping mask for the smart object layer. in the overlay layer use the gradient tool.
That should be that I from what I recall from the whole experience to create these hard to understand notes.
Now excuse me, as I’m even more drained from writing this.
Doodling animations really takes a lot of out of me, and this took maybe close to five or ten hours. I’m gonna guess closer to ten hours.
Just a few notes cause I’ll forget this in some time.
Started off the Snivy in PAP, platic animation paper, as a rough sketch. From what the way she started, it was a body without the head, arms, or tail. So I worked on Snivy’s legs first then her arms were drawn out; the head and the tail followed afterwards. When the rough animation was completed, it was saved as a JPEG image. It’s a good idea to use JPEG or maybe bitmap with PAP, as it keeps the image from stretching.
Next up, I opened up Photoshop CS4 to get the files. All that has to be done is click one of the files, probably the first file, and import it as a image sequence. After that is done, I turn off the pixel aspect ratio correction and get to work.
To turn off the pixel aspect ration correction, click View at the top then click pixel aspect ratio correction.
Then I also will turn on the animation panel by going to window at the top. Click and look at the opinions in the pull down menu for animation tab.
Now before anything is colored, the image is a freaking rough sketch that still has an alpha in it. So I click Layer at the top and goto video layers. Click new blank video layer to get the thing. On the new video layer, I start to ink over the rough animation ; I use the animation tab to go to the next frame and ink it. Again, I make another blank video layer for coloring and add my flat colors. For all the colors, I place them on separate layers then turn those video layers into clipping masks on the base flat color layer.
For the texture and lighting, I combine the video layers by selecting all of them and pressing ctrl+G. In the group layer folder, I place a texture layer into it then set the texture to multiply. After that, right click the group layer then press the ‘turn into a smart object’ in the drag down menu. Now that was done, create a normal layer and set it overlay. With the same overlay layer , make it into a clipping mask for the smart object layer. in the overlay layer use the gradient tool.
That should be that I from what I recall from the whole experience to create these hard to understand notes.
Now excuse me, as I’m even more drained from writing this.
Category Artwork (Digital) / Fanart
Species Pokemon
Size 720 x 576px
File Size 733.4 kB
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